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Our Ashes & Embers (Apocalyptic RP/OOC/OPEN)

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TriStates
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Founded: Apr 24, 2012
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Our Ashes & Embers (Apocalyptic RP/OOC/OPEN)

Postby TriStates » Fri Nov 27, 2015 12:47 am

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The coming years will prove increasingly cynical and cruel. People will definitely not slip into oblivion while hugging each other. The final stages in the life of humanity will be marked by the monstrous war of all against all: the amount of suffering will be maximal...



This is the story of the worst Thanksgiving ever.

Three unlikely groups: a shell-shocked family, a band of complete strangers, and a rogue military squad, all experience and endure the complete collapse of global society on November 26th, 2015, from there own little corner in San Francisco, California. As stock markets across the globe plummet, hyperinflation cripples commerce and the mounting crisis passes the tipping point. Just in time for Black Friday too.

Practically overnight, the fragile chains of supply and high technology infrastructure fall, and wholesale rioting and looting grip every major city. As national economies burst into flames, peace and sanity burn with them. Sides are taken; arms and armies made and mobilized; and all manner of chemical, nuclear and biological hell are unleashed in storm of human frustration, misdirected anger and complete despair.

Due to similar circumstances, each group is forced to trek to the East, all of them pressed to seek sanctuary in civilizations last respite. A place known only as, Eureka. As hordes of refugees, looters and opportunists pour out of the cities, our trio tries to make its way cross country to their Seaboard safe-haven. The journey requires all their skill and savvy, since communication, commerce, transportation, and law enforcement have all disappeared. Along the way our survivors face off against an avalanche of obstacles, from vicious attacks from outsiders, to assisting other groups that are trying to restore some semblance of order in these American Deathlands.

Join us for a thrilling story of the collapse of the world, and the rebirth of a new one.
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OP is god
  1. Obey the OP. My word is Law, Supreme and Final.
  2. Obey the CO-OP(s). They are equal to the OP.
  3. Respect the ban.
  4. Follow P2TM Rules & NS site policy.
Don’t Be That Guy
  • Do Not Godmod. Do Not Metagame.
  • Do Not Run My NPC’s.
  • Let us know before you go inactive. TG Me or a Co-Op before hand and save us all the hassle. Three days absence will leave your characters open to OP/Co-Op control if plot development is required, and will earn you a strike. Five days plus with no explanation will have the player removed from the RP.
  • Etiquette. Be nice, be respectful, be adult, no one has a right to be rude, and don’t let your having fun stop other people from having fun.
Post Expectations
  • Quantity is a choice. Quality is not. Always write quality
  • One liners are no-no's. Absolutely, expressively, in every way, shape, and form.

Earth was always dangerous, with a million ways to die every day. The only thing The End did, was add a couple thousand more. Among them biological mutants, radiation pockets, acid storms, marauders, mercenaries, flesh traders, and the Orange Mist.

Maybe for these and other reasons, survivors in the Deathlands are usually gathered in large communities strung throughout pre-End ruins of overgrown cities and crumbling metropolises. Filled to the brim with Settlers, shifty Traders, would-be Gunslingers and aimless Drifters. Small farms and homesteads are also common, but less so every year. Summers are hard. Winters are harder. And the risk of remaining independent, and isolated, is becoming more of a burden than a benefit.

People everywhere have had to make do with what they have. Food is within the reach of most. Running water and electricity are once more luxuries, fondly remembered, and sorely missed. Oil is worth more than gold, and ten times as hard to get. Ammunition is the new currency, bring bartering back in vogue. Technologically, humanities thrown back 200 years. In some places, even further. Welcome to your world, circa 2030.
Character Creation Sheet

Required Information

Picture Appearance:
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Name: Nicolas "Doc' Holiday
Nation Name: TriStates
Sex: Male
Ethnicity|Nationality: Caucasian|American
Race: Human
Birthdate|Age: July 4th, 1976

Occupation: Pre-End|Current Ethics and World Religions Professor at UC Berkeley, Father| Father, Local Teacher and Handyman
Starting Group: The Family
Survivors Ties
  • Name of Group Survivor - Which Group Survivors In - Description
Starting Equipment:
Weapon - Weather worn .44 Revolver, sun bleached Mini-14 Ranch Rifle
Attire - Faded blue sports coat. Checkered button shirt. Ash-grey tie. Dirty blue jeans. Tan hiking boots. Aged wire-frame glasses. Gold wedding ring
Misc - Large brown leather satchel, hardback private journal, several books on philosophy
RP Example:N/A

Additional Fun Stuff: Not Required


Personality: ENTP, The Debater
Character Quest: Keeping the Family together. Is willing to do anything to make sure that his loved ones are protected and provided in the hostile world of the present.
Moral Alignment: Neutral Good
Bio: Born in the wake of the Vietnam conflict to a military veteran and an anti-war activist, Nicolas was destined to play the role of a natural born Devil's Advocate. Hard studying, and harder working, opened a door into the greater halls of academia for the then young man. Earning his stripes in the ivory towers of knowledge, Petraeus found himself holding school in the rooms of UC Berkley, respected by his peers and popular with the students. Perhaps it was his fondness for civilization, for culture, that made the events of The End hardest to bear for him, among all the members of The Family.
Theme Song:I Was Not Magnificent
Code: Select all
[u][color=#00BF00]Character Creation Sheet[/color][/u]
[b](I highly suggest you read the OP pages completely prior to filling this out, and use them for reference when creating an app.)
(Fill it out as requested. Do not shift, add, change, or modify the Application format in any way, shape or form please.)
(Erase all words in parentheses when finishing app)[/b]
[align=center][u]Required Information[/u][/align]
[b]Picture Appearance:[/b][align=center][img](place%20URL%20here)[/img][/align](Straight forward. Gives you and the other players a way to visualize the character. If image is too large, find a smaller sample or URL text link it. Please do not spoiler it.)

[b]Character Name:[/b] (Pretty obvious. I suggest unique and non-repetitive names.)
[b]Nation Name:[/b]
[b]Sex:[/b] (Really obvious.)
[b]Ethnicity|Nationality:[/b] (Ethnicity is your characters heritage, Nationality is the citizenship he or she has.)
[b]Race:[/b] (Rugged, normal human, or Vector-infected Partial? If a Partial, give a specific description of the animal mutation that took root and to what extent. Specify pro's and con's.)
[b]Birthdate|Age:[/b] (For Partial PC's, age restriction of no more than 15 years old. Your character’s age will define some things about them. What they like, what they remember, what they grew up with, and how they act now.)

[b]Occupation: Pre-End|Current[/b] (Employment before and after the end of the world.)
[b]Starting Group:[/b] (Determines which characters you'll mostly interact with. Choose between The Family, The Strangers, and The Unit.)
[b]Survivors Ties:[/b]
[list]
[*]Name of Group Survivor - Which Group Survivors In - Description[/list]
[b]Starting Equipment:[/b] (What are you packing? Otherwise we'll just assume your characters wandering around naked and penniless.)
[b]RP Example:[/b] (Grade-A quality and preferably recent. Veterans of my RPs, forget about it. You get A-List benifits.)

[align=center][u]Additional Fun Stuff: Not Required[/u][/align]

[b]Personality:[/b] (The life blood of your character.)
[b]Character Quest:[/b] ( Think of it like a side quest away from the main story line, and an easy way to keep yourself engaged when the OP doesn't deliver. A brief description on the path you see your character taking through the first chapter and the rest of this story. Something unique and something you'd be engaged in.)
[b]Moral Alignment:[/b] ( How your character will most likely make a situation work, and how they will react to a situation by trying. Basic DnD alignment grid. While chosen alignment will not rule black and white over choices, it should influence them strongly.)
[b]Bio:[/b] (If personality is the lifeblood of your character, this is its heart. No length requirements. Go as short or long as you want.)
[b]Theme Song:[/b] (For those aurally minded, or just dramatic like me, a song is always nice. Gives ambiance and adds atmosphere to your character.)
Last edited by TriStates on Tue Dec 15, 2015 6:14 am, edited 25 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
TriStates
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Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Survival Section

Postby TriStates » Fri Nov 27, 2015 12:50 am

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Mutation

Cause: Radiological mutation generally occurs among survivors of nuclear attacks, or those living in areas where nuclear attacks or accidents have at one point occurred. The mutation is caused by radiation from nuclear fallout, which is released by nuclear weapons and can linger for decades after an accident occurs.

Examples: Minor mutations have been caused by the atomic bomb explosions at Hiroshima and Nagasaki, with more major ones being caused by the Chernobyl disaster. For the most part, these mutations have not been anything more extreme than cancer and radiation poisoning. With the more advanced nuclear weapons used in the Second Pacific War, however, the mutations caused by radioactive fallout have been much more extreme.

Positive Effects: Radiological mutation changes the body radically, ranging from slight genetic alterations, to extra limbs and organs, to extreme changes to the body. Effects are very extreme and very unpredictable; there's no real way to know what exactly will happen.

Negative Effects: The negative effects of radiological mutation are generally a little bit more predictable. Most commonly, they include cancer and radiation poisoning, if not outright death. Effects can also include radiation burns, ranging from minor ones to full body ones. These effects combined can transform victims into the so-called "Ragged."
Cause: Biological mutations are caused by a wide range of contaminants, all of which fall into four categories: bacteria, viruses, parasites, and fungi. The use of biological weapons during the Second Pacific War has resulted in many such mutations, however a number of other pathogens, both natural and man-made, have contributed. Unlike the radiological and chemical mutations, these have the unique properties of being contagious; exposure to somebody with a mutation can cause similar mutations in others.

Examples: The most extreme examples of biological mutation occur in those affected by the parasite Vector, however very few biological contaminants have effects that are quite as extreme.

Positive Effects: Essentially, the positive effects of biological mutation are similar to less extreme effects of radiological mutation. Slight genetic modifications are the most common effects. The one exception is Vector. Victims of this biological weapon undergo radical genetic change, to the point that they're barely human. The effects are passed on to their descendants as well; descendants of victims are however much more sentient than those initially affected.

Negative Effects: Quite literally, the mutations are a disease. Most of the negative effects are therefore similar to already known diseases, depending on the severity of the mutation. For Vector victims, however, the effects are unlike anything seen before; at the most extreme, they include becoming outright feral.
Cause: Chemical mutations are mostly caused by chemical weapons and hazardous waste spills, the first of which was common during the war and the latter of which is common after it. Despite slight physical mutations, most commonly, the chemical mutations occur mentally.

Examples: Being the least common type of mutation, there are very few examples of chemical contaminants.

Positive Effects: The few documented positive effects have largely related to the brain and related systems.

Negative Effects: Negative effects are very wide-ranged, going from physical effects such as chemical burns to psychological effects such as insanity and violent tendencies.



Mutants

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Originally coined to refer to victims of extreme radiation deformities, "The Ragged" have instead become recognized as another species entirely. Known also as "Dead-heads", for their extreme physical deformities, much of their skin looks as though they'd suffered from extreme burning injuries. They are startlingly resistant (but not immune) to many chemical and radioactive substances. Many "Dead Heads" find intoxication from alcohol and most drugs near impossible in all but the most toxic doses. They are also capable of dwelling in radioactive environments which would cause radiation sickness in nearly all humans (Although they are still affected by extremely high-powered blasts of radiation the same as regular humans). In light of their freakish appearances and capabilities, many of them face persecution for being monsters such as the Vector.

Unknown to most is that many of The Ragged tend to become more irritable and suffer extreme mental retardation as they age. By ages 55 to 60, most (85-95%) are EXTREMELY volatile, incapable of recognizing life-long friends and loved-ones and will attack nearly any living being on sight. Its become something of a tradition amongst them to take "A Long Walk" around the point they hit this age, finding somewhere quiet to commit suicide before they turn into feral monsters.
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A strange species of rodent (believed to be related to prairie dogs) that dig large intricate tunnels underground. They're named after their habit of aggressively staring at thin air for hours on end. Embarrassingly easy to hunt and surprisingly nutritious, they nonetheless breed like rabbits, and show no signs of dwindling.
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An omnivorous reptile which can range from fifteen to sixty feet in length, and inhabits the tropical and desert biomes of the American Deathlands. They are one of the only known species of lizard fortunate enough to survive The End. Unfortunately for them, they are commonly hunted and eaten by people. Gore Guana young are considered a particular treat.
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Blooding Birds are the flying mutated menace of the Deadlands, Roughly the size of a overgrown crow with a 6" razor sharp tube like beak, knife like talons and usually hunt in flocks. Only one of the Deadland's dangerous creatures, mainly posing a threat to Homesteaders after The End.
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Wolves in the Deadlands continue to thrive and when The End hit, though some of them began to develop strange and eerie habits. Notably their hunting tactics often revolve around one of the wolves hiding and mimicking the screams of young members of the prey's race, which has gone from other species to almost exclusively humans.
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Surprisingly one of the more dangerous animals in the Deathlands is actually one of the easier to train and domesticate. The Borse can defend more vulnerable livestock from wild creatures, but still be depended upon not to eat them itself. The Borse became very popular due to its rather passive nature around humans, and after The End their popularity rose almost explosively.
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Silverbacks are what the old world used to call gorilla's. However, these apes have rapidly become far more intelligent, populous and dangerous. They can often be found roaming the Deadlands. Homesteaders often have trouble with them raiding livestock in the middle of the night.
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A mutant species of giant snakes, their venom is known for its hallucinogenic effects in those who do not die from it. The Basilisk's are worshiped by the marauder-cult known as the Las Culebras, a 'Frisco off-shoot of Conquistadors from Baja California.
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Bardagons are simple: scorpions the size of Texas longhorn cattle, with tails and stingers that can be up to fifteen feet long. They have some form of intelligence, and are often compared to wolves. Bardagons can be tamed, trained, and ridden, and are the favored mount of the Calvary Boys.
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Otherwise known as Land Krakens, it is an unbelievably dangerous sea animal that lives in burrows near marshes or bodies of freshwater. What is primarily seen is dozens of long 40 foot tentacle appendages that grab prey and drag it down into the muck. Almost nothing else is known about them. Scientists that have analyzed the DNA of them have found that their DNA is incredibly close to that of the Giant Squid.
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Among all of the creatures that wander the wasteland, perhaps none are as feared as these beasts, called "Colossus" by the locals. Like the majority of the monsters that stalk the Deadlands, they were created by Extinction, the genetic engineer who is believed by many officials to have originally created a rudimentary version of the Vector virus. These Colossus are the result of him creating a perfect killing machine, with little to no empathetic ties to humanity. Despite their savagery, they display terrifying intelligence, working in packs to kill more dangerous targets, although, little in the Deadlands can hope to challenge such creatures. They seem to know when their claws grow dull, and will use their own nails to sharpen them. There have been accounts of entire oilfields and mines being abandoned due to infestation.

While deadly outside, in close quarters, they are even deadlier, as their agility is nearly second to none, and they can use their claws to lacerated their target. Some have the ability to camouflage themselves, thanks to their ancestor being the chameleon. Hunting them is considered incredibly dangerous without the use of heavy weapons, as, despite being near blind, their sensitive nose and hearing make it near impossible to sneak up on them.



Vector
A biological weapon produced from a man-made parasitic agent, it was unleashed across the globe in the final hours of The End. Becoming the boogie man of dangers ewithin the American Deathlands,Vector has earned this reputation for its uniquely sinister effects. Highly infectious and resilient, it aggressively rewrites the genetic code of the human host it infects, splicing certain cells within the body with a pre-selected set of animal DNA. Essentially, creating a half-human, half-animal creature; faster and stronger than man, but are drive completely by instinct.

Germ-filled storm fronts that plague the American Deadlands, usually descending from Vector-ridden hotspots. A byproduct of the release of numerous biological threats all combined into one awful miasma. What causes these clouds to spring up is completely unknown, although they are prone to lingering in specific areas, often dissipating shortly after leaving the regions they originate from. Feral Ragged and Vector infected seem to have an instinctual knowledge of where it will crop up. As such, some of the more brave convoys keep either such individuals caged up in a convoy, akin to a canary in a coal mine. Exposure to "The Orange Mist" is worse than a death sentence. For those that are lucky, many suffer agonizing but relatively quick deaths. Most liken it to feeling as though they are being boiled alive. Those that don't suffer such a blissfully lucky experience are mutated into Vector infected. The rate of mutation varies from person to person but generally occurs over a period of hours. .
First generation infected, these are the original victims of the biological parasite unleashed in The End War. Infected over the past 15 years, they are still reaping the full benefits and consequences of prolonged exposure. Being stronger, faster and deadlier than most things in the Deadlands, the price for it has been their humanity.

Appearing less human than the Ragged and Partials, their genetic code completely skewed and spliced by parasitic development. Their continued survival past their expiration date shows that Primals apparently adapted to keep the host/pathogen alive and able to spread, as direct body shots with common hand guns having negligible effect. Primals are dangerous and much more aggressive than their Partial progeny; they no longer resist the parasite because their humanity has been almost completely eliminated. They seem to have enhanced strength capabilities, as they are shown to almost always overwhelm and kill survivors in close-combat. Primals also possess what seems like very high perception, never leaving an area when they have heard food run by them, and will constantly check every available nook and cranny to locate the source of the sound with little regard to give up on the task at hand.

When excited, a Primals will immediately enter into a "berserk mode," aggressively attacking the provoker. At this point, if a survivor has been spotted by a Primal, it will attack head-on and will not flinch when shot, unless the player is using high-powered rounds.
2nd Generation infected, their stark similarity to both Humans and Primals are what earned them their namesake. Growing up in the aftermath of Armageddon, the Deadlands are all they have known. Most of what is known about them is unconfirmed and requires further study, but reports persist of their abilities for high-level problem-solving, rational decision making, even basic language skills, all the while having heightened physical benefits of their Primal precursors. Whether this shows the early beginnings of advancing intelligence, or simple mimicry is a matter of major debate. Whatever the case, the implications of this has fascinated and frighted human survivors across the Deadlands, leading most factions and settlements to bar entrance, effectively shunning them.
Last edited by TriStates on Fri Dec 11, 2015 3:49 pm, edited 35 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Lore Section

Postby TriStates » Fri Nov 27, 2015 12:50 am

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Locations

'Frisco
The site of the RPs beginning, it is the post-End remains of the greater San Francisco area.

A collection of converted boats and floating junk-turned-hovels stretching underneath the Golden Gate Bridge, MO Town is a human refuge centered around the aging battleship U.S.S Missouri (BB-63), of where it gets its name. A central trading hub of the California Union in 'Frisco, its a natural choke point which controls all access into the Bay, which its nine 16-inch guns monitor forebodingly.

Places of Note
  • U.S.S Bastion - Union Army Recruiting Center and checkpoint into MO Town.
  • U.S.S Missouri - Centerpiece and namesake of the Town, its the seat of city government and headquarters of the California Union.
  • S.S. Daily Rate - The only place to live, 'cause its the only ship vacant. You'll find Jack Chill's Bar and Raijen's House here.
  • S.S. Nauti Tyme - Former luxury liner turned gentlemens club for those who like to get their ill-repute on.
  • S.S. PriceIsRight - Marketplace & floating mall for all your post-Apoc merch. Sixers-owned and operated since 2016.
  • S.S. No-Mast-Eh - Home to the Towns radio station, entertainment center and 'Frisco's last talent agency. Most famous for their morning program "Wake & Bake" with Raj 'Mahal' and DJ Dauntay. Raijen's Office is located here.
Built on the remains of the old Alcatraz Prison, Traz acts as headquarters and a beachhead for the Loyalist States incursion into 'Frisco. The only major manufacturing center in 'Frisco, built like a castle and bristling with defenses, it is the challenger to the Union's MO Town, aiming for its own dominance of the Bay.


Places of Note
  • Commandants Office - Formerly the Warden's House, it now acts as Fort Traz's Headquarters and Colonel Samantha Yeager's residence.
  • H-Company Barracks - The Old Maincell block, re-purposed for use by Uncle Sam. The place for a hot shower and a hard rack.
  • Ferry Checkpoint - Pier 33, your main way on or off the 'Traz. Make sure you've got your papers in order. If not, you'll be detained until they are.
  • Fort 'Traz PX - Originally Building 64, its now a Loyalist and Sixers merchant co-op. Come for all your Civilian pleasures, such as non-regulation and exotic East Coast goods. The Shop Officer will handle all your consumer needs.
  • Heil-Pad - A pre-End landing zone for rare 'copters and VTOLs that occasionally visit the Fort.
  • Main Armory - What used to be the Model Industries Building, it now holds things more dangerous than the dry cleaning factory. First stop shop for military arms, munitions and equipment. Contains small arms fire range, and break room. Talk to Quartermaster to get outfitted and squared away properly.
  • Motor Pool - The islands New Industries Building, re-purposed into a military vehicle garage and depot. When you need hardware to bear, and the Armory ain't cutting it. Make sure you're authorized to be here, or the guards will make you wish you were.
  • Mess Hall - Open early, closed late, and with grub of questionable origin.
  • Infirmary- A place you'd rather not be, but real glad to have it when you do. Operations and assistance are run and given by the Chief Medical Officer, with LCMDR Fleming as acting Field Surgeon.
  • Laboratory - Occupying the remains of the Library,
  • PT Track & Parade Grounds - Making lean, mean, Union-killing machines. All manner of weight lifting, and ball sports. They even have a pool.
  • Inner Wall - Smaller than the Outer Wall, its has mortars and machine-guns entrenched behind sandbagged pillboxes and concrete bunkers.
  • Outer Wall - High and mighty, with all manner of artillery, searchlights and razor wire to guard it. Characters should not approach this from the outside, regardless of their Group.
The stretches of land on both sides of the Bay between Fort 'Traz and MO Town. A colloquialism of the phrase DMZ, it is a no-mans-land between the two warring powers of the area, and where the majority of 'Frisco Residents reside. Crater-filled and war-torn, its a place for hard living, and harder dying.

    Places of Note
    • The Villa - A adobe walled, two-story hacienda house currently hosting The Family.
    • The School - A pre-End public library where Holiday trades wares and holds classes to any who attend. Payment for the lessons in barter is customary, but not mandatory.
    • The Afterburner - One of more safe, and less shaddy, drinking establishments in the Deem Z. The place is run out of a U.S. Airforce C-5 Galaxy that apparently crashed landed within the walls of a brewery. That story behind that questions is a matter of daily debate among the regulars, much to the chagrin of the bartender (who had managed the brewery) and the barkeep (the plane's pilot).
Once a bustling tourist hotspot, Fisherman's wharf’s exposed coastal location left it vulnerable to the elements. With the city's residents focused on the the slightly more pressing issue of survival Fisherman's wharf was steadily reclaimed by the sea as piers and docks broke down and rising water levels began to lap at buildings. What was once a symbol man's industrious mastery of the waves has been twisted into a bitter reversal of that ideal, a confusing warren of sunken houses, flooded streets and roofs converted into makeshift living spaces. Deepwater.

Not all the residents resent this however. Deepwater is dominated by a mysterious group known as the order of Durg'nacht, or simply "The deep ones" to outsiders. Merely a fringe cult of little account before the end, the order proclaimed the disasters befalling mankind as evidence of the wrath of their long sleeping god. Dur'nacht was awakening they proclaimed and any day would arise to wipe the earth clean of all but the faithful and once more drown everything under a rotting tide of floodwater as it had been aeons ago. As it should be now. While society flourished nobody paid the order much attention but in the chaos and panic of the end, those searching for answers or some way to make sense of it all were desperate enough to consider even the outlandish claims of the order and its ranks swelled.
Formerly the Transamerica Pyramid, the iconic San Francisco skyscraper is now one of the many post-End towns that has sprung up over 15 years. Playing host to the majority of San Francisco's celebrities who survived the End, and any of the Deadlands major power players, it promises a posh lifestyle for those who can cover the 1000-round door charge, paid in Ammo, upfront.
Located in the Deem Z, based out of pre-End Castro district in 'Frisco, Soiree Du Freak has become something of a home for outcasts of all shapes and sizes. Also known as "The Bizarre Bazaar" or "Freak Street", Soiree Du Freak offers shelter for many who cannot find it elsewhere: second generation Vectors, the poster child boogieman of the American Deathlands. A Ragged looking to get away from intolerant "Normies". As well as oddballs being hunted for volatile beliefs or for the bounty on their head. Perhaps its just someone looking to disappear in a sea of unusual individuals. While neither the most well-armed nor the most politically influential in the region, it stands as a (mildly) safe haven for trade or those looking to bed with a mildly pretty (or exotic) face.


Factions

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The majority of former San Franciscans who live in the Deem Z. Neither with or against other factions, they are just trying to scrape out a living in the Deathlands.
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Remnants of United States Armed Forces on the West Coast who survived The End, and are the Union's main opponent. Under the direction of General Adieus Isenhour, they seek to start a revitalized United States to its pre-End power, that incorporates the entire continent.
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A democratic-socialist experiment led by the Restoration Council, it was fostered by civil service and local government survivors of bombed out L.A. and San Diego. Model after the pre-End E.U., they hope to achieve the unity of the West Coast under their banner, in their image.
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Dubbed the Concierge of Commerce, this pre-End global business conglomerate was a major player in the fields of medicine, biotechnology and experimental science. In addition the industrial giant also had investments in a plethora of fields through its legion of subsidiaries, such as its private military firm R.S.S. (Ravencroft Security Solutions).
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Independent, hardworking and isolationist, these survivors decided to they were done with a society that brought them The End, and went to stick it out on their own, making single family properties and farming settlements across on the outskirts of America's destroyed metropolises.
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Armed radicals and political agitators, Renegades are anarchists united in their dissatisfaction with the Union and the Loyalists, the two major power blocs in 'Frisco. Seeking to do their own thing, they are an unpredictable faction that sets its own rules and agenda, at the expense of others.
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It is a title that has existed all across North America, whether Canada or the US, Marauders live for only 3 things:

The fastest vehicles, the biggest blood-baths, the most radical death possible!

While the priority of these 3 particular things vary depending on the region, marauders care only for the most base things in life. Some may have small dreams of 'making it big' and running their own empire across the country, but constant fighting between Marauders has kept them from growing to become anything more than the occasional threat. While they exist as far as Ontario and Baton Rouge north and south respectively, interaction between each group is near minimal. Most Marauder gangs/groups refer to themselves as families; gangs or clans. Their most noteworthy actions have been attempts to seize Route 66 as their own personal racing strip.
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A para-military syndicate born out of the pre-End drug cartels and Mexico's radical political parties. Conqustadors believe in in the idea of "Reconquista", to reconquer the U.S. Southwest, territories that had pertained to Mexico before the Texas annexation and the Mexican Cession, events leading back to the Mexican-American War.
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A well-trained militia of former Homesteaders who've decided to show teeth against the threat of Marauders and Conquistadors, fighting fire with fire. Nomadic and always on the move, the Rangers seek to assist other Homesteaders against those two factions, and all manner of threats that present themselves.
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A inter-state mercantile guild, these organized traders hold recognized authority over Route 66, operating out of gas stations that they've renovated into temporary tollbooths, shops and way stations. They are the number one go-to faction for information on other parts of the country, and charges a fee on anything moving on Route 66, not to mention possessing up-to-date knowledge of the condition of the Route. All this makes them quite rich, but because of their lack of a strong military (what few guns they have are spread halfway over the country), most of their income goes straight towards paying mercenary bands hired on a temporary need-to-have basis that does the actual fighting for the Sixers.
Image
In post End society the order of Durg'nacht is held under a great deal of suspicion but not opposed openly. They are jealous of their territory and highly secretive, attacking outsiders on sight except for a few tolerated traders or envoys tend to attack outsiders on sight. However Deepwater remains the lush fishing ground it was before the end and other local factions rely on the order for the food their fisherman bring in. The order also possesses a certain amount of military might, an attempt by local militias to seize the fishing grounds of Deepwater ended in a horrific rout, the few survivors telling outlandish tales of hulking, fish like monsters tearing through their ranks and glistening tentacles snaring legs and dragging hapless fighters into the depths. Most sensible people dismiss such rumours but none of those same sensible people would ever go swimming in Deep One's territory. The more imaginative story tellers like to speculate on the link between these supposed fish creatures and the strange children of the order, occasionally glimpsed as part of a rare trading caravan or scouting group sent out by the Deep Ones. Such children are said to have, staring, fish-like eyes, unhealthy pale pallor and are seen swimming wherever possible.

The cultural center of Deepwater is a mysterious, half sunken building referred to as the temple of Durg'nacht, which seems to have previously been the aquarium of the bay before the end but has been re-purposed for the mysterious rites of the order. Outside access is utterly forbidden and only the first floor is accessible by initiates and other low ranked members of the order. The rest of the floors are completely submerged and treacherous, some say the higher ranked members are able to transverse them via a series of cunningly placed air pockets while others claim they have been granted the ability to breathe underwater by Durg'nacht. Perhaps the truth is a little of both?
Image

The Calvary Clan are a nightmare, plaguing the whole Deadlands. They are nomadic Christian fanatics, who believe that this is the time of Revelations, and that if they cleanse enough unbelievers, that they will be Raptured into Heaven. To this end, they roam the wastes, heavily armed, riding bardagons, attacking homes and communities. They kill or enslave everyone they come across, regardless of whether or not the person is a fellow Christian, because they believe that they're the only true believers, and all others are merely hellspawn. Needless to say, they are hated and feared across the whole Deadlands, as is their leader, Reverend Michael Koresh.


Maps
Deadlands Key
+'s Sign/Nuclear Bomb Sprite - Highly Radiated site
Blue - The Loyalist States
Brown - The California Union
Gold - The Conquistadors
Red - Contested Territory
Grey - Unknown/Uncontested Territory

The American Deadlands
Frisco Key

'Frisco Proper
Last edited by TriStates on Mon Dec 14, 2015 3:33 am, edited 30 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

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TriStates
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Posts: 4695
Founded: Apr 24, 2012
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NPC & Player Character Roster

Postby TriStates » Fri Nov 27, 2015 12:51 am

Image


The Survivors


Roster I.D.
NPC's
The Family PC's
The Unit PC's
The Strangers PC's
The Loners PC's


The Family: OPEN
A Californian clan scratching out a living in the post-End ruins of their old neighborhood. Depending on how many players apply, this group may be smaller or larger to include sons, daughters, grandparents and adoptive relatives. This group will spawn somewhere in the Resident territory of the Deem Z. After the prelude, members can choose where the group will go from there.




The Strangers: CLOSED
A collection of pre-End businessmen, tourists, and travelers who were trapped in the San Francisco International Airport, and banded together out of necessity shortly after. Over 15 years, they have each melded into the different communities of 'Frisco, but have kept in steady contact with one another. This group will spawn in California Union territory of MO Town after the prelude, then be free to roam where they will. They may or may not have connections with the Union. I leave that up to individual players.



The Unit: OPEN
A green squad of U.S. Soldiers freshly graduating from Camp Pendelton saw their careers go up in smoke, with the rest of the world. Flash-forward 15 years, and things have changed. Each of them has trail blazed their own paths since the End, getting older if not wiser, things seem a lot more complicated now then what they were. New blood and old faces have come and gone through H-Company. All the more reason for them to stick by each other. This group will spawn in Fort 'Traz after the prelude. Its also the only group to have an immediate affiliation with a faction, which is the Loyalist States. Again, players have the freedom to roam afterwards.




The Loners: OPEN
No ties, no trust, only targets. These individuals seemed to thrive in their isolation, where plenty others would die. Safe in the self-exile, they roam the Deathlands, in search of things only they can know.



Additional NPC Cast


Player Waiting List
  1. Rygondria
Last edited by TriStates on Mon Dec 14, 2015 3:53 am, edited 56 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
TriStates
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Posts: 4695
Founded: Apr 24, 2012
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MISC.

Postby TriStates » Fri Nov 27, 2015 12:51 am

Saving 4
Last edited by TriStates on Fri Nov 27, 2015 2:05 am, edited 1 time in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
TriStates
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Posts: 4695
Founded: Apr 24, 2012
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Postby TriStates » Fri Nov 27, 2015 12:52 am

And because I can...

OK! We are officially open for Alpha. Everybody, drag your monitor-tanned asses in here.
Last edited by TriStates on Fri Nov 27, 2015 12:53 am, edited 2 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
Illan
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Posts: 12398
Founded: Aug 25, 2013
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Postby Illan » Fri Nov 27, 2015 1:50 am

HI TRI
Above even The Boss
Feel free to contact me about any fantasy, sci-fi, or otherwise futuristic RPs, especially those involving aliens or other non-humans, especially if it is an original universe/idea. I also enjoy Mass Effect, Fallout, Elder Scrolls, and many other things that transit to roleplays.

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Plzen
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Postby Plzen » Fri Nov 27, 2015 1:54 am

This be tag.

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Saleon
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Postby Saleon » Fri Nov 27, 2015 8:36 am

Drive-by Tagging
Image
Sommelier and Sacrificer of Individuals to The Old Gods

Reader of The P2TM Times, a biweekly P2TM newspaper on the RPs and happenings of P2TM. Check it out!
✎ Member - ℘ædagog

"Rood Dood," said Donner Blitzen
"You guys are the coolest Sadists on the internet," Said Blitzen
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I'm famous

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Hetland 2
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Founded: Nov 30, 2011
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Postby Hetland 2 » Fri Nov 27, 2015 5:26 pm

Character Creation Sheet
(I highly suggest you read the OP pages completely prior to filling this out, and use them for reference when creating an app.)
(Fill it out as requested. Do not shift, add, change, or modify the Application format in any way, shape or form please.)
(Erase all words in parentheses when finishing app)
Required Information

Picture Appearance:
[img](place%20URL%20here)[/img]

(Straight forward. Gives you and the other players a way to visualize the character. If image is too large, find a smaller sample or URL text link it. Please do not spoiler it.)

Character Name: (Pretty obvious. I suggest unique and non-repetitive names.)
Nation Name:
Sex: (Really obvious.)
Ethnicity|Nationality: (Ethnicity is your characters heritage, Nationality is the citizenship he or she has.)
Race: (Normal human, or Partial mutant? If a Partial, give a specific description of the animal mutation that took root and to what extent. Specify pro's and con's.)
Birthdate|Age: (For Partial PC's, age restriction of no more than 15 years old. Your character’s age will define some things about them. What they like, what they remember, what they grew up with, and how they act now.)

Occupation: Pre-End|Current (Employment before and after the end of the world.)
Equipment: (What are you packing? Otherwise we'll just assume your characters wandering around naked and penniless.)
RP Example: (Grade-A quality and preferably recent. Veterans of my RPs, forget about it. You get A-List benifits.)

Additional Fun Stuff: Not Required


Personality: (The life blood of your character.)
Character Quest: ( Think of it like a side quest away from the main story line, and an easy way to keep yourself engaged when the OP doesn't deliver. A brief description on the path you see your character taking through the first chapter and the rest of this story. Something unique and something you'd be engaged in.)
Moral Alignment: ( How your character will most likely make a situation work, and how they will react to a situation by trying. Basic DnD alignment grid. While chosen alignment will not rule black and white over choices, it should influence them strongly.)
Bio: (If personality is the lifeblood of your character, this is its heart. No length requirements. Go as short or long as you want.)
Theme Song: (For those aurally minded, or just dramatic like me, a song is always nice. Gives ambiance and adds atmosphere to your character.)
Don't worry. I'm just a bridge troll that feeds on forum drama.
Harbinger of the RP endtimes.
we will send a air stare on libya if they don't stop their attack
The krang countered the wave with something. And continued to try and take over the decepticon seeker.
Everybody! Can you stop saying that the cargo ship sinking we have done lately was a war crime. We were trying to economically destroy the UK.
Mair glows brightly and transforms in a human, wearing a white cloak, "leave us"
"FIRE IN THE HOE" he bellowed before triggering the explosive.
Julius Ceasar was a normal 14 year old who played Elder Tale in Russia.
We have already established, more powerful beings are not a proper weakness.

I miss Kare-bear :C

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TriStates
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Posts: 4695
Founded: Apr 24, 2012
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Postby TriStates » Fri Nov 27, 2015 7:10 pm

Illan wrote:HI TRI


Plzen wrote:This be tag.


Saleon wrote:
Drive-by Tagging
(Image)


Hetland 2 wrote:Character Creation Sheet
(I highly suggest you read the OP pages completely prior to filling this out, and use them for reference when creating an app.)
(Fill it out as requested. Do not shift, add, change, or modify the Application format in any way, shape or form please.)
(Erase all words in parentheses when finishing app)
Required Information

Picture Appearance:
([url=(place%20URL%20here)]Image[/url])

(Straight forward. Gives you and the other players a way to visualize the character. If image is too large, find a smaller sample or URL text link it. Please do not spoiler it.)

Character Name: (Pretty obvious. I suggest unique and non-repetitive names.)
Nation Name:
Sex: (Really obvious.)
Ethnicity|Nationality: (Ethnicity is your characters heritage, Nationality is the citizenship he or she has.)
Race: (Normal human, or Partial mutant? If a Partial, give a specific description of the animal mutation that took root and to what extent. Specify pro's and con's.)
Birthdate|Age: (For Partial PC's, age restriction of no more than 15 years old. Your character’s age will define some things about them. What they like, what they remember, what they grew up with, and how they act now.)

Occupation: Pre-End|Current (Employment before and after the end of the world.)
Equipment: (What are you packing? Otherwise we'll just assume your characters wandering around naked and penniless.)
RP Example: (Grade-A quality and preferably recent. Veterans of my RPs, forget about it. You get A-List benifits.)

Additional Fun Stuff: Not Required


Personality: (The life blood of your character.)
Character Quest: ( Think of it like a side quest away from the main story line, and an easy way to keep yourself engaged when the OP doesn't deliver. A brief description on the path you see your character taking through the first chapter and the rest of this story. Something unique and something you'd be engaged in.)
Moral Alignment: ( How your character will most likely make a situation work, and how they will react to a situation by trying. Basic DnD alignment grid. While chosen alignment will not rule black and white over choices, it should influence them strongly.)
Bio: (If personality is the lifeblood of your character, this is its heart. No length requirements. Go as short or long as you want.)
Theme Song: (For those aurally minded, or just dramatic like me, a song is always nice. Gives ambiance and adds atmosphere to your character.)


Good to see some traffic coming through :) And Het, you might want to copy & paste the app again. I put in some changes over the last hour.

So guys, this is the offical world build thread. So lets get crackin'! Any questions, comments, or queries from anyone? I'm going to be maintaining the thread as we speak, so my responses will be a little slow.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
Republic of New Jersey
Spokesperson
 
Posts: 180
Founded: Apr 24, 2015
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Postby Republic of New Jersey » Fri Nov 27, 2015 7:14 pm

Dis not be Tag. This be a post.

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Vulnier
Ambassador
 
Posts: 1611
Founded: Oct 16, 2015
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Postby Vulnier » Fri Nov 27, 2015 7:15 pm

Hmmmm...
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

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Hetland 2
Postmaster-General
 
Posts: 14868
Founded: Nov 30, 2011
Ex-Nation

Postby Hetland 2 » Fri Nov 27, 2015 7:19 pm

TriStates wrote:Good to see some traffic coming through :) And Het, you might want to copy & paste the app again. I put in some changes over the last hour.

So guys, this is the offical world build thread. So lets get crackin'! Any questions, comments, or queries from anyone? I'm going to be maintaining the thread as we speak, so my responses will be a little slow.


Awww... :( I have to redo all that work... :p
Don't worry. I'm just a bridge troll that feeds on forum drama.
Harbinger of the RP endtimes.
we will send a air stare on libya if they don't stop their attack
The krang countered the wave with something. And continued to try and take over the decepticon seeker.
Everybody! Can you stop saying that the cargo ship sinking we have done lately was a war crime. We were trying to economically destroy the UK.
Mair glows brightly and transforms in a human, wearing a white cloak, "leave us"
"FIRE IN THE HOE" he bellowed before triggering the explosive.
Julius Ceasar was a normal 14 year old who played Elder Tale in Russia.
We have already established, more powerful beings are not a proper weakness.

I miss Kare-bear :C

User avatar
The Mizarian Empire
Ambassador
 
Posts: 1648
Founded: Aug 14, 2011
Ex-Nation

Postby The Mizarian Empire » Fri Nov 27, 2015 8:32 pm

Consider me interested, that said, I'm not seeing anything on 'the ragged'. Judging by the name I would have to imagine they are something akin to fallout's "Ghouls"? Clarification specifically there.

That said, if you would like some help fleshing this setting out, I'm more than willing to help. I can offer examples of prior work but I have a fondness for world-building over actually role-playing, something I've discovered in recent months.
Last edited by The Mizarian Empire on Fri Nov 27, 2015 8:33 pm, edited 1 time in total.
If you need help world-building, don't be afraid to send me a PM/TG. I'm generally a laid-back guy and have no problem helping if I'm not busy.
Currently Hosting:
If you have ANY QUESTIONS WHATSOEVER about your application or about an RP I am running, feel free to ask, I don't bite very often.

I keep my own political views to myself unless pressed, no offense to you dear reader. With regards to religious belief, I am an atheist. That being said, I'm open to (peacefully) discussing spiritual belief and/or scripture if you so desire.

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Arana
Negotiator
 
Posts: 6305
Founded: Dec 13, 2013
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Postby Arana » Fri Nov 27, 2015 8:35 pm

Dammit Tri... stop coming up with good ideas. They're stealing all my freetime :(
Prophet of Lavanthulhu -- A Proud Portal Nationalist -- Bet on Bernie 2016

Arana wrote:Fuck you and your raps,
And all your stupid rhyming.
Haiku master race.

*Drops mic*
Seventeen year old probably straight Christian socialist from New England.

"Aran is basically a very pissed-off Chihuahua combined with a bisexual Billy Graham, minus the bisexuality." -Lavan Tiri

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Fri Nov 27, 2015 9:01 pm

Hetland 2 wrote:
TriStates wrote:Good to see some traffic coming through :) And Het, you might want to copy & paste the app again. I put in some changes over the last hour.

So guys, this is the offical world build thread. So lets get crackin'! Any questions, comments, or queries from anyone? I'm going to be maintaining the thread as we speak, so my responses will be a little slow.


Awww... :( I have to redo all that work... :p


What a shame :roll:

Btw, what kind of mutations are you working into your character?

The Mizarian Empire wrote:Consider me interested, that said, I'm not seeing anything on 'the ragged'. Judging by the name I would have to imagine they are something akin to fallout's "Ghouls"? Clarification specifically there.

That said, if you would like some help fleshing this setting out, I'm more than willing to help. I can offer examples of prior work but I have a fondness for world-building over actually role-playing, something I've discovered in recent months.


No doubt you've seen the Alpha tag in the title. Currently, many of the spoilers are without information beyond the titles, since I'm still getting the formatting down to pat. If you'd like to assist in the world build, feel more than free to. Every little bit helps :)

Arana wrote:Dammit Tri... stop coming up with good ideas. They're stealing all my freetime :(


I'm too good for my own good :p Its cool to see you Arana. Hows things been?
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
The Mizarian Empire
Ambassador
 
Posts: 1648
Founded: Aug 14, 2011
Ex-Nation

Postby The Mizarian Empire » Fri Nov 27, 2015 9:04 pm

TriStates wrote:
The Mizarian Empire wrote:Consider me interested, that said, I'm not seeing anything on 'the ragged'. Judging by the name I would have to imagine they are something akin to fallout's "Ghouls"? Clarification specifically there.

That said, if you would like some help fleshing this setting out, I'm more than willing to help. I can offer examples of prior work but I have a fondness for world-building over actually role-playing, something I've discovered in recent months.


No doubt you've seen the Alpha tag in the title. Currently, many of the spoilers are without information beyond the titles, since I'm still getting the formatting down to pat. If you'd like to assist in the world build, feel more than free to. Every little bit helps :)



I'll see what I can't whip up now and tomorrow and get back to you!
Last edited by The Mizarian Empire on Fri Nov 27, 2015 9:04 pm, edited 1 time in total.
If you need help world-building, don't be afraid to send me a PM/TG. I'm generally a laid-back guy and have no problem helping if I'm not busy.
Currently Hosting:
If you have ANY QUESTIONS WHATSOEVER about your application or about an RP I am running, feel free to ask, I don't bite very often.

I keep my own political views to myself unless pressed, no offense to you dear reader. With regards to religious belief, I am an atheist. That being said, I'm open to (peacefully) discussing spiritual belief and/or scripture if you so desire.

User avatar
Atlannia
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Posts: 4044
Founded: Mar 16, 2012
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Postby Atlannia » Fri Nov 27, 2015 9:09 pm

I had the wrong idea about this when you mentioned this earlier. I'm now fascinated.
...!?!

User avatar
Arana
Negotiator
 
Posts: 6305
Founded: Dec 13, 2013
Ex-Nation

Postby Arana » Fri Nov 27, 2015 9:12 pm

TriStates wrote:
Hetland 2 wrote:
Awww... :( I have to redo all that work... :p


What a shame :roll:

Btw, what kind of mutations are you working into your character?

The Mizarian Empire wrote:Consider me interested, that said, I'm not seeing anything on 'the ragged'. Judging by the name I would have to imagine they are something akin to fallout's "Ghouls"? Clarification specifically there.

That said, if you would like some help fleshing this setting out, I'm more than willing to help. I can offer examples of prior work but I have a fondness for world-building over actually role-playing, something I've discovered in recent months.


No doubt you've seen the Alpha tag in the title. Currently, many of the spoilers are without information beyond the titles, since I'm still getting the formatting down to pat. If you'd like to assist in the world build, feel more than free to. Every little bit helps :)

Arana wrote:Dammit Tri... stop coming up with good ideas. They're stealing all my freetime :(


I'm too good for my own good :p Its cool to see you Arana. Hows things been?

Eh, alright I guess. Been trying to get a few RPs of my own going, but I can't find the motivation to do so. I don't suppose you'll be bringing After World back...? Anyways, what's up with you?
Prophet of Lavanthulhu -- A Proud Portal Nationalist -- Bet on Bernie 2016

Arana wrote:Fuck you and your raps,
And all your stupid rhyming.
Haiku master race.

*Drops mic*
Seventeen year old probably straight Christian socialist from New England.

"Aran is basically a very pissed-off Chihuahua combined with a bisexual Billy Graham, minus the bisexuality." -Lavan Tiri

User avatar
TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Fri Nov 27, 2015 9:48 pm

Atlannia wrote:I had the wrong idea about this when you mentioned this earlier. I'm now fascinated.


Glad to hear it! I don't suppose you'd have some spare time to help us in the world-building?

Arana wrote:
Eh, alright I guess. Been trying to get a few RPs of my own going, but I can't find the motivation to do so. I don't suppose you'll be bringing After World back...? Anyways, what's up with you?


After World might make a come back this January. If it does, I'd like to make it smaller scale. Four players, including Co-Op and OP.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
My Past Adventures: After World

User avatar
Arana
Negotiator
 
Posts: 6305
Founded: Dec 13, 2013
Ex-Nation

Postby Arana » Fri Nov 27, 2015 9:53 pm

TriStates wrote:
Atlannia wrote:I had the wrong idea about this when you mentioned this earlier. I'm now fascinated.


Glad to hear it! I don't suppose you'd have some spare time to help us in the world-building?

Arana wrote:
Eh, alright I guess. Been trying to get a few RPs of my own going, but I can't find the motivation to do so. I don't suppose you'll be bringing After World back...? Anyways, what's up with you?


After World might make a come back this January. If it does, I'd like to make it smaller scale. Four players, including Co-Op and OP.

Wait, four players? How would you even do that?
Prophet of Lavanthulhu -- A Proud Portal Nationalist -- Bet on Bernie 2016

Arana wrote:Fuck you and your raps,
And all your stupid rhyming.
Haiku master race.

*Drops mic*
Seventeen year old probably straight Christian socialist from New England.

"Aran is basically a very pissed-off Chihuahua combined with a bisexual Billy Graham, minus the bisexuality." -Lavan Tiri

User avatar
Atlannia
Senator
 
Posts: 4044
Founded: Mar 16, 2012
Ex-Nation

Postby Atlannia » Fri Nov 27, 2015 9:59 pm

TriStates wrote:Glad to hear it! I don't suppose you'd have some spare time to help us in the world-building?


I'm dicking around on my phone at work cause there's nothing to do right now but I can probably pitch in when I get home. Are you looking for more ideas or more hoping to fill out some of those tantalizingly empty spoilers and such?
...!?!

User avatar
New Rob Halfordia
Minister
 
Posts: 3131
Founded: Jul 01, 2015
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Postby New Rob Halfordia » Fri Nov 27, 2015 10:02 pm

Resident S.T.A.L.K.E.R. Expert here.
Siliarba wrote:I stayed out of his way and let him do his thing, but the guy is a monster, a thing worse than cancer that needs to be removed and destroyed.

Kiris the korrupter wrote:Article 1 yb REMOVE new rob halfordia for being annoying cunt new rob halfordia toxic poster rob interaction like injecting toxic into eye

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Castle Crashers
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Posts: 15420
Founded: Jan 08, 2015
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Postby Castle Crashers » Fri Nov 27, 2015 10:17 pm

Mmaaayyyybbbeeeeee
Equalsun Empire is my spirit animal.
Feel free to follow my Tumblr to view my art!! ^^ SwankyPankeroni
Trace and Charli are my besties! ^-^
Personal Navigator of Tracian Empire!
*throws in cool nicknames for other NSers* (/ouo)/*.*.*

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