NS Nation Name: Mesrane
House Name: House Eriadunn
House Banner: (Describe or post picture.) http://img1.wikia.nocookie.net/__cb2011 ... atheon.JPGHouse Rank: Duchy
Description of House: (History/Customs etc.) Before I write this, know that a lot of this is likely non-canon, and I don't know the lore yet, so bear with me and correct me at will.
As many as three hundred years before the birth of Titus Rahtis, records exist of a tribe, the "Eriadunni" that inhabited the Fingertip, the first and only group of men to arrive out of the mysterious northern continent of Aeglung. Elvish sources were vague, and only mentioned Eriadha, the ancestral homeland of the Eriadunni (Western quarter of the Fingertip) as a "fey and wild land, ruled by the equally wild Eriadunni."
Rahtis's wars of unification eventually subdued the Eriadunni, but only after a decade of war. The 400+ years of Imperial rule somewhat tamed the warlike tribe, although they retained their ancient pantheon, even as The Faith became a major religious force in the world. To ensure their loyalty,Rahtis gave the Eriadunni extensive autonomy and allowed their lands of Eriadha, the western quarter of the Fingertip, to remain under the rule of the Eriadunni chiefs, so long as they recognized the Emperor as their overlord, and swore allegiance to House Dochaan. Eriadunni culture thrived, and the tribe developed a house's social structure over the centuries, but retained their pantheon and many other rituals that last to this day.
For nearly four hundred years, both Empire and tribe prospered, and House Eriadunn enjoyed their near-independent status. Since the reign of the incompetent Emperor Silus however, opinion has turned slowly but surely towards independence.
What is House's view on the Empire?: House Eriadunn was content during the early, prosperous years of the Empire, but the instability of the last forty years has seen the House do an about-face, and the breakup of the Empire is now widely seen as a chance for independence, and the preservation of Eriadunni culture. Despite this, House Eriadunn is adamantly loyal to House Dochaan, with whom they have formed a close bond with over the years.
Description of Head of House (name, age, and sex): Duke Erlend Eriadunn, Male, 64 years old. Has ruled House Eriadunn with honor since the age of twenty-four.
Description of Relevant House Members: (name, age and sex) -Duncan Eriadunn (Heir) Male, 39 years old. Erlend's son, horrific temper and not especially sharp.
-Owain Eriadunn (Duncan's illigitamate son) 21 years old. While tolerated by his father Duncan and allowed to live at Westhall Castle, he has been verbally and physically abused by his father for years now. Has earned a merciless, almost cold-blooded streak, but his startling intelligence is hailed by his grandfather, Duke Erlend, and the house Steward, the dwarf Grimbold.
-Fergus Eriadunn (Duncan's legitimate son) 17 years old. While much sharper than his father, Fergus is despised by Duncan almost as much as Duncan hates Owain. Fergus has always been a sickly, physically weak child, the opposite of the strapping warrior son Duncan hoped to have.
-Ariadha Kirkannen, Female, 22 years old
-Grimbold Khorkannaz (Dwarf, Male, 59 years old)
Court Position Request: (Family member, position) Ariadha Kirkannen,Chamberlain
Vassal to which House: House Dochaan
Name of Holding: Eriadha
Seat of Power: (Name, location.) If we are allowed to create our own locations, then Westhall, north of Dunharrow Fort, if not, than Moortown
[b]Description: (Geography/History.) Eriadha, the ancient fief of House Eriadunn, is a thickly forested and mountainous land. In Eastern Eriadha, the looming forests drop away to jagged hills, many of which are dotted with the remains of old hill forts. These hills in the east are also the base for Eriadha's many shepherds. Lumber is a big industry in the west, which is usually the home of House Eriadunn's famed archers. Most of the coast falls away to cliffs, making Moortown a very strategic port indeed. Within the vast expanses of forest, logging villages dot clearings. North of Moortown sits Westhall, set upon a large hill, the stone castle that has served as the home of House Eriadunn for nearly two hundred years.
Description of Economy (Include major imports/exports): Fish undoubtedly play an integral role in the realm's economy, with hundreds of coastal towns and villages fishing the bay and sea. Other important exports include wool and other sheep products. Iron deposits exist and are mined all along the northwestern mountain range, though the quality is adequate it holds no fantastic reputation and there is little enough to go round, so exports are small. Silver is also mined to a larger extent than iron, though still nowhere quite as industrial as the southern realms.
- Exports: Fish, Iron, Silver, Wool, Peat, Lumber
- Imports:
Steel and Metal products, Grain, Meats, Luxury Goods
Military Description: House Eriadunn uses the old tried-and-tested Eriadunni tactic of utilizing levy pikemen, supported by excellent archers stemming from House Eriadunn's pool of huntsmen and foresters. The Duke has sizable numbers of professional heavy infantry in his retinue, but besides the forty knights in his following, House Eriadunn lacks dedicated cavalry forces.
- Total Numbers: 2,750
- Navy
-250 Sailors, 5 longships
- Army
-40 Knights (Duke's retinue)
-200 Men at Arms (Duke's retinue)
-260 Watchmen (Professional Spearmen/Crossbowmen, part of Duke's retinue)
-In times of war, 1,200 pikemen can be raised from village levies across the Duchy
-Up to 800 Archers can be raised (Large pool of Huntsmen, Foresters, etc.)
Strengths/Weaknesses:(Must have several of both)[/b]
Strengths:
-Pool of experienced marksmen make for excellent archers (based off the huntsmen and foresters working in Eriadha's thick forests)
-Several ancient hilltop forts provide quick makeshift defense that can be added too
-Thick woods and only one main highway mean an invader's transport and logistics are hampered.
-Almost encyclopedic knowledge of the land
-Fishermen make excellent sailors
Weaknesses:
-Low population, even for a Duchy
-Very small navy
-Lack of sizable light cavalry force
-Almost no heavy cavalry beside's the Duke's force of 40 knights
-Limited manpower
I basically just copied Yrland's economy, as we would have exactly the same imports and exports, but I added lumber as an export.