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The Elder Scrolls: Ascension [Archive Thread]

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The Armed Republic of Dutch Coolness
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The Elder Scrolls: Ascension [Archive Thread]

Postby The Armed Republic of Dutch Coolness » Sat Aug 01, 2015 3:00 am

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THE ELDER SCROLLS: ASCENSION ARCHIVE THREAD



Archive Thread
IC Thread





...and Pelinal came to Perrif's camp of rebels holding a sword and mace, both encrusted with the smashed viscera of elven faces, feathers and magic beads, which were the markings of the Ayleidoon, stuck to the redness that hung from his weapons, and he lifted them, saying: "These were their eastern chieftains, no longer full of their talking."

The Song of Pelinal, Volume 2: On His Coming




ITT: You post your accepted app. Don't post anything else, k thx.
Last edited by The Armed Republic of Dutch Coolness on Sun Aug 16, 2015 6:13 am, edited 1 time in total.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Sat Aug 01, 2015 3:00 am

Esthael Cardes
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Race: Breton

Gender/Sex: Female

Appearance: Short and lithe compared to humans, as per usual for a Breton. Scrap the warpaint of the picture. No tattoos or scar, rather pale compared to others.

Class: Battlemage

Equipment: Imperial Legion Heavy armor, steel sword, amulet of Akatosh, several expensive jewels and dresses, as well as a ring bearing the seal of the Cardes family.

Skills: Persuasive and charming, somewhat skilled with a sword nd destruction magic. Has the right surname.

Weaknesses: Rather greedy, and used to a life of comfort - will absolutely dread going out of her comfort zone. Hasn't used any type of bow other than a crossbow.

Bio: Esthael Cardes was born as first and only child to Avenus Cardes, younger brother of Remaunus II, and Janile Hallrad, daughter of an important noble from Wayrest, a marriage promised by the original Remaunus to Lord Hallrad. Janile, however, died giving birth to Esthael in 4E 381, a tragedy to both the Imperial family and the old Lord Hallrad, whom had expected his daughter to birth many more children into the Imperial family. With her father often gone on matters of state, Esthael was chiefly raised by servants of the Cardes' family, growing up alongside Remaunes III, born in the same year, the two becoming childhood friends. As a member of the Imperial family, Esthael hardly left the Imperial City, or even the Palace and its surroundings, at all, growing up sheltered from the world outside, raised at court, leaving only for short trips towards other cities in Cyrodiil or hunting trips.

In short, Esthael had a nice youth, never having to get bored, entertainment always present, her father letting her buy whatever she wished as some sort of way to make up for the time he wasn't there (it didn't, but Esthael also didn't mind the ability to buy whatever she wanted). Parties and toys, however, were not everything in life, and as a teenager Esthael picked up lessons in swordfighting and in destruction magic, taught by several Imperial Legion veterans in the art of sword fighting and in the art of magic by several mages of the College of Whispers, founded after the Oblivion Crisis. Esthael also developed an interest in old Dwemer technology, buying several smaller Dwemer artifacts of no use, such as a miniature clockwork replica of a Dwemer Centurion, and she also began watching towards the night skies, enjoying the spectacular lights and the sight of Nirn's two moons.

For several years now, following the death of her father, and with all of the inheritance going to her, Esthael has spent her life in luxury, doing whatever she wanted, usually attending fancy parties, although lately she has grown awfully bored of this, longing for something different than her usual life, wishing for something more adventurous, such as in the stories she so enjoyed as a child.

Personality: Cunning and manipulative, as a member of the Imperial family slightly arrogant and aloof, although she can be quite nice to those she likes. Esthael is slightly naive when it comes to the real world, rather than life at court.

Likes: Herself, stories, the Empire, family, flowers, adventure (to a certain extent), sweetrolls (naturally), stars, Dwemer technology.

Dislikes: The Aldmeri Dominion, big time. Also has a dislike for dogs, mead, and most Daedra.
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Hastiaka
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Postby Hastiaka » Sat Aug 01, 2015 3:41 am

Prince Aicandaar Garegwyn Aldmeris
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Race: Altmer
Gender/Sex: Male

Class: Mage.
Equipment: Princely Robes [mixture of Elven Armor, High class clothing], An elegant glass sword, Health potions.
Skills: Speech, Tactics, Diplomacy, Mercantile and Magic
Weaknesses: Spiders. very... very long story..., Physical Combat.

Bio: One of the few surviving Princes of Summerset still in power. Aicandaar Garegwyn Aldmeris is the Prince of Alinor and the current General Ambassador, Intelligence Director and Main Negotiator of the Aldmeri Dominion. As a bureaucratic icon, he was not included during the Thalmor's purge of Summerset's royalties but instead, he was catapulted into a high position. Although he's not really keen to some of the Thalmor's principles, he is completely loyal to the Administering body of the Dominion.

He lived before the Oblivion crisis. A decade or so. He was educated in a prestigious university; The University of Alinor. During his studies as a child, he met an old Philosopher who was preaching outside the gates. The Philosopher was a Thalmor and Aicandaar was intrigued by the philosophies and doctrines the old man was declaring. He signed up for the College of Aldmeri Propriety, an academy run by the Thalmor. Years later, the crisis soon appeared. It was a normal day in Alinor. Royal Marines were marching in the streets for the daily parade, Tourists from the empire taking trinkets from the stores , gold and white banners and Imperial Generals laughing and dickering. In a sudden turn of events, an Oblivion gate opened outside the city. The outpour of daedra shocked the elves and panic began to rule over the city. The Royal Marines were dispersed and disarrayed. Imperial Legionnaires were helpless as they began to coward on the back of the Alinorian Palace. But Aicandaar witnessed the Thalmor. It was the Thalmor wizards that saved the city that day.

Because of that, he was convinced that the Thalmor were right. He began directing troops to the Canonreeves' aid and to strategical positions at the age of 17. But, it was the horror of the Sack of the Crystal Tower that scarred his life. He and thousands of other elves were cornered in the Tower. Heavy defenses by the Thalmor saved the people who sought refuge. He was terrified of what had happen. Ten years later, the Thalmor would take complete control over Summerset Isle and renamed it Alinor. Summerset's royal family was banished from the lands and was stripped off their privileges and ranks. Except for Aicandaar and several others who were loyal to the Thalmor.

Years later, after the Thalmor restored the moons, Aicandaar was facing opposition from the Mane. He secretly sent assassins to kill the Mane and would secure the Kingdoms of Anequina and Pelletine. Because of this, he was further thrusted into a higher position within the Dominion and held on the rank of Deputy General Ambassador and Deputy Spokesperson of the Aldmeri Dominion.

He would spend the next 70+ years on preparing an invasion over the Empire. His projects varied from fitness exercises to War games within the Aldmeri Dominion. One such scenario was a foreign invasion of the Blue Divide. He successfully defended the Divide by flanking the enemy's fleet in the wargames. He would be a Commissioner on the Intelligence Division of the Thalmor after three more years.

Months before the Great war, he helped in the systematic assassinations of Blades across the Aldmeri Dominion. Because of the Blades' apparent infiltration inside the Dominion, Aicandaar founded the Peacekeepers. A paramilitary group within the Aldmeri Dominion who keeps peace and would capture suspected spies, dissidents and detractors. After the cleansing inside the Dominion, he was part of the entourage of the General Ambassador. Sadly, the General Ambassador was killed as they were crossing the border to Valenwood after the Emperor refused to submit to the Thalmor. Because of that incident, Aicandaar was declared as General Ambassador and Spokesperson of the Dominion.

During the Great war, he was a key element in the tactics of the Aldmeri Dominion's offensive. He ordered the Altmer fleet to engage with the Imperial Navy and ordered Lady Arannelya to avoid the cities of Kvatch and Anvil knowing that the cities were filled with Imperial soldiers. The Peacekeepers, headquartered in Marbruk, executed 400 suspected conspirators and instigators of rebellion in one year alone.

After the Great War, he was once again sent to the Imperial City to oversee the Aldmeri Embassy which he established and administered for a lengthy time. 30 years later, he would be sent to Marbruk to lead the Peacekeepers.

RP Sample: Previous Elder Scrolls RP
Personality: Friendly, Compassionate, Merciful and Proud.
Likes: Altmer, Bosmer, Khajiits, Alinor city, Altmer ships and everything Altmer.
Dislikes: Brute Orcs, Spiders! and Skooma.
Theme song: https://www.youtube.com/watch?v=Aw1N1owzKOI
Voice: Sounds like Ondolemar but deeper and older.




Princess Seianacana Fela Aldmeris
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Race: Altmer
Gender/Sex: Female
Appearance: Tall, fair complexion, Blonde and almond shaped eyes. Eye color is green and has all the elven traits.
Class: Mage
Equipment: Princess' robe [In her bag.], Tattered Mage Scholar robes [Wearing], Glass dagger and a Book about Aldmeri Protocols.
Skills: Magic and Knowledge.
Weaknesses: Physical Combat.
Bio: As the youngest sister of Aicandaar Aldmeris, she is protected well by her brother. However, during the purging of Royalties, she was not spared. She may have escaped execution thanks to her brother Aicandaar but she was exiled to the lands of Skyrim. She and Aicandaar have been sending letters to each other for months.

Two months ago, she applied for the College of Winterhold and was accepted. She is still to enter the College as she is currently near the border with two loyal servants. Aicandaar Aldmeris, being a high ranking official within the Aldmeri Dominion, gave her a large amount of money on her travel but advised her to stay low profile for the time being.

Seianacana doesn't agree with the fundamental principles of the Thalmor but agrees with the principle of Aldmeri nationalism. She is the author of two known books; ''Letters from Alinor'' and ''Principles of Aldmeri Nationalism'' Seianacana wishes that when his brother finally has a seat in the Thalmor's Council of Elders, should he reform the policies, she can finally return to her homeland Alinor.
RP Sample: Already posted an app a few hours ago.


Personality: She's friendly to most races. Her attitude is overall good and she is known for her patience. She's an adventurous person and she likes to study a lot with friends and colleagues.
Likes: Aldmeri Nationalism, Altmer, Bosmer, Khajiit, Dunmer, Elves and Books.
Dislikes: Thalmor [Few of their beliefs and aims], The Empire, Hammerfell and Orcs.
Theme song:
Voice: An innocent looking girl's voice.
Last edited by Hastiaka on Sat Aug 01, 2015 6:46 am, edited 3 times in total.

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Togeria
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Postby Togeria » Sat Aug 01, 2015 4:41 am

Alush the strong

Race:Half Orc and half Breton.
Gender/Sex:F
Appearance:[float right] bigger image
Class: Knight
Equipment: Steel two handed sword, iron armor, dagger, two health potions, and a few lock picks.
Skills: Basic combat, hand to hand, adept at blacksmiting, and surprisingly well as lockpicking.
Weaknesses: Even though she is part Breton she's horrible at magic, and her strong orcish features make her a outcast with man and mer while her softer more human like features make her a outcast by her fellow Orsimer, brandishing her the title of city orc.
Bio: Alush born Wayrest to a Orsimer father and Breton mother she lived a shelter life. Her father had left the a stronghold of Skyrim early in his life to reconnect with fellow brethren in High Rock near Orsinium, it had been a mistake for he was branded the title city Orc, a title to this day he holds with shame. It had only been in her young teens she learned his former home was that of Mor Khazgur. Her mother born to mages in High Rock often lived a nomadic life traveling between cities while selling potions they made, or buying books to help hone their craft. It would be a fateful day her two soon to be parents would meet, her father hired to be a guard of the family as they traveled through the region. Soon falling in love it was meant with mass resistance more so from the Bretons then Orcs, some seeing it as shameful and dirty, with this they took as many materials as they could and departed buying a small home in Wayrest where they would raise Alush.

Her childhood was a tough one growing up a half-breed she found herself only gaining very few friends often depending on herself or her family to get through, and as such she developed strong family ties. Her mother taught her what she knew of magic which she wasn't very good at as well as potion making to help aid her out in the world, her father would spend day and night teaching her the fine craft of blacksmiting a art she fell in love with. To her it was as if something clicked if things were simple, she was no longer fighting for acceptance or companionship, but found it in the shield she molded and tempered. With these skills she bid her parents farewell as she went out in the world to explore high Rock, along the way she would make simple potions and sell them to survive while also smiting ore or the scrap she could find to make weapons to sell for make her living. Multiple times she tried to make contact with Orc strongholds, but always felt like an outcast due to her Breton blood with this she off to join the imperial Legion, and aid in their cause as well as the Orcs cause for Orsinium to be a province as to finally gain acceptance with her fellow mer as well as bring honor to her father.
RP Sample:Will this suffice?


Personality:Tough and strong, but highly introverted her feeling like a outcast by near everyone. She's actually a very nice and warm person, and has a love for smiting for friends out kindness even though she doesn't have friends at least not any more. She keeps with the code of Malacath honor above all else, only fighting honorable battles.
Likes:Smiting, practicing with her sword, being social, the empire, Orsinium.
Dislikes:Being a outcast, not having a friend or companion, being called a city orc.
Theme song:
Voice:
(feel free to add something else to this list yourself!)
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The Lendol Archipelago
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Postby The Lendol Archipelago » Sat Aug 01, 2015 5:36 am

Einar Lundson
Race: Nord (with a bit of Breton somewhere)
Gender/Sex: Male
Appearance: Average height, broad shouldered (like a typical Nord). Dark blond hair (and obligatory Nord beard) and green eyes. He usually keeps his hear in braids
Class: Mage (? That might be the name)
Equipment: Mostly his magic. He has robes (and hood) with a thin armour beneath but he mostly focuses on magical defenses. He'll use a weapon that he has with him, if the need comes about. Worn boots.
Skills: Magic. Knowing things.
Weaknesses: Being killed? He's vulnerable to physical attacks unless he has his magical defences up. He isn't the best with conventional weapons.
Bio: After his mother, a beautiful wandering bard, having hired the help of a healer, called Luxen, to help her birth her child, left, abandoning him with the mage. Einar had been given a chance to be something great. He seized it with two hands. He threw himself into magical studies, by his late teens he had already learned all his master and adoptive father could teach him. He travelled to the Mages' College in Winterhold from his home in the Black Marsh. As he was a poor mage, he was forced to use his magic to steal his way to the next city from time to time. These powers have came in useful and he believes that his suffering was worth it. After spending about a decade learning everything he could, he ventured out, thirsty to put his knowledge to use and to learn more.
RP Sample: You know me, if you still want a sample just ask.
Personality: Quiet, intelligent. He likes learning, even if he won't benefit from the knowledge. Won't suffer fools gladly.
Likes: Knowledge, magic. Alchemy. Animals. Travelling.
Dislikes: Needless violence and suffering. People who hate mages/magic. Racists. War.
Theme song:
Voice: A deep, Nordic voice. A bit gravelly due to a few experiments gone wrong.
Age: (Only a heathen would miss this out) 31
Last edited by The Lendol Archipelago on Fri Aug 07, 2015 8:10 am, edited 4 times in total.
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South Sutalia
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Founded: Jan 17, 2015
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Postby South Sutalia » Sat Aug 01, 2015 6:38 am

Vorid Ursine
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Race: Nord
Gender/Sex: Female
Class: Archer
Equipment: Stormcloak Armor, Hide Helmet, Nordic Bow, Steel Dagger, Amulet of Talos
Skills: Vorid, with what little experience she has, is very proficient in archery. Even on horseback, she can hit a target from a vast distance. Beyond that, she uses alchemy more as a hobby than an actual skill.
Weaknesses: Vorid has difficulty in fighting in close ranges. Her dagger isn't exactly the best weapon to carry in a tight death battle, and fights against magic-users tend to be even worse.
Bio: Vorid Ursine was the girl who few expected to do anything worthwhile. Born in Windhelm, her family was once respected throughout the hold. Her ancestors fought alongside Ulfric Stormcloak bravely, right until they were cut down by those Imperial dogs. Her mother, Alvilda, imprinted a deep resentment for all things relating to the Empire once Vorid was born, just as her ancestors did ever since Remaunus Cardes conquered Skyrim. Vorid grew up in the shadow of her city's greatness. The cold winds of Windhelm nurtured her bitterness for much of her childhood. Not to mention a dislike for Elves. Vorid's father, Grovsmed, noticing the plight on his daughter's face, gave her the Amulet of Talos, which had been a family heirloom for generations.

To this day, she continues to wear it proudly. For a while, the young Nord girl was content to live in Windhelm. Upon turning 17, Vorid discovered an old armor set, kept intact within the attic of her house. Not only that, but she had also found a Nordic Bow, untouched by time, and a trove of journals written during the Civil War. The tales of adventure and sacrifice proved all too exciting. Vorid wanted to follow in her ancestor's footsteps, and maybe become an adventurer someday. Despite her mother's disapproval, little could be done when she bought a horse and basic supplies, and made her way out of the city gates. A new world opened up for the young Nord. It was a world of danger, but more importantly, thrills.
RP Sample: viewtopic.php?f=31&t=348897&p=25445152&sid=9e7faa0c62b1c8e0d94df07880efff60#p25445152

Personality: Vorid is somewhat naive, but all around outgoing and always ready for a challenge. She is honest, carrying a strict moral code, killing only in self-defense. The only Divine she worships is Talos, and does so with frequency. That being said, Vorid harbors a heavy dislike of Elves, conflicting with her (mildly) innocent outlook on life. Other than that, she is fine with Argonians and Khajiit. Only in taverns is she a heavy drinker.
Likes: Mead, horse-riding, adventuring, Skyrim, Nordic History/Culture, Talos
Dislikes: Elves, The Empire, Cyrodiil, Daedra, Mages, Vampires & Werewolves, The Thalmor
Theme song: https://www.youtube.com/watch?v=ufrLlcZod-0
Voice: https://www.youtube.com/watch?v=E-rYgoJF0v4

Age: Roughly 19
Last edited by South Sutalia on Thu Sep 17, 2015 6:34 pm, edited 3 times in total.
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Qart chadast
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Founded: Jun 10, 2015
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Postby Qart chadast » Sat Aug 01, 2015 6:49 am

Hall of the Fallen

Orakh Gro-Maguok
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Race: Orsimer
Gender/Sex: Male
Age: 49
Class: Barbarian
Equipment: Orcish Armour; 2x Orcish War Axe; Orcish Bow; 50 Orcish Arrows; 2x Mammoth Tusk; 16 Accords of Madness, v. XII (book); Orsinium and the Orcs (book); Torch; Torture Tools; 1x Cabbage; 7x Potato; 1x Red Apple; 1x Jug of Milk; 1x Rabbit Haunch; 1x Bread; 3x Ale; 3x Argonian Bloodwine
Skills: Orakh is very skilled with One Handed Weapons and Bow and Arrow aswell as in Stealth. Other than that he's skilled in Military Strategies/Tactics and Smithing.
Weaknesses: Orakh cannot stand the idea of Orsimer people being treated like outcast and this often brought him in terrible situations as he starts to act recklessly. He also doesn't like the use of magic in combat as he feels its unfair, he isn't afraid of it but he has avoided a good amount of battles becouse of the amount of mages in the opposing force. Last but not least his family ofcourse for obvious reasons.
Bio: Orakh grew up in Orsinium, his father was a smith for the army and his mother was a miner. Orakh was the middle child in the family with one big brother and one younger sister. A small regular family it was. For the first 15 years Orakh just lived life like everybody did, he helped his father who thought him the art of smithing and he played with the other Orsimer children out of the neighbourhood.
At one day though Orakh's father got a large order from the Orsimer army, something unusuall since as far as he was concerned nothing had happend. Orakh followed the officer's to find out why such a large order was made and he found out that day that Breton bandits had attacked several Orsimer villages nearby. Orakh who already hated other folk becouse of the stories told by his father decided to join the military. His father encouraged Orakh all the way as he himself had served aswell untill he took an arrow to the knee lost almost half of his foot.
A month after he had joined the military he was send out to patrol the surroundings of Orsinium. Knowing that these Breton bandits where nearby Orakh prepared himself the best he could. Once the sun almost started to fade from the sky Orakh noticed movement in the Woods and upon shouting it to his commander bretons ran out from it, armed and ready for battle. Orakh survived the battle as did most of the Orsimer thanks to Orakh's warning. The days after he had nightmares of those Bretons he killed in battle, such bad nightmares that he even considered leaving the army until a commander told him a trick he used. From that moment on Orakh started to count the people he had killed before he went to sleep, a thing that indeed worked for him.

As the years passed by things hadn't gotten much better at Orsinium. Breton attacks still occured on a regular basis and the Empire still ignored it like always even though they were to protect Orsinium. Slowly Orakh turned his irritation and anger towards the lord of Orsinium and his minions. Upon talking about it with fellow soldiers he discovered that many shared the same view. This leader didn't seemed to be liked at all, or at least not by the military. He was discribed as a weak lord, only held in power by the Empire itself.
More and more dislike grew inside Orakh and he promised himself that one day he would remove this lord from his throne.
Slowly Orakh climed the ladder of ranks in the military untill he finally became an officer, one of the higher ranks in the military.
Joined by other officers Orakh now often attacked the Bretons on their turf, pushing them back from Orsinium and its surrounding villages. All was done in secret though as the lord would never give permission for such actions and when he found out the military luckly covered Orakh by saying that it was mob of angry citzens.

At an early summer day Orakh had been given time to spend with his family. Together then wandered the Woods, now further than they would do years ago thanks to Orakh chasing out the Bretons. At some point though Orakh noticed unwelcome people nearby. He couldn't be sure who it were but he couldn't take any risk either with his family here and his axe not at hand. Together with his family the started to get back, trying to walk as fast as they could yet not running at the same time. In the end though it turned out it were indeed Bretons and they had taken notice of Orakh and his family.
As they chased them Orakh, his brother and his father desided to stay behind, giving mother and daughter more chance to get away. The three grabbed some stones and sticks to defend themselves until they could grab one of the weapons from the Bretons. Within moments Orakh, his brother and father where fighting for their lives as they where at least outnumbered two to one.
Both Orakh as his father managed to take the weapons from a Breton, Orakh's brother was less Lucky though and while the fighting was going on he got stabbed numerous times, falling dead to the ground. With an unthinkable amount of rage in themselves Orakh and his father brutally slaughtered the Bretons and ran up to the dead Orsimer.

As his family mourned for days Orakh could not. He had the power to stop this madness and he was going to use all of it to make it happen.
Together with several officers who where willing to join Orakh he set out. They burned down all Breton camps, villages and even small cities they could find, killing all of the Breton men who where capable of defending themselves. A true massacre took place those days. This however meant the end for Orakh's career in the military as the lord could not be told taht it was a mob of angry citzens who did this.
Orakh took all blame for what had happend and initially the lord wanted to send him to the Breton lands so they could punish Orakh. Thankfully however his fellow officers refused to send him there and eventually Orakh got banished from the city of Orsinium.
He promised to the entire city and to Malacath himself that he would return and that he would end the reign of this lord one way or another.

Some years later words reached Orakh's ear that a great war was about to happen. Orakh, who now lived in a small village and worked as a smith not far from Orsinium inmediatly thought back of the days when he made that promise. Now was the time he thought, now was the time to stand up and to reclaim the pride and honour of the Orsimer race!

Upon meeting with his sister a few days later he decided to return to Orsinium to see what was left of his legacy and to see if he could gather support to overthrow the lord or Orsinium. On his way he found out that there where alot of new people in the army, something he didn't liked already. Once his sister met a halfling Orakh snapped. He lost his mind, not knowing what to do he wandered around, letting go of all anger he had still left in him, but the moment he saw the gates of Orsinium he felt it all leaving his body, his anger, frustration and even his hatred. He felt reborn, he felt strong, pride and above all invinsible.
The day he arrived at Orsinium it didn't took long before he got himself to the main square where the lord of Orsinium could be found most of the time, and that day aswell he appeared. Orakh tried to fight him but guards stood inbetween them and eventually Orakh got killed in the process, a death he himself enjoyed as it was a death worthy for an Orsimer.

RP Sample: New Civilizations RP

Personality: Orakh is usually a calm person who thinks before he acts. He's fair and honest to everyone aslong as they are the same to him. He can get angry fairly quickly though which on occasions makes him act without thinking. He's a nationalist and doesn't really like other races, the closest races he respects are the likes as Giants and the forsworn but only becouse they are treated as outcasts aswell.
Likes: Family time, battle with equal opponents, smithing, nature, night, Malacath and good food.
Dislikes: dishonest people, non-Orsimer people, an unfair battle and treason.
Theme song: Pretty much like this
Voice: N/A




Shuha Gra-Ulazol
Image

Race: Orsimer
Gender/Sex: Female
Age: 35
Class: Scout
Equipment: Orcish Armour; Orcish Bow; 100 Orcish Arrows; Orcish Dagger; 3x Cabbage; 3x Potato; 5x Red Apple; 3x Rabbit Haunch; 3x Bread; 3x Honey; 3x Ale
Skills: Shuha is very skilled with Bow and Arrow, Skirmish fights, in Stealth and in tracking down animals/humans. She's also skilled in the arts of survival and the art of speech.
Weaknesses: Shuha is a family person, she would not allow her family to get hurt, not after what happend to her oldest brother. She also avoids open fields and she doesn't feel safe there. She's also quickly to fall in love.
Bio: Shuha is the sister of Orakh and just like Orakh Shuha had an early life with no unexpected things. She just enjoyed life, played with other Orsimer and helped out at the bakery. A life like many live, quiet and peaceful.
For Shuha this life continued longer than it did for Orakh as Orakh at some point joined the military. Shuha was often worried about her brother, she was afraid he would get hurt like their father or worse, that he even got killed. However she knew how proud her brother was about being in the military and about serving the Orsimer people so she still encouraged him in all ways she could.
At her 20th Shuha got herself a job at the bakery, a job she enjoyed as she loved making food. It where hard and long days of work from before Sunrise to sunset, most likely the longest hours of all jobs she knew. Still she managed to hold on to it and to spend time with friends and family in her free time even though she almost fell asleep most of the time.

Then the dark day happend, the day that should initially be a nice family trip, the day her oldest brother died by the hands of Breton bandits. It was a day that scarred Shuha for the rest of her life, it was the day she desided to throw her life upside down.
She stopped with her job at the bakery and instead became the student of a local, yet famous hunter. For the years to come he thought her how to hunt down animals and how to track them from miles away. It turned out Shuha had a natural talent for it as she learned it fairly quick. Together with the hunter they hunted down bears, trolls and even a giant who had attacked a Orsimer clan in Skyrim. The hunter knew that Shuha did not learn this to become a hunter, but he was fine with it as he knew Shuha wasn't the person who went to do something without thinking about it first.
Shuha herself never told the hunter anything about her reasons but as the hunter told it to her she wasn't suprised he knew either. The man was ofcourse exellent in reading people's mind. Shuha actually learned these matters so that if something would happen again like what happend to her oldest brother she could track down these bandits from far and wide, making sure that she could get justice.

At one day the two took a job to kill a Frost Troll who had killed two travellers not too far from one of the Orsimer outposts. Shuha and the hunter tracked down the beast and with two well placed arrows they killed it. Upon closer inspection of their kill they found out it wasn't alone. In matter of fact she had a child with her. The hunter wanted to kill it aswell to avoid future problems with it but Shuha could not let such thing happen. The mother probably killed those travellers becouse they came too close to her child. Shuha regretted her action so much that she took the baby Troll with her. She knew from stories about vampire hunters that Trolls could be tamed, and so she would try to do exactly that. The hunter disagreed and told her that it would turn against her sooner or later. Shuha ignored him and went along with her plan. She called him Garb, a name she remembered from a song about an lost child without a mother. She raised the Troll with hand signals and gave him enough food to avoid him looking for his own. After years he became a very close friend and companion of Shuha and she even felt like she was a mother to him even though he had now became twice the size of her.

For a long time she hunted together with the hunter but eventually she had to quit as she had fallen in love with him. The hunter told Shuha that it could not work and it just seemed like the two weren't able to work together anymore after that. After the loss of her job Shuha desided to go to her brother Orakh who was exiled from Orsinium becouse he delivered justice for the death of his, and Shuha's brother.
RP Sample: New Civilizations RP

Personality: Shuha is a happy woman. She doesn't sees the world as pile of problems, she just enjoys what's good about it. Even though she's happy she still acknowledges the problems that are there and she's eager to solve them. Aside from that she's a calm person, she knows what she does, when she does and why she does it.
Likes: Family, Nature, Faith, meeting new (friendly) people and travelling.
Dislikes: War, anger, ignorance, rain and cold weather.
Theme song: Pretty much like this
Voice: N/A




Garb
Image

Race: Frost Troll
Gender/Sex: Male
Age: 7
Class: N/A
Equipment: Troll Armour
Skills: Garb is very skilled at making pudding out of humans and animals and he's also skilled in helping out Shuha with various things.
Weaknesses: Well, he isn't exactly the smartest one.
Bio: Garb grew up in a cave alongside his mother. At an early age two hunters came by and killed Garb's mother, something Garb himself can't remember. After his mother was murdered Garb was taken by one of the hunters, Shuha, who took care of him and as Garb grew older he started to help Shuha and in return he got lovely food. Garb considered himself smart becouse of this as the labour he had to do wasn't hard and yet he got lots of food from Shuha and even an armour of his own, something he became really proud of. Garb also eventually joined Shuha in the hunting where he killed many wolves and bears, sometimes with his own bare hands. He now just follows Shuha wherever she goes to make sure he has good food and good company.
RP Sample: New Civilizations RP

Personality: Garb is a simple minded troll, he thinks he's smart though eventually he just misses the bigger picture. He enjoys spending time with people and especially with people who give him lovely food.
Likes: Food and doing things with Shuha.
Dislikes: Having no Food or having lost Shuha.
Theme song: This
Voice: Listen here




Bulaha the Seductive
Image

Race: Orsimer
Gender/Sex: Female
Age: 25
Class: A mixture of Bard and Healer
Equipment: Forsworn Armour; Forsworn Staff; Forsworn Sword; 10x Red Apple; 5x Honey
Skills: Bulaha is smart and often uses her looks to get the things she wants. She's very good ad seducing people, wether for good or evil purpose. She's also skilled at healing and destruction magic.
Weaknesses: Bulaha lacks skills when it comes to close combat. Even though she has a sword she rarely uses it and will often run from a fight rather than facing her opponents up close.
Bio: Bulaha was born in one of the biggest Forsworn camps left in the Reach. Many had been raided and destroyed by the Empire in recent years, forcing the Forsworn to go into hiding even further. Bulaha never knew her parents as they were one of the many who got killed in such attacks as Bulaha was still a baby.
Growing up in one of the last larger camps wasn't that bad though, her adopted family was one she loved and one she would give her life for.
From a young age she helped out, making tents, preparing food and during the evening she sang songs together with the other women. There was however one thing that always bothered her. All members of her adopted family were either Breton, Nord or a mixture of it, Bulaha was the only Orsimer and she often felt isolated becouse of it.
As she turned sixteen her adopted parents told her the story of what happend to her parents and how they as Orsimer ended up here with the Forsworn.
It was told that Bulaha was the last Orsimer who could track her blood back to Borkul the Beast, the first Orsimer that joined the Forsworn and the personal bodyguard of King Madanach. Bulaha's adopted parents also told her that her parents where one of the victems of the Empires opression against the Forsworn. They told that after the Stormcloacks were driven away from the cities the Emprie started to hunt down all that opposed it, the Forsworn included. Over a thousend Forsworn acorss the Reach, both in Skyrim as in High Rock where killed during these days. Bulaha's adopted parents promised her that her parents would be avenged and that the Forsworn would return, but for now they had to stay low, avoiding the attention of the Empire.

Bulaha was glad with the information that was given to her, finally she knew about her blood family and what had happend to them. It was also this day that she truely felt like a Forsworn instead of an Orsimer living amongst Forsworn.
From that day out she offered to help more and she started with learning magic, healing to be exact. It gave her a good feeling knowing that she was able to save people with her bare hands.
Now Bulaha also learned other skills. She was a beauty of an Orsimer, even for normal people she was pretty and as the boys around her entered puberty she often managed to gain advantage over them by just using her looks and her sweet personality. Eventually other people in the camp started to notice this and by the time Bulaha turned eighteen the leader of the camp asked her to help the Forsworn. Bulaha thought they asked her to fight, something she couldn't do and never really wanted to, but after the leader explained himself it started to make more sense.
There was a silverblood member who had a son and the Forsworn wanted to kipnap the son for randsom. Having money could offer the Forsworn an advantage to make up for the lost years.
Bulaha agreed once the leader promised not to hurt the boy, and so she went over, acting like she was a simple traveller.
Once the evening fell she managed to walk into the boy who didn't hesitate to introduce himself. Bulaha talked with him for a while, slowly seducing him. She eventually offered him to take a walk, a thing he could not refuse as Bulaha gave clear signs of wanting more then just a walk^^.
What the boy did not know was that Bulaha took him towards a pre discussed place where he and Buhala were kipnapped by the Forsowrn.
Buhala was kipnapped just to make it look real and for the sake that they could pull off the same stunt later on. The father of the boy eventually paid a randsom for both his son and Buhala, who upon release stayed for a few nights at Markarth before returning to her adopted family.

Those days in Markarth were days she would never forget. The city was the most beautiful construction she had ever saw, surrounded and engulfed by nature itself, merged with the people living there. Now she finally knew what the Forsworn wanted, what she wanted, and indeed she wanted it. There could be no place like this. Upon her return back at the camp she gained the nickname "the Seductive", given to her by the strongest Nord that lived at the camp.

In the following years the Forsworn of Bulaha's adopted family started to regain power and Bulaha slowely started to get interested into fighting even though she was scared while even thinking about it.
She learned destruction spells and basic sword fighting before she finally desided to give it a try. Bulaha was to take part in a night raid on a Silvermine, her first raid, first fight and the first time she tasted blood. It was a small mine with just a hanfull of guards. Bulaha was told to start the attack as she was the only one who knew magic in the small group with which they came. As everybody got in position to attack Bulaha walked up to the mine while singing a soft and gentle song, drawing the attention from the guards.
As the turned towards Bulaha and wanted to move towards her she stopped singing, moved her hands forward and bursted out flames towards the guards. One thing she never forgot was the sound of them screaming until they got finished by an arrow and a sword coming from the other Forsworn.
She could not even remember the rest of the fight, she could only stand there, in shock she was, shocked by what she had done.
Her adopted mother, who was at the raid herself talked Bulaha through it, stating that it was either them or her. She told that if they had known Bulaha was a Forsworn they would kill her without any mercy. Sill Bulaha felt an empty spot though, even when she drank the blood of the defeated enemies that evening as part of a ritual.

Under a bit of pressure from her adopted family Bulaha participated in more raids and it indeed, as they told her, became easier over time, even up till a point where Bulaha could give the empty feeling a place. As she often walked through the nature she now started to remember her enemies faces before they got attacked, faces of being bored, tired, drunk or happy. It didn't matter, it were things Bulaha wanted to remember more than that she wanted to remember the dead corpses laying on the ground.
From this point on she wanted the Forsworn to succeed no matter what, and the leader of their camp seemed to have good ideas on how to succeed in taking back Markarth from the Empire.

RP Sample: New Civilizations RP

Personality: Bulaha is a calm and sweet woman who usually avoids conflicts though she will do whatever it takes to take back the Reach for the Forsworn, even if that means killing alot of people.
Likes: Nature, making love, meeting new people and singing.
Dislikes: War, battle, treason and rude people.
Theme song: Sounds about right
Voice: N/A




Lammalah Gra-Aglagarz / Malah the Sadist
Image

Race: Orsimer
Gender/Sex: Female
Age: 33
Class: Warrior
Equipment: Nordic Carved Armour; Nordic Shield; Nordic Battleaxe; Nordic Mace; Black Cloak; Torture Tools
Skills: Lammalah or Malah is good at fighting, murder and torture.
Weaknesses: Aside from living the harsh life of a mercenary she hasn't known a thing. She knows no love, no trust, nothing.
Bio: Lammalah Gra-Aglagarz grew up in the stronghold of Largashbur together with her parents and little brother. From a very young age Lammalah gained an interest in murder. It all started out with simple bugs followed by small animals. At first her parents where okay with it as it were just bugs, but once Lammalah started to murder chickens and rabbits they started to grow concerned about her. Lammalah was very open to her parents back then and she simply said that she was fascinated by they way of how the animals died.
Out of conern her parents gave Lammalah potions that were to stop it. Instead though Lammalah gained more interest in murder, up till a point where she took her little brother out for a walk in the fields around the stronghold.

Somewhere out of sight and out of hearing distance Lammalah told her little brother that she wanted to play a game. Her brother was always open to new games and so Lammalah tied down her brother between a few trees. She took out a knife that she had taken with her from home and she started to cut the clothing away from her brother. As the little boy laid naked on the ground Lammalah started to cut slowely into her brothers hands, followed by his arms, legs and chest. The harder her little brother cried and begged the more Lammalah enjoyed it. She cut off the fingers, toes and even the genitals. Lammalah kept cutting untill she noticed her little brother had died. Knowing what she had done she untied him and hided the body. She didn't feel guilty for it, far from it even, she felt more alive then she had ever felt. She quickly returned home and with fake tears in her eyes she told her parents that she and her little brother were attacked but that she had been able to escape.

Following that she wasn't allowed to leave the stronghold anymore and search parties were send out. Lammalah knew that sooner or later she would be discovered and that she had to leave the stronghold. First though she felt she had to do it again, and so as her parents slept she slith the throat of her father, killing him instantly. She then tied up her mother while she was still sleeping and she started to stab her mother with the knife in her chest while sitting on top of her. That look in her mothers eyes, a look that Lammalah never forgot, a look she wanted to see again and again and again. She never felt so alive, so powerful and so aroused.

That night she left the stronghold unseen with all the items from her parents of which she knew had some value. Upon her arrival in Riften she sold all of it and stayed at the inn for a few weeks. Becouse she was just ten years old at the time she was send to the Honorhall Orphanage by the jarl.
From there things never improved, she kept killing animals as she never had a chance to kill a person while holding the possibility of getting away with it. For six years she lived there until she met some bandits on the market square. These bandits told her that they would be willing to take her with them if she could proof herself. Lammalah didn't hesitate and stole the required item for them, earning her place amongst them.

For some years she travelled with these bandits, raiding and in most cases eventually killing travellers and other easy targets until they became wanted.
Days passed by without any action, not even a robbery of some sort. The bandits told her that they had to lay low to avoid being caught, but laying low wasn't the thing Lammalah wanted and at night she killed her only friends, all five of them in their sleep. It was the first time since she killed her mother that she felt so alive again, it felt like she had to bond with the person she would kill before it giving her such a pleassure.

She finally knew what to do. She headed out and found herself a cave not too far from Riften. She started to kipnap people and brought them to the cave where she locked them up. She tortured them, spend time with them and eventually killed them. It pleassured more then anything else in the world, even till the point where she started to take a bath in the blood of her victems.

She continued this life until one summer when some guards found out about it. Lammalah managed to escape just before the guards arrived at the cave and found out it was Lammalah who had done this. From here on people often referred to her as Malah the Sadist. Word spread quickly and it soon became Obvious that the region around Riften wasn't a safe place anymore for Lammalah, who had already adopted her new name in the meanwhile.

From that point onwards she travelled around Skyrim, killing random strangers on the road, sometimes holding them for a few weeks and when she ran out of money she took murder contracts upon her. She still desires to settle down somewhere, somewhere where she can hold people long enough to give her that special feeling as she tortures and kills them...
RP Sample: New Civilizations RP

Personality: Lamalah or Malah is a sick minded person. She enjoys bringing pain upon others, especially taking the lives of others and if possible torturing them for as long as possible, she's simply addicted to it and when she feels she has to kill or torture somebody she will not hesitate to do it, even if it are her own friends or even family.
Likes: War, battle, torture, spreading pain and sorrow.
Dislikes: Boring times when there's nobody to kill.
Theme song: There we go
Voice: N/A
Last edited by Qart chadast on Sun Aug 30, 2015 5:35 am, edited 18 times in total.

User avatar
Phalnia
Ambassador
 
Posts: 1686
Founded: Nov 20, 2010
Left-Leaning College State

Postby Phalnia » Sat Aug 01, 2015 8:53 am

Frofnir Whitefist
Image

Race: Nord
Gender/Sex: Male
Appearance: Frofnir is large and strong as all true sons of Skyrim should be. His chest and arms are covered with with scars and burns, and ritualistic tattoos run from his shoulders down to his thighs.
Class: Warrior
Equipment: A set of steel plate armor, a nord hero battle axe, a steel longsword, a cloak of bear fur, a horn ade of carved ivory, a white horse, a bedroll, and a sack of food-stuffs.
Skills: Skilled in the use of axes and swords. Comfortable in heavy armor and freezing weather. Is skilled enough to repair minor damage to his arms and armor.
Weaknesses: No ability in the magical arts or subtlety. Rash and prone to charge headlong without taking the time to think things through. Comes off as crude and belligerent.
Bio: Frofnir hails from the far north of Skyrim. Clan Whitefist has held lands in the Pale for centuries, pulling ore from the earth and felling trees. They have a long legacy of being fierce warriors and peerless fighters. Frofnir was raise with an axe in his hand and stories of great Nords in his ear. At the age of twelve Frofnir was turned loose from his home to prove his worth as a Nord. For three weeks he trekked through the mountains and forests in search of a prize worthy of his family.

Finally, near the peak of a mountain he found it, an Ice Wraith. Even through the dense mist and snow Frofnir could hear the crackle of its' icy form and the shimmer as it passed by. With axe in hand he fought the creature atop the mountain. Eventually, he slew the wraith with a swing of his axe, cracking its icy shell. With icy shell in hand Frofnir began the journey home. He was treated to a hero's welcome on his return. His family's hall was filled with song, food and strong ale that night.

For the next few years Frofnir remained at his home, honing his skill with axe and sword. But, at sixteen he set out on his own. He sought adventure, glory and honor. He found all three in his days as a adventurer. He slew bandits in Whiterun. Led a band of sellswords in the Jeralls. And served as housecarl in Winterhold. In that time Frofnir's skills and reputation only grew.

Recently, Frofnir has found himself in the Imperial City. He is serving as an officer in an auxiliary company of Nords for the Imperial Legion.
RP Sample: I was invited here.
Personality: Frofnir is loud and prone to obnoxiousness. He drinks to excess and often wakes up with no recollection of the night before. He fails to see the ulterior motives of others, believing things to often be as they appear. He keeps to the Nordic Pantheon, though he recognizes the similarities to the gods of the Empire. He most closely relates to Kyne, the Mother of Men.
Likes: Skyrim, Nords, the Nordic Pantheon, Imperials, the Empire, mead, ale, meat, battle.
Dislikes: Elves, too much talking, magic, wine, werewolves, cowardice.
Theme song: https://www.youtube.com/watch?v=z0PvZGVPiJU

"The air up there in the clouds is very pure and fine, bracing and delicious. And why shouldn't it be? - it is the same the angels breathe." Mark Twain
“Don't feel entitled to anything you didn't sweat and struggle for.” Marian Wright Edelman

User avatar
Mesrane
Powerbroker
 
Posts: 9339
Founded: Apr 13, 2014
Ex-Nation

Postby Mesrane » Sat Aug 01, 2015 11:40 am

Ralos Athelyn
Image

Race: Dark Elf
Gender/Sex: Male
Appearance: As Ralos has been soldiering most of his life, his entire body his well-muscled if somewhat on the slim side. His chest and legs are veritable tapestries of scars earned through countless fights and battles. He is without the warpaint shown in the picture.
Class: Scout
Equipment: Bonemold pauldrons, chainmail cuirass, leather greaves, leather gauntlets, leather boots, Gah-Julan bonemold helm, steel katana, steel dagger, composite bow + 30 arrows, a roll of clean bandages
Skills: Ralos is first and foremost a marksman, and is exceedingly skilled in the use of the bow, which he has used and trained with since he was a child. He is a competent swordsman, though by no means excellent in this regard. Despite his rather unapproachable personality, he can be a quietly reliable leader when commanding individuals that he can trust, and trust him. He also has a good mind for tactics, and after winning several notable victories against the Argonians is a proven commander, though certainly not the most inspiring leader. Ralos has also taken a more recent interest in the scholarly arts, and while he is no ancient mage, he knows much of Tamriel's history and has a better understanding than most of the Dwemer.

Weaknesses: Ralos' weakness however is his lack of social grace. He is decidedly bad at talking to people, and his mouth has gotten him in trouble with nobles on more than one occasion. Not to mention he is simply not a very kind person; betrayal and backstabbing are not below him if the result is the death or capture of people he doesn't care about. However for those few that he does trust and care about, betrayal is out of the question. Ralos is a naturally suspicious individual by nature and winning his trust is quite difficult. In return he often advises people not to trust him. Considering his gruff, blunt, and rough nature, not trusting Ralos Athelyn is quite easy for most. Charm and the intricacies and courtesies of a noble's court are, if not quite beyond him, most definitely not his forte.

Bio: Ralos was born in 4E 230, just south of the city of Blacklight. His father was a noble fairly high up in the hierarchy of House Redoran, being a House Father. Ralos was a bastard born out of wedlock, and was disinherited from his father's lands. However, Galen Athelyn decided to raise his bastard among his trueborn children, much to the annoyance of his wife. Ralos grew up practically without a mother (as she ignored him) but was treated as a trueborn son by his father, despite often being left out of court affairs because of his bastardy. Because he was never brought along to sit in on meetings of the Redoran Council like his brothers were and was excluded from sitting alongside his family during feasts, his understanding of court politics and statesmanship lagged behind that of his siblings.

However, Ralos proved himself to be a masterful archer from a very early age, and under his father's tutelage he became recognized as one of House Redoran's best archers before he was twenty. After winning several skirmishes against the Argonians, he was given command of several companies of Dunmer and tasked with holding a large section of the southern border against Argonian invaders and the occasional Nord raiding party. In 4E 273 the Argonians attempted another northward push with the hope of seizing Blacklight once and for all. After sweeping aside the first Dunmer army to get in his way, the Argonian general Batar-Meej led 7,000 of his fellows north. Ralos, who commanded about eight hundred Dunmer, laid an ambush in the mountains south of Blacklight and took Batar-Meej completely by surprise, destroying half his army at the Battle of Vansunalit. The Argonians managed to rally their forces and move north again, but Ralos launched successive hit-and-run attacks to wear down their strength and lower their morale. Finally, he gave battle near a hamlet named Maelu and defeated the remainder of Batar-Meej's army, saving Blacklight and House Redoran from the Argonians, at least for awhile. He fell in love with one of his officers, a Dunmer named Varasa Brenos, and began to court her in the years following his greatest victories. He continued to serve in the field, but the conflict with the Argonians subsided somewhat and he never participated in engagements as large as Maelu or Vansunalit again.

He won much acclaim in House Redoran for his victories, which made his thus far unaccomplished trueborn brothers jealous. They spread rumors that he had raped and impregnated the daughter of a Redoran Councilman (who had been raped a few months before by a perpetrator who's face she did not see) and even concocted their own evidence to lend the story some credibility. The Redoran Council was forced to bend before the evidence and act against the general who had saved them. Ralos was declared an outlaw and banished from Morrowind. However his father refused to believe the accusations against him and allowed numerous companions and officers from Ralos' small army to join him. Though disgraced, Ralos left Morrowind at the head of a band of sixty or so Dunmer soldiers who were now without purpose except to follow their general. Varasa was among the party, and the two got married in Cheydinhal later that year. Though banished because of rape accusations that a goodly portion of the Redoran nobility have come to regard as true, most of House Redoran and indeed, most of the Dunmer in Morrowind remember Ralos Athelyn in a positive light; as the general who saved Morrowind from the Argonians, for twenty years at least if not in the long term. In Morrowind he is now often referred to as "The Bastard of Blacklight," though usually in a derogatory manner.

Still, the resolve of the Redoran Council did not waver and Ralos remained an outlaw. He turned to mercenary work, serving one client or another in Cyrodiil, Skyrim, High Rock and even as far afield as Hammerfell and northern Valenwood. He supplemented the legions of the Empire against the Stormcloaks and several years later assisted Nord nobles in staging a revolt in Riften, which was ultimately put down after a year. Ralos spent three years hunting bandits up and down High Rock, all in the name of coin. The longer he wandered, the more bitter he grew, until the day that his wife Varasa was devoured by a vampire clan in Stros M'kai. After that he was very nearly mentally broken, and lapsed in and out fits of babbling madness for close to a year. Half of his remaining men deserted him during those months. After close to a year however he recovered, but was left a harsh, bitter, and uncouth individual, full of anger that he took out on those his clients wanted dead.

By 4E 295 Ralos was sitting on a nice large pile of money, made higher by the fact that he didn't drink or whore like most self-respecting sellswords. He took an interest in the scholarly arts and began delving into old ruins and dead cities of his own accord, learning much of Tamriel's history, while accepting fewer contracts. Ralos learned much of the Dwemer and their disappearance, though he came no closer to divining the reasons behind their vanishing than scholars who had tried before him, which only further frustrated a life already more full of disappointment than anything else.

It is now 307, and the last vestiges of the satisfied man who put Batar-Meej's head on a pike have died. The make-up of Ralos' band differs significantly from twenty-five years before. Of the sixty Dunmer who followed him into exile, only eleven remain to him, the others having died in his years of mercenary work or gone their own way during his year of madness. The rest of his men come from all of Tamriel, individuals who Ralos recruited during his travels or approached him of their own accord. He is now in Chorrol at the head of forty men, unsure of what he wants, unsure of what to do in the present, but dead certain that at some point, he will return to Morrowind and take vengeance on his brothers.

RP Sample: viewtopic.php?f=31&t=327920&hilit=Erlend&start=275


Personality: Gruff, direct and not very polite, Ralos is poorly suited for a feast with nobles or a lively dance with pretty maidens. He is not unkind, but neither is he kind. Since trust has lost him so much in his life, he trusts only a small circle of individuals and is slow to take a liking to anyone not already in this circle. Guile and charm are not options for him, and he tends to look down upon those who use it to achieve their aims. Ralos is also much more devout than one would expect of a disgraced exile and veteran mercenary. He is a strong adherent to the new Reclamations religion that the Dunmer took to after the Red Year, and is fiercely supportive of his faith.

Likes: The Reclamations, Dunmer, Morrowind, soldiers and fellow fighting men, his small circle of Dunmer friends
Indifferent: The Empire, the Aldmeri Dominion, Nine Divines, Stormcloak sympathizers, Mages
Dislikes: Black Marsh. He doesn't hate Argonians, but he is most certainly not a fan of theirs. When it comes to things he does hate, vampires top the list as they are responsible for the death of his wife.
Theme song: https://www.youtube.com/watch?v=5c8wxrmg2vY
Voice: Harsh and sharp. I don't want to say "like your standard Morrowind Dunmer," but . . like your standard Morrowind Dunmer.
Obligatory pros and antis:
Pro: Libertarianism, Protestantism, Gay Rights, 2nd Amendment, Scottish and Welsh Independence, Free Market
Anti: Communism, Socialism, General Authoritarianism, Welfare State, Feminism, EU, Controlled Economy, Gun Control, Justin Bieber, Utter Ridiculousness


Unapologetic Elder Scrolls Fanatic
HAIL NEREVAR, PRAISE THE HORTATOR


Chicago Cubs Fan. Yay?

User avatar
Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Sat Aug 01, 2015 1:34 pm

Ji'sari
Race:
Khajiit (Ohmes-raht)
Appearance:
- Mainly Tan (Stripes are black)
- Eyes are like human/elven eye's, but purplish in color
- Hair is an amber color
- Stands at about 6 feet tall
Age:
29
Gender/Sex:
Female
Class:
Thief
Equipment:
- Armor shown in picture (a leather armor)
- A steel short sword (Looks like this)
- A Crossbow (Plus bolts)
- Poisons Galore
- Health Potions
- An enchanted ring (Magika regeneration and extra Magika)
- Lock picks
Skills:
Like all Khajiit, Ja'sari is skilled in the art of stealth (including pick pocketing), but she is more skilled than most. She is also a very skilled acrobat, and a very skilled athlete. She is also skilled with short swords, daggers and she knows a bit of Illusion magic. She also has some skill in archery. Ja'sari has advanced survival skills, meaning she lives of the land mainly. She also knows a lot about alchemy, such as how to make certain poisons and potions. She taught herself how to read most languages.
Weaknesses:
She doesn't really plan a head of time, she improvises mostly. She can be easily distracted. She doesn't really trust anyone.
Bio:
Ja'sari never knew her parents. She spent most of her kitten years as an orphan and a beggar, living in the Khajiit city of Torval. The owner of the orphanage (who was an old High Elf) that Ja'sari was sent to live in was a cruel one (think Grelod the Kind except worse and an Altmer). She managed to escape the orphanage at the age of 12 and begun her life as a street kitten and a beggar. It was during this time and her escape that she learned she had an incredible talent for the art of stealth, even more than the normal Khajiit. Using this talent, she begun to cause trouble. She stole to survive, and quickly learned how to get away from guards. One of her favorite tactics was the wall jump, and then running across the roofs of the city. In time, nothing was out of her reach, she was able to scale walls and buildings with ease.

She was eventually chased out of town, the guards became to thick, so she had to leave. She was now 17 and living on the road, where she quickly learned how to survive on her own. She eventually came into contact with the Theives Guild (it would make sense that they had managed to expand since the events of Skyrim). She spent a year or so working with them, becoming on of the greatest thieves in history, but she eventually left. She left because she didn't feel like associating with them anymore, she had only really ever stole to survive, and though she loved to steal from others, there was a point in which she had to say no. That point was when she was told to steal from an old friend of hers from the orphanage. She said no, and then, she went to help her friend. She warned him and helped to defend his valuables. It was because of that she left the Thieves Guild. But she didn't stop stealing.

After her time in the Thieves Guild, she began to travel again. At one point, she came upon a group of Thalmor. They where escorting some Nords in chains. She didn't need to ask to know their crime, she knew it already, the worship of Talos. Ja'sari was instantly sickened, not by the Nords, but by how the Thalmor treated them. It appeared as if the Nords hadn't had something to eat in the last couple days, and where barely standing. But the Thalmor continued to force them along. Also, Ja'sari never agreed with the Thalmor, she believed that everyone should be able to worship who they want. Her anger got the best of her, and she ended up killing the Thalmor and freeing the Nords. After that, she went on travelling. She grew an interest in ancient ruins and exploring them, so she begun to explore them. At first, she couldn't read a lot of the inscriptions, but eventually she begun to learn how to. She stole a book on ancient languages and inscriptions, written by multiple authors, and found it useful. She keeps that book on her all the time now.

Now, the year is 307 4E, and Ja'sari has yet to settle down.


RP Sample:
I've RPed with you before.
But just in case...
1
2

Personality:
To be shown in the IC.
Likes:
Shiny things, acrobatics, Freedom, children.
Dislikes:
Alcohol, being poisoned, having to use deadly force, the Dominion, Orphanages
Theme song:
Here
Voice:
Optional


Eliskar Deathgrove
Race:
Bosmer
Gender/Sex:
Male
Age:
35
Appearance:
There is a pic, just follow the link.
Class:
Agent
Equipment: What equipment do you use? Equipment includes armor, weapons, and any other gear you might use.
- A Bow (Plus arrows)
- A Dagger
- Bosmer Armor
- Poisons and Potions
- Lock picks
- A coin purse

Skills:
Eliskar is a master with the bow. He also has a vast knowledge of how to live off of the land, as such he knows how to make many different types of poisons and potions, he also knows about almost every plant. He is also a skilled acrobat, and athlete. Eliskar is also very talented in stealth, and has some knowledge of how to pick a lock.
Weaknesses:
Refuses to use magic and anything except a bow or a knife. He isn't skilled in fighting at close range, prefers to fight at a range.
Bio:
Eliskar was born to a middle class Bosmer family. His father was a solider in the Dominion's army, his mother was an alchemist. He lived a normal Bosmer life, hunting for food, using all of the prey, never wasting anything. His mother taught him how to make all sorts of poisons and potions, and his father taught him how to use a bow and fight. With practice, Eliskar was able to become a great alchemist and the greatest archer in all of Valenwood, possibly even all of Tamriel. His talents naturally attracted attention, by the Thalmor. When he turned 17, a high ranking official of the Thalmor came to him, at first he was scared, and his parents where scared, because when a high ranking official came looking for you, it was almost always never good. In this case, it was good.

The official offered Eliskar a job. A job to help the Dominion. They wanted to hire him as an agent, someone they could send to eliminate the enemies of the Dominion. Eliskar had always loved the Dominion, so he accepted. It also helped that they promised that his family would be cared for. Ever since that day, Eliskar works as one of the Dominion's top agents, specializing in assassination, thief, black mail and much more.
RP Sample:
Already gave some.

Personality:
To be shown, just a warning, he is a cannibal.
Likes:
Valenwood, The Dominion, the Mer, The Bosmeri Pantheon, etc.
Dislikes:
The Empire, Humans, Khajiit, Argonians, etc.
Theme song:
Optional
Voice:
Optional



Ylgim Skycrown
Race:
Nord
Gender/Sex:
Male
Age:
23
Appearance:
There's a link to a pic
Class:
Bard Warrior Hybrid
Equipment:
- Some clothes that bellonged to his grandfathers cousin (Ulfric Stormcloaks clothes)
- An amulet of Talos
- A Hunting bow (plus arrows)
- A Nordic War Axe
- A specially made armour (Here)
- A Nordic Shield
- Potions
- Coin Purse
- A lute

Skills:
Ylgim is a expert warrior, and military tactician. He is a natural born leader, intellegent, and caring, he always thinks things through before he acts. Ylgim is also an expert rider, though he prefers to fight on foot. His name is also powerful. He is also very knowledgable in Nordic History and traditions. Knows how to rock the Lute
Weaknesses:
Though he has a bow, he isn't very skilled in archery. Whenit comes to magic, he has abslutley no skill in it.
Bio:
Ylgim Skycrown, the only heir to the Skycrown fortune. Before we can learn about Ylgim, we must first know about the Skycrown family. The Skycrown throughout history have always been unknown, nothing note worthy. That all changed a couple years after the death of Ulfric Stromcloak, suddenly the Skycrowns became known because of their riches. Throughout the Skycrown history, the Skycrowns had been simple farmers, miners, soldiers, etc. So, you must ask, how did they suddenly become so rich? The answer, Ulfric Stormcloak. Ulfric was the last of the Stormcloak family, and the cousin of Ravar Skycrown, Ylgim's grandfather. Ravar inherited all of Ulfric's personal wealth, and spent it carefully. Almost immediately Ravar was able to reap his harvest, three years after the death of Ulfric, the Skycrown's had accumulated more wealth than Blackbriar's and even the Silverblood's. Ravar bought out many mines throughout Skyrim, then selling the ores or using them to make weapons. The Skycrowns became the Empire's top weapon producer. He also bought out many mills, getting a grip on Skyrim's lumber manufacturing. The Skycrown's have always been supporters of a free Skyrim, but they never agreed with the Stormcloak Rebels.

Anyway, back to Ylgim Skycrown. He was born in the Skycrown's private Fortress, a fort that was built by his father, Fort Skycrown. It was built in the mountains between Whiterun and Windhelm (directly east of Loreius Farm). The fort could be described as a private palace, it had it's own guards. The guards where from families that had been part of the Stormcloak Rebellion, and needed protection and a job. In fact, most of the people employed by the Skycrown's are families that supported the Stormcloaks and feared for their lives after Ulfric was killed. Ylgim lived a well off life as the first born of his parents, as such he was named the heir to the Skycrown fortune.

Ylgim was taught how to fight by a former Companion that was hired to be the captain of the Guard for Fort Skycrown. He never really mastered archery, but what he lacked in skill with a bow, he made up for in close quarters combat. He learned how to ride, and how to fight on horse back, but he had always preferred to fight on foot. He showed natural leadership at an early age, and as he grew, his leadership skills grew as well. He learned how to be persuasive and how to play a mean lute by a former head of the Bard's Collage. So basically, Ylgim was taught everything he needed to know by the best teachers possible. When he turned 20, his father allowed him to travel the world, to gain experience, to become the best man he could be. Almost instantly he learned how powerful his name was.

Now, he travels, but always visits his family when in Skyrim.

RP Sample:
Already gave some

Personality:
To be shown
Likes:
Skyrim, Nords, Talos, Freedom, the Lute, etc
Dislikes:
The Dominion, the Empire, etc
Theme song:
Optional
Voice:
Optional



Here we go...

Elanea
Image

Race:
Maormer
Gender/Sex:
Female / Female
Appearance:
Like any old Maormer, look to the picture. White hair, whitish skin, white eyes with no pupils. Take away the earrings, dagger and electrified harpoon and you have her in her normal clothes...
Age:
142
Class:
Templar
Equipment:
- Her Spear (Definetly does not look like the Spear of Bitter Mercy...)
- Her Armor (Black is black, light grey is blue, darker grey is dark blue)
- An elven dagger
- Potions
- The clothes seen in picture (and arm bracelet)
- An amulet from her home. It helps her cast spells, and is magically linked to another amulet, one that belongs to Orgnum. It allows her to comunicate with her father at anytime.
- A blue silk dress with golden serpent designs.
Skills:
She is skilled in Storm magic (lightning destruction spells), and Restoration magic. She is an expert with spears and daggers. She also has great skill with alchemy. Elanea is a very skilled swimmer and athlete as well.
Weaknesses:
She's mortal.... She's afraid of heights.
Bio:
Elanea was born to a powerful Maormer mother, and an even more powerful father. Her father, is the seemingly immortal King of Pyandonea, Orgnum. She was the first child to be born to Orgnum, as such, she is the crowned princess. As such, she lived a posh life, everything provided for her, and done for her. Elanea doesn't like that sort of life, she's a wild soul, and as such, when ever she could, she'd sneak out and explore. When she turned 52, she went on a tour of Pyandonea. Over her years she heard tales of a continent to the North called Tamriel. She dreamed to go visit this continent, so she begged her father to let her go. He said no everytime. But Elanea would get her chance, but not how she wished.

One day, when she was 142, Orgnum fell ill. This caused mass confusion in Pyandonea, the seemingly immortal King, now laid on his death bed, kept barely alive by alchemy and magic. Now, if Orgnum died, it would make Elanea queen... But she never wanted to be queen, and she didn't want her father to die. Eventually a Maormeri alchemist brought up an interesting idea, the illness might have a cure, and it might be on Tamriel, considering, he traced the illnesses origin from Tamriel. But one would need to go to Tamriel to find the cure, Elanea immediately volunteered to travel to Tamriel and find the cure. So she set out, the journey would take awhile. And it did. Now she looks at the Tamrielic shores, hoping that a cure is somewhere on Tamriel.

RP Sample:
You know me.

Personality:
To be seen IC
Likes:
The sea, swimming, running, adventuring, learning, doing her duty, being the best she can be.
Dislikes:
Racists, heights, the undead, necromancy, vampires, most Daedra, being treated differently because of her royal blood.
Theme song:
Voice:
Last edited by Faal Lot Himdah on Thu Aug 20, 2015 5:03 pm, edited 6 times in total.
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
The Warriors of the Sun
Ambassador
 
Posts: 1494
Founded: Jan 18, 2015
Ex-Nation

Postby The Warriors of the Sun » Sat Aug 01, 2015 1:58 pm

Laurance Willheim
Image

Race: Imperial
Gender/Sex: Male

Class: Warrior
Equipment: Silver Longsword tied to a sash that is enchanted to flail around as a distraction during fights, heavy steel armor reminiscent of Imperial design and bearing a stylized crest crossing his own family crest with the symbol of the dominion, a journal, and a ring gifted to him by the ruler of The Aldmeri Dominion.

Skills: Laurence is a brilliant tactician and strategist when it comes to military conquest, many people close to him declare it natural talent, but Laurence simply credits his talent to military education in both the Imperial Legions and the Dominion Military. A mainstay of his strategies focus on fear and intimidating the enemy forces. Laurence is an excellent duelist largely thanks to his wealthy family paying for the best tutors and education to begin his military career. Furthermore he can often gain an edge in duels to his nearly nonexistent sense of touch causing him to ignore injuries that would cripple others. Lastly, his ability to keep clam under any circumstances is nearly unnatural.
Weaknesses: Laurence's diminished feelings has a downside, smaller wounds will go virtually unnoticed meaning in larger battles and longer fights he may fall due to exhaustion from loss of blood due to wounds he never knew he had. Laurence has no social graces and has a reputation for brutality and being merciless, beyond those close to him he is feared or despised, Laurence has few friends or allies because of this. He is incapable of playing the political games of the Thalmor courts and thus he is forced to appease all of the major players in these political games to ensure he keeps his position as a human leader among elven supremacists secure. Finally, Laurence has never surrendered or retreated in his life and likely never will. He is completely willing to throw an entire army away if he is forced into battle because he only engages in battles he believes he will win.

Bio: Laurence Willheim, originally born as Laurence Faustus, was born and raised in the Imperial capital. He was part of a noble, wealthy family whose head served on the Elder Council. Laurence was the third son, so his role in life was decided to serve in the legions as his oldest brother would inherit the lands of their father and the middle son would go into politics like their father. At a young age Laurence was bought the best tutors in combat, military knowledge, and more scholarly topics. By time he came of age to join the legion he already had the knowledge equivalent to quite a few years of experience without any actual experience. Coupled with his family connections he was all, but guaranteed favorable posts and beginning his career in the leadership of the legion he was imbedded in.

However, his eventual rise to leading a legion of his own wasn't completely based upon name and wealth alone, he gained a reputation for brutal efficiency, guaranteed success, and absolute loyalty. Any task he was assigned he would accomplish no matter the cost and without hesitation. Stories of the brutal and sometimes diabolic ways he would defeat his foes which during this day and age generally involved putting down daedra worshippers and hunting down the elusive dark brotherhood along with following various supernatural sightings of werewolves and vampires as his men waited for the eventual war that was coming spread among the legion. Soldiers feared being put under his command, afraid of the things they would do and face by his orders, but those men who actually were under his command were loyal. Laurence led from the front, regardless of the danger to himself; he never commanded his men to do anything he didn't participate himself; and his combat prowess seemed unmatched as he could not be defeated thanks to a health deficiency where his sense of touch and pain were significantly dulled. However, due to this he was often surrounded by mages specialized in healing to ensure he did not kill himself.

With the expansion of the legions due to the influx of the people of Orsinium and preparation for the coming war Laurence was eventually made a general. Being in such a high ranking position he could no longer run around the empire chasing daedra worshippers with his men. All he could do was wait and ensure his legion was prepared for battle. He married a woman connected to the Imperial Training Company and obtained an estate in Western Cyrodiil. His wife gave birth to three daughters, each one year apart. By time the third was born health issues appeared in all of them to varying degrees. His oldest daughter was spared the issues of the other two and simply spoke in a broken form of the common tongue never fully able to grasp the concept of the language, as if she was a foreigner who learned just enough to communicate. However, his other two daughters suffered greatly, the youngest was bed-ridden, paralyzed and constantly under a fever. But his middle daughter's skin hardened and grew scales upon half her face and was blind. Those who disliked Laurence whispered rumors of it being the work of dark magic or simply his wife being unfaithful and laying with an Argonian.

No matter where Laurence looked he could not find someone capable of curing his daughters, many said to just put the younger two to death as the youngest was likely to die soon and too many people feared the middle child. However, eventually Laurence grew desperate and secretly turned to mages of the Dominion. And by some miracle one mage was able to bring some relief, the spreading of the scales was stopped and his middle child's sight was cured. His youngest daughter was no longer paralyzed and her fevers were less frequent, but she was still frail and weak. While this secret meeting with members of the Dominion made him no less loyal to the empire, it did cause him to abandon his faith in the gods whose priests could not save his daughters.

Almost two years later strange dreams and visions came to him, unbeknownst to him the source was and is a daedric prince. Laurence was quickly able to tell that they were not natural. He could remember every detail as if he was awake and was fully conscious in each of them. And in these dreams he saw the empire defeat the dominion and then the empire would collapse bringing all of Tamriel to ruin as well. He saw it happen countless times and in countless ways, he saw his family die countless times, his daughters put to death over and over. The only possibility left that the visions did not show was if the Dominion won, the only chance he had of saving Tamrieal and more importantly, his daughters, was if the empire fell first. He knew these dreams were not of his own mind, something was telling him this. And after half a year of seeing these visions he was sure they were true. He did not tell anyone of these vision and still has not.

However, one day he went to his wife and told her they were to leave and join the Dominion. She refused and after a long argument he ended up killing her, unwilling to leave his daughters behind who many already viewed as cursed. He would ensure they were safe personally. Before leaving he gathered his most loyal officers and informed them that he was going to desert. A few decided to join him out of loyalty, more didn't, but out of respect and desire to not turn their meeting into a bloodbath they allowed Laurence and his most loyal officers to leave. They quickly gathered what things they could and eventually made their way into the Dominion eventually being brought to the courts of Thalmor who were interested in why a legion commander and a handful of his officers were roaming through the dominion. Laurence simply told them they wished to serve the Dominion, he offered no explanation beyond this. To the surprise of many in both the Dominion and Empire his offer of service was accepted and he was placed in the equivalent rank of the Dominion military that he held in the legion. Some speculate the move was done to attack the empire's morale, have their own generals ready to fight against them, but Laurence never bothered to ask.

Laurence dropped his family name and was given the name Willheim by the Thalmor, he was given his own army, though his army compared to the other dominion forces contains significantly less elves and more Kajhiits comparatively. Laurence currently lives a comfortable life, given a fairly nice estate for his daughters to live in, likely an attempt to ensure his loyalty. For now though, he waits for the coming war, occasionally avoiding assassins from the Empire and poorly attempting to survive the politics of the dominion. Those who support are pressuring him to marry an elf to help ensure his position, but prospects seem unlikely given his race, children, and the wild rumors of his brutality spread in the Dominion when he was with the empire.

RP Sample:http://forum.nationstates.net/viewtopic.php?f=31&t=288782&start=1150


Personality: Laurence appears to be cold, calculating and uncaring. In battle he is willing to sacrifice anyone and everyone, no amount of loss is too much if it means victory for if he fails the world falls. He is willing to commit almost any evil, kill any amount of innocents, cause any amount of pain if it means he will win. Being that a war has not started yet few know how far he is willing to go to win. However, the toll still weighs heavy on him, he does this because he must, not because he can. He is brutally honest and blunt, he does not like formalities or social games, and truthfully he does not understand them. While he tells himself he does all this for the world, he truthfully solely does it for his daughters, a fact that is shown by the way he treats them. While with others he is cold and blunt; he is warm, caring, and compassionate with. Something that only the few men who followed him from the Empire know.
Likes: Loyalty, soldiers, those in servitude positions, victory, bluntness, honesty, Orcs, Redguards, Music, Stories
Dislikes: Politics, social etiquette, suffering, Thalmor, formalities, parameters, Nords, Imperials
Theme song: https://www.youtube.com/watch?v=pJFGmhggs0o
Voice:
Notes: Which Daedric Prince caused the dreams and why he/she did so I leave to your decision if you deem it should come up.

User avatar
The NAR
Postmaster-General
 
Posts: 11646
Founded: Aug 09, 2013
Ex-Nation

Postby The NAR » Sat Aug 01, 2015 2:04 pm

MARCUS AUGUSTINE
Image

Race: Imperial
Gender/Sex: Male
Class: Warrior
Equipment: Has his old Legion gear in his house, but usually carries a Dwarven dagger. He has lots of armor and weapons in his home as well, that he is an expert at using but doesn't use it often.
Skills: Melee Combat and military strategy
Weaknesses: Magic. Marcus never had the ability to learn magic.
Bio:

Marcus was born in the Imperial City 25 years ago as a pure-blood Imperial. His mother died giving birth to Marcus, so he only knew his father. His father was a member of the Imperial Legion, and was never truly around for he was always on the front. Living in the Imperial City during the days of the Empire's expansion was difficult, for taxes were high and most of the men were gone. While his father was his role model, his father was never really around. Though, when Marcus DID see his dad, he loved every second of it. His dad taught him how to wield a sword, how to fight with a dagger, how to survive when everyone else was doomed. At age 12, his father would head to the Imperial-Dominion Border. In a small skirmish, his father was killed, and Marcus would never see him again.

Marcus, deeply abandoned and all alone, packed up everything he could and joined a small caravan heading to Skyrim. Marcus hoped that Skyrim could be a fresh start, where the memories of his past don't haunt him. After the long hike, 12 year old Marcus found himself in Riften, where the authorities threw him in the Orphanage. He was abused, neglected, and mistreated in the orphanage, but at age 14 he was caught stealing. As a result, his "mother" brutally beat him to the point that he entered a coma. Hoping to cover up what she'd done, she threw Marcus into the river in Riften to make it look like a mugging. Though, the dying teenager was found by a couple of shady men. Marcus would awake three weeks later deep in the sewers. After weeks of recovery, Marcus would learn that we was rescued by none other than the Thieves' Guild. Over the next two years, Marcus would become a very respected member of the Guild, carrying out many major and minor jobs, including the infamous robbery of the Silver Blood Family of Markarth.

By age 17, Marcus had roughly 20,000 Septims which he'd earned over years of small robberies and larger ones alike. With that much money, Marcus could afford to move away. Still keeping close ties to the Guild, Marcus bought a home in Whiterun, and began to build a life... an honest life. Marcus joined the Whiterun Guard and also got a job working a trading post. Though, at age 19, he would enlist in the Imperial Legion with the interests of following in his father's footsteps. Marcus spent over a year at an isolated Imperial Fort in the Orsinium region, where his life was at risk with each passing day. Almost every day, the fort was attacked by angry Orcish insurgents, or he was sent on a mission to hunt them down. In a year of almost constant fighting where dozens of his fellow soldiers were brutally slaughtered, Marcus killed 31 Orcs, and came to resent the Orsimer.

Marcus returned to Skyrim and served part time at Fort Greymoor with a small Imperial Garrison. For the next two years, his life would be relatively consistent, until he was redeploy far from Skyrim, all the way to the southern regions of Cyrodil. Today, Marcus is far from home, preparing for what he believes to be an imminent war with the High Elves of the Aldmeri Dominion...

RP Sample: The PUB man

Personality: Kind and Sarcastic, loyal to his brother Imperials. Merciful but relentless toward the enemy, and extremely dedicated to the Empire.
Likes: The Empire, Skyrim, Nords, Imperials, Light swords, the Dwemmer
Dislikes: Elves, Orcs, the Aldmeri, war
Theme song: Not a Nazi, just like the song
Voice: How..?
America, The Military, First Responders, Bernie Sanders, Democracy Liberty, Equality, Freedom of Speech, Right to Bear Arms, Mixed Economic System, Canada, Germany, Leafyishere, IDubbz, FilthyFrank, RONALD REAGAN

Stalinism, Fascism, Feminazism, Feminazis, Feminazis who are still living, Feminazis who are dead, annoying Gay Pride people, FUCKEN WEEABOOS, emos, constantly-depressed people, Donald Trump, Hillary Clinton


If you ever want some QUALITY ASS memes, TG me, and I'll hook you up ( ͡° ͜ʖ ͡°)

User avatar
Camicon
Postmaster-General
 
Posts: 14377
Founded: Aug 26, 2010
Ex-Nation

Postby Camicon » Sun Aug 02, 2015 12:57 am

Hjolfr Ice-Heart
Race: Nord
Gender/Sex: Male/Male
Class: Crusader
Equipment: Skyforge steel war axe (of siphoning), skyforge steel dagger, steel shield, steel armour (of restoration), steel helmet (of restoration), nordic gauntlets (of blocking), steel cuffed boots (of dwindling flames), amulet of Talos
Skills: A very skilled combatant with shield and axe, Hjolfr's already prodigious stamina and endurance are only increased by his use of Restoration magics, allowing him to carry on in all things far longer than most anyone else. He is also particularly adept with Restoration magic, frequently surprising those who might think a hulking warrior-Nord incapable of only the most simple spells.
Weaknesses: Hjolfr has a pathological fear of fire-based magic, and is deeply unsettled by the Illusion and Conjuration schools. Though Nords are renowned for their steadfastness and stoicism, the three aforementioned things are enough to break the shell off of Hjolfr. Also, he is not particularly inclined to subtlety or nuance, and is more likely to break a door (or nose) than pick the lock (or sweet-talk the guard).
Bio: Hjolfr remembers very little of his life. The earliest memory he has is of ten years ago, when he washed up on the beach near Solitude, with no memory of who he was or how he got there. Hjolfr later learned that he was the sole survivor of a devastating shipwreck. The healers that attended to him told Hjolfr that he had likely hit his head, causing him to lose his memory. They told him that the mages at the College of Winterhold might be able to help him regain some of his lost memories, but without any coin Hjolfr had no way to fund a trip. With only a sword to his name Hjolfr became a mercenary, taking jobs that pushed him slowly but steadily in the direction of Winterhold.

After a few years of this, Hjolfr walked into Winterhold as a warrior hardened by the unforgiving landscape of his home, with a compliment of steel armour and a Skyforge war axe on his hip. To his great luck, he was recognized by the owners of Winterhold's lone inn as a sailor on a boat called the Lady Sefa, which had used to make trips from Riften to Dawnstar, occasionally making stops in Windhelm and Winterhold. The inn-keep told him that the captain of the Lady Sefa, last time he had seen him, had told him that he'd gotten a very profitable job to ferry some supplies over to Solitude. The inn-keep believed that to be roughly two years ago. Now knowing why he had ended up in Solitude, and why nobody there had known him, Hjolfr joined the College of Winterhold as a student of the Restoration school, in hopes of discovering some way to recover his lost memories.

Under the guidance of the College, Hjolfr spent the next three years learning about Restoration magic. However, after making no significant progress on the recovery of his memories, Hjolfr grew bored with the monotony of the College and left Winterhold in search of forgotten tomes that might teach him what the College mages could not. Before he left, Hjoflr was gifted by the mages with the placement of some enchantments upon his arms and armour, making him an even more fearsome opponent than he had been before. Seeking some kind of direction, Hjolfr travelled westwards to Whiterun and joined the Companions upon arriving, using their contacts and contracts as an excuse to let his searches range far and wide.
RP Sample: I can provide a list upon request

Personality: Hjolfr is a very amiable and inclusionary person. Unlike most Nords of his age and situation, Hjolfr has no particular beef with any members of the individual races, and though he certainly has his disagreements with the leadership of those races, he tries not to let that influence how he treats other people. Hjolfr finds that holding grudges and being hateful interferes when he casts Restoration magic, and doesn't particularly like how blind prejudice can turn a man into a narrow-minded zealot.
Likes: Mead, fighting, questing, large animals, Nordic history and culture, and honourable actions
Dislikes: Fire magic, magic from the Illusion and Conjuration schools, people who underestimate his intelligence or magical skill, and people who disparage his honour or Talos
Theme song
Age: Roughly 30


Ashinea Snow
Race: Bosmer
Gender/Sex: Female/Female
Class: Archer
Equipment: Scaled armor, Skyforge steel dagger, Skyforge steel sword, Elven bow
Skills: Ashinea Is an exceptional archer, as would be expected of any Bosmer, and is a very skilled duelist. She is also surprisingly well-read, and is an oddly capable diplomat.
Weaknesses: Ashinea is not well-suited to engaging in combat against multiple assailants simultaneously. Also, as a Bosmer in Skyrim there is an ever present article of racism which she is often faced with, particularly now with growing tensions between the Empire and Dominion.
Bio: Ashinea was orphaned while she was just a child, her parents killed in the final weeks of Remaunus Cardes' campaign to liberate Skyrim from the Stormcloaks. She was adopted by a Nord couple, who had long struggled with infertility and whose only child had just succumbed to a particularly harsh winter. Ashinea has very few memories of her life before being raised in Dawnstar, and considers herself a Nord more than a Bosmer; culturally she follows Nord traditions and values, and ignores staples of Bosmer such as the Green Pact.

Upon coming of age, Ashinea was driven to leave Dawnstar by the constant hostility directed towards her from various residents, who felt that she had no place "pretending to be a Nord". Determined to establish her place in Nord society, she immediately travelled to Whiterun, and sought out the Companions. Her request to join their ranks was meant with uproarious laughter, and an invitation to leave, which Ashinea responded to by throwing herself at a Nord twice her size and attempting to beat him into submission. Lacking any sort of combat training she was swiftly and soundly beaten, but her ferocity and desire to join the Companions caught the attention of the Harbinger, Storimar the Steadfast, who offered to train her if she so desired. For the next several years Ashinea served as little more than a personal assistant to the Companions, maintaining their weapons and armor, meeting with those who wished to employ their services, and generally acting as their public face in Whiterun.

Eventually, Ashinea was given an opportunity to join the ranks of the Companions, and was tasked by Storimar to kill a bandit by the name of Ingelrii Blood-Bear, who had been attacking the merchant shipments financed by Gray-Mane family. Tracking the man down, Ashinea easily bested the man in a duel, and was about to land the killing blow when he begged her for mercy, claiming that the Gray-Manes had slaughtered his family and that he was only seeking justice. Ashinea decided to investigate his claims, dragging him along beside her in chains, as she did not want to risk that he was lying to her simply to avoid death. The two of them eventually uncovered evidence that the younger Gray-Mane son had hired a band of mercenaries to kill the Blood-Bear family, and then attempted to plant evidence which would incriminate his older brother; a ploy to claim the Gray-Mane inheritance entirely for himself, though his plan failed when the Gray-Mane patriarch simply swept the whole debacle under the table. Though the younger Gray-Mane brother was convicted and executed for his role in the death of Ingelrii's family, he also faced execution for having killed innocent merchants under the employ of the Gray-Mane. Ashinea carried out the sentence, as she had been tasked with in the first place, though this time Ingelrii went to the block willingly.

Impressed with her initiative and drive to find the truth, Storimar admitted Ashinea into the Companions. Thus began her long and storied tenure with Ysgramor's chosen, the many adventures she went on being too numerous to recount here. However, upon the death of Storimar, Ashinea was unanimously voted to take his place as Harbinger of the Companions. As Harbinger, Ashinea's most prominent contribution to the history of the Companions has been to establish a post-death rite for all fallen members of the Circle, wherein the remaining Circle members would make a pilgrimmage to Ysgramor's tomb and posthumously cure their fallen sister or brother by drawing their Beast Spirit from Hircine's hunting grounds through the ritual sacrifice of a vial of their blood, drawn upon their joining the Circle.
RP Sample: As before, list on request.

Personality: Ashinea maintains stoic and icy mannerisms, almost overmuch. She does so because she feels it is necessary to remind people who do not know her well that she is as much a Nord as any blonde-haired, blue-eyed babe of Windhelm. For those that do know her well, she is decidedly more open and relaxed, and actually quite an entertaining and humourous storyteller.
Likes: Mead, questing, Nordic history and culture, honourable actions, and killing Thalmor
Dislikes: People who question her place as a Nord, her honour, and those who are exclusionary for largely arbitrary reasons
Theme song
Age: 67
Last edited by Camicon on Sun Aug 16, 2015 7:47 am, edited 2 times in total.
Hey/They
Active since May, 2009
Country of glowing hearts, and patrons of the arts
Help me out
Star spangled madness, united sadness
Count me out
The Trews, Under The Sun
No human is more human than any other. - Lieutenant-General Roméo Antonius Dallaire
Don't shine for swine. - Metric, Soft Rock Star
Love is hell. Hell is love. Hell is asking to be loved. - Emily Haines and the Soft Skeleton, Detective Daughter

Why (Male) Rape Is Hilarious [because it has to be]

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Flamels Stone
Chargé d'Affaires
 
Posts: 411
Founded: Aug 07, 2014
Ex-Nation

Postby Flamels Stone » Sun Aug 02, 2015 6:48 am

-Deleted-
Kenneth Brass

Race:Breton-Nord
Gender/Sex:Male
Appearance:Slightly taller than average. Medium-long ginger hair, amber eyes and scared face near the left eye. Broad shoulders and toned body with dark(looks tanned) skin. [float right]
Class:Thief
Equipment: Dwarven dagger and Bound daggers.Hooded clothing, a belt filled with pouches and always wears gloves. (Actual armor is thieves guild armor)
Skills: He's a sneaky thief with magic hands, he also a great alchemist and merchant.
Weaknesses: If he doesn't have the element of surprise he wont be able to hold off in a fight.He is only slightly skilled in conjuration(boud dagger) otherwise he doesn't practice magic.
Bio:Son of a Nord guard and a Forsworn(Breton) woman he was raised in riften, an unusual, poor but happy family. The mother left skyrim and the father was killed while working when Kenneth was about 20.
He is know has a nice guy. Hardworking, sole miner at the lost prospect mine. Sometimes brings a small piece of gold ore to sell at the market, lives of the small amount of gold he gets and of what people offer him out of kindness.
What the town folks don't know is that after his father died, he turned to thieve's guild. At first they laughed at him and told him to go rob the, heavily guarded, Jarl's palace. He returned, successful, with a gem on is right hand and a wound on the left side of his face. He won the respect of the guild and the tutorship of the leader.
He has now been part of the guild for 5 years learning from the leader and from every ''friend'' he met , including an assassin that showed him the potential of bound weapons(no evidence to link him to any murder that might happen).
He was in on some of the famous robberies in skyrim. But he still keeps that cover-up so he inst a suspect. As the mine is abandoned he uses it as a makeshift hideout, but he has a house on the canals of the rift.
RP Sample:
Flamels Stone wrote:He left the cistern trough the cemetery and as he stepped into the shadows of the night he went out trough the gate and took a horse from the stables. Hours later he arrived at Whiterun still well into the night. He stopped by the bridge leaving the stolen horse and he changed his armor into civilian clothing.

''Good evening guards, everything good?'' As usual to keep his cover up he chatted a bit with the guards listening to their boring stories about their wives and the petty thieves that allowed themselves to get caught. ''Stupid novices, lets hope they weren't guild members or Thorn would tear them apart.''He though.
He continued along to the Bannered Mare.
------------------------
The Bannered Mare, Whiterun
The place was full of drunks clapping but of course the center of attention stood near the fire, the Bard, the Target. He analysed the necklace, a simple hook lock it seemed.
First of all he needed a distraction he looked at a man which had drunk to much. ''Hey friend how about you sing along with the bard?'' He laughed and prepared to sing.
He went to the other side of the room by circling her, she didn't even notice him and he was already behind her. The drunk started singing, out of tone of course, but he was the new focus of attention.

It was his chance, as none looked he with light hand unhooked the necklace and put it on one of the pouches. The drunk finished singing and he clapped like the other.''Another job done'' He though and started walking towards the door.
Last edited by Flamels Stone on Sun Aug 02, 2015 5:07 pm, edited 1 time in total.
Ambassador and Prince Kenneth Flamel.
Representing Flamel's Stone in the WA.
[OOC: My nation is not religious, the symbol on the flag is Flamel's Cross representes the presence of alchemy on my contry's history.]
_[' ]_
(-_Q) I'm not a capilatist, I'm just really posh. Tally ho!

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The Krogan
Negotiator
 
Posts: 5515
Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Sun Aug 02, 2015 2:30 pm

Ragnar Gordon
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Race: Nord
Gender/Sex: Male
Appearance: Tall and muscular, with several tattoos and scars across his body, blonde/brown hair.
Age: 26

Class: Warrior
Equipment: Heavy steel armor set, One-handed steel sword, hatchet, round shield, steel dagger.
Skills: He's very good at hand to hand and melee combat, has some thieving and blacksmithing skills, can use a bow well enough.
Weaknesses:Fighting against magic and fighting giant spiders.

Bio: Ragnar Gordon was born in the wilds of skyrim to two Nord parents, both ex-Imperial legionaries turned farmers after they had served in the military for several years. It was a hard life, trying to farm the harsh skyrim landscape where they lived, but they were a stubborn family and were eventually able to build themselves quite the farm; with several livestock and a few large fields of crops. Ragnar's life was not an easy one, the moment he could walk he was put to work, from sun up to sun down he would do chores around the house and farm, but that was not the only thing he was kept busy with. The second his parents figured he could wield a sword or hatchet, they began training him in the art of warfare. When he was a bit older and asked why he needed to know how to kill someone when he was going to be a farmer, his parents told him that the world was a harsh place that would always find a way to try and destroy what you held dear, whether it be bandits or natural catastrophe. That learning the ability to defends ones self from the dangers of the world would more then likely save his life one day. Unfortunately that can't always save a person from death.

It was the eleventh year of Raganr's life when everything came crashing down. It started just like any other day, his father and the field-hands were out performing chores around the barn, while himself and his mother were in the kitchen. He had just come in for a quick snack after practicing with the war axe, and was about to head back out to finish his morning chores when a horn rang out in the distance. It was the only warning they got of an imminent attack by a bandit raiding party looking for some easy pickings and a little fun by attacking the farmstead. The moment his mother looked out the door, she turned right back around and shoved him into one of the escape tunnels that had been built into the house just for this reason. Her last words to him were to run into the woods and not to come back unless she or his father came for him, and with a tearful hug, she sent him on his way with his fathers war axe. Once he was gone, she armed herself with a sword and awaited the bandits.

Once Raganr reached the woods, instead of doing what he was told and keep on running, he instead turned around and watched as the events that would change his life forever unfolded before his very eyes. The bandit force outnumbered the farmers almost 2-1 and were all heavily armed and armored, but the defenders were not totally helpless. The Gordon parents had also trained the field-hands in the ways of fighting, believing that the same rules that they had applied to Ragnar should apply to them as well. So the farmstead was not in fact as easy of a target as they had originally thought they soon came to realize; but the fate of the farmstead could not be changed, and the defenders quickly fell; including his father, who he watched being cut down by several of the raiders. He also saw about five of the bandits enter the house where his mother awaited them, sword in hand and ready to kill them all if need be.

It was over as quick as it had began, and the farm yard was strewn with bodies from both sides, but the bandits had come out on top there. The bandits that had entered the house though had yet to come out, and Ragnar prayed to whatever god or goddess that would listen that his mother had killed them all and was no on her way through the passage to find him, but alas, that was not to be. The front door of the house burst open, and two of the five bandits that had originally gone in burst through the open doorway, looking as if a giant had personally given them a beating; one in fact, was trying his best to hold his guts in. They were quickly followed by his mother, who looked just as bad as they did, and cut them both down in the blink of an eye. Before she could do anything more damage though, the bandit archers quickly put her down with a volley of arrows, bringing the battle to an end. Angered at the fact that they had suffered such heavy casualties at the hands of a bunch of farmers, the bandits piled slew the livestock, burned the crops, and piled all the bodies into the house before setting that alight as well, before riding off back into the tree-line. Raganr made his way down to the farmstead and sat himself down in front of the burning house, the only things he had left in the world were the clothes on his back and his fathers war axe.

A couple of hours later, an Imperial patrol came across the scene and took the orphan to an orphanage in Riften, where he spent the next three years of his life being a complete shit. Stealing and other criminal activities soon became everyday for him, as being an orphan in Riften pretty much meant you had to work for the thieves guild, who ran the orphanage. His day of reckoning came though when he screwed up a job and the guild withdrew their protection from him. So with no where else to go and out of options, he joined the Imperial army at age 14.

He spent the next 10 years with the legions, and to him it was some of the best years of his life. He traveled to many different parts of Tamriel and got to meet all kinds of different people, and became known as wuite the fighter. This all came to a crashing halt though after a series of unfortunate turns of events that he was the center of, which ended up with him earning a dishonorable discharge, though he had nearly gotten executed for them.

After being dishonorably discharged from the Legions, he had no idea what to do with his life other then fighting, so he joined up with a mercenary band as soon as he could. Two years later, Ragnar Gordon is a sword for hire and a bounty hunter.

RP Sample: viewtopic.php?f=31&t=347154#p25201461

Personality: Pretty nice guy, or at least tries to be, I'll develop him more in IC
Likes: Fighting, drinking, partying, good company, the Empire, his home province of Skyrim
Dislikes: Hates spiders, Aldmeri Dominion, nobility snobs, those who abuse their station and authority
Theme song:
Voice: Imagine Ragnar Lodbrok from the Viking TV series
Last edited by The Krogan on Fri Aug 07, 2015 5:34 am, edited 2 times in total.
The perpetual lurker of NS, trudging through the desolate winter.

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Krugmar
Minister
 
Posts: 2248
Founded: May 06, 2012
Iron Fist Consumerists

Postby Krugmar » Sun Aug 02, 2015 4:39 pm

Ulwaen
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Race: Altmer
Gender/Sex: Male
Class: Mage (Oblivion)
Equipment: White Psijic robes, Staff of Paralysis, Small amount of gold.
Skills: Mastery of the Old Ways (Mysticism, Alteration and Illusion) along with the schools of Destruction and Restoration. Skilled with Conjuration, Alchemy and Enchanting. Has an excellent memory and a great knowledge of magic.
Weaknesses: Unable to excel in anything physical, such as wearing heavy armour or using a sword effectively. Often appears arrogant and untrustworthy. His status as a High Elf makes citizens of the Empire distrust him, and status as a Psijic makes the Dominion despise him.

Bio: Ulwaen was born before 3E 430, being one of the seventeen initiates to join the Psijic Order between that date and the Second Era. His life before joining the order was standard for the son of a wealthy Altmer aristocrat, being given an excellent education and a proud upbringing. His magical potential was noted when he was young and through a complex ritual he was selected by the Order to join them on Artaeum. He spent an unknown time training with the Order, becoming a master of the various schools of magic and learning more about the Psijic beliefs and rituals. By the time of the Oblivion Crisis he was skilled enough to teach several of the new thirty initiates taken between 3E 430 and 3E 432, though the actions of the Order during the crisis are still unknown. A rivalry and shared hatred with the Thalmor hints that they were less successful in fighting Dagon's forces, or that the Thalmor simply took credit for their actions.

Artaeum would later vanish again in 4E 200, coinciding with the Void Nights and the expansion of the Aldmeri Dominion. Several members of the Order remained on Nirn, with one aiding the Dragonborn in locating the Eye and Staff of Magnus and keeping them out of the hands of the Thalmor. Ulwaen had a similar assignment, safeguarding several magical relics which the Order had judged too destructive or powerful for the lesser beings to attempt to use or control. His assignment now has apparently changed, for he heads towards the Imperial City with the intention of serving as an Imperial advisor. His contact with Artaeum, still missing from the world, has been broken and thus he acts upon his own instinct.

RP Sample: Maker's Fire
Liec made me tell you to consider Kylaris

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The Ik Ka Ek Akai
Postmaster-General
 
Posts: 13428
Founded: Mar 08, 2013
Scandinavian Liberal Paradise

Postby The Ik Ka Ek Akai » Mon Aug 03, 2015 3:35 am

Martin Septim
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Race: Imperial
Gender/Sex: Male
Class: Conjurer
Equipment: Silver longsword of frost; emperor's armor
Skills: Conjuration, one-handed combat, heavy armor
Weaknesses: Daedra
Bio: Martin was born as an illegitimate child to Uriel Septim VII and an unknown mistress. Uriel could not raise the child, and trusted Jauffre with spiriting him away as infant. Uriel still asked Jauffre for updates on Martin's whereabouts, but never met with the boy anytime after he was given up. Martin was unaware of anything regarding this for most of his life.
In his youth, he grew up believing that his father was a farmer and his mother had died giving birth to him. Early on in his life, he discovered the seductiveness of Daedric magic, practicing it and using it on a daily basis. Martin joined the Daedric Cult of Sanguine. Evidently, Martin briefly came into possession of the Sanguine Rose.

When the Oblivion Crisis happened, he helped the Hero of Kvatch do stuff. He was like super helpful and stuff. He did this awesome thing where he turned into a dragon and killed daedra and everyone was happy. The End.

RP Sample: The first Dragon Age rp you did, of course. Sorry for not participating in the others, I wasn't quite caught up with everyone at that point.


(everything underneath is optional)

Personality: Humble, soft spoken, compassionate
Likes: Cyrodiil
Dislikes: Daedra
Theme song: Main theme (OblIVion)
Voice: https://www.youtube.com/watch?v=WTXSxstkLL8



Velyna Venim
Race: Dunmer
Gender/Sex: Female
Appearance: The picture failed to load with img, but hey, I found a nice picture at least.
Class: Thief
Equipment: Leather armor, extravagant clothing set, laced leather pants, quilted doublet, gloves, elven sword, bonemold bow, elven arrows. The extravagant clothing is for special occasion, brought from her native Morrowind, while the pants and doublet came from Cyrodiil as suitable clothing for the rougher everyday use to avoid damage to her extravagant set. The particular choices were made due to a sudden cut-off from funding after leaving home.
Skills: Sneaking, speechcraft, acrobatics, resistance to heat (Dunmer blood), nobility (both a blessing and a curse to a Dunmer)
Weaknesses: Spiders, extreme cold, opponents with heavy armor, nobility

Bio: Born of the Venim, one of the most noble families of house Redoran, Velyna grew up in a seeming paradox wherein her house demanded honor, piety, and valiance, whereas the situation of being a noble meant she needed to be good in the shadows lest an assassin find its mark. As such a high ranking noble, she was in constant danger due to the simple politics of Morrowind. The legal assassin guild, the Morag Tong, sent several of their members to take her out. At first, the guards and soldiers would be her shield from such things, and it was extremely effective. However, as she grew, these became less and less dedicated to her to allow her to develop her skills in sneaking to counteract the assassins, rather than to be dead the moment a guard turned their attention away. She learned to be careful always, how to identify a potential assassin, and of course how to get away.

One fateful night, a particular catalyst sent her away. She woke in the middle of the night to find Telvanni agents infiltrating her room. She got up and tried to escape, but was quickly subdued. A scream was let out to alert anyone and everyone nearby, but the agents escaped with her in a brief moment. Hours later, and they were sufficiently far enough to rest. She sat, terrified, as her fate was discussed. There was talk of ransom, slavery, and even outright execution. Another hour went by, and the agents fell asleep, leaving her alone and unattended. Cutting herself free with a convenient sharp rock, she attacked the two in their sleep. One died quickly, but his gurgling in blood woke the other. He was injured, but fled and remained alive.

This was, as said before, a catalyst. Having experienced this, she returned home, sick and weary of the dangerous politics of Morrowind. Come daybreak, and they would find her room empty. A few weapons and a lot of coin had been taken, and a note left behind explaining her ill feeling at the idea of staying. She detailed the actions at night, and gave a final written goodbye. Velyna briefly traveled with Ashlanders, but primarily for her own safety, as there were safety in numbers. Once close enough to the border of Morrowind, she took the first opportunity she could to finally leave the wretched land.

The noblewoman traveled across Cyrodiil initially, honing her sneaking skills further in staying hidden from bandits and Redoran house members seeking to find her. She took up residence in the Imperial City, and gained a bit of work with the Thieves' Guild there. She liked the idea of it, for it seemed like such a heroic cause. Helping the poor and downtrodden get something out of life, returning taxes and such. It was very much a life she felt she finally enjoyed, though she fears about her skills failing and has a plan should her identity become known. That plan, of course, was to flee further to Skyrim, where a Dunmer refugee was hardly out of place. For the moment, though, the Imperial City is her home.


RP Sample: Seriously, though. Dutch, I've been in a few of yours before.

Theme song: Why not, amirite?

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The Lendol Archipelago
Senator
 
Posts: 4607
Founded: Mar 08, 2014
Ex-Nation

Postby The Lendol Archipelago » Wed Aug 05, 2015 8:43 am

Gaius Durio
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Race: Imperial
Gender/Sex: Male
Class: Knight
Equipment: Centurion Armour with a few modifications. A large War Axe. An Imperial crossbow with plenty of Bolts. A standard issue short sword.
Skills: Heavy Weapons/Armour. Not dying when he's hit. Inspiring confidence in his followers. Holding his mead.
Weaknesses: Magic. Intelligence. Sneaking.
Bio: After the gruesome murder of his family (wife & kids) at the hands of a group of elves, Gaius began to make sense of Jirocius' views against Elves. Fearing that the same thing would happen to all of mankind if the Mer gained power, he developed a great hatred for all elves, a hatred nurtured by his new friend and comrade Jirocious.

After years of unbelievable commitment he quickly rose to the rank of Centurion, with a cohort of 40 men (all with a hatred for Elves (for various reasons)), even becoming Jirocious' second in command and closest friend. Now at the peak of his ability, he seeks to further his cause as best as he can. He will only stop when he dies, wins, or (although unlikely) he sees the light.
RP Sample: My posts on this RP.
Personality: Lots of anger. No sense of humour. Hates the Elves.
Likes: Killing elves and other untermenschen scum. Mead.
Dislikes: Elves. Magic. Being made to look stupid.
Voice: Deep, monotonous voice.
Age (A good OP would have added this by now :p ): 36
Last edited by The Lendol Archipelago on Wed Aug 05, 2015 9:23 am, edited 1 time in total.
Proud Member of the INTERNATIONAL FREEDOM COALITION!
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I'm Lebdol Archpenis

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South Sutalia
Chargé d'Affaires
 
Posts: 485
Founded: Jan 17, 2015
Ex-Nation

Postby South Sutalia » Wed Aug 05, 2015 3:35 pm

Hulgard Ursine
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Race: Nord
Gender/Sex: Male
Class: Nightblade
Equipment: Vampire Armor, Shrouded Cowl, Lunar Steel Sword, Common Soul Gem, The Bond of Matrimony
Skills: Hulgard has proficiency in many things. He has decades worth of knowledge, especially in the arcane arts. Vampiric Drain is his preferred spell, though Frost Cloak happens to be a secondary favorite. He can use Raise Zombie, yet doesn't have any affinity to do so. Being a vampire, Hulgard is a master of stealth, and clings to the shadows whenever possible.
Weaknesses: Fire and sunlight are Hulgard's worst nuisances. While he can tolerate the sun with his cowl, he carries and outright phobia of fire, and with good reason. Hulgard also shows signs of fear towards everything silver, and his appearance often gives away his undead status. His body and mind grow weaker without feeding nightly.
Bio: The story of Hulgard Ursine is one best forgotten by the people of Windhelm. Though, for the elders of the city who still remember the man, they are sure to speak well of him. Hulgard was much more humble than others who wore the Ursine name in Eastmarch. His father was a soldier in the Stormcloak army, a fact which every Ursine proudly declared whenever they could, and his mother was a healer for those living in the Gray Quarter. Hulgard was very sociable as a child, and liked to perform magic tricks for the other children in Windhelm. He loved his parents dearly, despite their views on magic and The Empire. Others in the city had mixed opinions of the boy. Some thought of him as the weak, but harmless, Ursine boy who caused no trouble. At worst, Hulgard was accused of being an Imperial sympathizer. Only his father's status as a Stormcloak warrior saved the boy from harassment.

But that all changed when Remaunus Cardes launched the invasion of Skyrim. Hulgard's father was killed in the fighting. He was then cared for by a mother whom never stopped grieving. Years passed, and he found himself increasingly bitter over the humiliation brought to his family. The Ursine clan, once held with the utmost respect, had its glory spat on by an increasingly overbearing Empire. Little was said when Hulgard's mother died of old age. Things didn't improve much until he found a job at The White Phial upon becoming an adult. Through hard work and dedication, he later ended up owning the shop, all the while making a hefty profit from potion sales. Hulgard greatly enjoyed his work as an alchemist. Many of his customers always attested to his friendly behavior. One day, however, he was greeted with a gorgeous Nord woman seeking employment at his establishment. The two fell in love shortly thereafter, and much of Windhelm was in attendance for their marriage.

Despite the prolonged ban on Talos worship, Hulgard and his fiancé were married inside the Temple of Talos. Years passed, and the couple happily restored the Ursine's reputation by serving as expert alchemists. It was a welcome surprise when the news came that Hulgard's wife was pregnant. As a parent, he showed just as much compassion for his family just as his father did before. Their child grew up with a natural talent for smithing, and although Hulgard had no experience in such a labor, he supported his son as much as one could. For a time, events became blissfully quiet. Hulgard continued to love his family and his city. Sleeping soundly one night, the man awoke in the middle of the night to a starling crash. All the candles in the house had mysteriously been put out. Checking downstairs for the safety of their son, Hulgard and his wife were met with a grisly view.

A vampire had found its way into their home, feeding on the young boy. The two tried their best to fight off the creature, but it was far too powerful. They were both too old and too ill-equipped to defeat the monster. Hulgard was forced to watch as the throat of his lover was torn out. Paralyzed by shock and fear, the vampire nearly drained him of his life force with Vampiric Drain. The noise of his son's screaming was loud enough to alert the patrolling guards, who swiftly killed the monster with a blade to the heart. Much like his mother, Hulgard was never able to end his inner sorrow. The man's strength withered away as he slowly turned into one of the undead. Awakening with this new bloodlust, Hulgard had realized what he had become. The man had little choice but to leave Windhelm forever, and instead find sanctuary in the abandoned Castle Volkihar.
RP Sample: Already provided.

Personality: Hulgard is humble, soft-spoken, and generally polite. He tries to avoid contact with mortals, only travelling beyond castle walls in search of blood to satisfy his thirst. Even though his father was loyal to the Stormcloaks, Hulgard tends to dislike politics, and instead prefers to study magic and history from a more neutral standpoint.
Likes: Alchemy, Molag Bal, Magic, Books, Music, Necromancy, Wine
Dislikes: The Sun, Fire, Stakes, Garlic, Aedra, Crossbows, Silver
Theme song: https://www.youtube.com/watch?v=izas7UMuFAQ
Voice: https://www.youtube.com/watch?v=R0KIq0ywDDY

Age: 115
Other: Vorid's long-lost grandfather.
"Blessed are the young, for they will inherit the national debt." -Herbert Hoover

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Fri Aug 07, 2015 5:55 am

Ki'nanik
Race: Khajit
Gender/Sex: Male
Appearance: http://img215.imageshack.us/img215/8810/fluteplayerlinearttegan.jpg
Class: Bard/Thief
Equipment: He carriers a dagger with him. Knuckle Dusters, a enchanted flute that can hypnotize people and use mind control when played in right tunes. A recurve bow with arrows.
Skills: Master at thievery and music, trained in unarmed, one-arm sword fighting, and archery. Skilled acrobat and fast
Weaknesses: He is not strong and can not stand up one-on-one. Not good, with magic at all, pretty much untrained. Is still in a minor withdraw from the addictions of Skooma
Bio: Born from a mother monk and a father thief who was the ancestor of last grand master of the Esleweyr thieves guild. He family was not known at the time when the Confederacy was split into the two kingdoms and the depowerment of the Clan Mothers and the shrinking of the black market happened. His father's bloodline had still kept the old training of the thieves guild and taught his sons while his mother taught religion and unarmed fighting when she was exiled because the father seduced her.

When usually asked, his father just chuckles and said," it was the best night of my life. Make me felt like a kitten". Ki'nanik just shivered at the idea. When he was finally at the age that they weren't considered kitten anymore, Ki'nanik became a bard but knew that the skills in being a thief came more in handy when people had only chump change or when foreigners wanted to try and "criticize" him.

He stayed in Elseweyr despite his secret hatred for the Thalmor and believing that they lied to them about the Void Nights and will probably get the Khajit in the Second Great War. He was mostly trying to make a living till one of his fathers friends had sent him a letter about things of the old Thieves Guild and research about the Cowl of Nocturnal.

Apparently the Cowl was lost for 200 years and his father was trying to find it in order to bring the legend of the Gray Fox again for the Thieves Guild was needed in Tamerial if they would have any chance to survive as a nation. In this case, he finally found his destiny. He didn't wanted to stay in his country that has the shadowy grip of the Thalmor and set to the first part of where the research led, to Skyrim.
RP Sample: :p

(please remove all text in this app that isn't within the bold tags)
(everything underneath is optional)

Personality: Very spiritual and in some ways, feminine. He is mostly trying to find his place in Tamerial and is mostly aggravated that his father. Is more than willing to do whatever it takes to try and get what he wants or needs.
Likes:Gold, family, destiny, music, thieving, spirituality, moon sugar
Dislikes: Senseless Killing, racism, Thalmor
Theme song:https://www.youtube.com/watch?v=hai421qwSNA
Voice:A deeper version of a normal Khajit voice
(feel free to add something else to this list yourself!)
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Rossyn
Secretary
 
Posts: 38
Founded: Aug 03, 2015
Ex-Nation

Postby Rossyn » Fri Aug 07, 2015 7:14 am

Image

Race: Bosmer (Wood Elf)
Gender/Sex: Female
Class: Hunter/Soldier
Equipment: Basic Oak Bow with familial value; Leather Armour; Basic Alchemy supplies
Skills: Archery (due to genetics and being raised in a hunters family), Alchemy, Stealth
Weaknesses: Using swords and the such, especially heavy, two handed weapons; Wearing heavy armour significantly affects her performance; She's never been much good at enchanting, or other magic related things, aside from alchemy.
Bio:
Khomylla was born and raised in the small Bosmer village of Inés in a peasants family with her mother and sister (Enya), and her father, who hunted and sold his meat to support their family. Her father trained her to hunt and use a bow, while her mother taught her about Alchemy, and how to use nature to create remedies, potions and even kitchen recipes.
Inés was left relatively alone by the Aldmeri dominion, which was unusual given their relative brutality towards other villages and towns. However, as the Second Great War approached, the Aldmeri became increasingly authoritarian, suddenly imposing a brutal crackdown on the village and killing anyone who opposed them. Both of Khomylla's parents were killed, as well.
They fled to Cyrodiil in search of refuge; once there, Khomylla enlisted in the Imperial Army, in preparation for the upcoming war. Her sister is also considering joining as a healer for the Imperial forces.
**also, due to the change, in this timeline they were in their mid to late 20's or early 30's when they fled the Aldmeri Dominion
RP Sample:
**note: This is the night that the Aldmeri Dominion raided Inés. Haven't roleplayed on this site yet, so hope this is up to standard :) **No longer canon, but still gonna use it for a sample

Smoke filled my eyes, and I blinked rapidly, trying to keep them from stinging, as I practically dragged my younger sister, Enya, towards the forest with one hand and my bow in the other.
"Khomy, where are we going? Where are mommy and daddy?" Enya cries, running to keep up with me. I bite my lip hard, and force back a tear.
"They're waiting for us; come on, we have to hurry." I replied, ducking behind a shrub, as I hear distant yelling in a language I can only half understand; Altmer, most likely. It was a lie, but it was a necessary lie if I was going to get us both out of here alive. I watched the soldiers, if they can be given that name, stomp on my father's face until I couldn't recognize him, while others held me, forcing me to watch. In the distance I could hear my mother screaming; I hadn't seen her, but based on the absolutely blood curdling sound she made.. It was safe to assume the worst.
I leant down, taking my younger sisters hands in mine, and looking into her eyes.
"Okay, Enya, you're doing really good! Now, we're gonna have to go fast, that way," I said, pointing towards a hill, that lead into a heavily forested area,
"Okay?" I said, leaning upwards to look over the shrub; no one was coming this way, so if we were quick, we had a chance.
"Okay, Khomy.. I'm scared." She said, tears welling up in her eyes. I felt a lump in my throat. I forced myself to swallow it back; I had to be strong, now, for my sister and myself.
"I know, Enny. Its okay, its all gonna be okay. I'll carry you, okay?" I said, lifting her toddley body up.
Well, it was now or never. I stood, and started to sprint towards the hill. I stumbled over a root, but caught my balance, and kept running; I made it over the hill, and went faster and faster as I went downhill, into the forest. I just ran, and ran, and ran, until I couldn't run anymore, and everything went dark.

Personality: Distant and quiet; she tries to keep to herself, but in instances where she's more involved, she can come across as cold, serious and possibly bitter, especially to strangers; however, those who know her, know her backstory and understand; she's also much more open, and less hostile towards them.
Likes: Hunting; Her remaining family and friends; practicing alchemy; reading
Dislikes: The Aldmeri Dominion; Has a slight dislike for Black Marsh and she's wary of Argonians; Also dislikes magic to some extent, but doesn't dislike the people who use it.
Last edited by Rossyn on Sun Oct 18, 2015 6:22 pm, edited 2 times in total.
Rossyni Embassy Program
Name: United Confederation of Rossyn
Population: 11,218,340
Capitol: Ive
Language: Rossyni; French; Latin
Ruling Party: Reformed Democratic Coalition
Legislature: Chamber of Representatives (Upper House); Senate of Rossyn (Lower House)
Head of State: Premier, Mr. Varnus Rosario
Head of Government: Confederate Secretary, Ms. Fíona Lucilia
Military: Imperial Armed Forces of the Rossyni Confederacy
Active Military Personnel: 54,970
Reserve Military Personnel: 87,506
GDP (Nominal): 506 Billion
GDP (PPP): 463 Billion
GDP Per Capita (Nominal): 45,191
GDP Per Capita (PPP): 41,289

User avatar
Alouite
Postmaster-General
 
Posts: 12478
Founded: Jan 21, 2013
Inoffensive Centrist Democracy

Postby Alouite » Fri Aug 07, 2015 8:02 am

Marcus Antonius | Mark Antony
Image

Race: Imperial
Gender/Sex: Male
Class: Knight
Equipment: Silver Dagger, Silver Sword, This (With the same stats as Steel Plate Armor), Steel Shield, Personalized Fancy Clothes
Skills: Diplomacy, Campaign Tactics, Advanced Combat Tactics, Controlling Masses, Close Combat (Personally), Imperial Politics
Weaknesses: All spells besides Illusion
Bio: Born in the Imperial City to the lower Royal House, House of Antony, descendants of a royal princess from the ruling House of Cardes (OOC: Wait a minute...) who married the leader of an Imperial-loyal Mercenary Company, Marcus was raised to become a leader in the Imperial military. Antony was the first born of five siblings (Including himself) with three brothers and a sister all also raised to become commanders or higher ranks in the Imperial military. From a young age he began tactical and military training also learning history and speechcraft. At the age of 16 he joined the Imperial Legion and fought in several minor revolts throughout the Empire soon proving himself enough to be promoted to officer, his first duty as an officer was to become the next military governor of Morthal. There he learned firsthand how to control a populace, their last Jarl had just died and they were looking for a new leader whom had bore no children, he allowed them to vote for one in exchange for taking over their guard force as guard commander, they selected a very pro-Imperial Jarl named Grognak the Warrior, a war hero from when the Imperials had just retaken the province and whom had saved them from a massacre single handedly when the Stormcloaks attempted to start taking hostages. In Marcus's next five years in his position, he honed his military leadership skills destroying vampire and witch bases and securing all former forts in the region which would be turned into settlements after being thoroughly checked for any remaining witches. He always chose to lead in this campaign fighting on foot to lead his men into battle. His many successes as military governor were defined by when he co-ordinated with the Jarl of Whiterun to destroy a rebel camp along their border, his diplomatic skills had allowed them to stop the movement before it could gain much support. During the later years of his Military Governance, he began delving into philosophy and the rights of humans, his vision for a more respectable empire was born and he wanted to lead it.

After his five years a military governor, he was replaced and promoted to General after vouching for Grognak to become the permanent Jarl whom then named him Thane of Morthal. He was re-positioned and assigned to lead a unit against the Aldemeri Dominion. During the prior three years he had began revolutionizing his tactics, he began instituting cavalry more often than other military leaders to make his new "Hammer and Anvil" Tactics possible. He also began issuing 6 pound spears he refers to as "War-Bolts" to be used as throwing weapons right before a charge on enemy soldiers. He introduced the turtle shell formation to repel archery attacks and instituted line formations for Infantry and a wedge-like charge formation for cavalry. Opposed to magic, none of his soldiers use any magic besides restoration, illusion and alteration. Destruction and Conjuration are seen as Witchcraft and Daedric Arts respectively. In addition to his new combat techniques, he was granted permission to make unique armaments for the unit know known as "The Imperial Hawks" his most elite regiment which wear distinct uniforms, all of his men wear purple cloth where red is normally worn to show their loyalty to their leader from the house of Antony whom's color's are purple and gold.

Only recently, his father died and passed all power down to his siblings whom are also commanders in the Imperial military. He assigned them positions in command of his other regiments but maintained his own position as commander of the Imperial Hawks and General of the 7th Army (Also called the Army of Antony ). Along with all of this change, his decision as a younger military governor to allow democracy is starting to create a change in him, he personally is becoming more interested in raising his family's status, but wants to avoid an internal conflict within the Empire. He also is willing to work with others to do this, but still won't begin such an attempt until the Aldemeri are out of the way.

Personality: Intellectual, Noble, Honorable, Decisive, Empathetic, Authoritative in an Assertive way, Charismatic, Brave, Enduring, Slightly Arrogant (typically in a good way), Ambitious, Polite, Friendly, Alluring
Likes: The Empire, the House of Antony, Grognak the Jarl of Hjaalmarch, Tactics, Politics, History, New Imperial Music, Combat (Which is addictive), Philosophy, the Intelligentsia,
Dislikes: Apathy, The Aldemeri Dominion, Stormcloak Sympathizers, Stormcloak apologists, Stormcloak members, the Thalmor, the Current State of the Empire, Bigots, Idiots
Theme song: https://www.youtube.com/watch?v=MKz0WHQaaJE
Voice: https://www.youtube.com/watch?v=A0miFHvx3vs
Age: 36
Unit Insignia/Royal House Symbol:
Image


RP Sample: OUTBREAK and Time Revolution




Haatelis Deorum
Image

Race: Nord (Often appears as an Imperial, Altmer or Breton but always with the same tired, colorless eyes that give off an ancient sadness)
Gender/Sex: Male
Class: Battlemage
Equipment: Personalized Priest Robes, Daedric Sword, & Potions of Invisibility
Skills: Necromancy, Conjuration, Alteration, Blades
Weaknesses: Sneak
Bio: Born into a from the outside, what would appear to be a spiritual community, but in reality, death cult which believed their sole leader was Molag Baal, then named Wildhlaar Bjaensson. The cult wanted to use him as a human sacrifice and so while he was still not yet born, they practiced rituals to give him the magic powers needed for a massive death festival which was to be done to him at the age of ten. He was raised to become a sacrifice that would allow Molag Baal entrance into the the Mortal world for a year, he was to be hung before being painfully tortured to the brink of death and then filled with the essence of dead souls his mother was the one to do this. Fortunately for him, this plan never came into fruition as his big brother, whom defected from the cult, saved him from his death and placed him in an orphanage in Riften. There he was beaten routinely and mistreated, he resented his orphanage teacher, and one day when he was 8 years old he ran away to live with wolves in the forest.

Hateful of most people and afraid of the world around him, he turned into a wild boy, remembering how to speak, but abandoning most of society to live with the wolves, this was when he realized he could disguise himself as whatever he wanted, he was to men and mer, a shapeshifter and only greater beings could detect him. He lived as a wolf for four years until the Omega of the pack died, in sorrow he exerted all of his will unto her ressurecting her, but in horror, she wasn't the same, she was a puppet, no longer free to move about, aware that he had done this to her, the wolves in the pack ostracized Wildhlaar and he decided to give life with humans one last chance. He changed his face and began to wander the lands calling himself Hjaare. One day he moved to a small settlement that had spawned near Windhelm where he was surprisingly taken in by the settlement guard commander and separatist sympathizer named Thrrand Bjahrikson, and was taught the importance of a free Skyrim. The man raised him until he was 16 and then recommended he join the local guard, however, on his 20th birthday, a band of barbarians descended on his settlement, his commander whom he'd learned to look up to led the defense and he stood side by side with the men. They fought for five hours with the enemy, but it was to no success, they were overrun and Commander Bjahrikson was slain, him and a few other guards routed into the forest with most of the villagers while the settlement was sacked and burned.

After this he began preparing the villagers for a new settlement and for three years they rebuilt, now further south west towards High Hrothgar, the people came together after this united in their goal of reconstruction and revitalization, all in the honor of the fallen men who tried to defend their settlement. By the end of it's construction Hjaare was almost twenty four years old and commander of the settlement guard. They erected a wall and two watchtowers around the settlement with guards checking either side, to gain better armaments, they pledged loyalty to the Jarl of Whiterun, becoming it's frontier settlement along the border of the reach. They soon realized the dangers of their area, there were trolls, frostbite spiders, bears, and barbarians. They began to worry they would need to again move on, perhaps creating their own sector of Riverwood as by now they identified as their own sub-culture which centered it's religion on Talos. Hjaare learned to love the nine divines finding worshiping them alleviating, detracting from the painful memories of his past. As the threats got worse and the winters colder he prayed more and more, becoming more and more religious. When he turned 30 he married Maevnhild Jargehrdottir an inkeeper that had helped in the reconstruction by assisting in the financing of their new settlement. They would go on to have four children. For years he seemed to have been blessed by the divines. His sons went on to be guards whom wore Whiterum Armor and marked their armor with the symbol of Talos as all in the settlement did.

When he turned 50 years old, a shrine to Talos and the Nine Divines was constructed underground. It was immense and the populace became very religious. He began wearing robes more and more often, and was considered the leader of their religious group making his own robes and enchanting blessings of the divines he learned into the robes. His religious location became a pilgrimage site for those who were devout in their belief in the nine divines. But as all things in his life, even that was to end tragically, during a festival to Talos, Thalmor Spies broke into the shrine room and began burning the tomes and religious books, killing pilgrims and locals alike. While he tried his best to fight them off he was rendered unconscious after a blow to the head with a mace. Miraculously he survived, but after he discovered all of the rest of the village had been slaughtered and massacred he fell into a horrid depression, he changed his face and body and became Hamius the Wanderer, he rejuvenated his body using a mixture of spells and potions deciding that death would be too light a punishment after his failure to save his family.

For twenty years Hamius wandered across Tamriel always taking the least safe route and never seeming to age. However, in this time he became bitter, he began to hate the Divines whom had allowed the Thalmor into perhaps the single most holy site in Tamriel, and allowed them to kill all of those there only letting him survive to suffer. His hatred for the divines and daedra became central in his life, he hated them so much that he wished he could kill them or at least sever all of them from access to the mortal realm which they creepily were obsessed with using as a playground. He began making journeys to locations where elder scrolls were and using moth priests, lying to them and telling them there was an urgent matter he needed the scrolls for to stop daedra from re-entering the Mortal Realm, which was partially true. When he could no longer convince them to assist him, he began killing them and resurrecting them with new conjuration spells he created allowing him to keep their minds and personality intact at will. However, he could only do this to four at once or he would suffer a stroke as he learned the hard way, he had his limits. They helped him learn ways to keep out the Daedra and to an extent, the Aedra. Eventually he decided he couldn't block them out without help, living help. But he also began to feel regret for his actions, he erased some of his own memories to alleviate the pains of his actions.

Now very powerful in his sorcery skills, he has decided to take a new path, he wants to become a living god so that he can be powerful enough to better access the Elder Scrolls so that he can one day bar the gods from entry into the mortal world, recently he has renamed himself Haatelis Deorum and will often faceshift. He now is looking for supporters in his movement for a free realm forever separated from the gods.
RP Sample: Same as last App.
Age: 95 (Appears and is physically around 30)
Personality: Friendly, Calm, Polite, Philosophical, Has a Dark Side, Charismatic, Comes off as very intelligent, Wise, Knowledgeable
Likes: Magic, Conjuration, Philosophy, Power, War (Though not even he knows how much he likes it), Mysticism
Dislikes: The Daedra, The Aldemeri Doninion, The Nine Divines, The Empire, The Stormcloak Resistance movement
Theme song: https://www.youtube.com/watch?v=ivGaShl1lCk
Voice: Not even he remembers what it originally was so it is typically a stereotypical accent of whatever form he's in (ie. Imperial Accent, Nord Accent, etc.)



Grognak Highlander
Race: Nord
Gender/Sex: Male
Class: Warrior
Equipment: Steel War Axe, Personal Nordic Steel Armor (Same as Steel stats visible in picture), Steel Helm, Nordic Steel Bracers, Fine Steel Dagger w/ Shock enchantment
Skills: Combat, Military Order, Judicial Actions, Close Combat Tactics, Inspiring Warriors
Weaknesses: Magic
Bio: Born in Morthal, Hjaalmarch to his father Kunper Highlander and his mother whom died shortly after his birth, he was raised to be loyal to the Stormcloak remnants whom claimed they wanted a 'free' Skyrim that could worship Talos, for a long time he felt inclined to agree. He was raised a true nord, taught to hunt at the age of seven and had already become a skilled enough warrior to join the town guard at the age of fifteen, he was huge towering over most people at the size of 6'5" and by his adulthood was ripped However, when the Imperials came to quash a small revolt, he was tasked with stopping the Stormcloaks. He felt reluctant to do so having been brought up to oppose them, however, when he saw stormcloaks taking hostages whom they began to execute, he attacked them with his steel war axe overpowering the five of them and saving the locals. This triggered a political re-alignment in him. He couldn't accept that the men were true Stormcloaks at first, surely not. But as time passed he couldn't get past the fact that the Stormcloaks were wrong.

During his later twenties and while he was at the peak of his split feelings on the Stormcloak remnants, a new military governor was assigned to the hold after the Jarl died leaving no heirs. His name was Mark Antony, a royal with a mix of Nordic and (Mostly) Imperial blood. He didn't know what to think of the man, but this new leader immediately enacted reforms and began organizing anti-witch campaigns, bandit purges and vampire hunts, his capability to destroy his opposition was astounding, and Grognak had been assigned to the majority of these missions and rose in reputability. One day, Antony made an astounding decision, to allow the people of Hjaalmarch to elect a new dynasty. Antony met with Grognak encouraging him to run, and between their high standing in the community, Grognak was selected as the next Jarl of Hjaalmarch. He immediately began making Antony's reforms permanent and as Antony had planned originally, sending troops to fortify the once abandoned forts that had just been cleared of monsters. Antony's plan worked astoundingly and new settlements began to rise as Hjaalmarch became one of the safest Holds in Skyrim.

In his first few years in control of the hold, he ordered guards to turn a blind eye to Talos worship, when the Thalmor failed to crack down on this thanks to an end to Imperial complacency on the subject of the White-Gold Concordat, he soon realized the position Antony had willingly handed to him, he had more power than most Jarls had in Skyrim after all of the positive word Antony told to the Imperial Command in the region about him, and he wouldn't forget that gratitude. A few years later Antony, now a General contacted the Jarl and requested he train an elite horse bowman unit for use during a conflict with the Dominion made up of 500 of the best horsemen he could find. Grognak took up the challenge and assigned a guard named Kaltreid of the Piercing Eyes to the job, a man who already practiced this rare technique of horse and bow, he raised a fine unit of men who prepared for battle in rough and flat terrain. With everything said and done he went on to marry the Jarl of Whiterun's Daughter, Jalma this solidified his position of royalty and led to the creation a secret alliance between the Jarls of Hjaalmarch, Whiterun, Haafingar, and Falkreath creating a secret pro-Imperial defense alliance which was briefly mentioned between the Jarls during their marriage ceremony and then formalized in Solitude a month later. The Rift was also considered, but due to corruption in that hold, was not trusted with such a secret. Their heavily pro-Empire faction vows to create a strong opposition force to any form of Militant Skyrim Independence Movements.
RP Sample: Same as before.
Age: 38
Personality: Brave, Strong-Willed, Unbending, A man of Discipline and Integrity, Very war-minded, Fairly Charismatic
Likes: The Empire, Mark Antony, Talos, Discipline, Integrity
Dislikes: Militant Independent Movements in Skyrim, The Aldemeri Dominion, Witches, Vampires
Theme song: https://www.youtube.com/watch?v=kLTbBnBS3gE
Voice: Same as Vilkas from TES V: Skyrim
Last edited by Alouite on Tue Aug 11, 2015 2:28 pm, edited 1 time in total.
National Liberalism, National School Economics, National Dividend, Constitutional Originalism, Protection of US Domestic Trade, The Chinese Gov't in Exile in Taipei, and Ending the War on Nouns
Hyman Minsky
Totalitarianism, the Destruction of the Environment, Racism, and, most of all, people who end statements in questions?
The Patriot Act, The Illegitimate Communist Authorities in China, Economic Libertarianism, Absolutism and Communism

User avatar
Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Sat Aug 08, 2015 10:34 am

Jon Hind
Facial Appearance:Image

Race: Nord
Gender/Sex: Male
Appearance:
6'3", Brown hair, blue eyes, very fit, has a short beard, facial scars, eyepatch over right eye, wears leather armor as well as a coat for cold weather, when operating wears a headband/bandanna when operating

Class:
Agent

Equipment:
Custom Leather Armor
Hunting Bow
Steel Arrows
Two Steel Knives

Skills:
Acrobatics
Hand-to-Hand
Sneak
Marksman
Light Armor
Security
Blade
Athletics

Weaknesses:
Heavy Armor
Conjuration
Alchemy
Mysticism
Alteration
Armorer


Bio:
A long time mercenary, Jon was once a legendary espionage agent, known for his ability to infiltrate and escape from places undetected, and without killing anyone. But that all changed twenty years ago. He was set up by a Thalmor Agent posing as a client. This agent played off of his and most Nords dislike of the Thalmor to 'hire' him to infiltrate a Thalmor embassy. When he did, the trap was sprung and he was captured and tortured for three weeks, in the process losing his right eye. This event made him suspicious of elves in general. After this event, he vowed to get his revenge, both on the Thalmor and the Elf who had set him up. He began assisting rebel movements in the shadows. Most of these have failed, and from their failures, he grew more and more demoralized. Five years ago, he retired from his mercenary ways, and settled down near Windhelm. To this day, he lives alone with his dog, David. Most people regard him as an interesting, albeit strange, fellow.

Forty-nine years old, Jon currently lives near Windhelm in a shack he built himself. Although he doesn't like intruders, he will welcome guests to make themselves home. He lives there with his dog and best friend, David. Additionally he has a voracious appetite. He prefers sneaking to the blood-soaked carnage of his kin. He has never really liked killing, but will do so if he is required to. Though he may seem cold and aloof when operating, he is actually quite a nice fellow, and enjoys the company of dogs. A skilled hunter and cook, Jon will try any type of food once. Training for many years, Jon is an expert on hand-to-hand combat, capable of outmaneuvering even armed enemies. Although he still hates the Thalmor, he has given up hope that they can be beaten. Now he is simply awaiting the time the Thalmor achieve their goal and and end the world via eradication of Talos worship. He is very bitter about his past, and doesn't like when it is brought up.

RP Sample:
Twenty Years Ago:
A blizzard had arisen a few hours before, and was still raging on through the night. It was far too cold to stand around. Visibility of anything more than ten feet in front of anyone was all but impossible. Despite this, the Thalmor still had guards out protecting their embassy. A silhouette appeared from the dark shadows of the night, headband blowing in the wind.

His name was Jon Hind, and a few days ago, he was hired by an elven client to break into the Thalmor Embassy to steal sensitive information. Until this point, Jon had been scoping the place out. But this freak blizzard made the perfect cover for his mission. He slowly made his way through the outside perimeter. The howling of the wind covered the sound of the snow crunching under his boots. Eventually, he caught sight of his objective. The Ambassador's Quarters. Unfortunately, there was a guard stationed in front of the door.

Poor sod, probably trembling with frostbite, Jon thought to himself. He made his way over to the guard, making sure to stay out of his field of vision. As soon as he got close enough, Jon placed him in a headlock and waited until the guard stopped kicking. "Sleep tight," he whispered to the unconscious guard. Beginning to pick the lock, he heard a sound behind him. Whirling around, he saw a group of guards surrounding him. Out from behind them walked a man he didn't expect to see. His client. "You miserable sack of...!" Jon began to say as he rose, but the nearest guard struck him with the pommel of his blade, and Jon's vision turned to darkness.




Personality: Distant, Aloof, Calculating, but also Compassionate
Likes: Eating, Sneaking, Cool Weapons, Dogs,
Dislikes: Killing, Thalmor,
Theme song:
Voice: Kiefer Sutherland

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

User avatar
The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Thu Aug 13, 2015 10:05 am

Valiaya Gaethore
Image

Race: Altmer
Gender/Sex: Female
Appearance: See image, minus warpaint. Small scar on the bottom left cheek.
Class: Battle Mage
Equipment: Light Elven Armor, Elven Sword and Dagger, Thalmor Robes, 2 Potions of Health, 2 Potions of Magicka.
Skills: A skilled mage and swords(wo)man. Of relatively high standing within the Dominion with all assorted benefits that come with it.
Weaknesses: Arrogant and blunt, with no political skill whatsoever. Outright refuses to work with those that are not of Aldmer descent.
Bio: Valiaya was born in the city of Cloudrest, in the Summerset Isles, to two pureblood Altmer servants of a noble family, the Thilinals. She was raised, as was tradition, to become another servant to the family, as the Gaethore family had done for generations. At the age of sixteen, when she was a full servant and chamber maid to the patriarch's first daughter, Valiaya's life changed forever when the Oblivion Crisis erupted. The city of Cloudrest, like many others, came under attack by the Daedra in service to the Daedric Prince Mehrunes Dagon, and during one of these many attacks on the city both her parents and a significant part of the Thilinal family were killed, along with most of the servants. The young Valiaya was devastated - most of the people she knew, as well as her entire future, had been killed by the Daedric Prince of Destruction's servants. Devastation turned into fervent belief in an independent Alinor when the Thalmor appeared, a political group she had previously never heard of that were combating the Daedric Invasion in the Isles, unlike the Imperial rulers, many of which had fled or had their troops retreating to Cyrodiil. In the wake of the crisis, she pledged her full support to the Thalmor, aiding in what ways she could to overthrow the Imperial Administration and in driving the Legion out of the province. Her loyalty was extreme - once she found out that the remaining Thilinals were loyal to the Empire she did not hesitate to report them to her fellow Thalmor, resulting in the ancient Thilinal line finally ending.

As a reward for her loyalty, the Thalmor taught her the art of sword fighting and trained her in the various schools of magic as well as giving her her own home in the Isles, now renamed to Alinor once more. During the conflict in Valenwood in 4E 29, Valiaya was sent alongside other Thalmor to aid the Thalmor sympathizers in overthrowing the province's Imperial Adminstration and fought the Imperial Legion's forces in the latter part of the conflict. Once more, the Altmer was rewarded, this time with a position as Captain in the Dominion's armies, as well as an estate at the Valenwood coast with a small group of servants.

During the Great War, Valiaya served under the forces of Lady Arannelya that invaded Hammerfell, crossing the Valenwood-Cyrodiil border before invading the homeland of the Redguards' coastline. As reinforcements from the Isles arrived, what little resistance there was was easily crushed, forcing the Legion to retreat in the March of Thirst. For five years Valiaya stayed there, fighting the warriors of Hammerfell until the eventual retreat from the former Imperial province - the constant harassment from Alik'r forces on the Dominion's shameful retreat earning a special place of hatred in the Captain's heart, as well as a small scar on her cheek. Nevertheless, upon return to the Aldmeri Dominion, Valiaya was finally awarded with a title of nobility as well as a reward in gold and jewelry, further cementing her position of relative power. Since then, she has lived at her estate in Valenwood, enjoying a life of luxury and comfort. Now, however, with the threat of an upcoming war, she prepares to fight once more...
Personality: Arrogant and demeaning towards those beneath her. Calm and respectful to those of the same standing - and blood - as her. Has a special hatred for Redguards and those in Hammerfell, even more so for the Alik'r Warriors. Can be nice on a rare few occasions. Will fight for her ideals.
Likes: The Aldmeri Dominion, Thalmor, High Elves and, to a lesser extent, Wood Elves, wealth, luxury, the Summerset Isles, coasts, and ships. Highly interested in old Elven culture.
Dislikes: Hammerfell and the Alik'r, the Empire, non-Mer.
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Mesrane
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Posts: 9339
Founded: Apr 13, 2014
Ex-Nation

Postby Mesrane » Thu Aug 13, 2015 10:12 am

Cynric Greenhart
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Race: Breton
Age: 37
Gender/Sex: Male
Class: Knight (Oblivion)
Equipment: Steel armor, ancestral steel helm, ancestral steel sword
Skills: Cynric is a master swordsmen, reputedly among the best in High Rock. As a knight, he is quite accustomed to using and wearing heavy armor. Besides that he is a competent, but not excellent, rider, and is charismatic enough to talk his way out of a hairy situation so long as the potential adversary can be reasoned with. He also has a good head for tactics, having fought rival Breton houses for most of his life, as well as the Forsworn.
Weaknesses: Cynric is completely inept at magic, and is not much better at using ranged weapons. His pride is also somewhat prickly.
Bio:

Cynric was born in a wealthy High Rock estate outside Northpoint in 4E 270, the second son of Lord Bradon Greenhart, a prominent vassal of the Dorells, who have ruled over the city of Northpoint for centuries on end. As a second son, Cynric stood to inherit little as the family estate would go to his older brother Gerard. So from a young age, Cynric trained to be a knight while his brother was groomed to be a lord. In the 280s, the feud between the Dorells and their rival, the Montclairs, flared up again, and the Greenharts were called to war. Cynric rode alongside his brother and father during the Battle of Hawkcroft, which was a victory for the Dorells but ended with the death of his father, making Gerard the new Lord Greenhart.

The campaign dragged on for another year without a decisive engagement, as the Dorell army was unable to pin down the remnants of the Montclaire force and the Montclairs drove themselves bankrupt attempting to form a new army. Eventually House Tamrith, a rival to both houses, offered to mediate an end to the conflict. During a feast at Castle Tamrith, the Montclairs and Dorells alike were massacred at the dinner table, with only two or three individuals from each house escaping. This massacre became known across Tamriel as the Messy Dinner, a name which can only be appreciated through dark humor. The fresh Tamrith army laid siege to Northpoint and took it after three months.

Cynric and Gerard both managed to escape the Messy Dinner unhurt, though the experience would forever haunt both of them. While the Tamriths occupied Northpoint, Cynric and his brother gathered the remnants of the Dorell army (as the family patriarch was now a sickly boy, thanks to the massacre) and launched repeated hit-and-run attacks against the Tamrith host, even going so far as to launch several daring raids over the walls to free prisoners. Eventually, Cynric proposed and led the most daring raid of all, straight into the castle at Northpoint with only four men at his back. They came upon Lord Marc Tamrith whoring in his bedchamber, and promptly tossed him from the window.

Lord Tamrith's death caused a squabble for power among his seven children, giving the nearly-extinct Houses Dorell and Montclaire respite. When it became apparent that the civil war dividing House Tamrith would drag on for some time, the whole conflict promptly ended nearly four years after it had begun. Gerard was able to consolidate his power as the new Lord Greenhart, and under his guidance the house grew in power until it eclipsed the weakened House Dorell. Cynric assisted his brother in fighting any Dorell vassals that objected to the Greenharts taking the Dorell seat at Northpoint. By 298, Greenhart power in the region was consolidated, and they became the undisputed most powerful house in Rivenspire. The whole conflict, from the original feud between the Dorells and Montclairs to the capture of Northpoint by the Greenharts, has become known as the Rivenspire War (289-296). Some historians consider the death of Marc Tamrith to be the end of one war and the conflict between the rising Greenharts and the remaining Dorell vassals another.

However, Cynric had no wish to settle down or to marry. His wanderlust carried him out of High Rock and into Skyrim, where he essentially became a wandering hedge knight. The Jarl of Markarth tasked him with putting down the last and most recent Forsworn rebellion in 301. As Forsworn were already weakened through numerous unsuccessful conflicts in the previous century, Cynric was able to put down the rebellion without undue difficulty using the Jarl's men.

Afterwards Cynric worked and wandered much of Western Skyrim, taking contracts in Haafingar, Hjaalmarch, Whiterun, the Reach and Falkreath Holds. He then entered Hammerfell and offered his services to both the Crown and Forebear factions.

Through his years of fighting in High Rock and sellsword work elsewhere, Cynric gathered to him fighting men looking for coin and glory. Most of these were the second or third sons of Breton nobles who were inspired by his leadership against House Tamrith in the Rivenspire War. With low prospects for any inheritance, these young knights followed Cynric into Skyrim and thereafter to Hammerfell. The small army became moderately famous in the northwest of Tamriel, known as "Cynric's Army," "Cynric's Boys," or "Cynric's Lads." The official name of the 200-strong company is the Rivenspire Hounds, but few if any know it by that name.

RP Sample: Had one in my first app, I think

Personality: Cynric has seen a lot of blood and a lot of death in his life, including watching his father be felled before his eyes by Montclaire axe and fighting his way out of the great hall at Castle Tamrith while the family of his liege lord was massacred around him. His experiences have left him a rather grim man and the fact that he has seen the Breton chivalric code violated so often has left him with a rather dim appreciation of "honor," meaning that he is not afraid to do dishonorable things to achieve his goals. While the wars might have drained the carefree youth out of him, he is not without a sense of humor, often cracking a joke in the most dire of situations. He is also not unkind, demonstrated by his sparing of two Forsworn babes from the blades of the Jarl of Markath's men and finding a family in Falkreath that agreed to raise them. Cynric can be fairly charismatic when he wants to be (or has to be), but all in all he is a pretty reserved man.
Likes: High Rock, Bretons, fellow soldiers and fighting men, men of honor
Meh: The Empire, Redguards, Skyrim, Nords, Orsinium, Orcs
Dislikes: The Dominion, Vampires, Werewolves
Theme song: https://www.youtube.com/watch?v=l3vbjHdl-KM
Voice: Nah
Obligatory pros and antis:
Pro: Libertarianism, Protestantism, Gay Rights, 2nd Amendment, Scottish and Welsh Independence, Free Market
Anti: Communism, Socialism, General Authoritarianism, Welfare State, Feminism, EU, Controlled Economy, Gun Control, Justin Bieber, Utter Ridiculousness


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HAIL NEREVAR, PRAISE THE HORTATOR


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