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PostPosted: Mon Aug 15, 2016 4:52 am
by Parcia
Parcia wrote:Tags deployed.

-Is appalled at the lack of Muramasa The destroyer-

WB Artifact App:
Artifact Name: Muramasa the Destroyer
Appearance: (Image)
Type: Artifact
Mass produced?: No
Effect: Gives the user enhanced agility, reflexes, strength and accuracy with the blade. Is extremely sharp and does not dull.
Artifact history: Exact date of forging unknown, if rumored to be forged by Muramasa Sengo him self, infused with the essance of a demon, per request of a blood thirsty Samurai, the weapons grants the user, granted they have proper training, enhanced cababilites in combat. How ever, the blade can affect the user's mind in order to sate it's thirst for blood, often not letting the user sheath it until blood has been drawn.
Country/Mythology of origin: Japan
Enhance-able: Yes.
Clues: The Akuma bureido lies dormant with in the House of Ninpo.


Here, Though other then the Japanese nothing else is showing up as being misspelled.
As for my family app, The Shinigami family will be a more stealth oriented family magic wise.

PostPosted: Mon Aug 15, 2016 2:57 pm
by Shadowwell
Parcia wrote:
Parcia wrote:Tags deployed.

-Is appalled at the lack of Muramasa The destroyer-

WB Artifact App:
Artifact Name: Muramasa the Destroyer
Appearance: (Image)
Type: Artifact
Mass produced?: No
Effect: Gives the user enhanced agility, reflexes, strength and accuracy with the blade. Is extremely sharp and does not dull.
Artifact history: Exact date of forging unknown, if rumored to be forged by Muramasa Sengo him self, infused with the essance of a demon, per request of a blood thirsty Samurai, the weapons grants the user, granted they have proper training, enhanced cababilites in combat. How ever, the blade can affect the user's mind in order to sate it's thirst for blood, often not letting the user sheath it until blood has been drawn.
Country/Mythology of origin: Japan
Enhance-able: Yes.
Clues: The Akuma bureido lies dormant with in the House of Ninpo.


Here, Though other then the Japanese nothing else is showing up as being misspelled.
As for my family app, The Shinigami family will be a more stealth oriented family magic wise.


I would like more for the history, but is good for now.

I added the other familys to the section adn added an area to put the Artefacts. Still needs editing though.

PostPosted: Mon Aug 15, 2016 5:17 pm
by Aghrabia
WB Artefact App:
Artefact Name:The Seal and the Greater and Lesser Keys of Solomon
Appearance: (Pic Or Description, if Applicable.)
Type: Artefact(s)
Mass produced?: No, wholly and utterly unique
Effect: The Greater can control angels and demons, while the lesser can control normal spirits
Artefact history: (What is the history of the Artefact?)
Country/Mythology of origin: Israel/Abrahamic
Enhance-able: Those with the bloodline of Solomon can enhance and have the greatest mastery over it, but of those who aren't only those with power over death or over spirits can use it without being driven insane
Clues: (Only for Artefacts and Antiquities and only if it will be searched for. Basically any things that might alert others to it, or anything unique only to that item.)



WB Artefact App:
Artefact Name: Hitler's Walther PPK
Appearance:
Image

Type: Antiquity
Mass produced?: No, unique in (almost) every way
Effect: Can penetrate most magical shields and defences
Artefact history: Used by the Fuhrer to commit suicide at the end of World War II, the artefact was taken by a Nazi official just before he escaped to Argentina. He carried it in the decades following this, before passing it onto his son, who eventually sold it to an influential collector of World War II artefacts. The gun was stolen by an unknown magical human, whose whereabouts are currently unknown
Country/Mythology of origin: Germany, World War II
Enhance-able: Yes, those with powers over death or hate- but can drive the user insane (depending on their abilities) after a varied number of shots
Clues: A massive output of hateful energy when used

This idea, strangely enough, came to me from a Doctor Strange comic.



WB Artefact App:
Artefact Name: Pied Piper of Hamelin's Pipe
Appearance:
Image

Type: Antiquity
Mass produced?: Nah
Effect: Hypnotises those who listen to the sound produced by the pipe that the Piper wants to hypnotise
Artefact history: The artefact is as much a mystery as its most famous user. It turned up promptly with the Piper, but disappeared after he went away with the children. Reports turned up all over Germany of similar events happening
Country/Mythology of origin: Germany
Enhance-able: Yes, by those with control over sleep, sound or with hypnotising powers- otherwise you cannot use it
Clues: Mass disappearances and strange, hypnotising music



Some more artefacts and a bit of the first part of the Seal of Solomon have been written. I'll be gone for the next 5 days and it's extremely unlikely I'll be able to get on NS, so I'll continue with work after.

PostPosted: Mon Aug 15, 2016 5:26 pm
by Shadowwell
You know, I think i may ban Artifacts that cause simple insanity in the wrong hands. Simply because what is someone has Insanity Empowerment from the Bloodline of Bacchus or similar beings or something of the like.

PostPosted: Tue Aug 16, 2016 2:17 am
by Kinky Bastards
Shadowwell wrote:You know, I think i may ban Artifacts that cause simple insanity in the wrong hands. Simply because what is someone has Insanity Empowerment from the Bloodline of Bacchus or similar beings or something of the like.

Maybe it can be tweaked a bit though, and be allowed? I'm biased of course, since I too is making a Nazi artefact, and a German family (apps that I might be able to finish today).

I was also thinking of making another artefact, but I forgot which one I thought of...

PostPosted: Tue Aug 16, 2016 11:05 am
by Shadowwell
Kinky Bastards wrote:
Shadowwell wrote:You know, I think i may ban Artifacts that cause simple insanity in the wrong hands. Simply because what is someone has Insanity Empowerment from the Bloodline of Bacchus or similar beings or something of the like.

Maybe it can be tweaked a bit though, and be allowed? I'm biased of course, since I too is making a Nazi artefact, and a German family (apps that I might be able to finish today).

I was also thinking of making another artefact, but I forgot which one I thought of...

I was tal;king more of baning the insanity not the artifact in its entirety, and it would only be until the artifact is changed, i didnt mean it to sound how it sounded.

PostPosted: Tue Aug 16, 2016 11:32 am
by Nea Videssos
Aghrabia wrote:
WB Artefact App:
Artefact Name:The Seal and the Greater and Lesser Keys of Solomon
Appearance: (Pic Or Description, if Applicable.)
Type: Artefact(s)
Mass produced?: No, wholly and utterly unique
Effect: The Greater can control angels and demons, while the lesser can control normal spirits
Artefact history: (What is the history of the Artefact?)
Country/Mythology of origin: Israel/Abrahamic
Enhance-able: Those with the bloodline of Solomon can enhance and have the greatest mastery over it, but of those who aren't only those with power over death or over spirits can use it without being driven insane
Clues: (Only for Artefacts and Antiquities and only if it will be searched for. Basically any things that might alert others to it, or anything unique only to that item.)



WB Artefact App:
Artefact Name: Hitler's Walther PPK
Appearance:
Type: Antiquity
Mass produced?: No, unique in (almost) every way
Effect: Can penetrate most magical shields and defences
Artefact history: Used by the Fuhrer to commit suicide at the end of World War II, the artefact was taken by a Nazi official just before he escaped to Argentina. He carried it in the decades following this, before passing it onto his son, who eventually sold it to an influential collector of World War II artefacts. The gun was stolen by an unknown magical human, whose whereabouts are currently unknown
Country/Mythology of origin: Germany, World War II
Enhance-able: Yes, those with powers over death or hate- but can drive the user insane (depending on their abilities) after a varied number of shots
Clues: A massive output of hateful energy when used

This idea, strangely enough, came to me from a Doctor Strange comic.



WB Artefact App:
Artefact Name: Pied Piper of Hamelin's Pipe
Appearance:
Type: Antiquity
Mass produced?: Nah
Effect: Hypnotises those who listen to the sound produced by the pipe that the Piper wants to hypnotise
Artefact history: The artefact is as much a mystery as its most famous user. It turned up promptly with the Piper, but disappeared after he went away with the children. Reports turned up all over Germany of similar events happening
Country/Mythology of origin: Germany
Enhance-able: Yes, by those with control over sleep, sound or with hypnotising powers- otherwise you cannot use it
Clues: Mass disappearances and strange, hypnotising music



Some more artefacts and a bit of the first part of the Seal of Solomon have been written. I'll be gone for the next 5 days and it's extremely unlikely I'll be able to get on NS, so I'll continue with work after.


There's another key of Solomon grimoire too (Clavicola di Salomone ridolta, which seems to be an Italian name, though I can't translate the last word), but it seems to be more obscure. It was mentioned in the preface of the (Greater, though the greater bit is just an alternate name for a newer edition, as authored by a different person) Key of Solomon by S.L. Macgregor-Mathers, as being along with the Grimorium Verum, two examples of other books by Solomon that were filed with "evil magic".

Just some relevant info.

PostPosted: Tue Aug 16, 2016 11:47 am
by Shadowwell
WB Artifact App:
Artifact Name: True name is lost
Type: Artefact
Mass produced?: no
Effect:Draws certain spirits towards it regardless of their origin but generally only affects female spirits that suffered violent deaths.
Artifact history: Little is known about it, but originally it was a shrine made to keep away violent spirits. Eventually its purpose became warped and instead drew in the beings it once kept away. It was thought to have been destroyed in the 12th Century by agents of the Museum.
Country/Mythology of origin: Indonesian
Enhance-able: Not exactly.
Clues: A series of Gruesome deaths in multiple places around the world with similar markers.

I may also be adding something that relates to the corsican brothers and the gemini constellation in aprt.

PostPosted: Tue Aug 16, 2016 1:14 pm
by Kinky Bastards
Shadowwell wrote:
Kinky Bastards wrote:Maybe it can be tweaked a bit though, and be allowed? I'm biased of course, since I too is making a Nazi artefact, and a German family (apps that I might be able to finish today).

I was also thinking of making another artefact, but I forgot which one I thought of...

I was tal;king more of baning the insanity not the artifact in its entirety, and it would only be until the artifact is changed, i didnt mean it to sound how it sounded.

Ok, got it!
Lombardia Imperium wrote:
Shadowwell wrote:What are they descended from? thoguh i ask that i am getting a Thor vibe.

I'm thinking about some kind of Raiju. Which is a Lightning Wolf. As even though Raijus are of Japanese mythology there is also a lot of wolves in Europe so I suspect there would be some in Europe.

Maybe this particular Raijus had something to do with the wolves in Norse mythology? Gere and Freke (Odin's wolves (Odin is said to have been the king of Sweden once, so that could easily make it that his wolf was king of Denmark, if you like?)), Fenrir and his brothers (the sons of Loki, regarded as monsters), and others.

PostPosted: Tue Aug 16, 2016 1:27 pm
by Shark isle
Is my artefact accepted?

PostPosted: Tue Aug 16, 2016 1:45 pm
by Kinky Bastards
Artefact app done, still working on the family history: http://forum.nationstates.net/viewtopic ... #p29586329

PostPosted: Tue Aug 16, 2016 4:53 pm
by Shadowwell
Kinky Bastards wrote:Artefact app done, still working on the family history: viewtopic.php?f=31&t=386141&p=29586329#p29586329

You need to change the history for the Blood Dagger, taht he gave it to a Museum, as none of the Magical families would know that the Museum is Awak yet, unless you want the Messers to be with the Museum, unofficially of course.

PostPosted: Tue Aug 16, 2016 5:23 pm
by Shadowwell
ANNOUNCEMENT


Ok so, i think i got all the Artifacts and Families on the front page. Tell me if i need to add anything else. (I didnt add my families as i want to finish them first as much as i can.)

PostPosted: Tue Aug 16, 2016 10:43 pm
by Lombardia Imperium
Lombardia Imperium wrote:Major Magical Family App:
Family Name: Tordenherre (Storm Lord)
Family Logo/Sigil:

Country of Origin: Scandinavia, Denmark in general.
Family Head: Hans Tordenherre 38 y/o
Notable Members: Ann Tordenherre (Daughter) 18 y/o, Earnest Tordenherre (Eldest Son) 16 y/o, Edrie Tordenherre (Mother) 54 y/o, Eerika Tordenherre (Wife) 35 y/o, Christof (Deceased, Father)
Family Bloodline: Elemental Bloodline
Family Magic: Electricity Generation and Manipulation. The more powerful also often incredible inhuman speed.
Family History:
The Tordenherres had been the King's and Queens of Scandinavia in antiquity. Ruling from the Area of Copenhagen. They're believed to be the people that the Norse religion is based on. They are believed to be descendant from Northern European Raijus. However their immense power would cause them to become cruel and tyrannical. And even the most powerful of people cannot fight the masses. As evidenced by many nations across the world in recent history. The Tordenherres, and every known one was publically executed. The key factor is every known one, a bastard man, and a disowned daughter remained. Eventually the public found out about these remaining bloodline members, but by that time they were already deep out of the public eye. Hidden in with the normal people. They disappeared for a very long time, until the modern times. When magic was again being rediscovered. And the head of the Tordenherre family at the time, Cristoph. Although, some doubt whether Cristoph, and the modern Tordenherre's are actual related to the Tordenherres of antiquity. However, there are no doubts about the similarities between their powers. However, he was an extremely strong member of the family. Having not only the ability to control electricity but also incredible speed, and Lycanthropy. He would marry his second cousin attempting to strengthen the bloodline rather than diluting it. He have two sons and a sister. The oldest of which being Hans. Who also turned out to be most powerful. However, he wasn't nearly as powerful as his father. Having a quite impressive control of Electricity, but not even able to run at super speed. But Cristoph wouldn't know this until later in his life. However, when he figured out how week his children were, he was not the most willing to let Hans become the man of the house. He would try to create ties with other Bloodlines, and would marry his son to one. Another elemental family, one based on ice. He hoped this would allow his grandchildren to be more powerful than his offspring. However, he wouldn't ever see whether they would be when he died at 45. His granddaughter being 4, and his grandson Earnest would be 2. This would leave Hans in control of the family. At the age of 24. And would actually lead it quite well in spite of his relatively weak powers versus his father. His father would fear a fight between him and his siblings, however Hans would keep peace between him and his siblings, his sister being 21, his brother being 18. As his son Earnest grew up he began to exhibit great powers, possibly more powerful than Christoph. And he would soon figure it out. At the age of 16, when his powers fully manifested. He had all the powers but he also had incredibly fast thinking and reflexes. But he would remain loyal to his father. Knowing a usurpation may cause chaos in the family.
Notable Magics:
Lycanthropy, (Rare)
Incredibly Fast Reaction Times (Extremely Rare)
Self-Healing (Almost Non-Existent)
Only a few recorded cases in the Ancient Nordic part of the Family.

I believe my Bloodline is finished, I'll get an app up for Hans soon. Or maybe Earnest, and rebel. I don't have much of an idea. :p

PostPosted: Wed Aug 17, 2016 2:25 am
by Kinky Bastards
Shadowwell wrote:
Kinky Bastards wrote:Artefact app done, still working on the family history: http://forum.nationstates.net/viewtopic ... #p29586329

You need to change the history for the Blood Dagger, taht he gave it to a Museum, as none of the Magical families would know that the Museum is Awak yet, unless you want the Messers to be with the Museum, unofficially of course.

Ok, I wasn't aware of that. I'll have it that he sold it then, and that it ended up in the museum.

PostPosted: Wed Aug 17, 2016 10:59 am
by Lombardia Imperium
WB Artifact App:
Artifact Name:
Thunder Crest or Torden Crest
Appearance:
Image

Type: Artefact
Mass produced?: No, although replicas have been made they aren't nearly as powerful.
Effect: When held by a magically gifted individual it gets surrounded by a coating of lightning.
Artifact history: Torden Crest was forged in a special forge which is believed to have been located in Sjaelland somewhere. Which apparently had been struck by many lightning bolts after a certain ritual, the likes of which have been forgotten. It was wielded by the leader of the Tordenherre family for many, many years, and would be a symbol of their power. However, when they were overthrown it was said to have been tooken out by boat and thrown into the Baltic Sea. However, some believe that it has been found again.
Country/Mythology of origin: Denmark
Enhance-able: When held in the hand of a Tordenherre, or possibly any person with electrical magical abilities, it has the ability to fire lightning bolts out of the tip whenever swung.
Clues: There are many lightning related deaths happening in and around the city of Berlin. All associated with high ranking businessman.

PostPosted: Wed Aug 17, 2016 11:20 am
by Kinky Bastards
Finished the Messer's history now. If more needs to be added, just let me know.

PostPosted: Wed Aug 17, 2016 11:36 am
by Shadowwell
Lombardia, i may deny the Artefact, due to the power of it.

On another note, i was thinking of adding another concept to the Magic.

Magical shields: They are unique to every human mage, and are powered by the Magical power of the Mage. There are two types of shields one is physical, allowing one to block solid objects such as bullets or the like, the other is elemental, that can block elemetnal attacks. These shields though useful are not all powerful, just as the more a mage uses magic it tires them the more damage their shield takes the faster they become fatigued. Should the shield be destroyed the mage may fall unconscious or into a coma unless experienced or powerful enough. The Bloodline of a mage will also affect their shield, for example a fire Mage's shield could absorb narutal and possibly magical fire and flames.

Opinions?

PostPosted: Wed Aug 17, 2016 11:41 am
by Kinky Bastards
Shadowwell wrote:Lombardia, i may deny the Artefact, due to the power of it.

On another note, i was thinking of adding another concept to the Magic.

Magical shields: They are unique to every human mage, and are powered by the Magical power of the Mage. There are two types of shields one is physical, allowing one to block solid objects such as bullets or the like, the other is elemental, that can block elemetnal attacks. These shields though useful are not all powerful, just as the more a mage uses magic it tires them the more damage their shield takes the faster they become fatigued. Should the shield be destroyed the mage may fall unconscious or into a coma unless experienced or powerful enough. The Bloodline of a mage will also affect their shield, for example a fire Mage's shield could absorb narutal and possibly magical fire and flames.

Opinions?

Sounds good to me. Would all magical humans be able to use it?

Oh, and about the name of the Task Force, how about "the Inquisition"?

PostPosted: Wed Aug 17, 2016 11:46 am
by Shadowwell
Kinky Bastards wrote:
Shadowwell wrote:Lombardia, i may deny the Artefact, due to the power of it.

On another note, i was thinking of adding another concept to the Magic.

Magical shields: They are unique to every human mage, and are powered by the Magical power of the Mage. There are two types of shields one is physical, allowing one to block solid objects such as bullets or the like, the other is elemental, that can block elemetnal attacks. These shields though useful are not all powerful, just as the more a mage uses magic it tires them the more damage their shield takes the faster they become fatigued. Should the shield be destroyed the mage may fall unconscious or into a coma unless experienced or powerful enough. The Bloodline of a mage will also affect their shield, for example a fire Mage's shield could absorb narutal and possibly magical fire and flames.

Opinions?

Sounds good to me. Would all magical humans be able to use it?

Oh, and about the name of the Task Force, how about "the Inquisition"?

Mostly yeah, but most Mages would only have access to one of the shield types to start.
Possibly, i thought that, but, eh maybe

PostPosted: Wed Aug 17, 2016 6:37 pm
by Mundeo
Another artifact!

WB Artifact App:
Artifact Name: Cauldron of the Salem Witches
Appearance: Image
Type: Antiquity
Mass produced?: No (unless there are potions, then replicas are made)
Effect: The full potential of the Cauldron is unknown. If a certain combination of items is added and a certain ritual is performed, usually setting the ingredients on fire, a certain spell can be casted. However, these archaic spells have been lost to history. Whatever is made inside of it can be imbued with magical power, ie. potions.
Artifact history: Who would have known, there actually were witches in Salem! They were few in number, however, and were among the dozens executed during the witch hunting hysteria. The witches used this cauldron to cast their ancient spells and curses, but the recipes for those spells have been long lost. Even though the witches died, their magic lived on in this old iron cauldron.
Country/Mythology of origin: U.S.A.
Enhance-able: Nope
Clues: There have been several recent reports of mass hysteria in a New England town, ranging from waking nightmares to whole groups of girls screaming. Some fear that the witches of Salem have returned.

PostPosted: Wed Aug 17, 2016 9:31 pm
by Pillowlandia
While I doubt I'll actually end up joining the RP, which is a very interesting primace, it has caused me to think of several new ideas to integrate into my main canon; which I must simply say thanks for.

PostPosted: Wed Aug 17, 2016 9:34 pm
by Shadowwell
Pillowlandia wrote:While I doubt I'll actually end up joining the RP, which is a very interesting primace, it has caused me to think of several new ideas to integrate into my main canon; which I must simply say thanks for.

Your nto the only one actually lol, if you wish to add anythign go ahead, you dont have to join to make contributions to the Lore or the WorldBuilding.

PostPosted: Thu Aug 18, 2016 11:07 am
by Shadowwell
So i am adding another bit, that will come into play over the course of the Rp.

Aspects and Concepts


They are powerful beings usually of ancient origin, they represent a concept or an aspect. Examples of a Concept would be Business or War, though Aspects and concepts are similar, Aspects can pass on their mantle, Concepts cannot, they are eternal, as long as what they represent exists.
The 7 sins and the 7 virtues would be Aspects, though there are other examples those are the most notable, Aspects are based off man made concepts usually. Aspects and Concepts can be created for NPC purposes but are just that Non Playable.


Questions?

PostPosted: Thu Aug 18, 2016 12:00 pm
by Mundeo
Is the Cauldron accepted?