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by The Macabees » Thu Dec 24, 2015 12:03 pm
by Maltropia » Thu Dec 24, 2015 1:53 pm
by Roski » Thu Dec 24, 2015 2:21 pm
Ixicalis wrote:I'm a little confused by the difference between the RP and the game. I'm a decently-experienced roleplayer, been doing it for a couple of years. But my question is: how much of the "game" impacts the roleplay?
Say my income tax is x number but I don't want income tax whatsoever. Is it godmodding to ignore the stats on the game, or modify them to fit better? All to a reasonable degree, not giving you enough money to buy 100000000 battleships obviously. But rather to fine tune and better play out the nation you want to play. Not the randomly generated one given to you at game start.
by Nioya » Sat Dec 26, 2015 7:59 pm
by Wagdog » Mon Dec 28, 2015 8:34 am
Nioya wrote:Can anyone help me try to get into roleplays?
by Fellutia » Wed Dec 30, 2015 11:34 am
by Steel Butterfly » Wed Dec 30, 2015 11:42 am
Fellutia wrote:So i have a question...
Can anyone tell me how to figure out the military number from the population?
I know about the '1% of the population' rule but my nation is dictatorship,so i don't think that rule with suit with my nation.
If anyone know how,please reply
thanks
by Steel Butterfly » Wed Dec 30, 2015 11:43 am
Sabara wrote:Is there anyway to recover a lost post (writing) if you forgot to save the draft and deleted your window browser?
by Roski » Wed Dec 30, 2015 12:20 pm
Fellutia wrote:So i have a question...
Can anyone tell me how to figure out the military number from the population?
I know about the '1% of the population' rule but my nation is dictatorship,so i don't think that rule with suit with my nation.
If anyone know how,please reply
thanks
by Lubyak » Wed Dec 30, 2015 12:26 pm
Fellutia wrote:So i have a question...
Can anyone tell me how to figure out the military number from the population?
I know about the '1% of the population' rule but my nation is dictatorship,so i don't think that rule with suit with my nation.
If anyone know how,please reply
thanks
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Charnea » Thu Dec 31, 2015 9:40 am
Lubyak wrote:Fellutia wrote:So i have a question...
Can anyone tell me how to figure out the military number from the population?
I know about the '1% of the population' rule but my nation is dictatorship,so i don't think that rule with suit with my nation.
If anyone know how,please reply
thanks
As has been stated, the best way is to look at a real life nation that you want to emulate and try to base the percentage off of that. Remember though, every person in your nation who's a professional soldier is a person who isn't a professional shopkeeper, student, factory worker, farmer, etc. The '1% Rule' isn't so much a rule, but a guideline. Being a dictatorship doesn't mean you escape the economic realities that come with having an overly large military.
Also remember that states which maintain large standing armies generally have a reason to do so. It includes states like the two Koreas, Israel, the Republic of China, etc. All of these states have large threats on their immediate borders which necessitate large militaries. Others are major resource exporters, and are able to support a military bigger than what a 'normal' state could based on those exports. Try to think about what your state is like and what its geopolitical situation is like before picking, rather than just picking a state at random.
by Nkobangou » Thu Jan 07, 2016 10:42 pm
by The Templar High Council » Thu Jan 07, 2016 10:44 pm
Nkobangou wrote:OOC: How do people have such big populations and how can I make mine grow faster? I want to have a bigger population to roleplaying with.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----
by Nkobangou » Thu Jan 07, 2016 10:48 pm
The Templar High Council wrote:Nkobangou wrote:OOC: How do people have such big populations and how can I make mine grow faster? I want to have a bigger population to roleplaying with.
Firstly: this thread is OOC, don't worry about it.
Your population grows over time, passively. Just stay active, and it will grow.
Though you can RP at whatever size you want, if those you're playing with allow it.
by The Templar High Council » Thu Jan 07, 2016 10:54 pm
Nkobangou wrote:The Templar High Council wrote:Firstly: this thread is OOC, don't worry about it.
Your population grows over time, passively. Just stay active, and it will grow.
Though you can RP at whatever size you want, if those you're playing with allow it.
OOC: I can RP at whatever size I want? So if I want to RP with a population of Congo or Egypt, I'm allowed to do that even though my nation only has a few million people? I didn't see anything in the Welcome to International Incidents! forum but I just want to check if that's a rule.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----
by Nkobangou » Thu Jan 07, 2016 10:55 pm
The Templar High Council wrote:Nkobangou wrote:OOC: I can RP at whatever size I want? So if I want to RP with a population of Congo or Egypt, I'm allowed to do that even though my nation only has a few million people? I didn't see anything in the Welcome to International Incidents! forum but I just want to check if that's a rule.
You don't have to follow NS's provided stats if you don't want to. That's the beauty of roleplaying.
by Kyrusia » Fri Jan 08, 2016 12:05 am
by The Fedral Union » Fri Jan 08, 2016 12:11 am
by Lothair Udo » Fri Jan 08, 2016 4:16 am
by Rhodevus » Fri Jan 08, 2016 6:21 am
Lothair Udo wrote:Can lightsabers can be in MT? Albeit weaker.
This is due to the fact that recent stuff on the interwebs show that our tech, in a small amount of years from now, could produce lightsabers.
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by The Macabees » Fri Jan 08, 2016 7:41 am
Lothair Udo wrote:Can lightsabers can be in MT? Albeit weaker.
This is due to the fact that recent stuff on the interwebs show that our tech, in a small amount of years from now, could produce lightsabers.
by Lubyak » Fri Jan 08, 2016 2:07 pm
Lothair Udo wrote:Can lightsabers can be in MT? Albeit weaker.
This is due to the fact that recent stuff on the interwebs show that our tech, in a small amount of years from now, could produce lightsabers.
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Oseato » Fri Jan 08, 2016 4:55 pm
Lothair Udo wrote:Can lightsabers can be in MT? Albeit weaker.
This is due to the fact that recent stuff on the interwebs show that our tech, in a small amount of years from now, could produce lightsabers.
by Lothair Udo » Sat Jan 09, 2016 9:16 am
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