Lost Age News:
11 Jan 2014: Staff have agreed policies on oversize realms and vacant land.
2 Jan 2014: We are back (again!) and better than ever, with updated rules for more freedom and easier game play.
Originally a creation of Achesia, A Lost Age is a Medieval Fantasy RP World/Community that functions just like any other RP on NS. It has a few rules so that players can have an easy enjoyable time during the RP.
Vision: A Lost Age is a community made to give PT players a place to create their ideal PT civilization and then interact with other players without binding rules that cause their RPs to become un-fun.
With this vision in mind I want to extend a welcome hand to you and hope that you will come an contribute to our community.
While there are not many rules there are a few basic ones to follow to make this a friendly environment:
1. Please respect all mods and admin staff, their rule is final and should be listened to.
2. Treat all other players with that same respect as well. You will be treated with respect in return.
3. Only control your realm and characters.
4. No godmodding.
5. Admin staff reserves the right to remove players who are unable to comply with the above.
6. Notify the staff when you will be absent for an extended period of time.
1. Population is a realistic part of a Lost Age. Each player can start with up to 25,000,000 population, any additional population must be approved by mods after that. Armies should be realistic to the nations population size.
2. Technology in Lost Age is of the Medieval Era technology along with magic and magical creatures. The extent of this is up to the players but the mods reserve the right to control this extent. There is however a list of a few things that are not allowed:-No Gunpowder or weapons that use gunpowder.
-No airships
-No giant rock monsters the size of Russia.
-No all consuming magic that can destroy everything unless the players in the RP agree.
-This should be common sense, but no Industrial Revolution-era technology.
-No dragons the size of Ancalagon the Black.
-List subject to expansion.
3. Do not power game when setting up your nation. Being amazing at everything and having your entire military being made up of elite soldiers is lame.
4. This comes up frequently in RPs such as these, so it'll be addressed now: warrior cultures are fine, however, having a warrior culture is not an excuse to power game. Being a warrior culture doesn't mean that every citizen is an elite Viking berserker. There are drawbacks to a warrior culture. They should be RPed.
1. Please be clear as to the actions you are taking when role playing with another player to avoid confusion and help the flow of the RP.
2. All troop movements must be made realistically. Men, horses, as well as mythological creatures, can only move so far or fast a day and you must keep in mind any defenses or blocks that players have set up in the area or in their realm as to give the RP's more depth and strategy. Additionally, there should be repercussions to forced marches and the like. No magical horse substitutes that are faster, more awesomer, and never get tired.
3. When troops die keep account of that so you do not reuse already dead troops.
4. Admit losses fairly and don't be afraid to lose sometimes.
5. If there is a dispute within an RP please request a moderator or an admin to come and make a decision on the outcome.
6. At some point in the near future after being accepted for the RP, please declare your military in the force declaration thread.
7. This is not Harry Potter, so magic has limits. One mage cannot avada kedavra an entire army or block all their arrows and what not. However, magic isn't automatically weaker than normal weaponry. An army of mages won't necessarily lose to an army of normal troops.
8. Do not power game.
1. Please write a somewhat detailed application so that the staff and other players can get a clear view of how your realm operates.
2. Do not power game.
3. You can join under three categories: Realm, Group, or Character. Only as a member joining as a realm may you claim land.
4. When submitting a claim on the map please do not claim land that is already claimed by other players, unless you have previously received permission from that player to RP a rebel movement or a group within that nation.
5. Add your borders to a copy of the Lost Age Political Map and post it in the thread. You don't need to shade or label your realm unless it's essential for clarity.
6. Your claim should not be larger than 500,000 square kilometres (190,000 square miles). Oversize realms will only be granted in special situations.
-For applying to "A Lost Age" please follow this application format:Name of Realm:
Description of Realm (Paragraph):
Demonym:
Race:
Languages:
Religion:
Head of State:
Seat of Power:
Population:
Magic Type/Focus:
Optional: Application for non-human species.
Species Name:
Natural Lifespan:
Magical Affinity:
Birth Rate:
Appearance:
Natural Habitat:
Other Random Facts That Are Important:
Policies:
Policies on various matters as agreed by a majority of the active staff.
OOC Thread Conduct
- Follow all applicable forum rules. You have to anyway.
- Listen to the staff.
- Don't mini-staff.
- No bragging. Discussing strengths and weaknesses of your and other realms is fine, baldly claiming your stuff to be teh awesomesauce is not.
- List subject to expansion.
Claims for realms larger than the area cap will be considered only if they meet the following three restrictions:
- The realm is entirely south of 20°N.
- The realm extends off the southern edge of the map.
- The realm is understood to be almost entirely full desert (as opposed to semi-desert or steppe).
Meeting the restrictions does not mean an automatic acceptance of the claim.
It should be borne in mind that spaces currently on the map may in future be claimed by new players. Vacant land near the borders of player realms may be assumed to be populated by tribal or comparatively disorganised peoples, which you can then RP raiding or similar of, but major expansion of existing realms into vacant land is not permitted. Vacant land may also be passed though.
More detailed non-player realms may be created in vacant land if desired to support RPing. Such NPRs will be put on the map and considered persistent in the setting just as player realms are.
-Achesia, Chief Admin, Creator- On Leave
-Redemption-America, Admin- Acting OP
-SquareDisc City, Admin, Mapmaker
-The Nuclear Fist, Admin
-Dbrought, Moderator
-Itailian Maifias, Moderator- On Leave
-Numer, Moderator
-The Akasha Colony, Moderator