Posted: Sun Aug 14, 2016 3:44 pm
Shark isle wrote:Is it okay if i make an Artefact of Polynesian origin?
Depending upon what it does that should be fine.
Because sometimes even national leaders just want to hang out
https://forum.nationstates.net/
Shark isle wrote:Is it okay if i make an Artefact of Polynesian origin?
Shadowwell wrote:Shark isle wrote:It is a totem that was used by a long dead Polynesian tribe and if used nowadays causes the owner to fall into a fit of uncontrollable rage.
That will be fine, but i would rather, it gives something as well instead of simply turing them into raging maniacs. Unless you could say, the totem is possessed or the like by the dead spirits of the tribe and that is what turned the Totem into what it is now. It is up to you to do what you want, but Any Artefact like that would have been destroyed instead of simply contained.
Aghrabia wrote:Here are the apps as promised.
I'll try and come up with more Families and Artefacts later, hope these are good enough for the moment. (I'm really just throwing stuff at the wall to see what sticks here- apologies for the amount of reading required).
For the apps, add a bio and you should be fine.
Nea Videssos wrote:Aghrabia wrote:Here are the apps as promised.
I'll try and come up with more Families and Artefacts later, hope these are good enough for the moment. (I'm really just throwing stuff at the wall to see what sticks here- apologies for the amount of reading required).
For the apps, add a bio and you should be fine.
Durendal, eh?
Not very sharp any more, methinks.
On a relevant note, reminds me of when I went to Rocamadour (where that rusty old sword rumoured to be Durendal is), the first holiday I was in southern France. That said, I only went through the area briefly, and it was on the way further south to a certain unusual camp-site in Ariege. Anyway...
Shadowwell wrote:Liking the Artifacts Aghra, the Magic tools may need to be tweaked a bit, (Mainly the Philosophers stone, not the content so much as the phrasing). Some of them may actually provide interesting IC events, they inspired in me. I may make a Grimoire of Solomon, or something, or a Greater and lesser Key, unless the Seal serves as one or both of those.
Aghrabia wrote:Shadowwell wrote:Liking the Artifacts Aghra, the Magic tools may need to be tweaked a bit, (Mainly the Philosophers stone, not the content so much as the phrasing). Some of them may actually provide interesting IC events, they inspired in me. I may make a Grimoire of Solomon, or something, or a Greater and lesser Key, unless the Seal serves as one or both of those.
Just tell me what I need to do, and I'll do it. Could be a combo item if needs be.
Shadowwell wrote:Aghrabia wrote:Just tell me what I need to do, and I'll do it. Could be a combo item if needs be.
The Seal itself could be Made of the Greater and Lesser keys, each of which controls different sets of entities. And then the only way to Split the Seal into the Keys will be with the Grimoire, which will require certain quirks to use.
Aghrabia wrote:Shadowwell wrote:The Seal itself could be Made of the Greater and Lesser keys, each of which controls different sets of entities. And then the only way to Split the Seal into the Keys will be with the Grimoire, which will require certain quirks to use.
That could work. I'd write it up now but I'm way too tired.
Rygondria wrote:was i accepted
Lombardia Imperium wrote:Major Magical Family App:
Family Name: Tordenherre (Storm Lord)
Family Logo/Sigil:
Country of Origin: Scandinavia, Denmark in general.
Family Head: Hans Tordenherre
Notable Members: Ann Tordenherre (Daughter), Earnest Tordenherre (Eldest Son), Edrie Tordenherre (Mother), Eerika Tordenherre (Wife)
Family Bloodline: Elemental Bloodline
Family Magic: Electricity Generation and Manipulation. The more powerful also often incredible inhuman speed.
Family History:
The Tordenherres had been the King's and Queens of Scandinavia in antiquity. Ruling from the Area of Copenhagen. They're believed to be the people that the Norse religion is based on.
WIP
Notable Magics:
Good Idea, Bad Idea?