by Grenartia » Sat Nov 01, 2014 9:14 am
by AU912 zombie survival bunker HQ » Sat Nov 01, 2014 4:28 pm
by Ioudaia » Sat Nov 01, 2014 5:55 pm
by Holy Marsh » Sat Nov 01, 2014 6:49 pm
by Grenartia » Sun Nov 02, 2014 12:28 am
AU912 zombie survival bunker HQ wrote:AU912 ZOMBIE SURVIVAL BUNKER achieved zero infected, zero dead just before the 24-hour mark.
end-of-event stats:
nations: 7
people: 21.212 billion
zombies: 0
dead: 0
Ioudaia wrote:We got close: 98 million dead out of 37 billion people.
Edit: The last zombie was passively cured overnight, about 16 hours in.
Holy Marsh wrote:I wanted there to be more dead in our region. I know a lot of people tally it as a defeat if someone dies, but ICly we consider someone who was once infected but is 'cured' tainted biology. Marshites who were cured will not be allowed to procreate.
by Gigaverse » Sun Nov 02, 2014 12:31 am
Art-person(?). Japan liker. tired-ish.
Student inlinguistics???. On-and-off writer.
MAKE CAKE NOT stupidshiticanmakefunof.born in, raised in and emigrated from vietbongistan lolol
Operating this polity based on preferences and narrative purposes
clowning incident | clowning incident | bottom text
can produce noises in (in order of grasp) vietbongistani, oldspeak
and bonjourois (learning weebspeak and hitlerian at uni)
by Grenartia » Sun Nov 02, 2014 12:38 am
Gigaverse wrote:At first I intended to keep a cute little handful of zombies, then my region purged them for me.
by Sunlandic » Sun Nov 02, 2014 12:40 am
by Gigaverse » Sun Nov 02, 2014 12:47 am
Art-person(?). Japan liker. tired-ish.
Student inlinguistics???. On-and-off writer.
MAKE CAKE NOT stupidshiticanmakefunof.born in, raised in and emigrated from vietbongistan lolol
Operating this polity based on preferences and narrative purposes
clowning incident | clowning incident | bottom text
can produce noises in (in order of grasp) vietbongistani, oldspeak
and bonjourois (learning weebspeak and hitlerian at uni)
by Charlotte Ryberg » Sun Nov 02, 2014 1:01 am
by Grenartia » Sun Nov 02, 2014 1:47 am
Sunlandic wrote:I was somewhat disappointed by the game setup.
Cures should of taken at least 2-3 times longer than extermination squads to achieve.
I don't feel 0 losses is realistic for any sort of zombie scenario.
Charlotte Ryberg wrote:No infected, no dead?
Yes, we got that in Funen: we managed that in just 11 hours.
by Hegglesdom » Sun Nov 02, 2014 2:04 am
by Indian Empire » Sun Nov 02, 2014 7:25 am
by Havensky » Sun Nov 02, 2014 7:19 pm
by The Pacifican Islands » Sun Nov 02, 2014 7:22 pm
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