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by Terraius » Tue Aug 21, 2012 6:24 pm
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.
by Mini Miehm » Tue Aug 21, 2012 6:40 pm
by Terraius » Tue Aug 21, 2012 6:44 pm
Mini Miehm wrote:Except that that fails to address the point that a tank made with the same techniques will still carry more armor and a heavier gun, and be less prone to breakage.
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.
by The Akasha Colony » Tue Aug 21, 2012 6:52 pm
Terraius wrote:Mini Miehm wrote:Except that that fails to address the point that a tank made with the same techniques will still carry more armor and a heavier gun, and be less prone to breakage.
In the (distant) future, we dont really have a concrete, definitive way of telling. The "techniques" we conceptualize today may be outdated or barbarian in the future, either because of the materials/parts used, the roles, etc
I mean, 2 kilometer starships in theory are just as insigificant and useless using that line of thought when compared to a much smaller ship that could fit the same modules and utilities. It can be taken a step further even with 5-25 kilometer ships, but in the end people still use them; why? Partly because of my earlier argument in the fact that we have a grim idea of what might be discovered or used in the future as applied to military technology, and also partly because it makes for a funner experience and story to have cool star ships floating around in menacing fleets engaging the enemy.
At least that is how I view it; I dont mind strict realism, but at the same time I enjoy FT more because of the uncertainty and lee-way in such matters that allows theoretical science (no matter how far fetched) and the imagination take hold versus strict guidelines which (IMHO) ruin the experience of writing and enjoying the story as it unfolds.
by Terraius » Tue Aug 21, 2012 6:55 pm
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.
by The Akasha Colony » Tue Aug 21, 2012 6:57 pm
Terraius wrote:Well, more exposed surface area wouldn't necessarily render a design completely invalid; a mech could theoretically be faster and more mobile/flexible than a tank and therefore able to be more effective in traversing/engaging than its tracked comrade.
Of course it would lack in one area, but it could make up in these other areas and fit a more specialized role.
by Zebian Syndicate » Tue Aug 21, 2012 6:58 pm
Mini Miehm wrote:Except that that fails to address the point that a tank made with the same techniques will still carry more armor and a heavier gun, and be less prone to breakage.
G-Tech Corporation wrote:Zebian Syndicate wrote:Hooray, new blood! Welcome to thewonderful(not at ALL)universe(bajillion convoluted dimensions) of NSFT!(massive tech wankers)
Hey now, at least when we wank its beautiful stellar jizz that shines in the rainbow light of the nebulae of the multiverse.
NS FT. Period.
by Terraius » Tue Aug 21, 2012 7:02 pm
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.
by The Akasha Colony » Tue Aug 21, 2012 7:02 pm
Zebian Syndicate wrote:Mini Miehm wrote:Except that that fails to address the point that a tank made with the same techniques will still carry more armor and a heavier gun, and be less prone to breakage.
As Terrarius so kindly put forth, Mechs have their own areas where they really shine. Let's see you deploy a tank in a rocky death world frequently rocked by earth quakes and volcanic eruptions. Most tanks wouldn't make it three miles before being critically damaged in such an environment, what with the horrendous tectonics, unstable surface, and really an obstacle course of terrain that could not be navigated by any vehicle equipped with a standard chassis. You could deploy hover tanks, sure, but that just ovens up a whole slew of new problems in conjunction with a few the regular land based units have.
It's not about what's feasible, no, if that were the case, I'd just pinpoint your planets' coordinates, and set up the Long Guns to send a steady stream of IPBMs to eradicate all life, leaving nothing but the most durable structures higher than three feet. Sucks huh? That wouldn't be a fun RP.
FT! It's crazy stuff!
by Terraius » Tue Aug 21, 2012 7:04 pm
The Akasha Colony wrote:Zebian Syndicate wrote:
As Terrarius so kindly put forth, Mechs have their own areas where they really shine. Let's see you deploy a tank in a rocky death world frequently rocked by earth quakes and volcanic eruptions. Most tanks wouldn't make it three miles before being critically damaged in such an environment, what with the horrendous tectonics, unstable surface, and really an obstacle course of terrain that could not be navigated by any vehicle equipped with a standard chassis. You could deploy hover tanks, sure, but that just ovens up a whole slew of new problems in conjunction with a few the regular land based units have.
It's not about what's feasible, no, if that were the case, I'd just pinpoint your planets' coordinates, and set up the Long Guns to send a steady stream of IPBMs to eradicate all life, leaving nothing but the most durable structures higher than three feet. Sucks huh? That wouldn't be a fun RP.
FT! It's crazy stuff!
It'd be a more realistic one though.
But what must be understood is that there is a difference between recognizing a bad idea but using it because it's cool, and seeing a bad idea but thinking it'd be a good one for some magical reason. I have mechs but I will fully admit they in any 'realistic' scenario would generally be a waste of resources. I'm well aware of their drawbacks, and their tremendous inefficiencies.
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.
by Vernii » Tue Aug 21, 2012 7:52 pm
Terraius wrote:Well, more exposed surface area wouldn't necessarily render a design completely invalid; a mech could theoretically be faster and more mobile/flexible than a tank and therefore able to be more effective in traversing/engaging than its tracked comrade.
Of course it would lack in one area, but it could make up in these other areas and fit a more specialized role.
Zebian Syndicate wrote:
As Terrarius so kindly put forth, Mechs have their own areas where they really shine. Let's see you deploy a tank in a rocky death world frequently rocked by earth quakes and volcanic eruptions. Most tanks wouldn't make it three miles before being critically damaged in such an environment, what with the horrendous tectonics, unstable surface, and really an obstacle course of terrain that could not be navigated by any vehicle equipped with a standard chassis. You could deploy hover tanks, sure, but that just ovens up a whole slew of new problems in conjunction with a few the regular land based units have.
Terraius wrote:I disagree because if we are looking at a tank then we have such limitations as track traverse speed and turret rotation which are limited by the size, weight, loadout, and so forth. In the future these problems would still exist if the same design was used (basic tank chassis with turret, gun, crew, so forth) versus a hypothetical mech which could overcome some of these issues due to design.
(And also when I speak of Mech, I dont necessarily conceptualize say, a Gundam suit, I think more of a simple walker like a WH40k Dreadnought or a power suit, for example seen in Avatar used by the humans.)
Terraius wrote:But that is the fallacy we come to, because what is 'realistic' now is certainly not a carbon copy of what is realistic 10,000 years from now, just like 10,000 years in the past, lack of technology and material would not have made say, a helicopter, plane, or even a tank, realistic.
by North Calaveras » Tue Aug 21, 2012 7:55 pm
by Yes Im Biop » Tue Aug 21, 2012 7:56 pm
Zebian Syndicate wrote:Mini Miehm wrote:Except that that fails to address the point that a tank made with the same techniques will still carry more armor and a heavier gun, and be less prone to breakage.
As Terrarius so kindly put forth, Mechs have their own areas where they really shine. Let's see you deploy a tank in a rocky death world frequently rocked by earth quakes and volcanic eruptions. Most tanks wouldn't make it three miles before being critically damaged in such an environment, what with the horrendous tectonics, unstable surface, and really an obstacle course of terrain that could not be navigated by any vehicle equipped with a standard chassis. You could deploy hover tanks, sure, but that just ovens up a whole slew of new problems in conjunction with a few the regular land based units have.
It's not about what's feasible, no, if that were the case, I'd just pinpoint your planets' coordinates, and set up the Long Guns to send a steady stream of IPBMs to eradicate all life, leaving nothing but the most durable structures higher than three feet. Sucks huh? That wouldn't be a fun RP.
FT! It's crazy stuff!
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Vernii » Tue Aug 21, 2012 8:00 pm
North Calaveras wrote:Vernii if you think about it, if there is a problem with mechs and not having a single axis of fire you could always load the with a shit ton of guided/fire and forget weapons.
by North Calaveras » Tue Aug 21, 2012 8:03 pm
Vernii wrote:North Calaveras wrote:Vernii if you think about it, if there is a problem with mechs and not having a single axis of fire you could always load the with a shit ton of guided/fire and forget weapons.
Could do it with a tank as well. The entire thing basically comes down to that given equivalent technology a tank is going to be the superior platform because there's nothing that the mech can do that can't be done equally good or better by a tank, and in a more volume, surface area, and energy efficient manner at that.
Think about it, if your solution to a mech's weaknesses in being able to bring its guns onto a target is to load it down with fire and forget weaponry, whats the point of even having the mech to begin with? The vehicle itself is the weakest link in any chain.
by Vernii » Tue Aug 21, 2012 8:06 pm
North Calaveras wrote:
hmm, idk i have them so i have all my bases covered, I like them for there ability to weave through narrow streets
by North Calaveras » Tue Aug 21, 2012 8:08 pm
Vernii wrote:North Calaveras wrote:
hmm, idk i have them so i have all my bases covered, I like them for there ability to weave through narrow streets
Ah yes, narrow streets, power lines, and bridges, the mech's natural habitat....
Also just realized I completely forgot about the concept of ground pressure to begin with, which makes the entire argument even more lulzy.
by Vernii » Tue Aug 21, 2012 8:21 pm
North Calaveras wrote:
I think your picturing a slow mech
My mechs are bipedal with bird-like legs and they can haul ass and turn like a human can. Head to head they are not as dangerous as a tank but they make for excellent strategic weapons and due to being cheaper than a massive tank are great for supporting troop patrols.
by Terraius » Tue Aug 21, 2012 8:22 pm
I wonder where the idea that tanks are slow and clumsy came from. Probably Hollywood. What you're failing to realize is the mech also has to traverse its weapon, either by swinging at the hip (which will require some impressive engineering), or at the arm, which will require elbow/shoulder joints (assumption of a bipedal mecha given those are the most common and other idiocy is dealt with on a case-by-case basis). All of those are potential failure points either due to structural stress or enemy action, and would require greater effort to aim as accurately. In comparison, a tank's turret must only rotate around a single axis of movement, and then elevate or depress its gun accordingly. Not to mention the low center of gravity and tracked method of propulsion makes it a far more stable gun platform for both firing on the move and dealing with recoil, which combined with its greater efficiency of movement makes it the superior weapons platform and these principles will hold true in any scenario between the two vehicles provided there is equivalent technology going into them.
I think that says about all that's needed with that particular line of....argument.
All of these same issues will be present in the mech, and it has the disadvantages of greater surface area, inefficient volume arrangement, higher profile, and inefficiency of power distribution regarding movement.
They're still just as awful.
Certain engineering principles stay true no matter what. Just because we use steel instead of hand-carved stone doesn't mean the arch has gone out of style in bridge construction for example. While its pretty hard to imagine what military technology will look like in a few centuries, let alone millenia from now, I would feel entirely comfortable in betting what you'll never see in that entire timespan, and it its a five letter word starting with an m.
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.
by North Calaveras » Tue Aug 21, 2012 8:25 pm
by Zebian Syndicate » Tue Aug 21, 2012 8:26 pm
G-Tech Corporation wrote:Zebian Syndicate wrote:Hooray, new blood! Welcome to thewonderful(not at ALL)universe(bajillion convoluted dimensions) of NSFT!(massive tech wankers)
Hey now, at least when we wank its beautiful stellar jizz that shines in the rainbow light of the nebulae of the multiverse.
NS FT. Period.
by Terraius » Tue Aug 21, 2012 8:28 pm
North Calaveras wrote:Hey I'm not saying it can't be done with a tank-like vehicle, the Utopia has IFV's as well which are smaller.
What about a Mech that has arms and legs and can climb like a Human can?
There has to be some kind of advantage a mech has(other than looking cool)
The Archregimancy wrote:Terraius is also a Catholic heretic personally responsible for the Fourth Crusade.
Lupelia wrote:Terraius: best Byzantine nation for weather.
Yeah I really like planet consuming Warp storms myself.
by OMGeverynameistaken » Tue Aug 21, 2012 8:29 pm
by North Calaveras » Tue Aug 21, 2012 8:29 pm
Terraius wrote:North Calaveras wrote:Hey I'm not saying it can't be done with a tank-like vehicle, the Utopia has IFV's as well which are smaller.
What about a Mech that has arms and legs and can climb like a Human can?
There has to be some kind of advantage a mech has(other than looking cool)
It would still not be compatible with 'hard science' as they say
by Vernii » Tue Aug 21, 2012 8:49 pm
Terraius wrote:
Regardless of this, the M1 is a very decent machine and tank and performs its job exceedingly well. However, a mech could possibly excel greater in some areas where the M1 lacks, such as top speed and traversing.
Perhaps a Mech could be more lightweight since it would be carrying a lighter, albeit lesser loadout. I could go on but it would be redundant.
And while it is easy to say 'equivalent technology would render the other void', it would not prove exactly true, for a tank (at least how we traditionally believe 'tank to be) has to have basic parts which will always have to be there for it to be considered a tank. A chassis, tracks, a turret (depending on the tank role It could lack one although it wouldnt make much sense) a gun, and possibly an organic crew depending on how you stylize your nation. Just like a Mech always has to have basic parts for it to be a 'mech'. And because of this, it will always have the benefits and drawbacks associated with having these parts.
If we are going to devolve to "Well that doesnt work because I have X unit to destroy Y thing you are talking about" than we can go down the long list of bullshit FT weapons and formulate a somewhat believable excuse as to why my super-duper laser deal can incinerate your helicopter before it becomes a threat to my mech. And then you have some other super-duper deal to kill that laser deal, so on and so forth.
While helicopters are obvious banes oftanksalmost everything on the ground
and many of them designed specifically to deal with tanks, anyone in a strategic mindset knows that following a path of X>Y>Z>X>Y>Z is bound to fail. Different weapons of war have different uses, weaknesses, and strengths. Some are more adaptable than others, and on paper, X may be designed purely to deal with Y, but that doesnt mean Y cant in turn deal with X, either because of an upgrade, multiple other Y's, multiple other weapons designed to destroy X before X can destroy Y, whatever it may be.
And besides, as Zebian said, if we are going to be super-duper REALISMARRRG (or rather, subjective reasoning) than in reality Mechs, tanks, and planes are all useless as we have warships that could just glass a planet or area and go about their business. But that wouldnt be fun and I myself wouldnt believe it to be exactly viable, but to each their own
As I stated before, 10,000 years in the future, more light-weight materials, compact and efficient fuel/power systems and other stuff could minimize these drawbacks and possibly eliminate some of them. Yes, in the present and near future, it would be highly improbable, but we are dealing with things like steel, a gas/oil/nuclear based power system, and large, bulky weapons. In the distant future this may or may not be the case.
I suppose thats a matter of preference, I think trying to insert helicopters and play FT by strict modern realistic standards is just as awful, whether by story standards or general FT standards, but again, to each their own.
I suppose I would feel comfortable with this conclusion if aerodynamic flight of planes and helicopters wasnt rebutted and disputed on scientific and engineering principles until they came around with the technology and design to make it possible.
Certain Sci/Eng. things always stay the same, I agree, but technology and resources that adapt into Sci/Eng. designs do not.
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