hearts of men remain. What was once one is now dozens, a continent deeply divided between those who wish to revive the
legacy of Bismarck or make a new world in their own image. What was once a land where miracles was true and dreams did not
remain that way is now a land where only will and greed will allow you to advance.
Come my lord, for the horns of war are sounding, a storm is upon us, will you weather the storm and remake the world anew?
or will you destroy what is left of the ruins? Choose wisely, and with luck, your name will be known to every child,
spoken with reverence of the highest order… or make the hearts of men tremble in fear.
An Age of Endings and Beginnings is near...
What is The End of an Era: An Age of Beginnings
TEoaE:AAB, (a bit unwieldy I know, we'll figure something out) is a Low Fantasy RP, a fusion between Character and Faction RPs. Taking inspiration from my previous RP "Of Gods and Kings", G.R.R. Martin's A Song of Ice and Fire, and many other works. This RP is set on the continent of Brettonia in the world of Terra. (creative names I know )
It is set a thousand years after the fall of the Bismarck Empire, a fusion of Roman Culture and Carthage's Navy, the RP begins with the Conclave at Winhover, a town near the city of Bismarck, now the territory of a successor state of the Empire. The Conclave is formed to discuss the election of an Emperor. The first Emperor of Bismarck/Brettonia since the fall of the Empire with the sacking of Bismarck, the Conclave is a response to word of two Invasions, one larger than even the invasion of Reaver King Ragusson that led to the fall of the Empire. One was by the Northmen, once again united by a Reaver King, one stronger and more powerful than even Reaver King Ragusson. And an Invasion by the clans of Gaella and Nestoria, who are united by an alliance between King Leofwyn of Gaella and King Aethelred of Nestoria.
So that's where we will start, whether the Conclave succeed or not is your choice.
So if you're still interested, let's give you guys some background detail
If you have any questions not answered by the above, please ask through the RP or TG me.
Before you apply you should know this isn't the usual run-of-the-mill RP. It's more a joint storytelling/worldbuilding effort. All significant events such as who wins a battle will be planned out by the players and what happens is decided on the basis of what is best for the story. You may not try to "pull a fast one" on other players to get the upper hand. We also work on a fluid timeline. There is a general "present" but players are allowed to do flashback posts. Finally, this is a heavy character RP. You would control any number of characters that you develop. Exploring your character's thoughts, feelings, fears and motivations is a requirement. If any of these isn't your thing then don't apply. In addition, This RP is half-sandbox half-railroad. Meaning that half the time your characters can scheme, kill and whore as much as they want but when the plot calls, you will answer and your characters may or may not have to be taken control by me, if only temporarily.
The Nine Commandments!
1. I am the OP, my word is law in this RP.
2. Those who cannot or will not follow the rules and/or direction of the OP and Co-OPs are subject to ejection from the RP.
3. No godmodding.
4. No one-line posts in the IC. Have the courtesy to post at least a decent paragraph, please and thank you.
5. This is a detailed character-driven roleplay. Do not apply if you cannot or will not make an effort at quality posts.
6. Keep the discussion civil, and keep it PG-13.
7. That said, this RP may contain mature content (death, sexuality, violence), but it must be kept to the IC thread, and in good taste.
8. I maintain the right to railroad the plot if I think that a segment, say a meeting, is going too slow. This is in the interest of having a constant flow of story.
9. Have fun!
Military Guidelines
1. Consider travel time and your army's ability to maneuver. No "Surprise! My whole army is at your capital and you didn't even know it! XD"
2. Consider logistics. Putting armies in the field costs resources, you need to feed/pay/arm the troops etc. It's an undertaking which should not be done on a whim.
3. These are feudal armies. In other words, armies that are mobilized and formed when war is all but imminent. You will only have a fraction of your forces active in peacetime and your total troop count even during wartime (levies counted) is unlikely to be more than 0.5 to 1% of your population. This includes garrisons, household guards, et cetera.
4. Be reasonable.
5. Victories and defeats will be decided by coming to an agreement, in the best interests of the story.
6. I maintain the right to arbitrarily decide the outcome of battles. I'll probably never use this power though.
7. Absolutely no Gunpowder weapons, unless explicitly Authorized by the OP