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by SquareDisc City » Mon May 25, 2015 3:44 pm
by Vozt Yurkova » Mon May 25, 2015 3:47 pm
SquareDisc City wrote:something like peace-loving orcs would again seem weird.
by The JVP » Mon May 25, 2015 4:51 pm
Achesia wrote:The JVP wrote:Let me post my wiki I have for my realm. (Do not worry about the map as I believe it will change.)
http://zarhad.weebly.com/
What Im really looking for is for my species to stay. The rest of it will fall in line with the rules.
Premise looks good I would just saying like Ive been telling everyone that magic is going to be toned down a bit.
by Achesia » Mon May 25, 2015 5:48 pm
by Naretion » Mon May 25, 2015 7:43 pm
by The JVP » Mon May 25, 2015 8:07 pm
Naretion wrote:Vozt Yurkova wrote:
Why any more weird than some people having warlike humans and some having peaceful humans?
Because observably humans have been both warlike and peaceful in fiction and nonfiction. Orcs being found only in fiction however, have only almost ever been observed to be warlike. It'd be weird because it would be breaking the norms. It's like creating a carnivorous monster that just wants to go around giving people hugs. Or a small teddy bear that goes around murdering children.
by Vozt Yurkova » Tue May 26, 2015 1:37 am
Naretion wrote:Because observably humans have been both warlike and peaceful in fiction and nonfiction. Orcs being found only in fiction however, have only almost ever been observed to be warlike. It'd be weird because it would be breaking the norms. It's like creating a carnivorous monster that just wants to go around giving people hugs. Or a small teddy bear that goes around murdering children.
by The Nuclear Fist » Tue May 26, 2015 3:17 am
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by The knights of kings » Tue May 26, 2015 5:25 am
by Naretion » Tue May 26, 2015 7:35 am
Vozt Yurkova wrote:Naretion wrote:Because observably humans have been both warlike and peaceful in fiction and nonfiction. Orcs being found only in fiction however, have only almost ever been observed to be warlike. It'd be weird because it would be breaking the norms. It's like creating a carnivorous monster that just wants to go around giving people hugs. Or a small teddy bear that goes around murdering children.
That's because all our orc fiction has been written by prejudiced humans who are largely incapable of thinking about orcs in complex terms and just lazily use them as a shorthand for 'bad guy' breaking the norms is refreshing.
by SF n F » Tue May 26, 2015 8:01 am
Achesia wrote:SF n F wrote:
Please do not ignore me. I mean no disrespect, and sincerely wish to participate.
Im not ignoring you. I am very busy this weekend so I have not been able to post much. I skimmed over your idea and the only thing is it seams very magic heavy and we are trying to make it
More of a gritty semi-realistic fantasy/datk ages setting. Not saying your idea wont work but you would have to justify how it fits. Youll see how applications work when I write the format up. But its allot about how your realm fits in.
by Vozt Yurkova » Tue May 26, 2015 9:39 am
Naretion wrote:There's always "Of Orcs and Men". Where the humans were the evil ones. But the orcs were still very ruthless and barbaric; even though they were not the evil ones in the situation of that game. The orc "personality" seems so fitting since every culture of orcs has been that way before. So breaking the norms in this case to make them peace-loving would seem...silly. I know silliness is something the OP used to reference the races of The Lost Age that he wants to avoid here. This is the only reason I debate the idea of this unheard of version of orcs.
by Achesia » Tue May 26, 2015 10:08 am
Vozt Yurkova wrote:Naretion wrote:There's always "Of Orcs and Men". Where the humans were the evil ones. But the orcs were still very ruthless and barbaric; even though they were not the evil ones in the situation of that game. The orc "personality" seems so fitting since every culture of orcs has been that way before. So breaking the norms in this case to make them peace-loving would seem...silly. I know silliness is something the OP used to reference the races of The Lost Age that he wants to avoid here. This is the only reason I debate the idea of this unheard of version of orcs.
I don't see what would be so silly about a barbarian culture becoming civilised. It's happened once or twice in real history, and the struggle of a culture of disenfranchised orcs to be recognised as more than bloodthirsty monsters and build a great civilisation sounds like a pretty good narrative.
by The Nuclear Fist » Tue May 26, 2015 2:43 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by The knights of kings » Tue May 26, 2015 6:05 pm
by Achesia » Tue May 26, 2015 6:29 pm
The knights of kings wrote:Hi guys, its Knights of course.
After reading the ideas in depths I see alot of good progress, but also some things that need to be clearly addressed. Just know that I like pretty much every idea but we have to understand that this is again, low fantasy. While other races are indeed in existence, it was Achesia and my intention that this pool be kept small. Not to say there is not room in the future for a small expansion to this list, we need to keep things in line and thus promote linear rping if and when more rps pop up. That said an example would be mermaid/man races will not be accepted at this time. Dominion of the sea opens way too many complications that would only slow down the rp process. Now I want you guys to know the things I address are not to be hurtful to anyone personally, we all know, especially the old dogs, that this Lost Age group has had many iterations. To prevent this from completely collapsing in three days I felt that it was necessary to make this a very concrete stable world. Too many races, too many deviations, from that creates image issues and rp complications which ground the rp to a halt. Artistic freedom is great, but we also need to know where the line has to be drawn that being said let me address some issues:
1.) Undead;
I'm seeing alot of back and forth for this subject, which is good. I love the undead race concept, I may take some part of that concept with my elves. The undead are a mixed bunch, embodying members from every race, while most are dumb corpses which wander about some do indeed have atleast enough brain power to have their own culture. That said any nation planning on an undead kingdom, must consider that they will be a small kingdom, with basically everyone trying to kill them. The placement of their kingdom will also greatly effect what kind of undead they will be able to claim, a undead kingdom will not be able to claim a race across the sea. Also, I dont imagine there will be many undead kingdoms so lets try to limit them.
Other undead such as ones inside normal kingdoms for RP purposes will be mindless hulks unless otherwise stated. Undeath is a curse, a very few people ever come back in undeath, though necromancers do exist, I would like to remind you guys that magic is a very limited thing. Even the elves only have some who can use the worlds energy and manifest it into some other form.
2.)Cultures/race attributes;
Culture is something that can be explained, so long as it adheres at its roots to the descriptions of their base race. I personally like the idea of viking dwarves, so long as their back story is explained as to how they left the mountains to become seafaring folk that seems like the kind of freedom we want to promote. Thus if someone can explain how their tribe of orcs became civilized than so be it, so long as it makes sense. Orcs will never be as civilized as elves or humans, they are far too crude for that. Though if you want your orcs to have more reverence towards their own leaders, show discipline thats fine, just note an orc diplomat will never come to a human kingdom dressed in the latest fashion.
3.)Denied Races;
Like I mentioned before we cant have a crazy amount of different races, not to knock down anyone, this isnt personal. Yet we have to draw a fine line between low fantasy and simply over the top. I understand some people may not be happy and leave this group because of my decision or Achesia's, but if you try to make everyone happy it simply doesnt work. If your race requires obscenely few members to make it not OP than it probably does not belong. With that races like: The Dragonsons, Gargoyles, Stars, Red Gargoyle Demons, angles, and any other pending review, just simply dont belong in this world. If you view it from the big picture adding these races only make messes. This isnt because your idea is bad, but it doesnt fit within the low fantasy bounds.
If you disagree with what ive said or feels they can somehow convince me to change my mind please feel free to TG me. Id love to discuss with you the merits and demerits of your idea, but lets not clutter this ooc thread with it.
4.) Characters Vs. Groups Vs. Nations;
This group is going to be a kingdom group, that said this means that Rper's will primarily rp as a representative of their kingdom. While Rp's will be character driven, I am not certain I want anyone rping as a single person only. This creates issues of activity, while nations can send its people in many directions a sole character does not have this mobility. A Rper who only rps as one person basically traps themselves in one rp, thus I will so far not permit single character applications or designs. Groups however can be accepted, though those who do take this on must also know they only have so much power as group. I strongly advise taking on the role of a kingdom.
If you have any further questions please ask! I see alot of potential in this group and I am excited to Rp with you all.
Thanks,
Knights
by Gunrado » Tue May 26, 2015 7:09 pm
by Achesia » Tue May 26, 2015 7:28 pm
Gunrado wrote:Just tagging guys before I read through the thread (it's Numer). My first question is that while most humans exist in this Empire of Man, is it possible that there are multiple cultures within the empire (all human, but let's say its akin to English vs. French vs. Spanish etc. within Christendom)?
by Vozt Yurkova » Tue May 26, 2015 8:17 pm
by Achesia » Tue May 26, 2015 8:18 pm
Vozt Yurkova wrote:I have a couple of ideas, but will probably just stick with playing as Yurkova. My only concern is that one of the core concepts of the nation is an order of warlocks that hold a great deal of political clout, and factor heavily into both the internal and external actions of the realm. To make a comparison to ASoIaF, they're kind of like Red Priests and the Citadel rolled into one. Although they can use magic, in practice it takes a terrible toll on their body - one of my major characters, Ivan White-Eye, managed to partially blind himself in a failed attempt to resuscitate his dying lover, and it's not unknown for inexperienced warlocks to literally tear themselves apart with the raw unnatural force of the magic they're attempting to muster.
Really, I'm just wondering whether they'd be accepted within this iteration. If not, I'll likely be inclined towards another nation - but I'd rather try to stick with one I've spent more time building.
by Achesia » Tue May 26, 2015 8:40 pm
by Exantos » Wed May 27, 2015 7:12 am
by Achesia » Wed May 27, 2015 7:21 am
Exantos wrote:Hey Achesia. What if we're not roleplaying as a realm, but rather as a mercenary group or a merchant empire? Will we have applications for smaller groups as well? I mean I can use what you posted, but it would be weird.
by SquareDisc City » Wed May 27, 2015 9:33 am
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