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by Nephmir » Thu Apr 03, 2014 1:30 pm
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by Nephmir » Thu Apr 03, 2014 1:32 pm
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by Darwinish Brentsylvania » Thu Apr 03, 2014 4:32 pm
Nephmir wrote:Founders should have the right to block anyone they wish from getting access to the administrative panel. Plus, if the officers cannot have powers because the delegate can't, then no Gameplay region would want to have officers. There'd be no point.
by Nephmir » Thu Apr 03, 2014 7:30 pm
Darwinish Brentsylvania wrote:Nephmir wrote:Founders should have the right to block anyone they wish from getting access to the administrative panel. Plus, if the officers cannot have powers because the delegate can't, then no Gameplay region would want to have officers. There'd be no point.
Maybe, but maybe the delegate doesn't have powers in a region (except for voting in the WA), but a prime minister or president does.
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by Nephmir » Tue Apr 15, 2014 6:53 am
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by Dragomere » Tue Apr 15, 2014 2:15 pm
Nephmir wrote:Wouldn't this mean that officers could be appointed in occupied regions to allow super defenses during updates? This directly goes against the efforts of delegate elect.
by Nephmir » Tue Apr 15, 2014 4:47 pm
Dragomere wrote:Nephmir wrote:Wouldn't this mean that officers could be appointed in occupied regions to allow super defenses during updates? This directly goes against the efforts of delegate elect.
I do get your point; however, in most regions, I can guarantee that the delegate has little to no power.
For example, the New Warsaw Pact has an executive delegate; however, the only powers Damanucus (our delegate) have pertain exclusively to the WA. The only reason for keeping the delegate as executive is to do the functions that are mandated by the regional government, due to the fact that ROs do not exist In-Game yet.
This change would see a new delegate in certain circumstances be a "Delegate Elect" with limited access to regional controls. This would occur during larger delegate changes - when the new delegate has at least x endorsements, and when the gap between the old and new delegates is close - so either y endorsements or y percentage. The new delegate would not be able to eject or ban nations, and other access to regional controls may be limited. Delegate Elect would be possible in all regions, so both player-created ones and game-created ones.
The intention of this change is to:
•Increase participation in raiding/defending by allowing those not online at update to be involved.
•Prevent a successful invasion or liberation being a "game over" scenario in significant regions.
•Apply only to "significant" invasions or delegate changes, rather than every.
•Limit interference with non-raider/defender instigated delegate changes.
•Not invalidate certain styles of raiding, such as tag-raiding.
This change would see an estimated next update time displayed on each region's page. However, this time would only be an estimate, and there would be a "window of uncertainty" for the exact update time of the region.
The intention of this change is to:
•Reduce the barriers to involvement in raiding/defending by making information on update times publicly available to all.
•Have the estimated update time displayed on regions be the most accurate information a player can obtain on a region's possible update time, negating the need for other tools.
•Prevent split-second timing from being an absolute necessity for success.
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by Bears Armed » Thu Apr 17, 2014 10:11 am
Nephmir wrote:However, with the addition of the regional officers, a delegate of an occupied region could assign officers to help defend the region during updates with incredible speed; this would mean that liberations (or raids) would be virtually impossible on that region without a huge, overwhelming amount of forces.
The goal of delegate elect, however, is running directly against this:This change would see a new delegate in certain circumstances be a "Delegate Elect" with limited access to regional controls. This would occur during larger delegate changes - when the new delegate has at least x endorsements, and when the gap between the old and new delegates is close - so either y endorsements or y percentage. The new delegate would not be able to eject or ban nations, and other access to regional controls may be limited. Delegate Elect would be possible in all regions, so both player-created ones and game-created ones.
The intention of this change is to:
•Increase participation in raiding/defending by allowing those not online at update to be involved.
•Prevent a successful invasion or liberation being a "game over" scenario in significant regions.
•Apply only to "significant" invasions or delegate changes, rather than every.
•Limit interference with non-raider/defender instigated delegate changes.
•Not invalidate certain styles of raiding, such as tag-raiding.
A delegate combined with Regional Officers with the ability to ban and eject nations would be a game over. End of story. No force or alliance in NS is strong enough to override this to even think about triggering delegate elect.
by Evil Wolf » Thu Apr 17, 2014 2:00 pm
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.
by All Good People » Thu Apr 17, 2014 2:13 pm
by Darwinish Brentsylvania » Sat Apr 19, 2014 8:11 am
by Nephmir » Sat Apr 19, 2014 11:56 am
Evil Wolf wrote:I don't see why, if of course, the Regional Officers are limited to non-eject/ban actions in the Regional Controls.
As it is, we've been talking about Regional Officers for nearly a year now and we have effectively no definitive input at all from either the MOD or ADMIN about what sort of powers the Regional Officer should have. Are they still deciding, which would be a bit silly since we've only had a years worth of talking about the damn thing, or are they simply not telling? Rather annoying, from a player's perspective.
Sedgistan wrote:As has been said previously, these changes are still on the to-do list, with the exception of Reformation, which is on hold. Coding work has started on some (I understand that is displaying update times, and regional officers), others not yet. Discussion on all the changes is still welcome and encouraged, and can still impact on how they are implemented.
As Mall has said, changes take time to implement. Admins have limited time, and also have other NS matters they need to deal with at the same time.
by Frisbeeteria » Sat Apr 19, 2014 12:13 pm
Nephmir wrote:I'm beginning to think that the entire point behind these threads is for them to just get ideas.
Nephmir wrote: They implement them however they want, so in the end almost all of this discussion does not matter.
by Evil Wolf » Sat Apr 19, 2014 12:16 pm
Frisbeeteria wrote: I've heard [violet] discussing that she's not currently happy with the RO coding, and it will be tackled when time permits. That's really all we can do.
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.
by Nephmir » Sat Apr 19, 2014 1:30 pm
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by Darwinish Brentsylvania » Mon Apr 21, 2014 7:25 pm
Darwinish Brentsylvania wrote:I wish that they would be able to have all the controls founders and delegates have. Or, maybe, there can be certain types of regional officers. Say that someone is a Minister of Foreign Affairs, you can make them a MoFA-Like Regional Officer, giving them control of welcome TGs, embassies, etc.
by Goddess Relief Office » Wed Apr 30, 2014 5:37 am
Sedgistan wrote:
This change is still in the early stages of being worked out; however, for this thread the following aspects in particular need further discussion:
- What powers Regional Officers can be given.
- The method for appointing and removing officers, including the length of time it takes to do so, and whether this costs influence.
- Whether the influence cost for officers using regional controls is the same as for delegates or different.
- Whether there is a limit on the number of officers that can have certain powers (such as to eject and ban).
- Whether officers can access regional controls when the delegate's access is denied.
by Morrdh » Wed Apr 30, 2014 7:47 am
Goddess Relief Office wrote:Sedgistan wrote:
This change is still in the early stages of being worked out; however, for this thread the following aspects in particular need further discussion:
- What powers Regional Officers can be given.
- The method for appointing and removing officers, including the length of time it takes to do so, and whether this costs influence.
- Whether the influence cost for officers using regional controls is the same as for delegates or different.
- Whether there is a limit on the number of officers that can have certain powers (such as to eject and ban).
- Whether officers can access regional controls when the delegate's access is denied.
1. Speaking as a founder of Yggdrasil and Valhalla it would definitely be cool to have some regional officers help with things that would make the region more lively and enjoyable for everyone. Some powers should be reserved for the Founder and Delegate, it makes sense that Regional Officers should have less powers as their assistants.
What I'm thinking is:- Regional Officers: Pin Dispatches, Create Polls, Suppress posts + Eject (Maybe)
- Founder and Delegate (if controls are on): All the above powers + Eject/Ban, Exchange embassies, Update WFE and Flags, Set password
- Founder only: All the above + Whether to allow regional controls to Delegate + Whether to select Regional Officers
2. Should be appointed by Founder and Delegate (Regional controls on). If Delegate controls are off, ROs should be appointed by Founders only. It should not cost influence for Founders, but it should cost influence for Delegates to appoint ROs. (Why not have them use their influence, since Delegates accrue them by being endorsed?)
3. Should be the same. Minor work such as making polls or pinning dispatches should not take too much influence.
4. Yes, 2 per region sounds about right.
5. Yes. ROs should be able to access controls if they are appointed. If the Founder doesn't want them to access controls, just don't appoint any ROs.
~GRO~
by Shadow Afforess » Tue May 27, 2014 12:47 pm
by Nephmir » Wed May 28, 2014 8:28 am
by Sedgistan » Wed May 28, 2014 9:54 am
by Tatarica » Tue Aug 26, 2014 5:13 am
by District XIV » Wed Aug 27, 2014 3:38 pm
Tatarica wrote:The number of Officers should be proportionate to the size of the region. If the region is tagged as Small you have 0 officers (or 1, to be "politically fair"), Medium you can have maximum of 1 officer, Large you'd have up to maximum 2 officers and anything over that (Huge etc) you can have up to 3 officers. Or, if the numbers are maxed at 2 then things scale accordingly.
by Tatarica » Thu Aug 28, 2014 3:34 am
by Rhina » Fri Aug 29, 2014 10:09 am
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