Lubyak wrote:For all of those asking: "Can I do a nation with [X]? Can I do [Y]?" I'd just like to provide one universal answer, since the answer to almost all of them is going to be the same.
In short, given the nature of NS as a site for free-form RP, you can do anything you want. You can be a caliphate, a corportocracy, a FT hive mind of insects, or whatever you want. There is not rule saying what you can and can not do. HOWEVER, there is a caveat. The caveat is that if you want to write with other people, instead of just writing on your own, you're going to have to cooperate with those other people. In many cases, this may mean toning down your stuff. In short, there is a social rule against what we would call 'wanking'.
What is wanking? My definition is that a 'wank' is something done to your nation, be it technological, economic, social, political, or whatever for the sole purpose of trying to make it more likely for you to 'win' an RP. If you want to give something to your nation something that you think would make it 'better', ask yourself: Why am I giving these to my troops? Why am I breaking away from the baseline of what people consider is 'normal'? Is it because I'm trying to develop an interesting and nuanced nation that more people would want to RP? Or is it because you want to be able to go into a war and 'win' the war? If the answer to the last question is 'Yes', you should go back and re-examine adding that element to your nation.
In general, I'd like to say that the way this community works is based on inter-personal recognition. No one is forced to recognise anyone else's position. The nations considered 'superpowers' have gotten there by acceptance and recognition by their fellow players for a multitude of reasons. My favourite post on this topic comes from FT, but I feel it can apply to MT too.
In general, when you're setting up a nation, bear that in mind. Don't go and claim status as a global superpower with millions of troops and legions of aircraft carriers. Go in small. Talk to other players. As time goes in, you can claim more and more 'power', and someday you'll be saying you have millions of troops and legions of carriers and people will--instead of labeling you 'wanker' and ignoring you--will go 'ok' and start asking you about participating in their RPs.
At least that's how it happened for me.
To add to this, NS isn't real life. There are really no superpowers. Even if you're an old player, if you go around insisting you're a superpower you're going to get some raised eyebrows. Power and might are too thinly spread among too many nations (thousands of nations). For every nation that has nukes and an overblown army, there's going to be a hundred nations that have nukes and overblown armies. There is no "hegemon" at the front of the pack, like America IRL, here. A geopolitical professor I had once described a superpower as a nation who, if the rest of the world went to war with them, they might not win, but they'd make a really good showing. It wouldn't be completely one-sided. And you can quibble about the definition: But the point is that a superpower only exists relative to the nations around them. If there's a bajillion nations and many of them are incredibly powerful just like yours, you're not a superpower.
NS diplomacy is very, very different from IRL diplomacy because of this. There are no linchpins like America, Russia, China, etc. where the only contest is winning them over and nobody else's opinions really matter. What you see is what you get in NationStates.