by Doughertania » Sun May 22, 2016 12:00 pm
by Relikai » Sun May 22, 2016 12:04 pm
by The Warriors of the Sun » Sun May 22, 2016 9:46 pm
by Free Empire of the Low Isles » Sun May 22, 2016 9:49 pm
Character App
Name: Abu-Bakr Mazin Mikhail
Age: 27
Bloodline: Human (Crescent)
Gender, Sex, and Sexuality: Male, Male, Asexual (Just doesn't really care... for now...)
Personality: Mazin is a man of an extremely controlled temper, and hardly ever shows emotion. He does not assert himself, but neither is he a man that can be easily cowed into submission. Logic, science, and a righteous sense of morals guide him throw life and daily interactions. The alchemist views flirtatious behavior and unnecessary conversation as, well, unnecessary. He may act cold on the outside, and unapproachable, but once you have his trust and friendship, he is... slightly more willing to talk, and is known to show some wit.
Skills: He is decent with a sword, particularly the crescent blade his people are fond of, as well as a unique form of boxing that the Corsairs teach. He knows how to navigate by the stars, due to being a navigator and alchemist aboard a ship for most of his life. And, he knows a decent amount of alchemy for one of his age. Nothing spectacular, like a Promethean Elixir, but he can heal and poison with the best of them.
Powers: Alchemy?
Weaknesses Mazin, personality wise, is a very secluded person and is not friendly in the slightest, meaning that making friends and allies for him is very difficult. Physically, the wound from which he nearly died from still afflicts him, giving a slight (yet perceptible) limp. There is a scar around his neck, encircling entirely around, which could be from slave shackles... or a beheading. This means it's slightly easier to open his skin around that area.
Faction: Phoenix League
Occupation: Alchemist, Cook, Crescent Relations (Not an official diplomat or anything, just if needed on a mission), Ship Navigator (If needed)
Bio: Kheired-Din. A name that inspires fear all along the coasts of Theah. A man who has killed hundreds, if not thousands, personally. A devout follower of the Church of the Second Prophet. A corsair with honor among his own men. A slaver of many. A man with secrets.
And the murderer of one Abu-Bakr Mazin Mikhail.
Mazin was born on one of the islands in the Crescent Empire, in the western chain. His parents were traders who frequented the ports of Cathay and Vodacce, buying and selling rare alchemical reagents to make a large profit. This was, of course, dangerous. Many people lusted after those ingredients, be they alchemist or noble with an alchemist in their employ. Many pirates knew this as well, and lusted after those ships that carried such cargo. Needless to say, Mazin's parents knew how to handle themselves, due to their dangerous cargo. Mazin's father was a mage of dubious power, his magic mired in secrets and foggy recollections. No one knew how he fought, only that he could and it was not a good idea to try. Mazin's mother was an alchemist, the one who knew what reagents to buy, where to sell them, who to sell them to... and when to keep the best ones for themselves. Mazin, himself, studied under both his parents, learning the alchemy of his mother and the useful skills of his father.
It was a bright, sunny day on the ocean when Mazin's happy life came to an end. Seven sails appeared on the horizon, sails of the galleys favorited by corsairs. Sails of pirates come to raid and plunder and take slaves.
Mazin's father was asleep that day, having been up all night guiding the ship through a horrible storm, and that left his son in charge of the sailing. Mazin was sixteen, and rather adept at sailing the ship, at least on bright days like this one. Sadly, he was not adept at combat.
Long fight short, the corsairs boarded the trading vessel and killed half the crew, including Mazin's father while he was sleeping, and took the other half as slaves. Mazin and his mother were taken before the leader of the corsairs to plead their case, and his mother was allowed to become a ship's alchemist aboard a galley.
Mazin was to be the navigator and ship's boy of Kheired-Din.
For the next eleven years, Mazin served under the zealous pirate as a slave, never once having any true rest or recognition. He did his best, and was spat upon for it. He was lucky, as well, that he wasn't... sodomized in the frenzy that the corsairs got into. Eventually, he moved from ship's boy to ship's alchemist, replacing the one that died in a fight with some Castillians. He was liked by the crew because of this, but not well enough to be treated any differently. He was a slave, after all.
For reasons unknown, and reasons that Mazin won't talk about, Kheired-Din saw fit to kill him. The alchemist was paraded on the deck of the Corsair's flagship, and had his head taken from him.
And then he woke up in the Citadel.
Character Story: Mazin's goal is to kill Kheired-Din, find his mother, and eventually live the life that was taken from him. Be that with or without someone other person, be that helping the League or trading herbs, he does not know.
Equipment, Weapons, and Vehicles: Some typical Crescent robes that are neither fine nor poor, and look in decent condition. He has a belt with several pouches designed to hold reagents and ingredients, as well as potions, acids, and poisons. He carries a satchel that holds several useful things, like books, paper, rope, and a small bed roll. He also own an obviously well-used yet well-taken care of crescent sword, which he keeps on his belt. No vehicles, but owning a boat does appeal to him.
Likes and Dislikes: Mazin dislikes most, if not every, religion, especially the Church of the Second Prophet. Corsairs and other pirates are a target of a particularly strong sense of ire, as well as those who discriminate against alchemites and other races. He likes, surprisingly, Cathayan people, and views them as mysterious and intriguing. Secondly, he like sweet things and anything alchemical, as one gives him enjoyment and the other is useful to him. Mazin looks at alchemites as typical people, no different than him or some other human, and does not like anyone who views them differently. Mages he views as... typically untrustworthy and dangerous, though that does not mean he can't get along with them.
RP Example: Thou doth know me, but I feeleth the need to post this anyway
by Zyvalia » Mon May 23, 2016 9:16 am
by Yuzhou » Mon May 23, 2016 10:05 am
by Saleon » Mon May 23, 2016 5:11 pm
Character App
Name: Idzabella "Idza" Estrellado
Age: mid 20's
Bloodline: human
Gender, Sex, and Sexuality: guess, guess, bisexual
Personality:
Idza plays a very steady game. She walks into some of the toughest situations, the rooms can be still with suspense, and not even flinch. She radiates an air of confidence that can cut through most scenarios with great precision. She has worked her whole life to act as an aristocratic diplomat. There are very slight mannerisms which break through that she might not be born from a rich family, but she is very skilled in hiding them. To everyone but her and her closest friends, she is a natural citizen of Montaigne. She is also friendly, but cruelly manipulative, often picking friends based off of necessity, not closeness to her. She has had very few relationships, but she has a general want to do good, just little care for how she does it. She once had a lover, but it was a faint figment from her past. Ironically, even when drunk, she doesn't seem to disclose anything, occupational hazard.
Skills: Diplomacy, networking and underhanded deals, sharpshooter, decent with a sword
Weaknesses
bad leg (-3 agility, intimidation)
Her injuries still afflict her. Her leg had been eviscerated until it was inoperable. Even after enough time to heal, the bones did not set, leaving her leg basically useless. She is only able to move around with a cane at her side, and can barely hold herself upright without it. It has also affected her use of persuasion as, despite her still strong demeanor, people are not as easily intimidated by a limp old coot.
Fear of pirates (-1 all stats when facing those of the pirate faction)
She really, really does not like dealing with pirates. Something about them taking vengeance on her for tricking them, taking her body and slicing it into pieces seemed to have left a bad taste. She isn't as unstable as some, but she has a difficulty dealing with pirates. She still has nightmares, to say the least. Her normal grace and refined stature can quickly be broken in these scenarios. Sweat can ring from her neck, hives can burst, and her soft composure can turn rigid as a statue.
Faction: Phoenix League
Occupation: She rolls diplomacy and persuasion, of course. She has some less than reputable contacts that can also be useful.
Bio:
A Castilian at birth, Idzabella "Idza" Estrellado was an intelligent youth. She didn't come from a rich family, but rather, she developed into the kind of lady that would be enveloped in the high life. She was learned in both academic, but also street, smart. She was the child of a single mother—Worst of all, her mother could barely support herself with her frail constitution—so she had to learn how to be a kid, an adult, a visionary by herself. She was quick to become a self-taught smooth-talker and silver-tongue. She came to acquire the friendships of people from low to high circles—something she hasn't stopped after becoming an official diplomat.
Of course, she wasn't going to be climbing any ladders in Castille. When she was ready and able, she forged herself a new identity away from Castille, and within the Montaigne. She was a new lady. She reserved to her movements a certain regal prose, a sense of noblesse oblige, and movements as soft as the sylphies of legend. She rose through the ranks until she had the power to be influential. Some sought to change the world with an iron fist, she sought to change the world with loose lips and persuasion. There are people who would think that politics was just a game of stubborn people standing still in their spots, but that is only an illusion. A true diplomat can trick people into moving in the right direction, even if they think they stayed still. Give a little, take a little; find the true motive and exploit it. Idza became a powerful diplomat who worked with the Montaigne royal families to avoid wars or start wars, change minds or keep them stubborn; a real Machiavellian knows how to manipulate others only in a way that benefits her agenda.
Though a Machiavellian tends to meet a tragic end.
Under a routine mission, she was asked to see a valuable ship through dangerous waters. Enter in the Brotherhood of the Coast. A group of run-of-the-mill bandits. They were in a large ship, so they were a large target. She quickly stepped in between what would assuredly be a slaughtered Montaignean ship. "sirs," she said, "your not going to find much on this ship. We are just a ship filled with useless pots. Had to tether those suckers down so they don't roll of the side."
"Yeah, like that will work on us."
"Oh come on. You think that Montaigne would put something expensive on Brotherhood waters?"
"so what?"
"if you go near Castille... I know that there is a much larger prize for the taking."
After much luck and persuasion, she was able to divert a large ship down Castilian waters where a large and giant bit of nothing waited to meet them. It was an easy bait and switch, but the pirates didn't see it that way. These pirates were quite vicious; they held a grudge. They vowed to kill her if they saw her again. To be fair, she'd done this before, so she wasn't expecting them to see her any time soon. Except they were quite vigilant; they searched for her until they found her at a port in Castille.
The rest is quite obvious; not even a drive-by hazing, it was a slow, methodical vengeance. They snapped an arm, lopped off an arm, bloodied up a leg; made sure she was nigh unrecognizable. They were not the best guests to say the least.
Next, she woke up in a soft bed, her amenities at her side. Her leg was still damaged... and her arm didn't quite go back to normal. Something about how painful and horrid an experience it was. The strength of her pain made the wounds. She was proffered the chance at life again, Chance to make a difference as a member of the Phoenix League.
She gave a long hard stare at her leg, her arm. What could she do? She was a hobbled lady without even the most basic of skills. How would she make a difference? In this time, she had forgotten everything she had built up. Her web of informants, her skilled diplomacy, her confidence. She just died after all. The nightmares of pirates—pirates splaying her body around a small room, scalping her head, showing the worst of humanity—they were vivid, real, fresh... painful.
"no," she said, beginning to walk out the building, through the hallways. This building picked her to have a second chance, but what could she do? Not like she could run any farther now that she had a busted leg. She saw the paintings that seemed so heroic. She saw in front of her the lives of many people who worked for one goal; advancing the world, protecting its secrets. The carpet which seemed to be prepared so neatly. It was all convenient how it all looked. She could only walk slowly past. Look at experiences that could have been hers. How could she go any farther. How could she go any farther? She couldn't go any farther.
No.
She knew she could go farther. Why'd she think she could give up? She, the roundabout poor scum off the streets of Castille, who ran around the world, built her own path, and made her life where others had stood still, she wouldn't, nay, couldn't give up now. She was a street urchin who found her way to live the golden life. She was an influential diplomat who saw fit to make a name for herself. She built a life out of nothing—what was going to stop her from doing it again?
She was a member of the Phoenix League.
Character Story:
Despite her vivid fears, she ultimately wants to reap vengeance upon the saps that sliced her up. She knows the faces of her killers down to the freckles on their brows. Two of them: a larger, burly one who wore a cloak in black and gold; the other was smaller and had a sickle type weapon that he used to spread her brains on the wall. They both had a distinct tattoo on their forehead of a red spiral.
Equipment, Weapons, and Vehicles: mechanical hand, cane, sword. Pistol with ammunition.
Likes and Dislikes: Due to her pragmatic nature, she is not averse to alchemites, though she doesn't have a distinct opinion of them. If they are useful, she will gladly be friendly. Mages are generally looked well upon by her. She can be seen in noble circles due to the fact that she works with a number of them. This leads her to be generally friendly with mages, and to see both sides of the fame and infamy given to alchemites. She judges her friends on a "are they useful?" scale, so don't expect to hold a deep place in her heart.
She would rather never work with pirates again, considering her experience with them, and can be generally paranoid if she is near them. This hasn't stopped her from doing her duties as a diplomat, but she doesn't feel comfortable, to say the least, near uncharted waters.
She has a penchant for the simpler things of life. In fact, many of the things she does in her free time could be the only reminder that she wasn't always the high and mighty political bombshell. She can gorge alcohol in the evening, regret alcohol in the morning, and get to work quite simply. She has little care for the rich's love of art, more fun to play a game of rat slap. High stakes games were more fun than feeding a very, very spoiled cat. She could enjoy any kind of food, as long as it was in front of her.
RP example:
by Bycrest » Thu May 26, 2016 10:22 am
by Sunken Island of Rhinomuraena » Thu May 26, 2016 10:46 am
by Imperialisium » Thu May 26, 2016 10:01 pm
by Houyhnhnm Cities » Sat May 28, 2016 10:13 am
by Galnius » Sun May 29, 2016 8:25 am
Galnius wrote:Character App(Image)
Name: Ezekiel Webber
Age: 26, according to him. Actually 24, not that it MATTERS
Bloodline: Human
Gender, Sex, and Sexuality: Male, Male, Bisexual
Personality: Ezekiel is a con artist through and through. He at least THINKS he is charming, he is sneaky, a compulsive liar, and thinks himself quite celever. His misanthropy is quite high as well, which he uses to justify his stealing and cons. However, he only cons and steals from those he believes deserve it, claiming to be the "scum that swindles scum." Apart from all of this, he has an insufferable hero complex that he curses at every waking hour, and will deny it to everyone regardless of the evidence. Other traits include being a devil's advocate, a half-false air of arrogance, natural flirting, and the inability to shut up.
Skills: Slight of hand: This would be his bread and butter.
Disguising: This is mostly to avoid running into people whom he has conned with them knowing about it. He is always in disguise when conning, or running a con. This usually deals with minorly darkening or lightening his skin, altering his hair color, and adding features that he doesn't have via a sort of make-up.
Swordfighting: Whilst not a MASTER, he is adept at fighting with a cutlass or fencing. Why does he have this you ask? He initially learned it to find the rich in recreation.
Swimming: Escape from Pirates, you know?
Lute playing: Ever wonder how to get onto a pirate ship? Everyone wants a musician. EVERYONE.
Finally, Noble Family History: His reason for this one is obvious. Easy to be a long lost cousin if you know their history, right?
Powers: Heh...does charm count?
Weaknesses
Inability to hide his eyes: This is a minor one, but it DOES help people identify him.
Pride: Turning down a challenge that isn't completely out of his reach, or deadly, is impossible for him.
Overanalysis: He tends to COMPLETELY miss simple answers to a quandary. He usually dismisses them, in fact, for BEING simple.
Inflexibility: Physical. While he may jump around everywhere, there will be very little twisting. Stress does terrible things to your bones, you know.
Faction: Phoenix League
Occupation: Searching for Artifacts. With the ability to enter nearly every social circle and an ear in the criminal underground, he is very useful for finding and obtaining these...if he isn't killed, that is.
Bio: Ezekiel, as a small child, was abandoned in the woods of western Avalon. That's his first memory. His second memory comes a few years later, being found nearly feral by a thief and fugitive. Seeing that the kid had survived years on his own, and having lost a child in the past, he decided to raise this young boy on his own. He was, however, shocked to see that Ezekiel already had a first name, though he gave him his last name. He taught Ezekiel all about the world, about thieving and conning, and about playing instruments. At the ripe young age of 12, Ezekiel was let on his own as the man's past came back to haunt him.
Ezekiel's life was pretty constant from there. He would con and steal his way through the world, partaking in many a sin. Around the age of 21 (actual age, not claimed), however, things took a turn for the worst. An ex-nobleman (at the time) of Vodace had tracked him down, and in a fit of rage for the con that had cost him his title, shot him thrice in the back. After leaving him for dead, the man tried fleeing, but was executed by hanging for the murder.
Ezekiel, however, found this out later, as he awoke in a strange room with no hint of his injury. From then on, he had joined the Phoenix League thinking that it would be quite entertaining. For three years he has stolen for them, and sniffed out a few artifacts. His most recent quest came with another near brush with death, however. Whilst playing a con against a boat of Vesten Raiders for a golden marble, Ezekiel's masquerade had been discovered. He hid the marble in the sewing of his current dress, and tried playing off the dissapearance of their treasure. When they finally got tired of searching, they attempted to strike him down. In a daring hope, Ezekiel jumped ship into the cold waters. He swum underwater for a small while, then used the marble to transport him to land. After changing out of his disguise in a simple manger, Ezekiel headed back to headquarters. He is currently arriving...
Character Story: Ezekiel primarily lives with no real destination in mind. His dream, traveling the known world, has already been realized. Currently, he wishes to be adopted into a family or clan, though he hasn't really done much for it. He also constantly does what he feels the man who raised him, "Grimm", would like.
Equipment, Weapons, and Vehicles:
Fancy Cutlass: This would be a working heirloom he conned off of someone. Jewel encrusted hilt (kept covered by leather), a durable blade, and a high tolerance to wear and tear.
Nobles dress wear, multiple sets: Bought these from the underground. Used for disguising, and everyday use. He also claims that one set he INHERITED. Whether or not this is true or a legitimate inheritance is unknown...
Commoner's clothing: Though still not shabby, he does have these for everyday outings and for getting in with commoners and pirates.
Lute: Self-made, in tune, used for getting into pirate ships, charming young dames (or males, really doesn't matter), and just for fun.
Likes and Dislikes: Completely apathetic when it comes to alchemists and alchemites. Mages generally denote a royal bloodline, so he has interest in conning them in general.
Likes: Adventures, mystical objects, travelling, sword fighting, games of chance, and being challenged mentally. This last one actually makes him appreciate being conned himself, as he finds people clever if they can pull it off against him.
Dislikes: Rapists, people who delight in murder, fighting directly, people who gained power through corruption.
RP example: There once was a man named Galnius
Who traveled about and taught us
Never to trust a sadist.
by Kingdom of Irhk » Sat Jun 04, 2016 1:42 pm
by Praeceps » Sat Jun 04, 2016 5:52 pm
by Razzgriz » Sun Jun 05, 2016 6:29 pm
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