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NOMADIUM (Fantasy RP | OoC & Signups | OPEN!)

For all of your non-NationStates related roleplaying needs!
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Aona
Negotiator
 
Posts: 5775
Founded: Sep 03, 2012
Ex-Nation

NOMADIUM (Fantasy RP | OoC & Signups | OPEN!)

Postby Aona » Tue May 24, 2016 6:31 pm

Image

~a roleplay byImage



Perhaps once, gods trod across the badlands and plains of Majrya. Perhaps they carved great cities out of mountains, and great caverns out of stone. And perhaps, they used magic freely, without care. But these days are long gone. No gods are left, if there ever even were any. And Magic?

Magic is a cancer.

You may have met a mage before. They are rare, but found easily enough: An absentmided slip into contact with one of the many magical artifacts scattered across Majrya could grant one magical powers beyond their wildest beliefs. Or, perhaps, no abilities are given to a vessel wholly, but stored in an object of great power soul-bound to them. Do you wonder why no knights dare go near a flaming sword, or an energy bow of great devastation? It's because they wouldn't dare become a mage.

Magic, you see, was not made for men. It corrupts us; tears our bodies in two with it's well of energy. Mages will fade and gray in a matter or decades. While a healthy man could live well into ninety, a mage would be lucky to get to fifty. The degradation is painful, from what I've heard. A harsh life, one I wouldn't wish on anyone.

Is magic contagious? Perhaps. Who's to say, for sure. Rumors have spread far and wide of death and sickness from interaction with mages. It's all speculation, of course, but it hasn't stopped some from barring their quarters and doors from magic folk.

But not all is lost for these poor souls. Lords and Ladies still possess high demand for magical artifacts, of course. As do some religions, who believe mages are sent from above to deliver the gods' artifacts from their resting places. Soon, the mages organized, and created the Guild of Arcane Nomads, or just the Nomads for short. These mages not only delve deep into dungeons and wilds to locate magical artifacts, but also employ their skills to combat beasts and anomalies of an arcane nature. They may not be welcome outside of their local chapters and hideaways, but they certainly make a fair bit of coin in their field.

In fact, the chapter here in Calary is quite active. They were founded just a week ago, and are supposed to get quite a few recruits today. Let's hope they find work....for their sake.




Hey there, lads and lasses! My name's Aona, and welcome to NOMADIUM, a new fantasy roleplay! In this world, a realm known as Majrya, magic can be a powerful ally....but at a devastating cost. Magic essentially acts as a superpowered cancer; granting incredible abilities through spells or weapons/armor/etc., but slowly wasting the body away to nothing. In the face of social paranoia and discrimination, you, a mage, have turned to becoming a Nomad: A treasure-hunting member of a society of magical mercenaries, used by collectors, royalties, and churches alike. It's a hard life, but those who do well are paid generously for their efforts.

You begin in the city of Calary, as a founding member of the newly Calary Chapter of the Guild of Arcane Nomads. Unknown to you, a simple job will lead you on a quest to prevent fanatical cultists from awakening a long-slumbering evil. Until then, however, you should meet your fellow guildmates and prepare for a job!

Things to Keep in Mind (Not the Rules, yet):
- Mages do NOT simply mean spellcasters. A Mage can possess a magical helmet, or a icy sword, or magic shoes. Get creative!
- If you do choose to use spellsets, be diverse! The standard fire-and-ice mages are fun, but frequent.
- While not every member of society frowns upon mages, there is a healthy dose of segregation and paranoia. Don't expect to be rich, or well-kept.
- We will be treasure hunting/monster killing, but feel free to make a passive character! Not everyone needs to be a tough mercenary
- Create relationships! The other characters are your good friends, feel free to form romances, hatreds, and friendships with the other RP'ers!
- Majrya is a diverse land. A majority of the locations we will be visiting, however, are filled with rolling plains, canyons, and mountains, however.
- Have fun :)

The Actual Rules:
- None of the cardinal RP'ing sins (Godmodding, Metagaming, etc)
- Follow my word, and what I say. If I give someone power, please respect said power.
- No one-liners.
- Respect your fellow RP'ers. If you have an argument, ask me to settle it.
- If you are leaving the RP, please let me know first. The same goes for temporary absences.
- Implication(!!) of sex is allowed, but please keep it very vague, and consensual.




THE APPLICATION:
Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Class:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Magic Item or Ability:[/b]
[b]Weaknesses:[/b]
[b]Bio:[/b]
[b]Additional info:[/b]
[b]RP Example:[/b]


What all this Means:
Name: Obvious. Make sure it makes sense, thematically.
Age: No minors or elders allowed. Keep it within reasonable age, given magic's effects on the body.
Gender:
Class: If you are a conventional wizard (spellsets and such), put "Spellcaster." Otherwise, feel free to employ any class you like.
Appearance: A picture is preferred, but not necessary.
Personality: What is your character like? Please provide more than one line, at LEAST.
Magic Item or Ability: Spellcasters: What abilities does your character have as a mage? If not a spellcaster, what arcane armor/weapon/gear do you possess and what does it do?
Weaknesses: What are your character's flaws? Be detailed, and unique.
Bio: What has their life been like so far, in a short paragraph?
Additional info: Anything else you need to mention.
RP Example: Provide a link to your previous works.



MY APP(s):

Name: Tyner Derroga
Age: 35
Gender: Male
Class: Grandmaster (Tactician/Leader)
Appearance:
Image

Personality: Tyner is a quiet man, reserved in his intents and mannerisms. Under the most intense situations, he remains calm and collected, constantly trying to analyze a plan for the best strategy. He sees himself as a scholar more than anything, and will often be enraptured by his studies. Tyner understands the true principles of justice due to his many previous adventures, and as such, tries his best to view everything from a non-partisan standpoint. He is commanded by a strong sense of duty, and has an almost fatherly affection for those under his command. While he may not get every joke or smile as often as he could, Tyner is someone to be respected, and may surprise you with a very un-Tyner-y flair...on rare occasions.
Magic Item or Ability: In incredibly rare situations of certain death, Tyner can morph into a magical construct of a quadruped beast, capable of extreme offensive attacks. This causes incredible wear-and-tear on his body though, and can knock him out for hours, even days, if he's not careful.
Weaknesses: Lack of Passion, Second-Guessing, Weak in Battle
Bio: Tyner cannot remember a time when he was not a mage. In reality, he most likely became one around age 15, when he stole a small glowing orb from a jeweler's safe. After displaying the symptoms of a mage, Tyner's life of petty crime ended, and he was thrown out onto the streets of Allatag. With nowhere to go, he turned to the local chapter of the Nomads, where he became fascinated by magical artifacts and their properties. After many years of service in many chapters (though he always seemed to return to Allatag's service), Tyner is the leading expert in Arcane Oddities in the Nomads. He has been sent by the nomination committee of the Guild to oversee the newly-founded Calary chapter, and is eager to begin work.
Additional info: N/A
RP Example: N/A
:^)

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Aona
Negotiator
 
Posts: 5775
Founded: Sep 03, 2012
Ex-Nation

Postby Aona » Tue May 24, 2016 6:32 pm

~reserved~
:^)

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Tue May 24, 2016 7:37 pm

Tag for my Sig identified specialty! I've been itching for a new necromancer (Plz let me be a necromancer)
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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Aona
Negotiator
 
Posts: 5775
Founded: Sep 03, 2012
Ex-Nation

Postby Aona » Tue May 24, 2016 8:11 pm

Drakmah wrote:Tag for my Sig identified specialty! I've been itching for a new necromancer (Plz let me be a necromancer)

Go for it :)!
:^)

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Tue May 24, 2016 8:13 pm

Aona wrote:
Drakmah wrote:Tag for my Sig identified specialty! I've been itching for a new necromancer (Plz let me be a necromancer)

Go for it :)!

Wunderbar! App will be up either tomorrow or the next day.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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Joshulia
Postmaster-General
 
Posts: 10005
Founded: Mar 05, 2013
Ex-Nation

Postby Joshulia » Tue May 24, 2016 8:14 pm

Okay but what if:


Guy trapped inside magical armor
I'm a Tired Old Man with Liberal Ideas and a Raging Jew Fro

Plus I Know Aona's Real Name, HMU

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Tue May 24, 2016 8:17 pm

Joshulia wrote:Okay but what if:


Guy trapped inside magical armor

Like his soul is trapped? Sounds like that would cost an arm and a leg.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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Arana
Negotiator
 
Posts: 6305
Founded: Dec 13, 2013
Ex-Nation

Postby Arana » Tue May 24, 2016 8:19 pm

God dammit Aona... every time I decide to make an RP, you make an RP, and then I get so excited about and distracted by your RP that I forget to make mine.

So I guess what I'm saying is, tag.
Prophet of Lavanthulhu -- A Proud Portal Nationalist -- Bet on Bernie 2016

Arana wrote:Fuck you and your raps,
And all your stupid rhyming.
Haiku master race.

*Drops mic*
Seventeen year old probably straight Christian socialist from New England.

"Aran is basically a very pissed-off Chihuahua combined with a bisexual Billy Graham, minus the bisexuality." -Lavan Tiri

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Joshulia
Postmaster-General
 
Posts: 10005
Founded: Mar 05, 2013
Ex-Nation

Postby Joshulia » Tue May 24, 2016 8:23 pm

Drakmah wrote:
Joshulia wrote:Okay but what if:


Guy trapped inside magical armor

Like his soul is trapped? Sounds like that would cost an arm and a leg.

First of all, you should feel bad, second of all, was the pain that pun would cause really worth it, and third of all, you should feel bad

It's just a guy who got inside some armor and was like

'Well fuck'
I'm a Tired Old Man with Liberal Ideas and a Raging Jew Fro

Plus I Know Aona's Real Name, HMU

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Tue May 24, 2016 8:27 pm

Joshulia wrote:
Drakmah wrote:Like his soul is trapped? Sounds like that would cost an arm and a leg.

First of all, you should feel bad, second of all, was the pain that pun would cause really worth it, and third of all, you should feel bad

It's just a guy who got inside some armor and was like

'Well fuck'

It's been too long since I watched the series to feel any pain from making that joke xD so it was very worth it to me.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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Benuty
Post Czar
 
Posts: 37334
Founded: Jan 21, 2013
Corrupt Dictatorship

Postby Benuty » Tue May 24, 2016 8:30 pm

Consider a tag from me.
Last edited by Hashem 13.8 billion years ago
King of Madness in the Right Wing Discussion Thread. Winner of 2016 Posters Award for Insanity. Please be aware my posts in NSG, and P2TM are separate.

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New Commonwealths Union
Bureaucrat
 
Posts: 64
Founded: May 21, 2016
Ex-Nation

Postby New Commonwealths Union » Tue May 24, 2016 8:31 pm

Drakmah wrote:
Joshulia wrote:Okay but what if:


Guy trapped inside magical armor

Like his soul is trapped? Sounds like that would cost an arm and a leg.

Technically, It cost just an arm to trap a soul. But yes, you really should feel bad
Last edited by New Commonwealths Union on Wed May 25, 2016 3:47 am, edited 1 time in total.
Indonesian, 18-year-old, Muslim-ish.

This country is based on EvilViking13's version of Fallout 4 Minutemen lore in his custom settlement videos. Hail General Dave!

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Tue May 24, 2016 8:34 pm

New Commonwealths Union wrote:
Drakmah wrote:Like his soul is trapped? Sounds like that would cost an arm and a leg.

Technically, It cost just an arm to trap a soul. But yes, you're really should feel bad

Considering I'll be apping as a Lich, I might as well begin burning bridges now instead of later.
Last edited by Drakmah on Tue May 24, 2016 8:34 pm, edited 1 time in total.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

User avatar
Aona
Negotiator
 
Posts: 5775
Founded: Sep 03, 2012
Ex-Nation

Postby Aona » Tue May 24, 2016 10:11 pm

Joshulia wrote:
Drakmah wrote:Like his soul is trapped? Sounds like that would cost an arm and a leg.

First of all, you should feel bad, second of all, was the pain that pun would cause really worth it, and third of all, you should feel bad

It's just a guy who got inside some armor and was like

'Well fuck'

do it and i'm yours forever
:^)

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Flammaland
Ambassador
 
Posts: 1110
Founded: Jan 17, 2011
Psychotic Dictatorship

Postby Flammaland » Wed May 25, 2016 3:36 am

Tagging this. For reasons.
I'm on AEST time zone so I probably won't reply to posts or TMs until what most of you consider very late at night.

My Nationstates nation does not reflect my actual views etc.

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Flammaland
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Posts: 1110
Founded: Jan 17, 2011
Psychotic Dictatorship

Postby Flammaland » Wed May 25, 2016 4:34 am

Flammaland wrote:Tagging this. For reasons.


And now I can't think of any good characters...
I'm on AEST time zone so I probably won't reply to posts or TMs until what most of you consider very late at night.

My Nationstates nation does not reflect my actual views etc.

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Lavan Tiri
Powerbroker
 
Posts: 9061
Founded: Feb 18, 2014
Democratic Socialists

Postby Lavan Tiri » Wed May 25, 2016 7:42 am

Goddamnit Mom, your RP attention span is shorter than mine :p
My pronouns are they/them

Join Home of the Brave!
Big Jim P wrote:I like the way you think.

Constaniana wrote:Ah, so you were dropped on your head. This explains a lot.

Zarkenis Ultima wrote:Snarky bastard.

The Grey Wolf wrote:You sir, are a gentleman and a scholar.

Renewed Imperial Germany wrote:I'm not sure whether to laugh because thIs is the best satire I've ever seen or be very very afraid because someone actually thinks all this so.... have a cookie?

John Holland wrote: John Holland
your mom

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Aona
Negotiator
 
Posts: 5775
Founded: Sep 03, 2012
Ex-Nation

Postby Aona » Wed May 25, 2016 8:39 am

Flammaland wrote:
Flammaland wrote:Tagging this. For reasons.


And now I can't think of any good characters...

Someone non-spellcaster would be fun! Maybe they have a magic bow or sword?
:^)

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Erhialam
Diplomat
 
Posts: 976
Founded: May 23, 2013
Ex-Nation

Postby Erhialam » Wed May 25, 2016 8:50 am

A Definite Tag of Interest.
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." - The great Terry Pratchett

~
Erhialam is also known as Interstellar Australia. Apparently.

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Derelldia
Diplomat
 
Posts: 543
Founded: Aug 11, 2013
Democratic Socialists

Postby Derelldia » Wed May 25, 2016 12:28 pm

Putting a tag here because I was told to check this by Aona himself.
<3
Last edited by Derelldia on Wed May 25, 2016 12:29 pm, edited 1 time in total.

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Izzyshipper
Minister
 
Posts: 3009
Founded: Jun 12, 2010
Ex-Nation

Postby Izzyshipper » Wed May 25, 2016 12:32 pm

OOC: Hey, without much background I'm not too sure on what is normal/expected ability wise. I'm not sure if the Char would be considered too overpowered so I've somewhat limited the idea's I had for her artifact, please let me know!

Name: Andriel Aeschild

Age: 25
Gender: Female
Class: Spellsword

Appearance:

Image



Personality:

Andriel's life is governed by a strong sense of internal dicipline and sense of justice. Like the fabled Knights of old she dreams of protecting the weak and punishing the wicked - and if the occasional dragon needs to be slayed that makes it all the sweeter. Has a strong desire for adventure, enjoying battling strong foes and testing the limits of her capabilities. With her companions she treats them as family - although can be blunt or harsh without meaning to.

Magic Item or Ability:

The Sword of Balkor: This soulbound blade was long thought lost to the abyss of time, with only a few of the most ardent scholars of the Arcana knowing of its existence. The few tattered, ancient fragments that mention it suggest or imply it was forged by Balkor, one of the old Gods of War. Once equipped it grants the wielder a boost in their strength and speed - yet it's most notable feature is its ability to change form, changing it's attributes and blessings. The writings suggest hundreds of avaiable requips, yet wether this is true or not is unknown, as Andriel has only managed to unlock a few:

Basic Form: The sword increases the wielder's speed and strength, allowing for enhanced prowess in battle.

The Storm Kestrel: Transforming to a rapier the wielder's speed is increased and decreases their weight, allowing for rapid attacks and rapid evasion at the expense of the wielder's strength. Grants limited ability of lightning magic.

The Sea Serpent: Increases protection from fire-based magics and utilises limited water magic.

Belkor's Wrath: A huge, two handed sword which greatly increases the wielder's strength and reputably unbreakable. The user's speed is incredibly decreases however, as well as mobility.

Weaknesses:

Lack of range: Andriel's sword has no form which allows for projectile attacks, meaning she must be close ranged. Without much defensice capabilities this can mean she sustains heavy damage.
Little knowledge of magic: Having spent little in the company of scholars or dedicated Mages, Andriel's knowledge of magic is limited - as well being unerable to enchantments and other complex spells.
Aggressive: While excellent in combat, can be offputting for companions.
Bio:

Many believed magic to be a curse, a toxic remnant of a time when God's wielded the power to alter the very fabric of the world, and now left to torment their abandoned creations. Yet for Andriel, magic was her salvation. Who cared if your life was cut short when the one you had been condemned to mean so little?

Andriel didn't remember much of her parents - vague memories of crowded, wooden halls and being swathed in thick, heavy fabrics to keep out the cold sometimes can be recalled if she thought hard about it. Yet whether it was by blade or by coin she soon found herself the serving girl of a group of mercenaries. Although serving girl was a generous way of saying slave - and mercenaries what the group of bandits liked to call themselves. By her tenth year she had lost count of the lives she had seen slaughtered without care or retribution. Years past with little care spared for the thin, reserved girl that was the general dogsbody of the camp - with the occasional beating for carelessness being the most anybody bothered to pay attention.

Yet it called to her. Weaving its seductive whisper into the dreams of her slumber - it had heard her countless, silent pleas for justice, freedom or even simple revenge. It would answer all these for her, awaken the warrior that burned to be released within her. She found it that night, discarded like any other blade amongst the camp's supplies - yet she knew what it was. Gripping its hilt she felt its power pour into her, blessing her with the means to destroy those who had wronged her and so many. Belkor's blade had found its Champion.

Andriel never really spoke what had happened that night, whenever pressed about it her gaze became hardened, looking into some dark and distant memory she would merely reply that she did what was necessary to make sure those men would never harm anyone again.

Not long after she joined the Nomadium, seeking the adventure and freedom she had always dreamed of.


RP Example:

Trolls! Andriel mused in contempt as her gloved hand tightened around her swords hilt, her body crouching to the familiar battle position perfected through countless conflicts. She loathed the things- the beast’s leathery, grey skin was covered in pockmarks and mould, even in the dim light of the cave she could make it out the faint glimmering shells of the insects that crawled over it. She could smell the creature’s breath from where she stood, the warm, moist air reeking of the rotting carcass of whatever poor creature it had snagged for prey.

The troll eyes focused on the Spellsword, its cat-like pupils dilating as it focused on her tensed form, his tusks jutting forward as it prepared to release an ululating bellow, challenging her to come closer. With pleasure, she thought, a fierce grin gracing her features as she leaped forward, unsheathing her sword. She swung the blade upwards, meeting the giant’s fist that had swung down to crush her – her whole body tensing as she struggled not to crumble under the troll’s immense strength – it seemed even her blade’s incredible cutting power couldn’t penetrate the hide of a mature Mountain Bull-Troll.

Her head turned as she heard the rush of wind that signalled the monster’s other hand rushing towards her. Unable to counter with her blade occupied with his other devastating limb she could only watch helpless as she took the blow – her entire body flying across the room like a discarded ragdoll as it collided with the cave wall. She released a hiss of pain as the razor sharp rocks sliced through her clothes and ripping through her flesh before she fell to the ground, managing to land somewhat gracefully on her knees.

“That hurt,” She said, her eyes narrowing as she met the gaze of the troll, her sapphire chips of ice meeting the muddy brown irises of his glare. “I hope it was worth it,” She continued, raising her sword into the air as it began glowing with an amber light, “For I will be your end!”

Her last words coming as a shout she dashed forward in a flurry of motion, the speed granted to her by Belkor’s transformation into the Storm Kestrel rendering her form into a blur as she rushed towards the troll. He was strong but slow, his gaze unable to follow her as she ran between his tree-trunk legs, sword tearing into his flesh. She continued her sword dance for a few minutes, each masterful stroke weaving a scarlet tapestry of precise strikes at his legs, before she could feel his weight buckle under the injuries he received. The ground reverberated with the impact of his knees crashing to the floor as Andriel channelled the Thunder magic within her blade, releasing a burst of chain lightning onto the ceiling above, causing rocks to break loose and crash onto the Troll’s back pushing him forward, forcing him to support himself with his hands.

Andriel’s relentless assault didn’t pause as she continued her dizzying speed, running up the cave wall and onto the ceiling she launched herself down, her sword flashing a deep purple as she reequipped one last time – Belkor’s Wrath.

The immense, two handed blade sliced through the toll’s neck and hide as she made her descent, landing on the ground with a loud thud. Breathing heavily, Andriel looked down on her defeated opponent with pride, another name to her list of kills.
Female |I use UK Spelling

Wise princes avoid as much as they can being in other men's power - Niccolò Machiavelli

Government- Monarchy
Ruler - Queen Sophia I
Demonym - Izzyerian

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Aona
Negotiator
 
Posts: 5775
Founded: Sep 03, 2012
Ex-Nation

Postby Aona » Wed May 25, 2016 1:33 pm

Name: Andriel Aeschild

I like it!
Is there any way you could grant more handicaps per each mode? Like the Storm Kestrel being unstable, or something to that extent.
Otherwise, accepted :)
:^)

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Gerdon Laughis
Ambassador
 
Posts: 1187
Founded: Jul 24, 2015
Ex-Nation

Postby Gerdon Laughis » Wed May 25, 2016 2:37 pm

Name: Qaldor Dukalise
Age: 26
Gender: Male
Class: Arcane Warrior
Image

Personality: Qaldor... Is a abit of a wildcard. Some call him mad, some say hes a genius, and he identifies with both. His methods aren't the most common, and he doesn't seem to take situations very seriously unless the need is dire. He fancies himself a bit of a ladies man, always flirting with the most beautiful women in the room when given the chance weather she is a serving girl or the queen herself. Because of his time as a Jongleur he has given himself a silver-tongue, being able to talk himself out of most situations. He has a high musical affinity, and is skilled in the Lute, Mandala, Flute, and an Amazing singer with a heavy baritone voice.
Magic Item or Ability: Magic Item:
Image

Ability: The ability to raise and/or lower the temperature of any person or thing, and is resistant to extreme highs and lows in temperature because of this
Weaknesses: Short Tempered, Stubborn, Rash
Bio: Qaldor was born into a low-born family. When his family discovered his magical abilities at a young age,they abandoned him. He was then found and raised by a pair of Mage Sympathizers that helped him control his new power and took care of him. After coming of age he found a job as a Jongleur, traveling around the countryside. He then decided to stop that life after melting a goblet in an inn that was insistent on not paying him after his magical talents were exposed when boiling water was spilled on him. Now he has decided to focus solely on his magical talents, and joined the Nomads. The magics effects were already starting to take place. His back had long scars on it where the skin was eroded but repaired, and a scar ran from the bridge of his nose to the center of his top cheekbone.
RP Example: http://forum.nationstates.net/viewtopic.php?f=31&t=373481&start=100
Last edited by Gerdon Laughis on Fri May 27, 2016 8:33 am, edited 4 times in total.

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Izzyshipper
Minister
 
Posts: 3009
Founded: Jun 12, 2010
Ex-Nation

Postby Izzyshipper » Wed May 25, 2016 2:49 pm

Aona wrote:
Name: Andriel Aeschild

I like it!
Is there any way you could grant more handicaps per each mode? Like the Storm Kestrel being unstable, or something to that extent.
Otherwise, accepted :)


Hmm, perhaps utilising the magical ability of a sword form is extremely draining, meaning they could only be used once a day? I should have added, the magical abilities granted would be very basic - no match to an average Mage with the abililty. I was thinking they would be used for a more elemental strength/weakness scenario.
Female |I use UK Spelling

Wise princes avoid as much as they can being in other men's power - Niccolò Machiavelli

Government- Monarchy
Ruler - Queen Sophia I
Demonym - Izzyerian

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Drakmah
Ambassador
 
Posts: 1371
Founded: Mar 14, 2014
Left-Leaning College State

Postby Drakmah » Wed May 25, 2016 3:01 pm

Name: Sarargenteos “Sarah” Valentai
Age: 31
Gender: Female
Class: Necromancer
Appearance:
Image


Image


Personality:
If she were to be labeled as a “cold” person it would not be because of her demeanor, it would be because her lack of any body heat whatsoever.

She is used to being alone, used to being shunned, and used to never getting invested in anything she even thinks will turn badly. It’s not that she doesn’t want the happy feelings that come with human interaction, in fact it’s quite the opposite, however the pain that comes from having these things snatched away from her just when she begins to feel them has hardened her resolve to a point where she almost no longer seeks them, as she has only sorrow to gain from them. She seeks comfort from those whom she knows can only give her kindness, from those who she can directly control, and so while most would call it an abomination to society she finds comfort in the dead she tears from the afterlife. Nothing too physical no, she would never go that far, but there have been nights where her only comfort was the skeletal hand around her waist.

Her passion lies in her craft, and there are none better at it than she. She will spend weeks just pouring over textbooks to further her knowledge base. Without her needs for basic human sustenance she can go the whole time without stopping, learning all she can from a language very few understand. It is all she has left, the only joy left in her life, and so she spends her time simply learning.

Magic Item or Ability:
Necromancy - Whether it be pouring her own energy into the dead husks left behind by the souls of the now undead or wielding her power in ways that manifest as curses, poison, or even weaponized constructions of bone, she can do it all. Her power has been augmented by her many years of study through tomes and spellbooks left by the necromancers before her. With her departure from her mortal body she is left to pursue magic in forms that would normally be deadly, something that she already has too much experience with already. Her skills reach even so far as to pull a soul back from death, and imbue a broken body with it, so that they may serve her in death no matter who they served in life.

Lichborne - Through an elaborate ritual only know to only a select few, she was able to leave her mortal body and transcend into the form of a lich. In her new state she became what she had spent her life mastering, undead. With her body now bound to a phylactery instead of to a mortal life she is free to master her magic with no worries of death, as she is already dead. When she is in her dormant state she can retain much of her human form, however she looks much worse for wear than the average human. While using her magic however her true form is revealed. The illusion of skin and flesh fade, and her undead body is cloaked in horrible magic, the black wisps of power clouding her bones for the most part, however they are still visible up close. She doesn’t have to eat, she doesn’t have to drink, and gains no feeling from doing so. To her it is almost as much as a curse as it is a blessing, however she can find no heart to end her own life, and so she continues on.

Weaknesses:
Phylactery - Due to her lichborne state she is bound to a magical object known as a phylactery. In order to preserve her life she must protect this item, which takes the form of a pulsing black crystal the size of a strong mans forearm. She has gone to great lengths to hide this item from the world, delving into the deepest dungeons not to find its treasure, but instead to hide her own. Should anyone manage to find and destroy this magical item she would forever be taken from this world.

Inability to Feel - When she gave up her mortality, she also gave up much of her feelings. While they are not technically gone, they are dulled to a point where only the most excruciating bouts of fear, love, or compassion will register for her. The only feeling she has that seems unharmed by her transformation is sorrow, which still plagues her from time to time

Very Conspicuous - Whether she in in her human form or her lich form her appearance is very unsettling, either looking sickly, pale, and fragile in the former, or by resembling death incarnate in the latter. No matter which form she takes she in unable to blend in, and could easily be picked from a crowd. Added to this is her enormous blackened aura, which to any mage that can sense these would be like roasting a ham to attract a hungry wolf.

Bio:
“Mages will fade and gray in a matter or decades. While a healthy man could live well into ninety, a mage would be lucky to get to fifty. The degradation is painful, from what I've heard. A harsh life, one I wouldn't wish on anyone.”

Fifty? That was generous.

Sarah was 19 when she first saw her body begin to fail. It began with a long black scar that ran from her right shoulder down to just above her breast, at least that’s where it started. After a few more years it stretched down to her waist, the flesh held together only by her own will. More began to appear, more slices and cuts with the color of darkness pouring from them. Each could end her life if she would only let them, her power containing this mass of energy just waiting to explode. Her nights were restless as she maintained her life, having to set up layers of magical wards to keep her from bursting at the seams.

But what was her crime? What caused such an evil power to pour from her and threaten everything she had accomplished?

It was the dark art she chose to take on.

When she was just a little girl her eyes laid upon a book, one that should have been burned, one that survived simply because of a collectors greed. The binding was flesh, the pages inscribed with blood in a language that meant nothing to everyone who had read it, everyone except her. For her eyes the letters and symbols were easy and simple. English, that language was difficult, with the many different meanings and tricky words. She would trip and fall over herself trying to learn those disgusting sounds, but here everything made sense and was even able to read it aloud.

That book doomed her. For once she closed the cover, every word of it stamped in her memory like it was chiseled in stone, she began to speak. These words of power flowed off her tongue and awakened something deep beneath her father's castle, something that took everything she had set up for her and destroyed it.

The undead swarmed the castle, killing everyone they could find except their summoner, the little girl in her father's study. The undead were soon put down by the surrounding lords and the little girl was taken from her home, stuffed in a tower where she would spend the next several years. She managed however, as a young and sweet little girl, to bring that book with her, and from that book she would continue to learn, continue to understand, continue to experiment.

And that is when the disease began, in the bottom of her father's study. And ever since then it had ravaged her insides trying to escape, that evil magic almost uncontainable.

When she became older she petitioned to be released, telling her “captor” that she would rather risk the life in the world than stay locked up any longer. With the hundreds of strange occurrences that had happened over the years he was happy to be rid of her, and released her with the clothes she was wearing and anything she could carry. She left that book behind, having learned everything she needed to know from it already.

With the knowledge in her mind she set out, now with a purpose given to her through many years of study. With the many signs of impending mage death she traveled deep into the mountains of Majrya to hunt down the books needed for her to commit the ultimate sin, deny the gods her soul.

After almost a year of searching, with her symptoms getting worse, she finally found it, the entrance to the ancient dungeon of Hadrotha. With the power within her being the key she pressed her hand to the door, the large stone barrier opening and allowing her entry. She made her way to the bottom, dodging traps and spells all foretold to her by the book before she entered the Cistern, the final chamber of the dungeon.

She stayed there for 2 years, consuming the flesh of the rats and bugs that lived there and drinking the rainwater that leaked through the loose stones. Once she was finally prepared she began the ritual by holding her hand over a large empty basin and slicing her hand open, speaking the words with power and authority as the blood began to multiply, filling the basin within minutes.

”Tuv ji pol, edu duex evt. Haesha ist fur laum kei lat poteni ven. Quas beon mal feci, bu ost raef kin ced malshesh.”

With that it began, her transcendency beyond mortality. Through the use of the whole ritual she effectively removed her soul from her own body, imbuing it into the vast emptiness that was her new phylactery, a crystal formed from her blood and imbued with the power that coursed through her veins. It would serve to hold her soul while she traveled the world, her body now considered to be among the undead.

She rose, a feeling of numbness coming over her. She took her phylactery and a collection of books and left the dungeon, traveling great lengths in order to hide what now contained her soul. Once this was done and she was confident that it would never be found and even if it was the treasure hunter would be forced to go through several layers of wards, sure to kill them.

With the threat to her life now resolved, her new undead body able to fully contain any magic she would learn, she began to travel the world. But to her shock and disappointment no one wanted anything to with her. Everywhere she went she was shunned as a witch or a specter. Livestock would die near where she stayed and men would grow sick to where they would never recover. She needed to control her aura, which unbeknownst to her was poisoning everything around her.

She drew back into the mountains and trained, reading and reading to find a way to control herself. Once she was confident enough to leave and return to society she knew no one would accept her, no one would befriend her, no one would love her. All because they were too afraid of what she was. She decided that she needed to find a place where people like her lived, where people of great power would understand who she was and what she went though, where people wouldn’t see her as a monster.

And so she traveled to Calary, hoping that the new chapter for the Guild of Arcane Nomads would be somewhere that she could start anew, free of all judgement and persecution. However she knew in her heart that even there she could not escape it, but what better options did she have? She might just find her place, somewhere that she belonged. As belonging was all she ever wanted.

Additional info: N/A

RP Example: Let me know when I qualify to put a snappy response instead of an RP Example. Until then here you are.
Quazin the Great wrote:Rules
9. Title stuff so Drakmah doesn't burst into flame. This rule may not matter because Drakmah
has grown old and tired and no longer trifles with such inflammatory conduct.

☠ Just your friendly neighborhood Necromancer

R.I.P. Tony the Possum - May 29th, 2017

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