IC Thread: http://forum.nationstates.net/viewtopic.php?f=5&t=310254
Old Thread: https://forum.nationstates.net/viewtopic.php?f=5&t=308385
Older/Original Thread: https://forum.nationstates.net/viewtopic.php?f=5&t=305020&hilit
Factions - Players:
Dictator: Bosakia
Secret Police: Pandeeria
Peasants: Morthyria
Military: Feichland
Landowners: Afro-euasia
Guerillas: RPGers
Leftoto: Gollifray
Russia: New Mushroom Kingdom
United States: Jaycarnia
Rules & Gameplay:
At the beginning of the game, a player will be selected as the Dictator. He will have complete power over the Republic of Ritimba.
There are 9 sides in this game:
-The dictator
-The secret police
-The peasants
-The army
-The landowers
-The guerillas
-The Leftotans(inhabitants of the republic of Leftoto)
-The Russians
-The Americans
Rules:
1. The Republic of Ritimba starts with a treasury of 1,000,000,000$ and costs of 500,000$/turn.
2. The dictator is the supreme ruler of Ritimba. The dictator has a maximum life time of 15 turns, when he then dies of old age. He/She manages the spendings of Ritimba and pretty much rules everything.
3. The secret police is the dictator's right-hand organization. The player who controls the secret police is not allowed to start a revolution, and must obey the dictator at all times.
4. The peasants and landowers will always be in contradiction, and the dictator will eventually have to choose who to support.
5. The Russians and Americans will always be directly competing against each other and sabotaging each other's interests. For example, if Russia became friendly to the Dictator and created an alliance, the Americans will want to try to overthrow the Dictator, try to help resistance groups, or can even attempt to win over the Dictator. If the Americans become friendly towards the Dictator, the Russians will want to overthrow the dictator, gain his favor, or aid resistance groups. The Americans and Russians can also directly attack each other.
6. The army always wants to make the recruitment numbers higher and acquire new weapons. Without an army, the dictator will not be able to acquire new lands.
7. The guerillas will always be opposed to the government, no matter what. Their strength will be affected by how strong the peasants are. This means that how many strength points the Peasants have, the the Guerrillas cannot exceed that amount. If the Peasants have 7 strength points, the Guerrillas can only have 7 at most.
8. The Leftotans' strength is affected by the trade with Ritimba. The Leftotans may directly attack Ritimba, be allies with them and aid the leader of Ritimba, or help the revolutionaries. The same goes for the US and Russia.
Gameplay:
1. Each faction has a specific power number. The number depends on the actions of the dictator. What he does will affect the factions.The minimal strength of all factions is 0. The maximum is 4 for the dictator alone, and 9 for the other factions.
2. A revolution may be started by parties which do not like the way the dictator is ruling. In a revolution, the revolutionary faction may ask one other faction to help them, which can be done in the OOC or via Telegram in which both players can then attempt to revolt. After that, the revolution starts and the forces loyal to the dictator (the strength of the dictator himself, the secret police, and the military) must fend off the revolutionaries. The side with the most total strength points wins. Note: One of the two revolting factions can back stab the other. For instance, if the Landowners ask the Russians for help, the Russians can lie and agree to it. In which case after the Landowners start the revolution via IC post, the Russians could simply report it to the Dictator/Secret Police, leaving the Landowners hopelessly outnumbered.
3. After a successful revolution, the dictator is overthrown and executed. The player who ruled the faction which started the revolution will switch roles with the dictator. The former player who was the dictator will become the leader of the faction of the revolutionary. If it's a tie, the Dictator still wins.
4. After a failed revolution, the factions that tried to overthrow the dictator may not try to start another revolution for 5 turns. The revolutionary group(s) will lose a strength point if the revolution fails. If they do not backstab each other, the Secret Police and Military also loses a point.
5. A faction can make an assassination attempt on the dictator. For the assassination to have a chance at succeeding, the faction which attempts it must have a strength higher than that of the secret police and dictator combined. For every strength level they have above the dictator + secret police, they get another chance to kill the dictator.
6. If an assassination attempt fails, the faction which attempted it will not be able to attempt another for 3 turns. For every failed assassination attempt, the faction attempting the assassination will lose a strength point, the Dictator will lose a point too. If the Dictator reaches zero points, it does not mean he dies.
7. A successful assassination means that the player who eliminated the dictator will switch roles with the player who was the dictator. If it's a tie, the Dictator still wins.
8. If the dictator lives well until his natural death (turn 15), then the secret police will take over as the Dictator's successor, and the player who controlled the dictator will become the secret police. Theoretically, if both the dictator and Secret Police are smart enough, the cycle can continue forever. However, this is very unlikely.
9. If the Treasury completely empties, Ritimba becomes bankrupt and the masses will be stirred into revolt and the Dictator automatically loses. However, it's practically impossible to run out of a Billion dollars within 15 turns, but can still happen. If this does happen, I (The OP) will randomly select a faction to replace with the dictator.
Government Actions:
The dictator is free to do whatever he wants to. He may write new laws that allow people to make opposition parties, introduce conscription into the army, attack guerilla bases, conquer new lands, etc.
The OP(me) decides how the action of the dictator and all other factions will affect the powers, treasury, and so on.
Turns:
A turn passes once all players have posted their actions in that turn. Factions may attempt an assassination or a revolution, attack or help another faction, try to build themselves up, ask another faction for a specific action, or do nothing. All factions must post before a turn can complete.
Each faction is only allowed 1 post per turn. In that post, the faction may perform a maximum of 3 actions. Each Action, if relevant, will effect another faction, positively or negatively. The Dictator's actions will also cost the treasury.
Keep in mind: This game relies heavily on being very active. Inactivity killed both of the threads before this one. I'm aware and understand that school is coming up for lots of people, so unless you can be extremely active, please don't post. However, this doesn't require long, detailed posts. Just a short description which anyone could type up in literally 20 seconds. Check the first IC post if you want an example.
Application:
- Code: Select all
Faction:
Do you understand the rules and gameplay:
Will you post at least once or twice a day: