Tundra Terra wrote:Here we go again with "Your stuff does little-to nothing to my impenetrable shell/people"....like seriously.
but I am confused for the ammo bays...considering earlier post: "Although they were skilled Special Forces troops...it seemed that the bottom party bunkering down in the Hadron Cannon's ammo storage bay. Sadly his fellow CV-92 operator might be forced to self-detonate his fusion reactor and explode all of the ammo feed lines...essentially crippling the ship."
So how did blowing yourself just end crippling only one 750?
And just to clarify if I read wrong: did you or did you not kill the Onboard CV-92's? Because those things will blow up mushrooms irregardless of pilot input...meaning heart-triggers are awesome when it comes to suicide/melee combat walkers
Yes, there I went again with an impenetrable blast door. Here's my reasoning behind it; a blast door's sole and singular purpose is to sit in place and be obstructive, by definition. As a result, it may be optimized relentlessly towards that end, using extraordinarily resistant materials in large quantities. Meanwhile, you had a small team of invaders attempting to breach the one barrier between them and several characters immensely critical to my entire operation. Their tools, while advanced, must be portable themselves and attached to a portable source of power. Let's say the material tipping the CV-92's claws is made out of titanium carbide, an incredibly hard material with an extraordinarily high melting point and refractory properties. Fine enough, now it has the ability to dig through most other materials, albeit not necessarily with ease. But what if the blast door is made out of solid TiC as well? Three solid meters of it beats one claw, and moreover it beats the materials holding the entire CV-92 together. Even if you use the claw's thermal features, that makes little difference, since they both have the same melting point, not to mention the fact that you're likely to turn the chamber into an oven and broil your squad before you get very far through the blast door. Now, since a CV-92 was able (preposterously, I might add, but I'm allowing it nonetheless) to burrow through several floors of reinforced hull armor in short order, the claws may be some material even more amazing than TiC. Fair enough, but the blast doors may be of the same material as well, and the aforementioned logic still stands.
With the ammo lines, you were mistaken in thinking we keep all of our explosive munitions in one place. Such is a mistake recognized by naval architects even today, and they are people whose lives
don't wholly revolve around their ships. Each bulkhead contains a fraction of the onboard ammunition, supplying ammo only to the weapons on that section of hull. For obvious security reasons, each bulkhead partition is heavily reinforced from each other, just as is the case in real life. When the ammunition stores were detonated, they were only detonated for that one bulkhead. It was still a big damn explosion that seriously compromised hull integrity, but as there's only one 750 per bulkhead, only one was destroyed by that contingency. That being said, damage sustained over the course of the battle has irreparably destroyed five other 750s and many other smaller guns and missile arrays.
And yes, we destroyed the CV-92s, but were careful to first target the fusion cores. Sensor arrays detect the neutron radiation that inevitably results from running active fusion reactors, and a communique relayed this to the Aerines, who have very little desire to be caught by an explosive martyrdom. That being said, this was made with assumption towards the power of the CV-92 death explosions. If you can clarify that to me, and I determine them to be reasonable, I can have a few result in successful detonation.
There is much more to my overarching rationale insofar as my decisions are concerned, and if you're curious to know my thought process in determining what is and isn't reasonable for me to do, I can detail it here.