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The Ancient Ones: Age of Nothingness (Archive)

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The Dark Brotherhood of Deros
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Posts: 8278
Founded: Jul 01, 2014
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The Ancient Ones: Age of Nothingness (Archive)

Postby The Dark Brotherhood of Deros » Wed Mar 02, 2016 12:19 pm

This thread is meant to be used as a character Archive for The Ancient Ones. Please click on the name to go to the OOC page.
Image
1.Place only your accepted character applications in here please.
2.Leave chatting to the OOC.
Last edited by The Dark Brotherhood of Deros on Thu Mar 23, 2017 8:13 am, edited 5 times in total.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

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The Dark Brotherhood of Deros
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Posts: 8278
Founded: Jul 01, 2014
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Postby The Dark Brotherhood of Deros » Wed Mar 02, 2016 12:25 pm

Name: Conundrum/Jacob Morris

Half blood?: yes

Species: Human

Age: 5000+

Appearance: Only Half-bloods and Ancient ones can see his true form. Non Half-bloods could see anything.
As for his true appearance: Image

Gender: Male

Powers/abilities: Enhanced durability and strength.

Weaknesses: Human weaknesses

Destructive Capacity: Along with the Traveler, city level.

Equipment: Plasma rifle, plasma pistols. TUS Traveler

Universe of Origin: The Ancient Ones

Affiliation: Good


Name: Clairus Woodlen

Half blood?: Yes

Species: Kitsune

Age: 23

Appearance: Full Body
Face Close-up
Notes: Her hair is orangish-red, her eyes are green, her skin is slightly pale, her jacket is pink, her shirt is pale yellow, her pants are black and her shoes are yellow and white.
Gender: Female

Powers/abilities: Aura control which allows her to: Fire blasts of energy, link Auras with another person to feel their feelings and vice-versa, and share her five senses with a person.
She can grow three more tails which increase her power.

One Tail: Powers listed above.
Two Tails: All powers gain strength.
Three Tails: Gains the ability to levitate, plus all abilities are boosted again.
Four Tails: Her powers skyrocket in strength, plus her durability becomes mountain level.

Weaknesses: Awkward around people. Until she gains her fourth tail her durability isn't very high. She doesn't know how to use her third tail yet. Her fourth tail can only be brought out if she is in an extreme emotional state. If her tail(s) is damaged or removed it will weaken her conciderably.

Destructive Capacity: One tail: Room level.
Two Tails: City Block Level.
Three Tails: City Level.
Four Tails: Mountain Level.

Equipment: None

Universe of Origin: OC

Affiliation: Good


Name: Hades

Half blood?: No

Species: god

Age: Unknown

Appearance: Image

Gender: Male

Powers/abilities: Magical attacks, Regeneration, Soul manipulation, astral form, telepathy.

Weaknesses: His large size can work against him, it takes lots of souls to create a single member of the underworld army, he must consume souls to regenerate, anything he regenerates becomes weaker.

Destructive Capacity: Continental.

Equipment: Devistation Ensemble

Universe of Origin: Kid Icarus: Uprising

Affiliation: Evil


Name: The Underworld Army

Universe of Origin: Kid Icarus

Number of troops: In the trillions at this point

Leader: Hades

Major Members: Thanatos, Pandora, Hewdraw, Medusa

Powers of Major Members: Thanatos can shape-shift, and each form gives him new powers.
Pandora can spawn bombs and use magic, The Hewdraw is huge, and can fire fireballs. Furthermore they can also survive as just heads. Medusa can teleport, use magic attacks, can petrify people, and in her monstrous form she can fire a massive beam from her eye, and separate her head from her body.


Name: Jesse Mccree

Half blood?: No

Species: Human

Age: 37

Appearance: Image

Gender: Male

Powers/abilities: A skilled user of his pistol and a skilled former Blackwatch agent.

Weaknesses: He's still human.

Destructive Capacity: Building factoring in his skills.

Equipment: His Peacemaker pistol and flashbangs along with his hat.

Universe of Origin: Overwatch.

Affiliation: good


Name: Hanzo Shimada

Half blood?: no

Species: Human

Age: 38

Appearance: Image

Gender: Male

Powers/abilities: Hanzo is a skilled master in martial arts, swordsmanship, and archery. He is skilled in strategy and tactics, and is very athletic.

Hanzo has a powerful attack known as Dragonstrike. It can only be used when his fighting spirit is invigorated enough, but when fired the two dragons can pass through walls and other barriers, harming Hanzo's enemies, and sparing his allys.

Weaknesses: Hanzo is only a human, despite his spirit dragon.

Destructive Capacity: Easily a building

Equipment: His Storm bow, Sonic arrows that allow him to reveal hidden enemies, Scatter Arrows that causes fragments to ricochet off of the walls.

Universe of Origin: Overwatch

Affiliation: Neutral


Name: The Doctor

Half blood?: No

Species: Time Lord

Age: 900+

Appearance: Image

Gender: Male

Powers/abilities: The Doctor can absorb radiation and expel it. He's a genius. He is capable of regenerating his body if he dies. He can know whether he's been poisoned, or whether something else is off about his body. Superhuman durability.

Weaknesses: Despite this he's still vulnerable to most things humans are vulnerable too.

Destructive Capacity: Mentally the Doctor is smart enough to destroy an entire species if he wanted too, physically however he's on par with a human.

Equipment: Sonic Screwdriver, TARDIS (Time And Relative Dimension In Space)

Universe of Origin: Doctor Who

Affiliation: Good


Name: W.D. Gaster

Half blood?: No

Species: Skeleton

Age: At least 60

Appearance: Image

Gender: Male

Powers/abilities: Gaster is a powerful magic user, capable of summoning bones out of nowhere to use as weapons or shields, or summoning floating copies of his hands. He can also manipulate SOULs, turning them black, which makes the victim feel heavier. After absorbing his broken half, Gaster gained access to seven special hands that each have their own abilities.

Yellow: Fires yellow bullets.

Green: Creates green shields that can be used for defense, or to trap opponents.

Purple: Fires energy blasts, and can summon black bones.

Red: Fires energy beams.

Blue: Fires blue glowing buzz saw projectiles.

Light blue: Creates glowing light blue strings that can grab people or objects.

Orange: Creates white orbs that slowly turn orange and then explode.

Gaster also invented the Gaster blaster, and has demonstrated complete mastery of the weapon.

Weaknesses: Gaster is frail in terms of defense, plus physical attacks will harm him more than other attacks.

Destructive Capacity: Easily City level

Equipment: Gaster Blasters

Universe of Origin: Undertale

Affiliation: Lawful Neutral


Name: Hana Song AKA D.Va

Half blood?: No

Species: Human

Age: 19

Appearance: Hana and her Mech Image
Full body

Gender: Female

Powers/abilities: Hana is skilled with her mech, and has fast reflexes.

Weaknesses: Outside of her mech she's vulnerable to normal human weaknesses. Her mech is slowed while it fires, and it's defense matrix needs to charge between uses.

Destructive Capacity: In mech: Street level
Out of Mech: average human female

Equipment: Her mech which is equipped with twin fusion cannons. It can bring up a defense matrix to target and shoot projectiles out of the air. It is equipped with booster jets. It can also detonate itself in a powerful explosion. She also has a Light Gun blaster.

Universe of Origin: Overwatch

Affiliation: Good


Name: Infinity

Ancient One Half blood?: No

Species: Full-blooded Ancient One

Age: Jacob's body is 5000 years old, and Infinity's soul is about that old as well.

Appearance: Image
Infinity has changed Jacob's attier to a black leather jacket, a white shirt, black jeans, black and white sneakers, black sunglasses, and a golden necklace with a red gem on it.
Gender: Male

Powers/abilities: Infinity used his soul's power to transform Jacob's DNA into Ancient One DNA, and as a result he has lost Jacob's disgusing ability as he is no longer a Half-Blood. In return however He has gained the ability to fly, teleport, use telepathy/telekinesis, warp reality, fire energy blasts, and use the Infinity Force.

Weaknesses: Due to not being made up of every Ancient One, Infinity is conciderably weaker than his original form. Furthermore Jacob is still inside his mind fighting him constantly. Strong reality-warping attacks harm him more than normal attacks.

Destructive Capacity: Multi-Solar System at full strength. Solar System at 50%. Island to Planetary at 1% through 40%.

Equipment: None

Universe of Origin: The Ancient Ones

Affiliation: Evil


Name: Makuta Teridax

Ancient One Half blood?: No

Species: Makuta/Great Spirit

Age: Over 100'000 years old.

Appearance:Image

Gender: Male

Powers/abilities: The robot is massive, towering at 3150 Kilometers tall. Inside the robot is an entire universe of beings, continents, islands, and oceans. He can fly through space using rocket thrusters on his feet, and can deploy a space station known as The Red Star to help him escape from a planets gravity well. He can fire energy blasts from his hands, and unleash gravitic energy that can collapse a planet in on itself at full charge.

Teridax can see everything inside his universe, and has complete control over it. He has entire armies at his command inside of him made up of Rahkshi, And Exo-toa.

Furthermore he has an alliance with the Skakdi warlord Nektann, and has access to his armies as a result.

Weaknesses: The robot is extremely powerful in terms of physical defense, however it can be destroyed from within by destroying a certain chamber within its head. Teridax has a tendency to underestimate his opponents. He also has not yet learned to master all of his abilities.

Destructive Capacity: Star Level

Equipment: The Red Star

Universe of Origin: BIONICLE (Gen 1)

Affiliation: Evil


Name: Guzma

Ancient One Half blood?: No

Species: Human

Age: 26

Appearance: Image

Gender: Male

Powers/abilities: Guzma has been training under the Elite Four member Hala, and as a result he has grown into a powerful Pokemon trainer. He has gained access to both Z-Power and Mega Evolution, transforming his team into a dangerous offensive weapon.

Weaknesses: While his attitude has improved, Guzma can still be rather gruff and abrasive, furthermore he can underestimate his foes and be overconfident in his own abilities. He is also only human.

Destructive Capacity: With his team Town Level.

Equipment: Z-Ring which allows the use of Z-Moves, and a customized Mega Watch which tells time and allows for Mega Evolution.

His team includes
Golisopod: Golisopod serves as Guzma's strongest Pokemon, and utilizes its powerful priority moves like First Impression and Sucker Punch to catch the enemy off guard. It can increase its strength by using Swords Dance, and can hit hard with water moves like Waterfall and Liquidation. It also has access to other moves such as Leech Life, Brick Break, Razor Shell, X-Scissor, and other moves. Lastly it holds Bugnium-Z, which lets it use the Z-Move Savage Spin-Out.

Ariados: Ariados has one job: wear down the opponent's Pokemon. To do this it uses moves like String Shot and Sticky Web to slow the opponent, and it also uses Toxic Thread to poison them and slow them even more. Once it has them immobilized it goes in to finish the job with moves like Cross Poison, Fell Stinger, and Poison Jab. Lastly it holds Poisinium-Z, which lets it use the Z-Move Acid Downpore

Pinsir: Pinsir's job is to finish off the opponent with it's incredible strength as Mega Pinsir. It can use Swords Dance to gain even more power, and then once it's finished it will use moves like Quick Attack (which becomes a flying type move due to Mega Pinsir's ability Aerilate), Thrash (which also becomes flying type), and Superpower. It can also use X-Scissor, Storm Throw, Stone Edge, and the extremely dangerous (but inaccurate) Guillotine.

Scizor: Scizor acts as another offensive Pokemon, and Guzma's secondary Mega Evolution. Scizor starts by attacking with high-power moves like X-Scissor, Iron Head, and Brick Break, but when it Mega Evolves it gains the Technician ability, which powers up it's weaker moves. From there it likes using normally weak moves like Bullet Punch, Bug Bite, Fury Cutter, and Aerial Ace. It can also recover health by using Roost.

Masquerain: Lastly Masquerain serves as Guzma's only special attacker. It's intimidate ability can weaken the foe's physical moves, and it goes on the offensive by using moves like: Bug Buzz, Air Slash, Air Cutter, and Ominous wind. It also has access to Energy Ball, Ice Beam, and a way to boost its stats with Quiver Dance. Lastly it holds the Flynium-Z, which lets it use the Z-Move Supersonic Skystrike.

Universe of Origin: Pokemon

Affiliation: Lawful Neutral


Name: Natural Harmonia Gropius or "N".

Ancient One Half blood?: No

Species: Human

Age: 19

Appearance: Image

Gender: Male

Powers/abilities: N has the ability to talk to Pokemon, and also has gained the trust of Zekrom.

Weaknesses: He's only human despite his alliance with Zekrom.

Destructive Capacity: With Zekrom: Continental level.

Equipment: Two Pokeballs for his Pokemon, but he hates using them and only does it when Zekrom won't fit in a room.

His Team
Image
Zekrom: The legendary Pokemon of Ideals, and N's partner. Zekrom is extremely strong physically, and can use the moves Bolt Strike and Fusion bolt to severely harm the opponent. It also has access to moves such as Dragon Claw, Zen Headbutt, Crunch, Imprison, and other moves.

Image
Zoroark: Zoroark has been N's friend for a long while now, and is loyal to him even though he is free to leave at any time. His ability Illusion can be used to trick enemies, and to morph into any form Zoroark can imagine. He can use this ability to talk with others who cannot naturally talk to Pokemon like N can. He knows many moves, including: Night Daze, Dark Pulse, Nasty Plot, Flamethrower, Focus Blast, and Shadow Ball.

Universe of Origin: Pokemon

Affiliation: Good


Name: The Patron

Ancient One Half blood?: No

Species: Android

Age: 1000+

Appearance: Image

Gender: Female

Powers/abilities: Flight, Energy blasts from her hands, linked with The Codex which tells her his condition and location, can manipulate sound waves in an area, can create holographic illusions, superhuman strength, and is a master at artistic abilities.

Weaknesses: Somewhat innocent and naive, and since she is in love with the Codex he can be used against her.

Destructive Capacity: City level

Equipment: None

Universe of Origin: The Ancient Ones

Affiliation: Lawful Neutral, mostly siding with Good.

Name: The Codex

Ancient One Half blood?: No

Species: Android

Age: 1000+

Appearance: Similar in design with The Patron, however he has a more masculine body, has shorter hair, and is blue instead of orange.

Gender: Male

Powers/abilities: Flight, can fire energy blasts from his hands, is linked with The Patron like she is to him, Can manipulate gravity in a small area, can create quantum gates to travel through, superhuman strength, a master of scientific abilities.

Weaknesses: Like the Patron he is slightly innocent and naive, and his relationship with The Patron can be exploited.

Destructive Capacity: City

Equipment: None

Universe of Origin: The Ancient Ones

Affiliation: Lawful Neutral, mostly siding with Good.


Name: Vuki

Ancient One Half blood?: No

Species: Matoran

Age: At least 1000 years old, and at most 100,000

Appearance: Image

Gender: Male

Powers/abilities: As a Le-Matoran, Vuki is naturally agile. He is also a skilled pilot, a skill he developed as a Wind-rider.

Weaknesses: If his mask is removed for too long he will enter a comatose state. He's not very strong physically. He's quite short, at only 3.5 feet tall. Lastly as a Le-Matoran, he can be rather clumsy on flat ground.

Destructive Capacity: Room level

Equipment: A small knife and a powerless mask.

Universe of Origin: BIONICLE (OC)

Affiliation: Good


Name: Cinder Morris

Ancient One Half blood?: Yes

Species: Kitsune-human-hybrid

Age: 16

Appearance: Image

Gender: Female

Powers/abilities: Cinder is immensely quick, being able to reach up to 80 MPH at top running speed easily. She also has incredibly quick reflexes, and is capable of vibrating her own molecules to allow her to phase through objects. She is also a master of sword combat.

Like her mother Clairus, she can grow up to four tails, and her powers grow with each tail; however she does not have access to most of her aura-based abilities due to her unnatural creation, except for minor regeneration, aura detection, and the ability to mask her own aura to prevent it from being detected or read by beings with that ability.

Weaknesses: She can be rather arrogant and cocky, furthermore she tends to overestimate her own abilities. She is also a glass cannon, and can't take many hits. Lastly if her tail is damaged or removed it will weaken her considerably.

Destructive Capacity: 1 tail: City block level
2 tails: Town level
3 tails: City level
4 tails: Mountain level

Equipment: Time Anchors: Microscopic machines placed in her bloodstream to keep her rooted in whatever time period she is in, making her immune to paradoxes.
TULS Vagabond: The Time and Universe Light Ship Vagabond was an experimental Escort Craft designed by the Jacob of Cinder's time period. It is armed with four light pulse cannons, and is equipped with the same type of Temporal/Universal Hyper-Drive that the Traveler has, only on a smaller scale. The ship is also equipped with similar Time-Anchoring technology as the machines inside Cinder. The small bridge is large enough to hold three people, and it also has a back room large enough to hold four more people.
Cinder herself is armed with a plasma saber, and a gunlance.

Universe of Origin: The Ancient Ones

Affiliation: Good
Last edited by The Dark Brotherhood of Deros on Sun May 14, 2017 8:08 pm, edited 40 times in total.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

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Gurori
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Posts: 11349
Founded: Jun 24, 2015
Ex-Nation

Postby Gurori » Wed Mar 02, 2016 12:53 pm

CHARACTERS

Name: Son Goku/Kakarot

Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Saiyan

Age: 44 (Physically 40)

Appearance: Image produced by yours truly

Gender: Male

Powers/abilities: Goku is a skilled martial artist and is adept at manipulating ki, an energy present in all living things (or dead people who were allowed to keep their physical bodies). He can use his ki to fire energy projectiles such as the Kamehameha, he can also sense ki which allows him to use Instant Transmission (AKA teleportation only he can teleport directly TO people). He can also create the Spirit Bomb, a massive ball of energy that can do massive damage. However, he needs people to donate their own energy in order to fuel it (more energy, more power). He can also transform into a variety of forms such as Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan God (The DBS Manga shows Goku being capable of transforming into a SSJG at his own will) and Super Saiyan Blue (AKA Super Saiyan God Super Saiyan). In his "God" forms, Goku posseses Godly Ki. Godly Ki can only be sensed by those who too possess Godly Ki and minor deities (Minor Deities being Guardians like Dende). He can also use the Kaioken, allowing him to multiply his power by the multiplier he chooses. He can combine it with the Super Saiyan Blue form but using it irresponsibly has a chance of causing death.

Weaknesses: Goku tends to underestimate his foes, which can allow them to turn the tables in a battle (Dragon Ball Super Resurrection F Saga). Goku is also not very intelligent, this is because he barely had an education.

Destructive Capacity: In base form alone, Goku can destroy an entire city. His forms' destructive capacity range from planet level to possibly universe level.

Equipment: Powerpole, Bag of Senzu Beans

Universe of Origin: Dragon Ball (Universe 7)

Affiliation(Good/Evil/Neutral): Good


Name: Sonic the Hedgehog

Ancient One Half blood?: No

Species: Anthropomorphic Hedgehog

Age: The Canon says he's 15 but that causes all sorts of paradoxes to happen, same for if you say he's 25 (the age of the sonic franchise) so I'm just gonna go with Unknown.

Appearance: SANIC

Gender: Male

Powers/abilities: Sonic is an incredibly fast being, capable of reaching speeds far greater than Mach 1. It is unknown to what his full speed truly is. E-123 Omega has calculated that Sonic's speed could potentially exceed light. He is capable of moving at FTL Speed for at least a couple of seconds, as evident by his "Lightspeed Dash" technique. Sonic knows many other techniques like the "Spin Attack" which is rolling while jumping, the "Homing Attack" which is an upgrade of the Spin Attack that allows him to lock onto his opponents. The "Spindash" allows Sonic to rev up on the spot and roll across the ground at high speed. The "Sonic Boost" envelops Sonic in a Blue Aura which speeds him up greatly, if used midair it can even shoot Sonic as a projectile. Sonic also possesses an impressive fighting ability, with the experience learned across his years of battle with Eggman and even God-Like beings (and a multi-dimensional immortal being on that one occasion that never actually happened). It's evident that he has gotten much stronger over the years as well, since he managed to beat Perfect Chaos in his base form. As far as stamina and durability goes, Sonic is ridiculous. He is seemingly never winded even after running at the speeds that he runs at and is capable of surviving both atmospheric re-entry and something similar to a black hole. Sonic has absolute control over his momentum and has reflexes so fast that he is capable of dodging attacks that are out of his field of view. Sonic also possesses great acrobatic skills, kineticism, precision and something similar to aerokinesis. Sonic also has a strong will, as his mind was unaffected by Dark Gaia's Corruptive influence. In terms of physical strength, most of it lies in Sonic's legs which isn't surprising. If anything I'm surprised his legs aren't jacked from all that running.

Sonic seems to be capable of using Chaos Powers with a single Chaos Emerald similar to Shadow, but it is likely to a lesser extent due to not having a direct link to the Chaos Force. Sonic is also capable of using the Wisps to transform into their respective forms (White Wisp exception, although I'll just say it just makes his boost stronger). Sonic can also use the Drop Dash, which is basically just spindashing mid air and then blasting away upon touching the ground.

By using the Seven Chaos Emeralds, Sonic can power up into Super Sonic. As Super Sonic, Sonic's speed, strength, stamina and durability are boosted by a high margin (by a multiplier of 100 apparently, which would mean Super Sonic = Super Saiyan Two). This form also allows Sonic to use Chaos Powers to a greater extent than of base form Shadow. Sonic

If the Chaos Emeralds are powered up into Super Emeralds, Sonic can use them to become Hyper Sonic. The exact amount that Sonic's abilities are boosted to are unknown but it's extremely powerful that's for sure.

Weaknesses: Although he can RUN on Water, Sonic cannot swim in it. Sonic also has to restrict his speed when in inhabited areas as running at beyond Mach 1 Speeds would likely destroy the area.

Destructive Capacity: At least City Level

Equipment: None, Sonic has no Pockets

Universe of Origin: Sonic the Hedgehog

Affiliation: Good


Name: Miles "Tails" Prower

Ancient One Half blood?: No

Species: Anthropomorphic Two-Tailed Fox

Age: Younger than Sonic, Older than Cream. See Sonic's age for why I'm putting this.

Appearance: Tails

Gender: Male

Powers/abilities: Tails is capable of flight by spinning his two Tails like a rotary blades, he can also use them to boost himself up to a high speed but nowhere near Mach 1. While he lacks stamina and physical strength, Tails is incredibly intelligent. So intelligent that his mind rivals that of Eggman's. Tails uses his genius to pilot vehicles, fix vehicles, BUILD vehicles, hack computers and many other things. While Tails is capable of using the Chaos Emeralds to go Super, his Super Form is much weaker than that of Knuckles and Sonic. And unlike Sonic, Tails can swim. Tails can actually swim much better than possibly even the best athletes, probably because if he decided to put on an oxygen mask he could essentially be a living submarine only minus the weapons.

Tails is also capable of using the Spin Attack and Spindash, the latter of which Tails invented.

Tails can also use his Tails as extra hands, spoopy.

Weaknesses: Tails is significantly weaker than Sonic in terms of physical strength. He also cannot fly indefinitely.

Destructive Capacity: I'd probably say about city block level only because of his weaponry and vehicles.

Equipment: Miles Electric

Universe of Origin: Sonic the Hedgehog

Affiliation: Good


Name: Knuckles the Echidna

Ancient One Half blood?: No

Species: Anthropomorphic Echidna

Age: Older than Sonic, Younger than Shadow (See Sonic's age for why I'm putting this)

Appearance: Don't worry, no four headed dongs here.

Gender: Male, if his genitalia were visible then like all other echidna's his dong would have four heads. Happy nightmares.

Powers/abilities: Knuckles has an absolutely ridiculous strength, both lifting and striking. Knuckles' lifting strength is believed to be as great as Sonic's Speed, so Knuckles must be able to lift at least 100-500 Metric Tons (source: sonic wiki). Knuckles, striking force is capable of causing fissures, earthquakes and even fucking volcanic eruptions. He can punch the air so hard that he breaks the molecules apart, causing a freaking explosion.

Knuckles is capable of running at Mach 1, but that's just about as far as his speed goes. Knuckles can also Spindash and use the Spin Attack. For some bullshit reason Knuckles can also glide. He can also climb across walls and ceilings.

Like Sonic and Tails, Knuckles can initiate Super Transformation with the Chaos Emeralds. However, he doesn't enjoy using it because of it's Pink coloring.

Knuckles, being the Master Emerald's guardian possesses a Natural Link with it. This allows him to sense Chaos Energy and as a result, allows him to track down both the Master and Chaos Emeralds. Knuckles can use the Master Emerald to amplify and even negate the Chaos Emeralds.

Weaknesses: Knuckles has the intelligence of a Walnut, not even that.

Destructive Capacity: At least City Level.

Equipment: None.

Universe of Origin: Sonic the Hedgehog

Affiliation: Good


FACTIONS
Last edited by Gurori on Fri May 05, 2017 12:32 pm, edited 43 times in total.
Gurori is currently being refurbished, please excuse any inconsistencies in the meantime.
Puppet master of Neo Gurori.

This nation will never reflect my actual views.
Also, NS Stats are absolutely non-canon.

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The German Democratic Reich
Ambassador
 
Posts: 1949
Founded: Feb 19, 2014
Ex-Nation

Postby The German Democratic Reich » Wed Mar 02, 2016 1:02 pm

Name: The Dalek Empire

Image

Universe of Origin: Doctor Who

Number of troops: 100 million

Leader: Darth Malak

Major Members(You dont need to app as them just list them and their yours to control): The Dalek Emperor, the Dalek hiearchy (identified by their bright colors)

Powers of Major Members: Indestructable armor and highly deadly weaponry. Except for the Emperor, who has instead, the entire Dalek empire under his control



Name: Revan

Half blood?(yes/no): No

Species(ignore if half-blood):
Human

Appearance:
Image

Revan is a caucasian male with black hair and a black beard. Scars from previous conflicts rittle his face, but this is usually covered by a Manadalorian warrior's mask. He wears a black robe with some sith armor plating on it.

Powers/abilities: He is a master of the force,it grants him telekenisis, mind control on weaker subjects, and the ability to drain life from others or to shoot electric bolts at them.

Weaknesses:
Revan can be defeated by multiple sklled enemies fighting him at once.

Equipment:
Light armor and two lightsabers.

Universe of Origin:
Star Wars

Affiliation(Good/Evil/Neutral): Lawful Evil



Name: The Sith Empire

Universe of Origin: Star Wars

Number of troops: 26 million.

Leader: Darth Malak

Major Members(You dont need to app as them just list them and their yours to
control): Darth Malak, HK-47, Admiral Saul Karath, General Derred, and Mon Halan

Powers of Major Members: Many members are well knowledged in military strategy and weaponry and will use their soldiers to their advantage But Revan and Makak are both sith lords, and can bend the force to their side in combat.




Image
in order, left to right:
NIKOLAI BELINSKI
TANK DEMPSEY
EDWARD RICHTOFEN
TAKEO MASAKI








Other includes are
Filthy Frank
Ethan Klein
Darth Nihilus
Hila Klein




















Name: Zombies

Universe of Origin: CoD Zombies

Number of troops: Limitless

Leader: Dr Maxis and Samantha Maxis

Major Members(You dont need to app as them just list them and their yours to control):
Fluffy.

Powers of major members: God like entities, full control of the zombies and the like




Name:
Bill Cipher

Half blood?(yes/no): No

Species(ignore if half-blood): Dream Demon

Appearance:
Image


Powers/abilities:
Reality warping, mind control, shapeshifting, the ability to see everywhere, and a vast knowledge of all universes and beyond.

Weaknesses:
Beings that can warp reality themselves, or being wiped from existance via mind wipes or other maniuplations of a mind he is controlling. Can be blocked from certain areas are shieleded by moonstones, mercury, and unicorn hair. Can be blocked from entering minds via physical barriers around the brain.

Equipment: His hat and bowtie, and from time to time a cane.

Universe of Origin: Gravity Falls

Affiliation(Good/Evil/Neutral): Chaotic Evil



Name: Asriel Dreemurr

Half blood?(yes/no):No

Species(ignore if half-blood): Monster


Asriel: Image

Hyperdeath:
Image


Powers/abilities: Flame manipulation in the form of fire magic. In his hyperdeath form, he can manipulate stars, rainbow wacky magic of death, and edgelord anime swords

Weaknesses: Far stronger beings could easily best him in combat. He is only a child.

UOO: Undertale

Allegience: good

Equipment: N/A


Name: The Millennium Organization
Universe of Origin: Hellsing
Number of troops:
One Thousand
Leader:
The Major
Major Members(You dont need to app as them just list them and their yours to control):
Herr Doktor
Schrödinger
The Captain
Zorin Blitz
Rip Van Winkle
Tubalcain "The Dandy Man" Alhambra
Powers of Major Members: Varrying, The Major has none, Herr Doktor has high intelligence, Schrödinger is everything but nothing, and is unkillable, but totally incapablr of combat, The Captain is a werewolf, Zorin Blitz has mind manipulation, Rip Van Winkle has a magic bullet, and the Dandy Man has a deck of magical cards that can be used in combat[/align]
Last edited by The German Democratic Reich on Fri May 13, 2016 5:37 am, edited 20 times in total.

Workers of the World! Unite!


☭☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭

The German Democratic ReichFull Member of the International Space Agency

Follow your Hopes and Dreams!


Founder of USAC

Gameplay aint free, the raiding of regions has to be littered with the blood of roleplayers. Max "Crazy Baldman" Barry is no friend of mine! He's a writing roleplaying loser, and probably has a real life aswell. HYDRA and Black Riders not Portal to the multiverse and II ok. Praise DEN

Roleplayer on the Ancient Ones Multiversal Crossover RP!

IIIIIIIII
IIIIIIIIiiI

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Remnants of Exilvania
Postmaster-General
 
Posts: 11219
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Wed Mar 02, 2016 3:01 pm

Name: Klaus Adler

Half blood?(yes/no): no

Species(ignore if half-blood): Human

Appearance:
Image


Powers/abilities: Nothing special

Weaknesses: Well, I`d say everything

Equipment: Luger P08 I`d say and about everything else he can get his hands on.

Universe of Origin: Iron Sky

Affiliation(Good/Evil/Neutral): Evil


Name: Edward Richtofen

Half blood?(yes/no): no

Species(ignore if half-blood): Human

Appearance:
Image


Powers/abilities: Genius Scientist

Weaknesses: Human Weaknesses

Equipment: German WW2 Weaponry, Wunderwaffe DG-2 and Affenbomben

Universe of Origin: Call of Duty World at War Zombies, Call of Duty Black Ops Zombies

Affiliation(Good/Evil/Neutral): Evil


Name: Friedrich Steiner

Half blood?(yes/no): no

Species(ignore if half-blood): Human

Appearance:
Image


Powers/abilities: Genius Scientist

Weaknesses: Human Weaknesses

Equipment: German WW2 Weaponry, Nova 6

Universe of Origin: Call of Duty Black Ops

Affiliation(Good/Evil/Neutral): Evil


Name: Adolf Hitler

Half blood?(yes/no): No

Species(ignore if half-blood): Undead

Appearance: Behold the ultimate Evil!

Powers/abilities: Well, let`S see what he had.

-Telekinesis
-Teleportation
-Raise Undead
-Summon Undead
-Command Undead
-Transform into Monster Hitler
-Probably some Telepathy
-Shield Magic

Weaknesses:

-Too arrogant to see his own defeat/weaknesses
-Sagarmartha Relic can be charged and used to to shield oneself from the Undead
-Throw him into the Hellmouth

Equipment: Book of Souls, Sagarmartha Relic

Universe of Origin: Sniper Elite Nazi Zombie Army Trilogy

Affiliation(Good/Evil/Neutral): Evil


Name: The Fourth Reich

Universe of Origin: Iron Sky

Number of troops: Probably a few Million

Leader: 3. Mondführer Klaus Adler

Major Members: Dr. Richter and other so far no name officers

Powers of Major Members: Nothing


Name: Helghan Empire

Universe of Origin: Killzone

Number of troops: Also probably going far into the Millions.

Leader: Scolar Visari

Major Members: Jorhan Stahl, Mael Radec, Admiral Orlock

Powers of Major Members: None duh!


Name: NSYNC (National Syndicate of Notorious Criminals)

Universe of Origin: Der Wixxer

Number of troops: 100

Leader: Earl of Cockwood

Major Members:
-Pommeroy & Fitzgerald (together with Cockwood in the picture
-Alfons Hatler
-The deaf Jack
-The Monk with the Whip
-The fat Shark
-Harry Smeerlap
-The Fish with the Scythe
-The Counterfeiter of London
-The Smurf with the Herpes
-The Frog with the Mask
-(From eight to left) Bandit Hotzenplotz, The Ass with Ears, the colourful Abbot
-The dumb Archer
-The Caretaker with the Cordhat
-Dr. Yes
-Dr. No
-The Gang of Terror
-The Pantomime
https://www.youtube.com/watch?v=RHntEOPr5FM
Powers of Major Members:
The deaf Jack is actually not deaf, but blind.
Last edited by Remnants of Exilvania on Mon Mar 21, 2016 3:39 am, edited 1 time in total.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Osnil
Negotiator
 
Posts: 5768
Founded: Dec 12, 2014
Ex-Nation

Postby Osnil » Wed Mar 02, 2016 3:15 pm

Name: Amy Pond

Half blood?(yes/no): No

Species(ignore if half-blood): Human

Appearance:
Image
Powers/abilities:
Sword-fighting (when she has a sword)
High intelligence
Lock-picking
She knows people the more she gets to know them
Weaknesses:
She's Reckless and stubborn. Also flippant in the face of danger and ruthless when the Doctor isn't around.

Equipment:
Nothing, really

Universe of Origin: Doctor Who

Affiliation(Good/Evil/Neutral): Good

Name: River Song

Half blood?(yes/no): No

Species(ignore if half-blood): Half-human, Half-Time Lord

Appearance:
Image

Powers/abilities:
Keen sense of smell
Can control the Tardis better than the Doctor
Well versed in Temporal and advanced science
Can read Gallifreyan
Can build a distress beacon
Superhuman Strength
Escapology
Weapons
Weaknesses:
This is her last Regeneration
Equipment:
Scanner
Distress beacon
vortex manipulator
Her Gun
Sonic Trowel
Universe of Origin: Doctor Who

Affiliation(Good/Evil/Neutral): Good

Name: 11th Doctor

Half blood?(yes/no): No

Species(ignore if half-blood): Time Lord

Appearance:
Image

Powers/abilities:
Strategy
Eidic Memory
Resilient
Superdurable
Superstrength
Hacking
Hand-to-hand combat
telepathy
"Speaks everything (including baby and cat)"
Weaknesses:
Easily distracted
Reckless
Pessimistic
Impatient
Obsessive Compulsive
Arrogance

Equipment:
Sonic Screwdriver
Physcic paper
Tardis
Various outfits
Universe of Origin: Doctor Who

Affiliation(Good/Evil/Neutral): Good

Name: Rory Pond (Rory the Roman)

Half blood?(yes/no):

Species(ignore if half-blood): Human

Appearance:
http://cdn.playbuzz.com/cdn/608555f9-45b8-40f1-85ac-9004c3fe0c23/95d73458-0148-4e9c-8e90-3371d646cb0e.jpg

Powers/abilities:
Sword-fighting
Nursing skills
He has a powerful punch

Weaknesses: He is often times slower than others, and often gets himself in trouble

Equipment:
Sword
Various nursing supplies

Universe of Origin: Doctor Who

Affiliation(Good/Evil/Neutral): Good

Name: Harold or the Betrayer

Half blood?(yes/no): Ys

Species(ignore if half-blood):

Appearance:
Appears as a swirling black cloud normally

Powers/abilities:
He can assume forms of characters across the Multiverse, gaining their abilities

Weaknesses:
WHatever form he takes, he gains that weakness. He also cannot copy Half-Ancient Ones

Equipment:
His ship, Predator, which has abilities of its own.

Universe of Origin: OC

Affiliation(Good/Evil/Neutral): Evil

Name: Multiverseral Subspace Army

Universe of Origin: None

Number of troops: . . . however many can be made by shadow bugs.
I'll add the other troops, but here are examples. . .
Primids
Primids with Guns
Sword Primids
Primids with Boomerangs
Silver Primids
Fire-breathing Primids
Mega-Evolved Primids
Armank
Armight
Auroros
Autolance
Bombed
Borboras
Bucculus
Buckot
Bytan
Cymul
Feyesh
Floow
http://supersmashbros.wikia.com/wiki/Gamyga
Leader: Betrayer

Major Members(You dont need to app as them just list them and their yours to control):
Darth Batman
Glados
Loki
The Joker
Harley Quinn

Powers of Major Members:
Darth Batman-Force Abilities, Lightsaber Combat, utility belt
Loki-Magic, Hypnosis, epic staff
Last edited by Osnil on Sat Mar 19, 2016 5:11 pm, edited 3 times in total.

User avatar
Naval Monte
Postmaster-General
 
Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Thu Mar 03, 2016 12:27 am

Name: Elizabeth Ashwood

Half blood?(yes/no):No

Species(ignore if half-blood): Human

Appearance:
Image



5'3", 100 pounds, wears a ankle length old and grungy black trench coat, black vest with a white dress shirt underneath, a long loose maroon tie, black pants with a maroon belt around the waist, maroon colored boots with black sides and laces, black fingerless gloves. Pale skin Caucasian woman with green eyes with dark circles under her eyes due to lack of sleep, her black hair is medium-long/just-under-shoulder-length and it is a unkempt shaggy mess, her hair sticks out at her neck and falls over her shoulders. She has a series of arcane tattoos on her back, shoulders, arms, hands and some on the sides of her body. Has a waifish and curvy built.

Powers/abilities: Cunning, quick-thinking during fights, knowledge on the occult, manipulation of both enemies and allies, and an extensive list of contacts and friends. Elizabeth is skilled on hiding, burglary and sneaking around, is good with a handgun (even though she hates guns), is good with knives, knows hand to hand combat (but is not a good fighter), is skilled in stage magician skills like hypnosis, sleight of hand, pick pocketing, ventriloquism, and escapology.

Elizabeth can install, analyze current security systems and find weak spots with them, this skill helps her out whenever she needs to break into a place. Elizabeth is also multilingual and if need be can disguise herself to act as someone else. When it comes to social matters this loner possesses a surprising variety of social skills, doing well with diplomacy and etiquette while also performing interrogation and persuasion. She also knows how to seduce people either to reach her goals or to mess with them for fun. Elizabeth can also create forge copies of important papers, documents and banknotes but the quality of the copies depends on the time and equipment used in their creation.

She also has enough knowledge on poisons and drugs for her to not only identify which is which but also use them. Elizabeth can also spot things that most people can easily miss or not see, this ability can allow her to "read" other people's body language, choice of words and other subconscious signals. Elizabeth is not easy to panic is she is thrown into a strange and alien land that she is not familiar with, being able to blend in easily though depending on where she is may have some difficulty and is a good actress.

Along with her intellect and magic Elizabeth's endurance is strong enough that she can survive through numerous bodily harm, excruciating pain, and can even walk out after torture, however she still possess the body of a human and as such is still has frail as one.

Along with her more normal abilities Elizabeth also possess an enhanced awareness, an ability native in her world that allows her to see other dimensions, see fragments of both the past and future and to see and speak to invisible entities like ghosts. a magical intuition that not only makes her a magical compass needle as she can sense the power of people, places and objects. This ability also allows Elizabeth to see kirilian auras and determine a person's physical, mental and emotional state by the colour of their aura, intense emotions can trigger a psudo emapthic link in which Elizabeth can feel whatever emotion someone is feeling as long as she sees their aura.

Elizabeth can also witness minor occult phenomenon that most minds either can't perceive or ignore and can use magic much more effectively than a normal occultist. Finally she posses a sixth sense that responds to both good and bad events that can happen to her.

Elizabeth is armed with the knowledge of many spells, rituals and curses, such as evocation, necromancy, illusions, invisibility and can use magic to see into and travel into other realms. Elizabeth tattoos act as magical shields to protect her from mind control, telepathy, sympathetic magic, some forms of curses and psychic assaults, and possession. She also uses magic circles and sigils for added protection against supernatural and physical attacks.

her most powerful and most uncontrollable ability is to channel the freeway of Synchronicity, allowing her to make her own luck in most situations. By taking control over synchronicity she is able to put fate on her side and multiple her chances of success. With this she can locate the right people, win games of luck, evade enemies, have spells and bullets miss their mark be protected from enemy attacks, and even weaken or harm enemies in ways that would make it appear as bad luck.

Weaknesses: Elizabeth is plagued by nightmares which cause her to have sleep problems and to take sleeping medication, these nightmares are often tied to horrific events in her life. Realizing how many conspiracy and plots there were in her world has made Elizabeth paranoid as she keeps a close eye for any potential enemy to appear out of now where to get her.

Elizabeth is addicted to both adrenaline rushes and to cigarettes with alcohol and pills being a second, she has been known to take other drugs but hates those that use needles. Elizabeth is haunted by both her past and by actual beings ranging from spirits of the dead to otherworldy beings that follow her around, she is also wanted by several cults and secret societies along with supernatural creatures that act as servants to the unseen masters that rule her world.

Elizabeth can also has a short fuse and is quite quick to be either irritated or angry. She is also an unwilling medium as she was naturally born with a low resistance towards possession, causing many beings to come to her to use her body for both communication or to fulfill a specific purpose, however due to her magical knowledge she has been able to prevent most beings from possessing her but now she acts as a weirdness magnet as they are still drawn to her. When not being chased after members of a vast networks of conspiracies Elizabeth is also hunted down by both supernatural and human enemies that are after her for their own private reasons. Elizabeth is also fighting against depression which often makes her feel down and gloomy and often seeing the bad side to most situations, which the fact that she was an already cynical and disillusioned woman doesn't help much. Elizabeth also does not seem to have the fear of death as she tends to be almost rash and reckless when thrown into life and death situations.

Elizabeth believes that she may be cursed as most people that are around her tend to die while she herself often lives, the fact that she has a constant craving for companionship and love due to fear of being alone while knowing that she may be curse is a bitter cycle that she is well aware of. Her enhanced awareness and pseudo emphatic link are abilities that she can not active it freely, both happen on their own. The power of seeing and interacting with ivisible beings is more common to appear for Elizabeth than the other two powers of the awareness and the empathic link can mess with her senses and emotions should she not control it. Her magical sense also over lap with her normal senses causing a synesthesia effect to her, should she loss control she would act as though she is suffering from dementia-like hallucinations.

Her synchronicity powers is something she does not have full control over has it can perform feats with out her knowing, even at times acting like it isn't working and allowing her to fail or even get harmed only for it to work in the last second. Her ability can only extend to her so often anyone close by her tend to suffer whatever harm, injuries and misfortune that was suppose to fall on her. Powerful beings can also take control over her ability and either shut it off or use it against her, though she still has the option to fight back for control, also if her connection to the freeway was suddenly cut of she would be stuck with sudden bad luck. While she can freely turn the ability on and off it has at times activates and deactivates on it's own will.

Equipment: Pack of cigarettes, zippo lighter, a cursed knife, silver brass knuckles that is enchanted to hurt spectural beings as well as physical ones, lockpick set, enchant card (acts like a physic paper from Doctor Who), skeleton key, a flask, wallet with money and ID, Nails from the coffin of St. Padua (magical tracking device) a spirit detecting bracelet, an amulet to protect against supernatural beings that which to due harm, a scrying medallion, an old wrist watch, and a Smartphone.


Universe of Origin: Gnosis (original universe)

Affiliation(Good/Evil/Neutral): Chaotic Neutral


Name:Papyrus

Half blood?(yes/no):No

Species(ignore if half-blood): Skeleton

Appearance:Image

Powers/abilities: Has many bones that he can control and use as attacks, has a special blue attack that can distort and control gravity (with the side effect that the person inflicted by the attack is blue), Is very strong and durable, is acrobatic, overwhelmingly determination, is knowledge about puzzles, charming personality, can be witty at times. can also manipulate physics shit as well (from his out of combat stuff), and has GREAT control of magic, able to reduce damage on his own attacks, and even stop mid attack. (Additionally, he can move the bones up and down, something that Sans can't demonstrate.)

Weaknesses: He is extremely optimistic and innocent, even to the point that he believes that total monsters can still be good inside. He such a goober that in most serious fights Papyrus has a chance of being torn into tiny smiling pieces even though he is freaking strong. Papyrus is occasionally rather oblivious and nonobservant, such as when he tries to rub different kinds of creams and "sauces" behind his ears, only to realize that he doesn't have any ears. His cooking is also not the best in the world.

Equipment: Bones, special dating cloths underneath his normal attire, phone, spaghetti (don't ask where he is hiding it), car keys, pen and papper (for autographs), Collone


Universe of Origin: Undertale

Affiliation(Good/Evil/Neutral):Cinnamon roll Good



Name:Sans

Half blood?(yes/no):No

Species(ignore if half-blood):Skeleton

Appearance:Image

Powers/abilities: Can control and use many bones for variety of different attacks, posses gasterblasters which fire off destructive white beams, has gravity control powers that act as telekinesis, incredibly fast, teleportation, knowledge about timelines and temporal anomalies along with possessing some time warping powers. Attacks bring about Karmic Retribution, which causes the sins of a person to damage them over time.

Weaknesses: Sans is a lazyfuck on pretty much everything only ever becoming active if the situation at hands truly calls for him to use his powers. Because Sans doesn't train it makes him rather weak to the point that one hit can easily beat him which means that dodging is his only form of defense. If he fights for long he gets tired. His puns is... an acquired taste, for some people. Otherwise for some people (*cough*Papyrus*Cough*) it would be annoying.

Equipment: Bones, Hot dogs, Gasterbasters, cellphone, physic/joke book.

Universe of Origin: Undertale

Affiliation(Good/Evil/Neutral):Lazy Good


Name: Marie Crestgate

Half blood?(yes/no): Yes

Species(ignore if half-blood): Cambion/Half Blood

Appearance: An Albino woman somewhere in her late twenties or early thirties with a long pony tail. Has a series of arcane tattoos on her right arm arm with bandages around her left to hide the fact that it is partially demonic, at least as far as the hands and forearms go. The bandages have a glamour around them that makes it that as long as they are wrapped around the left arm that it looks normal, once they are remove the true demonic form is revealed. Her fangs are elongated making them look similar to those of a vampire, even her nails are longer.

She has a series of long scars of her back that makes it as though she may at one point have wings before they were cut off.

Image
This is her attire


Powers/abilities:
Art of Quickening (allows for short bursts of speed, agility and reflexes that appears as short range teleportation to most), astral projection. Is skilled in throwing knives and firearms, knows how to use most weapons but is not a master on all of them save daggers and swords. Extrasensory Perception, the creation of phantom weapons (crystallized hard light copies), five types of magic, regeneration, super strength and telekinesis. Marie is also athletic

Marie's strongest and desperate technique is morphing into a demonic form. It's basic ability is empowering her body to be superhuman degrees. While her regeneration remains it is also supplemented with an endurance that can make most think she has invulnerability, yet powerful attacks can clearly break this illusion. Marie gains access to Meta-Magic in this form, allowing her to manipulate the laws that govern her magic. In this state the art of quickening is gone, for it is replaced with real teleportation. Marie can also create dimensional slashes, which can unleash vortexes of destruction. She also gains Nether manipulation.

In both forms Marie has the power to travel into other universes and dimensions.


Weaknesses:
Has to constantly struggle against her demonic half which can come out at any time. While morphing into a demon grants her great powers Marie's darker nature comes out much more easily as well, holy magic and artifacts can harm her, individuals with extrasensory powers can tell right away what she is, while in human form Marie's demonic half forces her to have the same blood lust as a vampire while in demon form the lust for blood turns into souls or life energy, spells made to target demons can also work against her.

While Marie can use swords and knives like a master with other weapons she can use averagely, her usage with firearms is also average when compared to true mastered marksmen as she favors throwing knives and magic over them. Use of the five magics that she knows have their own separate weaknesses, depending on which phantom weapon Marie is creating the more energy and time she needs for it to be made.

Marie is cold and distant to most people and would generally need to know a person in order for her to feel comfortable around them. She is a sucker when it comes to cute things, breaking her cold persona when encountering something she finds adorable. She also has a massive sweet tooth and is not a morning person, in fact she sleeps for a very long time and waking her up often becomes a hassle. At times suffers surreal nightmares caused by her demonic side. Her demonic side can even make her see and know the sins and guilt of others around her.


Equipment: a weapon that can transform from a saw to an extended cleaver, throwing knives with some being laced with poison, a few alchemical potions and powders, an enchanted amulet (use to lessen her demonic powers when it is going out of control and to protect her from other demonic powers), pieces of candy, a few vials of blood, a blunderbuss with bullets, sheets of coarse papers that when rubbed on weapons imbued them with elemental damages, medicinal herbs

Universe of Origin: Original but seems to have visited the Bloodborne universe some time ago.

Affiliation(Good/Evil/Neutral): Neutral


Name: Guardians of the Illusion

Universe of Origin: Gnosis

Number of troops: Unknown numbers of cultists and servant creatures. Numbers become difficult due to the amount of secrecy both entities have on their plans along with the amount of cults made and destroyed along with creatures that are both active on the world they rule and on other dimensions

Leader: Archons and Daevas

Major Members(You dont need to app as them just list them and their yours to control): Archons and Daevas posse many names due to their incarnates and avatars inspiring or being confused for being many myths and legends in human history. These are a few of the names of these two beings.

Archons: Kether, Binah, Geburah, Tiphereth, Netzach, Daat, Malkuth

Daevas: Thamiel, Chaigidel, Sathariel, Gamchicoth, Golachab, Thagirion, Harab Serapel, Samael, Gamaliel, and Nehemoth

Powers of Major Members: Both Archons and Daevas possess a passive ability that makes them local omnipotence in the Gnosis Universe. The Archons possess this ability due to them assisting in the world's creation and knowing all of it's inner workings while the Daevas posses their knowledge and powers due to be the shadows of the Archons. Both beings can manipulate matter and energy and with their passive ability in place can even control the matters and energies from other dimesnions, however should they leave the Gnosis verse they loss this extra dimensional twist to their matter/energy control. Neither Archon nor Daeva can create new matter or energy, they can convert one into the other but they must always use what already exists.
B
oth Archons and Daevas can bend and twist the dimensions of spacetime, giving them effective control. In another world they can see into the past, present and future. They find seeing the past easier due to it's events already being written down while they future can be somewhat fuzzy due to them seeing multiple possibilities of what could happen. In Gnosis this time vision power can even allow them to see into alternative timelines and they can even create portals to pull things from said timelines. However they are limited to the timelines connected to Gnosis and can only create portals to other time lines as long as they stay in that universe.

Both sides possess magic and it is the one power were leaving their home universe does not get effected nor does it gain a power boost in being in their home universe. Both Archons and Daevas can influence the thoughts of others. The first form is being in their presence which can easily be broken by having a stronger will or other means to block mental interference, another way is for them to become a conceptual avatar known as a "Manifestation", a concept(s) that resonates with the being that can spread to even an entire nation. However this form means that the being in question can not due anything else and once their manifestation leaves the effect will vanish. This form of mind control can also be broken by having a stronger will and even has a higher chance of failing should a person know when a Manifestation is around. The final form of mind control is possession. This like the others can be beat back by a strong will but exorcisms may be perform should the person find themselves struggling.

A few examples of what powers are exclusives to them in the Gnosis verse like being able to predict manipulative the flow of fate, synchronicity and causality, however they can not fully predict these three great powers nor fully control them as butterfly effects normally add in addition chaos that can undermine their planned goals. These powers can also be undermined simply by the luckily actions of another. Also should multiple Archons and Daevas try to manipulate a specific event with different alteration than all of the desired events will be canceled out and a chaotic ripple acting as a butterfly will instead create events neither of them wanted, it is also easy for one of these entities to mess with the alteration of another to make sure the event they want never happens . In the Gnosis verse they like many gods, cosmic horrors and demi deity ranked reality benders can create their own baby universes and pocket dimensions, yet like their powers to bend causality this power only exists in Gnosis, however they can still create rifts that can lead one into other dimensions or to pull things from them in other worlds.

However the achilles heel to both the Archons and Daevas is there reliance on Incarnates, avatars and envoys due to the fact that their true forms are bound by their private domain realms. These incarnates ever posses the full powers of the beings they represent and some often lack certain abilities or are generally weaker than others, however in the flip side some are so powerful that they become the closest ones to become true avatars to the Archon or Daeva that they represent. Envoys can channel their master's powers and at times let them posses them should the need be there, in rare occasion this possession can advance to the point where an envoy turns into an Incarnate. These incarnates also lead to yet another great weakness for both Archons and Daevas, pain.

These beings rarely, if ever, feel pain. So when one dies it will cause them great pain. It is possible for one to kill these beings by inducing great pain to them by killing multiple incarnates at once. There are no invincible incarnates, just ones with high endurance and can regenerate from wounds, but even these have their limits. Because of their powers being cut majorly in half once they leave Gnosis, the death of an Incarnate causing great pain (and never having their full powers) along with the major fact that their job is to maintain and enforce the Illusion most Archons and Daevas rarely, if ever, leave the universe to see others. Only a select few from their kind takes the time to explore the multiverse before coming back, otherwise whenever other worlds are brought up they let their servants do the exploration for them.



Name: Aegis Foundation

Universe of Origin: Gnosis

Number of troops:744,332

Leader: The Overseers (real names are classified)

Major Members(You don't need to app as them just list them and their yours to control): Jeremiah Carter, Tobias Knight, Reiko Ieyaru, Thomas Prendergast, Nadja Fulani, Emil Frust, Matthew Carpenter, Alexis Jones, Chun-te Wu, Alison Clark and Julia Sadler Charlwood

Powers of Major Members: Jeremiah: Special Ops training and experience, Eidetic memory, Leadership skills, human with no supernatural abilities

Tobias: Has experience in both the British Military and Metropolitan Police Force, Possesses two psychic abilities in the form of Psychometry and ability he calls Second Sight (also known as enhanced awareness)

Reiko: Former academic student, technician, mage

Thomas: Aegis Friendly and informant, a conspiracy theorist with connections from hacker community and is a skilled grey and sometimes black hat hacker, no paranatural abilities.

Nadja: An anthropologist and Aegis friendly, specializes in secret societies and cults along with occult folklore, ironically does not know how to perform magic.

Emil: Former Lt. Colonel of a special forces division, Shaman and close range combat expert.

Matthew: Former Marine sniper, possess enhanced spatial awareness

Alexis: Former police detective now human soul inside a extradimensional cybernetic humanoid entity called a Technorite.

Wu: Intelligence Agent and Computer expert, despite his skills with a computer who is neither an actual techno wizard or a technotelepathic.

Alison: Psychologist and Psychiatrist.

Juila: Intelligence agent, martial artist and fire arms expert, 50% above the normal human limits for strength and speed.


Name: Alexandria Ashwood

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): (formerly) human, (currently) wraith/possessed android

Age: 58 but still looks as she did when she was 38

Appearance: Alexandria is a tall woman with a pale complexion. She has long wavy raven hair that reaches the small of her back with side-swept bangs and has gray eyes along with an oval shape face, a face shape that her daughter also possess. Much of her physical appearance is similar to her daughter as most would say Elizabeth looks like her yet and like her daughter she too is curvy but she has a more full figured compare to the more slim form of her daughter and more tone. Of traits that Elizabeth also inherited from her mother included deep set eyes and thin lips, the downward turn was something she got from her father. Both Alexandria and her husband have aquiline noses and as a result Elizabeth would inherit that as well

Other traits Alexandria also possess a beauty mark on her right cheek close to her eye. Her hairs as a few strands that seem to act on their own accord as they stick out from place, forcing the woman to try and push them back in place, an ordeal that normally fails. On the her back at her shoulders is a birthmark that looks like a Rorschach blob that if one were to squint would vaguely resemble butterfly wings. Whether wraith or android she still wears her main accessory of a white hooded cloak made by the faeries of her world.

Besides the cloak she wears a green long sleeve silk shirt with wide sleeve openings; the sleeves being easy to flow with the wind. The shirt has buttons with floral, leaves and butterfly designs. She wears a white, sleeveless bolero over the shirt. On her head was a green clip on her hair with a pink rose and round her neck was a golden pentacle. Below Alex would be seen wearing a pink gossamer skirt with the right half reaching above her knee and the left would reach halfway down the thighs, the right side would have a single line cut along the side, do when she moves it would periodically reveal a glimpse of her legs. She was also wearing white short under her skirt and at her feet she wore green slippers with pink cloth roses

Gender: Females

Powers/abilities: Alexandria's powers changes depending on which body she is using. When just a wraith she has the powers of invisibility and intangibility. Because gravity no longer bounds her she can float and fly in the world of the living and in the Shadowlands can do the same through the use of one of her powers. Wraiths are also not bound by space and time in the world of the living and as such can travel through space and even time along with other dimensions and if they wish to even the psyche of the living but that ability is one that only some wr. The Corpus (term for wraith body) is highly malleable as it can change shape and through practice Alex has learn the wraithly art known as Moliate, the power to change the shape of her own Corpus and the Corpus of other wraiths. Wraith Corpus is also known to be incredibly tough as a wraith hit by a car in the Shadowlands can easily get back up with no problem and the Corpus carries regenerative capabilities.

Another power that she posses is Embody which allows her to manifest in the physical world and, under the right circumstances, appear as a living person. With this power she can also interact with people and objects in the physical world. Another power is Argos which Alexandria uses to manipulate, navigate, and travel through the more dangerous regions of the Shadowlands. Wraiths possess the sensory power known as Deathsight. With deathsight a wraith would see the not just see the physical world but see it for how it would be in the future.

A person about to die might appear cadaverous, with hollow eyes and jaundiced skin; a car destined to crash will appear dented in advance. Much of the world seems decayed or near collapse. Billboards are tattered, roads are potholed, paint is peeling, metal is rusting, buildings are crumbling. Wraiths can use this power to find the weakness of things in the physical world and even determine how a person's health will decline. The count to Deathsight is Lifesight which wraiths can use to see the life in all beings.

This ability takes the form of being able to read the auras of living (or at least animate) beings, the swirling veils of color that surround all things. As auras change color from moment to moment according to the mood and health of the beings generating them, wraiths can often determine the current mood, health, and state of mind of someone just by looking at them. Wraiths in general have heightened senses.

Of the wrathly arts know as Arcanios these are the ones she knows.

Moliate: Power to change both her own and the Corpus of other wraiths.
Argos: Manipulation, Navigation, and Travel through more dangerous regions of the Shadowlands.
Inhabit: Manipulation and Control over technology.
Puppetry: The ability to possess a living being
Outrage: To use her will to generate powerful forces in the world of the living (the Poltergeist power)
Phantasm: The power to manipulate dreams and create illusions
Keening: The power to manipulate emotions through sound
Castigate: The rare gift to manipulate and control the inner darkness within all wraiths
Lifeweb: Wraiths who know Lifeweb can use it to strengthen, weaken, or watch over Anchors (people, objects and places that keeps a wraith tied to the world of the living and prevents them from moving on)
Flux: the power to affects the structure and reaction of matter in the world of the living
Pandemonium: Allows use the powers of chaos to create havoc in the living world. (This power creates phenomenons typically associated with hauntings)
Intimation: can tweak the desires and wishes of other wraiths.
Mnemosynis: Allows the user to trace and read the memories of others.
Usury: those who use Usury can trade the very forces that wraiths thrive on.

In her android body Alexandria regains access to the magic of Gnosis and psychic powers which is a subsection to magic in her home universe. Her android body gives the woman high physical fitness, nanomachines to regenerate from wounds, elemental endurance and a range of sensory powers. Of these sensory powers are Night and Thermal vision. Alex's new body as aura visualization sensors which is augmented by by her Lifesight powers allowing her to see the auras throw solid walls and to see the auras coming from inanimate objects if they carry supernatural properties as the system acts complements a supernatural detection system within the android. Her death sight still works while possessing the android. She also possess a targeting assistance software, ehanced hearing sesnors and knows several martial arts. Alexandria can conjure holographic blade weapons and in a last resort can even launch her left hand to perform a rocket punch (something she hopes to never do). Using Link Cables she can use to get into contact with her daughters via social media and to get access to the news.


Weaknesses: Due to her being a wraith that exists in another dimension that means that in the physical realm most can't see, hear or even sense her presence unless there are sensitives in the world or she tries to use her powers to make her presence known, in her wraithly state she can't touch anything in the physical world. While Alexandria has no need to eat, drink, sleep, shower or do other activities that the living would do the desire to do them still lingers and as such while she can't feel hunger she can still long to eat any food even if it is a dried up apple.

Her power to use Embody takes too much energy and often puts her into a slumber state if she drains too much of her energy. Argos only works in the Shadowlands, once in the world of the living (or Skinlands as some wraiths call it) that power is useless. Also in the embody state depending on how physical she makes herself it is possible to harm her as if she was a flesh and blood human. Alexandria sometimes becomes depressed due to the things she sees from her deathsight abilities, sometimes refusing to look at a person because that ability began to show her clues that they were going to die.

Castigate require ceremonial props and preparations before she can use the power so it is not a power she can use any time she wants and Keening requires showmanship since the most common way for her to manifest this power is by singing even though talking or shouting can work just as well, she just likes singing to active it's power.

The Arcanios powers of Argos, Embody, Phantasm, Moliate, Outrage, and Puppetry can not be used in her android state and only certain abilities from Inhabit, Lifeweb, and Pandemonium can be used. Only Castigate, Keening, Flux and Usury remain as the only ghostly powers that are unaffected by her android state. Her Arcanios can also produce various negative effects should she make a mistake with them which can range from minor inconvenience to sever as they can harm both her and other people and objects.

Alexandria is wanted by the authorities in the Underworld due to possessing restricted and (in the case of Flux) forbidden Arcanios. Should she be found and capture there is the chance she will be soulforged. Another reason she is being pursued by the authorities is for her interfering in the world of the living in ways that break the code of the dead made by their leaders, a code that Alexandria quite frankly doesn't care for (unsurprisingly she has the same level of apathy towards the government). Because Alexandria focus more on learning many Arcanios to have great versatility in her powers she was not able to master any of her powers, with some having more training done to them than others.

In her android form Alexandria can not being submerged for too long as she runs the risk of sustaining water damage. Alexandria's android body was made to resist against EMPs but even with those resistances she still suffers the risk of being affected and having her android body shut down from a powerful EMP. While her access to Gnosis magic means that the same drawbacks to that magic returns she also has some new difficulties with magic as her android body would make any spells and rituals that would require her own blood unusable (though again this weakness goes for her own blood). Because she has a android body hacking is now a new threat for her as a skilled hacker can get into her system and either deliver a virus or worm to mess with her data or even take control over her body.

Ghost type attacks can still harm her even inside a android. Any form of soul manipulation and destruction powers and tech can be used against her as well as summoning, binding and banishing magic. Alexandria can be exorcised out of her android body and other methods against ghosts can also be useful against her as well.

Alexandria's greatest weakness however is the darker part of a Wraith's psyche called by most the Shadow. The Shadow is the wraith's thanatos drive, the part that seeks for the wraith to not only fail but to ultimately to stop struggling and succumb to the promise of oblivion offer by the Abyss. The shadow is a separate personality that while it may be the entropic force of the Abyss talking to her it was born from her own inner darkness and death drive that lies within all humans. These shadows at times have been known to even display powers to bring torment and misery to wraiths or play harrowing mental stages whenever a wraith has receive so much damage that they are having the wraith equivalent of a near death experience. Should a wraith fail against this ploy of the shadow they may very well become either close to or outright consumed by the shadow.

Destructive Capacity: City Block

Equipment: Android body, faerie cloak that protects against some curses and hides her from most hostile supernatural beings, a Seax made of Stygian steel, a wooden stave with floral arrangements and runic symbols covered to it, wedding ring, pentacle, athame, various herbs and incenses and Entheogen substance (for magic), runic stones, enchanted mirror

Universe of Origin: Gnosis

Affiliation(Good/Evil/Neutral): Neutral Good


Name: Scaramouch the Merciless

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): android

Age: N/A

Appearance: Here

Gender: Genderless due to being a machine but male

Powers/abilities: Enhanced Speed and Agility: Scaramouch is remarkably agile. He was able to leap tall structures in a single bound, quickly dodge Jack's attacks, and massacred an entire village in only a day.

Musical Manipulation: Using a "magic" flute, Scaramouch can levitate objects and create golems to fight opponents. When the flute is destroyed, he can continue to levitate objects by scatting, indicating this power comes from his voice and the flute merely amplifies his ability, since he can only control his sword through his voice. His power depends on his vocal chord, and he becomes helpless after Jack damages his neck, nullifying the ability.

Swordsmanship: Scaramouch is a master sword fighter, easily holding his own against even the experienced Jack, and carries multiple blades on his person, including a heavy scimitar and a special "tuning sword" that destroys objects on contact.

Multilinguist: Scaramouch appears to understand French, as he taunts Jack with au revoir which is goodbye in the language. However, he sarcastically remarks it's French for "you're dead, babe."

Observant Analyst: Scaramouch is shown to be very observant as he's able to point out that Jack has changed his appearance a lot and he even noticed that the samurai doesn't has sword anymore.

Weaknesses: Is arrogant and likes to mock his opponents whole boasting about himself. He is also very talkative for a machine. His arrogance is his greatest weakness as it can make Scaramouch underestimate his opponents. His voice is the source of his powers so should one make him silent or unable to sing well than he is powerless

Destructive Capacity: Can destroy an entire village in a single day

Equipment: Magical flute, tuning fork sword, a heavy scimitar, mobile phone, nexus manipulator, arcane nullification crystals, bombs containing vapor witch bane, personal ward, enchant card to act like psychic paper, thaumadite (magical compass), various other occult and esoteric items and general anomalous weapons given to him by Kether

Universe of Origin: Samurai Jack

Affiliation(Good/Evil/Neutral): Evil


New Marie app

Name: Marie Crestgate

Half blood?(yes/no):Yes

Species(if a half-blood this would be their other half): Half Ancient One, Half demon

Age: Unknown but is said to be well Ancient

Appearance: A short woman with an athletic, well toned and lithe built, making her look like an Amazonian warrioress (Look at Avatar Korra to know what her figure looks like). Marie's once long white hair is now a messy bob cut, her skin still remains pale and her eyes red. She wears a black dye vest with plated chainmail armor underneath and two crossed chest belts to hold her knives and sword. The rest of the armor is plated with most being black. From her back there is a long, black, tattered cape with a hood on it with a piece of cloth she can raise to cover her lips and nose.

On the shoulders there are black metal spaulders and rerebraces covering her upper arm. As for arms on her right hand she wrapped both her hand and forearm with coarse cloth bandages, the forearms have a leather and black metal vambrace. The bandages are to assist in handling a sword and for hand stabilization while also separating the leather and metal vambrace that is used to provide a measure of protection for her least armor arm.

The left hand armor has a metal gauntlet interwoven with coarse cloth bandages and black dyed leather. She has couters to protect her elbows. As for leggings they mostly consist of soft trousers made from skin of an unidentified animal with both leather and steel armor protecting her legs with metal kneecaps on the knees and tassets to guard her thighs, the leather armor in particular protects Marie's thighs and crotch. She also wears a leather brown belt to hold many other items as well along with a pouch on her right side and to hold her dagger. The boots have armor on them and greaves to protect the shins of her legs. Marie still has the scars on her back but her demonic hand is now normal after controlling her inner demon. She wears her normal pants, a pitch black shirt that has torn sleeves that resembles a undershirt and her boots without plated armor when relaxing.

After going through the Bizarre Bazaar she now has some new pieces of armor. The first new armor is a black Cuirass to protect her torso and to cover the weak point of her tassets she also bought Cuisses to provide more protection to her thighs.

Marie's demonic form can be best described as a set of armor.The metal of the armor is seemingly flowing up it's own numerous subtle curves and twists, ascented by protruding short, sharp spikes and warped by thin barbs, the spikes and barbs being able to sink in and extend out of the armor at well. The "helmet" of the armor is mostly made of a iron helmet with face being a white porcelain mask. From the eye holes red light that shown signs of Marie's eye can be seen coming through and from the holes were the lips were located most can hear her breathing echo inside the armor. On the back is a long ponytail of greyish white hair made of a metallic string that can move on it's own free will. Zig Zag lines, almost looking like lightning bolts, like markings can been seen were the eye hole are located. Two horns can be seen from the sides and curl from behind her head and down to her cheeks with a third one on top that goes back straight, on the sides of her head are two edges that resemble stylized wolves ears

Throughout the armor along with the spikes and barbs glowing sigils, runes and symbols that have the same color as the lightning bolts are visible. The chest of the armor as a symbol that looks vaguely like the one used for the aspect of doom. On the forearms three rows of curved, blunt, blades appeared, each one in different sizes from the first being the tallest with the third one being the shorted. Spikes also form on her shoulders. The faulds of the armor extended down to her knees and from the front and back there was a long and tattered dark blue, almost black, shirk-like cape with the one on the back being as long as to reach her ankles while the one on the front was only a few inches above her knees. Infact the cape behind Marie's back also has the same color as well but unlike the smaller capes the blue was much harder to see from that one.

What she looks like underneath the armor is unknown for now.

Casual grab has Marie wear a black, knee-length, trench coat with a hood that she can pull up. Under the cost was a purple short sleeve short. Marie wore a pair of black gloves with red on both the palms and back of the hand, the gloves covered her forearms. Fittingly the hand that was covered by wrappings was the glove that was fingerless, the gauntlet hand was fully gloved. Marie wears black shorts that stop just above the knee, from the pocket a silver chain can be seen and she wore a black belt with a silver buckle. She wears red and white sneakers with black stockings that stop below the knees.

To finish the look she has silver loop ear rings and a silver chain ghost necklace.


Gender: Female

Powers/abilities: Marie possess super strength, speed, agility, stamina, reflexes, durability, perception, endurance and an accelerated healing factor. Marie can channel her own demonic energy to either increase her bodies already impressive capabilities or to grant her weapons supernatural powers for a short while. Marie's sense and perception are so well that she can pick sounds from far away and even see targets both from far away and to see in the dark. She possess the ability to sense supernatural powers and can sense when danger is near by. Marie as great resistance towards the elements as she can hold her breath longer than most humans, withstand intense heat and cold. Marie's immune system can even fight of most forms of diseases, poisons, venoms and toxins.

Her signature ability however is the power to steal and command the souls of defeated enemies. Marie can use the souls of defeated enemies either as weapons imbued with their powers, styles which she can use to channel their powers or to summon and even change into them and have these spirits act as her guardians. A newer power is that of devil forging which allows for Marie to ability to create and forge demonic and wicked creatures along with weapons, armors and other items by combining black magic, alchemy and spiritual metaphysics. As the maid of doom she can bring death to weaker enemies, see the shatter points of most objects, imbued her weapons and powers with death, cursing people into situations that would bring either them or others to death. Marie possess the powers of both chaos and void magic.

A new power is that of soul offering. With this power Marie can sacrifice a soul and use one of it's powers as permanent spell for her to use. Each spell can be use to great variety depending on what ability it is and how long she charges it. The only method for her to increase the power of these offering spells is to find the same soul that she used to make the spell and sacrifice them once more. Should she sacrifice a powerful soul she will gain a powerful spell but the only thing she can do with them is charge for the amount of power she can unleash and the range as the more weaker starting souls offer more variety in use to make up for their weak start.

Marie also posses the power to fuse two or more souls to create one powerful one. The new soul would have both traits and powers of the older souls while possessing it's own unique powers and limitations. However should Marie try to fuse souls that are not compatible with fusion she would loss one or more of the souls being used in the fusion and get nothing. A more powerful and dangerous aspect of her doom powers are the Black Rites. Powerful attacks in which Marie can sacrifice a piece of her body to gain tremendous power for a short time.

Her most powerful ability is the power to turn into her demon form which along with boosting her powers also grants with them some new abilities like creating dimensional slashes, which can unleash vortexes of destruction. Both normal and demonic form have the power to create and use summon swords as both melee and projectile weapons and create portals to other worlds.

Normal abilities include being a good swordswoman, an expert markswoman, having incredible accuracy with throwing knives, survival training, being both tactical and creative in battle and having an almost unbreakable willpower and determination to see a battle through the end. Marie can be very perceptive, quick-witted, and clever. She is also good when it comes to riding on different animals and is skilled with different bladed weapons and firearms. Marie is also a good climber and free runner if she is force to chase down a target. Interestingly she is also a good cook so long as she has the time, tools and ingredients to make food.


Weaknesses: Marie's body can only heal and endure so much before it finally gives out. If she uses too much energy then she can not use her more supernatural based powers and will have to rely on her more physical ones. Her immune system can fail if the illness, poisons and venom are of magical/supernatural nature, work in a set of laws to alien for her body to understand or are the byproduct of advanced science. Her enhanced sounds means that overloading her senses is a sure fire way of making disoriented in a fight. While Marie can withstand heats and colds she is not immune to them and can still die from freezing to death or from heat stroke if left out in those two conditions for too long, also while she can hold her breath for long she can't hold it forever and her body as a limit on how much pressure she can take.

Marie can survive the coldness of space for a short while but the vacuum of space would be a real problem along with the radiation as it would push her regeneration and durability to the limits. Nuclear radiation may cause her regeneration to form fast spreading cancer cells. Marie can only keep one or two forged made devils out on the field as any more would drain her fast and make the devils she have reduced back to the compounds they were made from. Marie can only use a small extent of both her chaos and void magic as both are very new to her and weapons and items that were made harm and kill demons can still harm her even though she is half human, however areas that demons can't cross she can enter with no problem and holy water does nothing to her along with prays and crosses from priests.

The more damage she receive in her demon form the more Marie would begin to sink into a berserker state that would make her attack everything around her until she either snaps back to reality or her fighting finally runs out of the energy and drive to continue on fighting. Creating portals to other worlds drains a lot of her energy and as such would only do so if she has to. Some undead enemies are immune to Marie's doom based powers and instead be gain power is she uses those abilities on them.

Marie's soul stealing ability is a double edge sword for if she was to absorb a powerful soul she will have to worry about it trying to take control over her body and having a surge of souls suddenly enter her body without warning can not only make the souls take control but make her go mad. Marie's soul ability makes it that her banes are soul manipulation, absorption, destruction and other abilities that deal with souls as those powers can be used on not only her own soul but the souls she also has inside of her.

The black rite abilities once they are used up the body part and/ore organ used would be gone for the whole fight and while leaving Marie in a state of constant pain would also drain her most of her energy. Her regenerative powers would not heal this drawback unless the battle is done. Should she sacrifice a critical organ like a heart or brain than chances are some of the more powerful souls within Marie would use this as a chance to control the woman as a puppet. Should Marie turn into her demon form after using a black rite she would immediately enter Berserker mood and should a soul controlling her after a black rite that used either a heart or brain force Marie into demon mode would loss control over her as Marie's demonic nature would take control.

Destructive Capacity: Multi City

Equipment: Greatsword, repeating crossbow with a revolver chamber and retractable bayonet blade, many different types of bombs, papers that would grant fire, electric and frost damage to her blade, her old saw cleaver, throwing knives, vials containing healing potions, corrosive acids and alchemist fire, a wedged shape dagger. Now posses a magic satchel that can hold many items and many new weapons and equipment.

Universe of Origin: Original

Affiliation(Good/Evil/Neutral): Neutral


Name: Samurai Jack (not his real name)

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: Unknown and difficult do to Jack no longer aging.

Appearance: https://www.regularcapital.com/wp-conte ... SwimUK.png

Gender: Male

Powers/abilities: Near-Immortality: Due to the side effects of time-travelling, Jack does not physically age, therefore rendering him unable to die of natural causes. As a result, Jack remains in perfect health and peak physical condition, despite being approximately in his mid-late 70's. However, he is still vulnerable to pain and injuries, and could be killed the same way as any normal being.

Limited Telekinesis: In Jack and The Haunted House, he can levitate his sword to cut the demonic bonds utilized by the demonic spirit just by intense willpower and focus. Seemingly, he learned this technique from witnessing the Shaolin monks' usage of Qi in such physical means.
Jack shirtless vs the zombies

Intelligence: Jack has demonstrated a high level of understanding and intelligence, proving to be an expert at planning and creating strategies for confrontations, using his surroundings to his advantage, and seeing through Aku's deception on quite a few occasions. This has led him to planning ahead of his opponents far ahead in advance.

Marksmanship: Jack has high levels of precision and accuracy with firearms even at a great distance, rarely missing his target. Jack is shown to carry a handgun after spending 50 years in the future. He is also skilled in using heavy firearms such as a machine gun with a rocket launcher.

Motorcycle Intuition: Jack is shown to use a motorcycle after 50 years in the future.

Master Archer: Jack has shown to have excellent skills in archery since he was trained by Robin Hood. His archer skill was put to the test in Episode 3 when Jack used this skill to to set off traps against the beetle drones and later used his last arrows on the beetle drones which they hit dead on.

Master Martial Artist: Jack has shown impressive mastery in many styles of martial arts; some of which include the Shaolin Praying Mantis, Tiger and Eagle styles, Greek wrestling and African stick fighting. In his youth, Jack also learned how to use unfamiliar weapons by observing others, and adapting their style into his own skills to use them more effectively as necessary.

Master Melee Fighter: He is well versed in a number of weapons that range from spears and staffs to nunchukus and shurikens, as shown in his fights at the Dome of Doom[1]. After 50 years, he begins to adapt to modern technology, where he relies on firearms, a motorcycle, and a retractable polearm.

Master Swordsman: Jack's signature and arguably greatest skill is his performance with a sword. Jack's style relies primarily on swiftness and precision in his strikes, balancing with strong defensive stances that parry his opponent's strikes until finding an opening for a decisive blow. Very few opponents have been demonstrated to be a match for his swordsmanship, among them The Scotsman and The Ninja, and even fewer can outright defeat him, such as The Guardian. His trademark technique is Horse Cut, which he jumps into the air and slashes the opponent with tremendous force during his fall to break their defense or destroy their armor. After 50 years, he is shown to able to fight a group of assassins using only a combat knife. In Episode XCII, he gains a fork sword after defeating Scaramouche.

Multilingual: Due to his travels around the world in his native era, Jack was taught by many different cultures, including African, Greek, Russian, Mongolian, English, and more. Presumably he learned the local languages and dialects of his teachers during this time period, as international tongues were rare in his period of history.

Ninjutsu: Jack has had training in ninjitsu, having been trained to blend in with his surroundings. His preferred style is to blend in with the light. He does this by simply reversing his kimono so that he is dressed in white, and tying white bandages around his face, hands, and feet, after which he employs his training.

Peak Human Conditioning: From spending the majority of his life preparing to face Aku and constantly facing adversity in his quest to return home, Jack has honed his body to the absolute limit of human potential.

Peak-Human Metabolism: Jack's metabolism and natural recovery abilities are also at their highest limit.

Peak Human Resilience: Jack has shown many times to be highly resistant to harm. He withstood powerful blows from inhumanly strong opponents relatively unfazed and being slammed through rocks only to quickly brush it off. Even with injures he does sustain, he has a high threshold for pain, able to continue fighting with no hindrance to his performance. He has even survived falls from great heights that would kill a normal person. Jack also has an unfathomable reserve of stamina. In addition to rarely tiring, even after such, he is shown able to fight off hundreds of opponents for days.

Peak Human Senses: Jack's years of training have honed his senses to surreal levels. With them, he is highly alert to any approaching threat and likewise is able to quickly react to even the fastest of opponents. With his sense of hearing alone, he was able to defeat the Blind Archers, taking in the whole environment to consistently steps ahead of the three archers.

Peak Human Speed: Jack is shown to be extremely swift. With his natural reflexes and sheer footwork, he is able to able to avoid gunfire, carve through entire armies within seconds and even defeat a team composed entirely of highly skilled bounty hunters from all directions in the time it takes for a drop of water to hit the ground. He has also demonstrated the ability to use his sword to deflect bullets from a gatling gun with little effort.

Peak Human Strength: He has deceptive raw strength for his lean frame, able to cleanly cut through most machines with little effort and can easily throw opponents much larger than himself. Also, following his training with the blue monkeys, his strength increased immensely, able to jump about while weighed down all over by large rocks and boulders. In building up his muscles for this improved physical prowess, he also gained the ability to jump about hundreds of feet into the air, even from a stationary position.

Survival Skills: Living amongst Aku's Orwellian regime greatly limits the number of places Jack can visit for a meal even when he has money; thus he tends to live in the wild where he must obtain his own food. As such, he is a proficient hunter, trapper, forager, and cook. He also has basic medical skills, and he tends to patch himself back up after his battles.

Willpower: Jack seems to possess a nearly indomitable force of will, able to force himself through virtually any hardship in order to vanquish Aku. This ability is not absolute however, and he is capable of becoming disheartened and, at one point, he nearly gave up his quest (though on that occasion he got over himself in rather short order after being reminded of what it was that he fought for).

Weaknesses: Is still human, is suffering from depression and fatigue on his quest being hopeless, is having vivid hallucations that can happen at any time without warning.

Destructive Capacity: Can destroy an entire army singlehandly

Equipment: Electric Trident, Turning Knife, Laser Gun, Mini-Gun, Kunai, Samurai Armor, (given both technological and thaumaturgical upgrades) Motorcycle, Explosives, new Combat Knives, Anomalous weapons, occult and esoteric items, nexus manipulator (two version with a portable version and one built into the motorcycle), so other weapon given to him by Kether.

Universe of Origin: Samurai Jack

Affiliation(Good/Evil/Neutral): Normally good but desperation on ending his quest to return home and getting his sword back means he was willing to work with Kether so currently an enemy to the other heroes.


Elizabeth's interview
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Slenderman The CreepyPasta King
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Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Thu Mar 03, 2016 1:57 pm

Name/Alias: Harbinger

Gender: Male

Age: unknown, at least a few tens of billions of years old

Appearance(Pics are fine, include costume if needed!):
Image

Species: Reaper

Backstory: masseffect.wikia.com/wiki/Harbinger

Powers and Abilities:
Indoctrination (more of a subtle version of the force manipulation as you don't need to wave your hand.)
Lazerbeams
Ship Barrier shields
Its size

Weaknesses:
The firing chamber when its priming to fire.
Cocky

Destructive Capacity: Planetary level

Speed: FTL (as they reached the edges of the milkey way from dark space in a matter of months)

Durability: Planet level

Lifting Strength: Its a giant sentient ship so a lot

Striking Strength: Its a giant sentient ship so a lot

Stamina: Nigh-Infinint

Standard Equipment: N/A

Intelligence: Very, very high

Optional stuff.

Theme song: the reaper honk

Random Facts about your character: changing his size to 20 kilometers tall and 10 km wide


Name: Perceus Jackson; Percy Jackson

Half blood?(yes/no): technically yes

Species(if a half-blood this would be their other half): God

Age: 18

Appearance: Image

Gender: Male

Powers/abilities: Amazing control over water, swordsman, water heals him, can breathe under water, and can sometimes call upon his father Posiden's Trident. Can also summon sea creatures; Super durability, the Mist only partally protects him from Tartarus' horribleness.

Weaknesses: Zues dislikes him to the point if he flies he will very likely try to be shot down by Zues, as he declined his offers of godhood. Monsters seek half-bloods out in his universe, as they can smell them.Even though he is very durable, and half god, he is still human.

Destructive Capacity: City (if next to a medium to large body of water) if not, city block

Equipment: Riptide (a pen that turns into a sword)

Universe of Origin: Percy Jackson and the Olympians

Affiliation(Good/Evil/Neutral): Good


Name: Rick Sanchez/Rick C-137

Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Human

Age: 60

Appearance: Image

Gender: Male

Powers/abilities: Superhuman Intelligence, Peak Human Strength | Create portals to others universes, freeze time, move buildings to other universes, Alter matter, Create artificial intelligence, FTL travel, Cloning, Vaporize people, Size alteration; knows almost everything about the multiverse, and yes he knows about Bill

Weaknesses: Rick is genuinely insane, alcoholic, has serious drug addiction, and is often reckless.

Destructive Capacity: Wall level (Able to hurt large aliens with his fists, Higher with various weapons) | Continent level (enlarged a giant dead naked homeless person to the size of the United States of America and blew him up), Large Planet level with other inventions (Was going to destroy the Earth in the first episode, Caused an explosion the size of Jupiter with a recipe similar to that of Concentrated Dark Matter), certain inventions ignore durability | At least Universe level+ (Can erase a entire timeline as a side effect of merging Universes)

Equipment:
- Portal Gun: A gun that rips a hole in space-time, allowing travel to any point in any universe. Rick can also use this as a makeshift weapon, as opening a portal inside another being rips them in two.

- Meeseeks Button: Summons a bunch of immortal creatures that will perform one task before dying. Become more insane the longer they exist due to hours seeming like an eternity, to them. Meeseeks are apparently completely unable to die until their task is completed, and giving them a task which is seemingly impossible to complete will eventually result in the summoned Meeseeks resorting to the most drastic measures to complete the task by technicality.

- Size Shifting: Able to affect people and objects, either making them tiny enough to fit inside someone or making them grow to the size of a continent.

- Love Potions/Diseases: Created a virus that made whoever it was used on fall in love with Morty (Except those genetically related to him), but due to it being flu season, the substance piggybacked on the flu and began to spread; he created two others to counter that. The first turned everyone on the planet into praying mantis monsters, while the second turned everyone into Cronenberg monsters.

- Time Freeze: Freezes time on a universal scale. Due to technology stolen from the 4th dimension, Rick can do this with the press of a button.

- Concentrated Dark Matter: A method used for travelling faster than anyone else in the universe; similar chemical reactions cause massive explosions. A handful of the components mixed incorrectly resulted in an explosion the size of Jupiter.

- Anti-Matter Gun: A pistol that shoots anti-matter. Capable of even killing trans-dimensional higher beings immune to traditional matter and energy based attacks.

- Particle Watch: A wristwatch that fires a concentrated particle beam. Completely destroys the target on a subatomic level.

- Freeze Ray: Completely freezes organic targets, turning them into incredibly fragile icy statues. Since the affects can be undone, this is used in the rare case of nonviolent neutralization. Comes in taser and gun form.

- Curse Remover: A device which can remove magical properties from a wide variety of different things. Since it is able to remove certain effects while leaving others intact, Rick used this device to turn cursed objects into completely beneficial ones (i.e. turning a pair of boxing gloves which would cause the wearer to be stuck reliving a single fight for all eternity into a pair of time traveling mittens).

- Dream Inceptors: A small device which, when implanted into the ear of an unconscious sentient being, allows the user to travel into the being's dreams, potentially implanting new thoughts and influencing the behavior of the target once they wake up.

Universe of Origin: Rick & Morty universe C-137

Affiliation(Good/Evil/Neutral): Neutral (really whatever he wants, but still)


Name: Zalgo/Zalgo'eth

Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Demon/Lovcraftian horror

Age: As old as corruption itself

Appearance: http://dancingsamurai11.deviantart.com/ ... -409440457
his human form looks like a teenager with either no eyes with blood coming out of it, or this: https://d.wattpad.com/story_parts/12718 ... c57f87.jpg

Gender: Male

Powers/abilities: Apocalyptic powers, vast Satanic powers, dark magic, can corrupt reality
Dead Star: Zalgo creates a giant, rusty and blood-stained star and throws it at the opponent. It may move slowly, but it can still reach to the opponent and attack him/her as it comes into contact.

*Candle Fire: He holds the candlestick like a sword and extends the fire on it into a fiery blade; can be used in alternative versions of common attacks like punches and kicks.

*Tentacle Blade: Zalgo flings a tentacle blade he retracts on his right forearm towards the opponent and drags him/her towards himself.

*Bloodball: Zalgo uses the blood from one of his hands to form a sphere made of blood and throws it at the opponent.

*Glass Storm: He summons a wave of broken glass shards at the opponent.

*Broken Mirror: He toss a hand mirror to the ground and disappears for a minute. As the mirror hits either the opponent or the floor, Zalgo reappears behind his opponent, flying towards him/her with a kick.

*Throw: Zalgo vanishes, confusing the opponent. He then reappears in front of them and punches them.

*Reverse Throw: Same as normal, except he teleports behind them.

*Spiked Tendrils

Special Move:

*Transformation: Zalgo’s special move is the ability to turn into one of three forms depending on the input:

**Bone Form: Zalgo gains quicker movement in the air, the ability to double jump and the ability to air dash in this form.

**Flesh Form: Zalgo becomes temporarily faster in this form.

**Blood Form: Makes Zalgo temporarily slower but stronger.


Creepy Finishers (only going to use these aginst NPCs, or with permission with the controller of the person being killed.):

*The Corruption: Zalgo laughs then vanishes. The Opponent’s eyes began to blacken and bloody tears began to flow down his/her face. Tentacles then pop out of their bodies, ripping them apart., before they blow up in bloody pieces.

*He Comes!: Zalgo transforms into his true form, which is a red scary colossal giant with 7 mouths, four arms, and a bunch of tentacles for legs. Zalgo then creates a portal below the opponent, and tentacles come out and grab his/her torso. When the opponent's legs are through the portal, Zalgo closes it, crushing the midsection, and leaving the victim crawling on the floor to bleed to death.

Weaknesses: Holyness, Purity, he has amnesia due to James sticking a pure blade into his head, forcing his corruption to spread and later reform his brain and memory incorrectly.

Destructive Capacity:
1 mouth open: City block level
2 open: County level
3 open: State level
4 open: Moutain range level
5 open: Continent level
all mouths open: All of reality/omniversal (not going to do tht until the end of this RP, if he's still around that is.) *requires ritual at center of multiverse, also takes three weeks to complete where he is actually fully killable and vunrable as he was when he re-forms)

Equipment: A staff of corruption

Universe of Origin: Creepypasta

Affiliation(Good/Evil/Neutral): Good (for now)
Last edited by Slenderman The CreepyPasta King on Mon Jul 11, 2016 7:30 am, edited 6 times in total.
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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Thu Mar 03, 2016 2:11 pm

Last edited by Petrokovia on Mon Mar 20, 2017 11:13 am, edited 9 times in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Mundeo
Postmaster-General
 
Posts: 10355
Founded: Jan 04, 2015
Ex-Nation

Postby Mundeo » Thu Mar 03, 2016 2:34 pm

Name: He has a lot if names, and ends up getting a different one for each world he visits. Some popular aliases include the Jumper, the Nomad, and other names like those two. He gave himself the name James Butler, which he goes by nowadays.

Half blood?(yes/no): Yes (other half being Timelord)

Species(ignore if half-blood):

Appearance: He looks like he's about in his late teens, but if far older than that biologically. He has light tan skin, curly brown hair, and a five o'clock shadow. Nowadays he wears an unbuttoned flannel over some rock-band t-shirt, black jeans, and a beanie.

Powers/abilities: -Can "jump" to any time, any universe, and bring others with him.
-Has extensive knowledge on many universes.
-Can regenerate into a new form upon death twelve times. This is his fourth incarnation, which he became recently.

After becomming a Gray Warden: James can now teleport anyone within a specific radius without physical contact.

Weaknesses: Time/space travelling physically drains him, going farther and bringing others with him only worsening that effect. He would have to rest for at least a day after a small jump, and up to a weak or more for a larger jump. A large jump or bringing a lot with him puts him at risk for blacking out.

After becomming a Gray Warden: Jumping requires less energy, and is also easier because the walls are completely broken.

Equipment: A notebook and a sonic pen (works like a regular pen an a sonic screwdriver)

Universe of Origin: Doctor Who

Affiliation(Good/Evil/Neutral): Chaotic Neutral

Name: Samus Aran

Ancient One Half blood?: Nope

Species: Human

Age: 32

Appearance:
Zero Suit
Power Suit

Gender: Female

Powers/abilities:
-Extreme Athleticism, endurance, and reflexes
-Adaptability to alien environments
-Expert markswoman and hand-to-hand fighter

Weaknesses:
-Samus doesn't take orders from anyone. Once she sets her mind to something, there's nothing stopping her.
-The Missiles, as well as the Dark, Light, and Annihilater Beams have a limited amount of ammunition.
-Using the Omega Cannon quickly drains the Power Armor's energy.
-If all of the energy in her suit is expended (usually through extended damage), it will deactivate until it is recharged, leaving Samus in the Zero Suit.
-Without the Power Suit, her only means of defense are her own fighting abilities, and the Paralyzer.
-Without the Varia function to her armor, she has an extreme weakness to cold, and cannot use the Ice Beam.

Destructive Capacity:

With the Zero Suit: Wall/Tree Level
With the Power Suit+Full Arsenal: City Level

Equipment: Here we go...

Paralyzer: Used while in the Zero Suit. It has to be charged before firing a single bolt, and can be used as a whip; however, it can only stun opponents.

Power Suit: Gives Samus enhanced strength, speed, and endurance, as well as the capability to breathe under water and in space. Then there are the attachments...
  • Varia Suit: Gives the suit resistance to extreme temperatures.
  • Gravity Suit (Currently Wearing): Gives the suit resistance to acidic environments, and allows for unhindered movement in fluids.
  • Speed Boost: While running, Samus continually builds up speed. The energy stored while running can be used to activate the Shinespark, which propels her in any direction.
  • Space Jump: Samus can jump in midair.
  • Screw Attack: While spinning in midair, energy is emitted from the suit which can damage opponents.
  • Visor: Can be used to scan the environment for more information, and has thermal, x-ray, and sonar settings.
  • Morph Ball: Can be used to enter small spaces and climb up walls. Can plant bombs and Super Bombs.
  • Arm Cannon: Samus' primary means of offense. She has... many options:
    • Power Beam
    • Charge Beam
    • Wave Beam
    • Ice Beam
    • Plasma Beam
    • Light Beam
    • Dark Beam
    • Annihilater Beam
    • Omega Cannon
    • Grapple Beam
    • Missiles
    • Super Missiles
    • Ice Missiles

She also has a spaceship. It can be called upon to bomb a selected area.

Universe of Origin: Metroid

Affiliation(Good/Evil/Neutral): Neutral

Image

Name: The Timelords

Universe of Origin: Doctor Who

Number of troops: Millions

Leader: Rassilon

Major Members: The General

Powers of Major Members: The ability to regenerate into a new body at death.
Last edited by Mundeo on Tue Dec 13, 2016 1:24 pm, edited 5 times in total.
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Torsiedelle
Post Marshal
 
Posts: 18305
Founded: Dec 03, 2010
Ex-Nation

Postby Torsiedelle » Fri Mar 04, 2016 5:16 pm

Name: Francessca Sagasta

Half blood?(yes/no): No

Species(ignore if half-blood): Neko

Appearance: Scouts Ho!

Powers/abilities: Sensative Hearing, night vision, improved agility

Weaknesses: Her hearing allows her to pick up harder to detect noises. It also hurts her to be exposed to louder or sharper noises. Her night vision is useful in dark areas, but bright lights can disorient her, and her agility comes at the cost of physical strength. Emotionally, Francessa is prideful and arrogant, and stubborn in her opinions.

Equipment: Binoculars, bolt-action rifle, knife, compass.

Universe of Origin: A paralell future where genetically engineered cat girls, used for various reasons, rose up and destroyed humanity. Ironically, the new race imitated human history with centuries of war and death over their few natural resources.

Affiliation(Good/Evil/Neutral): Neutral


Name: Iosefka Metaxas

Half blood?(yes/no): no

Species(ignore if half-blood): Neko

Appearance: The face of a savage fighter

Powers/abilities: Improved vision, agility

Weaknesses: Not very strong compared to a human, very shy, easily iritated, and tends to avoid conflict unless seriously motivated. When she is motivated, however, Iosefka is brave and loud.

Equipment: Bolt-action rifle, bayonet, field notebook/journal

Universe of Origin: Same world as Francessca

Affiliation(Good/Evil/Neutral): Neutral
Rostavykhan is my Second Nation.
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The Assorted Saharan Outposts
Minister
 
Posts: 2919
Founded: Dec 13, 2015
Ex-Nation

Postby The Assorted Saharan Outposts » Fri Mar 04, 2016 5:24 pm

Name: Weber the Trickster

Half blood?(yes/no): no

Species(ignore if half-blood): either human or demon, but the real answer is unknown.

Appearance:
Image


Powers/abilities: he can appear in front of anyone he thinks would be of interest to him. He can force items onto people, these items are the Big Bug, which would eat all of the items the person holding it has, Nitroglycerin, which will blow up if the user gets hit, almost killing them, Blackmail, which attracts the Grim Reaper to whoever holds it, and the Contract. The Contract can actually allow people to turn into a Darkling, a servant of evil and darkness which can control monsters. If you sign the contract, though, you get rid of all of your money, items and possessions.

Weaknesses: his items can be passed onto other people, but other than that they will always end up affecting someone. He can be hurt but not killed, just hurt very badly.

Equipment: a bag filled with his cursed objects and other dark magic

Universe of Origin: Dokapon Kingdom

Affiliation(Good/Evil/Neutral): evil
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
Feel free to telegram me whenever you want. I'd love to chat!

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Sat Mar 05, 2016 11:54 am

The Ancient Ones Original Cast - Retired (not used anymore)


Name: Brandon "Bones" Solomon
(also referred to as: Boss [among his men], the "Merchant" [to the covenant/other aliens], Ringleader [callsign], and the occasional insults, which are not limited to: 'scumbag', 'womanizer', 'imp', 'demon', etc.)

Half blood?(yes/no): No

Species(ignore if half-blood): Human

Appearance: Armor: I did not make These pictures in Arma 3 *laughs uneasily*
Face, Ignore the Spartan Armor and A.I and focus on that handsome face and cigarette.

Powers/abilities: No special powers or abilities, most of his firepower comes from his equipment and weapons. He is, however, in peak condition from training, is an ex-ODST [UNSC Special Forces], a demolitions expert, and a skilled pilot. He's trained with nearly every weapon in his arsenal, with a few Covenant Weapons as well. His most gifted "talent" is his persuasive speaking, as he is capable of negotiating deals without the use of money, or "persuading" certain types of people to his cause. Because of this, he has made many deals even with the Covenant and the UNSC, and has survived long enough to get himself his own ship.

Weaknesses: He's just.. well.. human. He can be killed like any other human. Besides having no special talents or powers, he has a tendacy of making really shitty decisions in the worst possible time, and has been put more times on Most Wanted pictures than he has had sex made a deal. In his universe he is universally known for his cheating tactics and the like, the only exception being the covenant mercenaries who work for him (at times), and his ever-so-loyal men. He's never really been given the role of leading on a scale like his, so he constantly uses the assistance of captured or defected UNSC officers to help lead. He's most best on the squad level.

Oh, and, don't let him get near kids.

Equipment: Here goes nothing... As the Babylon has a large armory and garage, he has an arsenal equivalent to a private army, or larger. His arsenal consists of multiple weapons, modified for his and his force's use, and includes a few covenant weapons too.

WEAPONS
    BR55HB - A reliable, mid-long range 32-round battle rifle, capable of firing in semi automatic mode or a three round burst. Varying ammo types. It can be fitted with base iron sights for optics, or its signature A2 mid-long ranged scope (with added iron sights on top for close range). In addition the M392 DMR Scope can be added, though the BR's own A2 scope seems to suffice with its added iron sights. For close range a M7 SMG Reflex sight can be fitted on, and for long to extreme ranges an Oracle N-Variant SRS99 scope can be added, with various vision capabilities. An optional suppressor or Bipod can be added if the user chooses. This happens to be Bones's favorite weapon. It can also hold laser sights, for night special operations.

    M932 DMR- In Bones's own words, the DMR is basically "A semi automatic version of the BR". It can be fitted with every other attachment the BR can, and is exceptionally lethal to soft targets, like heads.

    M45 Shotgun - A Powerful close quarters shotgun with a bit of range and kick to it. Exceptionally well against soft, unshielded targets. Strangely, its rail it is able to be fitted with a M7 SMG Reflex, though, the iron sights are far from effective. Bones happens to be a fan of shotguns, so slug rounds can be used for range, if need be. Can be fitted with flashlight, both high visibility and low visibility, and a laser sight.

    M7 SMG - Nicknamed the "stapler gun", the fast-firing 60rd SMG is strangely accurate and has little recoil, despite its high rate of fire and stopping power. It can be fitted easily with a reflex sight, and can also sport a laser sight, and silencer, perfect for ODSTs.

    M73 LMG - Since he is unable to afford the new "SAW" light machine gun in the making, Bones employs the use of a older, yet equally effective M73 Light Machine Gun, a perfect Squad Support Weapon. Its can be fitted with various sights like the previous guns, but lacks the capability of lasers and lights. It is, however, capable of sporting a Smart Link Scope, which links to his helmet's heads up display for better range and accuracy. Bipod use is frequent. For special operations a bipod can be fitted.

    MA5B ICWS - A signature assault rifle, widely known for its 60rnd magazine (with an ammo display) and high rate of fire. This mid-short ranged assault rifle is the perfect infantry weapon, combining capacity, firepower, and range all in one beautiful package. It can be fitted with regular iron sights, or a special ammo counter, which can also optionally be fitted with iron sights. For attachments a suppressor is available, along with a undermounted flashlight. The flashlight can be replaced with a M301 Grenade Launcher mounted underneath.

    SRS99D-S2 Sniper Rifle - Another deadly weapon, this time for snipers. The SRS99D-S2 is a very capable anti-materiel and anti-infantry rifle that, despite its rather small magazine, is a deadly weapon in the hands of someone skilled. It can not be fitted with a suppressor, unfortunately, as the compensator takes up most of the barrel. It's Oracle N-Variant scope, however, is its main optic (it can be fitted with other, but the Oracle was made for it), and is perfect for night operations with its various vision modes. It can be equipped with a bipod made specifically for it, and an IR laser sight.

    M41 SSR MAV/AW - A dual-barreled rocket launcher, that, contorary to popular belief, is NOT the SPNKR. It is capable of sporting two rockets, either heat seeking or lock on, and can even have ATGM capabilities, given enough modifications. Its only downside is its weight. Despite this, it makes a capable club, if the user is strong enough.

    M6C Handgun - A fast-firing handgun that combines accuracy and power, and mobility into one package. Its capable of sporting a handy dandy suprpessor, IR Laser sight, and even a red Dot sight, but lacks the firepower of its stronger cousin below. Despite this, the weapon is perfect for special operations, security, and stealth roles.

    M6D Magnum - The iconic handgun fires very powerful rounds, exceptional against soft targets. While its firing rate is not as fast as the M6C's, it packs a punch, and is a versatile weapon, perfect for security and infantry roles. It can be fitted with a smart link sight over its iron sights, and is capable of mounting a laser or suppressor.

    Combat Knife - Everyone's favorite sharp, bladed weapon. For best effect, the pointy end should go in first. Its strangely effective from behind and can even penetrate shields, with enough force. Even though its mainly for combat usage, utility usage is also common.

    Type-25 Directed Energy Rifle - Nicknamed the Plasma Rifle, this weapon fires superheated plasma effective against shields, and deadly to unshielded targets. While it does not use up ammo, it can overheat if fired repeatedly, so short, controlled bursts is the way to go. Those who have the muscle can even dual wield it...

    Type-25 Directed Energy Pistol - This pistol, according to an anonymous, is synonymous with Covenant forces as the MA5 is with the UNSC. Numerous, cheap, and reliable, it fires superheated plasma bolts, albeit weaker than the Directed Energy Rifle, but can be charged up for a more powerful shot that drains shields and produces a nice EMP effect.]

    Type-1 Energy Weapon/Sword - Scarce in quantity, but still out there, the Energy Sword is the signature weapon of Sangheili, a honorable weapon as much as it is a combat weapon. Bones rarely uses these because of their symbolism to the Elites (which he frequently trades with), but either way, when he does, it is a devastating weapon physically, as much as it is psychologically.

EQUIPMENT ( i wont go into full detail). Note: I will specify what he has in the RP.
    - Jetpack
    - Grenade
    - Plasma Grenade (infrequent)
    - Landmine
    - Night Vision optics/goggles
    - MAKO Drone (vehicle)
    - Machine Gun/Chaingun Turret
    - Active Camouflage (rare)

    The Babylon Sports a full Garage and UNSC Armory, but lacks any Scorpion tanks at the moment.

Universe of Origin: Halo (OC CHARACTER)

Affiliation(Good/Evil/Neutral): Chaotic Neutral, Will do whatever is necessary to achieve his goals. Is not necessarily evil or good, as he works only for himself and the betterment of his troops. Oh, and for the highest bidder. Will be leaning towards good.

Some optional stuff I added is below:

Starting Affiliation: The SS Babylon, a Marathon-Class Cruiser, modified for assault/trade.
Theme Song: Under the Cover of Moonlight


Faction Name: URF Babylon (MHC-1981)

Universe of Origin: Halo (OC Faction)

Number of troops: Close to a hundred thousand supporting mercenary forces, both Covenant and Human, unknown amount of soldiers and sailors aboard the Babylon.

Leader: Brandon "Bones" Solomon

Major Members:
    - Brandon "Bones" Solomon - The leader of the Babylon, its men, and a mercenary army supporting it. You've already seen him in the past.
    - Ket - A female T'vaoan (skirmisher), of the "Champion" rank. More of a mercenary and pirate rather than a covenant deserter. Known for being Bones's best mate (not in the meaning you are thinking of, hehe...), and often lets her emotions and motives ahead of her job, often. Presumably there's something going on between her and Brandon, but I won't go into too much detail. She trains and leads the covenant mercenaries Brandon hires. She's trained in Covenant tactics and knows most, if not all of their tactics, making her a skillful asset. She has an interest for Forerunner artifacts and
    - Gideon - A Black market dealer, and a father/mentor figure to Brandon. Formerly an armory officer, he now trains and leads the Babylon's human forces and mercenaries and supplies them with the latest weaponry.
    - Joker - A Special operations soldier, and a skilled pilot. If Brandon the one who needs flying in and flying out, Joker is his getaway man.
    - Marduk - The Babylon's rampant, loud-mouthed and very foul-mouthed A.I, dressed as a Vietnam war vet.
Powers of Major Members: Since none of them really have powers.. um...
    Brandon is.. y'know.. I sorta made an app for him like four hours prior to this..
    Ket, being a skirmisher, is a naturally gifted sniper and combatant. Her equipment consists of, but is not limited to, various covenant ranged weaponry, which you all know and love, and an energy cutlass, the jackal/skirmisher equivalent to an energy sword. She is capable of speaking Covenant languages and English, and has natural Skirmisher abilities.
    Gideon, being a human, has basically all the superpowers a regular human would. He wears lighter armor than Brandon into combat, and sports the same arsenal. He happens to be skilled in CQC combat, and happens to be training Brandon Currently in hand to hand combat.
    Joker is a gifted pilot and soldier. 'Nuff said.
    Marduk is basically no different than any other A.I. He just has a bad mouth.

Some Optional Stuff:

Theme Song: Introductions


Name: Juko 'Zadumee

Half blood?: No (besides from the Forerunner/Half Blood(?) Powers gained from the Accident.)

Species: Sangheili (Elite)

Appearance: Credit to respective owners on dA.

Powers/abilities:
  • Sangheili Physiology: Sangheili are naturally stronger and faster than humans, and are known to be very intelligent as well as very capable warriors. They are capable of even operating human equipment, if needed, but prefer their own.
  • "The Accident": The explanation behind Juko's strange "powers" revolve around an event known as "The Accident", simply by him. According to accounts by individuals at the event, Juko, who had unwillingly revealed information of a secret Forerunner dig site to a splinter group of Jiralhanae, attempted to escape his captors while along a hardlight bridge, and violently did so. Events suggest that after Juko stabbed a Brute Chieftan multiple times in the abdomen with his armor's energy daggers, he was dazed by a gravity hammer slam, stunning him while a much larger Jiralhanae threw him off the bridge. Unintentionally, Juko landed by an unknown type of Forerunner Structure after hitting the bottom, which otherwise resuscitated him through unknown means (his ribs and legs would've been broken by the fall, and he would have not survived). Not much is known following this event, but it can be noted by the same individuals on the bridge that Zuko appeared to them as they reached the Dig Site, standing in front of the artifact with his weapons out, and ready for a fight. These are where the records stop.
    Juko's "Accident" revolving around the strange forerunner structure gave him various "powers", mainly explainable due to scientific reasons:
    • Energy Manipulation: Juko gained some form of Energy Manipulation, able to be weaponized in various ways, following the event. This can be explained from the unintentional supercharge his armor received, boosting his shield capacity exponentially. As a result, Zuko is able to freely manipulate a form of energy used in his armor, be it weaponized or used for protection. The main limitation behind this is that the power's strength revolves around his shield capacity: if he has little or no shields, this ability is useless or non-existent.
    • Boosted Strength: Juko was seen capable of fighting on par with the much larger and stronger Jiralhanae Chieftan following this, as if he were a Brute himself. This power is mainly just considered a physical boost, boosting the Sangheili's already above average strength.
    • Telekinesis: Juko gained a light form of Telekinesis, similar to the Didact's telekinesis-like technique. Unlike his Energy Manipulation ability, this technique can be used freely, and Juko is capable of improving its strength, given he has enough time to train.
    • Technopathy: Juko also gained a strange ability of Technopathy, especially evident around Forerunner Structures. This ability, so far, is only capable of being used on Forerunner Structures and some technology in his Universe, so outside sources would require much more concentration in order to manipulate.
    • Mind Control: This technique only works when Juko is using it against lesser foes (like Grunts and Jackals), or against Surrendered foes due to the mental concentration it requires. With enough training it could theoretically get stronger, but due to the limits of this RP, I will keep it as is.

Weaknesses:
  • As a Sangheili, Juko is not invulnerable, as he can be affected by any normal injuries or attacks without his armor.
  • Juko relies heavily on his advanced Covenant Weaponry and shields to win fights. If his Combat Harness's shields collapse, then his armor would only be able to take a few shots before failing and making his body vulnerable to more ballistics. This depends on the type of ammunition used.
  • Juko is extremely ambitious, even putting his life on the line in some circumstances.
  • Juko has no real "army", as the Mind Controlled army is relatively easy to kill, compared to him, and consists usually of lesser beings, like Grunts and Jackals. Either way, Juko most of the time just kills his prisoners anyways.
  • As stated before, his energy manipulation powers are directly related to his armor's shield status- if his shield level is low or off, then his Energy Manipulation power would be weaker or non existent.
  • His Technomancy skill is only limited to Forerunner Artifacts and Structures, as well as certain technologies in his current universe, so it is not that useful outside the Halo universe unless total concentration is used.

Equipment: If you thought Bones's Equipment list was big, take a look at this one!
PERSONAL EQUIPMENT
  • Sangheili Combat Harness/BLK-MOD: Specifically modified by Juko himself, his former Black Sangheili combat harness is just as perfect for stealth as it is for mobility, protection, and combat. It carries two hard points for carrying firearms and his energy sword holster, as well as space for other equipment, armor abilities, etc. you name it. His helmet has a holographic heads up display that can be hidden, and an added visor/mouthpiece for varying environments. The armor is designed to go around his body and fits to him, and despite its weight he moves as if there is no armor on him. The armor can be fitted with various Armor Abilities, but comes default with an Active camouflage module, which recharges over time if he is not in motion. The active camouflage doubles as a Radar Jammer. His armor boasts two wrist-mounted Energy Daggers, which can at any time be deployed for assassinations or other uses. His armor's greatest asset is its shields, which are recharging overshields, modified after the modules present on higher class Elite Armors. Following the Accident, Juko's armor gained an impressively higher Overshield, surpassing its previous amount greatly, allowing him to tank more bullets and take more damage. It also comes with a fancy cape, adding to the whole "I wanna be an emperor" deal.
  • Plasma Grenade: An infamous blue plasma grenade that has a tendency to "stick" to targets with an audible noise.
  • Jetpack: A Covenant-made jetpack, almost identical to its human counterpart.
  • Hologram: An armor ability, which produces an almost lifelike hologram, perfect for distracting enemies.
  • Sangheili Combat Harness/IMP: A custom set of armor Juko had been designing following the Accident. This armor is still in its development stages onboard his ship, but is said to be highly advanced, using his Forerunner knowledge, and specifically designed to suit his powers gained from the Accident. It remains in development stages at the current moment.

WEAPONS
  • Type-25 Directed Energy Rifle - Otherwise known as the Plasma Rifle, this one-handed weapon fires superheated plasma effective against shields, and deadly to unshielded targets. While it does not use up ammo, it can overheat if fired repeatedly, so short, controlled bursts is the way to go. It is capable of being dual wielded.
  • Type-25 Directed Energy Pistol - This cheap, light pistol, is numerous in quantity, cheap reliable, and very light. Like its bigger cousin, the Plasma rifle, it fires green superheated plasma bolts (instead of blue ones), albeit weaker than the Directed Energy Rifle, but can be charged up for a more powerful shot that drains shields and produces a nice EMP effect. It is commonly used by Grunts, but tactically it can be a great tool if used right.
  • Type-1 Energy Weapon/Sword - Any Sangheili elite is no Sangheili without one of these, a honorable weapon as much as a deadly tool of war. It is a devastating weapon physically, as much as it is psychologically, as its blade is made of shaped superheated plasma. This weapon kills most (Halo) enemies in quick, precise slices. Juko's Energy sword is capable of being recharged via sunlight or by replacable, disposable energy batteries, unlike others.
  • Type-51 Carbine - Aptly named the "Carbine", this weapon fires caseless, green radioactive rounds, and is a very capable marksman rifle considering its semi-automatic rate of fire and accuracy. It's 18 round magazine is located above the weapon, and has a built in ammo counter. The magazine notably flies out with a green expulsion of gas when it is reloaded or empty.
  • Type-27 Special Application Sniper Rifle - A deadly sniper rifle which fires accelerated ionized particles with great speed and accuracy. It can be used at very long distances and its scope links up to Juko's own helmet, similar to the Smart Link Scope bones has. However, if it fires two or three shots in rapid succession, it has a tendency to overheat for a long time, cooling off until it can be fired again.
  • Type-53 Plasma Bolt Launcher - A relatively new weapon (that I know nothing about, cause i never played halo 5 hahaha), that Juko recently acquired. Its projectiles can either stick or bounce, and can even be charged for a greater explosion. Also known as the Plasma Caster.
  • Type-33 Light Anti-Armor Weapon - Named the Fuel Rod gun, this is essentially a much larger, and much more explosive Carbine, in that it fires similar projectiles, but is more suitable for taking on armored targets due to its capacity and explosiveness. It doubles as a great club, too.
  • Type-51 Directed Energy Rifle/Improved - Named the Plasma Repeater, this laughingstock of the "Plasma" family fires projectiles at an increasingly (starts out very fast) slow rate, until it's *almost* semi-automatic. It is one of the few weapons that does not overheat, however, but still... it's a piece of shit..
  • Type-52 Guided Munitions Launcher/Explosive- Basically, this is what happens if the Plasma Caster, Plasma Rifle, and Fuel Rod had an orgy. It fires Guided, sticking plasma projectiles, and depending on how much its charged, it can be fired rapid fire..? Also known as the Plasma Launcher
  • Type-33 Guided Munitions Launcher - An infamous, one-handed weapon, that fires exploding pink crystals which are very deadly, and can even guide towards their target..! This "fire and forget" anti-infantry weapon uses up a lot of ammo, but the resulting "supercombine" explosion from pumping an organic target with a lot of the Needler's rounds is powerful, and satisfying, and has about the same yield as a plasma grenade explosion.
  • Type-31 Needle Rifle - A cross breed between a carbine and a Needler, this aptly named weapon is... ok, I guess? It can be fired fully automatically with a very slow rate of fire, but can also supercombine in a smaller amount of needles required.
  • Type-50 Directed Energy Rifle/Heavy - This weapon, named the "Concussion Rifle", fires semi automatic, explosive rounds, but lacks the sheer anti-armor power of a Fuel Rod Gun, so is more suited for being an anti-armor weapon.

SHIPS

  • Heart of the Crusade - Juko's Personal Transport, a Lich captured in his early years of his attempts to Reunite the covenant. This Dropship is Slipspace capable, and boasts a powerful main gun, similar to the type used on a Scarab, as well as several smaller plasma turrets (that can be automated, thanks to Juko's technopathy), which are more for anti-infantry and close air support. The reason behind getting such a large ship is to hold his Laboratory, where he actively works on new equipment, such as that new armor Set, and modifying his existing armory. It is usually empty, but if filled it will be a capable ship. When Juko gets a larger crew, he plans to take over a much larger ship, to hold his operations.


Universe of Origin: Halo (Alternate Universe-ish, so OC)

Affiliation: Technically Evil, Basically he feels that his current universe is fucked unless the old races of the Covenant, who have broken into splinter factions and groups, reunite once again and go on a "Crusade" through their Universe and maybe even some more.





Age of Nothingness Cast; Phase One (Not used anymore)


Name: Commander Overwatch

Half blood?: Of course not

Species: Legion Machine

Age: Presumed to be hundreds of thousands or more, considering the Awakening and all.

Appearance: Here

Gender: Male? I guess?

Powers/abilities:
  • Amphibious: Commander Overwatch is capable of traversing oceans at ease, and works just as good underwater as on land.
  • Commanding: Overwatch is capable of commanding entire legions (no pun intended) of bots, tanks, ships, and aircraft he produces, as well as managing the structures he can build, in the style of a RTS. This is on a solar scale, considering he can have multiple armies on multiple planets in a system.
  • Repair: Overwatch is capable of repairing damaged units and structures on the go, provided he has enough metal.
  • Resource Generation: Overwatch himself generates two very important resources key for establishing an economy, a base, and an army: Power, and Metal. Compared to his resource structures, its not much, but its crucial for getting early units up.
  • Build: Overwatch can fabricate structures on the go, provided he has enough power and metal. These structures range from support structures, to defensive walls, production factories, and more.
  • Resource Extraction: Commander overwatch is capable of extracting resources through various ways, and can store them for use in his army.
    • Mass Extractor Note: Legion Basic Mass Extractors produce one more metal than the MLA (Machine Liberation Army, or Vanilla PA faction) extractors, but advanced extractors produce one less.
    • Energy Power Catalyst Note: Legion's Energy Catalysts are not different than their MLA counterpart. However, the Advanced Power Catalyst, which is powered by harnessing the energy of miniature black holes, produces a whopping 60% more energy than its MLA counterpart. Unfortunately they are highly volatile and will explode violently upon being destroyed.
    • OmniSilo Storage Device: Legion's primary resource storage structure, these also use black hole technology to store resources, yet will explode violently upon destruction.
  • Uber Cannon: A Commander's signature ranged weapon, the Uber cannon fires an unguided blue projectile that, upon hitting a target, will expand rapidly and explode, causing good area of effect damage. It requires power to fire, and will not be able to fire if Overwatch has run out of energy.
  • Shield Penetration : Overwatch's regular projectiles are capable of firing at all targets, be it aerial, ground, or orbital, and ignore shields. Even though they may be weaker to higher tier units, its good for defense.
  • Heavy Armor: Overwatch has very high armor compared to his army, useful for defense as well as offense. While Commanders are not usually used for direct assaults, Overwatch can hold his own in a fight with his heavy armor but, does not have the high armor that a, say, Titan has.
  • Explodes: Overwatch, as a last minute resort, explodes into a miniature nuke when destroyed, dealing massive damage to everything in the explosion radius, including friendlies. It’s not uncommon for both two Commanders to die as a result of a Commander duel. This ability is present not only in Legion commanders, but also in MLA commanders as well. As such, destroying them at long range is a safer option to conserve army strength.
    • RP Note: If its fine, Overwatch will probably be able to be "revived" by his fabricators, if he is destroyed. Probably not.


Weaknesses:
  • I aint indestructible: Overwatch is far from indestructible, and actually has poorer durability compared to his Titans, some of the biggest units he can build.
  • And I'm slow as hell: A Commander like Overwatch is limited to walking, and, while he is mobile enough to cross terrain like mountains and even Oceans, he cannot fly (yet), and he cannot go into space, unless he is carried by a Chariot lander, his basic single-unit interplanetary transport, or launched from a Unit Cannon. He also is VERY slow, compared to his other units. Legion in general is less mobile than the MLA, and focuses on quality over quantity.
  • I got no hands too: Overwatch, like other commanders, has no hands, being designed specifically for war.
  • And I cant build nice things yet: Overwatch, by default, is only capable of building the basic unit production structures and resource storages/extractors, referred to as T1 (tier 1) structures. This includes T1 defensive buildings, and the like. He requires fabricators to build the various higher tier units and structures.
  • Slow But Thorough: While he's quick at building extractors, to build things such as teleporters, storages, and the like, he requires a large group of fabricators to build bigger things quicker.
  • Please Keep me safe: Overwatch is vulnerable to flanking, and is completely defenseless when against a large amount of units. Therefore, he usually does not engage other commanders directly, choosing to send forth his proxy commanders instead and command from behind lines.
  • Shoot first and ask questions later: Overwatch is solely made for the purpose of war, and, rather, would shoot first then ask questions later.
  • I'm in debt: When Overwatch's resource efficiency meter goes down, well, it won't look good. He'll build units at a slower rate, so resources are a big priority of his.
  • Flashy but expensive: Legion units are very good at what they do, but usually excel at one thing at a time. As such, they are expensive, but must be backed up by multiple units, for some. Legion units are not as mobile, and are almost always outnumbered by MLA units, but are strong, and good at what they do. Focusing on defense, a Legion commander should focus on building up troop numbers early game, while in mid and late game, they focus on quality over quantity.


Destructive Capacity: Varies, depending on the unit. His maximum is theoretically Large Planet level, considering the Holocene has the ability to destroy the planet its built on. Using his Uber Cannon, he's capable of destroying large amounts of enemy troops.

Equipment:
  • Legion Army: Since I'm not listing every unit included in the Legion army, I'll just do basic overviews. I recommend taking a look at each and every one of the videos for the units, if you have time, of course.

    • Walkers: Constructed as alternatives to infantry or MLA "Bots", Legion Walkers are the basic footsoldiers of any Legion commander's army. Focusing on overwhelming numbers, flanking, and mobility, they are some of the most important units a Legion Commander could have, but, are very weak when it comes to bigger units taking them on. Whether its the durable and cheap Peacekeeper or the Praetorian Proxy commander, a well maintained walker army is essential for the success of any Legion commander.
    • Armor: Focusing again on quality over Quantity, Legion armor is expensive, less mobile, but very powerful and durable. Ranging from the durable Shank MBT to the hovering Panzer capable of engaging nearly anything it comes across, the Legion army is truly a force to be reckoned with.
    • Air: Legion Air is also a force not to be messed around with. Ranging from their powerful Lockheed gunships, to their aerial suicide Nova drones, the Meteor drone carrier, and, of course, the infamous Comet, an interplanetary transport with a large teleporter, Legion air is capable of engaging a variety of targets hard, and with precision.
    • Naval: Legion Navy ships, like their MLA counterpart, are expensive, but absolute beasts when it comes to naval warfare. With ships like the Bowhead battleship, which fires forward facing guns for frontal assault rather than broadsides, and the hovering Jaeger sniper ship, Legion naval assets can quickly bring ruin to bases and armies at long distances.
    • Orbital: With orbital ships such as the fast and spammable Viper Orbital Superiority fighter and the fearsome Imperator Battleships, and with menacing satellites like the Black Knight ground attack plasma cannon, and the Kosmos, a huge, armed advanced radar, Legion fleets can go toe to toe with MLA fleet assets, and usually win.
    • Titans/Special structures: What can I say? They're huge as hell. Whether its destroying a planet altogether, or laying waste to it with gigantic bipedal walkers, Titans are expensive, take long to build, but are effective as hell, and often mean the doom of any army unfortunate to be on the other end of its arsenal of weaponry. A detailed overview of each Titan Overwatch can build as part of his faction will be in the app for the Legion faction. Legion also possesses special structures, like shield generators and the like, and some that are not listed, like the Sea Mines and De-orbiting engines, which can be addressed later.


Universe of Origin: Planetary Annihilation: Titans (Legion Expansion)

Affiliation: Undying Loyalty to Legion, and hostile to MLA. Chaotic Neutral towards everyoine else. You're either in his way or out of his way.

Optional Theme Song: Play only when about to collide planets or leading giant armies into battle


Name: The Legion (Overwatch's Army)

Universe of Origin: Planetary Annihilation: Titans (Legion expansion)

Number of troops: Close to hundreds of thousands, maybe even more, when talking about Overwatch's army.

Leader: Commander Overwatch

Major Members(Aka the Titans):
  • Commander Overwatch - Supreme Commander
  • Praetorians - Proxy Commanders/Heavy Assault
  • Titans: Super Heavy Assault. Nuff said.


Powers of Major Members:
  • Commander Overwatch: Y'all already know what's up with him, I spent about half an hour on him.. heh. Check the app above.
  • Praetorians: Intended as Proxy commanders for commanding entire armies and building outposts, while Overwatch would be safe, Praetorians have the fastest build speed, possess powerful weapons, and are capable of building most everything in a Legion Commander's arsenal, while maintaining direct loyalty to a Commander. To quote its description, "Praetorians are particularly useful for establishing operational bases without the usual associated risks posed to a Commander." In numbers they could be used for frontal assaults, and are quite fast as support commanders, but are not invulnerable, and cost a whole lot to produce. (RP note: May be named with Praetorian Alpha, Beta, etc.)

TITANS

  • Tyr: Effectively, The Tyr titan is a giant fucking space laser. Firing a concentrated beam of energy thats capable of carving enemies off of planets (and carving the planet itself), the Tyr is very expensive, like all Titans, and slow. But, it boasts Massive armor, Massive damage, shield penetration capabilities, and interplanetary capabilities. Keeping it defended from space foes is a must, as the Tyr has nothing to defend itself from orbital units. It quite literally wipes almost everything on the ground off the map.
  • Loki: Loki is a mobile Aerial titan that is classified as an Experimental Air Gunship. Armed with effective anti-air weaponry, the Loki, given enough time, can destroy soft armies and bombard enemy bases to dust, given its mobility. Supported by a well maintained air fleet, the Loki is a worthy Titan and very powerful.
  • Thor: The Thor is a massive, slow-moving walker, with Unbelievably high armor, damage, and range. Its capable of traversing oceans like a commander can, and sports an experimental Arsenal that can eliminate almost anything in its path. Except air units. The Thor can also crush smaller units beneath its feet, and can call upon a flurry of missiles to attack targets at range, along with its cannon and energy weapon.
  • Odin: The Odin is a massive, hovering siege Titan, with extreme range, a large energy-based artillery gun, and anti-air capabilities. The Odin is capable of defending itself and traversing planets at ease, but its greatest asset is its range, allowing it to destroy targets before they even see it. Like other Titans it is expensive and slow to build, but with the amount of armor it has and damage it packs, the cost is well worth it.
  • Holocene: The Legion counterpart to the Ragnarok, the Holocene is a world-destroying Titan, considered more of a superweapon due to its destructive capabilities. Used to downright destroy planets that a Legion comander wishes, or as a Last resort, the Ragnarok uses a strange energy weapon to charge a sphere of energy above it while it digs into the planets core. Once the core is reached, the energy bolt is fired down into the planet, where it later explodes, annihilating anything unlucky enough to be on the planet while it does so. Guarding a Holocene is important, considering its defenseless, and it takes a rather long time to dig into a planet and actually fire the bolt into it. Once the ground begins to crackle and flame up, you know its too late. A Holocene is easily the most expensive Titan, considering its capabilities, but a commander like Overwatch normally builds one as a last resort, while he escapes the planet using a teleporter or Chariot.


Age of Nothingness, Phase 2 Characters (active)


Name: Director Adrian Westwoods
(aka Adrian, Mr. Westwoods, Director Westwoods, or simply The Director.)

Ancient One Half blood?(yes/no): No

Species(if a half-blood this would be their other half): Thanatosian
Explanation: In the Elsewhere universe, Earth exists as a planet 2.2x larger than its real life counterpart, known as Thanatos. Because of the 2.2 size increase, the gravity of Thanatos is significantly stronger than Earth - so much so that a regular Thanatosian can preform feats deemed superhuman in our world. While they are virtually identical to humans biologically speaking, their bodies have adapted to the greater gravity, and, given the diverse world of Thanatos, are hardy towards numerous diseases and pathogens.

Following the introduction of Avatars (see equipment) into public by Adrian Westwoods, the Thanatosian life expectancy has been increased tremendously. Adrian himself is a Type 2 Avatar.

Age: 33

Appearance: I may have used this before in the past

Gender: Male




Powers/abilities:
  • Thanatosian Physiology: As stated before, Thanatosians have adapted to the harsher gravity and more diverse demographic condition, meaning that, in the eyes of regular earthlings, thanarosians are considered somewhat "superhuman". Adrian is no exception to this, having harnessed his strength through hours upon hours of conditioning and military-grade training. Tl;dr - Peak human strength, speed, agility, stamina, durability; improved defense against diseases
    It should be noted that Thanatosians are natural engineers, and have a notable talent for engineering and science. Keep that in mind...
  • Avatar Physiology: In the Elsewhere universe, avatars are a series of projects made by Adrian Westwoods and his organization, The Commercial Federation, the goal of the project being to extend life by designing an artificial humanoid body (an Avatar) and an advanced brain-computer interface. Each avatar can be thoroughly changed to fit the desire of its operator, even while it is consciously being used by the operator. Whether its the "remote-controlled" Type 1 avatar operated remotely by a brain-computer interface, the Type 2 avatar where a Thanatosian's personality is transferred and emulated into an artificial avatar brain at the end of his or her life, or the Type 3 avatar, a complete hologram linked to Elsewhwere's vast and expansive system of information and technology, all Avatars share the same goal of extending a Thanatosian's lifespan and allowing them to venture to hostile environments. Adrian, a Type 2 avatar himself, uses this to his full advantage. For example, since an avatar can be remotely controlled by its user from a safe position, Adrian effectively would not have to be physically present at any given location if he deems it unsafe, and could instead send his avatar there as a virtually perfect proxy of himself. Given that avatars were meant to prolong its users lifespan and allow him/her to venture to hostile environments without risking any loss of life, there's no question that the military has used Avatars themselves, both in the remotely controlled forms and Type 2 forms, known as "Brain in jar" forma. Adrian is no exception to this, and has even brought it upon himself to create his own personal Avatar army featuring the latest in technology. (See equipment) It should be noted that Adrian himself is capable of controlling multiple avatars at once from one location, effectively producing the effect that he would be at multiple different locations at the same time.

    Since avatars are artificial bodies, they come with a wide variety of various augmentations...

    • Enhanced Condition: Though not to supernatural levels, an Avatar is known to have obviously augmented stats. The artificial brain allows an avatar's user to think faster even while under pressure, and increases their reaction time significantly. The strength of an avatar is much more powerful than a regular Thanatosian, and increases the user's speed, reflexes, and stamina, while lesser features are still modified as well, such as sight or sound.
    • Pain toleration: An avatar was built from the ground up to deal with the harshest environments without causing unnecessary losses of life. Even while heavily damaged or even mutilated, an avatar is still capable of operation so long as it's brain remains intact. As per pain tolerance, it is a completely optional setting for the user, meaning that a lost limb would be nothing more than a liability than a life-threatening wound.
    • Transfomation (to a degree): As stated before, the design of the avatar is completely tailored to the user's preference, while most users simply choose their pre-avatar appearance as the default design. This has various applications in... a number of situations, but will not always work every time. A quick Multi-Net search can more often than not reveal the true identity of an avatar's user.

Weaknesses:
  • Being an avatar himself, Adrian, like all other avatars, can be destroyed when an avatar's brain is destroyed. While the link between avatar and controller in the remotely-controlled Type 1 variant would only be broken, the Type 2 design would almost instantly result in the death or the user. Because of this, Adrian is at high risk when traveling to locations while not as an Avatar, as it would be his issue if a problem arises, not his avatar's.
  • Avatars without security systems are prone to hacking. Not even Adrian is safe to the most dangerous of hackers.
  • Adrian himself has a large ego and sense of invulnerability, often getting himself into very risky or life-threatening situations. Even with his technological advantage, Adrian has a habit for underestimating foes, often leading him to, more often than not, try at about a fraction of his full potential.
  • Adrian's complete disregard for the safety of his employees and those around him paints a negative image around him and his reputation. Given this, he doesn't many allies, though he does have a number.




Destructive Capacity: Varies, depending on what is being used. For default I'm putting it as large building, but it can change depending on a variety of situations.
  • As an avatar without any weapons - Wall/tree or small building.
  • As an avatar with weapons - Large building to city or higher. [A MPRAW can wipe out a city block when fully charged]
  • Certain vehicles and equipment - city or higher [A Ragnarok tactical nuke can destroy a small island or city, and a HAVOK bomb, although it hasn't been tested, is THOUGHT to be able to destroy a small planetoid]
  • Certain starships - Small planetoid or higher.



Equipment: While I won't go into specific detail on everything, I'll be more than happy to explain more in the IC once I get rolling. Listed here are just some things that I may use more than others.

ASSETS (misc things/others that could be considered equipment]:
  • Galla: Adrian's personal assistant, Galla, is more really more similar to a Type 3 avatar rather than what one would expect - an artificial intelligence. Thanks to this, Galla doesn't think straightforward like an A.I. would, instead thinking more creatively while still retaining the speed and efficiency of an A.I. As a Type 3 avatar, Galla is vital to Adrian's efficiency both combatively and commercially, and forms a symbiotic bond with her boss and other equipment under her control. Effectively Adrian's secretary, Galla mostly does all of the paperwork behind the scenes for the Commercial Federation and Adrian, but for most of the time is seen accompanying Adrian where he goes and when tasked with maintenance on the Thanatos. Given her virtual nature, Galla can effectively take control of electronic systems such as Adrian's armor, computers, and even some of Adrian's avatars if she wishes. When in contact with Adrian's armor via the avatar BCI, Galla can bond with her blas and alter with the statistics from there, based on the situation at hand. This also makes her vulnerable to hackers and EMPs, should Adrian's BCI be endangered.
  • The entirety of the Commercial Federation: As the sole and absolute head of the Commercial Federation, a vast and powerful corporate, military, and political entity with influence throughout the Elsewhere universe, Adrian holds a very important and influential seat as the administrator of the CF, and, subsequently, all of its employees, sub-corporations, controlled governments, and assets. The CF is, without a question, the sole dominant political, military, and economic body of the Elsewhere universe. With just as many employees as it has guns (it has a LOT of guns, too) and a seemingly unlimited budget, the CF allows Adrian to exert his dominance wherever he pleases, whenever he wants and however he likes it. Military-wise, the CF uses a high-tech, professionally trained and impressive private military force to protect its trade from pirates, put down the occasional revolt and occasionally invade competing governments, with an army of avatars and robots that rivals, if not surpasses, even the largest of his world.
  • Providence-Class Battlecarrier CFS Thanatos (CVN-1738): The original Providence-class colony ships were one of the first of their kind to colonize worlds outside of Thanatos, and its solar system. The first to ask be equipped with the now obsolete warp drives, the majority of this series of massive ships were refitted hastily to be impromptu battleships when the first war with an intergalactic power faced Thanatos. While these ships represented Thanatosian colonial "Manifest destiny" in a physical form, they did not fare so well in their new combat modes. As such, due to the original pacifistic nature of these ships, few of them survived the First Interstellar War, either being outgunned by the enemy fleets or being phased out for being technologically inferior to the Thanatosian government's new line of starships.
    Fast forward several decades after the First Interstellar War, and Thanatos has asserted itself as a major Galactic superpower of Elsewhere both militarily and politically. The rise of a certain corporation has led to the re-activation and refitting of several fleets, many of which had gone dark after the war with Thanatos's distant galactic foe. The majority of the Providence-class colony ships by this time were either being sold to scrapyards or bought out by private investors to become yachts or freighters. Inspired by the colonial memory of the Providence line of starships and spurred on by his company's rapid growth throughout the galaxy, Adrian himself commissioned the construction of a new line of starships for the Corporate Navy, to act as the Corporate Federation's flagships: The Providence class Battlecarrier line. As the first ship of its class, and because it was commissioned personally by Adrian himself, the CFS Thanatos is the CF's most technologically advanced ship, and a pure demonstration of its powerful Arsenal. A blend between a battleship and a carrier, the Thanatos is an intimidating threat both in orbit and on the ground, and was designed solely for the purpose of eliminating all opposition in its way. Like many other Thanatosian ships of the time, the Thanatos is fitted with an energy shield based from alien designs, as well as a variety of smaller weapons, both for engaging fighters and other ships alike. As it also functions as a carrier, it is joined by a large complement of ground craft, aircraft, and military personnel, of course.

    The Thanatos was designed from the ground up to dominate space combat, but also functions as a sort of headquarters for Adrian himself. It is one of the only ships in the CF Fleet to take advantages of Thanatos's natural "Rifts" in the form of its Rift Generator, which, although not tested, is thought to be able to allow objects to not only travel through other timelines and iterations of Elsewhere's universe, but other universes completely.

  • Adrian-Bot V2: Essentially a perfect clone of Adrian, the Adrian-Bot V2 is an avatar capable of acting independently or remotely controlled by Adrian. From his interface, Adrian may control a number of Adrian Bots at a time, as stated before, such a if the location he needs to go to is dangerous or out of reach. These Avatars have no real augmentations to them, but are cheap, reliable, and effective in doing their job. When equipped with the latest in CF equipment and under the direct control of Adrian, an Adrian-bot becomes a much larger and much more significant threat.

Equipment (proper equipment):
  • Portable Rift Projector (PRP): In the Elsewhere lore, there is a natural phenomenon known simply as the "Rifts", which were, until recently, thought to be created at random. The opening of Rifts were thought to signal danger, such as the opening of one near Thanatos's neighbor system, Praelia Caicos, just before the invasion of an alien power happened in the system. Rifts, in reality, were interdimensional gateways or "windows", created by a god-like race of beings known as "The Authors", to monitor the progress of the various iterations of the Elsewhere universe. Besides from this very Meta moment, Rifts allowed for mostly safe and instantaneous travel between the various universes, timelines, and iterations of Elsewhere, and were the impetus behind several political and military events, and helped shape the history of Elsewhere itself even though it was meant for no more than observation between systems.

    Until Adrian's discovery recently of the much larger multiverse and its weakened walls, it was thought to be scientifically impossible to create rifts, let alone be able to open or destroy them. Adrian's discovery on the weakened state of the multiversal "walls" that kept universes separate from each other, and his subsequent exploitation of said weakness, combined with overall advances in understanding how these phenomena work, allowed him to create the Rift Projector, which he was now so widely known for. A portable version, the Portable Rift Projector (PRP), was also made for his personal use.

    It works exactly how it sounds: it projects a rift at the desired location of the user or ship, which would also open a rift at the desired destination, providing relatively quick and somewhat instantaneous one-way (or two-way) transportation between the rift. In comparison, physics-wise, an FTL drive would mean that a line on a piece of paper is drawn down the center of the paper at the highest speed possible. A rift projector, on the other hand, would fold the theoretical piece of paper, where the pencil would punch a hole into the desired location on the paper, before promptly closing back up.

  • Achilles V.1 Armor: Adrian's personal, modular armor suit is a full-body powered suit, barring the helmet (which can assemble or disassemble itself into the suit at will), crafted to provide the user with the highest availsable strength output and mobility to the user. It is equipped with energy shielding and other necessary components to monitor his (or his avatar's) health status and whatnot, and has multiple magnetic locking hard points located on the armor, allowing for easier transitioning and portability of weapons.
  • Commlink: I mean, what would you expect from this? This equiment provides quick long-distance communication for Adrian, allowing him to efficiently communicate with his ship or a variety of others on a wider range of comms channels. A miniature holographic projector allows the projection of maps or the speakers from the commlink itself, or on a flat surface.

Weapons: I will not go into full detail on this as I have a time restraint and want to get this out soon, so I will say this: I will go over each and every weapon Adrian uses in the IC, in full detail, to make up for this. For a basis, II would use existing, modern guns, only updated to several hundred years in the future.


Universe of Origin: Elsewhere (OC)

Affiliation: "Evil", in the sense that he'll exploit and conquer his way to domination.



Name: The Commercial Federation (CF)

Universe of Origin: Elsewhere (See app above)

Number of troops: 2 billion employees and ridding, half that amount are currently employed private contractors.

Leader: Director Adrian Westwoods

Major Members:
  • Adrian Westwoods - Explained above.
  • Galla - Explained above.
  • Minor commanders and leaders will be explained in the IC, such as NPC leaders.

Powers of Major Members: Explained above.
Last edited by Turmenista on Mon May 15, 2017 7:46 am, edited 6 times in total.

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Hank J Wimbleton
Minister
 
Posts: 2036
Founded: Sep 14, 2013
Ex-Nation

Postby Hank J Wimbleton » Sat Mar 05, 2016 4:29 pm

Name: Chara


Half blood?(yes/no): No


Species(ignore if half-blood): Human...? Ambiguous gender.


Appearance: Cropped brown hair, neck length, always wears a yellow striped green jumper and brown pants and shoes. Blood-red eyes and an almost permanent smile with extremely pink cheeks, however, facial orifices tend to bleed coagulated blood and viscous brown paste.

http://static.zerochan.net/Chara.(Undertale).full.1950067.jpg
https://i.ytimg.com/vi/MRdBmveWfrU/hqdefault.jpg
https://s-media-cache-ak0.pinimg.com/73 ... d6059d.jpg
http://orig13.deviantart.net/68ea/f/201 ... 9j82h1.png
http://orig05.deviantart.net/4caa/f/201 ... 9lx9ro.png


Powers/abilities: Chara possesses the ability to become progressively stronger and stronger by killing and hurting more people, gaining LOVE (Level of violence) and EXP (Execution points) to an apparent unlimited extent. They are also capable of persisting as a SOUL after death, apparently being able to possess other bodies, but only if their personality and actions are similar enough to Chara's.

Chara possesses average physical strength, but is able to travel at relativistic speeds, apparently being able to dodge lasers, thunderbolts and much more. They do not attack through physical attacks, but directly attack their enemies' SOUL, the culmination of their being, but is also capable of dealing damage conventionally to beings with no SOUL by eradicating their corporeal form completely through combat. They are often prophetic about a figure's personality and traits, because they have been there many times before.

Their innate DETERMINATION also allows them to survive otherwise instantly lethal attacks, including being; shot, burnt, stabbed 3 times in a row with a trident twice their size and most notably, in another timeline, being hit by a sustained energy being created by a multiversal being with apparently "infinite" power, but this is highly subjective and extremely rare, as it has also been shown getting hit in the face 3 times with a fly does more damage than being hit with a meteorite.

Their attacks are generally quite hard hitting, but this is dependent on their LOVE and EXP.


Power Scaling:
LV 1: Able to kill most low level beings within 3 hits.
LV 5: Able to instantly kill any non-special being instantly.
LV 10: Able to instantly kill soldiers and armored units either instantly or within 2 hits.
LV 15: Able to instantly kill elites.
LV 20: Able to deal "9999999" damage, apparently able to kill anything that doesn't have incredible stamina and endurance.
LV 9999: Literally god.


Weaknesses: Chara possesses a completely normal human body, but is exceptionally resistant to magical attacks made on their SOUL, but otherwise, a single well placed bullet will kill them. They can also be prevented from resetting by taking their SOUL or destroying it prematurely before they can reset, often by directly attacking where they just were in some fashion.
Chara also has extreme trouble killing beings with no SOUL, but surprisingly, this does not include the undead.
Chara is also very weak without high levels of LOVE and EXP, but their attacks grow progressively stronger, as does their level of DETERMINATION. Their SOUL can also be taken shortly after death by monsters in order for the said monster to grow incredibly strong, but this is not possible for humans.

But the biggest weakness, the greatest and most terrible disadvantage of all: Sans.

I hate you Sans.


Personality: Chara has a distinctly medically defined psychopathic personality, having no empathy or feelings whatsoever, being excellent at manipulating people and having extremely violent tendencies, often out of a sense of apathy or pleasure. They are completely incapable of forming emotional attachments and have no qualms about betrayal, even going so far as to kill their only childhood friend, even after they beg them for mercy after helping them for their entire journey throughout the entire underground.

Chara has an innate hate for Sans and most other monsters encountered during Undertale, but is unsure of where they stand with Asriel, being half mad and half apathetic.


Backstory: Chara was originally a human who fell into the "Underground", the origin of Muffet, Sans, Papyrus, [REDACTED] and all other Undertale monsters. They were found by Asriel, the son of the king and queen of the underground; Toriel and Asgore, and were adopted, but showed psychopathic tendencies, such as laughing when they poisoned Asgore with buttercups while baking a pie instead of cups of butter. They eventually decided to try to break "The Barrier", a wall created by the humans to trap the monsters underground far away from humans, by poisoning themselves with buttercups and dying.

Letting Asriel take their SOUL and pass to the surface to gather more human SOULs so they could break the barrier, Asriel refused to kill the humans, resulting in the humans injuring them in the meantime, ultimately killing Asriel as soon as they reached the underground again, at which point both Asriel and Chara's souls fled their body, with Asriel's dissipating away and their remains covering the patch of flowers they had landed on, and Chara's being stuck inside their body for what is implied to be days before escaping and trying to possess any other humans who fell into the underground.

Eventually, an extremely good candidate, Frisk appeared, whom Chara convinced to commit genocide on their behalf, literally depopulating the entire underground, at the end of which Chara assumed total control and destroyed the entire world.


Equipment: A single knife and a locket in the shape of a heart, as well as an aforementioned set of brown boots and pants and a green long-sleeved yellow striped jumper. Their equipment tends to grow stronger the longer they spend with it, and thus attach more of their SOUL to it.


Statistics:

Attack Strength: Low-Human to Universal level (Restricted to living beings almost exclusively, with no physical collateral damage)

Defence: Low-Human to Universal Level (Yeah, confusing, I know).

Speed: Light-Speed to teleportation level.

Intelligence: Incredibly high, but in more personal matters and in emotional reading.

Stamina: Infinite, so long as they still want to do what they are currently doing.


Theme Song: https://www.youtube.com/watch?v=kf692zBUOac


Universe of Origin: Undertale.


Affiliation(Good/Evil/Neutral): Evil.
Last edited by Hank J Wimbleton on Tue Mar 08, 2016 11:31 pm, edited 2 times in total.
I have gazed beyond the bounds of infinity, the folds of reality that keep us entombed in disillusion, hiding us from the treasures of ultimate knowledge, and thus, ultimate power.

If knowledge is power, then we are all powerless and the universe is god.

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Esselman
Minister
 
Posts: 2025
Founded: Mar 23, 2012
Ex-Nation

Postby Esselman » Sat Mar 05, 2016 8:55 pm

Name: Fairy Godmother

Half blood?: No

Species: Fairy

Appearance:
Image


Powers/abilities: Teleportation, Flying (wings), and elemental (summon fire and water, healing, appearance transformation) spells from her wand. (I've ruled out most random and blatant magic because... fairness?)

Weaknesses: Own magic wand if used against her, hand to hand combat, lack of wishes/desires in the universe

Equipment: Magic wand, glasses, assorted outfits, potions (by request)

Universe of Origin: Fairytale Lore, Shrek 2

Affiliation: Idealistic/Instrumental Evil


Image
Universe of Origin: Shrek 2

Number of troops: 100

Leader: The Fairy Godmother

Major Members: Prince Charming,
Powers of Major Members: Skilled with a sword fighting


Name: Killer Croc (Waylon Jones)

Half blood?: No

Species: Humanoid

Image

Powers/abilities: Superhuman Strength

Weaknesses: Intelligence, self governance in the multiverse

Equipment: Chains

Universe of Origin: Batman (Volume 1)

Affiliation: Neutral


Name: The Penguin (Oswald Cobblepot)

Half blood?: NO

Species: Human

Image

Powers/abilities: Business mastermind | Quick for his size

Weaknesses: Fighting (Most combat really) |

Equipment: Trick Umbrellas (Shotgun, Flamethrower, Poison Gas Umbrellas )

Universe of Origin: Detective Comics

Affiliation: Evil


Name: Penguin's Gang

Universe of Origin: Detective Comics / Arkham Video Games

Number of troops: Roughly 100

Leader: The Penguin

Major Members:
Sickle (Captain Abramovici)
Lark
Electrocutioner

Powers of Major Members: Basic Fighting abilities (Sickle being the major physical muscle), capable enough to not be picked off in a one time encounter. Sickle wields his signature rusted sickle, Electrocutioner wields large, volatile, shock gloves.
Last edited by Esselman on Sun Mar 06, 2016 6:38 pm, edited 1 time in total.

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Kurrdistan
Bureaucrat
 
Posts: 48
Founded: Mar 08, 2016
Ex-Nation

Postby Kurrdistan » Tue Mar 08, 2016 8:55 pm

Name: Clark Kent/Super-Soldier

Half blood? (Yes/No): No

Species (ignore if half-blood): Human

Appearance:

Powers/abilities: Speed of Superman, flight; healing abilities of Captain America; Strong enough to lift a truck

Weaknesses: Despite being as fast as Superman, strong enough to lift trucks, having Cap's healing ability, and having an adamantium shield, he is not invulnerable. He can still be hurt badly, and even be killed.

Equipment: Shield similar to Captain America's shield but instead, the Superman chest symbol; wears the Captain America costume

Universe of Origin: Amalgam Universe

Affiliation (Good/Evil/Neutral): Good


Name: Logan Wayne/Dark Claw

Half blood? (Yes/No): No

Species (ignore if half-blood): Human

Appearance:

Powers/abilities: Same abilities Batman has; the claws of Wolverine

Weaknesses: Does not have the healing factor of Wolverine. Can still be hurt like a normal human.

Equipment: Same equipment as Batman plus Wolverine claws

Universe of Origin: Amalgam Universe

Affiliation(Good/Evil/Neutral): Good

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Wed Mar 09, 2016 1:48 pm

Name: Mr. Hankey; Mr. Hankey the Christmas Poo

Half blood?(yes/no): No

Species(ignore if half-blood): Litteral piece of shit.

Appearance: Image

Powers/abilities:
Shit storm (exactly as it sounds)
Able to grow and absorb any waste
Able to shrink and expel any waste from his body
Type 1 immortality???? (I mean he can get squished to death but you can make another one so, what would that be?)
Weaknesses:
Can be stepped on and squashed
Annoing voice
He is a litteral piece of shit so not that smart
Equipment: Hats

Universe of Origin: South Park

Affiliation(Good/Evil/Neutral): Good

Themesong: https://www.youtube.com/watch?v=r1xsfeT3Nfs
Last edited by Slenderman The CreepyPasta King on Sat Mar 12, 2016 9:01 pm, edited 1 time in total.
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https://www.youtube.com/watch?v=aSTlbpf4Dxo
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Check out my YouTube channel! Some Links are above! ^

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The Intergalactic Russian Empire
Postmaster-General
 
Posts: 14832
Founded: Apr 20, 2014
Ex-Nation

Postby The Intergalactic Russian Empire » Fri Mar 11, 2016 10:59 pm

Name: Pobeda Voyana, Mage of Mind

Ancient One Half blood?(yes/no): no

Species(if a half-blood this would be their other half): Troll (Olive Blood)

Age: 7.38 Sweeps (16 Years old)

Appearance: 5'2"
Talksprite
With Lusus
God Tier

Gender: Male

Powers/abilities:
Powers: flight, conditional immortality, enhanced strength, mind reading
Skills: experienced swordfighter, small arms expertise, master strategist

Weaknesses: Untrusting of strangers, not much in terms of offensive powers, tends to overthink things

Destructive Capacity: Street Level

Equipment: Revolver
Sabre
Phone
Ammo
Water Bottle
Food

Universe of Origin: Homestuck (OC)

Affiliation(Good/Evil/Neutral): Generally good, but morally grey


Name: Kadoor Pământ, Sylph of Hope

Ancient One Half blood?(yes/no): no

Species(if a half-blood this would be their other half): Troll (Jade Blood)

Age: 8 sweeps (17.33 years)

Appearance: 5'9"
http://i.imgur.com/bXWd4SC.jpg
God Tier
Alternate Outfit
Art from Prusslanden

Gender: Female

Powers/abilities:
Powers: flight, enhanced strength, conditional immortality, hope restoration (better description of the Slyph of Hope and its powers than I can make)
Skills: minor small arms skill, some medical knowledge

Weaknesses: too trusting, not very experienced in combat, not much for strategy

Destructive Capacity: Wall/Tree Level

Equipment: small SMG (just in case)
Phone
Ammo
Water Bottle
Food

Universe of Origin: Homestuck (OC)

Affiliation(Good/Evil/Neutral): Good


Name: Eric Ayers, Heir of Time

Ancient One Half blood?(yes/no): no

Species(if a half-blood this would be their other half): Human

Age: 18

Appearance: Eric is 5'7.5" and 140lbs, with unkempt light brown hair and bright red-orange eyes. Typically wears a red t-shirt with a black Autobot symbol on it, a soft black zip-up jacket (usually unzipped) with hood, black pants with red and white stripes on the side, and red sneakers.

God Tier Outfit

Alternate outfit (blue changed to red, minus the sword)

Gender: Male

Powers/abilities: Immortality, flight, enhanced strength and speed, time travel, timeline jumping, and temporal manipulation (speed up, slow down, and stop time)

Weaknesses: moderately skilled in combat but by no means experienced, forgetful at times, not much of a planner. Stopping time really tires him out.

Destructive Capacity: Wall/Tree Level

Equipment: A variety of axes
Timecase (Briefcase to help with time travel, and just look cool. Is functional as normal briefcase)
phone
a few non-fiction history books
a cool pair of sunglasses
a laptop

Universe of Origin: Homestuck (OC)

Affiliation(Good/Evil/Neutral): firmly Good


Bonus:
Part 1: The Basics

What is your full name?
"Eric Ayers"
Where and when were you born?
"It's complicated, but suffice to say I was "born" on February 16th, 2001 in Kansas City, Missouri"
Who are/were your parents? (Know their names, occupations, personalities, etc.)
"Again, complicated, but I was technically raised by my uncle. He was a great guy, if a bit distant at times. I miss him."
Do you have any siblings? What are/were they like?
"Technically I've got a sister named Alena. She can be a but dull and arrogant at times, but all in all she's got a good heart."
Where do you live now, and with whom? Describe the place and the person/people.
"Well I don't really live in a specific place, you know? I'm a bit of a traveler."
What is your occupation?
"Does 'immortal time traveler' count as an occupation, cause if not then I'm totally unemployed."
Write a full physical description of yourself. You might want to consider factors such as: height, weight, race, hair and eye color, style of dress, and any tattoos, scars, or distinguishing marks.
"5 foot 7 and a half inches tall, whiter than paper, brown hair, fucking awesome red-orange eyes.
To which social class do you belong?
"Formerly middle-class, but no class anymore seeing as I don't live in any actual society."
Do you have any allergies, diseases, or other physical weaknesses?
"I'm weak as hell, I've got springtime allergies, and I've got a shoddy memory, but that's it."
Are you right- or left-handed?
"Right handed."
What does your voice sound like?
"Uhh, like a normal 18 year old? I don't know."
What words and/or phrases do you use very frequently?
"I dunno, but I like to use the phrase 'or something like that' occasionally, and I'm one to curse a bit."
What do you have in your pockets?
"Pocket lint, that's it."
Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?
"If I have any, then I sure as hell don't notice them."

Part 2: Growing Up

How would you describe your childhood in general?
"Boring and lonely, mostly."
What is your earliest memory?
"First day of elementary school."
How much schooling have you had?
"Up to about halfway through High School, as that's when the world ended."
Did you enjoy school?
"Nah, I was always a bit lonely there. When I was younger people would always make fun of my eye color."
Where did you learn most of your skills and other abilities?
"I don't really have much beyond the Sburb shit, so nowhere, really. Mostly self taught regarding my abilities."
While growing up, did you have any role models? If so, describe them.
"Most the people I looked up to were various historical figures, like Napoleon, but I also had respect for my uncle"
While growing up, how did you get along with the other members of your family?
"Didn't really have a family beyond my uncle, and as I already said, he was a great guy"
As a child, what did you want to be when you grew up?
"A historian."
As a child, what were your favorite activities?
"Playing video games."
As a child, what kinds of personality traits did you display?
"I was sorta shy and lonely, but I could easily get very talkative if a topic of my interest was mentioned."
As a child, were you popular? Who were your friends, and what were they like?
"Pssh, nah. Nobody liked me back then."
When and with whom was your first kiss?
"First kiss was with Ann, about 2 years ago in our Sburb session."
Are you a virgin? If not, when and with whom did you lose your virginity?
"I lost my virginity to Ann, obviously, a bit after we were 'married'. I put quotation marks on it because we weren't officially married, as there was no actual government or anything."
If you are a supernatural being (i.e. mage, werewolf, vampire), tell the story of how you became what you are or first learned of your own abilities. If you are just a normal human, describe any influences in your past that led you to do the things you do today.
"I sorta died to get my powers. Pretty shitty"

Part 3: Past Influences

What do you consider the most important event of your life so far?
"I dunno, probably the world ending."
Who has had the most influence on you?
"Uncle."
What do you consider your greatest achievement?
"Just getting to where I am now."
What is your greatest regret?
"Not spending more time with my uncle. I respected him, but I feel I didn't show my appreciation for him enough."
What is the most evil thing you have ever done?
"It was back in middle school when.... You know what? I'm not feeling any long ass stories right now. Ask me later and I'll tell you the whole thing."
Do you have a criminal record of any kind?
"Nope"
When was the time you were the most frightened?
"That aforementioned time when I was dying."
What is the most embarrassing thing ever to happen to you?
"Again, long story, it's the same one as the previously mentioned 'most evil' thing I've done."
If you could change one thing from your past, what would it be, and why?
"Nothing really, I might've had some bad things happen, but I don't want to undo what I am now."
What is your best memory?
"When Ann finally confessed her feeling to me. Man, she really comes up a lot in this. She's just such an important part of my life, you know?"
What is your worst memory?
"Learning my uncle died. It hit me hard."

Part 4: Beliefs And Opinions

Are you basically optimistic or pessimistic?
"'Expect the worst and hope for the best', that's what I live by. So somewhere in between."
What is your greatest fear?
"To die alone, unloved, and forgotten, losing the people I love and care about................ But Wasps are also pretty freaky."
What are your religious views?
"Don't know, don't care, but I still carry my Catholic roots with me."
What are your political views?
"Don't care."
What are your views on sex?
"I prefer sticking to one person for your life."
Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?
"I can kill, but only under specific circumstances."
In your opinion, what is the most evil thing any human being could do?
"Genocide, obviously."
Do you believe in the existence of soul mates and/or true love?
"I think my love of Ann is enough of an answer for that question."
What do you believe makes a successful life?
"Depends on the person, but for me a successful life is being able to die happy and content."
How honest are you about your thoughts and feelings (i.e. do you hide your true self from others, and in what way)?
"I try to be as honest as possible."
Do you have any biases or prejudices?
"I try to be unbiased, but I really fucking hate Mel Gibson and anything he's made. Does that count as a bias?"
Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
"A lot of things. Murder of innocents, betraying my friends, cheating on Ann with someone else, et cetera, et cetera."
Who or what, if anything, would you die for (or otherwise go to extremes for)?
"Ann. I know, shocker, but to be serious I'd never actually want to die for her. Why? Well, it'd mean she'd have to live without me, of course, and that's just as bad as me living without her. So no, I'd rather live for her than die for her."

Part 5: Relationships With Others

In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
"I generally treat people okay unless they give me a reason to hate them."
Who is the most important person in your life, and why?
"Ann, she's the greatest person I've ever known and I'm utterly blessed to be with her."
Who is the person you respect the most, and why?
"I'd have to say Pobeda, he's a truly shining example of a man who gets shit done."
Who are your friends? Do you have a best friend? Describe these people.
"Well there's Ivan, and PB, and also Marcus though I've only just met him. They're all great guys in their own ways."
Do you have a spouse or significant other? If so, describe this person.
"By now I'm guessing you've deduced that it's Ann. As I said, she's the greatest person ever and nothing can change that."
Have you ever been in love? If so, describe what happened.
"Yeah, it went well."
What do you look for in a potential lover?
"Nothing, because I'm fucking married."
How close are you to your family?
"Me and Alena don't quite see eye-to-eye all the time, and we're a bit distant, but I'd still help her out whenever she needs it. Ann is also technically my family from marriage, and you know how close we are.
Have you started your own family? If so, describe them. If not, do you want to? Why or why not?
"Not yet, Ann and I are gonna wait a while for when we feel the time is right."
Who would you turn to if you were in desperate need of help?
"First I'd turn to Ann, then probably Alena if Ann can't help, then finally I'd go crawling to Pobeda if Alena can't help. And if he can't help? Well, I'm shit outta luck."
Do you trust anyone to protect you? Who, and why?
"Obviously I trust Ann to protect me, but ironically I feel I trust Pobeda more when it comes to protecting my ass. He's good at protecting other people's asses.
If you died or went missing, who would miss you?
"Ann, Alena, Ivan, and maybe some of those Trolls."
Who is the person you despise the most, and why?
"Fucking Secesh."
Do you tend to argue with people, or avoid conflict?
"I try to avoid conflict, unless I feel there's a good reason to argue."
Do you tend to take on leadership roles in social situations?
"Haha! Hell fucking no!"
Do you like interacting with large groups of people? Why or why not?
"I prefer smaller groups of people, so no."
Do you care what others think of you?
"Depends on who it is, really."

Part 6: Likes And Dislikes

What is/are your favorite hobbies and pastimes?
"Playing video games."
What is your most treasured possession?
"I don't know, most of my treasured possessions were lost."
What is your favorite color?
"I think you can tell from the metric fuckton of red I wear."
What is your favorite food?
"Spaghetti, or really any pasta with tomato sauce."
What, if anything, do you like to read?
"Sci-Fis, Fantasies, and Non-Fiction books mostly"
What is your idea of good entertainment (consider music, movies, art, etc.)?
"Mostly history related stuff, like history bated movies and music."
Do you smoke, drink, or use drugs? If so, why? Do you want to quit?
"Hell no."
How do you spend a typical Saturday night?
"Nowadays there isn't really such thing as a 'typical' day, but at night I always love to curl up with Ann, maybe watch TV if we're staying in a place with one, or doing more private things occasionally."
What makes you laugh?
"Good humor."
What, if anything, shocks or offends you?
"Well obviously racist comments, especially ones directed towards Ann."
What would you do if you had insomnia and had to find something to do to amuse yourself?
"Use my computer, or maybe just cuddle with Ann for a while."
How do you deal with stress?
"I can't. Thankfully I haven't been in a super stressful situation for a while."
Are you spontaneous, or do you always need to have a plan?
"I'm pretty spontaneous."
What are your pet peeves?
"A lotta things."

Part 7: Self Images And Etc.

Describe the routine of a normal day for you. How do you feel when this routine is disrupted?
"My day is anything but routine or normal."
What is your greatest strength as a person?
"Devotion, most likely."
What is your greatest weakness?
"Generally being weak and cowardly."
If you could change one thing about yourself, what would it be?
"I wish I were a bit stronger and braver, not too much, but a bit."
Are you generally introverted or extroverted?
"More extroverted these days."
Are you generally organized or messy?
"Look at my hair, does this look like the hairdo of an organized person?"
Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.
"Well I'm good at strategy games, singing, and running away, but I'm bad at planning, sports, and uhhh... remembering shit? I don't know."
Do you like yourself?
"No doubt, I'm the second best person I know."
What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons...)
"Well, I don't really have much else to do, also Ann really loves adventure."
What goal do you most want to accomplish in your lifetime?
"Have a family."
Where do you see yourself in 5 years?
"Doing the same shit I'm doing now, only a bit older."
If you could choose, how would you want to die?
"Happy and content, with a large family around me and Ann at my side."
If you knew you were going to die in 24 hours, name three things you would do in the time you had left.
"Three things? No, I only need one thing, and that'd be to spend all the time with Ann. I'd give her the best goodbye ever."
What is the one thing for which you would most like to be remembered after your death?
"My love and devotion for Ann and my friends."
What three words best describe your personality?
"Nerdy, awkward, lazy."
What three words would others probably use to describe you?
"Forgetful, loving, cowardly."
If you could, what advice would you, the player, give to your character? (You might even want to speak as if he or she were sitting right here in front of you, and use proper tone so he or she might heed your advice...)
Don't be so hard on yourself when you fail, take some more risks, be brave. Spend a bit of time away from Ann to do your own stuff, but cherish every moment with her.


Name: Kaldor Draigo, Supreme Grand Master of the Grey Knights

Ancient One Half blood?(yes/no): no

Species(if a half-blood this would be their other half): a sun Space Marine (Homo Astartes)

Age: Well over 100 in Realspace
Maybe thousands or even millions of years old due to his extensive time in the Warp.

Appearance:
Image
Image
Too big!

Gender: Male

Powers/abilities: Super strength, speed, agility, dexterity, endurance, stamina and durability, enhanced senses, low-light vision, immortality (type 1), regeneration (high-low), has extra organs that can take over if one should fail, can accurately analyze any chemical he eats/tastes and break them down if required (also allows the Space Marine to literally eat anything if needed), can eat creatures/people and absorb part of their memories from their DNA/RNA, can filter out toxins and is generally immune to poisons, immunity to motion sickness, white noise, sudden flashes or sonic attacks, resistance to extreme radiation or heat, can survive in vacuum, can breathe underwater, his thoracic bones are mutated to an armor, can spit blinding and extremely corrosive acid that melt away all organic and some metallic material, his skin allows to directly connect his nerves to specialized machines (his Power Armor), resistance to telepathy, soul attacks and possession. Extremely powerful psyker (I can't seem to find a specific list of his exact psychic powers, but presumably they are mostly anti-daemon powers) Incorruptible Always has the biggest dick in the room

Weaknesses: no known weaknesses Mostly skilled against Daemons, not much against others.

Destructive Capacity: Large Moon-Small Planet Level

Equipment: "Lord Kaldor Draigo wears a suit of Grey Knights Terminator Armour. He is armed with a Storm Bolter, a Storm Shield, Frag Grenades, Krak Grenades and Psyk-Out Grenades. His primary weapon, however, is a reforged Nemesis Force Sword called the Titansword which is a master-crafted blade and is an extremely potent anti-daemonic weapon, capable of badly injuring even the mightiest Greater Daemons and Daemon Princes of the Dark Gods."

Universe of Origin: Warhammer 40K

Affiliation(Good/Evil/Neutral): Good





"We are the gods
of the new world order
We are the soldiers,
the Legion of Light
We are the center
the death of the sun
Fire and Flame
We are one
"


Name: Imperium of Man

Universe of Origin: Warhammer 40K

Number of troops: Billions

Leader: Emperor of Mankind (De Jure)
Roboute Guilliman (De Facto)

Major Members:
Roboute Guilliman, Lord Commander of the Imperium
Master of the Adeptus Administratum
Ecclesiarch Decius XXIII
Fabricator-General of the Adeptus Mechanicus
Grand Provost Marshal of the Adeptus Arbites
Master of the Astronomican
Grand Master of the Officio Assassinorum
Master of the Adeptus Astra Telepathica
Inquisitor Lord Torquemada Coteaz, Head of Ordo Malleus (Daemonhunters)
Inquisitor Lord Parnival Grundvald, Head of Ordo Xenos (Alien Hunters)
Inquisitor Lord Fyodor Karamazov, Head of Ordo Hereticus (Witch Hunters)
Supreme Grand Master Kaldor Draigo of the Grey Knights
Chapter Master Marneus Augustus Calgar of the Ultramarines
Great Khan Jubal Khan of the White Scars
Great Wolf Logan Grimnar of the Space Wolves
Chapter Master Azrael of the Dark Angels
Chapter Master Tu'Shan of the Salamanders
Lord of Shadows Kayvaan Shrike of the Raven Guard
Chapter Master Kardan Stronos of the Iron Hands
Chapter Master Vorn Hagan of the Imperial Fists
Lord Commander Dante of the Blood Angels
Lord Castellan Ursarkar E. Creed, Governor of Cadia and leader of the Cadian Shock Troops
Commissar Sebastian Yarrick

Powers of Major Members:
Space Marines: Super strength, speed, agility, dexterity, endurance, stamina and durability, enhanced senses, low-light vision, immortality, regeneration, has extra organs that can take over if one should fail, can accurately analyze any chemical he eats/tastes and break them down if required (also allows the Space Marine to literally eat anything if needed), can eat creatures/people and absorb part of their memories from their DNA/RNA, can filter out toxins and is generally immune to poisons, immunity to motion sickness, white noise, sudden flashes or sonic attacks, resistance to extreme radiation or heat, can survive in vacuum, can breathe underwater, his thoracic bones are mutated to an armor, can spit blinding and extremely corrosive acid that melt away all organic and some metallic material, his skin allows to directly connect his nerves to specialized machines (his Power Armor), resistance to telepathy, soul attacks and possession

Imperial Assassins: Superhuman Physical Characteristics, Enhanced Senses, Extreme temperature resistance, Stealth, Weapon Mastery (Vindicare Assassins in particular are so skilled with their rifles, it is virtually impossible for them to miss), Biological Manipulation (Vindicare Assassins in particular, Ability to slow down their own metabolism and internal functions, allowing them to occupy the same location, unmoving, for even years on end until their target finally shows themselves, causing subliminal signals to instantly wake the assassin. Callidus Assassins are also able to absorb and analyze genetic material through mere touch.), Durability Negation (All Assassins via various means), Shapeshifting (Callidus Assassins only, Can alter their bodies into almost any shape, size, and volume, as well as perfectly mimic others. Internal implants also allow mimicry of alien species), Poison Manipulation (Callidus and Eversor Assassins only, Callidus Assassins carry incredibly think needles coated in lethal toxins, while Eversor Assassins carry pistols that deliver similar poisons, as well as Neuro Gauntlets that deliver fatal doses of toxins and chemicals to even the most resistant organisms), Matter Manipulation (Eversor and Vindicare Assassins only, Eversor Assassins disrupt their target's atoms with power swords, while Vindicare Assassins' Turbo-penetrator rounds tear up the molecular structure of the target), Soul Manipulation (Culexus Assassins only, A single touch can destroy the target's soul), Absorption (Culexus Assassins only, Animus Speculum absorbs the power of all psykers, magic users, and reality warpers in the vicinity), Mind Manipulation (Culexus Assassins only, Their mere presence causes paranoia, unease, mental instability, and even extreme anguish), Intangibility (Culexus Assassins only), Invisibility (Culexus Assassins only), Immunity to psychic powers, magic, and reality warping (Culexus Assassins only, Can only be overcome by truly extraordinary beings, such as the Emperor, a C'tan, or Abaddon the Despoiler, who has become known as "The Foe Untouchable" by the Officio Assassinorum due to slaying every single Assassin sent after him), Power Nullification (Culexus Assassins only, Anyone within the Assassin's general vicinity will have any psychic, magic, and reality warping powers disabled. This also applies to weapons and other objects that possess these properties.)
Last edited by The Intergalactic Russian Empire on Thu May 11, 2017 4:13 pm, edited 18 times in total.
Call me Russia, Rus, or IRE
Paketo wrote:
Alleniana wrote:'the Blacks in the region began to proliferate"
What? What does that even mean? Like, they took over and castrated all the non-blacks?


it means the baby daddies and their sugar mommas got busy and out produced the whites asians and everyone else

Apto wrote:
Aeternabilis wrote:Time for the Second Battle for Kongou's Body! Now with 3x the combatants!

That sounds so lewd when taken out of context. :rofl:
clay_the_awsome: Horny teens are what made this species great to begin with
What is honor compared to a woman's love? What is duty against the feel of a newborn son in your arms ... or the memory of a brother's smile? - Aemon Targaryen
Flag credit to The Palmetto

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Kurrdistan
Bureaucrat
 
Posts: 48
Founded: Mar 08, 2016
Ex-Nation

Postby Kurrdistan » Sat Mar 12, 2016 4:11 pm

Name: Hal Stark/Iron Lantern
Half blood? (Yes/No): No
Species (Ignore if half-blood): Human
Appearance
Powers/abilities: Genius level intellect and charisma
Weaknesses: Just a normal human outside of his Iron Lantern identity.
Equipment: Iron Lantern suit, basically the Iron Man suit with a Green Lantern ring.
Universe of Origin: Amalgam Universe
Affiliation (Good/Evil/Neutral): Good


Name: Whiterun

Universe of Origin: Elder Scrolls

Number of troops: ~60-70

Leader: Jarl Balgruuf the Greater

Major Members (You don't need to app as them just list them and their yours to control):

Powers of Major Members: Farengar is the court wizard for Balgruuf, so he is skilled in magic. All except Irileth are humans (Nords to be specific). Irileth is a Dummer. All except Farengar are skilled in weapons such as war hammers, swords, and bows. (Note: I am not giving the special abilities for each race.)

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Vulnier
Ambassador
 
Posts: 1611
Founded: Oct 16, 2015
Ex-Nation

Postby Vulnier » Sat Mar 12, 2016 4:48 pm

Name: Ulysses

Half blood?(yes/no):No

Species(ignore if half-blood):Human

Appearance:
Image


Powers/abilities: Fully maxed out S.P.E.C.I.A.L with +1 in Charisma. Extremely chrasmatic, honorable and will see something through until the very end.

Weaknesses: Still a human, and his honor prevents him from doing certain things. Removing his mask might cause a few problems...

Equipment:
    *His Duster
    *Breathing Mask
    *Old Glory
    *Anti-Material Rifle
    *Frag Grenade x6
    *6 Stimpacks
    *12.7 mm Submachine Gun

Universe of Origin: Fallout

Affiliation(Good/Evil/Neutral): Lawful Neutral
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

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Saint Morning
Minister
 
Posts: 2849
Founded: Apr 01, 2012
Ex-Nation

Postby Saint Morning » Fri Mar 18, 2016 9:13 pm

Name: Princess Anna of Earth (Or Sailor Earth)


Half blood?(yes/no): no


Species(ignore if half-blood): Human Goddess


Appearance:

Normal Form

Sailor Form:
Image



Powers/abilities:


Elemental attacks

Super Strength

Flight

The ability to communicate with animals

Plant Manipulation

Gyrokinesis

Healing Magic

Weather Manipulation


Weaknesses:
She is only able to perform the majority of her abilities in her Sailor form. The exception being her healing powers.

Her Gyrokinesis is very draining and only affects a small area. If She were forced to alter the gravity of an Earth size planet she would die.

Quite reckless at times and tends to rush into things without thinking.

Equipment: Earth’s Crystal (Allows her to transform into Sailor Earth/Super Sailor Earth)

Universe of Origin: Alternate Universe of Sailor Moon (Where Earth has a Sailor Scout)

Affiliation(Good/Evil/Neutral): Good
Last edited by Saint Morning on Sat Jun 04, 2016 9:20 pm, edited 3 times in total.

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Greater Utrecht
Envoy
 
Posts: 233
Founded: Apr 30, 2015
Ex-Nation

Postby Greater Utrecht » Mon Mar 21, 2016 7:14 pm

Name: Heart of Gold

Half blood?(yes/no): Sorta

Species(ignore if half-blood): Sentient Starship

Appearance: https://fluffrick.files.wordpress.com/2011/11/vlcsnap-2011-11-26-13h22m51s9.png

Powers/abilities: Uses Infinite Improbability Drive

Weaknesses: Almost defenseless unless Infinite Improbability Drive is activated

Equipment: Infinite Improbability Drive

Universe of Origin: Hitchhiker's Guide to the Galaxy

Affiliation(Good/Evil/Neutral): Good

Also on the circumstances on how the Heart of Gold became sentient, I will explain in IC or OOC
MODEDIT: Inappropriate/obscene sig content deleted.

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Fri Apr 15, 2016 7:28 pm

Last edited by Petrokovia on Mon Mar 20, 2017 11:13 am, edited 2 times in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Legokiller
Senator
 
Posts: 3537
Founded: Jan 21, 2011
Civil Rights Lovefest

Postby Legokiller » Fri May 06, 2016 6:18 pm

Name: Trainer Serena Baker

Half blood?(yes/no): No

Species(ignore if half-blood): Human

Appearance:
Link

Powers/abilities: Serena is one of the few humans from her region to unlock her psychic capabilities, although limited to only useful utilities. She's able to use simple psychokinetic to levitate objects, and telepathic communication with her Pokemon and other humans. Her true strengths is her compassion to her Pokemon, and commands them to battle her enemies. Each pokemon posses unique abilities and moves that can be found here. Some of her pokemon can undergo mega evolution temporary during a battle.

Note that Gardevoir and Lucario can speak common(english) well.

Main Team
Empoleon
Gardevoir
Lucario
Glaceon
Braixen
Sylveon
Latias

Other Pokemon
Eevee
Dragonite
Pikachu
Pancham
Umbreon
Espeon
Swampert
Jigglypuff

Weaknesses: She's just a regular human, and each pokemon have different weaknesses.

Equipment: A hiking backpack with camping equipment(sleeping roll & tent), food rations, first aid kit, 10 pokeballs and 10 ultra balls, pokemon food, potions(3 Full HP, 3 Full restore, 8 Hyper potions, 8 potions) 10 revive, 8 full heals, and clothes. She also wears a Mega Evolution Ring, and holds a Pokedex in her pocket.

Universe of Origin: Pokemon

Affiliation(Good/Evil/Neutral): Good
Last edited by Legokiller on Tue May 31, 2016 1:50 pm, edited 2 times in total.
❄️☃️ Antarctica Wonderland ! ☃️❄️

Silverdale's Factbook! Poi Poi Poi Resurrected! Silverdale News Thread
<Maven>Legokiller's an original "G" with mirrors and changelings before it was cool <AnimeQuote> Taiga Aisaka is Gandhi.

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Conglomerate of Iron
Minister
 
Posts: 2800
Founded: May 12, 2014
Ex-Nation

Postby Conglomerate of Iron » Mon May 09, 2016 5:34 pm

Name: The Combine (AKA The Universal Union)

Universe of Origin: Half Life

Number of troops: Unknown, as communications between colonies is difficult. However, it is known that the total extent of the Combine empire includes many worlds, with millions of allied and enslaved species forming its Union. Total number of troops probably number in the billions, but thanks to difficulty in teleportation tech and the massive amount of energy it takes, one will rarely face more than a fleet of Citadels.

Weaponry includes pulse rifles utilizing dark matter and energy, large fleets of spaceships capable of interdimensional travel, and a variety of species combined with robotics to create super soldiers and half organic half machine vehicles.

The Combine are capable of interdimensional transportation, but it takes an immense amount of energy. They also have a variety of other advanced tech, typically with the focus of assimilating slave races, advancing them through forced evolution and technological enhancement. Mind control, memory wiping, and other coercive technologies are frequent.

Leader: Unknown. However, the original race of the Combine, The Advisors, are the top of the hierarchy, overseeing the fleets and host worlds. Only a handful are present on each colony and with each fleet.

Major Members(You dont need to app as them just list them and their yours to control): The Advisors, fleet commanders of a variety of races. My first fleet has the Advisor known as AS-99 and the human fleet commander known as Wallace Breen.

Powers of Major Members: Varies based on Race. Mostly they are simple commanders, but some may have enhancements or other abilities. Nothing above a regular sentient species though.


MORE INFORMATION ON THE EMPIRE: http://half-life.wikia.com/wiki/Combine
Alignment: Chaotic Good
Pro: Liberty, Anti-Statism, Anarcho-Capitalism, Minarchy, Libertarianism, Capitalism, etc.
Neutral: Anarcho-Communism, Syndicalism, Democracy.
Con: Communism, Socialism, Statism, Fascism, Crony Capitalism, Corporatism, Consumerism.

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