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Anyone found this really boring?

OH GOD! They're back! The scratching, the moaning, there's blood everywhere! I'm all out of bullets! If anyone can hear this transmission, save yourselves!

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Phydios
Minister
 
Posts: 2569
Founded: Dec 06, 2014
Left-Leaning College State

Postby Phydios » Sun Nov 01, 2015 8:10 am

Flauc wrote:I had like 10mil zombies out of 208 million survivors, I research cure and went to sleep (10-12HRS)
I woke up and 80% of my nation was infected. Why didn't it work???

Researching a cure takes time. It's not instant. Your nation didn't get it in time, if they ever got it at all.
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Damaged Priseis
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Founded: Feb 11, 2014
Ex-Nation

Postby Damaged Priseis » Sun Nov 01, 2015 8:15 am

New haven america wrote:I found it boring because my region picked cure and exterminate, and I picked the zombie life (Which meant I had no real way to defend myself).

You can see how well that worked out.

Same here. Lone zombie. But, I felt good in at least giving people a target. It was either focus on me or do nothing.
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Werpdrarg
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Posts: 103
Founded: Aug 04, 2015
Ex-Nation

Postby Werpdrarg » Sun Nov 01, 2015 10:17 am

I didn't find it boring. My region's delegate and a couple of other big names here embraced the horde and challenged us to fight them.
Then, once we had them defeated, one of them brought their big frickin' puppets into it and reinfected everybody.
All in all, it was pretty fun, even if the hordes were way too overpowered, holy hell! Then again, it was my first one. Maybe my opinion will change next year. Although having some big villains to fight definitely improved it!
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Wintermoot
Envoy
 
Posts: 205
Founded: May 09, 2013
Left-Leaning College State

Postby Wintermoot » Sun Nov 01, 2015 12:36 pm

I think it's really what you and your region makes of it.

If you're in a region that doesn't coordinate, or worse, isn't active during the event, there's not much you can do because it's really a group activity. We always have fun with this event in Wintreath because it brings the entire region together for a common cause...from the regional government to nations that stick to answering issues...even if that cause is just to wipe out virtual zombies. It gets people working together and talking, and this year we took in quite a few refugee nations from other regions who joined in on the fun as well.

The Z-Day event is great for regions and communities because it offers them opportunities that NS just doesn't usually offer. If anything I wish that more minigames could be developed that encouraged regions to come together and work as a team.
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Holy Marsh
Negotiator
 
Posts: 5699
Founded: Nov 09, 2007
Inoffensive Centrist Democracy

Postby Holy Marsh » Sun Nov 01, 2015 1:11 pm

Boring? Not at first. But there is imbalances. I more or less was taken out of the game in a span of ten minutes. I used the bathroom and when I came back, over half of my nearly 12 billion citizens were zombies. Which is kinda boring since I don't have a way of really coming back from that since I don't do cure.

The imbalance comes from this: Two of the options are good. Going zombies and going hordes was good this year. Unless you were in a small region and/or dealt with small populations/had superb communication, hordes could get out of control. Cure is vital obviously to overall success and it and can be a big hitter.

One of the options is useless. Extermination's benefits are outrageously weak compared to what a horde and cure missiles can do. It can't help you against a horde. The TZES kills far fewer than the cure missiles save. It is a decent internal benefit, but not considerably stronger than curing or embracing the virus.

The problem is that this turns this into a two option race. And if you are in a primarily roleplaying and not gameplaying region, people can say they are going zombie and you can't/won't kick them out because that is in general a serious breach of etiquette. So then if someone doesn't say they are going zombie and you don't know it, and suddenly get hit with over half your population turning undead in the time it takes you to use the bathroom, you're boned. You have to start relying on others to save your bacon, and the event becomes droll.

What I would do:
Extermination has an active defense component. Hordes suffer casualties trying to attack, converting some of the attacker's zombies into dead and reducing the effectiveness of the attack. This is based on the defender's military strength as well as the total number of zombies who would be caused by the horde attack. The more zombies the attack would cause, the heavier the losses the attacker takes and the higher a percentage extermination is able to prevent. This makes extermination nations riskier targets, and gives some active benefit to extermination. It also makes cure nations easier targets, which goes a way towards balancing the dynamic. It doesn't make hordes attacking extermination nations useless as you can still cause significant zombage in the defending nation, but it gives extermination nations the dynamic of being able to seriously effect the infection of their nation, as well as others, through their power.

Doing this, hordes can still be debuffed a little but remain the most powerful single-strike option. Another option to maybe consider in conjunction is that higher tier cure and military strikes are buffed to a great degree, maybe not even being delayed by other options striking them.


This event, I spent my time clearing an idle nation of 20 billion zombies. I almost did it. In the time it took for me to do that(the first 14 hours or so of the event), one horde nation brought me and five others to our knees and took us out of the event(by the 20th hour, I was 90% dead or zombie. By the 24th, I had only a few million left, same with them), while two more horde nations went ahead and did the same to others. Only when they actually slept did we manage to keep a scant few billion alive total for the region, and those were from large, idle, cure nations which were never hit.

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Melon feud
Envoy
 
Posts: 270
Founded: Aug 08, 2014
Ex-Nation

Postby Melon feud » Sun Nov 01, 2015 3:14 pm

New haven america wrote:I found it boring because my region picked cure and exterminate, and I picked the zombie life (Which meant I had no real way to defend myself).

You can see how well that worked out.


Hey buddy! I remember that flag and sending a shitload of cure missiles your way, I had a blast,and the absolutely best/most fun of the whole event was when my infection level allowed me to send hoards swarming ( absolutely hilarious)

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Anollasia
Postmaster of the Fleet
 
Posts: 25633
Founded: Apr 05, 2012
Liberal Democratic Socialists

Postby Anollasia » Sun Nov 01, 2015 5:15 pm

Yeah. It's overdone, since it already happened several times before. It was entertaining for like an hour, but then I got more bored of it.

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Imperium Anglorum
GA Secretariat
 
Posts: 12659
Founded: Aug 26, 2013
Left-Leaning College State

Postby Imperium Anglorum » Sun Nov 01, 2015 7:18 pm

Holy Marsh wrote:One of the options is useless. Extermination's benefits are outrageously weak compared to what a horde and cure missiles can do. It can't help you against a horde. The TZES kills far fewer than the cure missiles save. It is a decent internal benefit, but not considerably stronger than curing or embracing the virus.

I have to agree. The elimination squads seem... underpowered, especially compared to the zombie hordes. The hordes infected my population at around 100 million a hit, but my elimination squads only took out a maximum of 8 million and my cure missiles only cured some 50 million. There needs to be some balance between these so that each ability is at least somewhat more balanced.

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Dread Lady Nathicana
Retired Moderator
 
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Founded: Antiquity
Ex-Nation

Postby Dread Lady Nathicana » Sun Nov 01, 2015 7:28 pm

I think it's unfortunate we lacked the updates, and news releases, bits on who was doing well, and who wasn't. That touch of interaction with the powers that be is something many look forward to, and reassures a great deal of the user base who values that interaction that da boss still takes an interest in them, and the site. There have always been comments that this was the case, whatever the reality was, but this year I admit, I've been decidedly disappointed for a number of reasons, not all of which are open to public discussion such as this one.

When it boils down to just trotting out the code they already know works, and letting it run its course with only a brief 'ok, it's gonna be a go' to let us know they're even so much as paying attention? Damn shame it appears to have come to that. Rote and repetition, toss the users a bone to keep them occupied.

Perhaps not the case at all, but thus far the interaction and such seems a great deal less than enthusiastic in nature, and the only increase being in its overall lacking.

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