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by Scarlet Drone » Thu Nov 19, 2015 6:14 am
by Aquitayne » Thu Nov 19, 2015 6:50 am
Scarlet Drone wrote:Sorry that I'm a huge noob when it come to posting forms and RPing, especially in Nation States. Although I have looked through some RP fourms, I don't really understand how to win a battle in war. Is there some kind of dice involved (If rolls 6 then wins flawlessly, if roll 4 some damage, if roll 1 you lose in battle)? I do know that it involves some facts, for example:
---
= or > 5% of population for military population
GDP of defense (Shows on government tab for your country) (I believe defense is military, please correct me if I'm wrong)
and you must know the geography of your country
---
That's all the knowledge of RPing on Nation States wars that I know of, please help me, and sorry for taking your time.
"When you have power, use it to build people, not constrict them."-Bertrand Russell
"I destroy my enemies when I make them my friends."-Abraham Lincoln
by Bears Armed » Thu Nov 19, 2015 10:08 am
Aquitayne wrote:Unlike Cybernations, D&D or any other tabletop RPG, NationStates is a roleplaying forum where literally everything you do is your call. There are no game mechanics.
by Lubyak » Thu Nov 19, 2015 10:36 am
Bears Armed wrote:Aquitayne wrote:Unlike Cybernations, D&D or any other tabletop RPG, NationStates is a roleplaying forum where literally everything you do is your call. There are no game mechanics.
Except in the NS Sports sub-forum, where 'scorinator' computer programmes that can take account of nations' past performances (and whose operators can give participants a bonus for good RP) are normally used to determine the results of competitions...
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Aquitayne » Thu Nov 19, 2015 7:46 pm
Bears Armed wrote:Aquitayne wrote:Unlike Cybernations, D&D or any other tabletop RPG, NationStates is a roleplaying forum where literally everything you do is your call. There are no game mechanics.
Except in the NS Sports sub-forum, where 'scorinator' computer programmes that can take account of nations' past performances (and whose operators can give participants a bonus for good RP) are normally used to determine the results of competitions...
"When you have power, use it to build people, not constrict them."-Bertrand Russell
"I destroy my enemies when I make them my friends."-Abraham Lincoln
by Scarlet Drone » Thu Nov 19, 2015 8:49 pm
Aquitayne wrote:Scarlet Drone wrote:Sorry that I'm a huge noob when it come to posting forms and RPing, especially in Nation States. Although I have looked through some RP fourms, I don't really understand how to win a battle in war. Is there some kind of dice involved (If rolls 6 then wins flawlessly, if roll 4 some damage, if roll 1 you lose in battle)? I do know that it involves some facts, for example:
---
= or > 5% of population for military population
GDP of defense (Shows on government tab for your country) (I believe defense is military, please correct me if I'm wrong)
and you must know the geography of your country
---
That's all the knowledge of RPing on Nation States wars that I know of, please help me, and sorry for taking your time.
Those stats are general uses for newer players like yourself to help get you off the ground. Ultimately, your military and defense budget can be whatever you'd like it to be, but understand that larger military forces with a larger defense budget usually means cuts in other areas (such as education, environment, etc).
There are no dice rolls when deciding the outcome of a battle. Ultimately, there are two ways to RP a battle, war, or conflict:
1) Competitive RP
2) Cooperative RP
Competitive RP means just that: you're competing against the other player in an attempt to beat them in a war, battle, or conflict. This means that there is no set outcome of the event being RP'd, and it is up to you as the RPer to use your military knowledge of weapons, tactics and doctrine to come out victorious.
Cooperative RP is the opposite. The RPers in question agree on a set outcome OOCly and work to achieve that end. This usually involves one nation losing the war, and the RP itself reflecting that.
It's a lot easier to "win" battles when you're RPing with someone cooperatively, as competitive RP usually ends up in OOC fighting and frustration. There is no definitive way to win a battle or war in NationStates. Unlike Cybernations, D&D or any other tabletop RPG, NationStates is a roleplaying forum where literally everything you do is your call. There are no game mechanics. The only way to "win", is to out maneuver your opponent and beat their forces through RP. If you look around II, there are some threads that will help you get a better idea about military tactics and other stuff.
by The Macabees » Sun Nov 22, 2015 7:27 pm
Nova Socrum wrote:Yo what does tag mean?
by The Templar High Council » Sun Nov 22, 2015 7:46 pm
The Macabees wrote:Nova Socrum wrote:Yo what does tag mean?
It's a way of bookmarking a thread, so you can see it under "view your posts." But, there's a better and less intrusive way of doing the same thing. At the bottom of the page, towards the left, there's a link that says Bookmark Thread. You can go to your bookmarks in the "user control panel" (maybe someone should make them easier to access, so that the function is used more).
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----
by Bears Armed » Tue Nov 24, 2015 10:47 am
The Macabees wrote:Nova Socrum wrote:Yo what does tag mean?
It's a way of bookmarking a thread, so you can see it under "view your posts." But, there's a better and less intrusive way of doing the same thing. At the bottom of the page, towards the left, there's a link that says Bookmark Thread. You can go to your bookmarks in the "user control panel" (maybe someone should make them easier to access, so that the function is used more).
by Blorbs » Wed Nov 25, 2015 12:06 am
by Irav » Wed Nov 25, 2015 7:05 am
Blorbs wrote:Im looking for an RP partner, specifically a similar sized country that is a bit right leaning, or at least with some reasons to have tensions with Blorbs. The confict would be over an island of which millitary soldiers of one nation occupy it (However to them its not really occupying it, but more of moving it into their own territory as its disputed) and do various drills, tests, etc., and also possibly setting up millitary defenses on the island and giving it a large millitary presense. The exact details and a more fleshed out story would be discussed with whomever wishes to partake (And when im not extremely tired ).
So yeah, any takers?
by Questers » Fri Nov 27, 2015 1:43 am
by Dachine » Sat Nov 28, 2015 3:25 pm
Questers wrote:It's perfectly legitimate to decide the outcome of battles based on dice-rolls. In fact I think this is better than both co-operative and competitive roleplaying, because it takes the decision over who wins out of the hands of the players so they can focus on just writing cool stories. It doesn't happen very often on NS though. Online co-operative dice roll machines do exist. We used them in an RP on SMS once.
by Roski » Sat Nov 28, 2015 5:28 pm
Scarlet Drone wrote:Sorry that I'm a huge noob when it come to posting forms and RPing, especially in Nation States. Although I have looked through some RP fourms, I don't really understand how to win a battle in war. Is there some kind of dice involved (If rolls 6 then wins flawlessly, if roll 4 some damage, if roll 1 you lose in battle)? I do know that it involves some facts, for example:
---
= or > 5% of population for military population
GDP of defense (Shows on government tab for your country) (I believe defense is military, please correct me if I'm wrong)
and you must know the geography of your country
---
That's all the knowledge of RPing on Nation States wars that I know of, please help me, and sorry for taking your time.
by North Iaburg » Mon Nov 30, 2015 4:29 pm
by The Templar High Council » Mon Nov 30, 2015 4:53 pm
North Iaburg wrote:I have a question. I want some nation to rule my colony and no one will! i want someone to rule me!
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----
by The Macabees » Wed Dec 02, 2015 5:46 pm
Armedegon wrote:Are other kinds of incidents (say, a nuclear power plant disaster) allowed in this subforum?
by Ixicalis » Thu Dec 03, 2015 10:03 pm
by The Macabees » Thu Dec 03, 2015 10:12 pm
Ixicalis wrote:I'm a little confused by the difference between the RP and the game. I'm a decently-experienced roleplayer, been doing it for a couple of years. But my question is: how much of the "game" impacts the roleplay?
Say my income tax is x number but I don't want income tax whatsoever. Is it godmodding to ignore the stats on the game, or modify them to fit better? All to a reasonable degree, not giving you enough money to buy 100000000 battleships obviously. But rather to fine tune and better play out the nation you want to play. Not the randomly generated one given to you at game start.
by Lubyak » Thu Dec 03, 2015 10:57 pm
Ixicalis wrote:I'm a little confused by the difference between the RP and the game. I'm a decently-experienced roleplayer, been doing it for a couple of years. But my question is: how much of the "game" impacts the roleplay?
Say my income tax is x number but I don't want income tax whatsoever. Is it godmodding to ignore the stats on the game, or modify them to fit better? All to a reasonable degree, not giving you enough money to buy 100000000 battleships obviously. But rather to fine tune and better play out the nation you want to play. Not the randomly generated one given to you at game start.
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by The Templar High Council » Thu Dec 24, 2015 11:44 am
Sabara wrote:Is there anyway to recover a lost post (writing) if you forgot to save the draft and deleted your window browser?
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----
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