Magnetic heated helium-filled mountains in a cold radon atmosphere.
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by Excidium Planetis » Mon May 09, 2016 10:39 pm
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Neonymphonia » Sat May 14, 2016 8:45 pm
Vistora wrote:After much thoughtful consideration, myself and a few other people involved in this have determined that the addition of bombsquids is an absolute necessity.
Haja-Mishu wrote:“She’s a real life sex wizard”
by Vistora » Sat May 14, 2016 9:29 pm
Neonymphonia wrote:Vistora wrote:After much thoughtful consideration, myself and a few other people involved in this have determined that the addition of bombsquids is an absolute necessity.
That sounds like a very serious health and safety hazard. You sure that's FDA-approved?
But, since I know you like to explain stuff, go ahead. Regale me.
by Cumberlanda » Sat May 14, 2016 11:24 pm
The Sentinel:Honestly I am looking for a better signature format because this one is hot garbage
Please look at these if you wish to comment on my nation. NS Stats are not the best.by UniversalCommons » Sun May 15, 2016 5:14 am
by Vistora » Sun May 15, 2016 10:19 am
by Maljaratas » Tue May 17, 2016 5:17 am
Vistora wrote:Okay then. If y'all can't be fucked to come up with new taxonomic kingdoms (a tall order, to be fair), I ask of you guys to help me with this; how can we add a unique spin to a plains-type biome, without deviating from its purpose of being a basic, largely docile ecosystem?
by Vistora » Tue May 17, 2016 6:09 am
Maljaratas wrote:Vistora wrote:Okay then. If y'all can't be fucked to come up with new taxonomic kingdoms (a tall order, to be fair), I ask of you guys to help me with this; how can we add a unique spin to a plains-type biome, without deviating from its purpose of being a basic, largely docile ecosystem?
Since I'm here now, how about having the native animals have a slightly different biology/chemical balance/something so that humans cannot simply kill and eat right away, but rather need to put in a little work to change either the animals, themselves, or use animals from Earth (if brought), also providing an opportunity for the divergence of any civilizations starting in plains biomes.
Apologies for any bad science, I am not a biologist
by Maljaratas » Wed May 25, 2016 5:14 pm
Vistora wrote:Maljaratas wrote:Since I'm here now, how about having the native animals have a slightly different biology/chemical balance/something so that humans cannot simply kill and eat right away, but rather need to put in a little work to change either the animals, themselves, or use animals from Earth (if brought), also providing an opportunity for the divergence of any civilizations starting in plains biomes.
Apologies for any bad science, I am not a biologist
I mean, obviously the lifeforms present on Novaluna will have a generally different biochemistry than those found on Earth, though the degree to which would be the case is hard to say, given how we have literally no precedent to base assumptions off of. However, I am fairly confident that extraterrestrial life will be made of of proteins with fairly similar chemical makeups as ours (whether or not amino acids as we know them would appear elsewhere in the universe is a subject of debate), even if the protein formulae and shapes are radically different, while glucose or some other sugar might still be used as a fairly universal currency of energy as it is on Earth because of its simplicity and energy density. Obviously, the existence of toxic substances within a creature are challenges to be overcome both here on Earth and likely elsewhere, but that's just a matter of keeping close tabs on what parts are edible and what are not. I have reasonable confidence that xenobiochemistry, however, would not be radically different on a fundamental level.
Still though, you raise a good point. It could very well be that a very common, universal enzyme or enzymatic product exists in most Novalunar lifeformes that is toxic to humans. I do not, however, think we will implement this because it could make things quite difficult and complex.
by Vistora » Wed May 25, 2016 6:34 pm
Maljaratas wrote:Vistora wrote:
I mean, obviously the lifeforms present on Novaluna will have a generally different biochemistry than those found on Earth, though the degree to which would be the case is hard to say, given how we have literally no precedent to base assumptions off of. However, I am fairly confident that extraterrestrial life will be made of of proteins with fairly similar chemical makeups as ours (whether or not amino acids as we know them would appear elsewhere in the universe is a subject of debate), even if the protein formulae and shapes are radically different, while glucose or some other sugar might still be used as a fairly universal currency of energy as it is on Earth because of its simplicity and energy density. Obviously, the existence of toxic substances within a creature are challenges to be overcome both here on Earth and likely elsewhere, but that's just a matter of keeping close tabs on what parts are edible and what are not. I have reasonable confidence that xenobiochemistry, however, would not be radically different on a fundamental level.
Still though, you raise a good point. It could very well be that a very common, universal enzyme or enzymatic product exists in most Novalunar lifeformes that is toxic to humans. I do not, however, think we will implement this because it could make things quite difficult and complex.
1. I was actually thinking in terms of indigestible, or partially so
2. Has anyone else read the book Jupiter by Ben Nova? (This will go somewhere)
by Maljaratas » Thu May 26, 2016 5:27 am
Vistora wrote:Maljaratas wrote:1. I was actually thinking in terms of indigestible, or partially so
2. Has anyone else read the book Jupiter by Ben Nova? (This will go somewhere)
1. Eh, most proteins that humans find difficult to digest are of the highly fibrous, structural sort found predominantly in plants, like cellulose and lignin. Outside of connective tissue, it's unlikely for our Zooforms to be too difficult to eat given proper preparation. Like I mentioned, the true danger could exist in poisonous substances.
2. No, I have not. May you provide a brief synopsis?
by Vistora » Thu May 26, 2016 6:11 am
Maljaratas wrote:Vistora wrote:
1. Eh, most proteins that humans find difficult to digest are of the highly fibrous, structural sort found predominantly in plants, like cellulose and lignin. Outside of connective tissue, it's unlikely for our Zooforms to be too difficult to eat given proper preparation. Like I mentioned, the true danger could exist in poisonous substances.
2. No, I have not. May you provide a brief synopsis?
Most of the book isn't what I'm thinking of, but, they have really large semi-sentient/intelligent whale things in the liquid part of Jupiter. They were massive symbiotic organisms, with a brain part directing other parts such as armor parts, and flipper parts, among others. They a "rain" of elements from the gaseous part of the atmosphere. I was thining we could add them in as a smaller version in the Oceainc biome,or full-size in the gas giant nearby... (not necessarily sentient if needs be)
Also, thanks for helping me learn something today.
by Aterria » Thu May 26, 2016 7:25 am
IMPERIAL BROADCASTING CENTER No real news as of today
by Maljaratas » Thu May 26, 2016 7:43 am
Vistora wrote:Maljaratas wrote:Most of the book isn't what I'm thinking of, but, they have really large semi-sentient/intelligent whale things in the liquid part of Jupiter. They were massive symbiotic organisms, with a brain part directing other parts such as armor parts, and flipper parts, among others. They a "rain" of elements from the gaseous part of the atmosphere. I was thining we could add them in as a smaller version in the Oceainc biome,or full-size in the gas giant nearby... (not necessarily sentient if needs be)
Also, thanks for helping me learn something today.
Sounds like a a very large-scale siphonophore, which is kind of an aggregate organism made of different specialized sub-units. I can add them in as a special type of pansarcid colony, as such a description generally fits the pansarcid phenotype. In this instance, it would, without a doubt, be found in the Oceanic biome, as not only would we not otherwise encounter it at all, but the liquid part of a gas giant's composition is incredibly hostile to the formation and sustenance of life both complex and simple as well.
by Maljaratas » Fri May 27, 2016 4:12 pm
by Vistora » Fri May 27, 2016 4:16 pm
Maljaratas wrote:Regarding the map, is the darker green indicating a higher elevation? as I am assuming the dark blue is deep ocean and gray are mountains.
by Maljaratas » Fri May 27, 2016 4:39 pm
Vistora wrote:Maljaratas wrote:Regarding the map, is the darker green indicating a higher elevation? as I am assuming the dark blue is deep ocean and gray are mountains.
Yes, but the map currently in the OP is rather outdated, and I will be posting the new topography and biome maps once I have finished working on them.
by Ashkera » Sat Jun 04, 2016 12:50 pm
by Tundra Terra » Sat Jun 04, 2016 9:16 pm
by Vistora » Sat Jun 04, 2016 9:49 pm
Tundra Terra wrote:Another biome proposal but will be put into two sections:
1: for idea in general
2: science side
1: a Lunar Forest biome...as in a place that almost has an eternal "night time" from a certain kind of stone absorbing light and emits a certain glow. All the plants bloom or "light up" since the area is dark 9/10 of the entire day. this makes from some really pretty looking plants and the inhabitants tend to get better eyesight of the dark but not more sensitive to the light (plants "glow" remember)
2. For the plants...obviously modified chemicals emit a glow like nightsticks and the plants version of photosynthesis comes from the moonstone. Moonstone (just throwing a name) emits a faint glow on the ground since the minerals in it store light and emit it back slowly with only certain waves passing through. For Inhabitants they adapt to the ever-dark atmosphere (with the occasional break of sunlight) and develop better eyesight to dark. The reason for this darkness on the biome itself could anything from a forest with super tall trees that block and stretch for miles, to being in a valley with serious rock overhang, to having gases in the upper atmosphere that only break away at certain times of the day.
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