Æsir Faction Application
Faction Name: The Occido Lumen Imperium (translation to Common Tongue is The Fallen Light, or more literally I Kill The Light
Faction Banner
Faction History In Æsir: The Imperium's creation is lost to Æsir Antiquity. A time remembered now only through vague passages in the oldest of beings, ancient books, outlandish storyteller tales. There are virtually no known accounts of the Western races first contact with the Vampire race themselves. They, like the dragons, seem to just have always been a part of the Realm. The Imperium itself was the result of the union of multiple Vampire domains. Sometimes by diplomacy and trade. Others in war. The end result thus far, has been an empire whose reach and power reaches far beyond the nations borders.
The first writings about the Vampire nation, by any trustworthy account, come from military accounts from archaic Telerian sources. They describe a conflict, deep in the past somewhere in the 910th Year By Telerian Reckoning, that could have rivaled the recent Great Anema War by sheer ferocity. For reasons known only to them, the Vampiric Empire formed an alliance with other races of darkness, besotting the First Ostend Dominion. Together with their more numerous minions, the Luemen waged a uncompromising war of total conquest. And while it ended in a stalemate, the Western Races victory was Pyrrhic at best. All of Germania, Italia, and the Vale rested in grip of the Imperium and the races of the Hordelands. Only the threat of a two front war, one against the West and one against the East, brought the march of conquest to heel.
Indeed it wasn't until a millennium later, during the years 1723th Year By Telerian Reckoning, that the Imperium and the Hordelands were chased out of their earlier gains with the Dark Race's, then the Second Ostend Dominion's, unconditional defeat and the subsequent signing of the Treaty of Five Nations.
Description of Faction Leader: Vorhis Von Ahzarath, Pure Vampire Royal, Viceroy of Raelranopur, 1st In Line to the Black Sun Throne, 160th Blood Vicar of the Imperium, Sovereign of the Third Ostend Dominion.
Description of Faction Characters :
Margrave Thalia Ves Fay, High Elven-Vampire Royal, Viceroy of Iregahein, 3rd In Line to the Black Sun Throne
Marquis Othalil Vis Laruse, Dark Elven-Vampire Royal, Viceroy of Vor Walden, 11th In Line to the Black Sun Throne
Count Malacoda Corbulo, Lycan-Vampire Noble, High Inquisitor of The Crimson Hand
Baron Mordred Ak-Dovurak, Ork-Vampire Noble, War Chief of the Karul Mountain Ork Tribe, Lord General of The Immortal Guard
Location In The Realm: Ostfalia & The Vale
Physical Description: A forested and mountain-covered region to the North and West, the East is covered in hilly tundra, with the South a place of temperate solid, perfect for farmland. Most entrances to the Imperium are covered in natural deterrence or obstacles, mainly mountain ranges. Three of the most prominent, run along the length of the nation. An old land of majestic looks, foreboding inhabitants and many secrets.
Population: ~3 Million
Military Forces: Officially, the Occido Lumen has a standing military of 100,000, limited by the Treaty of Five Nations which ended The Great War. It is rumored that the amount of soldiers is actually much higher, almost 300,000 with a full mobilization capacity of 900,000 in Reserve. A majority of the soldiers are vampires of at least marginal standing, most being knight-errant, hoping for higher positions, and as such are better equipped than the average Europa foot soldier. The allows both sexes to enter military service, though only nobles are allowed in the officer corps.
Officially (you'll be hearing that word alot) the Imperium's Military is somewhere between 13th-14th century Earth military technology. Unbeknownst to the rest of of the Realm, their true military capability is nearing 16th century levels. The Lumen's army transformed its organization and tactics, evolving from a primarily pike and halberd wielding force into the first pike and shot formation of arquebusiers (musketeers), arbalest (heavy crossbowmen) and pikemen, known as the tercio infantry formation. The new formation and battle tactics were developed because of the Vampires inability to field sufficient cavalry forces to face the heavy Elven cavalry.
Other: The Imperium's vampire officers and soldiers have a reputation surpassing that of the Telerian Military. Their Officers Corps is, by far, the most experienced and elite of all the other nations when it comes to the Art of War. One should engage them with caution, and treat them as the natural, ultra-predator that they are.
Have You Read The Commandments?: I made them
Have You Read The Lore?: I made them
Leave This In Your App: Fegelein!
Faction Name: The Occido Lumen Imperium (translation to Common Tongue is The Fallen Light, or more literally I Kill The Light
Faction Banner
Faction History In Æsir: The Imperium's creation is lost to Æsir Antiquity. A time remembered now only through vague passages in the oldest of beings, ancient books, outlandish storyteller tales. There are virtually no known accounts of the Western races first contact with the Vampire race themselves. They, like the dragons, seem to just have always been a part of the Realm. The Imperium itself was the result of the union of multiple Vampire domains. Sometimes by diplomacy and trade. Others in war. The end result thus far, has been an empire whose reach and power reaches far beyond the nations borders.
The first writings about the Vampire nation, by any trustworthy account, come from military accounts from archaic Telerian sources. They describe a conflict, deep in the past somewhere in the 910th Year By Telerian Reckoning, that could have rivaled the recent Great Anema War by sheer ferocity. For reasons known only to them, the Vampiric Empire formed an alliance with other races of darkness, besotting the First Ostend Dominion. Together with their more numerous minions, the Luemen waged a uncompromising war of total conquest. And while it ended in a stalemate, the Western Races victory was Pyrrhic at best. All of Germania, Italia, and the Vale rested in grip of the Imperium and the races of the Hordelands. Only the threat of a two front war, one against the West and one against the East, brought the march of conquest to heel.
Indeed it wasn't until a millennium later, during the years 1723th Year By Telerian Reckoning, that the Imperium and the Hordelands were chased out of their earlier gains with the Dark Race's, then the Second Ostend Dominion's, unconditional defeat and the subsequent signing of the Treaty of Five Nations.
Description of Faction Leader: Vorhis Von Ahzarath, Pure Vampire Royal, Viceroy of Raelranopur, 1st In Line to the Black Sun Throne, 160th Blood Vicar of the Imperium, Sovereign of the Third Ostend Dominion.
Description of Faction Characters :
Margrave Thalia Ves Fay, High Elven-Vampire Royal, Viceroy of Iregahein, 3rd In Line to the Black Sun Throne
Marquis Othalil Vis Laruse, Dark Elven-Vampire Royal, Viceroy of Vor Walden, 11th In Line to the Black Sun Throne
Count Malacoda Corbulo, Lycan-Vampire Noble, High Inquisitor of The Crimson Hand
Baron Mordred Ak-Dovurak, Ork-Vampire Noble, War Chief of the Karul Mountain Ork Tribe, Lord General of The Immortal Guard
Location In The Realm: Ostfalia & The Vale
Physical Description: A forested and mountain-covered region to the North and West, the East is covered in hilly tundra, with the South a place of temperate solid, perfect for farmland. Most entrances to the Imperium are covered in natural deterrence or obstacles, mainly mountain ranges. Three of the most prominent, run along the length of the nation. An old land of majestic looks, foreboding inhabitants and many secrets.
Population: ~3 Million
- # of Villages - 1000
# of Towns - 10
# of Cities - Gothga (10k pop.), Baulkor (10k pop.), Elauitoten (10k pop.), Morurhin (10k pop.), Saguinstadt(10k pop.), Vur Ven Walden (20k pop.)
# of Big Cities - Iregahein (100k pop.)
Capitol City - Raelranopor (200K pop.)
Military Forces: Officially, the Occido Lumen has a standing military of 100,000, limited by the Treaty of Five Nations which ended The Great War. It is rumored that the amount of soldiers is actually much higher, almost 300,000 with a full mobilization capacity of 900,000 in Reserve. A majority of the soldiers are vampires of at least marginal standing, most being knight-errant, hoping for higher positions, and as such are better equipped than the average Europa foot soldier. The allows both sexes to enter military service, though only nobles are allowed in the officer corps.
Officially (you'll be hearing that word alot) the Imperium's Military is somewhere between 13th-14th century Earth military technology. Unbeknownst to the rest of of the Realm, their true military capability is nearing 16th century levels. The Lumen's army transformed its organization and tactics, evolving from a primarily pike and halberd wielding force into the first pike and shot formation of arquebusiers (musketeers), arbalest (heavy crossbowmen) and pikemen, known as the tercio infantry formation. The new formation and battle tactics were developed because of the Vampires inability to field sufficient cavalry forces to face the heavy Elven cavalry.
- Regular Navy - Officially, the nation has a Regular Navy of 50 vessels, though the real figure is most likely double that. Most of which, are oar and sail-powered Galleys, though quite a few are newly made two-masted Caravels. General level of technology of naval expertise is 15th century Earth, though rumors of strange rumors of strange and outlandish weapons being outfitted upon the Vampire's sea vessels.
- Reserve Navy - The trade fleet of over 100 ships, while not as well equipped as Portugalia or as well fianced as Teleria's, are a large source of income for the Vampire nation-state. In times of war, historically, they have been used to bolster the Imperiums Regular Navy's ranks. General level of technology of naval expertise is 15th century Earth.
- Regular Army - The latest information available marks the Vampire land forces at a strength of 20,000 divided into two army's. One is used as a border guard, while the other is held in reserve in the capitol city. Of course, the dubiousness of this information is noticeable. No nation really knows the extent of the Imperium's forces. Officially, the Lumen's Military is somewhere between 15th-16th century Earth military technology. Unbeknownst to the rest of of the Realm, their true military capability is nearing late-17th century levels.
- Reserve Army - Unknown. The Imperium has never had need to call up their reservists, as they are one of the only known nations to have a permanently mobilized standing army.
Other: The Imperium's vampire officers and soldiers have a reputation surpassing that of the Telerian Military. Their Officers Corps is, by far, the most experienced and elite of all the other nations when it comes to the Art of War. One should engage them with caution, and treat them as the natural, ultra-predator that they are.
Have You Read The Commandments?: I made them
Have You Read The Lore?: I made them
Leave This In Your App: Fegelein!
Æsir Faction Application
Faction Name: The Continental Confederation
Faction Banner:
Faction History In Æsir: The third oldest government in Europa, behind the Occido Imperium and the Teleria Empire, the Continental Confederation is a land born of battle and invigorated by industry. Indeed, almost half of their current lands are relatively new to the Confederation. Spoils of war taken by them, and carved from the rotting hide of the Second Ostend Dominion. Originally, the Confederation was made up of the entire Dallacia region. But, with war and Fates hand in it, some of their Northern territory was apprehended early on by the Elven colonial upstarts in the Kingdom of Engalia. Giving as good as they got, however, the Confederation made up for their losses in the land grab scramble for Italia, and more recently, in territory concessions after the end of The Great War.
Description of Faction Leader: Eion Haldrada XXth, 20th of his Name, Emperor of the Continental Confederation
Description of Faction Characters :
Ladena Rubyrock du Donegaul
Fannigen Darkdagger du Nitri
Location In The Realm:Francia, Italia, Germania, and The Vale
Physical Description: A wide variety of topography is contained in the Confederation; The territory stretches from the Iberian mountain ranges, the thick woods of Germania, to the flat plains bordering Ostfalia.
Population: 11 Million
# of Villages - 10000
# of Towns - 120
# of Cities - Anado (10k), Kilodahr (10k), Kilkdarth (10k), Slivo (10k), Galawain (10k), Antiriems (10k), Monagahn (10k), Bardwahrum(10k), Kendaheir (10k), Teklha (10k).
# of Big Cities - Donegal (100k), Nitri (100k), Venduen(50K)
Capitol City - Tarragon (350k)
[/list]
Military Forces: The Confederation has a standing military of 500,000 men, with a capacity to mobilize 1,100,000. Technology is standard fair for a continental military, roughly 14-15th century Earth. Their military focuses on heavy infantry, close quarters weapons and siege engines to win battles, believing the best resource in war is to bash your way to victory.
Other: The Dwarves natural rivalry with the Elves can be a hurtle to overcome in joint operations. They are less orderly and disciplined than the Telerian legionnaires, but are a far cry better than the armed Goblin mobs or tribal Orcs of the Hordelands.
Have You Read The Commandments?: I made it.
Have You Read The Lore?: I made it.
Leave This In Your App: Fegelein!
Faction Name: The Continental Confederation
Faction Banner:
Faction History In Æsir: The third oldest government in Europa, behind the Occido Imperium and the Teleria Empire, the Continental Confederation is a land born of battle and invigorated by industry. Indeed, almost half of their current lands are relatively new to the Confederation. Spoils of war taken by them, and carved from the rotting hide of the Second Ostend Dominion. Originally, the Confederation was made up of the entire Dallacia region. But, with war and Fates hand in it, some of their Northern territory was apprehended early on by the Elven colonial upstarts in the Kingdom of Engalia. Giving as good as they got, however, the Confederation made up for their losses in the land grab scramble for Italia, and more recently, in territory concessions after the end of The Great War.
Description of Faction Leader: Eion Haldrada XXth, 20th of his Name, Emperor of the Continental Confederation
Description of Faction Characters :
Ladena Rubyrock du Donegaul
Fannigen Darkdagger du Nitri
Location In The Realm:Francia, Italia, Germania, and The Vale
Physical Description: A wide variety of topography is contained in the Confederation; The territory stretches from the Iberian mountain ranges, the thick woods of Germania, to the flat plains bordering Ostfalia.
Population: 11 Million
# of Villages - 10000
# of Towns - 120
# of Cities - Anado (10k), Kilodahr (10k), Kilkdarth (10k), Slivo (10k), Galawain (10k), Antiriems (10k), Monagahn (10k), Bardwahrum(10k), Kendaheir (10k), Teklha (10k).
# of Big Cities - Donegal (100k), Nitri (100k), Venduen(50K)
Capitol City - Tarragon (350k)
[/list]
Military Forces: The Confederation has a standing military of 500,000 men, with a capacity to mobilize 1,100,000. Technology is standard fair for a continental military, roughly 14-15th century Earth. Their military focuses on heavy infantry, close quarters weapons and siege engines to win battles, believing the best resource in war is to bash your way to victory.
- Regular Navy - This service arm is somewhat of an odd duck in the Confederation. While their territory boders many sea areas, the Confederations military policy of putting priority on land forces has left their ability to wage naval warfare dimished. With only 35 warships, mainly Galleys and small single-masted vessels, the Confederations sea force is more of a brown water navy. Good for patrolling and light combat.
- Reserve Navy - Like their sister service, the Confederations reserves of merchant ships and private vessels are nothing astounding to view. With their primary trade routes covered by crisscrossing the land of Europa, there was never any reason to build up in this area. A measly 40 ships are what can be summoned at the moment.
- Regular Army - The bread and butter of the Confederation military. Soldier for soldier, the Confederation boasts one of the largest and most well-versed land militaries on continental Europa. With five 100,000 man formations, the Confederation is rivaled only by the Telerian's better trained legions, and the other Elven nations superiority in magic and cavalry. Technology is on par with the rest of the continents militaries, 14-15th century Earth.
- Reserve Army - The Confederations Reserve's haven't been called up since the end of The Great War, 22 years ago. Farmers, miners, apprentices and city shopkeepers are the likes of which you'll find in this wing of the military. Since, however, the Confederation is so military centrist, most have served time prior to be called up. This leaves the Dwarven nation with an adequately trained, if temporary, national guard of just over a million men. Weapons and such are provided by the conscripts themselves, so their not always as good as their opponents. Technology is a little backward as a result, 13-14th century Earth.
Other: The Dwarves natural rivalry with the Elves can be a hurtle to overcome in joint operations. They are less orderly and disciplined than the Telerian legionnaires, but are a far cry better than the armed Goblin mobs or tribal Orcs of the Hordelands.
Have You Read The Commandments?: I made it.
Have You Read The Lore?: I made it.
Leave This In Your App: Fegelein!
Æsir Faction Application
*(Only individuals who have received the OP go-ahead for Faction creation may fill this out.)*
**(Erase words in parentheses when finishing app)**
Faction Name: The Equine Khanate
Faction Banner:
Faction History In Æsir:
The Equine Khanate is a ancient land of hunting, tradition, and tribal warfare. The Centaurs, along with their neighbors, the Unicorns, have known war for a long, long time. While nominally, the Khan is the ruler of all he surveys, in reality he knows very little about what's going on outside his palace doors, and only knows what the Centaur Tribal Chiefs tell him, which is just fine by them. Without informing him, war upon war is being waged by the Warlords of the Tribes. The Equine Khanate is a great Empire, but it's strength is crumbling. With the constant warfare within the land of centaurs, the farmland is being blazed to the ground, and the hunting failing due to the armies passing through the Forests eating the animals. Many Centaurs are fed up with this state, but the only one with a chance of stopping it is the Khan, for none would dare disobey him, and he doesn't even know that his advisers are doing this. While the Equine Khanate remains a formidable foe, Tribal Warfare leaves them weakened, and unless they can unite soon, their Empire may crumble once and for all.
The Unicorns, in their corner of the Khanate, are surprisingly peaceful, for a race that has been surrounded by war for time uncounted. They enjoy making abstract art, philosophizing, and inventing new things. Since they have no Military might, however, they asked to be incorporated into the Centaur Khanate, which afterwards changed it's name to the Equine Khanate.
Description of Faction Leader: (PC or NPC Name.)
Description of Faction Characters : (PC's and NPC's affiliated with this faction.)
Location In The Realm:(Continent and Region. In that order. Continent handicap: Must be in Europa, Ardena, or Afrrika at this time. The closer to other factions, the better)
Physical Description: (Brief description of the geography of the place your faction makes its home)
Population:(Use population figures from latter Middle Age Europe. I expect realism, and correct math. You can find assistance for this in the FAQ & Helpful Links OP page)
Military Forces:*( Realism and correct math expected. Total amount of soldiers, makeup and type of soldiers, general level of technology and current readiness level.)**( Soldier amount handicaps are as follows: Dark Race factions troops level cap at 30% of the population, Creature factions cap at 50%. All other Æsir factions and Earth Human factions cap at 10% population)
Other: (Anything that you want to add that didn't fit in the above spaces)
Have You Read The Commandments?: (Simple yes or no.)
Have You Read The Lore?: (Simple yes or no.)
Leave This In Your App: Fegelein!
*(Only individuals who have received the OP go-ahead for Faction creation may fill this out.)*
**(Erase words in parentheses when finishing app)**
Faction Name: The Equine Khanate
Faction Banner:
[img](place%20URL%20here)[/img]
(Post a picture, preferably in flag form)Faction History In Æsir:
The Equine Khanate is a ancient land of hunting, tradition, and tribal warfare. The Centaurs, along with their neighbors, the Unicorns, have known war for a long, long time. While nominally, the Khan is the ruler of all he surveys, in reality he knows very little about what's going on outside his palace doors, and only knows what the Centaur Tribal Chiefs tell him, which is just fine by them. Without informing him, war upon war is being waged by the Warlords of the Tribes. The Equine Khanate is a great Empire, but it's strength is crumbling. With the constant warfare within the land of centaurs, the farmland is being blazed to the ground, and the hunting failing due to the armies passing through the Forests eating the animals. Many Centaurs are fed up with this state, but the only one with a chance of stopping it is the Khan, for none would dare disobey him, and he doesn't even know that his advisers are doing this. While the Equine Khanate remains a formidable foe, Tribal Warfare leaves them weakened, and unless they can unite soon, their Empire may crumble once and for all.
The Unicorns, in their corner of the Khanate, are surprisingly peaceful, for a race that has been surrounded by war for time uncounted. They enjoy making abstract art, philosophizing, and inventing new things. Since they have no Military might, however, they asked to be incorporated into the Centaur Khanate, which afterwards changed it's name to the Equine Khanate.
Description of Faction Leader: (PC or NPC Name.)
Description of Faction Characters : (PC's and NPC's affiliated with this faction.)
Location In The Realm:(Continent and Region. In that order. Continent handicap: Must be in Europa, Ardena, or Afrrika at this time. The closer to other factions, the better)
Physical Description: (Brief description of the geography of the place your faction makes its home)
Population:(Use population figures from latter Middle Age Europe. I expect realism, and correct math. You can find assistance for this in the FAQ & Helpful Links OP page)
- # of Villages - (population range from 20 to 1,000 people in each, with typical villages ranging from 50-300)
# of Towns - (range in population from 1,000-8,000 people, with typical values somewhere around 2,500)
# of Cities - (tend to be from 8,000-12,000 people, with an average in the middle of that range)
# of Big Cities - (Synonymous with the word Capitol. range from 12,000-100,000 people, with some exceptional cities exceeding this scale)
Military Forces:*( Realism and correct math expected. Total amount of soldiers, makeup and type of soldiers, general level of technology and current readiness level.)**( Soldier amount handicaps are as follows: Dark Race factions troops level cap at 30% of the population, Creature factions cap at 50%. All other Æsir factions and Earth Human factions cap at 10% population)
- Regular Navy - *(If none, or faction is landlocked, put NA. This consists of the professional sailors and mercenary vessels your faction can summon to project a force on the seven seas)
**(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off) - Reserve Navy - *(Your merchant marine in times of distress. Mostly anything that floats and can fly the flag of your faction. Equip them properly.) **(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off) - Regular Army - *(If none, put NA. This consists of your state-sponsored military and professional mercenary soldiers)
**(General level of technology and equipment cannot exceed early-17th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off) - Reserve Army - *(If none, put NA. These are militia, police constabulary and conscripted farmers. Equip them as such.)**(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off)
Other: (Anything that you want to add that didn't fit in the above spaces)
Have You Read The Commandments?: (Simple yes or no.)
Have You Read The Lore?: (Simple yes or no.)
Leave This In Your App: Fegelein!
Æsir Faction Application
*(Only individuals who have received the OP go-ahead for Faction creation may fill this out.)*
**(Erase words in parentheses when finishing app)**
Faction Name: The Republic of Mereda
Faction Banner:
Faction History In Æsir: (For those of you who have worked on extensive lore already, congratulations, you've got this part done If the lore is longer than a 10 sentence paragraph, put it in a spoiler)
Description of Faction Leader: (PC or NPC Name.)
Description of Faction Characters : (PC's and NPC's affiliated with this faction.)
Location In The Realm:(Continent and Region. In that order. Continent handicap: Must be in Europa, Ardena, or Afrrika at this time. The closer to other factions, the better)
Physical Description: (Brief description of the geography of the place your faction makes its home)
Population:(Use population figures from latter Middle Age Europe. I expect realism, and correct math. You can find assistance for this in the FAQ & Helpful Links OP page)
Military Forces:*( Realism and correct math expected. Total amount of soldiers, makeup and type of soldiers, general level of technology and current readiness level.)**( Soldier amount handicaps are as follows: Dark Race factions troops level cap at 30% of the population, Creature factions cap at 50%. All other Æsir factions and Earth Human factions cap at 10% population)
Other: (Anything that you want to add that didn't fit in the above spaces)
Have You Read The Commandments?: (Simple yes or no.)
Have You Read The Lore?: (Simple yes or no.)
Leave This In Your App: Fegelein!
*(Only individuals who have received the OP go-ahead for Faction creation may fill this out.)*
**(Erase words in parentheses when finishing app)**
Faction Name: The Republic of Mereda
Faction Banner:
[img](place%20URL%20here)[/img]
(Post a picture, preferably in flag form)Faction History In Æsir: (For those of you who have worked on extensive lore already, congratulations, you've got this part done If the lore is longer than a 10 sentence paragraph, put it in a spoiler)
Description of Faction Leader: (PC or NPC Name.)
Description of Faction Characters : (PC's and NPC's affiliated with this faction.)
Location In The Realm:(Continent and Region. In that order. Continent handicap: Must be in Europa, Ardena, or Afrrika at this time. The closer to other factions, the better)
Physical Description: (Brief description of the geography of the place your faction makes its home)
Population:(Use population figures from latter Middle Age Europe. I expect realism, and correct math. You can find assistance for this in the FAQ & Helpful Links OP page)
- # of Villages - (population range from 20 to 1,000 people in each, with typical villages ranging from 50-300)
# of Towns - (range in population from 1,000-8,000 people, with typical values somewhere around 2,500)
# of Cities - (tend to be from 8,000-12,000 people, with an average in the middle of that range)
# of Big Cities - (Synonymous with the word Capitol. range from 12,000-100,000 people, with some exceptional cities exceeding this scale)
Military Forces:*( Realism and correct math expected. Total amount of soldiers, makeup and type of soldiers, general level of technology and current readiness level.)**( Soldier amount handicaps are as follows: Dark Race factions troops level cap at 30% of the population, Creature factions cap at 50%. All other Æsir factions and Earth Human factions cap at 10% population)
- Regular Navy - *(If none, or faction is landlocked, put NA. This consists of the professional sailors and mercenary vessels your faction can summon to project a force on the seven seas)
**(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off) - Reserve Navy - *(Your merchant marine in times of distress. Mostly anything that floats and can fly the flag of your faction. Equip them properly.) **(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off) - Regular Army - *(If none, put NA. This consists of your state-sponsored military and professional mercenary soldiers)
**(General level of technology and equipment cannot exceed early-17th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off) - Reserve Army - *(If none, put NA. These are militia, police constabulary and conscripted farmers. Equip them as such.)**(General level of technology and equipment cannot exceed early-16th century. Gunpowder weapons and firearms are restricted from Æsir Races and Factions unless OP permission is given before hand)
***(I expect you to know what your talking about. Do some research on the Net, or open a book and it will pay off)
Other: (Anything that you want to add that didn't fit in the above spaces)
Have You Read The Commandments?: (Simple yes or no.)
Have You Read The Lore?: (Simple yes or no.)
Leave This In Your App: Fegelein!