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Novaluna One Exocolonial RP [OOC/PMT/SEMI-OPEN/Attn REC]

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Excidium Planetis
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Postby Excidium Planetis » Mon May 09, 2016 10:39 pm

Vistora wrote:
Tundra Terra wrote:So the trees on a floating mountain doesn't count? (Avatar)


Well, that would just be a corollary to "mountains cannot float"

sry


Magnetic heated helium-filled mountains in a cold radon atmosphere.
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Vistora
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Postby Vistora » Mon May 09, 2016 10:47 pm

Excidium Planetis wrote:
Vistora wrote:
Well, that would just be a corollary to "mountains cannot float"

sry


Magnetic heated helium-filled mountains in a cold radon atmosphere.


Very fluffy mountains

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Vistora
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Postby Vistora » Sat May 14, 2016 3:12 pm

After much thoughtful consideration, myself and a few other people involved in this have determined that the addition of bombsquids is an absolute necessity.

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Neonymphonia
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Postby Neonymphonia » Sat May 14, 2016 8:45 pm

Vistora wrote:After much thoughtful consideration, myself and a few other people involved in this have determined that the addition of bombsquids is an absolute necessity.


That sounds like a very serious health and safety hazard. You sure that's FDA-approved?

But, since I know you like to explain stuff, go ahead. Regale me. ;)
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Vistora
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Postby Vistora » Sat May 14, 2016 9:29 pm

Neonymphonia wrote:
Vistora wrote:After much thoughtful consideration, myself and a few other people involved in this have determined that the addition of bombsquids is an absolute necessity.


That sounds like a very serious health and safety hazard. You sure that's FDA-approved?

But, since I know you like to explain stuff, go ahead. Regale me. ;)


Nah man, this shit's third-party. Real, good stuff. Kek.

Regarding their functionality... well, obviously they would not be real squids. That would be preposterous! For now, we know they are tentacular sea creatures that somewhat resemble cephalopods. What I figured is that a mother, engorged with babbies and at the end of her thug life cycle, would latch onto a larger sea creature and, through some mechanism I, from a list I know of, have yet to choose from, detonate, killing it and allowing the babbies to enter and use the carcass as food and shelter. There are more details I could add, but they're not quite pinned down yet.

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Cumberlanda
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Postby Cumberlanda » Sat May 14, 2016 11:24 pm

Yay bombsquids!
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UniversalCommons
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Postby UniversalCommons » Sun May 15, 2016 5:14 am

Mountains made of ice do float.

A large nickel iron generation ship formed from a hollowed out asteroid arrives in system. It would be in the later stages because it is both a generation ship and an almost closed ecosystem.

Image
Last edited by UniversalCommons on Sun May 15, 2016 5:20 am, edited 2 times in total.

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Vistora
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Postby Vistora » Sun May 15, 2016 10:19 am

UniversalCommons wrote:Mountains made of ice do float.

A large nickel iron generation ship formed from a hollowed out asteroid arrives in system. It would be in the later stages because it is both a generation ship and an almost closed ecosystem.

(Image)


Okay...

First, when we say "float", we are referring to such mountains floating in the air, Avatar-style. That is something mountains do not do, be they stone or ice (which are called icebergs, btw).

Second, this is an OOC thread, meaning it's Out Of Character. We're not RPing here. We are forming the RP setting and mechanics.

Third, it has already been determined that participants, when the RP starts, will choose from one of two ship types, neither of which are generation ships made from hollowed-out asteroids.

Fourth, who in the blazes are you?
Last edited by Vistora on Sun May 15, 2016 10:20 am, edited 1 time in total.

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Maljaratas
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Postby Maljaratas » Tue May 17, 2016 5:17 am

Vistora wrote:Okay then. If y'all can't be fucked to come up with new taxonomic kingdoms (a tall order, to be fair), I ask of you guys to help me with this; how can we add a unique spin to a plains-type biome, without deviating from its purpose of being a basic, largely docile ecosystem?

Since I'm here now, how about having the native animals have a slightly different biology/chemical balance/something so that humans cannot simply kill and eat right away, but rather need to put in a little work to change either the animals, themselves, or use animals from Earth (if brought), also providing an opportunity for the divergence of any civilizations starting in plains biomes.

Apologies for any bad science, I am not a biologist
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Vistora
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Postby Vistora » Tue May 17, 2016 6:09 am

Maljaratas wrote:
Vistora wrote:Okay then. If y'all can't be fucked to come up with new taxonomic kingdoms (a tall order, to be fair), I ask of you guys to help me with this; how can we add a unique spin to a plains-type biome, without deviating from its purpose of being a basic, largely docile ecosystem?

Since I'm here now, how about having the native animals have a slightly different biology/chemical balance/something so that humans cannot simply kill and eat right away, but rather need to put in a little work to change either the animals, themselves, or use animals from Earth (if brought), also providing an opportunity for the divergence of any civilizations starting in plains biomes.

Apologies for any bad science, I am not a biologist


I mean, obviously the lifeforms present on Novaluna will have a generally different biochemistry than those found on Earth, though the degree to which would be the case is hard to say, given how we have literally no precedent to base assumptions off of. However, I am fairly confident that extraterrestrial life will be made of of proteins with fairly similar chemical makeups as ours (whether or not amino acids as we know them would appear elsewhere in the universe is a subject of debate), even if the protein formulae and shapes are radically different, while glucose or some other sugar might still be used as a fairly universal currency of energy as it is on Earth because of its simplicity and energy density. Obviously, the existence of toxic substances within a creature are challenges to be overcome both here on Earth and likely elsewhere, but that's just a matter of keeping close tabs on what parts are edible and what are not. I have reasonable confidence that xenobiochemistry, however, would not be radically different on a fundamental level.

Still though, you raise a good point. It could very well be that a very common, universal enzyme or enzymatic product exists in most Novalunar lifeformes that is toxic to humans. I do not, however, think we will implement this because it could make things quite difficult and complex.

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Maljaratas
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Postby Maljaratas » Wed May 25, 2016 5:14 pm

Vistora wrote:
Maljaratas wrote:Since I'm here now, how about having the native animals have a slightly different biology/chemical balance/something so that humans cannot simply kill and eat right away, but rather need to put in a little work to change either the animals, themselves, or use animals from Earth (if brought), also providing an opportunity for the divergence of any civilizations starting in plains biomes.

Apologies for any bad science, I am not a biologist


I mean, obviously the lifeforms present on Novaluna will have a generally different biochemistry than those found on Earth, though the degree to which would be the case is hard to say, given how we have literally no precedent to base assumptions off of. However, I am fairly confident that extraterrestrial life will be made of of proteins with fairly similar chemical makeups as ours (whether or not amino acids as we know them would appear elsewhere in the universe is a subject of debate), even if the protein formulae and shapes are radically different, while glucose or some other sugar might still be used as a fairly universal currency of energy as it is on Earth because of its simplicity and energy density. Obviously, the existence of toxic substances within a creature are challenges to be overcome both here on Earth and likely elsewhere, but that's just a matter of keeping close tabs on what parts are edible and what are not. I have reasonable confidence that xenobiochemistry, however, would not be radically different on a fundamental level.

Still though, you raise a good point. It could very well be that a very common, universal enzyme or enzymatic product exists in most Novalunar lifeformes that is toxic to humans. I do not, however, think we will implement this because it could make things quite difficult and complex.

1. I was actually thinking in terms of indigestible, or partially so

2. Has anyone else read the book Jupiter by Ben Nova? (This will go somewhere)
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

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Vistora
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Postby Vistora » Wed May 25, 2016 6:34 pm

Maljaratas wrote:
Vistora wrote:
I mean, obviously the lifeforms present on Novaluna will have a generally different biochemistry than those found on Earth, though the degree to which would be the case is hard to say, given how we have literally no precedent to base assumptions off of. However, I am fairly confident that extraterrestrial life will be made of of proteins with fairly similar chemical makeups as ours (whether or not amino acids as we know them would appear elsewhere in the universe is a subject of debate), even if the protein formulae and shapes are radically different, while glucose or some other sugar might still be used as a fairly universal currency of energy as it is on Earth because of its simplicity and energy density. Obviously, the existence of toxic substances within a creature are challenges to be overcome both here on Earth and likely elsewhere, but that's just a matter of keeping close tabs on what parts are edible and what are not. I have reasonable confidence that xenobiochemistry, however, would not be radically different on a fundamental level.

Still though, you raise a good point. It could very well be that a very common, universal enzyme or enzymatic product exists in most Novalunar lifeformes that is toxic to humans. I do not, however, think we will implement this because it could make things quite difficult and complex.

1. I was actually thinking in terms of indigestible, or partially so

2. Has anyone else read the book Jupiter by Ben Nova? (This will go somewhere)


1. Eh, most proteins that humans find difficult to digest are of the highly fibrous, structural sort found predominantly in plants, like cellulose and lignin. Outside of connective tissue, it's unlikely for our Zooforms to be too difficult to eat given proper preparation. Like I mentioned, the true danger could exist in poisonous substances.

2. No, I have not. May you provide a brief synopsis?

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Maljaratas
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Postby Maljaratas » Thu May 26, 2016 5:27 am

Vistora wrote:
Maljaratas wrote:1. I was actually thinking in terms of indigestible, or partially so

2. Has anyone else read the book Jupiter by Ben Nova? (This will go somewhere)


1. Eh, most proteins that humans find difficult to digest are of the highly fibrous, structural sort found predominantly in plants, like cellulose and lignin. Outside of connective tissue, it's unlikely for our Zooforms to be too difficult to eat given proper preparation. Like I mentioned, the true danger could exist in poisonous substances.

2. No, I have not. May you provide a brief synopsis?

Most of the book isn't what I'm thinking of, but, they have really large semi-sentient/intelligent whale things in the liquid part of Jupiter. They were massive symbiotic organisms, with a brain part directing other parts such as armor parts, and flipper parts, among others. They a "rain" of elements from the gaseous part of the atmosphere. I was thining we could add them in as a smaller version in the Oceainc biome,or full-size in the gas giant nearby... (not necessarily sentient if needs be)

Also, thanks for helping me learn something today.
Last edited by Maljaratas on Thu May 26, 2016 5:28 am, edited 1 time in total.
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

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Vistora
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Postby Vistora » Thu May 26, 2016 6:11 am

Maljaratas wrote:
Vistora wrote:
1. Eh, most proteins that humans find difficult to digest are of the highly fibrous, structural sort found predominantly in plants, like cellulose and lignin. Outside of connective tissue, it's unlikely for our Zooforms to be too difficult to eat given proper preparation. Like I mentioned, the true danger could exist in poisonous substances.

2. No, I have not. May you provide a brief synopsis?

Most of the book isn't what I'm thinking of, but, they have really large semi-sentient/intelligent whale things in the liquid part of Jupiter. They were massive symbiotic organisms, with a brain part directing other parts such as armor parts, and flipper parts, among others. They a "rain" of elements from the gaseous part of the atmosphere. I was thining we could add them in as a smaller version in the Oceainc biome,or full-size in the gas giant nearby... (not necessarily sentient if needs be)

Also, thanks for helping me learn something today.


Sounds like a a very large-scale siphonophore, which is kind of an aggregate organism made of different specialized sub-units. I can add them in as a special type of pansarcid colony, as such a description generally fits the pansarcid phenotype. In this instance, it would, without a doubt, be found in the Oceanic biome, as not only would we not otherwise encounter it at all, but the liquid part of a gas giant's composition is incredibly hostile to the formation and sustenance of life both complex and simple as well.

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Aterria
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Postby Aterria » Thu May 26, 2016 7:25 am

new resources can be used to better the lives of the proletariat!!
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Maljaratas
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Postby Maljaratas » Thu May 26, 2016 7:43 am

Vistora wrote:
Maljaratas wrote:Most of the book isn't what I'm thinking of, but, they have really large semi-sentient/intelligent whale things in the liquid part of Jupiter. They were massive symbiotic organisms, with a brain part directing other parts such as armor parts, and flipper parts, among others. They a "rain" of elements from the gaseous part of the atmosphere. I was thining we could add them in as a smaller version in the Oceainc biome,or full-size in the gas giant nearby... (not necessarily sentient if needs be)

Also, thanks for helping me learn something today.


Sounds like a a very large-scale siphonophore, which is kind of an aggregate organism made of different specialized sub-units. I can add them in as a special type of pansarcid colony, as such a description generally fits the pansarcid phenotype. In this instance, it would, without a doubt, be found in the Oceanic biome, as not only would we not otherwise encounter it at all, but the liquid part of a gas giant's composition is incredibly hostile to the formation and sustenance of life both complex and simple as well.

Sounds good/cool.
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Maljaratas
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Postby Maljaratas » Fri May 27, 2016 4:12 pm

Regarding the map, is the darker green indicating a higher elevation? as I am assuming the dark blue is deep ocean and gray are mountains.
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Vistora
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Postby Vistora » Fri May 27, 2016 4:16 pm

Maljaratas wrote:Regarding the map, is the darker green indicating a higher elevation? as I am assuming the dark blue is deep ocean and gray are mountains.


Yes, but the map currently in the OP is rather outdated, and I will be posting the new topography and biome maps once I have finished working on them.

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Maljaratas
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Postby Maljaratas » Fri May 27, 2016 4:39 pm

Vistora wrote:
Maljaratas wrote:Regarding the map, is the darker green indicating a higher elevation? as I am assuming the dark blue is deep ocean and gray are mountains.


Yes, but the map currently in the OP is rather outdated, and I will be posting the new topography and biome maps once I have finished working on them.

You ninja'ed me.

I was asking because I was going to take a shot a making a biome map.
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Vistora
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Postby Vistora » Fri May 27, 2016 6:14 pm

Maljaratas wrote:
Vistora wrote:
Yes, but the map currently in the OP is rather outdated, and I will be posting the new topography and biome maps once I have finished working on them.

You ninja'ed me.

I was asking because I was going to take a shot a making a biome map.


Kek. Don't worry, the biome map I'm working on is more than randomly place splotches, and a fair bit of methodology will go into placement.

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Vistora
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Postby Vistora » Sat Jun 04, 2016 11:22 am

Alright! I finished the full maps for both topography and biomes.

Topography

Biomes
Last edited by Vistora on Sat Jun 04, 2016 8:45 pm, edited 2 times in total.

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Ashkera
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Postby Ashkera » Sat Jun 04, 2016 12:50 pm

Vistora wrote:Alright! I finished the full maps for both topography and biomes.

Topography

Biomes

What's the map key for the biomes?
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Vistora
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Postby Vistora » Sat Jun 04, 2016 12:54 pm

Ashkera wrote:
Vistora wrote:Alright! I finished the full maps for both topography and biomes.

Topography

Biomes

What's the map key for the biomes?


There should be a color key in the OP, under "biomes"

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Tundra Terra
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Postby Tundra Terra » Sat Jun 04, 2016 9:16 pm

Another biome proposal but will be put into two sections:
1: for idea in general
2: science side

1: a Lunar Forest biome...as in a place that almost has an eternal "night time" from a certain kind of stone absorbing light and emits a certain glow. All the plants bloom or "light up" since the area is dark 9/10 of the entire day. this makes from some really pretty looking plants and the inhabitants tend to get better eyesight of the dark but not more sensitive to the light (plants "glow" remember)

2. For the plants...obviously modified chemicals emit a glow like nightsticks and the plants version of photosynthesis comes from the moonstone. Moonstone (just throwing a name) emits a faint glow on the ground since the minerals in it store light and emit it back slowly with only certain waves passing through. For Inhabitants they adapt to the ever-dark atmosphere (with the occasional break of sunlight) and develop better eyesight to dark. The reason for this darkness on the biome itself could anything from a forest with super tall trees that block and stretch for miles, to being in a valley with serious rock overhang, to having gases in the upper atmosphere that only break away at certain times of the day.
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Vistora
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Postby Vistora » Sat Jun 04, 2016 9:49 pm

Tundra Terra wrote:Another biome proposal but will be put into two sections:
1: for idea in general
2: science side

1: a Lunar Forest biome...as in a place that almost has an eternal "night time" from a certain kind of stone absorbing light and emits a certain glow. All the plants bloom or "light up" since the area is dark 9/10 of the entire day. this makes from some really pretty looking plants and the inhabitants tend to get better eyesight of the dark but not more sensitive to the light (plants "glow" remember)

2. For the plants...obviously modified chemicals emit a glow like nightsticks and the plants version of photosynthesis comes from the moonstone. Moonstone (just throwing a name) emits a faint glow on the ground since the minerals in it store light and emit it back slowly with only certain waves passing through. For Inhabitants they adapt to the ever-dark atmosphere (with the occasional break of sunlight) and develop better eyesight to dark. The reason for this darkness on the biome itself could anything from a forest with super tall trees that block and stretch for miles, to being in a valley with serious rock overhang, to having gases in the upper atmosphere that only break away at certain times of the day.


Actually, your idea is really cool, but I feel as if it can simply be incorporated into the existing jungle biome. I think I did mention somewhere on this thread a while back that the jungle biomes will contain some hardcore Avatar-style bioluminescence, so there's that. Another thing is, litholuminescent minerals only emit light after they've absorbed it from sunlight (unless they're radioactive), so they would glow very little in such a panumbric biome. Unfortunately, that pretty much means that there's no source of light with which the plants might photosynthesize, and if survival is that difficult for photosynthetic organisms, what few plants might survive in such an area are unlikely to evolve the resource-intensive biochemistry for bioluminescence.

But with the Jungle biome already present, I can guarantee you that, at night, you will find no shortage of

Image

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