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The Phoenix League [Archive/Low Fantasy/Semi-Sandbox/OPEN]

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Doughertania
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Liberal Democratic Socialists

The Phoenix League [Archive/Low Fantasy/Semi-Sandbox/OPEN]

Postby Doughertania » Sun May 22, 2016 12:00 pm

OOC/IC


Reserved for the eventual directory I'll have to make
Last edited by Doughertania on Sun May 29, 2016 10:37 pm, edited 2 times in total.
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I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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Doughertania
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Postby Doughertania » Sun May 22, 2016 12:00 pm

Reserved for my characters
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I started a character picture collection for RPs, Fantasy and Sci-Fi. If you want to use a pic, go for it. If you want to add one, TG it to me.

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Relikai
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Moralistic Democracy

Postby Relikai » Sun May 22, 2016 12:04 pm

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Name: Izumo Kaga

Age: 24

Bloodline: Mage

Gender, Sex, and Sexuality: Female, Female, Straight

Personality: Kaga reacts to Logic, is confused about Passion. Romance talk would often result in negative experiences as she recovers from her trauma. Kaga remains serious and committed to completing objectives, as well as being a diligent learner of the ways of the world. She talks in a dignified manner, often having an unintentional air of exoticism and nobility around her, although she did not mean to exert anything over her peers.

Skills: Expert marksmanship with the bow, Good wielder of daggers, Cooking, Acrobatic, Housekeeping, Identifying Items, Knowledge in Lore.

Powers: Jing Heung / Huan Shu

Physical Augmentation

The practice of Huan Shu has given Izumo Kaga exceptional mental and spiritual discipline, channeling the Qi of both the human soul and nature to enhance her abilities. Sacrificing her physical stamina would allow her to move at speeds unprecedented due to her magical augmentations as a Mage, where she could push her physical body harder than most humans, Kaga

Magical Augmentation

Kaga's mastery of Huan Shu in it's magical form could allow the Mage to draw it's essence into the weapons she wield. Her daggers strike harder, become sharper, and her arrows fly quicker with the spiritual force guiding them. Instead of augmenting her physical capabilities to a higher level, Kaga draws the force of nature and all living things into her weapons.

Weaknesses Kaga, being a magic user, has sacrificed much of her stamina for the empowerment of her magics. Kaga is untrustworthy of males, and given a chance to kill a member of the slave trade, would go all out without regards for her safety or strategy.

Faction: Phoenix League

Occupation: Cook, Hunter, Archer.

Bio:
Izumo Kaga hailed from Cathay as a member of Clan Izumo. Born into a noble family, Kaga was trained in the ways of a Lady to be wed to another clan when she became of age. Often sneaking out at night to hunt wild animals with her servant, Kaga honed her archery and magic skills during her formative years in the shelter of her home. Her knowledge of Huan Shu has reached a respectable level where she could sacrifice her stamina for an enhancement of her abilities, being an outstanding user of the magic within her family.

At age 23, disaster struck when the Izumo Clan was betrayed, and Kaga was taken in as a trophy for the sadistic heir to the Wuzhang Clan. Instead of keeping her as a wife, the heir who hated the ethnicity of the Izumos had Kaga thrown into a cage with the slaves of his House, leaving the girl to be raped and abused in almost every comprehensible way by desperate people. Kaga survived the ordeal for fourteen days, but was reduced to a hollow shell of her self. Robbed of her honour and dignity, the remaining survivor of the Izumo Clan was hung by her arms, naked, and left to die in the center of Wuzhang's House as a sign of superiority where Kaga lasted another two days before a soldier who was raping her decided that it would be nicer to screw a corpse. A spear through her chest ended her life, but Kaga only felt bliss at that moment.

Izumo Kaga awoke to the call of the Phoenix League. It was here that her knowledge of Lore and Rumours told her that the Wuzhang might be harbouring members who were enemies of the League. Also, Kaga felt that she had a chance to start anew and deliver her revenge and justice in accordance to the ways of the Phoenix League. She has been with the League for three days, a new member.

Character Story: Izumo Kaga seeks revenge, and seeks to redeem the honour of the Izumo Family. While vengeance occupies her heart, and the act preceding having children being the source of her nightmares, Kaga knew that she has to overcome them one day. A trustworthy male, if they ever exist, a secure life and a duty to uphold. These are the things Izumo Kaga would pledge her life to fulfilling.

Equipment, Weapons, and Vehicles: Longbow, two Steel Daggers, Cathayian Clothes (Izumo[Japanese] Culture), a magical pendant bearing the sigil of the Izumo Clan granting Kaga a bonus to the magic of Huan Shu.

Likes and Dislikes: Raw Fish, Meat, Hunting, Cooking, Cleaning, Praying, Reading. Sees Alchemists as having a place in society, and fearful of their possible jealousy towards Mages. Sees Mages as people with tremendous power, being one herself, and feels that power in the wrong Mages could cause popular opinion to turn against the rest of them.

RP example:

Blood continued to drip from her feet, as Kaga swayed in the cold night wind of Cathay. She has been hanging for a day or two... Kaga never kept note. Her mind was gone, ripped and taken from her just like her virginity when the slaves held her to the ground. Despite holding on, despite resisting as much as she could, and despite being a mage, Kaga eventually broke, her body before her mind. Fourteen days. Fourteen days of being in a slave pit, left alone during the day, and never lacking the company of a male at night. The smell, the sights, everything was ingrained into Kaga as her body betrayed her. Her honour was lost, her dignity rendered into nothingness.

The man stood in front of the naked girl, nodding as he took in her form, her pale skin and womanly features. Kaga was hanging, motionless, filled with several diseases contracted from filth, malnutrition and exposure to the elements. Her sight has deteriorated to the point where she could not see in the dark, a perpetual darkness which spared her the images of her tormentors. Kaga retained her sense of smell, and she did smell him, that stinking odor given a smell of moisture by the cold dank air, as she felt the process all over again. Of course, nothing changes, only her tormentors. Has she serviced over a hundred?

Kaga shook with fear as she bit her lip, laughing softly at the abuse of her body, it's punishment for betraying her mind. Deranged, Kaga has lost her sense of self, of sanity, and it was a merciful act when she felt a punch on her chest.

Kaga could not see.

She could not see the shaft of the spear protruding between her breasts, the spearhead piercing her cleanly through the body and out of her back.

Kaga could not see.

The smile of the guard as he maniacally increased his motions, seeing the doll give off a soft smile.

Kaga could not see.

But darkness was what she always wanted to see.
Last edited by Relikai on Tue May 31, 2016 11:25 pm, edited 1 time in total.
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In a community where knowledge should be used to uplift the teachable and be used as an interest instead of a necessity, the arrogant abuse of knowledge is interesting to watch.

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The Warriors of the Sun
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Ex-Nation

Postby The Warriors of the Sun » Sun May 22, 2016 9:46 pm

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Name: Abraham Bennet

Age: 28

Bloodline: Human

Gender, Sex, and Sexuality: Male, Male, Straight

Personality: Abraham generally dons a cheerful, yet sarcastic disposition. And he has only became more sarcastic since his death. However, Abraham is very duty-oriented in mind and spirit, his sarcasm being an outward mask to deflect responsibility from himself whenever possible and to generally make a less tense atmosphere for those he is around himself. He is unquestionably loyal to those who are above him or working alongside him. Abraham abhors being put into positions of leadership and authority. Outside of work Abraham becomes a man of impulse, doing whatever it is that fancies him at the moment.

Skills: Excellent duelist and the stamina to do so for hours, and he is skilled in the art of losing money.

Powers: Not worrying about this

Weaknesses Abraham does not refuse duels and trusts others to a fault. He assumes those who have not shown him ill will must be good intentioned and thus trusts them without question until he perceives their intentions have changed. Furthermore, mostly due to personal pride in his swordsmanship he has never turned down a duel. However, this has revealed to him a weakness of his won: he is not quick and when given enough space a quick opponent can make short work of Abraham in a duel.

Faction: Phoenix League

Occupation: Escort, Bodyguard, Muscle

Bio: Abraham was born into a extremely wealthy family within the nation of Avalon. He was the second son, so he was not destined to inherit his family's fortunes, so instead he was tutored by some of the best local swordsmen who were trained in the art of the fighting school of Donovan. He excelled in his training and when he came of age to be considered an adult he joined The Knight of the Table to serve the crown and bring glory to his family's name.

His time within the knight order proved to be extremely enjoyable. At first his family's name gave him a cushioned position within the order where he served mostly as an honor-guard for relatives of the royal family rather than being sent off on dangerous missions. However, in time his ability with a sword and buckler was revealed to his superiors who saw no need to protect him anymore in cushioned positions. Rather with his family name and skills in combat they gave him a small position of leadership where he led a handful of fellow knights.

Unfortunately, skills with a sword and being from a wealthy family never meant Abraham was any good at leading others. His first few missions were just for a show of force and national pride as he led the small group of knights on patrols through the capital. However, on his first real real mission Abraham where he was sent on a witch hunt to track down a sorceress within a noble family who was rumored to be involved in treasonous affairs. While in the end he was successful in apprehending the traitor to the crown, he was the only one to return, the knights under his charge being destroyed by the magic they fought against.

It was well-known by other members of the order that the mission should have been easy. The sorcerer was not skilled, but Abraham led his men straight into a trap. And due to his family's wealth and influence the leadership had no intentions of punishing him, so it fell to the lower-ranking knights. The day after had come back from his mission, after gambling most of his money away, Abraham found himself in alley with fellow knights. But only his peers left the alley as Abraham was left behind with multiple stabs wounds which he slowly died from.

He awoke in a bed and was given an offer by the mysterious group known as the Phoenix League, leave or stay. Abraham felt his form life was gone, he had wasted it and deserved his death. So he stayed, believing that his life now belonged to The Phoenix League since he had already failed at his use of it. For a year since his reawakening he has served primarily as a bodyguard or escort for other members who are less skilled in combat or need extra bodies to support them.

Character Story: At the moment Abraham is aimless in his goals, he seeks to fulfill his duty and not fail as he did in his past life. His goal is to find a purpose beyond mere servitude and to somehow atone for his failure.

Equipment, Weapons, and Vehicles: Sword, buckler, armor.

Likes and Dislikes: Abraham is an avid indulger of the physical pleasures of life; particularly that of food, sport, and visual performances in the form of art or plays. He is also large supporter of dueling for sport which he attempts to involve himself in whenever possible. He genuinely enjoys his duty, particularly when he is escorting someone else as he feels it is another chance to atone for the deaths on his hands and it gives him a chance to feel like the romanticized heroes he heard of in his childhood. Abraham has a child-like fascination when it comes to magic which has little understanding of. Watching sorcerers and sorceresses weave spells brings wonderment and curiosity to Abraham's heart.

However, Abraham shows little positive feelings towards alchemites who he looks upon with either pity or disdain. Those who have made large accomplishments he despises as he sees their abilities as dirty tricks and dishonorable. Where as those who became alchemites to survive he looks upon with pity as they desperately cling to life. He also fears them, unsure of how much of their humanity is intact. Abraham also despises lying, seeing it as dishonorable and a breech of his former knightly code. And finally he avoids alcohol like the plague not wanting to ever mentally impair himself.

RP example:http://forum.nationstates.net/viewtopic.php?f=31&t=288782&start=1150

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Free Empire of the Low Isles
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Founded: Oct 20, 2015
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Postby Free Empire of the Low Isles » Sun May 22, 2016 9:49 pm

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Name: Abu-Bakr Mazin Mikhail

Age: 27

Bloodline: Human (Crescent)

Gender, Sex, and Sexuality: Male, Male, Asexual (Just doesn't really care... for now...)

Personality: Mazin is a man of an extremely controlled temper, and hardly ever shows emotion. He does not assert himself, but neither is he a man that can be easily cowed into submission. Logic, science, and a righteous sense of morals guide him throw life and daily interactions. The alchemist views flirtatious behavior and unnecessary conversation as, well, unnecessary. He may act cold on the outside, and unapproachable, but once you have his trust and friendship, he is... slightly more willing to talk, and is known to show some wit.

Skills: He is decent with a sword, particularly the crescent blade his people are fond of, as well as a unique form of boxing that the Corsairs teach. He knows how to navigate by the stars, due to being a navigator and alchemist aboard a ship for most of his life. And, he knows a decent amount of alchemy for one of his age. Nothing spectacular, like a Promethean Elixir, but he can heal and poison with the best of them.

Powers: Alchemy?

Weaknesses Mazin, personality wise, is a very secluded person and is not friendly in the slightest, meaning that making friends and allies for him is very difficult. Physically, the wound from which he nearly died from still afflicts him, giving a slight (yet perceptible) limp. There is a scar around his neck, encircling entirely around, which could be from slave shackles... or a beheading. This means it's slightly easier to open his skin around that area.

Faction: Phoenix League

Occupation: Alchemist, Cook, Crescent Relations (Not an official diplomat or anything, just if needed on a mission), Ship Navigator (If needed)

Bio: Kheired-Din. A name that inspires fear all along the coasts of Theah. A man who has killed hundreds, if not thousands, personally. A devout follower of the Church of the Second Prophet. A corsair with honor among his own men. A slaver of many. A man with secrets.

And the murderer of one Abu-Bakr Mazin Mikhail.

Mazin was born on one of the islands in the Crescent Empire, in the western chain. His parents were traders who frequented the ports of Cathay and Vodacce, buying and selling rare alchemical reagents to make a large profit. This was, of course, dangerous. Many people lusted after those ingredients, be they alchemist or noble with an alchemist in their employ. Many pirates knew this as well, and lusted after those ships that carried such cargo. Needless to say, Mazin's parents knew how to handle themselves, due to their dangerous cargo. Mazin's father was a mage of dubious power, his magic mired in secrets and foggy recollections. No one knew how he fought, only that he could and it was not a good idea to try. Mazin's mother was an alchemist, the one who knew what reagents to buy, where to sell them, who to sell them to... and when to keep the best ones for themselves. Mazin, himself, studied under both his parents, learning the alchemy of his mother and the useful skills of his father.

It was a bright, sunny day on the ocean when Mazin's happy life came to an end. Seven sails appeared on the horizon, sails of the galleys favorited by corsairs. Sails of pirates come to raid and plunder and take slaves.

Mazin's father was asleep that day, having been up all night guiding the ship through a horrible storm, and that left his son in charge of the sailing. Mazin was sixteen, and rather adept at sailing the ship, at least on bright days like this one. Sadly, he was not adept at combat.

Long fight short, the corsairs boarded the trading vessel and killed half the crew, including Mazin's father while he was sleeping, and took the other half as slaves. Mazin and his mother were taken before the leader of the corsairs to plead their case, and his mother was allowed to become a ship's alchemist aboard a galley.

Mazin was to be the navigator and ship's boy of Kheired-Din.

For the next eleven years, Mazin served under the zealous pirate as a slave, never once having any true rest or recognition. He did his best, and was spat upon for it. He was lucky, as well, that he wasn't... sodomized in the frenzy that the corsairs got into. Eventually, he moved from ship's boy to ship's alchemist, replacing the one that died in a fight with some Castillians. He was liked by the crew because of this, but not well enough to be treated any differently. He was a slave, after all.

For reasons unknown, and reasons that Mazin won't talk about, Kheired-Din saw fit to kill him. The alchemist was paraded on the deck of the Corsair's flagship, and had his head taken from him.

And then he woke up in the Citadel.

Character Story: Mazin's goal is to kill Kheired-Din, find his mother, and eventually live the life that was taken from him. Be that with or without someone other person, be that helping the League or trading herbs, he does not know.

Equipment, Weapons, and Vehicles: Some typical Crescent robes that are neither fine nor poor, and look in decent condition. He has a belt with several pouches designed to hold reagents and ingredients, as well as potions, acids, and poisons. He carries a satchel that holds several useful things, like books, paper, rope, and a small bed roll. He also own an obviously well-used yet well-taken care of crescent sword, which he keeps on his belt. No vehicles, but owning a boat does appeal to him.

Likes and Dislikes: Mazin dislikes most, if not every, religion, especially the Church of the Second Prophet. Corsairs and other pirates are a target of a particularly strong sense of ire, as well as those who discriminate against alchemites and other races. He likes, surprisingly, Cathayan people, and views them as mysterious and intriguing. Secondly, he like sweet things and anything alchemical, as one gives him enjoyment and the other is useful to him. Mazin looks at alchemites as typical people, no different than him or some other human, and does not like anyone who views them differently. Mages he views as... typically untrustworthy and dangerous, though that does not mean he can't get along with them.

RP Example: Thou doth know me, but I feeleth the need to post this anyway
"Metaphors have a way of holding the most truth in the least space." - Orson Scott Card

"Among my most prized possessions are words that I have never spoken" - Orson Scott Card

"There are no happy endings, because nothing ever ends." - Schmendrick the Magician

"I never submitted the whole system of my opinions to the creed of any party of men whatever in religion, in philosophy, in politics, or in anything else where I was capable of thinking for myself. Such an addiction is the last degradation of a free and moral agent." - Thomas Jefferson

"You don't write because you want to say something, you write because you have something to say." - F. Scott Fitzgerald


An Egalitarian, humanist, and a member of the glorious Kekistani people!

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Zyvalia
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Founded: May 03, 2016
Ex-Nation

Postby Zyvalia » Mon May 23, 2016 9:16 am

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Name: Astaric Verellyon

Age: 28

Bloodline: Mage

Gender, Sex, and Sexuality: Male, Male, and Heterosexual

Personality: Astaric is confident and cool with himself, at most times. He isn't a stranger to being sociable or a flatterer, yet not a flirt at that, never having any true romantic relations in his life. He gives off a calm, collected, and confident attitude in his mannerisms, but recently, since his "reawakening", he has been haunted by guilt. This guilt taking place in the form of survivor's guilt from him being the sole living one among his friends (his retainers) who stuck with him to the end, and downright guilt from committing the atrocity of killing his own kin, regardless of his intentions or need to. Occasionally he suffers breakdowns from these things, but only alone. He wouldn't dare let anyone see it. Due to the events he has gone through he partially sees himself as a bit of a beast or a monster - and as a part of this, is a bit overly reckless. In all truth....part of him is suicidal.

Skills: Above any of his other combat skills, he is a master of the glaive/naginata/spear, his glaive being his weapon of choice. In a more magical vein, he is adept at his family's unique fire magic born from the thought-extinct "El Fuego Adentro", of which House Verellyon is reportedly the sole surviving practictioners of. He channels his magic into primarily modifying his glaive, making the head of it combust in flame and leave a trail of fire behind with each swing. He also can conjure small bursts of flame in front of him and the occasional fireball, but he mostly uses it to supplement his melee skills. And in addition to the development of his glaive skills, he is quick reflexed and fast on his feet, at the expense of armor.

In regards to non-combatant talents, he truly doesn't have as many as he should. Much of his life was dedicated to being a strong soldier, being the second born son and not the scion his elder brother was made to be. However, Astaric does have a penchant for art and poetry, albeit rather secretly. However, the poems he writes and the paintings he paints seem to have taken a darker turn as of late. Astaric also knows a rather useful amount of knowledge about Syrneth artifacts and things of the like due to his mother teaching him about such things, especially with his natural talent as a "pyromancer" due to his blood. It isn't enough to earn him the place of a scribe in the League's ranks or a consultant on such matters, however.

Powers: (Stage 2) El Fuego Adentro

Weaknesses: With his powerful fire magics, it comes at the cost of being weak to the cold more than the average person. He can't stand the cold anywhere under 40 degrees (Fahrenheit) typically, and due to this, he almost always has a coat with him. In addition to this, he has typically light armor to ensure his ability to move rather fast, so he is a bit less protected than he should be.

And due to losing his arm in the events leading up to his would-be demise, he occasionally has spasms and experiences phantom pain in his right arm...even though it is as if it has always been there. Yet he still feels it at times as if it was still severed; something that can't be rid of with the powers of resurrection.

In regards to his personality, his elevated temper in regards to his "sins" can be exploited to make him careless and overly offensive, generally making him lash out more than he would normally.

Faction: The Phoenix League

Occupation: Soldier. But also acts as an explorer in any ruins that might need explored. And, due to his quick feet, acts as a scout occasionally in the field. Also the designated fire-starter.

Bio:
With Astaric being born into the Verellyon family, a history of them would be neccesary before Astaric's story can be understood. So, without further ado...

Verellyon


House Verellyon of Vodacce began as a small group of El Fuego Adentro mages from generations ago that escaped the purging of their kind in Castille. They fled to Vodacce in order to escape their doom, and in doing so, settled upon one of the barren islands of the area, making their home for generations to come; the same home the Verellyons have to this day. They managed to settle the island under the guise of being traders, hiding their magical truths. Soon the island was bustling, and the Verellyon family, the rulers.

As the family grew through the generations in their new home, they managed to silently and secretly slither their way into the intrigue of Vodacce. They had no relation to the split family of the islands, yet they could play many of them like puppets. In truth, the Verellyons have more influence than they seem, and they use their power as a still unknown entity to their advantage.

Soon enough, however, they began to experience a power struggle of their own. The lower echelons of house Verellyon began to feel powerless throughout the generations, and with it, came a series of usurpations in the house....each of them bloodier and more violent than the previous, it seemed. Soon the house became known as the "House of Blood", the violence within it exceeding even the rest of Vodacce. For many, many years these usurpations continued, until they finally found a cease in the form of Astaric's father, Caelock, the most powerful fire mage in generations of Verellyon lords. He ruled in apparently the only way that was possible now - with power. But not through wanton displays of it - but with power through silence. It was well known through the ranks of Verellyon how powerful Caelock was, but he needed to express it only a choice amount of times to maintain peace in the house. And thus it was done.

However, the bloody history of Verellyon did have effects. Some say the family is "cursed" for this, all descendants of the family since generations ago being born with crimson-red hair to reflect this history. Now all of Verellyon has this trait. In addition to this, it is said that the waters around the island that they call their home is blood red, as if thousands of gallons of blood was spilled into the waters. Whether that is true or not is up to the beholder. The bloody history is there for whomever wants to know, and those who perceive a Verellyon know this to be true from their appearance. The island itself is named simply "The Crimson Isle" for these aspects.

Arguably the most powerful individual in Verellyon today is the matriarch of the family, Adrialla, who reportedly is even more powerful than Lord Caelock. It matters not, however - the two are married after all. And their children are Astaric and his elder brother. It is said that all throughout the family's long history that the Matriarchs had been pulling the strings from behind the shadows, the true control behind everything with their immense Fuego magics. But the truth is shrouded in secrecy - just like the core reason Verellyon exists.


Astaric


Astaric Verellyon is the second son of Lord Caelock and Matriarch Adrialla, born after his older brother Saire by simply two years. Being in the "head" of the family, Astaric had a rather understandably restricted childhood, rarely ever able to leave the gigantic palace that was his home save for rare occasions, much less the island. With Saire being the would-be inheritor of Verellyon, he was trained much more rigorously than Astaric, but most particularly in the sword and the flame, the "Way of the Verellyon" as his father called it. Astaric, on the other hand, was given slightly more freedom. He chose the path of the spear instead when the time came, as opposed to the sword.

Regardless, the two boys had a childhood of training, learning, and little recreation. What little friendship Astaric had was in the form of his barely older retainers that had been vetted by his mother to protect the young adult in the tenacity of the island. These retainers were Astaric's only true friends for his life, it seemed - next to his brother. They weren't Verellyons, yet he trusted them with his life. One was Lucius, a skilled swordsman who favored twin swords; another was Sareth, an male archer and the oldest of the three; and the last was Fiola, the only female of the retainers and one who favored the greatsword...as well as nearly a love interest of Astaric's.

They came into Astaric's life during his teenage years, when he had been undergoing the same path he had his whole life of vigorous training in the spear and the flame. Unrest had began to break out in Verellyon again....yet Astaric knew not why. He had no way of knowing. Regardless, Caelock made certain his younger son had proper security. They were his shoulder to lean onto as well, in addition to Saire, who, even though his duties as the scion of the family, kept time for his younger brother to train with and give him the companionship he knew he needed. Saire and these retainers were the only people Astaric really grew to trust in his life.

Come "adulthood" at the age of twenty, Astaric was finally let out of his intensive training and was given more of a duty now. He was sent by his father directly to combat raiders, bandits, brigands, and so on along with his retainers on the Crimson Isle. In truth, all of this was almost too easy. They seemed hardly fit for combat - it seemed the several years of training had paid off.

As months passed, Astaric was no stranger to bloodshed and killing. His retainers and him were more than friends now - they were brothers in arms. In addition to this, Astaric and Fiola indeed occasionally shared a bed, as many rumors had stated of the illusive "Verellyon Prince". While Saire was the face to the public of what Verellyon would be, Astaric was a phantom, acting on his father's orders constantly with his loyal comrades all while his brother did what a crown prince would do. This system of living continued for years until....

Until Saire's betrayal.

When Astaric was twenty-eight and Saire was thirty, the elder brother walked into his father's chambers and murdered him where he stood. For Astaric, this was unprovoked. His loyal brother, whom he loved with all of his heart, had slain their father in the dead of night, having dueled him to his death. Astaric did what his father would have wanted him to do - he pursued his brother with the three he loved as dearly as his own brother, set on justice. His mother, as distant as she was at times, told Astaric as a young boy that "Only blood can equal blood." This meant that vengeance was to be taken as a tool of justice, as a way to right things. Astaric saw himself as the hand of this Justice in the hunt for his older brother...as much as he wondered why this has happened.

It took a month, but at last, he tracked Saire to the mainland of Vodacce, the small band of four managing to find him after all. As it turned out, Saire had joined forces as the leader of a group of usurpers of the head of Verellyon - the most organized since Caelock rose to power. But Astaric was still so confused....why was he trying to usurp Father when he was the one who would inherit his title?

Astaric then followed Saire to a wide, rocky plain in Vodacce, where at last he found his brother. His true friend once. But now he was a traitor.

Luckily, he caught Saire when he was traveling and only had a small group with him of about twenty. Astaric and his three retainers approached the caravan, not trying to hide or remain unseen. No, they wanted to be seen. Astaric needed to speak to his brother once more, to know why he had done what he did. The two cast aside their weapons for a moment, and spoke once more as brothers.

Saire told Astaric the truth he had not heard. He told him that their father had been manipulating both of them for his gain. The people who Astaric had been slaying weren't raiders or brigands, but would-be usurpers of the house. Father had been doing this for years in his rule once unrest began to occur - he just took care of it so well that no one knew. He had been using assassins the whole time, incredibly efficient ones loyal to Caelock himself. And he had been training Astaric his whole life to be his own one as well. Caelock had been using his power to hold his position all along - and Astaric was just blissfully ignorant and naive.

Astaric was in denial though. He didn't want to believe that he was just a pawn all along. He refused to....as much as he would realize that his brother was right. Saire offered for Astaric to join him to rule the Verellyon house alongside each other. However, Astaric was deep in denial and rage. He refused. As much as his retainers - his friends - tried to convince him otherwise, he refused.

The four took up their arms again, took on Saire's group and....and they prevailed. Or Astaric prevailed - his retainers has perished in that battle, something that Astaric still hasn't forgiven himself for. They were loyal to the end, even though he led them down a path he know knew to be wrong....they died for him. Lucius, Sareth, Fiola....they died for him.

Night fell upon them as they battled, and then rain on top of that, so hard that they drowned the yells of Saire's followers as they fell....and Astaric's retainers as they finally died. What was left was the two brothers, as bloody as their surnames would imply, facing off amidst the fallen bodies.

In a battle of fire, steel, and blood....Astaric won. He had lost his right arm - his spear arm - and slain his brother in combat. In an act that lead to him impaling himself into Saire's blade, he died along with him, his glaive buried into his chest just as his sword was buried into him.

As he bled out, he realized finally that Saire was right....it finally sunk in. Then it hit him that his friends, his potential lover, and his brother died because of his fault.

And then he died.




And then he woke up. Resurrected from the dead to be in the League. This was....only a week ago. When he first awoke, he was....possessed, it seemed. Possessed by anger. Despite being damn near stark naked, he knocked an aide unconscious before being "sedated" by another Mage. When he came to a few days later, he was still in denial that he wasn't dead. In fact....he still thinks he is, partially. Regardless, when offered to join this League, he accepted.

Regardless of his state of mind...he couldn't go back to his home. He couldn't. He destroyed that home, killed whatever made it his home. He was a beast. A demon.

Character Story: Astaric, being in a state of guilt that is still incredibly fresh in his mind, struggles internally with his very sense of self now. Still feeling this guilt of losing his dearest friends and slaying his own brother....he feels as if one of them should have taken his place in this second chance of life. His goal is to try to regain his own sense of meaning after learning the truth of his life, and if possible, to find someone to trust and hold onto like those he lost. Ultimately, his quest is one of self-redemption, one where he will try to redeem himself in his own mind, forgive himself for his actions, and try to find a reason to hold on.

Equipment, Weapons, and Vehicles: Light armor forged on the Crimson Isle (see picture), steel glaive, a small lantern worn on his hip as a source of flame, a satchel on his lower back with various painkiller potions for his....pains. Also, a fur coat for the cold.

Likes and Dislikes: In regards to mages and alchemites, he feels rather sympathetic towards them, being a mage himself. However, he understands the importance of wariness. Ultimately, in regards to this, he judges these people based on the merit of the person themselves rather than their powers, believing the former to heavily affect the latter more than anything else. As for his other likes, poetry, paintings, and other forms of "art" fall high on his list. He occasionally drinks as well, but he never truly gets drunk, so he does like alcohol at times. As for dislikes, he despises being alone for too long, as it simply makes him....think again, driving him back down to his mindset of guilt, depression, and...worse thoughts.

RP example:




Darkness swept in without any notice; the clashing of steel, the booming of thunder, and the barrage of rain made sure of that. In that formerly empty plain lie corpses of many, too many. More than should be dead that day.

He held her in his arms now - the other two had gone already. Lucius and Sareth, both of them washed away, like their blood in this storm. And he was the rain.

Now he held her in his arms, after years upon years of kinship he knew, he finally knew all in all what it meant to be. But it was too late. As he looked down upon her mouth overflowing with crimson, his hand holding her head up in her once-beautiful red-soaked white blonde hair, all he could muster was tears. But they, too, were washed away in the rain. Her eyes, those lakes of blue, looked up to him in content. She had accepted it. The time had come for her, too, to be washed away.

It was then that Astaric had realized his sins. He had made the wrong choice. If only he would have accepted what he was told. If only he had given into doubt.

The last breath escaped from the crimson lips, her eyes rolling over glazed. Astaric swore he saw a smile on her face. Tears came next like the rain, falling onto her face just as he wondered what could've been. What he could have done right.

He sat dormant there for what felt like an eternity, cradling the body of one he knew in that moment to be beloved to him, tears rushing down his cheeks and onto her face. The soft, gentle, yet oh so brutal hands of the crimson haired man slowly ran from her forehead down to her mouth with an open palm, closing those lakes of blue to never be opened again.

Astaric knew he wanted to die then. But his body wouldn't let himself give up so easily.

Gently, more gently than anything else he had ever done, he laid the body of his beloved retainer onto the blood-soaked dirt below her, before standing up at last.

He stood across from him, watching not with a grin or a frown, but a look of understanding. Saire knew that loss. He knew the feeling. Astaric said no words after that, for he knew what needed be done. In that moment, he felt no contempt for his brother. No....he realized he loved him, just as he always had. But nothing could stop what came next. One of them had to die.

Astaric just hoped it was himself.

"....I understand. Ready yourself, my dear brother." Saire said with a sense of longing and sorrow in his voice. He longed for this to not happen...but he knew how his brother was. He was determined. Trying to sway him otherwise would be a waste of oxygen.

The two both had flames, flames they never let grow outside of secrecy. But now, their flames were infernos, burning hot. They were unquenchable.

With an open palm, Astaric drew the flame from his lantern and guided it to the blade of his war-scarred and bloody glaive, engulfing it in a fire all its own. Saire followed, doing the same to his long sword. These two beacons of light was the only guidance they had in this darkness, the thunder has ceased, only soft rains remained, crying a lament for the duel to come.

"The time has come." Astaric at last broke the silence, getting into stance with his glaive as he held it straight towards Saire in a duel stance.

"Yes....it has." Saire simply replied, making the same gesture with his sword. Then came the clash. The two began to swing at each other perfectly, matching each blow against one another's blade, sparks flying amidst the fire. Astaric was possessed by a degenerated phantom of himself: striking with fury and tenacity. A veritable beast.

Saire made sure to match this, showing no mercy to him. Both of them were a perfect opponent for each other. They trained nearly everyday together, they knew each other's every move. This time, though, it was no sparring session. With each lash of Astaric's glaive, a stream of fire was left behind. Slashes upon slashes began to tear at each other's armor and skin, leaving gashes and burns and blood in its wake.

Astaric made a fault though, and left himself too far open. Saire took the opportunity...and slashed at him, making a clean cut right through his right arm, dropping his glaive and the limb itself. Astaric cried out in pain, not even his adrenaline could stop that. But that pain....that pain was a fuel. Saire stood back slightly, watching his brother struggle as he fell to his knees, blood pouring from where his arm once was.

With his left hand he was able to grab his glaive, right near the blade on the pole. His fight was not yet finished.

Astaric was feral now. A demon. He began to lash out at his brother in a mix of agony and rage, Saire partly too tired to counter it, leading himself to be lashed at all over. Finally, the elder brother fell down to his knees. Astaric was almost out of time. Blood was all around them.

He wasn't going to live....but he was going to finish his duty.

Using what was left of his strength, he flipped the glaive around and held it upside down before taking a leap off of a rock, up and off onto Saire. But Saire's fight was not yet over either. At the last moment he could, he held his burning blade aloft....causing Astaric to plunge right onto it, impaling him in the abdomen.

But Astaric had also met his mark. The glaive's head was buried inside of his elder brother's chest. At last, it had been done. Astaric looked down upon Saire, both in their final moments, in that shared feeling of agony....and they smiled. They had no resentment for one another. Astaric only wished that moment lasted longer....no matter the pain he felt. Saire's eyes closed then, never to open again, leaving Astaric alone in that bloody plain.

The crimson man managed to pull himself off of the blade then...pulling it out and tossing it aside. It was over....he was over. He fell to his knees beside his brother....and the truth finally hit him. All that was said was coming back to haunt him.

Astaric had made the wrong choice. And it costed him everything.

In his final act, all of these emotions came flooding out. His guilt, his hatred for himself, his untold love, his pain all flowed at once. Astaric let out a deep yell, loud enough to pierce the heavens, of anger and sorrow, of sorrow and hatred, of hatred and pain, of pain and love. All of this came together in the most perfect agony ever to exist in an almost beastial yell that pierced the heavens.

Then he fell. And in his last sight, he saw his friends - Lucius, Sareth, Saire, and Fiola, the one he knew he loved, dead. All due to him. The yell echoed, it's twisted harmony his final requiem. Then, in a lake of his own crimson, came the blackness. The abyss.

The beast had found his rest.
Still Illan, and still kickin'

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Yuzhou
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Posts: 1016
Founded: Jul 23, 2014
Ex-Nation

Postby Yuzhou » Mon May 23, 2016 10:05 am

Character App


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Name: Konrad Solstadt

Age: 54

Bloodline: Human

Gender, Sex, and Sexuality: Male, Male, Heterosexual

Personality: "Efficiency is king in business and in relationships"
Or so was a mantra Solstadt claimed to live by. There was a point when his employees might have described him as a 'fatherly' and 'guiding' figure, but that was many years ago. During the last decade of his life, Solstadt was considered one of the most bitter, petty, and generally unpleasant merchants to deal with in all of Vendel. Death has softened him greatly though, as he is now returning to his older, kinder ways. Still, Konrad Solstadt is a man who aims for as smooth a sail as possible. Do not mistake this for sheer meticulousness, however. He often runs by the overarching theme rather than the small details. In truth he is an overconfident man, sure that things can be accomplished with enough willpower, and with enough aggression.
Since his death he has been more prone to trust others. Not because he necessarily can, but because he wants to believe he can. Do not break this trust, as he will likely never bestow it upon you again...nor forgive you for it. Though he generally has good intentions, it would be fair to say that deep down he is more selfish in reasoning. A fact he is slowly coming to realize and hate.

Skills: Jeweler, finance and business, the most rudimentary Leegstra style of fighting (like not even really a skill).

Powers: N/A

Weaknesses Age, weaker in left arm. Overconfident, stingy, and unforgiving.

Faction: Phoenix League

Occupation: Accountant, manages and establishes financial contacts, little bit of diplomacy and court maneuvering thrown in the mix.

Bio:
Konrad Solstadt was born to a well-off dairy farmer on the main island of Vendel. The eldest of two boys, Konrad initially spent his early years helping his father around the farm. Since his mother had died not long after the birth of his second brother, Konrad learned to perform the most basic of managerial tasks, much to the satisfaction of his father. When he had reached the age of 12, the farm was sold (the family being some of the few yeoman farmers) and a majority of the funds went to getting Konrad an apprenticeship. One was found to a jewelry maker in Kirk, and thus began Konrad's life in the creation of goods.

The boy excelled in this particular trade and along the way became a man. Though apprenticeships were traditionally rigid, Konrad's abilities and eye for trade made him a powerful asset to his mentor. The only way to curb the man's power was to accept his demands to become a co-owner of business. This was of course highly unorthodox, but it was the only way to keep Solstadt from striking off on his own. Which he did only after two years of signing his name to his master's property deed. Normally, when an upstart hits with such success and fervor that he essentially surpasses and dominates the very man who taught him, the local trade guilds would get very upset.
They did, but in the complex world of Vendel merchants, money talks and words walk.
The decision to let him operate would be one that Solstadt himself would call "a very bad investment."

And so Konrad Solstadt became wildly wealthy and even quite powerful. He limited himself only to stay out of the ire of Vendel's merchant council. Sure there was difficulties. Near bankruptcy, increased prices on foreign metal and gemstones, rival businesses, and the occasional lost stock to pirates. But overall, nothing could keep Solstadt down. The man even tried to find a route for Vendel trade to and from Cathay, though this naturally met with failure.

One difficulty not accounted for was that of his personal life. Konrad had a knack for remembering his humble origins, and although Vendel nobility was practically half decided by wealth, he did not care one bit to associate with the poorer man. In fact, his closest friends were among the lesser in terms of success and cash. Not to say that they were destitute, but it was hard to compare to a man like Solstadt. And yet, the woman he would call the love of his life was the daughter of a fish mongrel. Though work had taken the strongest years of his life from him and it wasn't until nearing the mark of 40 that he decided she was the one, it was certainly a match made in heaven. She was 11 years younger, skilled in the art of homemaking, intelligent, caring, beautiful, and she loved him. Truly loved him, not for his money nor his success.

Or so he thought.
Something happened. He wasn't quite sure what it was. If he had been, then he might not be living his second shot at life but still very much entrenched in the first. The woman ran off with someone else. That someone else was a good friend, a best friend. This very same story would be one Konrad himself would have called "uninspired", had it not been happening to him and all so very real.

The great Konrad Solstadt had been reduced to ashes by the ending of a bad play. A cruel twist of fate. But not a killer just yet.
Solstadt spent essentially the rest of his life slaving away at work. He had become much more uncaring, bitter, cold, and all around ruthless to those who stood in his path to more money. Not even his own employees escaped his resentful wrath. Those friends he once had began to distance themselves from him. The man who ran off with the girl would continue on to start a family and settle down, all the time thinking he had escaped the fury of an injured friend. He was unfortunately wrong.

For after seething and brewing in hate for years, Solstadt used as much wealth required to track down the man who stole his soul. Then, he killed him, or so he thought. Either way, one thing was for certain: Konrad Solstadt himself was killed in the very same duel.
And so his story was over.

Except it wasn't.

He, like all the others, had awoke in a strange place miraculously alive. He naturally had questions, but for the first few weeks he refrained from asking many of them. In the end, when offered the be let lose or to stay, he chose the latter. Why wouldn't he? He had gotten his revenge, on the man at least, though there was still resentment in his heart towards the girl. Well, he wasn't actually sure he killed his foe. Either way though, there was no point on returning to that path. He had been granted life, after dying. Literally living the supreme dream of mortals was enough to humble him. Konrad Solstadt had chosen to stay. It was then that he was given a new purpose. That of becoming a member of the Phoenix League.

Since that profound day, only four months prior to the present, Konrad has been using those earthly skills he worked to hard to get to benefit the League in the ways of business. It is, after all, hard to keep the world safe without a few coins in your pocket.


Character Story: A little bit of all three. He aims to correct the wrongs of his life by fixing the wrongs in himself that lead to them. However, it isn't impossible to say that given the opportunity he wouldn't consider revenge. Generally though, he needs a cause now that his old life is over. Making the world a better place seems like a good way to start.

Equipment, Weapons, and Vehicles: A set of steel armor that fits a little too tightly, several sets of expensive clothing (one pictured. From character background), a Vendel broadsword and dagger (pictured), a locket crafted by his own hands (pictured).

Likes and Dislikes: Likes: Jewelry and rare gemstones, Chess (if a thing), Good food and drink, Commoners, Efficiency, The seashore, Objectionism, The Invisible College

Dislikes: Vestenmannavnjar, Voddace, Pirates and Raiders, The Inquisition, The Vaticine Church, Painting and Drawing, Severe heat

As for Alchemites: He is more neutral towards them. Many are commoners, other are not, but he understands the normal man's plights and realizes that becoming an alchemite has been to some a way of escaping that.
As for Mages: Most mages are of the nobility, and thus are generally disliked by Konrad for this reason. He is willing to give everyone a chance to earn his respect, but there is no denying his biases.
RP example:
Hard to say what's my best...but I think this is pretty close.
This too. Same RP, essentially.

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Saleon
Powerbroker
 
Posts: 8628
Founded: Mar 12, 2015
Ex-Nation

Postby Saleon » Mon May 23, 2016 5:11 pm

Character App



Name: Idzabella "Idza" Estrellado

Age: mid 20's

Bloodline: human

Gender, Sex, and Sexuality: guess, guess, bisexual

Personality:
Idza plays a very steady game. She walks into some of the toughest situations, the rooms can be still with suspense, and not even flinch. She radiates an air of confidence that can cut through most scenarios with great precision. She has worked her whole life to act as an aristocratic diplomat. There are very slight mannerisms which break through that she might not be born from a rich family, but she is very skilled in hiding them. To everyone but her and her closest friends, she is a natural citizen of Montaigne. She is also friendly, but cruelly manipulative, often picking friends based off of necessity, not closeness to her. She has had very few relationships, but she has a general want to do good, just little care for how she does it. She once had a lover, but it was a faint figment from her past. Ironically, even when drunk, she doesn't seem to disclose anything, occupational hazard.

Skills: Diplomacy, networking and underhanded deals, sharpshooter, decent with a sword

Weaknesses
Image

bad leg (-3 agility, intimidation)
Her injuries still afflict her. Her leg had been eviscerated until it was inoperable. Even after enough time to heal, the bones did not set, leaving her leg basically useless. She is only able to move around with a cane at her side, and can barely hold herself upright without it. It has also affected her use of persuasion as, despite her still strong demeanor, people are not as easily intimidated by a limp old coot.

Fear of pirates (-1 all stats when facing those of the pirate faction)
She really, really does not like dealing with pirates. Something about them taking vengeance on her for tricking them, taking her body and slicing it into pieces seemed to have left a bad taste. She isn't as unstable as some, but she has a difficulty dealing with pirates. She still has nightmares, to say the least. Her normal grace and refined stature can quickly be broken in these scenarios. Sweat can ring from her neck, hives can burst, and her soft composure can turn rigid as a statue.

Faction: Phoenix League

Occupation: She rolls diplomacy and persuasion, of course. She has some less than reputable contacts that can also be useful.

Bio:
A Castilian at birth, Idzabella "Idza" Estrellado was an intelligent youth. She didn't come from a rich family, but rather, she developed into the kind of lady that would be enveloped in the high life. She was learned in both academic, but also street, smart. She was the child of a single mother—Worst of all, her mother could barely support herself with her frail constitution—so she had to learn how to be a kid, an adult, a visionary by herself. She was quick to become a self-taught smooth-talker and silver-tongue. She came to acquire the friendships of people from low to high circles—something she hasn't stopped after becoming an official diplomat.

Of course, she wasn't going to be climbing any ladders in Castille. When she was ready and able, she forged herself a new identity away from Castille, and within the Montaigne. She was a new lady. She reserved to her movements a certain regal prose, a sense of noblesse oblige, and movements as soft as the sylphies of legend. She rose through the ranks until she had the power to be influential. Some sought to change the world with an iron fist, she sought to change the world with loose lips and persuasion. There are people who would think that politics was just a game of stubborn people standing still in their spots, but that is only an illusion. A true diplomat can trick people into moving in the right direction, even if they think they stayed still. Give a little, take a little; find the true motive and exploit it. Idza became a powerful diplomat who worked with the Montaigne royal families to avoid wars or start wars, change minds or keep them stubborn; a real Machiavellian knows how to manipulate others only in a way that benefits her agenda.

Though a Machiavellian tends to meet a tragic end.

Under a routine mission, she was asked to see a valuable ship through dangerous waters. Enter in the Brotherhood of the Coast. A group of run-of-the-mill bandits. They were in a large ship, so they were a large target. She quickly stepped in between what would assuredly be a slaughtered Montaignean ship. "sirs," she said, "your not going to find much on this ship. We are just a ship filled with useless pots. Had to tether those suckers down so they don't roll of the side."

"Yeah, like that will work on us."

"Oh come on. You think that Montaigne would put something expensive on Brotherhood waters?"

"so what?"

"if you go near Castille... I know that there is a much larger prize for the taking."

After much luck and persuasion, she was able to divert a large ship down Castilian waters where a large and giant bit of nothing waited to meet them. It was an easy bait and switch, but the pirates didn't see it that way. These pirates were quite vicious; they held a grudge. They vowed to kill her if they saw her again. To be fair, she'd done this before, so she wasn't expecting them to see her any time soon. Except they were quite vigilant; they searched for her until they found her at a port in Castille.

The rest is quite obvious; not even a drive-by hazing, it was a slow, methodical vengeance. They snapped an arm, lopped off an arm, bloodied up a leg; made sure she was nigh unrecognizable. They were not the best guests to say the least.

Next, she woke up in a soft bed, her amenities at her side. Her leg was still damaged... and her arm didn't quite go back to normal. Something about how painful and horrid an experience it was. The strength of her pain made the wounds. She was proffered the chance at life again, Chance to make a difference as a member of the Phoenix League.

She gave a long hard stare at her leg, her arm. What could she do? She was a hobbled lady without even the most basic of skills. How would she make a difference? In this time, she had forgotten everything she had built up. Her web of informants, her skilled diplomacy, her confidence. She just died after all. The nightmares of pirates—pirates splaying her body around a small room, scalping her head, showing the worst of humanity—they were vivid, real, fresh... painful.

"no," she said, beginning to walk out the building, through the hallways. This building picked her to have a second chance, but what could she do? Not like she could run any farther now that she had a busted leg. She saw the paintings that seemed so heroic. She saw in front of her the lives of many people who worked for one goal; advancing the world, protecting its secrets. The carpet which seemed to be prepared so neatly. It was all convenient how it all looked. She could only walk slowly past. Look at experiences that could have been hers. How could she go any farther. How could she go any farther? She couldn't go any farther.

No.

She knew she could go farther. Why'd she think she could give up? She, the roundabout poor scum off the streets of Castille, who ran around the world, built her own path, and made her life where others had stood still, she wouldn't, nay, couldn't give up now. She was a street urchin who found her way to live the golden life. She was an influential diplomat who saw fit to make a name for herself. She built a life out of nothing—what was going to stop her from doing it again?

She was a member of the Phoenix League.


Character Story:

Despite her vivid fears, she ultimately wants to reap vengeance upon the saps that sliced her up. She knows the faces of her killers down to the freckles on their brows. Two of them: a larger, burly one who wore a cloak in black and gold; the other was smaller and had a sickle type weapon that he used to spread her brains on the wall. They both had a distinct tattoo on their forehead of a red spiral.

Equipment, Weapons, and Vehicles: mechanical hand, cane, sword. Pistol with ammunition.

Likes and Dislikes: Due to her pragmatic nature, she is not averse to alchemites, though she doesn't have a distinct opinion of them. If they are useful, she will gladly be friendly. Mages are generally looked well upon by her. She can be seen in noble circles due to the fact that she works with a number of them. This leads her to be generally friendly with mages, and to see both sides of the fame and infamy given to alchemites. She judges her friends on a "are they useful?" scale, so don't expect to hold a deep place in her heart.

She would rather never work with pirates again, considering her experience with them, and can be generally paranoid if she is near them. This hasn't stopped her from doing her duties as a diplomat, but she doesn't feel comfortable, to say the least, near uncharted waters.

She has a penchant for the simpler things of life. In fact, many of the things she does in her free time could be the only reminder that she wasn't always the high and mighty political bombshell. She can gorge alcohol in the evening, regret alcohol in the morning, and get to work quite simply. She has little care for the rich's love of art, more fun to play a game of rat slap. High stakes games were more fun than feeding a very, very spoiled cat. She could enjoy any kind of food, as long as it was in front of her.

RP example:
Image
Last edited by Saleon on Mon May 30, 2016 9:35 am, edited 1 time in total.
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Bycrest
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Founded: Dec 05, 2014
Father Knows Best State

Postby Bycrest » Thu May 26, 2016 10:22 am

Character App


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Name: Azuma Rinji

Age: 32

Bloodline: Human

Gender, Sex, and Sexuality: Male, Male, Straight

Personality: Rinji is a warrior of pride and honor, he bases most of his life and actions on his sense of honor. He thrives in battle and that is were he truly feels at home. This is where he can sometimes be seen in a different light, as he does what he feels is honorable. If he deems his opponent doesn't have any honor, he will attack without mercy. Outside of battle, Rinji is friendly and a very loyal person and he protects his allies and trust the people who earn it.

Skills: Rinji is a master swordsmen, capable of using each of his swords with excellent proficiency. He uses, at most, two katana at a time for maximum attack and can swing each with incredible speed and precision, enough to deflect bullets. He does this by practicing Huan Shu in order to push his body and mind to peak human conditions. The reason behind carrying around six swords, in his words is, "because sometimes two isn't enough."

Powers: N/A, I'm boring like that.

Weaknesses Being a man of honor, Rinji always keeps the fight fair. He refuses to fight an unarmed opponent and in some cases will give them one of his swords in order to continue the fight. This could be used against him in the sense that an opponent could be stalling for backup or actually be better than him with a sword. Even though he can deflect bullets, he's defenseless against magic users.

Faction: Phoenix League

Occupation: Guard, Escort, Warrior/Soldier, Sword trainer

Bio: Rinji comes from Cathay, as the last member of the Azuma family. Before his family died out, they lived in a secluded part of Cathay were they practiced their own special fighting style. Having already mastered the use of two swords, they pushed themselves to become masters of a their own multi-sword fighting technique. At the age of 15, Rinji left his home and traveled around Cathay, learning some of the other sword fighting styles that the country had to offer. Soon enough, Rinji decided to settle down and teach others his techniques, however he wouldn't just hand over his best skills.

He started up his own dojo at age 23, were he taught his two sword style until he found a worthy successor with his same sense of honor. By this time, Rinji's family had died from an unknown disease that hit their home, leaving Rinji as the last survivor of the Azuma family. Soon enough, Rinji found a successor to carry on his families legacy and challenged him to a duel, the winner would continue on to teach the dojo and be the sole carrier of the multi-sword technique. Rinji's student won and Rinji passed down the secrets of his family's multi-sword fighting style. Satisfied that his dojo was his was in capable hands and that his family's legacy was secure, Rinji passed on in his sleep at age 27, which his students found ironic.

Later, Rinji awoke in the Citadel, completely confused as to how he was brought back to life. Knowing there was no need to return to his pervious life, Rinji stayed with the Phoenix League for 5 years. As he stayed with them, Rinji eventually because more comfortable with the League and even started teaching some of the techniques he learned in Cathay.

Character Story: Rinji didn't die with many regrets, certainly nothing he could fix after his death. The most he wants out of life is the chance at another good duel like the one he had with his successor. Interested to see what the rest of the world has to offer in terms of warriors, Rinji takes every moment he can to hunt down renown fighters and challenge them. This way, he can learn the different fighting styles of the rest of the world, and adapt to counter them. As a side objective, he wants to travel back to his dojo in Cathay to see how his successor is doing.

Equipment, Weapons, and Vehicles: Rinji carries around six katana, although he only uses two of them. Those are the two that he mainly uses are named Konton and Chumon.

Likes and Dislikes: The only thing Rinji dislikes his dishonorable people. He has no real opinion about alchemites or mages because he treats everyone equally. If he had to list what he likes, it would be training, good fight, and meditating.

RP example: Let's hope this last longer than Badass Academy.
I believe that madness can find more madness, and that every ounce of madness has a spark of truth. And truth, as you know, has a way of depressing people who don't want to find it.

No one is 100% honest... We all keep 20% of the truth from the world, to protect ourselves & sometimes others.

RP Sample

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Sunken Island of Rhinomuraena
Ambassador
 
Posts: 1894
Founded: Nov 20, 2015
Ex-Nation

Postby Sunken Island of Rhinomuraena » Thu May 26, 2016 10:46 am

Character App



Short and streamlined, with tiny deep blue scales sprouting occasionally from her skin, starting near her neck and growing more numerous towards her back, towards a long, thick lizard tail. Her hair is black, but coming in white at the roots. Heavily scarred, but can mostly hide it, wearing a mask and a high collar for the most obvious ones.


Name:Shadow

Age: 25

Bloodline:Alchemite

Gender, Sex, and Sexuality:Female, Female, Gay.

Personality: Very quiet. Will tolerate almost everything in the interest of not attracting any attention, up to and including attempts on her life. Typically avoids face-to-face interaction. Hides in a corner and whittles when she gets mad. Doesn't think she should be alive, but doesn't really want to die.

Skills: Great memory, can move very silently. Can hold her own in a fight, but fights instinctively and defensively, preferring to escape fights or avoid them altogether. Great swimmer. Plays the flute well.

Powers: Speed, powerful thick tail, weak emotion-based telepathy.

Weaknesses Mute due to injury. Very much dislikes taking help, going so far as to let people try and kill her instead of telling someone about it.

Faction: Phoenix League

Occupation: Guard

Bio: Born into the servantry of a merchant family, she grew up near all of the household's children, never paying much attention to societal boundaries. Forming a tight friendship with one of the merchant's daughters, Riel. she was chosen to act as a personal maid, and a servant of sorts. She spent years working under the household, spending most of her time trying to keep out of notice. Things change, though, and Shadow's world changed quickly. Soon after Riel turned 16, they were sent off, for a vacation of sorts. Pirates caught sight of the ship, however, seeking to take the treasure that would surely be there. Shadow ended up secreting Riel away, hiding her in a rowboat, then, when the pirate ship got a lucky hit, trying to swim to the nearby shore, despite injury. Getting to the shore mostly by luck, Shadow blacked out. Waking up a while later, she was told that Riel got her to an alchemist, and payed for enough Promethean Elixir to keep her alive, then left, to try and find an inn. Apparently, the Pirates had thought to rest in the town, where no one knew them. Seeing Riel, they had killed her for revenge. A quick death, supposedly, but Shadow stopped listening after that, slowly falling asleep, trying to sleep before anything turned worse. Passing away just after that, she refused to believe it when she woke up again, closing her eyes and trying to go back to sleep. Forcing herself to wake up eventually, she ended up staying, working as a guard, or doing whatever anyone wanted her to. Better than trying to build a new life from nothing...

Character Story: Trying to build a new identity, and something to direct her.

Equipment, Weapons, and Vehicles:
Carved wooden mask.
Pair of wooden batons, almost new.
Couple gold coins and a well made flute, given to her by Riel.


Likes and Dislikes:Uncertain what to feel about alchemites, having taken the form while unconscious to try and save her life. Distrusts mages and people who take interest in her. Loathes swimming.

RP example: I think you know me, right? Academy of Villians.
Nweh.
I'm debatably alive.
Don't do anxiety, existential depression, or not eating. Basically don't be me.
Welp.

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Imperialisium
Postmaster-General
 
Posts: 13572
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu May 26, 2016 10:01 pm

Character App


Image


Name: Alienor Rhiannon Fian Kyrelleiana or "Aly" for short.

Age: Looks roughly 23.

Bloodline: Alchemite

Gender, Sex, and Sexuality: Female, Straight

Personality: Alienor or from this point on referred to as "Aly" has a personality of stark contrasts. She is not quick to anger, but this does not refrain her from carrying on certain prejudices. Alienor distrusts mages almost universally, and holds men in contempt, though she does not hate the latter. Rather, just has had many unpleasant memories of the opposite sex in her life so that she simply does not trust many of them. Only trusting those that have been proven friends or acquaintances. Aly can be hard to read, simply put, she doesn't always express herself in a way that proves easy to communicate. Then again, from an early age, she was trained to simply do a job. Sometimes she wonders if she is a monster herself.

Skills: Aly, due to the Alchemy mutations given to her, can wield pyromancy (in addition to lightning though this has negative discharge effects). In addition as a side effect she now boasts pointed ears and fiery hair. Otherwise her abilities are more nuanced. She possesses uncommon grace, though that can be seen as a natural fleet footed individual, but her perceptions are fast. Sometimes if she focuses enough people appear to be moving in a clunky and clumsy manner. Finally, due to the twisted surgeries of her captor in her youth her original eyes have been altered to switch to a feline nature. Granting her better night vision (she cannot see 20/20, just not blind as a bat in the dark). A downside is that she often has a huge appetite. Shocking a dinner partner by her ability to eat an entire turkey by herself. Probably something to do with her metabolic rates.

Powers: Pyromancy and heightened reflexes.

Weaknesses Aly has a soft spot for children, that by far is her personality flaw, she can moved to literal inaction if a child is at risk of harm. A Physical flaw would be that she is not particularly strong compared to others. A regular human warrior could potentially overpower her through brute force alone. She also has an allergic reaction to ingesting Wolfsbane, the plant quickly causing her to go into a temporary coma, and is due to a negative reaction with the Alchemite alterations in her body.

Faction: Phoenix League

Occupation: Warrior, Infiltrator (she can double as a courtesan well enough) and versed in alchemy.

Bio: Aly was born in Avalon, "on a wintry isle where damp might as well have been a color," would be an apt description. Though she remembers little of life before the age of five, only that she remembers a warm fire and the love of a mother with blonde hair. She does not remember her father at all, only that he was there, and died along with her mother. For her earliest lucid memory is that of an altercation taking place outside their home. Followed by the shrill rasp of drawn steel, cries, and the gurgle of slit throats. A warm substance seeping between her toes. Then black.

Fast forward she was in Eisen, in the mountains, near the border of Montaigne. She was put the machinations of a rogue alchemist and mage who conducted twisted experiments on children. Many died. She remembers their bodies going into a furnace. Never buried. Not even a single prayer to their lost souls. Aly shudders at the memory of being tied down to a table, naked, fear and tears running down her cheeks as the scalpel and tubing came forward. She was only put under when absolutely required. Otherwise, she felt every prick, cut, prod, and puncture. The taste of her own blood and bile. The feeling of one's own urine coursing down her leg as fear took hold of her many a night on that wooden table. The curses of her captors as they struck her for such ignorance and soil. They fed her and the other children, what they needed to survive of course, they where lab rats. They made her test her new found abilities. Burning animals and failed test subjects. She remembers vividly how their flesh came off the bone as they screamed for mothers that could not hear them. Teaching her how to use a sword as she grew older. This training and knowledge did not solve the timidness in her nature.

Until one day, she does not remember the date for she was only allowed in the courtyard of the stronghold the rogue scientists called home, only that dense snow had collected so it must have been winter. But a group of horsemen approached the stronghold bearing banners she knew not. They dismounted, burst into the courtyard while Aly hid in a back pantry room with a high window. The mage and alchemist where sentenced and executed after a brief fight. Saviors? That was when she heard the order to torch the place and kill everything. The surviving children where at least given a quick death via decapitation. That's when one found her. A man clad in a black breast plate with yellow threading along the seams of his clothing. His face was grizzled with age. But a sadness was in his blue eyes. The grip on is sword loosened. He looked back over his shoulder. Coming closer, he grabbed Aly, who was too shocked in fear. Hauled her up to the window and spoke one word, "Go."

Aly hit the cold snow. The ice biting her skin as she looked back once. She ran. Never stopping even as the cold and exhaustion tore into her supple flesh. Her dirty rags coming off until she was nude, her lungs burned from the air. Finally collapsing on a road. A local farmer and wife found her, clothed her, fed her, and brought her to their home. There she stayed for the rest of winter until she said her good byes. She could not stay. But she would always remember them as a shining point in her life. She moved onto Freiburg where she got employment as a courtesan. Trained and educated in the ways of a companion. She was not a prostitute though many of her peers engaged in such activities with their wealthy patrons. But by the end of a year she wanted more. She returned to that abandoned stronghold of her torment. Walking along the smashed and burned instruments. Managing to retrieve a peculiar set of swords from the lowest level and a set of light weighted armor. Evidently very valuable as they where hidden under a loosened slab. Searching further she found a second loosened slab, underneath was a large volume of books with descriptions of various plants and creatures; and curiously enough, an egg kept in a bronze case.

From then she set out. A hired sword. Working odd jobs and contracts until she met her fate. Wolfsbane, an ingredient in a poison distributed during a dinner feast that killed her then patrons, needless to say it was strong enough that it stopped her heart. Only to awaken else ware....

Character Story: Aly wishes to understand her meaning in life. To find companionship, a person she can truly trust and potentially love, and a renewed faith in humanity. One that had been mercilessly stripped away during her childhood. These may sound vague in terminology, but for a person as jaded as she, the only desire in her life---is to be loved. Something she's never truly known.

Equipment, Weapons, and Vehicles:
Image

Nightflame
A thin sword and light weight. Far more elegant and showy than it's counterpart, but equally deadly. It like it's counter part can be be wrapped in flames. However, this sword's flames glow an eldritch purple. Otherwise there is nothing unique about it.

Image

Sunfyre
A larger, heavier, counterpart to Nightflame. Capable of also burning but with flames of frost blue. It's runes engraved on the hilt allow it to pierce certain magical barriers (if you can get up close that is to begin with).

Image

Aly's armor is meant to be flexible, light weight, but durable (I.e. its not some noblemans fancy ceremonial flippery edged in gold). Simple construction of plates over mail and padding.

Likes and Dislikes: Aly ironically distrust both Alchemites and Mages, more so for mages, as she can at least relate to some Alchemites. Otherwise Aly is indifferent to regular humans.

RP example:
https://forum.nationstates.net/viewtopi ... 1&t=363875

https://forum.nationstates.net/viewtopi ... 1&t=352943

https://forum.nationstates.net/viewtopi ... 1&t=343977
Resident Fox lover
If you don't hear from me for a while...I'm inna woods.
NS' Unofficial Adult Actress.

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Houyhnhnm Cities
Attaché
 
Posts: 93
Founded: Mar 29, 2015
Ex-Nation

Postby Houyhnhnm Cities » Sat May 28, 2016 10:13 am

Character App


Image


Name:Lev Ivanovic Sokolov

Age: Late twenties
Bloodline: Mage

Gender, Sex, and Sexuality: Male, Male, Gay

Personality: The adjective that most suits Lev is cautious. Being born in a family of conspirators, the values of secrecy and planning were drilled into his head since childhood. He is slow to trust others, usually keeping a polite but icy demeanor. He likes to have a contingency plan for everything. He always considers all the possible consequences of an action to the best of his ability before doing it. He already died once, he' ll do everything to ensure this never happens again. Despite all this he is extremely loyal to to the selected few he actually trusts, which for now include only his family and few friends in Ussura.
Skills: Being the well educated son of a major noble house Lev knows about the courtly etiquette,history, religion . He is also quite well-versed in the art of diplomacy and courtly intrigue, especially the latter. He also learned the Dobrynya, the ussaran wrestling.
Powers: Lev is a proficient practicer of the Pyeryem, the ancient Ussaran art of assuming an animal shape.So far he has only earned the permission to take the skin of tree animals: the gyrfalcon, the arms of his house, a form that every Sokolov sorcerer must learn ,the mouse and the snake.
WeaknessesComing from the far north Lev does not handle the heat very well. Hot climates made him feel dizzy and weak, so he avoids missions in sunny places. He has difficulties rataining his rationality in animal form, even more so than other sorcerers due to his unique training. Also, te excessive time spent in his mouse form made him a coward. He will fight to the death to protect his life or his family but, other than that, he his easily scared.
Faction: Phoenix League

Occupation: He is something between a diplomat and a secret agent.While he is perfectly able to handle diplomatic situations on his own he usually accompanies a more experienced diplomat, then uses his powers to acquire knowledge difficult to obtain with other means.

Bio: Lev is the only heir of the noble house Sokolov, a powerful boyard house that rules in far north-est of Ussara. Since childood his green eyes marked his destiny. He was a blessed of Grandmother winter, born with the ability to speak to animals just like his grandmother. So his father, wishing for him the best teacher called to his palace the infamous Natalia Sokovia, a dreaded sorceress that was supposedly a pupil of Koschei himself.

She brought him away from his family at the age of twelve in her house in the forest, with just a young gyrfalcon to keep him company, a gift from his father, and a fur woven by his father, to put him under a brutal trainig regime. Natalia mixed intense physical and mental training" How can you master another body if you don't master your own first" she used to say when he was about to crash under the harsh conditions of Ussara. Every day they practiced the Dobrynya and every afternoon he tried to understand the secrets of Pyeryem, learning to whorship and respect Matushka and her gift. The only moment of relief was the night, when he could read the letters his parents wrote to him.

Natalia revealed herself a teacher up to the expectations and in few years Lev could already fly to the side of his gyrfalcon. So she sent him back home, with strong powers and an even stronger faith in Matushka. While he was happy to see his parents again in the flesh, his father revealed to him that he only had half of the proper education for a nobleman' son. His training in the forest had made him a little more than a savage in the eye of his peers and his father did everithing he could to rectify that. He followed him personally during his more formal studies, chippping away every second of his already limited free time to make sure Lev could understand the fine art of diplomacy, on both his public part and the one done in the shadows.

The Sokolov were indeed a family of conspirators, who had been trying to gain a power base sufficent to eliminate Gaius Ilyia since he sat on the throne. Fromhis father he learned the caution necessary to try such seemengly impossible deed, following him in his dinners and meetings, learning how to judge people and how to lie with a straight face.

Lev adapted quickly to this new enviroment, and learned how to use his powers to aid his father's political efforts. By sneaking around in mouse form they learned useful secrets and had a cleared idea on who could be trusted and who couldn't.

His success ultimately turned against him however, when his father's plan finally came to a turnpoint. A political marriage was needed, between him and the daughter of the Sobolev family. This marriage, the coronation of months of negotiations would have sealed an alliance that would have treatened the Gaius himself. Lev was aware that marrying a woman and producing heirs was expected from him and he tought he could bear it. After all he knew of many nobles who cheated on their wife, with girls or boys so why would his situation been any different?
Then he met his wife-to-be and his convictions shattered. Natasha was a imposing, smart and careful woman, with the energy of an hurricane and twice as forceful. From the moment he saw her he knew a marriage would have been a lifelong tragedy for him, so he ran. For the first time of his life he choose himself over his family and ran away, turning into a falcon the day before his marriage.

Sadly he didn't go very far. During his escape he accidentally flied to close to a golden eagle' s nest. The mother attacked him before he could even realize what was wrong, severely damaing his spine with just one swoop. Blinded with pain he crashed into the ground, He immediatly changed shape back to human but it was too late. The fall had crushed his ribs, while the eagle had severed his spine with its talons. He died quickly,cursing his carelessness.

The Phoenix Legue gave him new life, and he decided to join. He knew he had no home to return to, not in this state at least. He decided to stay with the Legue until he would have found a way to return with a gift so important to his father, an help so fundamental that t could make up for his escape. Until then he would continue to travel in around the continent in the legue service, as he is been doing for a few months by now.

Character Story: Lev's main objective is to find a way to help his family depose the tyrant Gaius. Even after all his story he remains faithful to them and is alway looking for oppoortunities to help them from afar, hoping he can return home someday, at his terms.
Equipment, Weapons, and Vehicles: A simple amulet representinng a gyrfalcon around his neck, a medium armor with an elegant fur neck (his wedding clothes actually, the transformation kept them intact when he died ), and cerimonial sword.
Likes and Dislikes: Paradooxically considering his job but unsuprisingly considering his upbringing Lev is a simple soul, who appreciates wild nature and open spaces. He prefer to avoid luxuries, seeing them as unnecessary distractions but he also know that have a big values for many people, especially nobles, so he is not against using them for his purposes . He believes wholeheartedly in the power of mediation and dislikes all those who want to impose themselves disregarding the ideas and need of others.
Regarding other forms of magic, he views them with suspicion, knowing that they don't come from Matushka, but he is usually too polite to mention his distaste and he is smart enough to recognize their utility.
He actually symphatizes with the alchemites . He knows that the body is just a container for the soul, mercurial and changing, so their physical differences means nothing to him. Also, he knows about beinng different and, unlike him, many Alchemites does not have the option to hide. So he respect them for their inner strenght.
He does not like the official Vaticine religion, as he helds Grandmother Winter in even higher regard than other Ussaran. After all Matushka is a concrete presence, which manifested herself throughout the entire ussaran history, while Theus is just a distant god, too distant for Lev practical mentality.
RP example:Lev was siting in his room, sipping a glass of wine. He hoped that a bit of alcohol could make help him stomach his duty that afternoon but to no avail. Soon his father would have come to bring him to the church. He could already feel his pride, his satisfaction for a perfectly arranged accord. The alliance of the most powerful families in Ussara, united by the sacred bond of marriage. Their strenght would finally be sufficient to defeat the tyrant and restore the country to its natural order.

"That's what you wanted from the beginning right? Success for your family and freedom from the tyrant. The words were unconvincing even in his own toughts. He was not happy. No amount of political advantage would have been enough to balnce the lifelong torure he had to endure. Outside his window, nature itself seemed to mock him, with that marvelous weather and the bird's songs resonating in the air. A day like this should not be so beutiful, he tought. It wasnt fair. Suddenly a gust of wind open the windows. The air smelled of fields and flowers, an invitation to freedom. Suddenly, a crazy idea came up in Lev's mind. Ther was no way he could walk out of this situation unscated...but he could fly.
It was madness, a sure way to ruin. It meant abandoning everything Lev ever stood for, everything his family had worked so hard to accomplice. The alliance would be jeopardized, his father's plan set by years. But he would have been free.The doubs were tearing him apart, so he acted.For the first time in years there was no plan, no failsafe. He just let the magic flow through his body taking the shape of the gyrfalcon. He felt his body becoming smaller and lighter, while white feathers covered it. Breathless for a second after the tranformation he glanced trough the door again. He could hear his father steps down the hall, getting closer and closer . This was it. No second chanches. He jumped off the windows and soared away.

I had not taken the gyrfalcon form for so long, i forgot how good it felt. he tought, relishing his newfoound freedom. He knew he had not much time. He could alredy feel his thought muddenig with images of rats and nests the bird's mind trying to take control. but he was still too cse to home. "I need a nest... a shelter! A safe place far from my father so i can travel... but he never got to finidh that tought. Suddenly a sharp pain run through his back. It was like someone was running a sword through it. He tried to clumsily get to the ground but his wings did not respond to his commands. While he was plummeting towards the earth he saw a winged shadow, flying towards him with impossible speed. "An eagle this was his last thought before crashing on the ground. "HUMAN! HUMAN! HUMAN!" he thought, trying desperately to turn back in his original form. To his own surprise, he felt his body changing, becoming heavier with a tick armor replacing the soft feathers. But it was too late. He could feel his lungs punctureted by his broken ribs filllig with blood, the sharp pain on his back and the numbness of his legs, sure signs of a spinal damage. The effort from the tranformation and the bleeeding made him faint, cursing his own carelessness. He died shortly after.

User avatar
Galnius
Post Marshal
 
Posts: 17541
Founded: May 15, 2013
Democratic Socialists

Postby Galnius » Sun May 29, 2016 8:25 am

Galnius wrote:
Character App




Name: Ezekiel Webber

Age: 26, according to him. Actually 24, not that it MATTERS

Bloodline: Human

Gender, Sex, and Sexuality: Male, Male, Bisexual

Personality: Ezekiel is a con artist through and through. He at least THINKS he is charming, he is sneaky, a compulsive liar, and thinks himself quite celever. His misanthropy is quite high as well, which he uses to justify his stealing and cons. However, he only cons and steals from those he believes deserve it, claiming to be the "scum that swindles scum." Apart from all of this, he has an insufferable hero complex that he curses at every waking hour, and will deny it to everyone regardless of the evidence. Other traits include being a devil's advocate, a half-false air of arrogance, natural flirting, and the inability to shut up.

Skills: Slight of hand: This would be his bread and butter.
Disguising: This is mostly to avoid running into people whom he has conned with them knowing about it. He is always in disguise when conning, or running a con. This usually deals with minorly darkening or lightening his skin, altering his hair color, and adding features that he doesn't have via a sort of make-up.
Swordfighting: Whilst not a MASTER, he is adept at fighting with a cutlass or fencing. Why does he have this you ask? He initially learned it to find the rich in recreation.
Swimming: Escape from Pirates, you know?
Lute playing: Ever wonder how to get onto a pirate ship? Everyone wants a musician. EVERYONE.
Finally, Noble Family History: His reason for this one is obvious. Easy to be a long lost cousin if you know their history, right?

Powers: Heh...does charm count? :p

Weaknesses
Inability to hide his eyes: This is a minor one, but it DOES help people identify him.
Pride: Turning down a challenge that isn't completely out of his reach, or deadly, is impossible for him.
Overanalysis: He tends to COMPLETELY miss simple answers to a quandary. He usually dismisses them, in fact, for BEING simple.
Inflexibility: Physical. While he may jump around everywhere, there will be very little twisting. Stress does terrible things to your bones, you know.

Faction: Phoenix League

Occupation: Searching for Artifacts. With the ability to enter nearly every social circle and an ear in the criminal underground, he is very useful for finding and obtaining these...if he isn't killed, that is.

Bio: Ezekiel, as a small child, was abandoned in the woods of western Avalon. That's his first memory. His second memory comes a few years later, being found nearly feral by a thief and fugitive. Seeing that the kid had survived years on his own, and having lost a child in the past, he decided to raise this young boy on his own. He was, however, shocked to see that Ezekiel already had a first name, though he gave him his last name. He taught Ezekiel all about the world, about thieving and conning, and about playing instruments. At the ripe young age of 12, Ezekiel was let on his own as the man's past came back to haunt him.

Ezekiel's life was pretty constant from there. He would con and steal his way through the world, partaking in many a sin. Around the age of 21 (actual age, not claimed), however, things took a turn for the worst. An ex-nobleman (at the time) of Vodace had tracked him down, and in a fit of rage for the con that had cost him his title, shot him thrice in the back. After leaving him for dead, the man tried fleeing, but was executed by hanging for the murder.

Ezekiel, however, found this out later, as he awoke in a strange room with no hint of his injury. From then on, he had joined the Phoenix League thinking that it would be quite entertaining. For three years he has stolen for them, and sniffed out a few artifacts. His most recent quest came with another near brush with death, however. Whilst playing a con against a boat of Vesten Raiders for a golden marble, Ezekiel's masquerade had been discovered. He hid the marble in the sewing of his current dress, and tried playing off the dissapearance of their treasure. When they finally got tired of searching, they attempted to strike him down. In a daring hope, Ezekiel jumped ship into the cold waters. He swum underwater for a small while, then used the marble to transport him to land. After changing out of his disguise in a simple manger, Ezekiel headed back to headquarters. He is currently arriving...

Character Story: Ezekiel primarily lives with no real destination in mind. His dream, traveling the known world, has already been realized. Currently, he wishes to be adopted into a family or clan, though he hasn't really done much for it. He also constantly does what he feels the man who raised him, "Grimm", would like.

Equipment, Weapons, and Vehicles:
Fancy Cutlass: This would be a working heirloom he conned off of someone. Jewel encrusted hilt (kept covered by leather), a durable blade, and a high tolerance to wear and tear.
Nobles dress wear, multiple sets: Bought these from the underground. Used for disguising, and everyday use. He also claims that one set he INHERITED. Whether or not this is true or a legitimate inheritance is unknown...
Commoner's clothing: Though still not shabby, he does have these for everyday outings and for getting in with commoners and pirates.
Lute: Self-made, in tune, used for getting into pirate ships, charming young dames (or males, really doesn't matter), and just for fun.

Likes and Dislikes: Completely apathetic when it comes to alchemists and alchemites. Mages generally denote a royal bloodline, so he has interest in conning them in general.
Likes: Adventures, mystical objects, travelling, sword fighting, games of chance, and being challenged mentally. This last one actually makes him appreciate being conned himself, as he finds people clever if they can pull it off against him.
Dislikes: Rapists, people who delight in murder, fighting directly, people who gained power through corruption.


RP example: There once was a man named Galnius
Who traveled about and taught us
Never to trust a sadist.
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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Kingdom of Irhk
Negotiator
 
Posts: 6359
Founded: Aug 30, 2015
Left-Leaning College State

Postby Kingdom of Irhk » Sat Jun 04, 2016 1:42 pm

Character App


Reference only. Without the hood he displays the effects of his transformation: Pitch black hair and beard, and eyes that turned into slits.

Name: Suleiman Ahmed Azhim

Age: 32

Bloodline: Alchemite

Gender, Sex, and Sexuality: Male, Male, Straight.

Personality:
His years as a sellsword left him with a remarkable taste for alcohol and parties. His passion is to discover new places and to enjoy life best as possible. While most of the alchemites tend to be known as stern, or excessively professional, he tends to mix both aspects: Professional when needed, and relaxed when the situation allows him to be.

Skills:

As a Crescentian tribesmen, he was raised in the combat tradition of the Atlar-vahir, specifically with the use of the saber or the scimitar, being proficient in the one-handed and the dual wielding variants equally. He's also a skilled knife thrower, and handles himself decently in a fist fight, and his years as a pirate gave him a good knowledge in acrobatics.

Powers:
Enhanced Reflexes and Enhanced Speed, as well as the ability to see even on the pitch black darkness.

Weaknesses
Unfortunately, he doesn't handle well with prejudice against alchemites and mages. Even in his years as a pirate, his opinion about them was the same about the humans: "First you must know them, then you maybe judge them.". He doesn't think the ground should be showered with flowers because they helped him, but he is a firm believer in equality.

Faction: Phoenix League

Occupation: Warrior, explorer

Bio:
Born in the Crescent Moon Empire, Suleiman would be known as a prodigy in his early years for uncommon intimacy with the blades and the warfare tactics that he learned at the time, as well showing the same level of intimacy with women (married or not) when he grew up, the main cause of his troubles.

As he grew up, the perfect soldier became a singular mix between bon vivant and warrior. At an undisclosed age (because he actually doesn't remember), he decided that he learned what he had to learn in the Empire, and so left his hometown.

After a year roaming, he joined the Kheired-Din's Corsairs as a Marine. The payment was excellent, and the job was better: It allowed him the thrill of the danger, to hone and show his skills in battle, and to know the world under a feared flag. He spent 6 years under the service of the corsairs, and after it, decided that he needed a change of "occupation".

He decided to enter the stealing business, using his experience of climbing the ship's structures to break in the houses of the most favored, and usually wiping the place of any valuables. His successful career even allowed him to take "contracts": A person would pay him to rob a specific thing of a specific person, and he could take the rest. It proved so rentable that he managed to go through the process of turning himself into an alchemite, and he was able to afford new equipment.

However, the end of his career would be when one of his contractors set him up, claiming that "alchemites were against the very law of nature itself". And so, they killed him, not even bothering to take anything he had with him, under the claim that it was "cursed".

To his surprise, he woke up at a Castle, and was given the choice to return to his old life or help a cause. Taking his death as a warning message, he decided to join the Phoenix League.


Character Story:
After years of piracy and robbery, he took his "death" as a warning message to change some of his ways. He wants to help the cause and to help the people, and also fight the prejudice that was the cause of his death. And maybe, just maybe, kill the person who set him up.

Equipment, Weapons, and Vehicles:
Saber (which he calls Promise, and might be enchanted in some way), a small knife, a set of throwing knives, his armor (in appearance), and a horse.

Likes and Dislikes:
He stands against those who act with prejudice towards mages and alchemites, and likes alcohol, a good story, a good feast, a good travel, and more recently, to fight the "good fight". He possesses a heavy dislike for any kind of prejudice, and towards those who enforce it in any way. Ironically, he has a particular lack of sympathy towards any religious cult.

RP example: So... Remember me? If not, I'll place an example here.
Nothing to see here, move along.

User avatar
Praeceps
Diplomat
 
Posts: 757
Founded: Feb 08, 2016
Ex-Nation

Postby Praeceps » Sat Jun 04, 2016 5:52 pm

Character App


Image


Name: Carl Hassel

Age: 18

Bloodline: Mage

Gender, Sex, and Sexuality: Male, male, homosexual

Personality: Carl is very outgoing and friendly but when doing so acts in a formal manner. Although many that meet him would consider him their friend to him they are merely acquaintances if they show even one sign of being less than completely trustworthy. Has had a change in his personality since his death. He know has rather significant trust issues. He's desperate to feel like he actually belongs and for someone to be with. Carl often tries to flirt but fails miserably, his advances are usually misinterpreted. Still somewhat in denial about his sexuality.

Skills: Carl has received a formal education in Durchsetzungburg and Steil. He has a somewhat rudimentary knowledge of Unabwendbar, also formally taught. He was taught Cappuntina by his mother under the pretext of dance lessons. His skill in Capputina is thus more towards dancing and less with knives. He has had no experience in Unabwendbar and Steil. He has little experience with Durchsetzungburg outside of sparring and even less with Capputina.

Powers: Scrying

Weaknesses: Carl is physically weak, although he is quick and has endurance if a larger opponent was to grab him or to wrestle with him he would lose.

Carl has a weakness towards males who may possibly be gay. Has a preference towards the cold, tends to avoid the heat.

Faction: Phoenix League

Occupation: Identify potential allies and reach out to them. Is capable of going on missions but requires a pool every day.

Bio: Before learning Carl's history we must learn his parents. His mother, Sofia, a member of the up-and-coming Toro family in Vodacce was also a member of Sophia's Daughters. In her early twenties Leopold Hassel, a visiting noble of Eisen came to Vodacce searching for a spouse that would gain him power. In Vodacce he was drawn to both Sofia and Rebecca from the Arace family, another up-and-coming power. The Toro family seeing a way to further their power used Sorte to assist Sofia in wooing Leopold. Rebecca was spurned, in rage although there was nothing she could do about she used Sorte as well to ensure that they would not have a happy ending either.

Rebecca married Leopold in Vodacce and by the time that she moved to her husband's castle in Eisen and settled in she discovered she was pregnant. A while later, she had a son named Carl. As Leopold's heir he was taught how to act like a gentleman and a diplomat. He was also instructed in how to fight by himself and with an army. His father taught him to be stiff and cruel, as most of the rest of society is beneath him. His mother subverted the latter instruction in secret as part of her mission. She taught him to be accepting of everyone regardless of their differences. She also secretly taught him Cappuntina under the pretext of dancing and Scrying in the utmost secret.

Carl spent his first 18 years growing up in the castle and training. His one confident was his servant, Kurt who was more a friend that his lesser. His father disapproved of the way his fraternization with him as such Carl ensured he kept his relationship with Kurt hidden and his sexuality in general repressed. On his 18th birthday, as dignitaries came from all over to celebrate, a Vestenmannavnjar user of the rune Kjolig sent by the Mion family infiltrated the castle, ruined his relationships. In the chaos that followed he was killed by Kurt.

Carl chose to stay in the league because he had nowhere else to go, he has just finished adjusting to his "death" but has not left the Citadel for any missions yet.

Character Story: Carl hopes to find out what happened that night in the castle, work towards the ideals of his mother and hopefully to find someone that he can trust.

Equipment, Weapons, and Vehicles: Dracheneisen rapier given to him by his father and a dracheneisen knife given to him by his mother.

Likes and Dislikes:He wouldn't want to be an alchemite but he is accepting of them. As a mage himself he accepts them. He craves people but at the same time he loathes people.

RP example:
Sweat dripped off of Carl's forehead as he ran through the dark forest. Behind him he could hear the chaos of the castle. His path was illuminated by the flickering fire of the castle and the full moon over head. All he could see was the outline of his surroundings.

His rapier knocked against the side of his leg as he stumbled along. His foot bumped into a protruding root. He feel, his arms extending in a frantic attempt to catch himself. He knew it was futile when he felt his face hit the cold, hard, dirt.

As he lay gasping for breath and tried to push himself up and off the ground he was suddenly pressed down hardly on his back. He frantically squirmed but to no avail.

"Carl," The familiar voice of Kurt snarled, "Where are you off to?" Carl tried to cry out but it was in vain, opening his mouth only for it to be filled with dirt. All that came out was a muffled garble.

Kurt laughed, "What you can't talk when you mouth is full? Too bad." Carl's movements increased in their frenzy attempt to get Kurt's foot off of him.

Carl felt the familiar prick of Kurt's rapier puncture the skin of his neck as he drew blood.

"Guess what, it's the end for you now," and with that Carl felt Kurt push his rapier into his neck.

As blackness overtook his vision all that Carl could think was why. Why had everything gone so wrong? Why couldn't his birthday just go right? Why did everyone seem to hate him? Why was everyone fighting? Why was his father so intolerant about his relationship with Kurt? And most importantly why did Kurt betray him?
Apparently simultaneously a Ravenclaw puppet, a NPO plant, and a Warden spy. I had no idea I was that good. Depending on who you ask, my aliases include Krulltopia.

Former Minister of Foreign Affairs for The North Pacific, Former Guildmaster of The North Pacific Cards Guild

User avatar
Razzgriz
Chargé d'Affaires
 
Posts: 402
Founded: Aug 01, 2014
Inoffensive Centrist Democracy

Postby Razzgriz » Sun Jun 05, 2016 6:29 pm

Character App

Image

Name: John Randgriz
Age: 21
Bloodline: mage
Gender, Sex, and Sexuality: Male, Hetero
Personality: Childish but mature when he needs to be is how you would mainly describe his personality. John is also quite the outgoing person as well due to his curiosity of the world around him. he is a man trying to overcome his old ways of thought to better himself.

Skills: spearmanship, marksmanship, navigation, bartering, lying, adaptability, cooking, hunting

Powers: Huan Shu

For fun: M.I.A - based of a power I am told I have irl John sometimes just disappears, Not by magic but in a similar fashion of a child disappearing from their mother after they take their eyes off them for a second or 2 (in no way meant to be overpowered).

Weaknesses: John was taught to end battles as quickly as possible and never truly developed the stamina for long drawn out battles, also despite his encounter with his friend some if his old ways of thinking still reside in him which sometimes causes unnecessary trouble for him when meeting new people or talking with friends.
Faction: Phoenix League
Occupation: scout, assassin, explorer
Bio:
A Letter to a friend... before it became lost

Dear .....,
It's hard to say where I am from, the place I grew up barely had a name for me to call it except for home (or at least in thought). I was born into an average family. My father a soldier and my mother a housewife and we lived in a small town, in a small home out in the country or at least that is the lie I would tell everyone else. No, in actuality my father was killed in some far off battle leaving my mom and I alone with his possessions that served as a relic of a man who once was. I kept my father's most prized possession close, a glove of some kind that he would usually take into battle, as my mother and I left our home in search of a new start. We moved to Cathay and tried to begin our new lives while picking up the pieces my father left behind. However it seems fate had a different plan as I was kidnapped by an assassin from "some" knight order, and trained from the young age of 4, (insert your "Gasp" here). Yes, an assassin and I was trained with 3 pillars in mind..."adaptability" being the first. A person who is unable to adapt to any situation that might present itself is useless (or so I was taught). Wielding a single blade wouldn't work for every situation, so we were taught different ways to get a job done, such as learning marksmanship and other ways of getting our job done. 2 being wisdom, a person who knows nothing can't "read" the situation thus makes them unable to adapt, which in the end makes them useless (or so I was taught). Ignorance of your surroundings opened you up to a surprise attack at any moment. We were also taught navigation since or target might not always be on the mainland. Finally the third pillar being a phrase "Every person must know what it feels to get their ass kicked, and what it feels like to kick ass." Failure to grasp this quote would make you seem unwise which in term would make you seem unadaptable which in tern... made you useless (or so I was taught). those 3 pillars were instilled in me from a very young age, forged and reforged until it became an unbreakable blade to use against my enemies, and so at the age of 16 I was given my first task... no trial. Needless to say it went flawlessly as did many other tasks down the line and at the age of 21 i found myself leading quite the interesting life. I had journeyed to many different locations and met many different people ( though some i killed) However the most strange (yes strange) person to ever cross my path was you. The things you taught me changed my view on life and turned my razor sharp sword into a dull and rusty one turning my world upside down (and thanks for putting up with my childish ways). Oh and despite the bounty that was put on me I actually died in quite an unentertaining way, I simply passed away in my sleep. Surprisingly enough I later found my self "awake" once more in quite the strange place and am now working for the Phoenix League (have you heard of them?) and have been here for about a week now. I don't know if this letter will ever get to you, but if so please know that I am alright and that I hope this letter finally gives you closure.
Equipment, Weapons, and Vehicles: shortbow, mask, Modular spear, his father's glove

Likes and Dislikes:
Likes: traveling, meeting new people, good jokes, learning new skills, reading
Dislikes: How he Died

RP example: Example here
Last edited by Razzgriz on Fri Jun 10, 2016 7:11 am, edited 4 times in total.
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