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Actan
Diplomat
 
Posts: 607
Founded: Jun 18, 2015
Ex-Nation

Postby Actan » Thu Aug 20, 2015 7:43 pm

Jorliefstreiken wrote:
Actan wrote:Violence and widespread war would be very anarchic.

Yeah but he doesn't want to die.

No need, I'm not trying to destroy your worshipers.
Pro: Republicanism, Capitalism, Federalism, Parliamentary Governance, Humanism, Secularism, Constitutionalism, Gender Equality, Liberalism, Interventionism, and Moderate Nationalism.
Against: Authoritarianism, Conservatism, Socialism, Communism, Fascism, Totalitarianism, Fundamentalism, Bolshevism, Nazism, Imperialism, Isolationism, Lassez-faire Capitalism, Libertarianism, Anarchism and Monarchism.

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Illan
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Founded: Aug 25, 2013
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Postby Illan » Thu Aug 20, 2015 8:41 pm

Got a rather large IC post up :)
Above even The Boss
Feel free to contact me about any fantasy, sci-fi, or otherwise futuristic RPs, especially those involving aliens or other non-humans, especially if it is an original universe/idea. I also enjoy Mass Effect, Fallout, Elder Scrolls, and many other things that transit to roleplays.

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The Seven Archangels
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Posts: 372
Founded: Mar 06, 2010
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Postby The Seven Archangels » Thu Aug 20, 2015 8:57 pm

This time I should avoid killing Caelum or accepting chief godship. Also, prepare for a massive dump of apps! I wrote up everything I'll need to start off with, and hopefully enough detail to clear up as much as I can about what I'm trying to set up. Hopefully it's all good.

Nation Name: The Seven Archangels
Deity Name: Caelum, Dragon god of the Sun and Stars
Generation: First Generation
Domain of Power: Sun & Stars (Created but does not control dragons)
Persona: Caelum is seclusive, much like the dragons that he created. Though his light may bless the plains around the world, and his stars may add wonderment to those that search for answers from them, he himself is more of a mystery to be unraveled. Though he may walk among the mortals at times, and speak to a select few, he does not openly reveal his thoughts or motivations. He is, however, kind and brave, ready to face a challenge almost with joy at being able to do so.

Mortal Appearance: Mortal Appearance
Gender: Male
Symbol of Power: Star Symbol
Blessed Animal: White Dragon
Divine weapon:
Aurora, the Pillar of Stars
-Aurora is an old staff meant to channel the energy of the sun and stars into something more useful. It is in Caelum's hands most of the time, giving him the power to see where the light of his stars touch, and to channel them into more potent rays if he ever had a need to destroy or cast aflame something in particular. It may serve additional functions related to the nature of stars and the sun.

Did you read the rules?: I might have read the rules but you can't prove it!
Rp Example:This was one of my favorite posts of that RP that I wrote.
Keep this for Tracking 713



Nation/Faction name: Astralis
Races: Star Elves (Stel-Natus), other elves, humans, and smaller minorities
Patron God: Caelum
Current Leader(s):
Lord Protector & Solecor: Torisael Solae
Head of the Astrum Council: Hilaeron Ast'Viraem

Brief History:
Astralis is a nation largely formed by the presence of Caelum's citadel, Regnum Solarum, and the Star Elves' city, Spirae Astraem, which was then a town. It gathered an increasing number of elves and men that found the region to be fertile, and blessed with sunlight and protection due to the nearby Ichor's home. Over time, Caelum grew more and more attached to the strangers that took residence within his lands, viewing them as both his servants like the Star Elves, and children of his own. At first he commanded the Star Elves to extend their protection over them, and offered them magic and the first White Dragon, whose powers were similar to his own, in order to effectively manage the disparate populace. Though as their numbers grew, and the Star Elves could not manage day-to-day affairs nor stretch their influence so far with so few numbers, Caelum decided to guide the various cities and villages to create a nationstate, one capable of unifying them into something more effective at both protecting the populace and spreading the prosperity and knowledge to other nearby cities and villages, so that more could follow Caelum and his Star Elves at Spirae Astraem.

Geographical area and key features:
Astralis is a coastal plain flanked by short mountains and bluffs to the west, and large, but separate mountains in the very north. To the same north lies Regnum Solarum, the palace of Caelum which was built ontop of a mountain, and which is the home of the Diamond Solar Dragons, the first dragons to grace Drinda.

Map Claim:
Image
If they're too close together, you can ignore some of the smaller settlements in favor of the larger cities.
Also, I would like a gold or red color please. Though I'll be fine with any if that's not possible.

Other details:
Government Structure:
Though guided by Caelum, the government structure was largely determined by the Stel-Natus, who sought to make a centralized government that could effectively manage the nationstate with efficiency and swiftness, though Caelum refused their attempts to outright remove the other races from being represented in some form. Therefore, the government does not strictly rely on the Solecor, the leader of the Stel-Natus to make decisions, and instead includes a series of smaller councils which are subservient to the larger council based in Spirae Astraem, which is then subservient to the Solecor. Each council is to have equal representation according to the proportion of races living within the region they rule over, with the head of the council being elected by the council members themselves. In this way, small councils are still possible, and the government can run efficiently, with a census put in place to ascertain the number of souls within the borders, but all is still under the control of the Solecor and therefore effective decisions can be made on the spot if need-be.

Caelum himself does not often intervene in the affairs of the nation, or affect overriding authority, except at the behest of the Solecor, his chosen representative in the mortal world. Few can communicate with Caelum except through the Solecor or the head of a temple, and even then it is quite rare to receive a direct answer from the secluded god of the Starry Mountain. Overall, Caelum permits the Stel-Natus and the others that live within Astralis's borders to do as they please, and merely keep peace and prosperity intact. It is also permitted to worship other gods and build temples to them as well, as Caelum does not strictly require those to serve him alone, nor does he require them to worship him at all, believing that choice is a better alternative to potential friction of cultural and divine differences.


Regnum Solarum
A palace designed by Caelum and constructed on a mountain top to the north by the gulf, it is sprawling and dug into the mountain itself for support. It features a spire in the center that reaches even higher than the mountain, with a massive golden crystal atop that glows brightly like a star across the region. For this reason, the mountain is often called the Starry Mountain, where Caelum remains secluded from the world.

Spirae Astraem
The only true city of the Starborn, Spirae Astraem was constructed around the same time as Regnum Solarum. Overtime it grew increasingly massive as immigrants found themselves here, and prosperity expanded its walls. The city features a multi-tier system, with five tiers in total. In the center lies a high-reaching spire that also bears a crystal like Regnum Solarum, though much smaller in size and luminosity. Tied to the spire is the palace of the Solecor, and the Astrum Council Chambers, the center of government for Astralis. Here also lies an unusual number of colleges and libraries, storing knowledge both mystical and mundane that was collected by the Stel-Natus in their effort to understand the world around them and expand their knowledge.

Rabanastrum
A mostly human city constructed at the end of the small mountain range, it too is similar in design to Spirae Astraem, as the humans sought to mimic the architectural techniques of the Stel-Natus. Featuring a multi-tier system and a spire in the center, Rabanastrum is different in its layout, having nine circles form the city entirely. The center circle features three tiers, with the highest being where the council chambers and the spire are built. The eight smaller circles are outcroppings that are evenly distributed along the outside of the center circle, featuring smaller spires and tougher fortifications, as they are a tier below the center circle, and therefore act as the entrances to the city. Rabanastrum is a prosperous trading city, often being considered the unofficial capital of Astralis for its connectivity to the nation as a whole and its sheer size.

Vyriastrum
The third largest city within the nation, Vyriastrum is an important and bustling port city featuring a diverse population within its walls. Its location gives it access to the many farming villages and workshops that can be found in the hinterland surrounding the city.

Aurium
A smaller port city dedicated more to the military needs of Rabanastrum, it features a wide assortment of shipyards and ports, as well as weapon workshops and universities dedicated to the research of new technologies for the nation. It is supplied by Rabanastrum, and returns soldiers and engineering advancements to improve the quality of life there.

Syrae, Nyrae
A military fort created to surround and protect Spirae Astraem and Regnum Solarum. It is home to one of the largest garrisons in Astralis, with a whole village even constructed around them in order to supply the fortifications and the soldiers within. Patrols are often sent outside the tall walls in order to ensure order within the de-facto borders of the Stel-Natus. Very often, a Dragon Knight or two is kept within the garrison in order to more swiftly scout the surrounding areas.

Telae
Telae was constructed within a mountain valley in order to effect control over the passage of those going through the valley to reach Spirae Astraem. It is a series massive fortification, featuring an assortment of towers, walls, and barricades, and is well-guarded to boot. The main fort itself is more a castle than a simple fort, having been built within a nearby mountainside at the end of the valley passage, and featuring a tall spire, flanked by four smaller ones, with all of them bearing the same bright crystals that seem to be a signature of the nation.

Etria
A small town to the northwest of Rabanastrum, it is more dedicated to fishing than anything else. It does feature a rather large temple for its size, and a spire included attached to it, with a light atop it that shines across the small town. It is peaceful and out of the way, with little to note but its size.

Karentum
A larger port town with rich hinterland surrounding it, it features a simply massive college dedicated to the research of the mystic arts and their application to the real world, a field not too often studied across Drinda. The Karastrum Scholarum is an isolated and secretive institute, which has an effective control over the council due to its influence. Very few know of what transpires within the university's walls.

Catea
A mining town to the north of Rabanastrum, Catea is small and secluded within the bluffs and small mountains nearby. Often kept supplied by nearby regions, its smithies supply the military with the equipment and materials necessary to keep it all running. Also here is a fort dedicated to the training of Dragon Knights, often called Spirae Draconia due to its high-reaching spires attached to the walls of the fortification.

Aura
Another mining town, though smaller and closer to Rabanastrum, Aura is also notable for its military outpost designed in order to keep watch over the roads to the city.


Image
The Star Elves, often called the Stel-Natus, or Starborn, are a small offshoot of elves that serve as Caelum's caretakers and zealous worshippers. Caelum created them in order to construct Regnum Solarum, his palace atop the tallest mountain in the region. From there, Caelum watched the world through the light of the sun, pondering its mysteries and evolution, as well as the game that his siblings have played at for centuries now.

The Starborn were woven from elves originally, still retaining great magic potential and a long lifespan, but now featuring often golden hair, with some variance due to interbreeding with other races, and an affinity for the sun's light, to the point of becoming weaker in darkness, and stronger in daylight. Their connection with their creator god was simple at first, as servants they adhere to his commands, though with his seclusion, they began to develop their own civilization and settlements, taking advantage of the god's light blessing the land with fertility and prosperity. As they advanced through the years, they became more distant from their original purpose, though worship of Caelum did not cease, they often became more involved in their own affairs. That is until the first groups of the other races of men and elves arrived at the shores of the region.

At first the Starborn saw them as heathens and trespassers, simply taking advantage of the nearby Ichor's presence for their own personal gain. They armed themselves with weapons and magic, preparing to remove what they saw as an infestation and insult, but Caelum denied them this, reigning them in so that he might observe these strangers. They were obviously confused and conflicted from this, with some ignoring Caelum's command and others adhering to it. The dissidents who rebelled and marched against the humans and elves found themselves afflicted with Caelum's ire. The closer they got to them, the darker the skies became, until light struck them from the Starry Mountain that was Caelum's home, and routed them away. Irritated from this disobedience, Caelum chose one of the most faithful of the Star Elves to be his representative to the Stel-Natus, gifting them with power and authority to ensure that this dissidence wouldn't occur a second time. This ruler of the Stel-Natus would be known as the Solecor, the first to have a link to the god.

Overtime the Stel-Natus stretched their influence over the new arrivals and their settlements, attempting to effect control and convert them, though Caelum did urge them against such direct actions. Instead they were commanded simply to protect them as if they were of their own kin. An odd order to be sure, and one that seemed more insult than glorifying, though the Third Solecor, the Queen of Stars, did not hesitate in obeying. It was by her hand that the first Dragon Knights were trained, and a more organized military formed to ensure that these commands could be obeyed. It wasn't too long after that that the first councils were formed, and a more cohesive government created.


Code: Select all
[spoiler=The Deal with Dragons]Dragons are generally isolationist, avoiding large inhabited areas in favor of the more quiet corners of the world. When the first White Dragons were created by Caelum, it seemed that the forces of creation were not content with simply one type of dragon, and other gods had created their own before as well. As the years passed, more types were discovered, ranging from those that could swim the deepest of oceans to those that lurked in the darkest caves. While the Diamond Solar dragons are still influenced by Caelum due to their attunement with his domains, the other dragons do not heed his commands. They roam wild amongst Drinda, either peacefully existing in quiet corners, hunted down by the other civilizations, or serving the gods they were originally created by. Few dragons exist despite their long lifespan, and even fewer are tamed by riders and knights brave and knowledgeable enough to seek one out and control them. The more rare a dragon type is, the more powerful it generally is, and therefore the riskier it is to attempt to hunt or tame it. For every ten thousand mortals, there exists one dragon in the wilderness, and perhaps even then they are rarer than that.

[box](Color) Name / Abilities / Personality / Rarity (1-5)
[list]
[*][url=http://i.imgur.com/sL8sUJF.jpg](Red) Ruby Furayl / Heat-resilient, Strong, Limited Fire magic / Aggressive, possessive, loyal, enthusiastic / Rarity: 1[/url]
[*][url=http://i.imgur.com/N4x9QLh.jpg](Blue) Sapphire Jewel / Flightless but great swimmer, Good Water magic / Serene, secluded, noble, kind / Rarity: 2[/url]
[*][url=http://i.imgur.com/DZfh6ep.jpg](Green) Emerald Terra / Long-glider, Fast, Average Earth & Healing magic / Protective, wanderer, gentle / Rarity: 2[/url]
[*][url=http://i.imgur.com/ODU3ee8.jpg](Blue-Red) Amethyst Guard / Powerful, Durable, Good Crystal Magic / Protective, loyal, calm, more easily tamed / Rarity: 3[/url]
[*][url=http://i.imgur.com/fvfE6Ec.png](Gold) Citrine Astrum / Lethally fast, Limited Light and Astral magic / Protective, flighty, energetic, intelligent / Rarity: 3[/url]
[*][url=http://i.imgur.com/2LJJ65x.jpg](Red-Gold) Agate Aurora / Very strong, Durable, Limited Light and Fire magic / Highly possessive, very aggressive, enthusiastic, loyal / Rarity: 4[/url]
[*][url=http://i.imgur.com/uwXWqCP.png](Black) Obsidian Lunar / Acute senses, Good hunter, Good Shadow magic / Isolationist, defensive, calm, relatively peaceful, intelligent, nocturnal / Rarity: 5[/url]
[*][url=http://i.imgur.com/FQaXQZn.jpg](White) Diamond Solar / Fast flight, Good Solar magic / Prideful, loyal, isolationist, peaceful, intelligent / Rarity: 5*[/url]

God-Created Dragons
[*](Black) Nightmare / Wings of Darkness, Liquid Fire Breath, Fear-Inducement / Corrupted, malevolent, guardians / Created by Marús to guard his Nightmare Realm.
[*]Bone Dragon / Revival after death, Undead, Sturdy, Strong / Undead / Created by Horus to guard the Land of the Dead from the Land of the Living.
[*]Wyverns / Weaker than normal drakes, Numerous / More easily tamed than normal dragons / Fallen dragons found in abundance in the Isles of Mahlaan.

*White Dragons, or Diamond Solar dragons are usually found around Caelum's palace, and are therefore rarely found elsewhere in the world. There are not that many of them, but black dragons exist in fewer numbers than white ones.[/list][/box]

A dragon will only recognize one rider or knight as their master, and if one dies, so does the other. This bond is referred to as the Draconic Link, something that Caelum had made in the first White Dragon and which was carried over into the others as well, with the exception of dragons created by other gods. Those that successfully tame a dragon are forever bound to it until death, though it does come with some benefits. Its magic is combined with the rider's, and simple commands can be relayed to the dragon via thoughts, with more complex ones capable for those more attuned to their dragon. Some other abilities are also possible, depending on the dragon type, such as a rider with a Sapphire Jewel has no need to breath when both are underwater, and without the assistance of magic to do so. Most examples are small, but useful, but the most sought after of all is the gift of a longer life. A dragon's lifespan is shared with the one they are bound to, with longevity and resistance to illness against the few centuries they may live together.

The method to taming a dragon, however, is a mystery. While dragons may be categorized in colors, no two dragons are exactly alike in personality or talent, and hybrids are also possible, with dragons sharing some aspects of the two lineages. Due to this, there is no master strategy or secret that can be shared in becoming a Dragon Rider, it is something done by those brave and intelligent enough to manage it without being obliterated by the dragon. Ichor may assist in this matter, however, given that if the dragon is of a related domain to the Ichor, the dragon can be influenced by them. Furthermore, being attuned to that type of magic beyond average can also assist in survivability against that type of dragon.[/spoiler]




Name: Torisael Solae
Age: 14
Race: Stel-Natus (Star Elf)
Allegiance: Caelum & Hilaeron
Alignment: Neutral Good
Nationality/Kingdom of Origin: Astralis
Appearance: Image
Occupation: Solecor, Lord Protector of Astralis
Personality:
Naive and uncertain, Toris is reckless and brash in his actions and decisions, something that Hilaeron has criticized him harshly for. He often seeks to do the right thing, or learn how, even if it goes against Caelum's wishes sometimes.

Weaknesses:
You are reckless! - Toris often acts without thinking, which drags him into a number of problems given his position of authority and his nature of being a symbol to his people. Combined with his naive nature to trust and believe anything spoken in sincerity, and Toris can be quite a handful for Hilaeron to manage.
Youth is a wonderful thing - Toris is young and immature, and though his power may be great due to Caelum's blessing, his effective control over such is much smaller.
Drink up the Sun - Due to his link to Caelum, Toris is even more closely linked to light and the sun, with darkness weakening him even more than it would for a normal Star Elf, almost to the point of debilitation.

Strengths:
Phenomenal Cosmic Power! - Being blessed by Caelum, Toris's magical talents are increased drastically, beyond that of many elders even.
Inspiring Icon - Though he is naive, his kindness and generosity, coupled with his past, and his status as Caelum's chosen, has gifted Toris with the admiration and loyalty of his subjects.

Special Skills and Defining Traits:
Strong Affinity for Sun and Astral magic - While Toris can use spells in other fields, very few mortals can rival his raw power in the art of manipulating the sun and stars' energies to his will.

Bio:
Toris was found by a passing Astralan military patrol conveniently at the passing of the past Solecor, where he was the lone survivor of a shipwreck that claimed the lives of all aboard, including his parents. It was there that it was discovered that he was chosen as the next Solecor by Caelum, due to his latent powers that protected him from the wreck and which was evident in his yellow glowing eyes. At the order of Hilaeron, the head of the Astrum Council, he was taken to Spirae Astraem to be guarded and tutored until the point that he came of appropriate age and intellect that he could guide Astralis properly. Though Toris often feels it all to be a little on the excessive side, as he ponders his future atop the Spire of the Solarum, gazing over at the Starry Mountain in the distance.

Name: Hilaeron Ast'Viraem
Age: 257
Race: Stel-Natus (Star Elf) - Dark Elf mix
Allegiance: Astrum Council & Caelum
Alignment: Lawful Neutral
Nationality/Kingdom of Origin: Astralis
Appearance: Image
Occupation: Head of the Astrum Council, Guardian & Tutor of Torisael
Personality: Calm, concluded, and confident, Hilaeron is certain of his and his subordinates abilities in governing and ruling over Astralis. He is always testing the limits of his own abilities, and those around him, though lately he has found a challenge in keeping Torisael in line.

Weaknesses:
I'm not old! - Hilaeron's prime was about a dozen decades ago, so he doesn't move with quite the agility and strength that he used to. Though he likes to act like it sometimes.
Sunwalker - Like all Stel-Natus, Hilaeron grows powerful during the day or while within the light, but he grows weaker the darker it gets.
Mixed Heritage - Due to his mixed heritage, Hilaeron does not live as long as Stel-Natus normally do, nor does he have particular bonuses to his Astral or Solar based magic.

Strengths:
Wise with my years - Hilaeron's age and experience has given him a studied mind for politics and rulership, knowledge he wishes to bestow upon Toris if he'd sit still long enough.
Elder of Power - Hilaeron is an elder of the Stel-Natus, and his mixed heritage with the Dark Elves gives him powerful magic to utilize in his battles.
My Authority trumps yours - Hilaeron is head of the Astrum Council, giving him authority only surpassed by the Solecor within Astralis. His word is quite often law.

Special Skills and Defining Traits:
Fairly well covered in Strengths and Weaknesses.

Bio:
Hilaeron comes from an old, honored family of traditions and faithfulness. Adherence to the law and self-achievement was to be expected, above all else. Imagine his surprise when, in the field of politics, things don't work out quite like his family taught him it would. Though he struggled, Hilaeron managed despite being criticized for his heritage due to his father's marriage with a Dark Elf and not a Stel-Natus. Amongst the obvious racism, he had also to work against the limitations of his magic, as though he carries the weakness of the Stel-Natus, he does not have stronger Astral or Solar magic for it. These, coupled with inexperience and idealistic philosophies set the stage for a man that would reorganize the Astrum Council into something more appropriate, and force out the corruption that had taken hold there.
Last edited by The Seven Archangels on Sat Aug 22, 2015 11:54 am, edited 2 times in total.

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Vicavian Empire
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Founded: Oct 19, 2013
Ex-Nation

Postby Vicavian Empire » Thu Aug 20, 2015 10:38 pm

srry if the ic post is shitty, its getting late and i had alot of work to do

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Actan
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Founded: Jun 18, 2015
Ex-Nation

Postby Actan » Thu Aug 20, 2015 11:31 pm

Those elves fled towards the Alliance, just to specify.
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Vicavian Empire
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Postby Vicavian Empire » Thu Aug 20, 2015 11:33 pm

Actan wrote:Those elves fled towards the Alliance, just to specify.

alright prepare to get wrecked

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Actan
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Founded: Jun 18, 2015
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Postby Actan » Thu Aug 20, 2015 11:34 pm

Vicavian Empire wrote:
Actan wrote:Those elves fled towards the Alliance, just to specify.

alright prepare to get wrecked

Well, I would plan on a few victories since I doubt you're mobilized, you'll face heavy amounts of desertion etc. I don't plan on destroying you, of course, but expect a city or two to fall.
Pro: Republicanism, Capitalism, Federalism, Parliamentary Governance, Humanism, Secularism, Constitutionalism, Gender Equality, Liberalism, Interventionism, and Moderate Nationalism.
Against: Authoritarianism, Conservatism, Socialism, Communism, Fascism, Totalitarianism, Fundamentalism, Bolshevism, Nazism, Imperialism, Isolationism, Lassez-faire Capitalism, Libertarianism, Anarchism and Monarchism.

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Vicavian Empire
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Postby Vicavian Empire » Thu Aug 20, 2015 11:35 pm

Actan wrote:
Vicavian Empire wrote:alright prepare to get wrecked

Well, I would plan on a few victories since I doubt you're mobilized, you'll face heavy amounts of desertion etc. I don't plan on destroying you, of course, but expect a city or two to fall.

which side of the border btw, the one on the left or the one on the right?
EDIT if you're going the middle way, you're in ralnis's territory
Last edited by Vicavian Empire on Thu Aug 20, 2015 11:36 pm, edited 1 time in total.

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Actan
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Founded: Jun 18, 2015
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Postby Actan » Thu Aug 20, 2015 11:36 pm

Vicavian Empire wrote:
Actan wrote:Well, I would plan on a few victories since I doubt you're mobilized, you'll face heavy amounts of desertion etc. I don't plan on destroying you, of course, but expect a city or two to fall.

which side of the border btw, the one on the left or the one on the right?

On the right, near the area between the three kingdoms. Although I might attack elsewhere, since the Alliance is fairly large.
Pro: Republicanism, Capitalism, Federalism, Parliamentary Governance, Humanism, Secularism, Constitutionalism, Gender Equality, Liberalism, Interventionism, and Moderate Nationalism.
Against: Authoritarianism, Conservatism, Socialism, Communism, Fascism, Totalitarianism, Fundamentalism, Bolshevism, Nazism, Imperialism, Isolationism, Lassez-faire Capitalism, Libertarianism, Anarchism and Monarchism.

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Vicavian Empire
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Postby Vicavian Empire » Thu Aug 20, 2015 11:38 pm

Actan wrote:
Vicavian Empire wrote:which side of the border btw, the one on the left or the one on the right?

On the right, near the area between the three kingdoms. Although I might attack elsewhere, since the Alliance is fairly large.

so you bypassed ralnis's territory okay
i need to sleep so i'll check back on this

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Actan
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Postby Actan » Thu Aug 20, 2015 11:39 pm

Vicavian Empire wrote:
Actan wrote:On the right, near the area between the three kingdoms. Although I might attack elsewhere, since the Alliance is fairly large.

so you bypassed ralnis's territory okay
i need to sleep so i'll check back on this

No, I was there originally and was the map area I claimed(I haven't been put on the map yet).
Pro: Republicanism, Capitalism, Federalism, Parliamentary Governance, Humanism, Secularism, Constitutionalism, Gender Equality, Liberalism, Interventionism, and Moderate Nationalism.
Against: Authoritarianism, Conservatism, Socialism, Communism, Fascism, Totalitarianism, Fundamentalism, Bolshevism, Nazism, Imperialism, Isolationism, Lassez-faire Capitalism, Libertarianism, Anarchism and Monarchism.

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Auropa
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Postby Auropa » Fri Aug 21, 2015 12:33 am

Quick question to everyone. Who's thinking of heading over to Bentus' ork meeting?

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Bentus
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Postby Bentus » Fri Aug 21, 2015 12:36 am

Illan wrote:Nation/Faction name: Vos Terranaiva (Also known as "The Lands Under the Earth"). The official government of these lands is known as the "Arkahnate."

Race(s): Truly, anyone who wishes to pursue the teachings of Arkahmis in such a manner that brings them to the Arkahnate would be welcomed, so long as sabotage and such things are not intended. Wood and Dark Elves are rather common, along with Humans and Dwarves, but truly any race can be found in Vos Terranaiva should one have an eye for it.

Patron God(s): Arkahmis being the primary deity of their customs, they also revere all associated nature gods in a similar way, such as Alerielle and Mirayeset.

Current Leader(s):

The two different branches of the Arkahnate, the "Crystos" Branch (Derivative of "Crystal" or "Crystalline", will elaborate later) and "Metallus" (Derivative of "Metal" or "Metallic") have two separate leaders that are the heads of their respective branch. For the Crystos Branch, a shrewd and beautiful wood elf maiden by the name and title High Archess Nara Lleviana leads, ruling over the more cultural and foreign affairs of the nation with a typically outstretched and welcoming hand. For the Metallus Branch, the Dark Elf Aravis Elcherion holds the position of High Archon, directing the more judicial and legislative affairs of the Arkahnate, in addition to the military it keeps.

Brief History:

Geographical area and key features:

Unlike any other society in Drinda, Vos Terranaiva is nearly one-hundred percent subterranean. Massive, bustling cities built into gargantuan caverns carved out by Arkahmis himself are spread all around the mountains they are buried under, and are all connected by elaborate underground highways lit by fires or, more commonly, natural magma flows. All created by the hands and power of Arkahmis, he has spent many, many ages formulating his perfect ideal paradise - a safe one at that. Despite how this may seem, the cities of Vos Terranaiva are incredibly beautiful. Stonemasons in the nation are the most masterful of all Drinda, constructing beautiful and intricate buildings, spires, temples, roads, and much much more. The natural beauty is immense too - huge fresh water rivers flow alongside rivers of magma often, and the vista of one of the open caverns in its fullness is magnificent, to say the least.

Vos Terranaiva has five major underground "undercities", with one being the nation's both religious and government capital, each of them situated under the peaks of mountains and duly named after them. From smallest to largest, there is Tyra Primilla, situated under the Primilla mountain, the first of the cities situated in the caverns constructed by Arkahmis. Next is Nyla Avalana, situated under the "Avalana" mountain, and is the second most densely populated one, likely because it is closest to the surface of the five. Third is the Vala Neirousa, under the mountain Neirousa - it is a largely military based city, and holds the largest garrison in all of Vos Terranaiva - it is closest in proximity to the capital for this reason. Next is the Syra Kiala, situated under the Kiala mountain. It is known as an "artist's city", as many of the nation's jewelers, stonemasons, potters, and much more live here due to the high amounts of clay and various precious gems and metals in the nearby mines, making tourism here rather high. Lastly is the capital city, Vyra Nexus, found under the aptly named Nexus mountain. It is located in the center of Vos Terranaiva under the highest mountain peak, and is said by many to be one of the "most spectacular sights in Drinda". The city itself is huge, and the cavern it rests in reflects that, always lit up so that not a corner of the gargantuan cave is dim, and such unique style of stone and crystal architecture it is mesmerizing. Commonplace throughout the cities - not just Vyra Nexus - is the use of hexagonal granite stacks as staircases, a very aesthetically pleasing feature, and when entwined together, they look nothing short of elegant.

Also in Vyra Nexus is the huge buildings that make up the Arkahnate capital, large structures that, much like the rest of the city, are adorned with beautiful crystals and shine with illumination.

Map Claim:
Strictly the mountains.
Their whole society is almost entirely underground, with the extremely rare settlement/fortress situated around an entrance to their undercities.

Other details: (i.e. government structure, military, preferred neighbours, interesting culture, use this section however you want)

TO BE CONCLUDED

I just want to get this up.


Accepted, but just edit out out that 'only society underground' bit (since there was someone else with one me thinks). Also, sorry for the issue around the claims - my fault entirely, having difficulty keeping up.

Unfortunately, I think your new claim may now overlap with Auropa's (I know, being real helpful aren't I?). Would it be at all possible to shrink your nation to only some of the mountains? Given that there's only a few cities and the cavern can't be expected to be as large as the average other nation. Although, knowing Auropa he might be willing to work around my personal oopsie. :)

Vicavian Empire wrote:Name: Exan Thun
Age: 24
Race: Human
Allegiance: Harren, freedom, the stability of the world
Alignment: Lawful Neutral
Appearance:
Occupation: Wander/Explorer/Adventurer, Son of Harren
Personality: Exan is reserved, shy, and unable to form emotional bonds with others, due to both his lack of an established place as home and the burdens of being a demigod of Harren.
Weaknesses:
Although powerful, Exan life is short. No human son or daughter of Harren lived to be more than 43.
Due to his wandering nature, Exan doesn't trust anyone readily.
Strengths:
Exan has had contact with many different cultures and peoples, and can understand most people's intent
In his journeys, Exan has grown incredibly clever, able to outwit those who would seek to trick him or wish him harm.
Exan is a skilled fighter, although he does not like to kill if necessary
Special Skills and Defining Traits:
Son of Technology:
Due to Harren's essence. Exan is a skilled inventor and tinkerer, able to build almost everything that the world's current resources and technology allows.
Harren's Halberd:
A copy of Harren's halberd, it has some of the divine weapon's properties such as transforming into a simple staff and making the wielder invisible. It is also able to cut through any material and shoot bolts of pure energy. If the weapon is wielded by anyone other than a child of Harren, the halberd becomes a normal weapon.
Two headed eagle:
The Children of Harren created many mechanical creatures, but the Two-headed eagle is their master piece. Created by a dwarven son and finished by his elven successor, the eagle has many purposes such as scouting, attacking, and defending its current master.

Bio: Demigods of Harren are not his biological son, but a spiritual one. A young boy who traveled the world with Harren until his maturity was given a part of Harren's essence, after which Harren left the mortal realm. The first demigod then followed in the path of his father and found another young boy to travel the world with. When the demigod reached the age of 40, his body, no longer able to hold Harren's essence and on the verge of failing, gave the young boy, now mature, Harren's essence, soon after which he died. Thus, a tradition was born. The person holding Harren's essence would wander the world, taking a young boy or girl, usually an orphan, to follow in his or her footsteps. Once the person who held Harren's essence was on the verge of death, he would pass it on to the young boy or girl, who would be fully mature. Former sons and daughters of Harren included elves, drawves, and even an orc. Exan is the current son of Harren. The purpose of the Harren's children vary, but all that they do is for Harren and to make the world into a better place. Many do not know that Harren's children exist although some do, and seek to take Harren's essence for themselves.
Nationality/Kingdom of Origin: The Federian Alliance


Accepted. Still have any plans to bring a nice impressionable lad around to Jileli's? :P

Jorliefstreiken wrote:Discovered when making my ic post that a lot of "Cult"ure was missing in my application for the cult. So I'm making another separate from the kingdoms app

Nation/Faction name: The Cult of Chaos or The religion of nightmares
Race(s): All except for ents
Patron God(s): Marús
Current Leader(s): Marús/ Arch Cultist Venayra
Brief History: The cult was founded by a group of traveling orcs who stumbled upon an opening to the Obsidian Nightmare. Curious Thayer ventured inside... And instantly went mad and became servants of Marús. Sent out once more with the one command of make he religion powerful they set out to teach the religion of Marús. All of these orcs have since been executed in one city or another. Their place as the religions leaders was taken by Venavra who, along with her inner circle of Obsidian Cultists, regularly commune with Marús in the inner sanctum of his temple within the island kingdom he has made his home in. They often accompany him on his journeys. They are considered by Marús to be true followers as he didn't have to mind control them.
Geographical area and key features: everywhere
Map Claim: don't have one they are everywhere
Other details: the order of ranking within the religion is

Drudge- Someone who is mind controlled or in the service of Somone who is mind controlled. These make up a solid belief base as they make up Queen Virona and the entire kingdom of Zarvonus.

Initiate- someone who has just joined the religion. Everyone who follows the religion but is not on the Cultist's path are included here barring they are not mind controlled. Beginning cultist are also known as initiates.

Trainee- A novice with limited knowledge of the beliefs and magics of the cult, they have been on The Path for about 1 year. They and the cultist where unadorned unhooded black robes

Cultist- still a novice, they have been a trainee for 5 years and are now spreading the cults beliefs throughout the world.

Hatchling Cultist- having proven themselves loyal and worthy of the next step forward in Marús' favor the Hatchling has the same goal as the cultist only now they have the unhooded version red robes worn by a fire cultist

Fire cultist- Having survived the burn trials of having their entire body branded with the religions bible, fire cultist now have hoods on their robes and have the goal of murdering preachers of any other religion

Dragon Cultist- The highest any ordinary cultist can hope to reach, Dragon Cultist wear Black hooded robes with red dragon decal stitched on the chest. They achive this rank by spending a set amount of time decided by there teachers of the inner circle within the Obsidian Nightmare. Should they come back not insane they are immediately awarded with the title of Dragon Cultist

Obsidian cultist- the Arch Cultist inner circle. They wear robes of plated obsidian from the nightmare itself. Most of the time they wear a dragon head shaped helmet on their heads. They teach the rat of he cultist ith one Teacher per rank.

Arch Cultist- Highest rank in the order. Wears plated robes made for Marús' own scales. They work directly wit Marús to further the religions standing in the world. They spend most of their time teaching new cultists, fighting members of other religions, or meditating in the Obsidian Nightmare.


Accepted, but must point out again that the mind control must be used to the bare minimum. Only the royals are mind controlled and the others follow them due to their authority, not any secondary mind controlling.

Zoblus wrote:Nation/Faction name: Followers of the Righteous Six
Race(s): All the mortal races, except the merfolk.
Patron God(s): Azdahag, Angelus, Auropa, Harren, Mirayeset, and Zola.
Current Leader(s): High Priest Tar-Kui
Brief History: Founded over a century ago by the Prophet Kaaljhun, the Followers of the Righteous Six numbered originally numbered 14 members, but eventually grew, thanks to the preaching of the original followers, to over a couple thousand. Kaaljhun was a human priest if the divine Zola who, on a cloudy day may years ago, received a revelation by the divine Azdahag. He called to him, saying that it was his duty to unite the followers of the "House of Joy" and lead them to the Great Central Mountains. At first, Kaaljhun was fearful. He was so shocked to find out that a divine had chosen to speak with him that he nearly fainted. But collecting himself, he set off to do the tidings of the Righteous.

After days of preaching to the people of his village, he managed to convince a great deal of them that he was speaking the truth. But not many were willing to brave the journey from their homes in the east to the Great Central Mountains. Only a brave and determined 14 of his initial flock volunteered to follow him to the mountain. They reached the mountain after nearly a year of travel and on the very summit of the tallest mountain, they found something incredible. It was a book of Parables, sitting atop of a marble pedestal. On that spot, Kaaljhun decided to build the first temple dedicated to the Six and from his base in the mountains, spread the influence of the Six.
Geographical area and key features: Most of the territory is mountainous and dry, with a few mountain springs. The Shrine of Parables lies on the top of the tallest mountain, while lesser sanctuaries dot the other mountains.
Map Claim:
http://s24.postimg.org/we4c73xm9/IMG_20 ... 1440097717
Other details: The Followers of the Righteous Six are led by a High Priest who permanently resides in The Shrine of Parables and is elected to his position by rest of the clergy. The High Priest is assisted in the daily operation of the Shrine by a multitude of other priests, who represent the larger sanctuaries nestled in the mountains. Members of the clergy are to dress only in white while in any place of worship, but that is the only special restriction on their lives. Celibacy is not allowed.

Services to the divines are held daily and last between one to two hours, where the officiating priests recite the entire Hymns of Azdahag, perform purification rituals, give the daily lesson, and pray to the divines for guidance. On special occasions, such as marriages and ascendancy to the priesthood, special services lasting hours are held. During these, all the regular routines of a normal service are done plus a few special rituals. This includes the ritual Bath of Smoke, the recitation of several chapters from the Book of Parables, and the offering of animals to the divines.

Each sanctuary, though dedicated to the Six, hold Azdahag in special regard. However, each sanctuary is allowed to elevate one of the other divines to a higher level than the rest, but cannot elevate another divine above Azdahag. The sanctuaries do the same services as the Shrine, though on a considerably smaller scale. Each of the sanctuaries also hold a copy of the Book of Parables, the Hymns of Azdahag, and the Codes of Kaaljhun, the holiest books among the followers.


Accepted, interesting good-guy faction. One thing - Auropa is the NS-username while the deity is Ragnor :)

The Seven Archangels wrote:This time I should avoid killing Caelum or accepting chief godship. Also, prepare for a massive dump of apps! I wrote up everything I'll need to start off with, and hopefully enough detail to clear up as much as I can about what I'm trying to set up. Hopefully it's all good.

Nation Name: The Seven Archangels
Deity Name: Caelum, Dragon god of the Sun and Stars
Generation: First Generation
Domain of Power: Sun & Stars (Created but does not control dragons)
Persona: Caelum is seclusive, much like the dragons that he created. Though his light may bless the plains around the world, and his stars may add wonderment to those that search for answers from them, he himself is more of a mystery to be unraveled. Though he may walk among the mortals at times, and speak to a select few, he does not openly reveal his thoughts or motivations. He is, however, kind and brave, ready to face a challenge almost with joy at being able to do so.

Mortal Appearance: Mortal Appearance
Gender: Male
Symbol of Power: Star Symbol
Blessed Animal: White Dragon
Divine weapon:
Aurora, the Pillar of Stars
-Aurora is an old staff meant to channel the energy of the sun and stars into something more useful. It is in Caelum's hands most of the time, giving him the power to see where the light of his stars touch, and to channel them into more potent rays if he ever had a need to destroy or cast aflame something in particular. It may serve additional functions related to the nature of stars and the sun.

Did you read the rules?: I might have read the rules but you can't prove it!
Rp Example:This was one of my favorite posts of that RP that I wrote.
Keep this for Tracking 713



Nation/Faction name: Astralis
Races: Star Elves (Stel-Natus), other elves, humans, and smaller minorities
Patron God: Caelum
Current Leader(s):
Lord Protector & Solecor: Torisael Solae
Head of the Astrum Council: Hilaeron Ast'Viraem

Brief History:
Astralis is a nation largely formed by the presence of Caelum's citadel, Regnum Solarum, and the Star Elves' city, Spirae Astraem, which was then a town. It gathered an increasing number of elves and men that found the region to be fertile, and blessed with sunlight and protection due to the nearby Ichor's home. Over time, Caelum grew more and more attached to the strangers that took residence within his lands, viewing them as both his servants like the Star Elves, and children of his own. At first he commanded the Star Elves to extend their protection over them, and offered them magic and the first White Dragon, whose powers were similar to his own, in order to effectively manage the disparate populace. Though as their numbers grew, and the Star Elves could not manage day-to-day affairs nor stretch their influence so far with so few numbers, Caelum decided to guide the various cities and villages to create a nationstate, one capable of unifying them into something more effective at both protecting the populace and spreading the prosperity and knowledge to other nearby cities and villages, so that more could follow Caelum and his Star Elves at Spirae Astraem.

Geographical area and key features:
Astralis is a coastal plain flanked by short mountains and bluffs to the west, and large, but separate mountains in the very north. To the same north lies Regnum Solarum, the palace of Caelum which was built ontop of a mountain, and which is the home of the Diamond Solar Dragons, the first dragons to grace Drinda.

Map Claim:
Image
If they're too close together, you can ignore some of the smaller settlements in favor of the larger cities.
Also, I would like a gold or red color please. Though I'll be fine with any if that's not possible.

Other details:
Government Structure:
Though guided by Caelum, the government structure was largely determined by the Stel-Natus, who sought to make a centralized government that could effectively manage the nationstate with efficiency and swiftness, though Caelum refused their attempts to outright remove the other races from being represented in some form. Therefore, the government does not strictly rely on the Solecor, the leader of the Stel-Natus to make decisions, and instead includes a series of smaller councils which are subservient to the larger council based in Spirae Astraem, which is then subservient to the Solecor. Each council is to have equal representation according to the proportion of races living within the region they rule over, with the head of the council being elected by the council members themselves. In this way, small councils are still possible, and the government can run efficiently, with a census put in place to ascertain the number of souls within the borders, but all is still under the control of the Solecor and therefore effective decisions can be made on the spot if need-be.

Caelum himself does not often intervene in the affairs of the nation, or affect overriding authority, except at the behest of the Solecor, his chosen representative in the mortal world. Few can communicate with Caelum except through the Solecor or the head of a temple, and even then it is quite rare to receive a direct answer from the secluded god of the Starry Mountain. Overall, Caelum permits the Stel-Natus and the others that live within Astralis's borders to do as they please, and merely keep peace and prosperity intact. It is also permitted to worship other gods and build temples to them as well, as Caelum does not strictly require those to serve him alone, nor does he require them to worship him at all, believing that choice is a better alternative to potential friction of cultural and divine differences.


Regnum Solarum
A palace designed by Caelum and constructed on a mountain top to the north by the gulf, it is sprawling and dug into the mountain itself for support. It features a spire in the center that reaches even higher than the mountain, with a massive golden crystal atop that glows brightly like a star across the region. For this reason, the mountain is often called the Starry Mountain, where Caelum remains secluded from the world.

Spirae Astraem
The only true city of the Starborn, Spirae Astraem was constructed around the same time as Regnum Solarum. Overtime it grew increasingly massive as immigrants found themselves here, and prosperity expanded its walls. The city features a multi-tier system, with five tiers in total. In the center lies a high-reaching spire that also bears a crystal like Regnum Solarum, though much smaller in size and luminosity. Tied to the spire is the palace of the Solecor, and the Astrum Council Chambers, the center of government for Astralis. Here also lies an unusual number of colleges and libraries, storing knowledge both mystical and mundane that was collected by the Stel-Natus in their effort to understand the world around them and expand their knowledge.

Rabanastrum
A mostly human city constructed at the end of the small mountain range, it too is similar in design to Spirae Astraem, as the humans sought to mimic the architectural techniques of the Stel-Natus. Featuring a multi-tier system and a spire in the center, Rabanastrum is different in its layout, having nine circles form the city entirely. The center circle features three tiers, with the highest being where the council chambers and the spire are built. The eight smaller circles are outcroppings that are evenly distributed along the outside of the center circle, featuring smaller spires and tougher fortifications, as they are a tier below the center circle, and therefore act as the entrances to the city. Rabanastrum is a prosperous trading city, often being considered the unofficial capital of Astralis for its connectivity to the nation as a whole and its sheer size.

Vyriastrum
The third largest city within the nation, Vyriastrum is an important and bustling port city featuring a diverse population within its walls. Its location gives it access to the many farming villages and workshops that can be found in the hinterland surrounding the city.

Aurium
A smaller port city dedicated more to the military needs of Rabanastrum, it features a wide assortment of shipyards and ports, as well as weapon workshops and universities dedicated to the research of new technologies for the nation. It is supplied by Rabanastrum, and returns soldiers and engineering advancements to improve the quality of life there.

Syrae, Nyrae
A military fort created to surround and protect Spirae Astraem and Regnum Solarum. It is home to one of the largest garrisons in Astralis, with a whole village even constructed around them in order to supply the fortifications and the soldiers within. Patrols are often sent outside the tall walls in order to ensure order within the de-facto borders of the Stel-Natus. Very often, a Dragon Knight or two is kept within the garrison in order to more swiftly scout the surrounding areas.

Telae
Telae was constructed within a mountain valley in order to effect control over the passage of those going through the valley to reach Spirae Astraem. It is a series massive fortification, featuring an assortment of towers, walls, and barricades, and is well-guarded to boot. The main fort itself is more a castle than a simple fort, having been built within a nearby mountainside at the end of the valley passage, and featuring a tall spire, flanked by four smaller ones, with all of them bearing the same bright crystals that seem to be a signature of the nation.

Etria
A small town to the northwest of Rabanastrum, it is more dedicated to fishing than anything else. It does feature a rather large temple for its size, and a spire included attached to it, with a light atop it that shines across the small town. It is peaceful and out of the way, with little to note but its size.

Karentum
A larger port town with rich hinterland surrounding it, it features a simply massive college dedicated to the research of the mystic arts and their application to the real world, a field not too often studied across Drinda. The Karastrum Scholarum is an isolated and secretive institute, which has an effective control over the council due to its influence. Very few know of what transpires within the university's walls.

Catea
A mining town to the north of Rabanastrum, Catea is small and secluded within the bluffs and small mountains nearby. Often kept supplied by nearby regions, its smithies supply the military with the equipment and materials necessary to keep it all running. Also here is a fort dedicated to the training of Dragon Knights, often called Spirae Draconia due to its high-reaching spires attached to the walls of the fortification.

Aura
Another mining town, though smaller and closer to Rabanastrum, Aura is also notable for its military outpost designed in order to keep watch over the roads to the city.


Image
The Star Elves, often called the Stel-Natus, or Starborn, are a small offshoot of elves that serve as Caelum's caretakers and zealous worshippers. Caelum created them in order to construct Regnum Solarum, his palace atop the tallest mountain in the region. From there, Caelum watched the world through the light of the sun, pondering its mysteries and evolution, as well as the game that his siblings have played at for centuries now.

The Starborn were woven from elves originally, still retaining great magic potential and a long lifespan, but now featuring often golden hair, with some variance due to interbreeding with other races, and an affinity for the sun's light, to the point of becoming weaker in darkness, and stronger in daylight. Their connection with their creator god was simple at first, as servants they adhere to his commands, though with his seclusion, they began to develop their own civilization and settlements, taking advantage of the god's light blessing the land with fertility and prosperity. As they advanced through the years, they became more distant from their original purpose, though worship of Caelum did not cease, they often became more involved in their own affairs. That is until the first groups of the other races of men and elves arrived at the shores of the region.

At first the Starborn saw them as heathens and trespassers, simply taking advantage of the nearby Ichor's presence for their own personal gain. They armed themselves with weapons and magic, preparing to remove what they saw as an infestation and insult, but Caelum denied them this, reigning them in so that he might observe these strangers. They were obviously confused and conflicted from this, with some ignoring Caelum's command and others adhering to it. The dissidents who rebelled and marched against the humans and elves found themselves afflicted with Caelum's ire. The closer they got to them, the darker the skies became, until light struck them from the Starry Mountain that was Caelum's home, and routed them away. Irritated from this disobedience, Caelum chose one of the most faithful of the Star Elves to be his representative to the Stel-Natus, gifting them with power and authority to ensure that this dissidence wouldn't occur a second time. This ruler of the Stel-Natus would be known as the Solecor, the first to have a link to the god.

Overtime the Stel-Natus stretched their influence over the new arrivals and their settlements, attempting to effect control and convert them, though Caelum did urge them against such direct actions. Instead they were commanded simply to protect them as if they were of their own kin. An odd order to be sure, and one that seemed more insult than glorifying, though the Third Solecor, the Queen of Stars, did not hesitate in obeying. It was by her hand that the first Dragon Knights were trained, and a more organized military formed to ensure that these commands could be obeyed. It wasn't too long after that that the first councils were formed, and a more cohesive government created.


Dragons are generally isolationist, avoiding large inhabited areas in favor of the more quiet corners of the world. When the first White Dragons were created by Caelum, it seemed that the forces of creation were not content with simply one type of dragon, and desired more. As the years passed, more types were discovered, ranging from those that could swim the deepest of oceans to those that lurked in the darkest caves. While the Diamond Solar dragons are still influenced by Caelum due to their attunement with his domains, the other dragons do not heed his commands. They roam wild amongst Drinda, either peacefully existing in quiet corners or hunted down by the other civilizations. Few dragons exist despite their long lifespan, and even fewer are tamed by riders and knights brave and knowledgeable enough to seek one out and control them. The more rare a dragon type is, the more powerful it generally is, and therefore the riskier it is to attempt to hunt or tame it. For every ten thousand mortals, there exists one dragon in the wilderness, and perhaps even then they are rarer than that.

(Color) Name / Abilities / Personality / Rarity (1-5)


A dragon will only recognize one rider or knight as their master, and if one dies, so does the other. This bond is referred to as the Draconic Link, something that Caelum had made in the first White Dragon and which was carried over into the others as well. Those that successfully tame a dragon are forever bound to it until death, though it does come with some benefits. Its magic is combined with the rider's, and simple commands can be relayed to the dragon via thoughts, with more complex ones capable for those more attuned to their dragon. Some other abilities are also possible, depending on the dragon type, such as a rider with a Sapphire Jewel has no need to breath when both are underwater, and without the assistance of magic to do so. Most examples are small, but useful, but the most sought after of all is the gift of a longer life. A dragon's lifespan is shared with the one they are bound to, with longevity and resistance to illness against the few centuries they may live together.

The method to taming a dragon, however, is a mystery. While dragons may be categorized in colors, no two dragons are exactly alike in personality or talent, and hybrids are also possible, with dragons sharing some aspects of the two lineages. Due to this, there is no master strategy or secret that can be shared in becoming a Dragon Rider, it is something done by those brave and intelligent enough to manage it without being obliterated by the dragon. Ichor may assist in this matter, however, given that if the dragon is of a related domain to the Ichor, the dragon can be influenced by them. Furthermore, being attuned to that type of magic beyond average can also assist in survivability against that type of dragon.




Name: Torisael Solae
Age: 14
Race: Stel-Natus (Star Elf)
Allegiance: Caelum & Hilaeron
Alignment: Neutral Good
Nationality/Kingdom of Origin: Astralis
Appearance: Image
Occupation: Solecor, Lord Protector of Astralis
Personality:
Naive and uncertain, Toris is reckless and brash in his actions and decisions, something that Hilaeron has criticized him harshly for. He often seeks to do the right thing, or learn how, even if it goes against Caelum's wishes sometimes.

Weaknesses:
You are reckless! - Toris often acts without thinking, which drags him into a number of problems given his position of authority and his nature of being a symbol to his people. Combined with his naive nature to trust and believe anything spoken in sincerity, and Toris can be quite a handful for Hilaeron to manage.
Youth is a wonderful thing - Toris is young and immature, and though his power may be great due to Caelum's blessing, his effective control over such is much smaller.
Drink up the Sun - Due to his link to Caelum, Toris is even more closely linked to light and the sun, with darkness weakening him even more than it would for a normal Star Elf, almost to the point of debilitation.

Strengths:
Phenomenal Cosmic Power! - Being blessed by Caelum, Toris's magical talents are increased drastically, beyond that of many elders even.
Inspiring Icon - Though he is naive, his kindness and generosity, coupled with his past, and his status as Caelum's chosen, has gifted Toris with the admiration and loyalty of his subjects.

Special Skills and Defining Traits:
Strong Affinity for Sun and Astral magic - While Toris can use spells in other fields, very few mortals can rival his raw power in the art of manipulating the sun and stars' energies to his will.

Bio:
Toris was found by a passing Astralan military patrol conveniently at the passing of the past Solecor, where he was the lone survivor of a shipwreck that claimed the lives of all aboard, including his parents. It was there that it was discovered that he was chosen as the next Solecor by Caelum, due to his latent powers that protected him from the wreck and which was evident in his yellow glowing eyes. At the order of Hilaeron, the head of the Astrum Council, he was taken to Spirae Astraem to be guarded and tutored until the point that he came of appropriate age and intellect that he could guide Astralis properly. Though Toris often feels it all to be a little on the excessive side, as he ponders his future atop the Spire of the Solarum, gazing over at the Starry Mountain in the distance.

Name: Hilaeron Ast'Viraem
Age: 257
Race: Stel-Natus (Star Elf) - Dark Elf mix
Allegiance: Astrum Council & Caelum
Alignment: Lawful Neutral
Nationality/Kingdom of Origin: Astralis
Appearance: Image
Occupation: Head of the Astrum Council, Guardian & Tutor of Torisael
Personality: Calm, concluded, and confident, Hilaeron is certain of his and his subordinates abilities in governing and ruling over Astralis. He is always testing the limits of his own abilities, and those around him, though lately he has found a challenge in keeping Torisael in line.

Weaknesses:
I'm not old! - Hilaeron's prime was about a dozen decades ago, so he doesn't move with quite the agility and strength that he used to. Though he likes to act like it sometimes.
Sunwalker - Like all Stel-Natus, Hilaeron grows powerful during the day or while within the light, but he grows weaker the darker it gets.
Mixed Heritage - Due to his mixed heritage, Hilaeron does not live as long as Stel-Natus normally do, nor does he have particular bonuses to his Astral or Solar based magic.

Strengths:
Wise with my years - Hilaeron's age and experience has given him a studied mind for politics and rulership, knowledge he wishes to bestow upon Toris if he'd sit still long enough.
Elder of Power - Hilaeron is an elder of the Stel-Natus, and his mixed heritage with the Dark Elves gives him powerful magic to utilize in his battles.
My Authority trumps yours - Hilaeron is head of the Astrum Council, giving him authority only surpassed by the Solecor within Astralis. His word is quite often law.

Special Skills and Defining Traits:
Fairly well covered in Strengths and Weaknesses.

Bio:
Hilaeron comes from an old, honored family of traditions and faithfulness. Adherence to the law and self-achievement was to be expected, above all else. Imagine his surprise when, in the field of politics, things don't work out quite like his family taught him it would. Though he struggled, Hilaeron managed despite being criticized for his heritage due to his father's marriage with a Dark Elf and not a Stel-Natus. Amongst the obvious racism, he had also to work against the limitations of his magic, as though he carries the weakness of the Stel-Natus, he does not have stronger Astral or Solar magic for it. These, coupled with inexperience and idealistic philosophies set the stage for a man that would reorganize the Astrum Council into something more appropriate, and force out the corruption that had taken hold there.


Damn it man! You single-handedly doubled my workload today :P

Pleasure to read though, as always. All accepted, although I'll leave the details surrounding the dragons open to debate among everyone in case people have any individual issues or want to propose any minor changes or what-not.

Edit: Actually, wanted to point out as well - the size of Archangel's claim here is a good guide for what you'd need to be a strong, stable nation. Larger ones may suffer some civil strife due to their size, while smaller ones may not have the manpower or resources of the others.
Last edited by Bentus on Fri Aug 21, 2015 12:38 am, edited 1 time in total.
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1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

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Auropa
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Ex-Nation

Postby Auropa » Fri Aug 21, 2015 1:20 am

Just had another idea. Should we say that all the gods agreed to some form of law. Maybe that none shall directly (take form I guess) against another and instead only their mortals can be used to fight one another? I dunno I figured that were someone to break these rules later on it could spur an interesting ark.
Last edited by Auropa on Fri Aug 21, 2015 1:20 am, edited 1 time in total.

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Mewsland
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Ex-Nation

Postby Mewsland » Fri Aug 21, 2015 3:39 am

Nation Name: Mewsland
Deity Name: Nyniadra
Generation: First
Domain of Power: Balance and the Celestial
Persona: Nyniadra - literally "nine in one", and often called Nines by other gods - is usually a very stable individual, given her nine different personality facets each kept in equal balance. She is often very slow to intervene, picking her battles. As such, she slumbered through most of the early days of the new realm of Drinda. As the need for balance grew, Nyniadra awakened from her slumber among the mortal stars to join the immortal worlds and keep the peace between them. An easy way to tell if balance is threatened is if Nyniadra slips into one of her nine moods, often the opposite of what is missing from the universe. If she senses a lack of bravery in the world, for instance, she will often become extremely timid herself. As such, though she seems a rather weak Ichor in comparison to many of the others, Nyniadra serves a very careful role of informing the others of what threatens Drinda's balance.
Mortal Appearance: Image
Gender: Female.
Symbol of Power: The symbol on Nyniadra's forehead serves as the most used symbol of her power, though a starburst sigil is also often used.
Blessed Animal: Nyniadra often lives amongst the stars, which she sees and treats as her own children. Those who seek to worship her will often turn toward the skies, but she does also bless the cats of the realm,
Divine weapon: Nyniadra often does not fight with weapons, but will draw upon stellar energy to fashion anything that she may need, weapons among them.
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Rp Example: Pick any RP over five pages. I have too many to choose from.
Keep this for Tracking 713
Last edited by Mewsland on Fri Aug 21, 2015 3:41 am, edited 2 times in total.
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Bentus
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Postby Bentus » Fri Aug 21, 2015 3:47 am

Mewsland wrote:Nation Name: Mewsland
Deity Name: Nyniadra
Generation: First
Domain of Power: Balance and the Celestial
Persona: Nyniadra - literally "nine in one", and often called Nines by other gods - is usually a very stable individual, given her nine different personality facets each kept in equal balance. She is often very slow to intervene, picking her battles. As such, she slumbered through most of the early days of the new realm of Drinda. As the need for balance grew, Nyniadra awakened from her slumber among the mortal stars to join the immortal worlds and keep the peace between them. An easy way to tell if balance is threatened is if Nyniadra slips into one of her nine moods, often the opposite of what is missing from the universe. If she senses a lack of bravery in the world, for instance, she will often become extremely timid herself. As such, though she seems a rather weak Ichor in comparison to many of the others, Nyniadra serves a very careful role of informing the others of what threatens Drinda's balance.
Mortal Appearance: (Image)
Gender: Female.
Symbol of Power: The symbol on Nyniadra's forehead serves as the most used symbol of her power, though a starburst sigil is also often used.
Blessed Animal: Nyniadra often lives amongst the stars, which she sees and treats as her own children. Those who seek to worship her will often turn toward the skies, but she does also bless the cats of the realm,
Divine weapon: Nyniadra often does not fight with weapons, but will draw upon stellar energy to fashion anything that she may need, weapons among them.
Did you read the rules?: Rules. Starts with an R, right? In all seriousness, yes, I have read and understood your rules and am happy to abide by them.
Rp Example: Pick any RP over five pages. I have too many to choose from.
Keep this for Tracking 713


All checks out :) Like the idea. Although 'Celestial' (I'm assuming by that you mean the Stars, etc) is pretty similar to The Seven Archangels 'Stars' domain, so you'd have to clear it with him before I give this the final stamp of approval.
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Mewsland
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Ex-Nation

Postby Mewsland » Fri Aug 21, 2015 3:49 am

My apologies. You did not seem to have that particular domain in the list of accepted apps.

EDIT: I'll think of another thing to play off of there, but I'm not sure where I could go otherwise.
Last edited by Mewsland on Fri Aug 21, 2015 3:50 am, edited 1 time in total.
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Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Fri Aug 21, 2015 3:54 am

Right, working on a post.
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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Bentus
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Postby Bentus » Fri Aug 21, 2015 3:56 am

Mewsland wrote:My apologies. You did not seem to have that particular domain in the list of accepted apps.

EDIT: I'll think of another thing to play off of there, but I'm not sure where I could go otherwise.


Just accepted him and didn't have a chance to update the OP, I'm afraid :) Might be worth popping off a TG, if he gives it a green light then I'm fine with a bit of overlap. Alternatively, there's the Moon (The Ik Ka Ek Akai does want that domain I think, and I said they get dibs if no-one else takes it, but technically it is open). What are you looking for in the second domain really, power to boost the idea of 'balance' or something serene like the Stars?
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Mewsland
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Ex-Nation

Postby Mewsland » Fri Aug 21, 2015 3:57 am

Something serene. Nines is not a fighter. She doesn't want to be. Also, something she can draw energy from.
Last edited by Mewsland on Fri Aug 21, 2015 3:57 am, edited 1 time in total.
The Ascendancy of Cártána
Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
I return at long last to P2TM: At the Gates of Elysium, the first part of a new planned series titled The Elysium Variations developed in collaboration with Zarkenis Ultima & Sovreignry, is open now!

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Illan
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Postby Illan » Fri Aug 21, 2015 4:00 am

Bentus wrote:
Illan wrote:Nation/Faction name: Vos Terranaiva (Also known as "The Lands Under the Earth"). The official government of these lands is known as the "Arkahnate."

Race(s): Truly, anyone who wishes to pursue the teachings of Arkahmis in such a manner that brings them to the Arkahnate would be welcomed, so long as sabotage and such things are not intended. Wood and Dark Elves are rather common, along with Humans and Dwarves, but truly any race can be found in Vos Terranaiva should one have an eye for it.

Patron God(s): Arkahmis being the primary deity of their customs, they also revere all associated nature gods in a similar way, such as Alerielle and Mirayeset.

Current Leader(s):

The two different branches of the Arkahnate, the "Crystos" Branch (Derivative of "Crystal" or "Crystalline", will elaborate later) and "Metallus" (Derivative of "Metal" or "Metallic") have two separate leaders that are the heads of their respective branch. For the Crystos Branch, a shrewd and beautiful wood elf maiden by the name and title High Archess Nara Lleviana leads, ruling over the more cultural and foreign affairs of the nation with a typically outstretched and welcoming hand. For the Metallus Branch, the Dark Elf Aravis Elcherion holds the position of High Archon, directing the more judicial and legislative affairs of the Arkahnate, in addition to the military it keeps.

Brief History:

Geographical area and key features:

Unlike any other society in Drinda, Vos Terranaiva is nearly one-hundred percent subterranean. Massive, bustling cities built into gargantuan caverns carved out by Arkahmis himself are spread all around the mountains they are buried under, and are all connected by elaborate underground highways lit by fires or, more commonly, natural magma flows. All created by the hands and power of Arkahmis, he has spent many, many ages formulating his perfect ideal paradise - a safe one at that. Despite how this may seem, the cities of Vos Terranaiva are incredibly beautiful. Stonemasons in the nation are the most masterful of all Drinda, constructing beautiful and intricate buildings, spires, temples, roads, and much much more. The natural beauty is immense too - huge fresh water rivers flow alongside rivers of magma often, and the vista of one of the open caverns in its fullness is magnificent, to say the least.

Vos Terranaiva has five major underground "undercities", with one being the nation's both religious and government capital, each of them situated under the peaks of mountains and duly named after them. From smallest to largest, there is Tyra Primilla, situated under the Primilla mountain, the first of the cities situated in the caverns constructed by Arkahmis. Next is Nyla Avalana, situated under the "Avalana" mountain, and is the second most densely populated one, likely because it is closest to the surface of the five. Third is the Vala Neirousa, under the mountain Neirousa - it is a largely military based city, and holds the largest garrison in all of Vos Terranaiva - it is closest in proximity to the capital for this reason. Next is the Syra Kiala, situated under the Kiala mountain. It is known as an "artist's city", as many of the nation's jewelers, stonemasons, potters, and much more live here due to the high amounts of clay and various precious gems and metals in the nearby mines, making tourism here rather high. Lastly is the capital city, Vyra Nexus, found under the aptly named Nexus mountain. It is located in the center of Vos Terranaiva under the highest mountain peak, and is said by many to be one of the "most spectacular sights in Drinda". The city itself is huge, and the cavern it rests in reflects that, always lit up so that not a corner of the gargantuan cave is dim, and such unique style of stone and crystal architecture it is mesmerizing. Commonplace throughout the cities - not just Vyra Nexus - is the use of hexagonal granite stacks as staircases, a very aesthetically pleasing feature, and when entwined together, they look nothing short of elegant.

Also in Vyra Nexus is the huge buildings that make up the Arkahnate capital, large structures that, much like the rest of the city, are adorned with beautiful crystals and shine with illumination.

Map Claim:
Strictly the mountains.
Their whole society is almost entirely underground, with the extremely rare settlement/fortress situated around an entrance to their undercities.

Other details: (i.e. government structure, military, preferred neighbours, interesting culture, use this section however you want)

TO BE CONCLUDED

I just want to get this up.


Accepted, but just edit out out that 'only society underground' bit (since there was someone else with one me thinks). Also, sorry for the issue around the claims - my fault entirely, having difficulty keeping up.

Unfortunately, I think your new claim may now overlap with Auropa's (I know, being real helpful aren't I?). Would it be at all possible to shrink your nation to only some of the mountains? Given that there's only a few cities and the cavern can't be expected to be as large as the average other nation. Although, knowing Auropa he might be willing to work around my personal oopsie. :)

Vicavian Empire wrote:Name: Exan Thun
Age: 24
Race: Human
Allegiance: Harren, freedom, the stability of the world
Alignment: Lawful Neutral
Appearance:
Occupation: Wander/Explorer/Adventurer, Son of Harren
Personality: Exan is reserved, shy, and unable to form emotional bonds with others, due to both his lack of an established place as home and the burdens of being a demigod of Harren.
Weaknesses:
Although powerful, Exan life is short. No human son or daughter of Harren lived to be more than 43.
Due to his wandering nature, Exan doesn't trust anyone readily.
Strengths:
Exan has had contact with many different cultures and peoples, and can understand most people's intent
In his journeys, Exan has grown incredibly clever, able to outwit those who would seek to trick him or wish him harm.
Exan is a skilled fighter, although he does not like to kill if necessary
Special Skills and Defining Traits:
Son of Technology:
Due to Harren's essence. Exan is a skilled inventor and tinkerer, able to build almost everything that the world's current resources and technology allows.
Harren's Halberd:
A copy of Harren's halberd, it has some of the divine weapon's properties such as transforming into a simple staff and making the wielder invisible. It is also able to cut through any material and shoot bolts of pure energy. If the weapon is wielded by anyone other than a child of Harren, the halberd becomes a normal weapon.
Two headed eagle:
The Children of Harren created many mechanical creatures, but the Two-headed eagle is their master piece. Created by a dwarven son and finished by his elven successor, the eagle has many purposes such as scouting, attacking, and defending its current master.

Bio: Demigods of Harren are not his biological son, but a spiritual one. A young boy who traveled the world with Harren until his maturity was given a part of Harren's essence, after which Harren left the mortal realm. The first demigod then followed in the path of his father and found another young boy to travel the world with. When the demigod reached the age of 40, his body, no longer able to hold Harren's essence and on the verge of failing, gave the young boy, now mature, Harren's essence, soon after which he died. Thus, a tradition was born. The person holding Harren's essence would wander the world, taking a young boy or girl, usually an orphan, to follow in his or her footsteps. Once the person who held Harren's essence was on the verge of death, he would pass it on to the young boy or girl, who would be fully mature. Former sons and daughters of Harren included elves, drawves, and even an orc. Exan is the current son of Harren. The purpose of the Harren's children vary, but all that they do is for Harren and to make the world into a better place. Many do not know that Harren's children exist although some do, and seek to take Harren's essence for themselves.
Nationality/Kingdom of Origin: The Federian Alliance


Accepted. Still have any plans to bring a nice impressionable lad around to Jileli's? :P

Jorliefstreiken wrote:Discovered when making my ic post that a lot of "Cult"ure was missing in my application for the cult. So I'm making another separate from the kingdoms app

Nation/Faction name: The Cult of Chaos or The religion of nightmares
Race(s): All except for ents
Patron God(s): Marús
Current Leader(s): Marús/ Arch Cultist Venayra
Brief History: The cult was founded by a group of traveling orcs who stumbled upon an opening to the Obsidian Nightmare. Curious Thayer ventured inside... And instantly went mad and became servants of Marús. Sent out once more with the one command of make he religion powerful they set out to teach the religion of Marús. All of these orcs have since been executed in one city or another. Their place as the religions leaders was taken by Venavra who, along with her inner circle of Obsidian Cultists, regularly commune with Marús in the inner sanctum of his temple within the island kingdom he has made his home in. They often accompany him on his journeys. They are considered by Marús to be true followers as he didn't have to mind control them.
Geographical area and key features: everywhere
Map Claim: don't have one they are everywhere
Other details: the order of ranking within the religion is

Drudge- Someone who is mind controlled or in the service of Somone who is mind controlled. These make up a solid belief base as they make up Queen Virona and the entire kingdom of Zarvonus.

Initiate- someone who has just joined the religion. Everyone who follows the religion but is not on the Cultist's path are included here barring they are not mind controlled. Beginning cultist are also known as initiates.

Trainee- A novice with limited knowledge of the beliefs and magics of the cult, they have been on The Path for about 1 year. They and the cultist where unadorned unhooded black robes

Cultist- still a novice, they have been a trainee for 5 years and are now spreading the cults beliefs throughout the world.

Hatchling Cultist- having proven themselves loyal and worthy of the next step forward in Marús' favor the Hatchling has the same goal as the cultist only now they have the unhooded version red robes worn by a fire cultist

Fire cultist- Having survived the burn trials of having their entire body branded with the religions bible, fire cultist now have hoods on their robes and have the goal of murdering preachers of any other religion

Dragon Cultist- The highest any ordinary cultist can hope to reach, Dragon Cultist wear Black hooded robes with red dragon decal stitched on the chest. They achive this rank by spending a set amount of time decided by there teachers of the inner circle within the Obsidian Nightmare. Should they come back not insane they are immediately awarded with the title of Dragon Cultist

Obsidian cultist- the Arch Cultist inner circle. They wear robes of plated obsidian from the nightmare itself. Most of the time they wear a dragon head shaped helmet on their heads. They teach the rat of he cultist ith one Teacher per rank.

Arch Cultist- Highest rank in the order. Wears plated robes made for Marús' own scales. They work directly wit Marús to further the religions standing in the world. They spend most of their time teaching new cultists, fighting members of other religions, or meditating in the Obsidian Nightmare.


Accepted, but must point out again that the mind control must be used to the bare minimum. Only the royals are mind controlled and the others follow them due to their authority, not any secondary mind controlling.

Zoblus wrote:Nation/Faction name: Followers of the Righteous Six
Race(s): All the mortal races, except the merfolk.
Patron God(s): Azdahag, Angelus, Auropa, Harren, Mirayeset, and Zola.
Current Leader(s): High Priest Tar-Kui
Brief History: Founded over a century ago by the Prophet Kaaljhun, the Followers of the Righteous Six numbered originally numbered 14 members, but eventually grew, thanks to the preaching of the original followers, to over a couple thousand. Kaaljhun was a human priest if the divine Zola who, on a cloudy day may years ago, received a revelation by the divine Azdahag. He called to him, saying that it was his duty to unite the followers of the "House of Joy" and lead them to the Great Central Mountains. At first, Kaaljhun was fearful. He was so shocked to find out that a divine had chosen to speak with him that he nearly fainted. But collecting himself, he set off to do the tidings of the Righteous.

After days of preaching to the people of his village, he managed to convince a great deal of them that he was speaking the truth. But not many were willing to brave the journey from their homes in the east to the Great Central Mountains. Only a brave and determined 14 of his initial flock volunteered to follow him to the mountain. They reached the mountain after nearly a year of travel and on the very summit of the tallest mountain, they found something incredible. It was a book of Parables, sitting atop of a marble pedestal. On that spot, Kaaljhun decided to build the first temple dedicated to the Six and from his base in the mountains, spread the influence of the Six.
Geographical area and key features: Most of the territory is mountainous and dry, with a few mountain springs. The Shrine of Parables lies on the top of the tallest mountain, while lesser sanctuaries dot the other mountains.
Map Claim:
http://s24.postimg.org/we4c73xm9/IMG_20 ... g?noCache=<a href="tel:1440097717">1440097717</a>
Other details: The Followers of the Righteous Six are led by a High Priest who permanently resides in The Shrine of Parables and is elected to his position by rest of the clergy. The High Priest is assisted in the daily operation of the Shrine by a multitude of other priests, who represent the larger sanctuaries nestled in the mountains. Members of the clergy are to dress only in white while in any place of worship, but that is the only special restriction on their lives. Celibacy is not allowed.

Services to the divines are held daily and last between one to two hours, where the officiating priests recite the entire Hymns of Azdahag, perform purification rituals, give the daily lesson, and pray to the divines for guidance. On special occasions, such as marriages and ascendancy to the priesthood, special services lasting hours are held. During these, all the regular routines of a normal service are done plus a few special rituals. This includes the ritual Bath of Smoke, the recitation of several chapters from the Book of Parables, and the offering of animals to the divines.

Each sanctuary, though dedicated to the Six, hold Azdahag in special regard. However, each sanctuary is allowed to elevate one of the other divines to a higher level than the rest, but cannot elevate another divine above Azdahag. The sanctuaries do the same services as the Shrine, though on a considerably smaller scale. Each of the sanctuaries also hold a copy of the Book of Parables, the Hymns of Azdahag, and the Codes of Kaaljhun, the holiest books among the followers.


Accepted, interesting good-guy faction. One thing - Auropa is the NS-username while the deity is Ragnor :)

The Seven Archangels wrote:This time I should avoid killing Caelum or accepting chief godship. Also, prepare for a massive dump of apps! I wrote up everything I'll need to start off with, and hopefully enough detail to clear up as much as I can about what I'm trying to set up. Hopefully it's all good.

Nation Name: The Seven Archangels
Deity Name: Caelum, Dragon god of the Sun and Stars
Generation: First Generation
Domain of Power: Sun & Stars (Created but does not control dragons)
Persona: Caelum is seclusive, much like the dragons that he created. Though his light may bless the plains around the world, and his stars may add wonderment to those that search for answers from them, he himself is more of a mystery to be unraveled. Though he may walk among the mortals at times, and speak to a select few, he does not openly reveal his thoughts or motivations. He is, however, kind and brave, ready to face a challenge almost with joy at being able to do so.

Mortal Appearance: Mortal Appearance
Gender: Male
Symbol of Power: Star Symbol
Blessed Animal: White Dragon
Divine weapon:
Aurora, the Pillar of Stars
-Aurora is an old staff meant to channel the energy of the sun and stars into something more useful. It is in Caelum's hands most of the time, giving him the power to see where the light of his stars touch, and to channel them into more potent rays if he ever had a need to destroy or cast aflame something in particular. It may serve additional functions related to the nature of stars and the sun.

Did you read the rules?: I might have read the rules but you can't prove it!
Rp Example:This was one of my favorite posts of that RP that I wrote.
Keep this for Tracking 713



Nation/Faction name: Astralis
Races: Star Elves (Stel-Natus), other elves, humans, and smaller minorities
Patron God: Caelum
Current Leader(s):
Lord Protector & Solecor: Torisael Solae
Head of the Astrum Council: Hilaeron Ast'Viraem

Brief History:
Astralis is a nation largely formed by the presence of Caelum's citadel, Regnum Solarum, and the Star Elves' city, Spirae Astraem, which was then a town. It gathered an increasing number of elves and men that found the region to be fertile, and blessed with sunlight and protection due to the nearby Ichor's home. Over time, Caelum grew more and more attached to the strangers that took residence within his lands, viewing them as both his servants like the Star Elves, and children of his own. At first he commanded the Star Elves to extend their protection over them, and offered them magic and the first White Dragon, whose powers were similar to his own, in order to effectively manage the disparate populace. Though as their numbers grew, and the Star Elves could not manage day-to-day affairs nor stretch their influence so far with so few numbers, Caelum decided to guide the various cities and villages to create a nationstate, one capable of unifying them into something more effective at both protecting the populace and spreading the prosperity and knowledge to other nearby cities and villages, so that more could follow Caelum and his Star Elves at Spirae Astraem.

Geographical area and key features:
Astralis is a coastal plain flanked by short mountains and bluffs to the west, and large, but separate mountains in the very north. To the same north lies Regnum Solarum, the palace of Caelum which was built ontop of a mountain, and which is the home of the Diamond Solar Dragons, the first dragons to grace Drinda.

Map Claim:
Image
If they're too close together, you can ignore some of the smaller settlements in favor of the larger cities.
Also, I would like a gold or red color please. Though I'll be fine with any if that's not possible.

Other details:
Government Structure:
Though guided by Caelum, the government structure was largely determined by the Stel-Natus, who sought to make a centralized government that could effectively manage the nationstate with efficiency and swiftness, though Caelum refused their attempts to outright remove the other races from being represented in some form. Therefore, the government does not strictly rely on the Solecor, the leader of the Stel-Natus to make decisions, and instead includes a series of smaller councils which are subservient to the larger council based in Spirae Astraem, which is then subservient to the Solecor. Each council is to have equal representation according to the proportion of races living within the region they rule over, with the head of the council being elected by the council members themselves. In this way, small councils are still possible, and the government can run efficiently, with a census put in place to ascertain the number of souls within the borders, but all is still under the control of the Solecor and therefore effective decisions can be made on the spot if need-be.

Caelum himself does not often intervene in the affairs of the nation, or affect overriding authority, except at the behest of the Solecor, his chosen representative in the mortal world. Few can communicate with Caelum except through the Solecor or the head of a temple, and even then it is quite rare to receive a direct answer from the secluded god of the Starry Mountain. Overall, Caelum permits the Stel-Natus and the others that live within Astralis's borders to do as they please, and merely keep peace and prosperity intact. It is also permitted to worship other gods and build temples to them as well, as Caelum does not strictly require those to serve him alone, nor does he require them to worship him at all, believing that choice is a better alternative to potential friction of cultural and divine differences.


Regnum Solarum
A palace designed by Caelum and constructed on a mountain top to the north by the gulf, it is sprawling and dug into the mountain itself for support. It features a spire in the center that reaches even higher than the mountain, with a massive golden crystal atop that glows brightly like a star across the region. For this reason, the mountain is often called the Starry Mountain, where Caelum remains secluded from the world.

Spirae Astraem
The only true city of the Starborn, Spirae Astraem was constructed around the same time as Regnum Solarum. Overtime it grew increasingly massive as immigrants found themselves here, and prosperity expanded its walls. The city features a multi-tier system, with five tiers in total. In the center lies a high-reaching spire that also bears a crystal like Regnum Solarum, though much smaller in size and luminosity. Tied to the spire is the palace of the Solecor, and the Astrum Council Chambers, the center of government for Astralis. Here also lies an unusual number of colleges and libraries, storing knowledge both mystical and mundane that was collected by the Stel-Natus in their effort to understand the world around them and expand their knowledge.

Rabanastrum
A mostly human city constructed at the end of the small mountain range, it too is similar in design to Spirae Astraem, as the humans sought to mimic the architectural techniques of the Stel-Natus. Featuring a multi-tier system and a spire in the center, Rabanastrum is different in its layout, having nine circles form the city entirely. The center circle features three tiers, with the highest being where the council chambers and the spire are built. The eight smaller circles are outcroppings that are evenly distributed along the outside of the center circle, featuring smaller spires and tougher fortifications, as they are a tier below the center circle, and therefore act as the entrances to the city. Rabanastrum is a prosperous trading city, often being considered the unofficial capital of Astralis for its connectivity to the nation as a whole and its sheer size.

Vyriastrum
The third largest city within the nation, Vyriastrum is an important and bustling port city featuring a diverse population within its walls. Its location gives it access to the many farming villages and workshops that can be found in the hinterland surrounding the city.

Aurium
A smaller port city dedicated more to the military needs of Rabanastrum, it features a wide assortment of shipyards and ports, as well as weapon workshops and universities dedicated to the research of new technologies for the nation. It is supplied by Rabanastrum, and returns soldiers and engineering advancements to improve the quality of life there.

Syrae, Nyrae
A military fort created to surround and protect Spirae Astraem and Regnum Solarum. It is home to one of the largest garrisons in Astralis, with a whole village even constructed around them in order to supply the fortifications and the soldiers within. Patrols are often sent outside the tall walls in order to ensure order within the de-facto borders of the Stel-Natus. Very often, a Dragon Knight or two is kept within the garrison in order to more swiftly scout the surrounding areas.

Telae
Telae was constructed within a mountain valley in order to effect control over the passage of those going through the valley to reach Spirae Astraem. It is a series massive fortification, featuring an assortment of towers, walls, and barricades, and is well-guarded to boot. The main fort itself is more a castle than a simple fort, having been built within a nearby mountainside at the end of the valley passage, and featuring a tall spire, flanked by four smaller ones, with all of them bearing the same bright crystals that seem to be a signature of the nation.

Etria
A small town to the northwest of Rabanastrum, it is more dedicated to fishing than anything else. It does feature a rather large temple for its size, and a spire included attached to it, with a light atop it that shines across the small town. It is peaceful and out of the way, with little to note but its size.

Karentum
A larger port town with rich hinterland surrounding it, it features a simply massive college dedicated to the research of the mystic arts and their application to the real world, a field not too often studied across Drinda. The Karastrum Scholarum is an isolated and secretive institute, which has an effective control over the council due to its influence. Very few know of what transpires within the university's walls.

Catea
A mining town to the north of Rabanastrum, Catea is small and secluded within the bluffs and small mountains nearby. Often kept supplied by nearby regions, its smithies supply the military with the equipment and materials necessary to keep it all running. Also here is a fort dedicated to the training of Dragon Knights, often called Spirae Draconia due to its high-reaching spires attached to the walls of the fortification.

Aura
Another mining town, though smaller and closer to Rabanastrum, Aura is also notable for its military outpost designed in order to keep watch over the roads to the city.


Image
The Star Elves, often called the Stel-Natus, or Starborn, are a small offshoot of elves that serve as Caelum's caretakers and zealous worshippers. Caelum created them in order to construct Regnum Solarum, his palace atop the tallest mountain in the region. From there, Caelum watched the world through the light of the sun, pondering its mysteries and evolution, as well as the game that his siblings have played at for centuries now.

The Starborn were woven from elves originally, still retaining great magic potential and a long lifespan, but now featuring often golden hair, with some variance due to interbreeding with other races, and an affinity for the sun's light, to the point of becoming weaker in darkness, and stronger in daylight. Their connection with their creator god was simple at first, as servants they adhere to his commands, though with his seclusion, they began to develop their own civilization and settlements, taking advantage of the god's light blessing the land with fertility and prosperity. As they advanced through the years, they became more distant from their original purpose, though worship of Caelum did not cease, they often became more involved in their own affairs. That is until the first groups of the other races of men and elves arrived at the shores of the region.

At first the Starborn saw them as heathens and trespassers, simply taking advantage of the nearby Ichor's presence for their own personal gain. They armed themselves with weapons and magic, preparing to remove what they saw as an infestation and insult, but Caelum denied them this, reigning them in so that he might observe these strangers. They were obviously confused and conflicted from this, with some ignoring Caelum's command and others adhering to it. The dissidents who rebelled and marched against the humans and elves found themselves afflicted with Caelum's ire. The closer they got to them, the darker the skies became, until light struck them from the Starry Mountain that was Caelum's home, and routed them away. Irritated from this disobedience, Caelum chose one of the most faithful of the Star Elves to be his representative to the Stel-Natus, gifting them with power and authority to ensure that this dissidence wouldn't occur a second time. This ruler of the Stel-Natus would be known as the Solecor, the first to have a link to the god.

Overtime the Stel-Natus stretched their influence over the new arrivals and their settlements, attempting to effect control and convert them, though Caelum did urge them against such direct actions. Instead they were commanded simply to protect them as if they were of their own kin. An odd order to be sure, and one that seemed more insult than glorifying, though the Third Solecor, the Queen of Stars, did not hesitate in obeying. It was by her hand that the first Dragon Knights were trained, and a more organized military formed to ensure that these commands could be obeyed. It wasn't too long after that that the first councils were formed, and a more cohesive government created.


Dragons are generally isolationist, avoiding large inhabited areas in favor of the more quiet corners of the world. When the first White Dragons were created by Caelum, it seemed that the forces of creation were not content with simply one type of dragon, and desired more. As the years passed, more types were discovered, ranging from those that could swim the deepest of oceans to those that lurked in the darkest caves. While the Diamond Solar dragons are still influenced by Caelum due to their attunement with his domains, the other dragons do not heed his commands. They roam wild amongst Drinda, either peacefully existing in quiet corners or hunted down by the other civilizations. Few dragons exist despite their long lifespan, and even fewer are tamed by riders and knights brave and knowledgeable enough to seek one out and control them. The more rare a dragon type is, the more powerful it generally is, and therefore the riskier it is to attempt to hunt or tame it. For every ten thousand mortals, there exists one dragon in the wilderness, and perhaps even then they are rarer than that.

(Color) Name / Abilities / Personality / Rarity (1-5)


A dragon will only recognize one rider or knight as their master, and if one dies, so does the other. This bond is referred to as the Draconic Link, something that Caelum had made in the first White Dragon and which was carried over into the others as well. Those that successfully tame a dragon are forever bound to it until death, though it does come with some benefits. Its magic is combined with the rider's, and simple commands can be relayed to the dragon via thoughts, with more complex ones capable for those more attuned to their dragon. Some other abilities are also possible, depending on the dragon type, such as a rider with a Sapphire Jewel has no need to breath when both are underwater, and without the assistance of magic to do so. Most examples are small, but useful, but the most sought after of all is the gift of a longer life. A dragon's lifespan is shared with the one they are bound to, with longevity and resistance to illness against the few centuries they may live together.

The method to taming a dragon, however, is a mystery. While dragons may be categorized in colors, no two dragons are exactly alike in personality or talent, and hybrids are also possible, with dragons sharing some aspects of the two lineages. Due to this, there is no master strategy or secret that can be shared in becoming a Dragon Rider, it is something done by those brave and intelligent enough to manage it without being obliterated by the dragon. Ichor may assist in this matter, however, given that if the dragon is of a related domain to the Ichor, the dragon can be influenced by them. Furthermore, being attuned to that type of magic beyond average can also assist in survivability against that type of dragon.




Name: Torisael Solae
Age: 14
Race: Stel-Natus (Star Elf)
Allegiance: Caelum & Hilaeron
Alignment: Neutral Good
Nationality/Kingdom of Origin: Astralis
Appearance: Image
Occupation: Solecor, Lord Protector of Astralis
Personality:
Naive and uncertain, Toris is reckless and brash in his actions and decisions, something that Hilaeron has criticized him harshly for. He often seeks to do the right thing, or learn how, even if it goes against Caelum's wishes sometimes.

Weaknesses:
You are reckless! - Toris often acts without thinking, which drags him into a number of problems given his position of authority and his nature of being a symbol to his people. Combined with his naive nature to trust and believe anything spoken in sincerity, and Toris can be quite a handful for Hilaeron to manage.
Youth is a wonderful thing - Toris is young and immature, and though his power may be great due to Caelum's blessing, his effective control over such is much smaller.
Drink up the Sun - Due to his link to Caelum, Toris is even more closely linked to light and the sun, with darkness weakening him even more than it would for a normal Star Elf, almost to the point of debilitation.

Strengths:
Phenomenal Cosmic Power! - Being blessed by Caelum, Toris's magical talents are increased drastically, beyond that of many elders even.
Inspiring Icon - Though he is naive, his kindness and generosity, coupled with his past, and his status as Caelum's chosen, has gifted Toris with the admiration and loyalty of his subjects.

Special Skills and Defining Traits:
Strong Affinity for Sun and Astral magic - While Toris can use spells in other fields, very few mortals can rival his raw power in the art of manipulating the sun and stars' energies to his will.

Bio:
Toris was found by a passing Astralan military patrol conveniently at the passing of the past Solecor, where he was the lone survivor of a shipwreck that claimed the lives of all aboard, including his parents. It was there that it was discovered that he was chosen as the next Solecor by Caelum, due to his latent powers that protected him from the wreck and which was evident in his yellow glowing eyes. At the order of Hilaeron, the head of the Astrum Council, he was taken to Spirae Astraem to be guarded and tutored until the point that he came of appropriate age and intellect that he could guide Astralis properly. Though Toris often feels it all to be a little on the excessive side, as he ponders his future atop the Spire of the Solarum, gazing over at the Starry Mountain in the distance.

Name: Hilaeron Ast'Viraem
Age: 257
Race: Stel-Natus (Star Elf) - Dark Elf mix
Allegiance: Astrum Council & Caelum
Alignment: Lawful Neutral
Nationality/Kingdom of Origin: Astralis
Appearance: Image
Occupation: Head of the Astrum Council, Guardian & Tutor of Torisael
Personality: Calm, concluded, and confident, Hilaeron is certain of his and his subordinates abilities in governing and ruling over Astralis. He is always testing the limits of his own abilities, and those around him, though lately he has found a challenge in keeping Torisael in line.

Weaknesses:
I'm not old! - Hilaeron's prime was about a dozen decades ago, so he doesn't move with quite the agility and strength that he used to. Though he likes to act like it sometimes.
Sunwalker - Like all Stel-Natus, Hilaeron grows powerful during the day or while within the light, but he grows weaker the darker it gets.
Mixed Heritage - Due to his mixed heritage, Hilaeron does not live as long as Stel-Natus normally do, nor does he have particular bonuses to his Astral or Solar based magic.

Strengths:
Wise with my years - Hilaeron's age and experience has given him a studied mind for politics and rulership, knowledge he wishes to bestow upon Toris if he'd sit still long enough.
Elder of Power - Hilaeron is an elder of the Stel-Natus, and his mixed heritage with the Dark Elves gives him powerful magic to utilize in his battles.
My Authority trumps yours - Hilaeron is head of the Astrum Council, giving him authority only surpassed by the Solecor within Astralis. His word is quite often law.

Special Skills and Defining Traits:
Fairly well covered in Strengths and Weaknesses.

Bio:
Hilaeron comes from an old, honored family of traditions and faithfulness. Adherence to the law and self-achievement was to be expected, above all else. Imagine his surprise when, in the field of politics, things don't work out quite like his family taught him it would. Though he struggled, Hilaeron managed despite being criticized for his heritage due to his father's marriage with a Dark Elf and not a Stel-Natus. Amongst the obvious racism, he had also to work against the limitations of his magic, as though he carries the weakness of the Stel-Natus, he does not have stronger Astral or Solar magic for it. These, coupled with inexperience and idealistic philosophies set the stage for a man that would reorganize the Astrum Council into something more appropriate, and force out the corruption that had taken hold there.


Damn it man! You single-handedly doubled my workload today :P

Pleasure to read though, as always. All accepted, although I'll leave the details surrounding the dragons open to debate among everyone in case people have any individual issues or want to propose any minor changes or what-not.

Edit: Actually, wanted to point out as well - the size of Archangel's claim here is a good guide for what you'd need to be a strong, stable nation. Larger ones may suffer some civil strife due to their size, while smaller ones may not have the manpower or resources of the others.


Dammit. I just want my mountain land :(
Above even The Boss
Feel free to contact me about any fantasy, sci-fi, or otherwise futuristic RPs, especially those involving aliens or other non-humans, especially if it is an original universe/idea. I also enjoy Mass Effect, Fallout, Elder Scrolls, and many other things that transit to roleplays.

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Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Fri Aug 21, 2015 4:02 am

Mewsland wrote:Something serene. Nines is not a fighter. She doesn't want to be. Also, something she can draw energy from.


So what I've got are the Night, Twilight, and the Moon. Any tickle your fancy?

@Illan, yeah - sorry for making it harder than it should be.
- - Bentus
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1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
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How Roleplays Die <= Good read for anyone interested in OPing

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Mewsland
Powerbroker
 
Posts: 8347
Founded: Nov 06, 2008
Ex-Nation

Postby Mewsland » Fri Aug 21, 2015 4:05 am

Twilight. I'll do that.

Nation Name: Mewsland
Deity Name: Nyniadra
Generation: First
Domain of Power: Balance and Twilight
Persona: Nyniadra - literally "nine in one", and often called Nines by other gods - is usually a very stable individual, given her nine different personality facets each kept in equal balance. She is often very slow to intervene, picking her battles. As such, she slumbered through most of the early days of the new realm of Drinda. As the need for balance grew, Nyniadra awakened from her slumber among the thin lines between night and day to join the immortal worlds and keep the peace between them. An easy way to tell if balance is threatened is if Nyniadra slips into one of her nine moods, often the opposite of what is missing from the universe. If she senses a lack of bravery in the world, for instance, she will often become extremely timid herself. As such, though she seems a rather weak Ichor in comparison to many of the others, Nyniadra serves a very careful role of informing the others of what threatens Drinda's balance.
Mortal Appearance:
Image

Gender: Female.
Symbol of Power: The symbol on Nyniadra's forehead serves as the most used symbol of her power.
Blessed Animal: Those who seek to worship her will often turn toward the skies during the twilight hours, as twilight embodies balance between night and day, but she does also bless the cats of the realm.
Divine weapon: Nyniadra often does not fight with weapons, but will draw upon both dark and light energies to fashion anything that she may need, weapons among them.
Did you read the rules?: Rules. Starts with an R, right? In all seriousness, yes, I have read and understood your rules and am happy to abide by them.
Rp Example: Pick any RP over five pages. I have too many to choose from.
Keep this for Tracking 713
The Ascendancy of Cártána
Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
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Finsternia
Negotiator
 
Posts: 5142
Founded: May 01, 2015
Democratic Socialists

Postby Finsternia » Fri Aug 21, 2015 4:22 am

Nation Name: Finsternia
Deity Name: Ryoushu
Generation: First Generation
Domain of Power: Darkness and Nightmares
Persona: He is very kind, benevolent and fatherly to all who respects balance and the prospects of creation. And he is very aggressive and malevolent to all who threats the said balance. He terribly hates the demonkind for they are the ones who corrupted his realm and those who wants to achieve that goal. He is very vengeful and he detests humans, priests and priestesses alike for they are the ones who opened the gate for the demonkind. He favors the elves and those who are closely allied to the forces of creation.
Mortal Appearance: He is a tall young man who has grey eyes and white hair. He usually wears a black long coat, a black inner shirt, black gloves and black boots.
Gender: Male
Symbol of Power: The cross on my flag but the arms are a sharp diamond like shape not cloven
Blessed Animal: The dark phoenix
Divine weapon: The darkness itself which he forms into a plethora of weapons but he prefers to use a black katana with a black diamond blade or a huge scythe with a detachable blade which can be used as a curved sword.
Did you read the rules?: Yes my lady/my lord
Rp Example: https://forum.nationstates.net/viewtopi ... &start=575
Keep this for Tracking 713
Last edited by Finsternia on Fri Aug 21, 2015 9:03 am, edited 1 time in total.
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.

Soon, the penguins shall rule the Earth with a cold flipper

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Mewsland
Powerbroker
 
Posts: 8347
Founded: Nov 06, 2008
Ex-Nation

Postby Mewsland » Fri Aug 21, 2015 4:43 am

Finsternia: I could see Nyniadra and Ryoushu being relatively aligned in some way.
The Ascendancy of Cártána
Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
I return at long last to P2TM: At the Gates of Elysium, the first part of a new planned series titled The Elysium Variations developed in collaboration with Zarkenis Ultima & Sovreignry, is open now!

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