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Interstellar Age (Worldbuilding, FT RP Group, Sign UP/OOC)

PostPosted: Fri Dec 19, 2014 1:40 pm
by Damak Var

NEW THREAD GO HERE!

Interstellar Age
WORLDBUILDING, FT REGION, RP GROUP


READ FIRST:This is not an RP signup. This is an RP Group signup for a sort of FT Region (well its exactly that) and my first FT RP effort. A very ambitious project that I had in mind and have been planning for sometime. In this RP Group, you'll be creating an interstellar alliance/federation/empire/whatever and doing in depth world building with it. From politics, culture, economy, military and all other things that make up a nation. The idea is that RPs will be created from this RP Group and taking place in the one world we build. These can be anything from small scale character RPs, adventures into uncharted space, political conventions all the way to large interstellar wars. Every RP will fit into the canon of the world.

Image

By the year 2123 AD, the End Times War broke out. Billions died in the fires that followed as nations and alliances unleashed their military might on each other for the last of a dying Earth. The war did not end due to the triumph of a victor. Rather, it was the inability to fight any longer as most of the world's industrial infrastructure was destroyed. At its end, less than 500 million people were left to meek out an existence on a planet that was soon to become uninhabitable. The destruction had poisoned the oceans, blackened the skies and created barren wastelands where there was once forests teaming with life.

But humanity was not without hope. A brilliant scientist invented a device that could tear through the fabric of space and time to create a wormhole. It would be the gateway to a new beginning. A place in the Universe where humanity could get a second chance. Thus, the greatest undertaking in human history began among the survivors. Knowing that remaining on Earth would inevitably end in Human extinction, they spent thirty years constructing the Flotilla of Salvation. A fleet of space faring vessels that would take the last of humanity to the edge of the Sol System where a ship called the Redemption would deploy the wormhole device and allow humanity to escape their doom. With great effort, the project was completed. Humanity said farewell to their home world and journeyed out into the stars. The wormhole launched them into a new galaxy, millions of light years away. This was a one way trip. For the Redemption had to be left behind in order to keep the wormhole open for the rest of the Flotilla.

The Flotilla arrived in this new galaxy which they named Nova Genesis. Fortune was on their side. To their surprise, they found not one, but many habitable worlds. Worlds with animal life and vegetation. So one by one, the Flotilla separated to colonize these new worlds until it was no more. Things went well for a time as the total human population ascended into the billions once again. The colonies seemed to be succeeding until what is known as the Great Calamity. In one unexplained cataclysmic event, all electronic devices across the new galaxy ceased to function and would not turn on. Communication between worlds was no longer possible. Without the technology they heavily relied upon, humanity was plunged back into the Iron Age overnight. Millions died in the wake of this disaster and civilization on each world had to be reborn at a far more primitive stage. Advancements in math, science and technology were forgotten as people fashioned bows and swords to fight each other.

Thousands of years later, man has taken to the stars once again in a second interstellar age and have come back stronger than ever. Earth, the Flotilla of Salvation and the Great Calamity are nothing more than legends now. While the technology of wormhole creation is lost, there is still a vast galaxy to explore and conquer. The year is 324 AW (After Warp).


Who I am looking for

-Committed RPers who will continuously build their nation and create RPs set in the universe we will create.
-Advanced RPers. Any RP arising out of this group will have high standards for quality, detail, fairness and narrative.

Parameters

All factions created must be human who are the only sentient species in Nova Genesis, our galaxy. There are no aliens. The idea of this being an RP region, just in space. However, you will get to set the history of a human civilization from the ground up. Starting at an Iron Age level all the way to becoming an interstellar civilization. This gives you wide discretion on things like culture, government style and what not.

Your people were once part of the Flotilla of Salvation. Their group broke off to settle one of the many habitable worlds in Nova Genesis. The Great Calamity threw them back into the Iron Age where they lost contact with other human colonies in Nova Genesis and had to rebuild civilization from there. They went through their own version of history from the Iron Age, to the Industrial Revolution, Digital Revolution, to the rediscovery of warp technology (wormhole creation technology banned). It had to fight wars with swords and muskets. It had to relearn basic things like algebra, metallurgy, blood circulation, gunpowder, the laws of motion, electricity, the assembly line and interchangeable parts throughout the centuries. Your civilization has spread out from their planet to colonize new worlds. They've discovered the existence of humans elsewhere in the galaxy that spawned out of the Flotilla of Salvation. Perhaps there was already another civilization on some of these worlds that were colonized and your civilization conquered or annexed these worlds. Maybe your civilization is just an alliance of independent worlds. Finally, there is the politics and interactions between your civilization and other great interstellar civilizations. Every player civilization will start off knowing about other civs and having a high degree of interaction with them. Whether that be cooperation, trade or war. No player will start off isolated with no one having heard of their civ.

There are so many ways you can go about this like creating your civilization's home world to be something like Pandora from Avatar (not exactly like, be original. Also no Na'vi). Not only are there the player nations. Pirate and mercenary bands roam Nova Genesis. There's criminal syndicates, overly greedy corporations and terrorist organizations as well. This galaxy is not a safe place. You may create these factions and play them as we go along.

It should also be noted that there is no way to get back to the Sol System or the Milky Way galaxy. No reason to go really as there is nothing to offer humanity there and the place is just a legend. There is no way to leave our own galaxy as dead space is too vast. Not to worry though. Much of Nova Genesis has yet to be charted and its a big place anyways.

The year is 324AW meaning 324 years until most civilizations galaxy wide have rediscovered warp technology. That means you are eventually encouraged to lay in 324 years of your history with other players. Although, that is for later. It is also 27115 AD, about 25 thousand years after the detonation of the first atomic bomb on old Earth.

Banned
-Sentient species other than humans. Introducing them as an NPC or otherwise.
-Star Trek replicators and transporters. Teleportation in general.
-Eve Online jump clones, medical clones and capsules
-Human "enhancement" past a certain degree (genetic, cybernetic etc. we'll talk about it)
-Medical technology has advanced considerably. However human lifespans still do not exceed 150 years. Average life span is 130 years.
-Resurrecting the dead
-The Force/Mass Effect Biotic Powers/Telepathy/Telekinesis (we can discuss Biotic powers)
-Overuse of automated systems, droids, robots, AI (should all be highly supplementary)
-Leaving Nova Genesis (its pretty damn big anyways)
-Time Travel
-Precognition
-May add more for balance

Things You Have Wide Discretion On
-Government style
-Religion
-Creating fauna and flora of your worlds
-Culture
-Technology (within reason) but keep in mind whatever you create will available to all

Established Facets of the Universe
-Faster than light communication
-Universal translation cybernetic implants (rare)

Warfare
Warfare in this RP will have a high emphasis on combat between starships. Ground action, intelligence and covert operations will be important as well. More details on this to come.

Inspired By
Star Trek, Star Wars, Eve Online (mostly), Guardians of the Galaxy, Interstellar


Application Below. For the app, do not worry about the exact details of your military yet. There is going to be a specific system for that. You can talk about your civ being militaristic if they are but do not go into specific ship designs and military doctrine. For the description, it is not necessary to delve into your history given you have thousands of years of history going from Iron Age to Interstellar Age. Mainly, focus on what your civilization is now. Of course, you may need to lay in some history to put foundation into this. Just don't focus on that.

Code: Select all
Main App 4747 (Leave This)
[b]Nation Full Name:[/b]

Spend 300,000 Points.

Faction Territorial Size/Population. You must have more Middle Worlds than Core Worlds and more Colonies than Middle Worlds.
-Core Worlds (4-10bil pop, 10k points each):
-Middle Worlds (0.5-3bil pop, 5k points each):
-Colonies (Less than 0.5 bil pop, 3k each):
Economic Strength/Wealth (Max = Points Spent on Core Worlds and Middle Worlds x 0.6):
Military Industrial Strength (Max = Points Spent on Core Worlds x 1.2):
Natural Resources Controlled (Max = Points Spent on Colonies x 1.6):
Standard of Living (Max = 50K):
Political Unity (Max = 50K):
Public Order (Max = 50k):

Based on the above, fill out below.
[b]Core Worlds (indicate capital):[/b]
[b]Mid Worlds:[/b]
[b]Colonies:[/b]
[b]Government Style: [/b]
[b]Head of State: [/b]
[b]Head of Government:[/b]
[b]Economic Style:[/b]
[b]Major Ethnic Groups (may explain more in Description:[/b]
[b]Description (700 Words Minimum): [/b]

PostPosted: Fri Dec 19, 2014 1:45 pm
by Lunas Legion
Damak makes an FT RP?

Count me in.

PostPosted: Fri Dec 19, 2014 7:46 pm
by Damak Var
Lunas Legion wrote:Damak makes an FT RP?

Count me in.


Hey! Bumping this.

PostPosted: Fri Dec 19, 2014 7:53 pm
by Collation Of Free Spacers
I just created this nation. okay what it is is a buch of people who raom the stars doing things like minig and building ships. they are a group of rebels who basily do just about any work in space for anyone for the right price. also they arent very motivated to make war. also they live in mega ships

PostPosted: Sat Dec 20, 2014 3:06 pm
by Damak Var
Collation Of Free Spacers wrote:I just created this nation. okay what it is is a buch of people who raom the stars doing things like minig and building ships. they are a group of rebels who basily do just about any work in space for anyone for the right price. also they arent very motivated to make war. also they live in mega ships


Fill out the app please. And not sure that will work.

PostPosted: Sat Dec 20, 2014 5:45 pm
by Collation Of Free Spacers
Main App 4747 (Leave This)
Nation Full Name:

Spend 300,000 Points.

Faction Territorial Size/Population. You must have more Middle Worlds than Core Worlds and more Colonies than Middle Worlds.
-Core Worlds (4-10bil pop, 10k points each):
-Middle Worlds (0.5-3bil pop, 5k points each):
-Colonies (Less than 0.5 bil pop, 3k each):
Optimal Rating For Each Below is 50K
Economic Strength/Wealth (Max = Points Spent on Core Worlds and Middle Worlds x 0.6):
Military Industrial Strength (Max = Points Spent on Core Worlds x 1.3):
Natural Resources Controlled (Max = Points Spent on Colonies x 1.7):
Standard of Living (Max = 50K):
Political Unity (Max = 50K):
Public Order (Max = 50k):

Based on the above, fill out below.
Core Worlds (indicate capital):n/a
Mid Worlds: n/a
Colonies:N/A
Government Style: meritocracy
Head of State: Council of Captains
Head of Government: Admiral
Economic Style:Capitalist
Major Ethnic Groups: White, African America, Mexican
Description (700 Words Minimum):
We are a nation of spacers (people who work and live in space) that roam the stars in out massive mega ships. For all those who hate their lot in life and just want to take to the skies we are the place for you. Our nation is governed by the Council Of Captains that meet every 2 years to discuss matters of importance.
What we are good at:
Terra-forming planets
Building space ships
Build infrastructure in space
Reaserch and Development
Exploring Space
Training Spacers
Mining in Space

The Megaships
The ships are built from hollowed out asteroids often many of then are used. These ships are truly massive and stretch up to 40 kilometers long and 10 kilometers across and can house millions of people. These ships are governed by captain who presides over a board of directors for each ship. These ships are self contained environments. They have every thing from parks to factories inside of them. You can feed an asteroid in one end and out of the other comes a completed ship. Each one of the ships can have many many parasite ships that deploy from them.

List of Megaships and their captians
Lunatic Fringe Captain Mike Conner
Serenity Captain Malcolm Reynolds
Enterprise Captain Kirk
Falcon Captain Han Solo

PostPosted: Sat Dec 20, 2014 6:40 pm
by Damak Var
Collation Of Free Spacers wrote:snip


Denied. Sorry. Judging from your app, I don't think this is for you.

PostPosted: Sat Dec 20, 2014 6:50 pm
by Zeinbrad
Hello Damak.

PostPosted: Sun Dec 21, 2014 2:28 am
by Calces millia
Tag, app coming shortly

PostPosted: Sat Jan 10, 2015 5:58 pm
by The National Dominion of Hungary
Main App 4747 (Leave This)
Nation Full Name: The Meridian Dominion.

Spend 300,000 Points.

Faction Territorial Size/Population. You must have more Middle Worlds than Core Worlds and more Colonies than Middle Worlds.
-Core Worlds (4-10bil pop, 10k points each): 40 000.
-Middle Worlds (0.5-3bil pop, 5k points each): 60 000
-Colonies (Less than 0.5 bil pop, 3k each): 96 000
Economic Strength/Wealth (Max = Points Spent on Core Worlds and Middle Worlds x 0.6): 60 000.
Military Industrial Strength (Max = Points Spent on Core Worlds x 1.3): 52 000.
Natural Resources Controlled (Max = Points Spent on Colonies x 1.4): 126 000.
Standard of Living (Max = 50K): 28 000.
Political Unity (Max = 50K): 40 000.
Public Order (Max = 50k): 36 000.

Based on the above, fill out below.
Core Worlds (indicate capital): 4 in total, including the Capital World of Meridian.
Mid Worlds: 12 in total.
Colonies: 32 in total.
Government Style: Absolute Monarchy/Authoritarian State.
Head of State: Potentate Alexion VIII Endymion.
Head of Government: Lord High Consul Antoine Gebbet.
Economic Style: Mixed Market Economy.
Major Ethnic Groups: Caucasian/East Asian/Middle-Eastern. (From most to least numerous.)
Description (700 Words Minimum): The Dominion is an absolute monarchy and it's Potentates rule their intersellar Dominion through the Aristocracy, the Clergy, the Party and the various Dominion beareucracies. These groups are instrumental to the functioning of the Dominion as it stands today and has stood for centuries ever since the formation of the Meridian Directorate which later turned into the Meridian Dominion after Marshall Rogos Endymion's military coup, afterwhich he became the first Potentate. In short, the Dominion is ruled by a repressive regime marked by great levels of superstition, political repression, bureaucratisation, religious intolerance, and inequality. Corruption and injustice are large problems. Founded 402 years ago after a number of large conflicts and enviromental disasters caused by pollution crippled many of Meridian's nation-states. As military conflicts and natural disasters combined with increasing societal imbalance took their toll on the population of Meridian, it is likely that a worldwide political administration called for emergence in order to quell international instability. The League of United Powers reformed itself in the Year 402 and became the Meridian Directorate, which soon became the Meridian Dominion.

It was 347 years ago that the two brilliant scientists Urios Rathyrion and Garron Hoszard developed the Hoszard-Rathyrion Translight Drivecore which was hailed as the future of Meridian and it's people. The Dominion could engage in spreading the human race beyond their home solar system, relieving the serious ecological pressure on the home world. Simultaneously, this expansion was also to usher in promising new opportunities for the Meridians, as some of these colonies, with their bountiful deposits of raw materials could offer abundant stores of resources that had otherwise been considerably unique and scarce on Meridian. With the initial advent of interplanetary trade driving down the costs of what had once been an expensive implementation of their technology such as the forging of space-worthy ships and naval vessels, the effects from these carefully implemented first colonization projects are hailed as great achivements by all Meridians to this day and propably will until the day they are all gone.

While on the topic of the Meridians, cultures do vary a bit from world to world and from region to region on Meridian itself, there are a number of general Meridian cultural traits that can be observed all across the dominion. A hard-working people fond of their beers and their highly spiced and often fried foods. Their art, from architecture to fashion, is generally described as "ornate and complex." The lower classes in the Dominion are notably pragmatic (and superstitious), while the upper classes, composed largely of hereditary nobility and various noveu riche/old money capitalists, tend to a culture of excess while the middle classes fall, as expected in the middle. In public, Meridian nobles are prone to wearing ornate masks. These are hereditary and identify one's family almost as uniquely as the heraldry on a crest. Servants also wear masks in public that are simpler and not so elaborate as their masters' which indicate the noble household they serve. The armed forces, especially the Royal Navy and the Marine Corps have much prestige among the population, and a fair number of families continue the tradition of enlisting at least one boy from each generation into the military. Meridians are generally, regardless of class, a proud people. Proud of their heritage, customs, food, art and history, with a great sense of tradition and ancestry and consider themselves above the "lesser civilisations." Strenght, skill, loyalty, devotion, confidence, self-esteem and courage are highly prized traits among the Meridians.

While speaking of superstitions, the religion of most Meridians is the Abbey of the Darkness, and worshippers pray to a God known as the Shade. Abbey doctrines center on the belief that the universe is unknowably vast and swarming with all manner of dangerous spirits and forces, most of which are hostile to man's existence. The primary goal of the Abbey is to pray to the Shade for protection from these, but it is also tasked with civil matters, such as officiating marriages and regulating the Calendar and New Year´s Celebration. It also places special importance on astrological and cosmological movements. They preach that the Potentate is the Shade's conduit in the physical world and thus a manifestation of the Shade itself. Turning it into a cult worshipping the rulers of the Dominion as the protectors of mankind. It is the State Religion of the Dominion and no other religions are allowed to operate. The Abbey has great power and influence within the Dominion. Heresy against it is punished severely and a number of its teachings have entered collective Meridian culture.

The Meridian economy is strong, perhaps not the very strongest, but it is very stable. It operates under a "Mixed" Market system. Split Market, however, seems to describe it better. The Codex Commercial specifies exactly which sectors of the economy are considered government monopolies and which are more or less free from interferance. In most areas however, more or less free market laws are allowed to operate, including things such as shipping, civilian manufacturing, construction, and agriculture. A relatively fair number of consumer and labor protection laws are in place. There are economic troubles however, despite the general all-round permissiveness when it comes to buisness policy, the nature of the regime and many of it's other policies slow down growth and prevent the Meridian economy form unleashing it's full potential. While the overall standard of living is generally rising, the gap between rich and poor on some worlds is wide indeed.

PostPosted: Sat Jan 10, 2015 8:01 pm
by Damak Var
The National Dominion of Hungary wrote:Main App 4747 (Leave This)
Nation Full Name: The Meridian Dominion.

Spend 300,000 Points.

Faction Territorial Size/Population. You must have more Middle Worlds than Core Worlds and more Colonies than Middle Worlds.
-Core Worlds (4-10bil pop, 10k points each): 40 000.
-Middle Worlds (0.5-3bil pop, 5k points each): 60 000
-Colonies (Less than 0.5 bil pop, 3k each): 96 000
Economic Strength/Wealth (Max = Points Spent on Core Worlds and Middle Worlds x 0.6): 60 000.
Military Industrial Strength (Max = Points Spent on Core Worlds x 1.3): 52 000.
Natural Resources Controlled (Max = Points Spent on Colonies x 1.4): 126 000.
Standard of Living (Max = 50K): 28 000.
Political Unity (Max = 50K): 40 000.
Public Order (Max = 50k): 36 000.

Based on the above, fill out below.
Core Worlds (indicate capital): 4 in total, including the Capital World of Meridian.
Mid Worlds: 12 in total.
Colonies: 32 in total.
Government Style: Absolute Monarchy/Authoritarian State.
Head of State: Potentate Alexion VIII Endymion.
Head of Government: Lord High Consul Antoine Gebbet.
Economic Style: Mixed Market Economy.
Major Ethnic Groups: Caucasian/East Asian/Middle-Eastern. (From most to least numerous.)
Description (700 Words Minimum): The Dominion is an absolute monarchy and it's Potentates rule their intersellar Dominion through the Aristocracy, the Clergy, the Party and the various Dominion beareucracies. These groups are instrumental to the functioning of the Dominion as it stands today and has stood for centuries ever since the formation of the Meridian Directorate which later turned into the Meridian Dominion after Marshall Rogos Endymion's military coup, afterwhich he became the first Potentate. In short, the Dominion is ruled by a repressive regime marked by great levels of superstition, political repression, bureaucratisation, religious intolerance, and inequality. Corruption and injustice are large problems. Founded 402 years ago after a number of large conflicts and enviromental disasters caused by pollution crippled many of Meridian's nation-states. As military conflicts and natural disasters combined with increasing societal imbalance took their toll on the population of Meridian, it is likely that a worldwide political administration called for emergence in order to quell international instability. The League of United Powers reformed itself in the Year 402 and became the Meridian Directorate, which soon became the Meridian Dominion.

It was 347 years ago that the two brilliant scientists Urios Rathyrion and Garron Hoszard developed the Hoszard-Rathyrion Translight Drivecore which was hailed as the future of Meridian and it's people. The Dominion could engage in spreading the human race beyond their home solar system, relieving the serious ecological pressure on the home world. Simultaneously, this expansion was also to usher in promising new opportunities for the Meridians, as some of these colonies, with their bountiful deposits of raw materials could offer abundant stores of resources that had otherwise been considerably unique and scarce on Meridian. With the initial advent of interplanetary trade driving down the costs of what had once been an expensive implementation of their technology such as the forging of space-worthy ships and naval vessels, the effects from these carefully implemented first colonization projects are hailed as great achivements by all Meridians to this day and propably will until the day they are all gone.

While on the topic of the Meridians, cultures do vary a bit from world to world and from region to region on Meridian itself, there are a number of general Meridian cultural traits that can be observed all across the dominion. A hard-working people fond of their beers and their highly spiced and often fried foods. Their art, from architecture to fashion, is generally described as "ornate and complex." The lower classes in the Dominion are notably pragmatic (and superstitious), while the upper classes, composed largely of hereditary nobility and various noveu riche/old money capitalists, tend to a culture of excess while the middle classes fall, as expected in the middle. In public, Meridian nobles are prone to wearing ornate masks. These are hereditary and identify one's family almost as uniquely as the heraldry on a crest. Servants also wear masks in public that are simpler and not so elaborate as their masters' which indicate the noble household they serve. The armed forces, especially the Royal Navy and the Marine Corps have much prestige among the population, and a fair number of families continue the tradition of enlisting at least one boy from each generation into the military. Meridians are generally, regardless of class, a proud people. Proud of their heritage, customs, food, art and history, with a great sense of tradition and ancestry and consider themselves above the "lesser civilisations." Strenght, skill, loyalty, devotion, confidence, self-esteem and courage are highly prized traits among the Meridians.

While speaking of superstitions, the religion of most Meridians is the Abbey of the Darkness, and worshippers pray to a God known as the Shade. Abbey doctrines center on the belief that the universe is unknowably vast and swarming with all manner of dangerous spirits and forces, most of which are hostile to man's existence. The primary goal of the Abbey is to pray to the Shade for protection from these, but it is also tasked with civil matters, such as officiating marriages and regulating the Calendar and New Year´s Celebration. It also places special importance on astrological and cosmological movements. They preach that the Potentate is the Shade's conduit in the physical world and thus a manifestation of the Shade itself. Turning it into a cult worshipping the rulers of the Dominion as the protectors of mankind. It is the State Religion of the Dominion and no other religions are allowed to operate. The Abbey has great power and influence within the Dominion. Heresy against it is punished severely and a number of its teachings have entered collective Meridian culture.

The Meridian economy is strong, perhaps not the very strongest, but it is very stable. It operates under a "Mixed" Market system. Split Market, however, seems to describe it better. The Codex Commercial specifies exactly which sectors of the economy are considered government monopolies and which are more or less free from interferance. In most areas however, more or less free market laws are allowed to operate, including things such as shipping, civilian manufacturing, construction, and agriculture. A relatively fair number of consumer and labor protection laws are in place. There are economic troubles however, despite the general all-round permissiveness when it comes to buisness policy, the nature of the regime and many of it's other policies slow down growth and prevent the Meridian economy form unleashing it's full potential. While the overall standard of living is generally rising, the gap between rich and poor on some worlds is wide indeed.


Good post but I'll probably repost this thread. Going to tweak the point system a bit. Speaking of which, you spent far more than the 300k points allowed. Its 300k points total for all categories. Keep that in mind later.

PostPosted: Sat Jan 10, 2015 8:04 pm
by The Orson Empire
Damak Var wrote:
The National Dominion of Hungary wrote:Main App 4747 (Leave This)
Nation Full Name: The Meridian Dominion.

Spend 300,000 Points.

Faction Territorial Size/Population. You must have more Middle Worlds than Core Worlds and more Colonies than Middle Worlds.
-Core Worlds (4-10bil pop, 10k points each): 40 000.
-Middle Worlds (0.5-3bil pop, 5k points each): 60 000
-Colonies (Less than 0.5 bil pop, 3k each): 96 000
Economic Strength/Wealth (Max = Points Spent on Core Worlds and Middle Worlds x 0.6): 60 000.
Military Industrial Strength (Max = Points Spent on Core Worlds x 1.3): 52 000.
Natural Resources Controlled (Max = Points Spent on Colonies x 1.4): 126 000.
Standard of Living (Max = 50K): 28 000.
Political Unity (Max = 50K): 40 000.
Public Order (Max = 50k): 36 000.

Based on the above, fill out below.
Core Worlds (indicate capital): 4 in total, including the Capital World of Meridian.
Mid Worlds: 12 in total.
Colonies: 32 in total.
Government Style: Absolute Monarchy/Authoritarian State.
Head of State: Potentate Alexion VIII Endymion.
Head of Government: Lord High Consul Antoine Gebbet.
Economic Style: Mixed Market Economy.
Major Ethnic Groups: Caucasian/East Asian/Middle-Eastern. (From most to least numerous.)
Description (700 Words Minimum): The Dominion is an absolute monarchy and it's Potentates rule their intersellar Dominion through the Aristocracy, the Clergy, the Party and the various Dominion beareucracies. These groups are instrumental to the functioning of the Dominion as it stands today and has stood for centuries ever since the formation of the Meridian Directorate which later turned into the Meridian Dominion after Marshall Rogos Endymion's military coup, afterwhich he became the first Potentate. In short, the Dominion is ruled by a repressive regime marked by great levels of superstition, political repression, bureaucratisation, religious intolerance, and inequality. Corruption and injustice are large problems. Founded 402 years ago after a number of large conflicts and enviromental disasters caused by pollution crippled many of Meridian's nation-states. As military conflicts and natural disasters combined with increasing societal imbalance took their toll on the population of Meridian, it is likely that a worldwide political administration called for emergence in order to quell international instability. The League of United Powers reformed itself in the Year 402 and became the Meridian Directorate, which soon became the Meridian Dominion.

It was 347 years ago that the two brilliant scientists Urios Rathyrion and Garron Hoszard developed the Hoszard-Rathyrion Translight Drivecore which was hailed as the future of Meridian and it's people. The Dominion could engage in spreading the human race beyond their home solar system, relieving the serious ecological pressure on the home world. Simultaneously, this expansion was also to usher in promising new opportunities for the Meridians, as some of these colonies, with their bountiful deposits of raw materials could offer abundant stores of resources that had otherwise been considerably unique and scarce on Meridian. With the initial advent of interplanetary trade driving down the costs of what had once been an expensive implementation of their technology such as the forging of space-worthy ships and naval vessels, the effects from these carefully implemented first colonization projects are hailed as great achivements by all Meridians to this day and propably will until the day they are all gone.

While on the topic of the Meridians, cultures do vary a bit from world to world and from region to region on Meridian itself, there are a number of general Meridian cultural traits that can be observed all across the dominion. A hard-working people fond of their beers and their highly spiced and often fried foods. Their art, from architecture to fashion, is generally described as "ornate and complex." The lower classes in the Dominion are notably pragmatic (and superstitious), while the upper classes, composed largely of hereditary nobility and various noveu riche/old money capitalists, tend to a culture of excess while the middle classes fall, as expected in the middle. In public, Meridian nobles are prone to wearing ornate masks. These are hereditary and identify one's family almost as uniquely as the heraldry on a crest. Servants also wear masks in public that are simpler and not so elaborate as their masters' which indicate the noble household they serve. The armed forces, especially the Royal Navy and the Marine Corps have much prestige among the population, and a fair number of families continue the tradition of enlisting at least one boy from each generation into the military. Meridians are generally, regardless of class, a proud people. Proud of their heritage, customs, food, art and history, with a great sense of tradition and ancestry and consider themselves above the "lesser civilisations." Strenght, skill, loyalty, devotion, confidence, self-esteem and courage are highly prized traits among the Meridians.

While speaking of superstitions, the religion of most Meridians is the Abbey of the Darkness, and worshippers pray to a God known as the Shade. Abbey doctrines center on the belief that the universe is unknowably vast and swarming with all manner of dangerous spirits and forces, most of which are hostile to man's existence. The primary goal of the Abbey is to pray to the Shade for protection from these, but it is also tasked with civil matters, such as officiating marriages and regulating the Calendar and New Year´s Celebration. It also places special importance on astrological and cosmological movements. They preach that the Potentate is the Shade's conduit in the physical world and thus a manifestation of the Shade itself. Turning it into a cult worshipping the rulers of the Dominion as the protectors of mankind. It is the State Religion of the Dominion and no other religions are allowed to operate. The Abbey has great power and influence within the Dominion. Heresy against it is punished severely and a number of its teachings have entered collective Meridian culture.

The Meridian economy is strong, perhaps not the very strongest, but it is very stable. It operates under a "Mixed" Market system. Split Market, however, seems to describe it better. The Codex Commercial specifies exactly which sectors of the economy are considered government monopolies and which are more or less free from interferance. In most areas however, more or less free market laws are allowed to operate, including things such as shipping, civilian manufacturing, construction, and agriculture. A relatively fair number of consumer and labor protection laws are in place. There are economic troubles however, despite the general all-round permissiveness when it comes to buisness policy, the nature of the regime and many of it's other policies slow down growth and prevent the Meridian economy form unleashing it's full potential. While the overall standard of living is generally rising, the gap between rich and poor on some worlds is wide indeed.


Good post but I'll probably repost this thread. Going to tweak the point system a bit.

I would be very interested in joining this RP if you decide to repost it.

Few RP's have really gotten my attention as much as this one did.

PostPosted: Sat Jan 10, 2015 8:32 pm
by The Burning Sun
Being of the opinion that posts mean nothing next to writing, I humbly beseech thee to answer mine queries in all seriousness, taking not into account my <100 post count.

Why do you have to have more colonies than Middle/Core worlds? This line seems to preclude any isolationist, xenophobic factions.

When you say technology and space battles, are you talking about Star Wars style unrealistic space battles, or are we actually going to take into account physics?

Why was Free Spacer's idea rejected? The point here seems to be to encourage creativity, and his idea was unique, if nothing else.

And finally, might you possibly deign to consider the mere idea of me participating in this RP group? I promise that my writing isn't terrible and that I will remain active.

PostPosted: Sat Jan 10, 2015 8:39 pm
by Skappola
I'm extremely interested in this RP. Few RPs have ever really caught my attention like this. Tagged; going to post an app tomorrow or, if something comes up, on Monday.

PostPosted: Sat Jan 10, 2015 8:42 pm
by The Orson Empire
The Burning Sun wrote:Being of the opinion that posts mean nothing next to writing, I humbly beseech thee to answer mine queries in all seriousness, taking not into account my <100 post count.

Why do you have to have more colonies than Middle/Core worlds? This line seems to preclude any isolationist, xenophobic factions.

When you say technology and space battles, are you talking about Star Wars style unrealistic space battles, or are we actually going to take into account physics?

Why was Free Spacer's idea rejected? The point here seems to be to encourage creativity, and his idea was unique, if nothing else.

And finally, might you possibly deign to consider the mere idea of me participating in this RP group? I promise that my writing isn't terrible and that I will remain active.

His idea was unique....but, judging by the way he wrote the app, he didn't make a good first impression.

PostPosted: Sat Jan 10, 2015 8:44 pm
by The Burning Sun
Yeah, that's what I thought. It might also end up being a tad bit militarily overpowered, but the restrictions on such a civilization would be extremely crippling.

PostPosted: Sat Jan 10, 2015 8:49 pm
by Skappola
The Burning Sun wrote:Yeah, that's what I thought. It might also end up being a tad bit militarily overpowered, but the restrictions on such a civilization would be extremely crippling.

It reminded me of the Tevarin from Star Citizen, but not as well done. The concept could be great if implemented well; you'd just have to be forthcoming about the severe draw-backs of the nation.

PostPosted: Sat Jan 10, 2015 8:56 pm
by Damak Var
The Burning Sun wrote:Being of the opinion that posts mean nothing next to writing, I humbly beseech thee to answer mine queries in all seriousness, taking not into account my <100 post count.

Why do you have to have more colonies than Middle/Core worlds? This line seems to preclude any isolationist, xenophobic factions.

When you say technology and space battles, are you talking about Star Wars style unrealistic space battles, or are we actually going to take into account physics?

Why was Free Spacer's idea rejected? The point here seems to be to encourage creativity, and his idea was unique, if nothing else.

And finally, might you possibly deign to consider the mere idea of me participating in this RP group? I promise that my writing isn't terrible and that I will remain active.


1. This is an interstellar age. Core worlds in this are usually tapped of natural resources and their food production cannot sustain their populations on their own. One would need colonies and middle worlds to support them. They are the business, political, financial and manufacturing centers of any faction however.

2. There's going to be a bit of unrealism to make it work. You will see the system later and I think players will like it.

3. Free Spacer's idea will just not work and the app made a bad first impression. For one, manufacturing is done on core worlds and orbital stations. Two, faction's will need control of planets and moons to get the natural resources they need for manufacturing. Asteroid belt mining is alright but it is supplementary.

4. Yes, it is open to all. I set the description length minimum to 700 words for a reason. This allows me to judge your writing ability and creativity. Think of it as your "try out" to join.

PostPosted: Sat Jan 10, 2015 8:57 pm
by The Burning Sun
Damak Var wrote:
The Burning Sun wrote:Being of the opinion that posts mean nothing next to writing, I humbly beseech thee to answer mine queries in all seriousness, taking not into account my <100 post count.

Why do you have to have more colonies than Middle/Core worlds? This line seems to preclude any isolationist, xenophobic factions.

When you say technology and space battles, are you talking about Star Wars style unrealistic space battles, or are we actually going to take into account physics?

Why was Free Spacer's idea rejected? The point here seems to be to encourage creativity, and his idea was unique, if nothing else.

And finally, might you possibly deign to consider the mere idea of me participating in this RP group? I promise that my writing isn't terrible and that I will remain active.


1. This is an interstellar age. Core worlds in this are usually tapped of natural resources and their food production cannot sustain their populations on their own. One would need colonies and middle worlds to support them. They are the business, political, financial and manufacturing centers of any faction however.

2. There's going to be a bit of unrealism to make it work. You will see the system later and I think players will like it.

3. Free Spacer's idea will just not work and the app made a bad first impression. For one, manufacturing is done on core worlds and orbital stations. Two, faction's will need control of planets and moons to get the natural resources they need for manufacturing. Asteroid belt mining is alright but it is supplementary.

4. Yes, it is open to all. I set the description length minimum to 700 words for a reason. This allows me to judge your writing ability and creativity. Think of it as your "try out" to join.

In that case, I shall strive to do my best once this gets reposted. Leave a link, if you would.

PostPosted: Sat Jan 10, 2015 9:45 pm
by Damak Var
Alright, the people have spoken.

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