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Arizona: Phoenix Rising (POST NUKE RP/SIGN UPS/OOC)

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Orvius
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Posts: 736
Founded: May 01, 2012
Ex-Nation

Arizona: Phoenix Rising (POST NUKE RP/SIGN UPS/OOC)

Postby Orvius » Fri Nov 07, 2014 1:50 pm

OOC/SIGN-UPS




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"The Phoenix hope, can wing her way through the desert skies, and still defying fortune's spite; revive from ashes and rise." - Miguel de Cervantes





PROLOGUE


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No one expected the bombs to fall in 2021. Not even the wealthy politicians and the world elite of the United States of America could have foreseen their world engulfed in the blinding glow of nuclear fire. Hundreds of millions of lives were ended in the blasts and fallout, and all of mankind faces the terrible nuclear aftermath of this obliteration every day. It’s been 66 years since the self-destruction, and the Earth lies in a quiet dying slumber as it rots away under the soft glow of man’s ignorance. But as for the desert state of Arizona... that’s a different story.

Arizona holds Palo Verde Nuclear Generating Station, the largest power plant of any state in the US, and when the bombs went off, so did Arizona. This cloud of radioactive fallout eroded the sky, and left the whole region under the mercy of the sun’s oppressive gaze, choking it in the heat and twisting the land into a barren hell. This absence of an ozone also transforms the Badlands of Arizona into a frozen wasteland at night. Those who did not die from the fallout and learned to spare themselves the scorching rays live under the brutal law of land, where ‘survival at any cost’ is the unspoken code. The harshness of Arizona’s grand mesas and valleys has been intensified, many of those who have lived under the scorching savagery of the new world have been gnarled, their humanity cast aside for survival, turning them into mindless barbarians willing to do anything to ease their pain and unquenchable rage. While some communities have formed out of the ancient wreckages that scatter the land, trying to establish lives of civility, trade, and order, these have yet to stand the decay of the earth reborn, many not lasting more than 5 years before they fall victim to ruin in the newly dubbed Badlands of Arizona.

The world of Arizona changed is a vicious and cruel place, the scorching desert plains being known as the “Badlands” by all that inhabit it. The new dead sky is unmerciful in it’s retribution, and has changed the arid sierra into a red hot hell on earth, temperatures rising to an almost constant 120 degrees fahrenheit in the burning Badlands, searing the skin and eyes of those unprepared. Sandstorms are savage in the prairies, being known to rip the flesh off the back of anyone unfortunate enough to be caught in one. With these dangers, however, comes opportunity. Scroungers and ruthless mercenaries from outside the state come pick the bones of the many untouched caches that lay in the god-forsaken pit of the Badlands. As well as these scavengers, sects and factions have risen up to try and seize the unscathed wealth that lies with the dead in Arizona, along with the inhabitants left in the Badlands.

Though all seems lost for the last gasping breath of humanity in Arizona, there are whispers and tales of treasure and a new beginning tucked away in the depths of the long damned city of Phoenix. However, the stories of promise were also trailed with the warning of unspeakable abominations and dark cruelties that sleep in the dead city. The living settlers and nomads of the Arizona saying the abyss that is Phoenix has been distorted and corrupted by the glow beyond compare of any other crater in the Badlands, and anyone foolish enough to venture there would meet an assured and agonizing death. But the promise of wealth and salvation is too much for anyone to refuse, and those looking for the prize of Phoenix are not deterred by the legend of evil that rests there. From this new hope seeping out of the ruins, mercenaries and factions alike fight to claim the bounty from the ashes of Phoenix.

That’s where you come in.


You are a wastelander. No matter what path may have lead you to this point, you are now set on a journey through the scorched earth of Arizona to retrieve the fabled riches and power that lie in the dark heart of Phoenix… But you can’t do it alone. You'll need to find others like you, and form a party. You'll need a faction to back you. Only then, could you hope to trek through the inferno that resides there.



Can you wake the Phoenix from the ashes?





INTRODUCTION


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Phoenix Rising is a character driven nuclear post-apocalyptic RP set in 2087 radioactive Arizona wasteland, created, written, and OP’d by Orvius and Violante. By combining all the things we love about the nuclear apocalypse genre, and leaving out all the things we find absurd/silly, we hope to create a more gritty and down-to-scorched-earth apocalypse roleplay experience.

Phoenix Rising came about through several conversations that we (Violante and Orvius) had about the aspects we liked and didn’t like about the genre. Both being adamant fans of series like Fallout, Wasteland, S.T.A.L.K.E.R., etc., we would have discussions about what we so enjoyed about this category of apocalypto as a whole. From that, we sought out to create our perfect image of a nuclear wasteland, and Arizona: Phoenix Rising came to be.

Water is a commodity to kill for, life is scarce and death is norm, the new scorching sun is one of the most lethal of dangers, sandstorms strip the flesh off your back, and defined morality is gone with the old world. Welcome to the Arizona Badlands.

WARNING: This roleplay will probably be a hard PG-13. Expect profanity, gore, and extreme violence. If you’re easily offended, then you need not attend.

We hope you enjoy your stay.





FACTIONS


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In the Arizona Badlands, there are only two types of people: The ones with the firepower, and the ones without it. While there are many people banded together under one flag trying to make their claim for glory, there are only a few power players that can really call themselves the factions of Arizona. In order to truly succeed in your quest for the heart of Phoenix, you will have to gain some favors from these powerful factions. Be aware however, that these factions are ruthless, extremely dangerous, and always looking for the upper-hand in any encounter. They may be able to help, but only if you are willing to do their dirty work first. As any waster in the Badlands knows, you never trust these people with your back. Not for a second.

Favors can be won from factions through jobs; naturally the higher priority, the better the pay. Do note that these powers are bitter rivals to the end in their struggle for dominance over Arizona, and working too much in favor for one will sour your reputation with another. The factions do not like being crossed, and they take these things very personally. Any waster with a gun and a deathwish can be a mercenary, but if you gain notoriety for doing high-attention jobs for a faction, and word catches wind, you will end up on their enemies’ hit-list.

SONS OF FLAGSTAFF

The Sons of Flagstaff are widely feared newcomers from the cold plateaus of northern Arizona. Alleged descendants of a group of eccentric preppers who managed to survive the blast, the Sons are fully dedicated to the survival of humanity and are a rather well-equipped, if not scrappy, militia force holding on to the armory their ancestors left behind. The Sons of Flagstaff have only recently been making the scene in the ever-changing world of Arizona's land-struggles, as many had thought that the northern regions were uninhabitable, laid waste in radiation and pestilence. These northmen, however, have seemed to emerge out of thin-air from the north glow like ghosts in gasmasks. Frightening to most, they've only been seen appearing in the past three years, their stories of the north being met with disbelief by nearly all denizens of the Badlands. They have been known to try and recruit wasters and settlers in central AZ, telling anyone who will listen that the establishment of civilization requires strong backs and soldiers willing to give their lives for the cause of humanity. Those in the Badlands tend to very much distrust these new arrivals, as they have also been known to ruthlessly put down anyone they perceive as a threat, and raid food and ammo from Guild supply coaches. Some even say that the Sons of Flagstaff are conquering towns and settlements near their territory, in an effort to forge an empire. Rumors have persisted about how the Sons of Flagstaff have turned the old northern city into a fortress, complete with strong walls and constant guards. How true these tales are, and to what extent, remains to be seen by the rest of Arizona. Only rumors, and the word of the mysterious Sons of Flagstaff themselves can attest to their achievements in the revival of mankind.

THE GUILD

The Guild hail from the market settlement of Payson in central Arizona. Men of business to the core, the Guild was crafted during the height of Payson's prosperity in 2078, as the merchants and traders of the town came to an agreement and formed the "Payson Guild of Trade and Commerce" to protect their interests and revenue. Since then, the Guild has taken on a life as it's own. When Payson's popularity as a trade outpost lessened, or the populous died off, the Guild took it upon themselves to expand their prospects and create beast-driven Guild Stagecoaches to carry supplies throughout the territories of the Badlands, and set up small trade outposts across the land. These Stagecoaches are large makeshift wheeled carts and recreational vehicles driven by what appears to be some sort of deformed descendant of the bulls and cattle that once roamed the ponderosa valleys of old-world Payson. Arguably the most neutral of the main factions, the Guild has little interest in the politics of AZ, rather more focused in how to increase their profits. This has made the Guild many enemies, as well as slight allies, depending on who they double-cross. Known as much for their shady dealings and cut-throat lack of ethics as they are for their mercantile, the Guild is renowned in their use of mercenaries and assassins to protect their goods and handle anyone that gets in the way of their wealth. Their most recent enemy are the northmen calling themselves the Sons of Flagstaff, as they have been raiding their supply coaches and intruding on their territory with their own trade. The Guild's number one priority at this time is to destroy or dismantle this threat, as soon as possible, and are openly willing to pay guns-for-hire to do it for them. These amoral men are known far and wide for their selection of weaponry, gear, food, and supplies as well for the intrusive way they come into settlements and indirectly, and sometimes directly, crush their competition. It's little wonder why the people of Arizona do not fully trust these backstabbing mass-merchants, but their treasury in stock is almost too much for anyone to resist. If you do decide to do work for them, be sure not to cross them, as they will advertise a price for your head.

LUKE REMNANTS

Little is known about the Luke Remnants, other than the type of speculation and stories that’s shared around scavenger’s campfires. ‘Reclusive’ hardly is a just description for these near-apparitional men occupying the massive garrison once known as Luke Air Force Base. No one outside the base has had the opportunity to speak to the Luke Remnants, and with good reason; they shoot on sight without so much as a word. There are other isolationist groups in the Badlands, but one thing makes the Luke Remnants different. They are armed to the teeth with high-grade military hardware, ballistic vests and helmets, faces always covered by black masks, and some claim to have even seen helicopters fly over the Air Force Base area, equipped with machine guns and pilots with trigger fingers for anyone unfortunate enough to wander near the base. Due to their anti-social behavior, there remains only theory and guesswork as to who these mysterious and powerful solitary beings are. The most popular assumption is that they are raiders who found the base deserted and looted the gear, though their advanced patrol formations and knowledge in the operation of aerial vehicles is left unexplained by this thesis. The more superstitious (or crazy) claim that they are the damned souls of the original soldiers stationed there, cursed and forsaken to forever live in the base for their part in the apocalypse, and that is the reason for being so attached to the base for as long as anyone can remember. No one knows for sure, but there’s no asking the Remnants. There have been tales passed around trading posts that the masked Remnant patrols have been going farther and farther out from the home base, and there have even been reports of them clearing out and scavenging from old buildings, though that necessarily hasn’t put the ghost theories to rest. For the more rational, it begs questions: how could a group be isolated for so long? How have they not died out yet? Conjecture and questioning can only go so far, and unless you’d actually manage to get an audience with them, you can never know. All that is known is that they are the last in the Badlands to hold on to the remains of largest military base in Arizona, and they sure as hell are using it.

FEROCACTUS

Otherwise known as the Legion of Tucson, this is a large and prominent gang who holds influence from Casa Grande, San Simon, and Tubac, everything within their border is considered their property, including the people. They typically allow entrance into their territory via a toll, however those who fail to come up with anything they want, will typically end up becoming indentured servants or just killed for entertainment. The gang was founded in 2021 by Hogarth Leuven, the chief of police in Tucson. He emerged along with other survivors from the devastations of nuclear war, the city of Tucson fell into crime: murders, theft, law was all but gone. militia type gangs were beginning to populate the city, he couldn’t stand by and watch the city he swore to protect go to hell. Due to his position before the warheads went off, he commanded a great deal of respect by people who knew him. So it wasn’t difficult to rally up friends and former co-workers. With his taskforce created he set off on a mass purging of anything he viewed as unlawful and wrong, he followed his own moral compass and began to clean up the streets of Tucson, first it was militias and gangs, next it was people who wouldn’t contribute to the band of heroes, soon the just and righteous taskforce were lynching those too old to work, or people who didn’t share Hogarth’s beliefs. As time continued on and Hogarth’s passing. The gang now known as Ferocactus grew restless, they had brought peace and prosperity to Tucson in a time of anarchy, and their numbers swelled with new recruits. Their next war chief, Levie Ankle-Twister had plans to expand. He sent his army of thugs and delinquents on a grand conquering spree which finally ended at Casa Grande, if only because the radiation levels emitted from the Maricopa County area were too great to continue further. They are currently building a slave trade to fund their conquest, as well as trying to devise a way to enter Maricopa County, or more specifically Phoenix, in hopes that it will hold a way to destroy their enemies and fuel their empire. So, if you’re in the Tucson area, you’ll have to pay tribute to the Ferocactus if you value your life or your freedom.

There are many more factions that scour the Badlands of Arizona, but you will just have to meet them for yourself...





RULES


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We will be very scrutinous in these rules. Too many roleplays have been dropped dead by just one constant offender, and we will not tolerate this. If either of the two OP’s consider any offender too much trouble, and remove them from the roleplay, this is the final word. You have been warned.

1. READ THIS WHOLE DAMN THING: This point must be stressed. If you do not read this entire opening sign-up sheet, then you will not be adequately familiar with the RP rules/character application rules/story/OPs/etc. If you don’t read ALL of it, then we’ll know. Trust us, we will know, and we operate on a zero tolerance policy.

1½. READ THE APP RULES BEFORE POSTING: This may fall under rule number one, but it is very important that you not apply a character without understanding the rules about posting, we seriously can’t stress this enough. An offender of this rule will either be corrected once, or be immediately rejected, depending on the severity of the offense. Zero. Tolerance.

2. YOU’RE NOT A BADASS: Players may create determined characters if they wish, but determination does not equal badassery, and you will not be the “Elite Sniper Super Cool Brooding Commando Dude Who is an Expert in Every Martial Art Ever, and Can Take Bullets Like a Tank”. Your character is a normal human being. A survivor, just as everyone else in the wasteland. If your character is shot, stabbed, maimed by an unspeakably disfigured beast, etc., then your character will react the same way any normal human would. Wounds are not to be taken lightly in this RP, and your characters fighting skill is expected to be reasonable. You are not taking on 6 raiders single-handedly without taking a scratch. Anyone violating this rule to boost their inflated ego will be immediately removed from the roleplay. Your character CAN die. We are dead serious.

3. RADIATION WILL KILL YOU: Make no mistake. Radiation is nothing you can just brush off. If the OPs have indicated that area is flooded with dangerous levels of radiation, and you don’t happen to have a full MOPP suit on (you won’t), then you better not go in there unless you want your character to drop dead instantaneously.

4. NO FIGHTING ON THE OOC: If you have a problem with another player, then please, take it to the telegrams.

5. YOU MUST POST A PARAGRAPH: No one liners will be acceptable in this roleplay. You must post a paragraph long post each time.

GENERAL RULES:
No Godmodding.
No Metagaming.
OP’s say is final.

You should know the rest.





APPLICATION


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Here we’ll explain the rules for character application by example.

Name: (Give your character a name. Note, that if you name them an equivalent of “Markus ‘Cool-Guy’ DeathSlayer”, your app will be frowned upon. Show some humility, please.)

Gender: (Pretty much self explanatory.)

Age: (16-70 is the acceptable range.)

Ethnicity/Race: (Arabic, European, Native American, African, Indian, Asian, Slav, Russian, etc.)

Appearance: (A written description of your character's physical attributes, mostly the face. You may submit a picture in a spoiler, if you so desire. A picture is appreciated, but a written description is still required.)

Personality: (Very important, should be complex and very detailed section. This should include how your character interacts with other human beings.)

Skills: (What your character is particularly skilled at. REMEMBER! Rule Number 2! Don’t go overboard on this section. Keep your skills modest. Useful, but modest. We will not tolerate self-proclaimed “bad-asses”. Our RP is not here to fuel your ego at the expense of others.)

Weaknesses: (Weaknesses. Could be anything. A bum-knee, asthma, low mental capacity, horrifyingly large spinal tumors… Could be anything, but you do need them. Ideally, this should tie into or be somehow involved with your skills.)

Outfit: (What your character is currently wearing. Satchels, eye-protection to spare your eyes from the sun’s rays, some sort of sand-storm protecting jacket/coat, general clothing. Please, don’t put a kevlar vest.)

Equipment: (Supplies must be rationally limited. Functional guns with ammunition is not acceptable. If you push to have some kind of working firearm, then you better have a damn good reason, and ammunition must be minimal. You’re starting with nothing, as we want you to progress and find better equipment throughout this RP. Choose a melee weapon.)

Bio: (Should include character’s history, and be at least a paragraph, should be the longest entry. Impress us.)

Code: Select all
[b][u]Character Application[/b][/u]

[b]Name:[/b]

[b]Gender:[/b]

[b]Age:[/b]

[b]Ethnicity/Race:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]Skills:[/b]

[b]Weaknesses:[/b]

[b]Outfit:[/b]

[b]Equipment:[/b]

[b]Bio:


Roster of Accepted Applications:

Aden Protectorate: Marie "the Chef" de Lwizyàn

Dalria: Isaac Malone

Conglomerate of Iron: Maggie "The Mauler" Mueller

Rupudska: Nascha Laukkanen

Orvius’ character application will be the first app and will serve as the example of an acceptable character application.
Last edited by Orvius on Wed Nov 12, 2014 7:08 pm, edited 6 times in total.
My nation does not reflect my RL beliefs. If it offends you, then you can firmly shove it up your ass respect difference and continue on with your day.
Libertarianism, Individualism, Free Religion, Freedom of Speech, Life-Liberty-and-the-Pursuit-of-Happiness, Right to Bear Arms, Public Liberty (I'm the Anti-Party party), and Anti-Plutocracy(POWER TO THE PEOPLE).
If you believe this is a human right we're seriously going to hunt you monsters down. We see people putting this "right" into their constitutions more and more everyday and it is absolutely appalling. There is nothing more depressing than a bear without arms, you sick fucks.

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Orvius
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Posts: 736
Founded: May 01, 2012
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Postby Orvius » Fri Nov 07, 2014 1:52 pm

Character Application

Name: Gabriel

Gender: Male

Age: 28

Ethnicity/Race: Caucasian/Northern European

Appearance: Standing at 6’ Gabriel has an imposing figure, though he does tend to slouch. His chapped pale skin usually lays hidden under a face-wrapping and hood, so only his light-blue eyes and few greasy blonde locks peer through the opening in his hood. When unmasked, his facial features reveal a very worn man, with deep creases dug into his forehead making look older than he is. Though there is something very stoic about his face. It must be his nordic heritage, but there is a real sense of sobriety in his deep brow and calculating hawk-like grey blue eyes. However, that’s when he has his face uncovered, and eyes not goggled, which is not very often in other company or wandering the Badlands.
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Personality: Gabriel is not what you would call a “people-person”. In fact, he tries to avoid them when he can. Dealing with people causes him to be rather… uncomfortable. He shakes, stutters his words, even feels sick to his stomach, and out here in the wasteland, awkward situations like that never bode well. Especially when not shooting you on sight is considered an act of kindness out here. So, Gabriel keeps himself distant, trying only to discuss with the traders that he sells salvage to, and even then he makes sure to get straight to the point and tries not to make eye contact.

Skills: What Gabriel lacks in people skills, he makes up for in resourcefulness. Living out in the isolated wilderness has taught him valuable lessons in survival. He knows much of the terrain of South-Eastern Arizona by memory, and prides himself on efficient pathfinding through mesas and ravines. He also has taking up crafting makeshift weapons and supplies in his spare time, salvaging things like scissors and scrap metal to fashion shivs, devious improvised weapons, and he’s even been known to carve little wooden trinkets as well.

Weaknesses: Gabriel’s unintentionally sinister demeanor has gotten him into many a predicament before, and has found himself under the barrel of a gun on several occasions just for cause of suspicion. As well as his absent charisma, Gabriel is found lacking in many of his fighting skills, relying on dirty tactics and clever alternative weaponry to make up for his inadequate strength.

Outfit: Gabriel is almost constantly shrouded in a long rawhide cloak-like jacket that reaches down to his ankles, complete with a hood to save his light skin from the sun. This longcoat drapes off his shoulders, and gives the illusion of a larger figure than he really possesses. Under that is but the bear essentials. A filthy old shirt that used to be white at one point, tattered dirt-caked cargo pants with many useful pockets, mud-crusted goggles, and ancient leather boots with the soles nearly all worn out and held with duct-tape. The typical wastelander apparel. These garments are seldom seen however, since Gabriel finds a sense of security of sorts in that long hooded cloak. Something of a comfort object, he supposes. Rather practical as well. He it bought two years ago at Geronimo Trade Post for six pounds of coyote bushmeat.


Equipment: Gabriel does in fact, live out of that dusty rucksack he’s often seen hauling a off his back. Stuffed to the brim with everything he owns, this bulky awkward backpack is responsible for carrying his impressive entourage of equipment (which some might call junk) and any salvage that he scraps. Among his most used items is his rifle, a cracked and rusted bolt-action 308. Remington Model 700 that’s had it’s barrel bent and something jamming up the action. He hasn’t shot it in a while, but it works for scaring off would be highwaymen. The rest of his usual accessories include binoculars, shivs, a large shard of a mirror, and any odd contraption he may have made. Gabriel has made his livelihood off of making do with very little, and he’s quite proficient at it. Anything he may have on him may be sold off or scrapped later.

Bio: Gabriel is what you might call a scavenger, or as they are called by the local flavor a “Scrapper”. Scrappers salvage anything useful and try to pick out bits and pieces from the usual looted areas and try to make them workable or at least presentable to traders. Gabriel has been at this for nearly 10 years and has become a frequent visitor of the Geronimo Trading Post, with nearly monthly drop-offs of salvage. Though he does bring persistent business to the post, he is not very warmly acquainted with any of the traders there. Hell, they don’t even know his name. Gabriel says very very little to the merchants there. Near nothing other than what he’s selling and what he’s expecting to be paid for it. Many of the traders occupying the post are rubbed the wrong way by this, as one could imagine. There are many rumors among the handful of people at the post about just who this eerie scrounger is, though none are consistent with each other. It doesn’t help the matter that some of the traders say that they can sometimes hear him quietly muttering to himself, as if he’s having a conversation. Some have theories that he’s the runner for a local powerful raider gang, collecting supplies as they gain power. Others say he’s a lone gunman assassin, only dropping in to resupply before the next kill. However, the truth of his life is much more prosaic than the suspicion of his only colleagues. Gabriel lives in the hills and vistas of Graham County, wandering the landscape for salvage and hunting, and living in a constant state of isolation. While many would consider this life a wretched ordeal, he prefers it that way. In fact, Gabriel finds that it’s much easier when he’s away from anyone else, and he doesn’t have to worry about who he’s going to have to shoot, or very possibly be shot by. Not to mention the whole process makes him queasy. His life used to be much more complicated. Before his current business, he was involved with several groups of travelers, mercenaries, and other various vagabonds, much more than he cares to remember. Not so anymore. No, he much more favors the solitary life he’s chosen. Much easier that way, or so he thinks...
My nation does not reflect my RL beliefs. If it offends you, then you can firmly shove it up your ass respect difference and continue on with your day.
Libertarianism, Individualism, Free Religion, Freedom of Speech, Life-Liberty-and-the-Pursuit-of-Happiness, Right to Bear Arms, Public Liberty (I'm the Anti-Party party), and Anti-Plutocracy(POWER TO THE PEOPLE).
If you believe this is a human right we're seriously going to hunt you monsters down. We see people putting this "right" into their constitutions more and more everyday and it is absolutely appalling. There is nothing more depressing than a bear without arms, you sick fucks.

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Violante
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Posts: 270
Founded: Sep 09, 2014
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Postby Violante » Fri Nov 07, 2014 2:05 pm

--Snip--
Last edited by Violante on Fri May 29, 2015 12:32 pm, edited 2 times in total.
Economic Left/Right: -2.38
Social Libertarian/Authoritarian: -4.56
We're the Tunnel Snakes, and we rule! -Butch Deloria
Patriotism is when love of your own people comes first; nationalism, when hate for people other than your own comes first. -Charles de Gaulle


I'm ready for my soul to be taken, Fallout 4. Please hurry.

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Orvius
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Posts: 736
Founded: May 01, 2012
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Postby Orvius » Fri Nov 07, 2014 2:24 pm

bump
My nation does not reflect my RL beliefs. If it offends you, then you can firmly shove it up your ass respect difference and continue on with your day.
Libertarianism, Individualism, Free Religion, Freedom of Speech, Life-Liberty-and-the-Pursuit-of-Happiness, Right to Bear Arms, Public Liberty (I'm the Anti-Party party), and Anti-Plutocracy(POWER TO THE PEOPLE).
If you believe this is a human right we're seriously going to hunt you monsters down. We see people putting this "right" into their constitutions more and more everyday and it is absolutely appalling. There is nothing more depressing than a bear without arms, you sick fucks.

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Organized States
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Posts: 8426
Founded: Apr 26, 2014
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Postby Organized States » Fri Nov 07, 2014 2:29 pm

Tag.

Time to take over Chase Field. Heh.
Thank God for OS!- Deian
"In the old days, the navigators used magic to make themselves strong, but now, nothing; they just pray. Before they leave and at sea, they pray. But I, I make myself strong by thinking—just by thinking! I make myself strong because I despise cowardice. Too many men are afraid of the sea. But I am a navigator."-Mau Piailug
"I regret that I have only one life to give to my island." -Ricardo Bordallo, 2nd Governor of Guam
"Both are voyages of exploration. Hōkūle‘a is in the past, Columbia is in the future." -Colonel Charles L. Veach, USAF, Astronaut and Navigation Enthusiast

Pacific Islander-American (proud member of the 0.5%), Officer to be

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Orvius
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Posts: 736
Founded: May 01, 2012
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Postby Orvius » Fri Nov 07, 2014 2:35 pm

Organized States wrote:Tag.

Time to take over Chase Field. Heh.


Chase Field is likely a melted steaming slag-heap.
My nation does not reflect my RL beliefs. If it offends you, then you can firmly shove it up your ass respect difference and continue on with your day.
Libertarianism, Individualism, Free Religion, Freedom of Speech, Life-Liberty-and-the-Pursuit-of-Happiness, Right to Bear Arms, Public Liberty (I'm the Anti-Party party), and Anti-Plutocracy(POWER TO THE PEOPLE).
If you believe this is a human right we're seriously going to hunt you monsters down. We see people putting this "right" into their constitutions more and more everyday and it is absolutely appalling. There is nothing more depressing than a bear without arms, you sick fucks.

User avatar
Organized States
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Posts: 8426
Founded: Apr 26, 2014
Ex-Nation

Postby Organized States » Fri Nov 07, 2014 2:41 pm

Orvius wrote:
Organized States wrote:Tag.

Time to take over Chase Field. Heh.


Chase Field is likely a melted steaming slag-heap.

The stadium didn't use Astro-turf, so, I was hoping that I could farm the inside and fortify the entrances.
Thank God for OS!- Deian
"In the old days, the navigators used magic to make themselves strong, but now, nothing; they just pray. Before they leave and at sea, they pray. But I, I make myself strong by thinking—just by thinking! I make myself strong because I despise cowardice. Too many men are afraid of the sea. But I am a navigator."-Mau Piailug
"I regret that I have only one life to give to my island." -Ricardo Bordallo, 2nd Governor of Guam
"Both are voyages of exploration. Hōkūle‘a is in the past, Columbia is in the future." -Colonel Charles L. Veach, USAF, Astronaut and Navigation Enthusiast

Pacific Islander-American (proud member of the 0.5%), Officer to be

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Orvius
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Posts: 736
Founded: May 01, 2012
Ex-Nation

Postby Orvius » Fri Nov 07, 2014 2:56 pm

Organized States wrote:The stadium didn't use Astro-turf, so, I was hoping that I could farm the inside and fortify the entrances.


I'm sorry if you got the impression that this was a role-play involving your own player faction. This is a very much character based RP and we aren't expecting our group to be larger than 6-8 people. Our group will not become a rising faction, but rather a small group with intentions of claiming the fabled treasure in Phoenix, with added story and personal plots along the way. Also, the OOC page has explained that Phoenix is a heavily irritated burning hell-hole. Please observe Rule Number 1 in the Rules section.
My nation does not reflect my RL beliefs. If it offends you, then you can firmly shove it up your ass respect difference and continue on with your day.
Libertarianism, Individualism, Free Religion, Freedom of Speech, Life-Liberty-and-the-Pursuit-of-Happiness, Right to Bear Arms, Public Liberty (I'm the Anti-Party party), and Anti-Plutocracy(POWER TO THE PEOPLE).
If you believe this is a human right we're seriously going to hunt you monsters down. We see people putting this "right" into their constitutions more and more everyday and it is absolutely appalling. There is nothing more depressing than a bear without arms, you sick fucks.

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Organized States
Powerbroker
 
Posts: 8426
Founded: Apr 26, 2014
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Postby Organized States » Fri Nov 07, 2014 2:58 pm

Orvius wrote:
Organized States wrote:The stadium didn't use Astro-turf, so, I was hoping that I could farm the inside and fortify the entrances.


I'm sorry if you got the impression that this was a role-play involving your own player faction. This is a very much character based RP and we aren't expecting our group to be larger than 6-8 people. Our group will not become a rising faction, but rather a small group with intentions of claiming the fabled treasure in Phoenix, with added story and personal plots along the way. Also, the OOC page has explained that Phoenix is a heavily irritated burning hell-hole. Please observe Rule Number 1 in the Rules section.

Never mind.

Anyways, I'll make an app for a different character later,
Thank God for OS!- Deian
"In the old days, the navigators used magic to make themselves strong, but now, nothing; they just pray. Before they leave and at sea, they pray. But I, I make myself strong by thinking—just by thinking! I make myself strong because I despise cowardice. Too many men are afraid of the sea. But I am a navigator."-Mau Piailug
"I regret that I have only one life to give to my island." -Ricardo Bordallo, 2nd Governor of Guam
"Both are voyages of exploration. Hōkūle‘a is in the past, Columbia is in the future." -Colonel Charles L. Veach, USAF, Astronaut and Navigation Enthusiast

Pacific Islander-American (proud member of the 0.5%), Officer to be

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Violante
Envoy
 
Posts: 270
Founded: Sep 09, 2014
Ex-Nation

Postby Violante » Fri Nov 07, 2014 3:15 pm

Bump.
Economic Left/Right: -2.38
Social Libertarian/Authoritarian: -4.56
We're the Tunnel Snakes, and we rule! -Butch Deloria
Patriotism is when love of your own people comes first; nationalism, when hate for people other than your own comes first. -Charles de Gaulle


I'm ready for my soul to be taken, Fallout 4. Please hurry.

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Aden Protectorate
Senator
 
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Founded: Mar 27, 2013
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Postby Aden Protectorate » Fri Nov 07, 2014 3:36 pm

Tag.

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Vontario
Spokesperson
 
Posts: 200
Founded: Jun 06, 2014
Ex-Nation

Postby Vontario » Fri Nov 07, 2014 3:38 pm

Name:Blake Speights
Gender:Male
Age:27
Race/Ethnicity:1/2 Black 1/2 Hispanic
Appearance:Light brown skin,bushy eyebrows, clean shaven face, curly black hair.Stands 6'2, has a thin scar under his left eye.
Abilities:Has good speed nd great endurance.Is rather strong weighing in at 215.Decent shot, skilled boxer.

Weaknesses:Has a bad left knee.Deaf in his left ear.Inexperienced in blade combat and has basic firearm experience.

Outfit:Blue jeans and black T-shirt, wears a black duster and combat boots,has two quick-draw holsters.Black bandanna.

Equipment:Two antique Single action army pistols(He dislikes clip weaponry.)Bolt action hunting rifle.
Fox knife
Canteen
Backpack
Bedroll
LighterJournal
Pencil
Camera
Several bags of trail mix
Compass

Bio:He was a construction worker who was unmarried and living in Phoenix win the disasters occured.He owned a small Honda and a 1 floor house in the suburbs.Win the disasters happened he went around and about gathering only what he needed and set since then has fought to survive.

Personality:Dry.No nonsense persona.Rarely talks,only when he must really.Yet is deep down very compassionate and has been rather lonesome since the tragedies happened.All he cares about is surviving and living his life.

Good?
Last edited by Vontario on Fri Nov 07, 2014 3:40 pm, edited 1 time in total.
Proud member of the SRA.

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Orvius
Diplomat
 
Posts: 736
Founded: May 01, 2012
Ex-Nation

Postby Orvius » Fri Nov 07, 2014 4:34 pm

Vontario wrote:Name:Blake Speights
Gender:Male
Age:27
Race/Ethnicity:1/2 Black 1/2 Hispanic
Appearance:Light brown skin,bushy eyebrows, clean shaven face, curly black hair.Stands 6'2, has a thin scar under his left eye.
Abilities:Has good speed nd great endurance.Is rather strong weighing in at 215.Decent shot, skilled boxer.

Weaknesses:Has a bad left knee.Deaf in his left ear.Inexperienced in blade combat and has basic firearm experience.

Outfit:Blue jeans and black T-shirt, wears a black duster and combat boots,has two quick-draw holsters.Black bandanna.

Equipment:Two antique Single action army pistols(He dislikes clip weaponry.)Bolt action hunting rifle.
Fox knife
Canteen
Backpack
Bedroll
LighterJournal
Pencil
Camera
Several bags of trail mix
Compass

Bio:He was a construction worker who was unmarried and living in Phoenix win the disasters occured.He owned a small Honda and a 1 floor house in the suburbs.Win the disasters happened he went around and about gathering only what he needed and set since then has fought to survive.

Personality:Dry.No nonsense persona.Rarely talks,only when he must really.Yet is deep down very compassionate and has been rather lonesome since the tragedies happened.All he cares about is surviving and living his life.

Good?


I'm afraid not.

You've seemed to have renamed the "Skills" section to "Abilities". Not sure how that happened. You're carrying far more firearms and weapons then we had instructed, and no count in ammunition.

Anyway, onto the most important issue in this. In the App Rules, we stated that the Bio must "be at least a paragraph, (and) should be the longest entry.". Yours is 3 sentences long, and has quite a few glaring continuity errors with the story listed in the prologue. The bombings happen in 2021, and this role play takes place 66 years later. You listed Blake as 27 years old, but according to your bio he survived the blast. That should make him about 90 or so. I'm sorry, but it's very obvious that you haven't read the whole OOC sheet and as a result are unfamiliar with the setting.

In the Rules section, Rule number 1 reads "READ THIS WHOLE DAMN THING". This is our first rule and our most enforced due to this very situation.

REJECTED.
My nation does not reflect my RL beliefs. If it offends you, then you can firmly shove it up your ass respect difference and continue on with your day.
Libertarianism, Individualism, Free Religion, Freedom of Speech, Life-Liberty-and-the-Pursuit-of-Happiness, Right to Bear Arms, Public Liberty (I'm the Anti-Party party), and Anti-Plutocracy(POWER TO THE PEOPLE).
If you believe this is a human right we're seriously going to hunt you monsters down. We see people putting this "right" into their constitutions more and more everyday and it is absolutely appalling. There is nothing more depressing than a bear without arms, you sick fucks.

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Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
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Postby Dalria » Fri Nov 07, 2014 4:45 pm

This looks.. absolutely amazing! Well done, I was wondering you could already start as a member of a faction as I didn't see anything against it?
Character Application

Name: Isaac Malone

Gender: M

Age: 28

Ethnicity/Race: Irish/Caucasian

Appearance: A man of medium stature with light brown hair and green eyes. He usually tries to keep his facial hair down to a 5 o'clock shadow yet it is hard when on the trail. He is not very built, yet his body makes him a very agile person.
Image


Personality: Isaac is a manipulative, arrogant, ass. He strives to get whatever he wants, when we wants it which makes him a very suave business man. He will not take no as an answer and will persistently chase down the best outcome for the situation (for him at least).

Skills: Very intelligent; has studied many pre-disaster books while on his routes. Yet his secret magic is his gold tongue, Isaac is one of the most charismatic men you'll meet, his words can spark fire with men and connect with the loneliest of individuals. He also isn't to bad of a shot with his .357.

Weaknesses: Suffers from Alcoholism, drug abuse, gambling addiction,, and is a raging sex addict. Members of the Guild usually refer to him as the "King Of Vice". Yet when he is not half drunk in a brothel, he can keep a very appealing complexion.

Outfit: Isaac sports a slightly dirty elegant blue jacket over a checkered light blue button-up with his bandoleer around him. His scarf, which serves also as a bandanna, flows around his neck with the symbol MC (Malone Caravans) in gold letters as well as a wide-brimmed grey hat. He wears a pair of denim jeans with a leather belt, also sporting his holster around his waist.
Image


Equipment: Isaac rides in a small stagecoach driven by a sickly pack animal. Isaac carries his rough condition .357 Ruger SP101 (even though he prefers his words) with 11 rounds on his bandoleer, a deck of cards, four cans of beans, three bottles of water, and his map of the area .

Bio: Born near Payson's prosperity, his father ran one of the more successful trading outfits. The Malone's were shrewd but honest traders whom were in competition with the other merchants in the area. From a young age, working along side his older brothers on the caravans, Isaac learned how to barter and shoot. These skills did well for him, as well as gave him a fairly well off childhood, one where he didn't have to scrounge for food or seek shelter. When not trail blazing, Isaac was made to stay home and be taught by his older sister. He learned how to manage money, basic medical skills, and how to read and write due to his Fathers wish for Isaac to take over the family business. At the age of 15, the Guild was founded and Mr. Malone Sr. was one of the founding members; this gave the Malone's a very well-off life for the wastes. For the next few years, Isaac was made a caravan driver and put in charge of one of the southern sectors.

This is where he earned his respect; he trail blazed the area and mapped it out, he used his words to enact trade agreements with various villages, and cut many expenses. At the age of 24 he became a primary trade officer in the Guild, he oversaw many different caravans and handled both HR and PR for the Guild; he became a prominent bureaucrat. Even with his high position he still gets down and dirty, often driving caravans and handling trade himself; it allows him to pursue his more darker pleasures. Finally at the age of 28. he was assigned to be one of the higher Guild bureaucrats officers. He saw opportunity in the new territories near Phoenix and took it upon himself to accept the job of the Phoenix operation. He will do anything to suck the life.. more so the pockets... out of the various settlers in Phoenix and will do anything to protect his own reputation and the Guilds influence in the region. He was't going to sit back and sulk in his own pity, waiting for the next caravan to pick him up or some other officer take his place so he headed out as quick as possible.

He appealed to the higher officers to round up men, but they denied him. He was allowed to take a small stagecoach driven by a sickly pack animal. He convinced his long time friend and mother figure, Marie, to help him handle the task of gaining control over such a barbaric and foreign region. The two took off and their starry eyes beamed towards Phoenix, there first stop was Geronimo trading post in which they were determined to take the outpost under control of the Guild so they could set up the headquarters for their new regional office. Running out of supplies quickly, the two reached the edge of Graham Country and were so close to their final destination.
Last edited by Dalria on Fri Nov 07, 2014 10:51 pm, edited 9 times in total.

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Aden Protectorate
Senator
 
Posts: 4926
Founded: Mar 27, 2013
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Postby Aden Protectorate » Fri Nov 07, 2014 5:54 pm

I am thinking about playing as a Jamaican lady with a taste for rum.

Thoughts?

Also are we allowed to play as a member of one of the factions?

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Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
Ex-Nation

Postby Dalria » Fri Nov 07, 2014 5:56 pm

Also are we allowed to play as a member of one of the factions?


Hopefully so or my app was a waste :( !

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Aden Protectorate
Senator
 
Posts: 4926
Founded: Mar 27, 2013
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Postby Aden Protectorate » Fri Nov 07, 2014 6:09 pm

Dalria wrote:
Also are we allowed to play as a member of one of the factions?


Hopefully so or my app was a waste :( !

I plan to play in the Guild too! (hopefully)

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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Fri Nov 07, 2014 6:10 pm

Dat worldbuilding tho. I think I just creativity'd my pants.

I'll see what kind of app I can cook up.

Oh, and by the way, forum-rules dictate no RP shall get above PG-13 in rating.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
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Postby Dalria » Fri Nov 07, 2014 6:13 pm

I plan to play in the Guild too! (hopefully)


We shall maximize profit!

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Aden Protectorate
Senator
 
Posts: 4926
Founded: Mar 27, 2013
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Postby Aden Protectorate » Fri Nov 07, 2014 6:15 pm

Dalria wrote:
I plan to play in the Guild too! (hopefully)


We shall maximize profit!

Yeah! My character is going to be no-nonsense yet fun/stereotypical Jamaican mother-like figure who runs a Spice, Tobacco and Rum caravan and is a personal chef to some of the Guild Aristocrats.

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Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
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Postby Dalria » Fri Nov 07, 2014 6:17 pm

Possibly the personal chef to me, we could have a close bond?

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Aden Protectorate
Senator
 
Posts: 4926
Founded: Mar 27, 2013
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Postby Aden Protectorate » Fri Nov 07, 2014 6:20 pm

Dalria wrote:Possibly the personal chef to me, we could have a close bond?

I think so. That would be very profitable. Perhaps she "cleans things up" when he feuds with other guild officers? And she has helped him stay in his position of great influence?

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Dalria
Minister
 
Posts: 2442
Founded: Feb 08, 2012
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Postby Dalria » Fri Nov 07, 2014 6:21 pm

That sounds perfect! If of course the OP allows me to keep my character.

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Aden Protectorate
Senator
 
Posts: 4926
Founded: Mar 27, 2013
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Postby Aden Protectorate » Fri Nov 07, 2014 6:21 pm

Dalria wrote:That sounds perfect! If of course the OP allows me to keep my character.

Awesome.

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Orvius
Diplomat
 
Posts: 736
Founded: May 01, 2012
Ex-Nation

Postby Orvius » Fri Nov 07, 2014 8:18 pm

Rupudska wrote:Oh, and by the way, forum-rules dictate no RP shall get above PG-13 in rating.


Alright. All we meant by it was that the RP could be too violent for the faint of heart or those easily offended.
My nation does not reflect my RL beliefs. If it offends you, then you can firmly shove it up your ass respect difference and continue on with your day.
Libertarianism, Individualism, Free Religion, Freedom of Speech, Life-Liberty-and-the-Pursuit-of-Happiness, Right to Bear Arms, Public Liberty (I'm the Anti-Party party), and Anti-Plutocracy(POWER TO THE PEOPLE).
If you believe this is a human right we're seriously going to hunt you monsters down. We see people putting this "right" into their constitutions more and more everyday and it is absolutely appalling. There is nothing more depressing than a bear without arms, you sick fucks.

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