Welcome to the world of Cule, a realm of fantasy that's technological development never exceeded the days of 16 bit graphics and text heavy combat but while it may lag generations behind super powers like Thedas and Tamriel the people of Cule are happy all the same. Our story takes place in the nation of Acraria where ten years ago a sinister cult attempted to assassinate King Presley IV but the plot was spoiled by a group of teenagers from the most unlikely place - a little village named Randomvillageville. In the decade since Randomvillageville has developed a reputation for its affinity to produce and attract heroic player characters and has grown and prospered until it was renamed Randomtownville and became the home of Acraria's first and only academy for heroes.
You start the game as one of of those students. Where you spend your late teens and/or (really) early twenties learning the finer points of the use of magic, steel, stealth, and looting etiquette in hopes that one day soon you will be able to undertake your own epic quest involving bravery, battle, and yummy sammiches.
Stuff You Should Know
Like any good RPG this game has stats and classes.
Classes
There are five (5) main classes in RPG, each one is different and has as many as three specialties to choose from when they reach a certain level.
Warrior: Melee combat specialists that are skilled in the widest variety of weapons and can wear most armor types. Their fastest growing attributes are STR and TGH. Warriors specialties are Knights, Barbarians, and Blademasters.
Rogue: Rogues are sly, cunning, and sneaky sorts. They are decent fighters and skilled with a good range of weapons but only use light armor. Their fastest growing attributes are CNG and AGL. Rogue specializations are Mugger, Assassin, and Bard.
Archer: Sharp eyed and strong willed, archers are skilled with slings, bows, and other missile type weapons but they can only wear light or medium armors. Their fastest growing attributes are AGL and STR. Archer specializations are Ranger, Skirmisher, and Marksman.
Wizard: Wizards use magic and do wizard stuff like wear pointy hats and have beards from a young age. They don't have much combat skill but they know friggin' magic! Their fastest growing attributes are INT and CNG. Wizard specializations are Summoner, Enchanter, and Sorcerer.
Healer: Healers are trained in the healing arts and to a lesser extent the hurting arts. They can use blunt weapons and wear most types of armor. Their fastest growing attributes are INT and TGH. Healer specialties are Cleric, Apothecary, and Paladin.
Specialties
Apothecary: Apothecaries can makes potions, elixers, and tonics that can be carried as items and used in or out of combat. They gain AGL as a bonus attribute.
Assassin: Assassins are skilled in the use of poisons and stealth attacks. They gain STR as a bonus attribute.
Barbarian: An offensive specialist who deals in straight damage a barbarian can use great weapons single handedly and deal even more damage with them in two! They gain AGL as a bonus attribute.
Bard: Bards use their wit and charm to bolster the spirits of their allies and confuse and demoralize their enemies. They gain INT as a bonus attribute.
Blademaster: Blademasters are warrior specialists at dueling opponents that can force an enemy into fighting them one on one and gain special abilities to cripple and wound their opponents. They gain INT as a bonus attribute.
Cleric: Clerics are faithful healers who have learned the arts of healing magic and the potency of their healing is unsurpassed. They gain CNG as a bonus attribute.
Enchanter: Enchanters are wizards who use magic to enhance the weapons and armor of themselves and their allies. They gain TGH as a bonus attribute.
Knight: This warrior specialty is focused on weathering the blows of your enemies be they magical or mundane. Knights gain the ability to wear the juggernaut armor type which provides very high DF. They gain CNG as a bonus attribute.
Marksman: A marksman is adept at hitting targets in their vulnerable spots and can lower an enemy's abilities as well as cause damage. They gain INT as a bonus attribute.
Mugger: These are tough rogues who beet their marks into submission and can take a beating. They gain TGH as a bonus attribute.
Paladin: Paladins are healers with a more martial bent like knights they can wear juggernaut armor and can wield any one handed weapons. They gain STR as a bonus attribute.
Ranger: These archer specialists are hardy hunters and scouts that are adept at finding the weaknesses of enemies and exploiting them. They gain TGH as a bonus attribute.
Skirmisher: Skirmishers are specialists at ambush tactics and moving battles. They gain CNG as a bonus attribute.
Sorcerer: Sorcerers are combat magic specialists that can combine different elements in their attack spells and attack enemies with frozen lightning bolts that are on fire. They gain AGL as a bonus attribute.
Summoner: Wizards that can summon monsters and spirits to do their bidding are known as summoners. They gain STR as a bonus attribute.
Attributes
Attributes are abilities that can affect a characters statistics.
STR Greatly affects PWR and has a lesser affect on HP and ATK.
AGL Greatly affects DF and has a lesser affect on ATK and RST.
CNG Greatly affects RST and has a lesser affect on DF and AP.
TGH Greatly affects HP and has a lesser affect on ARM and RST.
INT Greatly affects AP and has a lesser affect on ATK and RST.
Statistics
HP: Determines how much damage you can take, simple really. HP can be regained with certain items and abilities or by resting between battles.
AP: Special abilities use a certain amount of AP and once it hits 0 you cannot use them. AP can be recharged with certain items and abilities or by resting between battles.
ATK: Improves your chances of hitting and damaging enemies as well as affecting them with abilities. Some abilities, weapons, and items can provide a bonus to ATK.
DF: Decreases your chances of being hit in combat. Some abilities and items can provide a bonus to DF.
PWR: Increases your damage dealt with physical attacks while fighting. All weapons and some abilities and items can provide a bonus to PWR.
AMR: Decreases your damage you take from physical attacks. All armor and shields and some abilities and items can provide a bonus to your AMR.
RST: Decreases your damage you take from magical attacks as well as your chances of being affected with an ability. Some abilities, armor, and and items can provide a bonus to your RST.
Character App
Your character needs a sprite. You can use one from the internet or make your own on one of the many sites available in a simple Google search. Or use this one which is pretty great.
- Code: Select all
Remove all things in parenthesis () as well as this line or your app will be skipped.
[b]Character Name:[/b]
[b]Player's Nation:[/b] (For App tracking purposes)
[b]Character Gender:[/b] (Male, Female, Androgyne, Other)
[b]Prefered Class:[/b] (What class do you want to play)
[b]Second Class:[/b](In case your first class is deemed to be overused, apps for classes are accepted on a first come first serve basis)
[b]Character Sprite:[/b][spoiler](Put the image or image URL here)[/spoiler]
[b][u]Attributes:[/u][/b] (all start at 10 you get 10 freebie points to add to them at a 1 for 1 cost)
[i]STR:[/i]
[i]AGL:[/i]
[i]CNG:[/i]
[i]TGH:[/i]
[i]INT:[/i]