History is the version of past events that people have decided to agree upon.
-Napoleon I, Emperor of The French, King of Italy, Protector of the Poles and Conqueror of Europe
IC: TBW
Map: TBD
The sun rises on the year 1860, over the gleaming city of Paris. It is a city full of good, brave men and proper women, of flowing commerce and grand buildings of all assortments; the world capital of culture and civilization. Like a phoenix, it has risen from the ashes of The Revolution, emerging young and strong as the 6 decade strong hegemon of Europe. However, underneath all the glitz and glamour lie the stains of blood that built and maintain the French Empire; celebrated in the city's crowing monument, the Arch de Triumph, in honor of it's architect Napoleon Bonaparte; worshiped as a god or reviled as a demon, depending on who you ask.
Having risen the ranks of the unstable, war-torn Revolutionary France on the updraft of his grapeshot, the young Corsican officer proved neigh unbeatable on the battlefield; taking his ragged armies and breaking the swords of both the Austrian and Ottoman Empire's before even gaining any true political rank. Single-handedly reshaping the rabble he'd inherited from the Dicatore into a world-class army, it was his sword that carried the light of the Revolution's principals across Europe, leaving the old feudal principles strewn dead in his wake. Using his tactical mastery, he defeated the Coalitions of the reactionary monarchies not once, but three times, the last completely engulfing the militaristic Prussians and bring the entire German-speaking world to it's heel and blunting the Russian bear at Friedland; the battle which shattered the fragile alliance between Great Britain and Russia. On July 7th, 1807, the two Emperors met on rafts on the River Nieman, forming the treat which would bring the first extended peace in Europe in a great while. Prussia found her territory cut apart, to be granted to the newly-formed Duchy of Warsaw, forced into French vassaldom with the Emperor garrisoning all her fortresses. The Tsar, aligning with the French, agreed to join The Continental System; the Napoleonic Empire's program of economic warfare against the Coalition puppet-master in Britain, stepping in to protect Denmark when Britain tried to sink their navies and pry open their harbors. Free in the East, the Grand Armee and the Emperor himself were able to take part in the campaign against Portugal, Napoleon's tactical genius and the weight of numbers and cannon defeating the petty British force under General Wellington, the Portuguese in full retreat from her borders when the campaigning season started in 1808, her remaining military and government fleeing to the New World and cutting off the entirety of the European market for Great Britain. With France lifting her blockade and impressment of American shipping, and tensions building in the young nation as anti-British sentiments grew due to the collapse of the Pro-British Federalists, the last nation resisting French domination of the continent surrendered in 1809, bring about the victory of secularism, civil law, and republicanism in Europe.
Or... at least, that was the rhetoric. Despite the many promises made to the people of Europe, the Empire of the French, like so many before it, feel short of it's ideals. Despite preaching rights and order for all men, France sailed back to Santa Domingo, the same men who had freed the Poles putting the African back in chains. Despite preaching freedom of property, the French armies confiscated many churches and the estates of foreign nobility, turning them over to Frenchmen. Despite calling for self-determination and Republicanism, much of Europe remained under the rule of kings and Emperors, several of them Bonaparte's relatives. Overnight, cherished traditions were overturned, replaced by the wholly alien French systems of law, and ripping up the patriarchal relations of the landowners and church and structures of the urban guilds by the root. In the new world it was no better; France's sale of Louisiana to the young United States as a symbol of their friendship merely raised further tensions between the slave-holding, French-loving South and the free, Anglophile North, where the Federalist party managed to survive and rebuild itself slowly as protest of France's foreign policy and attempts to depress American industrial potential; a sense of Yankee nationalism rising in opposition to the threat of Slave Power over the economy and Southern dominance undermining the Northern way of life; a parallel to events down in Dixie. Other territories in the Americas, seeing their homeland crushed under the French heel, chose to follow in the examples of their American brethren, gaining independence from Spain. Across the English channel and along the Amazon, the British and Portuguese continue their ancient alliance, subtly trying to undermine French dominance and playing a Great Game for influence over Asia and Eastern Europe, where tensions remain between two of France's nominal allies; The Russian Ottoman Empires. In Asia, China remains a weak, divided entity, slowly dissolving to Warlordism and losing ground to European economic dominance, while Japan has resently been opened up to the world, bringing the traditionalist attitudes of the Shogun and his right to rule into question. The death of Napoleon II and the assent of the first Bonaparte's young grandson, Napoleon III, to the throne has caused a slight hiccup in French control; a crack in the wall which has opened the way for various repressed forces to bubble to the surface.
Rules
Rule I: Though shalt not Mod any Gods before me: Self-explanatory. Everything you do has to happen for a explainable reason, and can't be too wacky or out-of-character. An example of breaking the first principle would be having an army of 20,000 teleport to the Americas. And example of the later would be the British throwing the Portuguese; their oldest and most loyal ally, under the bus.
Rule II: Though shalt not be an idle: If you're not going to be reasonably active, please don't sign up. To avoid important nations being held up, reservations will be good for 24 hours: be sure to finish them before that.
Rule III: The shalt not use they language in vain: Please keep content and discussion civil, or at least period appropriate (speaking in positive terms about slavery or acting in shock to an atheist state would thus be acceptable, within limits)
Rule IV: Though shalt remember the Canon and kept it holy IE. The Canon is the law. If an event has already been established to have happened (by a nation reflecting on their own history, for instance) please keep this in mid and do not contradict it, and keep it in mind if need be (A war between the US and Britain in the resent past would make them reluctant to buddy-up, for instance)
Rule V: Honor thigh Limitations Most empires have ethnic tensions that will make it hard to get full support of anything or keep perfect stability. Sheer political inertia means you have to have a very successful and political-capital-endowed leader/faction or very dire circumstances to make radical changes to your social structure. Russia and The Ottoman Empire aren't industrial powerhouses who can turn out millions of guns on the drop of a hat. If changes take place too fast, expect rebel groups aligned with one of your rivals to start popping up...
Rule VI: Do Kill BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE. Seriously; have some conflicts at some point; just keep in mind Rule VI
Rule VII: Do Commit Adult-ness: Avoid text-speak and generally childish ways of writing; we're all adults here
Rule VIII: Don't Steal too much stuff: Gather some secret intelligence is alright, but you don't know exactly what's happening in the palace of a nation on the other side of Europe; if they're moving troops, making major visible changes, ect. you can act like you know, but if it's written in a way that seems secret, keep it secret.
Rule IV: Nothing clever to say here Covet they neighbors stuff all you want
Rule X: Don't boil a kid in it's mother's milk: If you do, you're kicked out of the RP. A general rule against being too graphic; not too much blood or gore or inserting of tab A into slot B
Extra Rules: POV is 1807. All events prior to that year are no-negotiable. Changes afterwords will be acceptable, but the more radical the changes, the better justification will be needed for it. Also, try not to disrupt the initial balance of power too much: Not everybody and their mother should hate France.
Remember to follow the principals of diplomacy as best you can. Having solid reasons for your wars, respecting the rights of civilized nations, ect.
Also, until further notice, anybody who wishes to play a rebel group must also play a nation. This is to prevent diplomacy, world events, and resistance to the rebellion from crawling to a standstill.
Roster
Ireland: Dominion of Corn
The United States: Unicario
Reservations
French Empire: Of the Quendi
South Germany: Fascist Bermuda
Spain: Neros
Persia: Claven
Russia: Segmentia
Prussia: Trogia
NS Name:
Nation Name: (You are encouraged to include both its formal name and its informal name)
Head of State:
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Head of Diplomacy:
Territorial Claims (Map Preferred)
Flag:
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State/Primary Religion:
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Short Description of Your Nation's Economy:
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Rebel Group Application
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