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To Kill a God (OOC, CLOSED)

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The Floating Island of the Sleeping God
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Posts: 2773
Founded: Oct 03, 2013
Ex-Nation

Postby The Floating Island of the Sleeping God » Mon Jun 30, 2014 10:54 am

Next IC post: everyone feels a strange ripple as an otherworldly monster, a troll, attacks and time is subsequently wound backwards, the troll wiped from existence.
"When Fascism comes to America, it will come wrapped in the flag and bearing the cross."
-Sinclair Lewis, It Can't Happen Here
The Blaatschapen wrote:Just to note, liberals are not sheep. Sheep are liberals ;)

Catholic Priest of Lithianity

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Kuwabarka
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Posts: 438
Founded: Sep 27, 2013
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Postby Kuwabarka » Mon Jun 30, 2014 10:55 am

Imperial--japan wrote:
Kuwabarka wrote:
Yeah it was me. Got worried for a bit there when the thread disappeared.

My exact thoughts. As CO-OP I thank you.


Well, somebody would have done it anyways.
Member of the Socialist Treaty Organization
This nation only holds some of my beliefs.

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Mnar Secundus
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Posts: 1974
Founded: May 26, 2014
Ex-Nation

Postby Mnar Secundus » Mon Jun 30, 2014 10:56 am

The Floating Island of the Sleeping God wrote:Next IC post: everyone feels a strange ripple as an otherworldly monster, a troll, attacks and time is subsequently wound backwards, the troll wiped from existence.

Actually, the comic relief character(s) could use the incident to put in some fourth-wall-breaking.

Reader of The P2TM Times, a biweekly P2TM newspaper on the RPs and happenings of P2TM. Check it out!


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The Floating Island of the Sleeping God
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Founded: Oct 03, 2013
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Postby The Floating Island of the Sleeping God » Mon Jun 30, 2014 10:57 am

Everybody turns and stares briefly at the group of pasty teenagers sitting in the corner of the room, transcribing everyone's actions and conversations.
"When Fascism comes to America, it will come wrapped in the flag and bearing the cross."
-Sinclair Lewis, It Can't Happen Here
The Blaatschapen wrote:Just to note, liberals are not sheep. Sheep are liberals ;)

Catholic Priest of Lithianity

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Mnar Secundus
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Founded: May 26, 2014
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Postby Mnar Secundus » Mon Jun 30, 2014 11:09 am

The Floating Island of the Sleeping God wrote:Everybody turns and stares briefly at the group of pasty teenagers sitting in the corner of the room, transcribing everyone's actions and conversations.

:rofl:

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Nekronia
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Founded: Dec 10, 2010
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Postby Nekronia » Mon Jun 30, 2014 2:46 pm

The Floating Island of the Sleeping God wrote:Everybody turns and stares briefly at the group of pasty teenagers sitting in the corner of the room, transcribing everyone's actions and conversations.

:rofl: This is funnier than anything I had in mind. GG no re
The Templar High Council wrote:The number of times Nek makes sense is grossly outnumbered by the times he doesn't.
IC Info: TL;DR verson of Nekronia: Authoritarian government with elements of the USSR and national socialism. Everyone works for the government, and buys from the government, obsoleting taxes as the money does not leave the country, save for government buying of items of foreign nations. Military is advanced but unconventional, focusing on infantry and psychological warfare. Primary method of national income is export of armaments and other war-related items.

OOC Info: I am a male and an atheist.
Lithianity's Knight of Hilarity and Jackie-***ery

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Isle of Lithonia
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Founded: Nov 20, 2013
Scandinavian Liberal Paradise

Postby Isle of Lithonia » Mon Jun 30, 2014 4:48 pm

The Floating Island of the Sleeping God wrote:
Imperial--japan wrote:I've noticed my clicking of the IC results in:

"You are not authorized to access this topic"

There was a spam post, mods are dealing, it should be back in a minute. Props to whoever reported it.

Ok. I guess that means that our forum's just too fucking popular.
A she/her who misses being creative.
I like sticks. Peck pick.
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The Templar High Council
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Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Mon Jun 30, 2014 5:17 pm

I got so scared, since the IC disappeared. Then I came here, and found out it was all better.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

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Charmera
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Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Mon Jun 30, 2014 5:19 pm

The IC has returned.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Achidyemay
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Founded: Oct 14, 2013
New York Times Democracy

Postby Achidyemay » Mon Jun 30, 2014 8:37 pm

Charmera wrote:The IC has returned.

Hallelujah! It is the second coming!
Dear Sir: Regarding your article 'What's Wrong with the World?' I am.
Yours truly,
G.K. Chesterton

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Isle of Lithonia
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Founded: Nov 20, 2013
Scandinavian Liberal Paradise

Postby Isle of Lithonia » Mon Jun 30, 2014 8:45 pm

Isle of Lithonia wrote:Ok. For this RP, we are going to be using a modified form of Nightkill's powergrid for Elfen High. Also, we are not going to be using dice. Rather, the OP and Co-OPs will personally decide the outcome of your actions based mainly upon your character's powergrid.


For the Basic Powergrid, Blue Demon hosts start with 22 Points overall, with up to 7 points in any category; Yellow Demon hosts start with 19 points overall, with up to 6 points in any category; for all you Black Demon Hosts, you start with 13 points overall, with up to 4 points in any category.

Rewards and Punishments
If any of your character’s strengths listed in your app falls under one of the grid's categories, you may automatically add +1 point to that category. Conversely, if one of your character’s weaknesses falls under one of these categories, you must automatically take away 1 point from that category.

(Note: You may add +1 point to your character’s category even if that category has maxed out the number of points that initially may be allotted. Thus, Roe Wade is a Black Demon Host. He has maxed out his INT category at 4 points. Nevertheless, because one of his strengths is his intelligence, he adds another +1 points to his INT, resulting in 5 points for his INT.)

According to his app, Dick Hendricks is physically strong and can take a shit-load of damage. However, he is also said to not be the sharpest tool in the shed. So, in his powergrid, his STR and DUR was initially 4 points each, whereas his INT was only 1 point. As a result of his strengths, he adds +1 points to his STR and DUR, ending up with 5 points each. However, because of his weakness, he takes away 1 point from his INT, ending up with 0 points.

-Example Expanded:
STR: 4+1=5
DUR: 4+1=5
INT: 1-1=0


When your character is attached to his Familiar, Blue Demon hosts' add +5 points to STR, DUR, and SPD; Yellow Demon hosts add +4 to STR, DUR, and SPD; Red Demons add +3 to STR, DUR, and SPD; Black Demons add +2 points to STR, DUR, and SPD.

Example: STR: 5 (+5=10 when linked)


However, if any of your Familiar's weaknesses falls under STR, DUR or SPD, your character's points for that category are not increased when they are linked.

Example: Dick Hendricks' STR is 5 points. However, his Familiar, Imatalossforanameatthispoint, is physically weak. So, in Dick's STR, he will make a note saying that when he is attached to his demon, his STR is not increased.

-Example Expanded: STR: 5 (+0=5 when linked)



Basic Powergrid
Used for solving puzzles, picking locks, detective work, or building things.

Equivalence Levels:
0 - Mindless
Mindless drone, driven by primal instinct. Or just a vegetable. Either way, you are very, very dumb.

1 – Bare Intelligence
You just have no fucking clue, do ya? The size of your brain is that of a peanut. Forget about multi-tasking, 'cause it's a miracle when you are even able to focus long enough to do anything successfully aside from eat, drink, breath, and take a shit. Basic mathematics is too complex for your puny brain to handle. If you make it past Kindergarten, I'd be sincerely amazed.

2 - Below Average
Easily confused. Multi tasking is near impossible for you, but you could always get lucky. You are just beginning to realize that the world might actually have set rules and patterns. Basic mathematics is as far as you'll make it. You might make it through High school, when you turn sixty-five years of age...

3 - Average
In a word, you are normal. You can multi-task with relative proficiency. Patterns and formulas do not come to you naturally, but when faced with the same event again, you can apply previous knowledge. Getting a high school education is normal enough for people like you, although higher education is probably just out of your reach.

4-5 - Above Average
Productive member of society. You can work diligently in an environment, and can easily figure out logical solutions to most patterns and formulas. You are definitely smart, although you aren't a genius. Still, you could handle higher education.

6 - Philosopher
Hey Aristotle! You are one of those brilliant asses that plays with shit like metaphysics, ethics, and epistemology for fun. You are the type to get a Ph.D. from Harvard, and go on to create your own school of philosophy.

7-10 - Genius
Ok. You are just too fucking smart for your own good. You are so damn smart that you just can't think outside of patterns, formulas, and scientific laws. So, logic, mathematics, science, and philosophy is just too fucking easy. However, you are definitely socially awkward, and are probably an emotionless data-manipulator.

11-13 - Angelic
Now, how can I describe your brilliance? I probably can't. Let's just say that your level of intelligence cannot be properly described by the English language, although its not exactly omniscience either.

14 - Godhood
This is just fucking ridiculous. You don't merely think logically, you fucking create logic. In fact, you have enough brainpower to conceptually create whole new physical and spiritual universes without much effort.

This is for when you attack someone physically, with punches and such.

Equivalence Levels:
0 - Pathetic
Good god, you suck.
1- Weak
Do you even lift? You probably don't. But it's not that bad. Could be a lot worse.
2 – Average
Well, at least you are as strong as the general populace.
3 - Fit
Ok, you are stronger than most people, but not really "macho".
4-5 - Bodybuilder
If you are a guy, you are definitely macho. If you're a girl, you're probably an ugly bitch named Helga.
6-7 - Peak Human/Lesser Demon
You're so buff, you make Chuck Norris envious.
8-10 - Higher Demon
Ok, you are obviously a high-level Demon, 'cause this is impossible for humans to reach on their own.
11-13 – Lower Angel
14-16 - Higher Angel
17 – Godhood

This decides your stamina, vulnerability to different weapons, and how much damage you can handle.

Equivalence Levels:
0 - Fragile
Body is weak, frail, sickly or possibly underdeveloped. Your stamina and general physical constitution could be likened to that of either an infant or an elderly person. Either way, it's probably best you not get into fights; or any kinds of physical activity, for that matter.

1-2 - Average
You probably don't work out. You can take a few punches from an average person, but really that's about all. Your stamina is pretty low too. You can run for a few minutes before exhaustion. On a good day.

3 - Fit
Reasonably physically fit but nothing too special. Can take some degree of damage but still vulnerable to everything. Maybe you work out regularly, run some laps sometimes. Your stamina isn't impressive, but it's not underwhelming either.

4-5 - Athlete
Physically fit, tougher than the average person, more resistant to damage but altogether still human. You're very athletic, maybe even at a professional level. Running marathons are no big problem for you and you can take a beating in a fight.

6-7 - Peak Human
Extremely fit. You've reached the peak of human durability. The amount of damage and pain you can withstand is almost superhuman. Almost. Participating in martial arts competitions or marathons would just be unfair. You can function at peak capacity for long amounts of time.

8-10 - Demonic
Is physically tougher than any human, has greater stamina and more resilience. Things like bullets and knives now do only little damage.

11-12 - Blue Demon
Human level strength does nothing, neither do bullets and knives. Body is becoming extremely difficult to be damaged by standard means.

13-14 - White Demon
Conventional weapons of any kind have no effect. Only the supernatural can hope to damage you. You run marathons for your warm-up.

15-16 - Angelic
You have now transcended into the realm of spirit. Nothing physical can stand in your way, and most supernatural weapons can barely harm you. Fatigue is just a distant memory, your body unable to tire out.

17-18 - Seraph
You’re nearly invincible, and even the weapons of Angels only cause you minor damage. It would take a god to kill you, or maybe several Cherubim.

19 - Godhood
Your are a god, invincible to all but the greatest Angels.


This is used for dodging, or getting from point A to B quickly. Average running speed (or, in the case of Angels, flying speed) listed between brackets.

Equivalence Levels
0 - Pussy (Cannot walk on your own)
1-2 - Average (6 mph -12 mph)
3 - Above average- 12 mph- 16 mph)
4-5 - Track Runner (16 mph - 23 mph)
6-7 - Olympian/Lesser Demon (23 mph - 30 mph)
8 - Higher Demon (30 mph – 45 mph)
9-10 – White Demon (45 mph - 100 mph)
11-12 - Lesser Angel (100 mph - 200 mph)
13-14 – Cherub (200 mph – 700 mph)
15-16 – Aeon (700 mph – 1500 mph)
17-18 - Seraph (1500 mph - 3000 mph)
19-20 – Godhood (3000 - 6000 mph)

Your unarmed combat skills.

Equivalence Levels
0 - Comatose baby
You don't even have any basic fighting instinct.

1-2 - Untrained
You have no training and little to no experience. You almost lack the ability to throw a decently placed punch and would stand no chance in a hand to hand fight with someone with even a little bit of training.

3 - Trained
You may have taken a few classes in martial arts, or might just have some experience. You would still have a hard time competing with someone who is well trained, though you're no pushover.

4 - Well-Trained
You've either been very well trained in martial arts, or have gained experience from being in many fights in your life time, and know how to fight fairly well compared to the average human.

5-6 - Combat Master
You're a combat specialist who has been taught how to fight very well. You've achieved the highest rank possible in a single martial arts style, or have enjoyed extensive training in several forms of combat.

7 - Sensei
You've mastered at least one or more fighting styles, or maybe you have learned a few styles to supplement the one you've mastered. Even Master Martial Artists would have great difficulty fighting you.

8-9 – Demonic
Your skill is beyond human limits. You've mastered at least one or more fighting styles, or maybe you have learned a few styles to supplement the one you've mastered. Your reaction time far exceeds that of a normal human.

10-11 - SuperDemon
You have mastered multiple forms of combat, and fighting a normal person would be like combat with a still target. Your muscles move faster than your mind, your reaction time is faster than thought and it’s become pretty much unthinkable for a mundane opponent to even get a punch in on you.

12-13 – Lesser Angel
Ok, this is fucking crazy. You now utilize martial arts that are beyond human comprehension, much less replication. Your reaction time is flawless, and only SuperDemons or greater could hope to stand against you. At this point, your body almost just moves on its own in battle, requiring little to no conscious thought.

14-15 - Angel of Death
You are a being of pure combat. You have mastered a crazy amount of supernatural and human combat styles. Your reaction time is near-godly, and you read people like maps finding the flaws in their style like they were obvious. Fighting anyone less than an Angel is little more than a mindless chore for you.

16 – Godhood
This is it. You have reached the pinnacle of martial perfection. You might as well be psychic, that’s how easy you can read most people’s fighting style; you can react to their moves almost before they’ve even made them. Your fighting abilities have grown to the point where there’s no longer really such a thing as ‘styles’. You’re beyond that now.
Only those with Angel of Death skill could even hope to keep up with you in battle.




For your Weapons Proficiency grid, Blue Demon hosts start with 43 points, with up to 9 points per category; Yellow Demon hosts start with 38 points, with up to 8 points per category; Black Demon hosts start with 15 points, with up to 3 points per category.

Rewards
If your character's bio stated that either she or her Demon Familiar received formal military training, add +2 points to handguns, sub-machine guns, assault rifles, and sniper rifles.

If either were involved in street fighting, add +1 to blunt, knives, and handguns.

If either received some form of paramilitary or guerilla training, add +1 points to handguns, sub-machine guns, assault rifles, sniper rifles, non-projectile explosives, and explosive projectiles.

If either was involved in a martial art that utilizes swords or knives, add +1 to swords and knives.

If either received police or SWAT training, add +1 to handguns, blunt, and shotguns.

(Note: If your character qualifies for two or more, overlapping rewards, only one of those rewards may apply to the overlapping categories.)

Dick has received both military and paramilitary training. So, he will add +2 points to handguns, sub-machine guns, assault rifles, and sniper rifles, and +1 points to non-projectile explosives, and explosive projectiles.

-Expanded Example:
Handguns: 3+2=5
Sub-machine guns: 2+2=4
Assault Rifles: 4+2=6
Sniper Rifles: 2+2=4
Non-projectile explosives: 2+1=3
Explosive projectiles: 4+1=5



Weapons Proficiency Grid
Blunt (bats, police batons, crowbar)
Knives
Swords
Handguns
Sub-machine guns
Assault Rifles
Sniper Rifles
Shotguns
Non-projectile explosives (grenades, C4, land mines, etc.)
Explosive projectiles (rpgs, bazookas, etc.)


Equivalence Levels

0 - Incompetent
Its not that you are merely untrained with this weapon. Rather, you just can't fucking figure out what the hell you're supposed to do with the thingy you are holding. Like picking up a sword and saying, "Now where the fuck is the trigger on this thing?!"

1-2 - Untrained
You've probably never used this weapon before, but you at least have a basic understanding of what it does. Your skill with this weapon is worth shit (you might not hit the broadside of a barn from ten feet away), but at least you can use it.

3-4 - Trained
Ok. Now you can wield this weapon decently. Still, you can't do anything amazing.

5-6 - Well-Trained
You've obviously received advanced training, and can pull some pretty cool moves. You're like an LAPD SWAT member with an AR: you're definitely better than the average officer, but nothing too special.

7-8 - Weapon Master/Skilled Marksman
Now we're talking. You definitely know your weapon, inside and out. You can pull some seriously cool shit, like accurately shooting from five-hundred yards away with a rifle on a rather windy day. You're like a Green Beret with an M-16.

9-10 - Navy SEAL
How the hell did you get this good? Seriously, nobody but the most fucking elite soldiers can wield that weapon like you. Some devote their whole fucking lives to that weapon and never get as good as you. You lucky bastard...

11-15 - Terminator
This shouldn't be possible. Your weapon is a mere extension of your own body. You now can pull just about whatever stunts you want with that thing.

16 - Weapon God/Goddess
Honestly, I can't describe just how awesome you are. Somehow, you can make your weapon pull shit that breaks all known limits. You could fucking take a typical .22 handgun and accurately hit a dollar bill from over a thousand yards away. You know what? I bet your skill is supernatural.


Character Powergrid:
Code: Select all
 [b]Character Name[/b]:
[u][b]Basic Powergrid[/b][/u]
[b]INT[/b]:
[b]STR[/b]:
[b]DUR[/b]:
[b]SPD[/b]:
[b]FS:[/b]

[u][b]Weapons Proficiency Grid[/b][/u]
[b]Blunt:[/b]
[b]Knives:[/b]
[b]Swords:[/b]
[b]Handguns:[/b]
[b]Sub-machine guns:[/b]
[b]Assault Rifles:[/b]
[b]Sniper Rifles:[/b]
[b]Shotguns:[/b]
[b]Non-projectile Explosives:[/b]
[b]Explosive Projectiles:[/b]


*wipes sweat off brow* Holy shit. I've finally finished.

Anyway, if you all can fill out and post a powergrid for each of your characters, I would be much obliged.

For Charmera, because of Karlson's special training session, I am giving you an extra +1 points to handguns for Laura's Weapon Proficiency Grid.


For everyone else, I expect you to finish and post your character's(s') individual powergrids within the next five days. At the end of five days, any characters that do not have a powergrid filled out will be kicked out of the RP, unless the player can give me a good reason to let them post late.
A she/her who misses being creative.
I like sticks. Peck pick.
My Fanny Pack is Fanny Packtastic!!!

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Isle of Lithonia
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Founded: Nov 20, 2013
Scandinavian Liberal Paradise

Postby Isle of Lithonia » Mon Jun 30, 2014 8:53 pm

Also, please check out the new rules that I added to the existing RP rules. They are extremely important.

And IJ, I give you permission to take temporary control of (or temporarily ignore) those characters whose players have not posted in the IC or OOC for the past 3 days. Let's get this RP moving again! 8)
A she/her who misses being creative.
I like sticks. Peck pick.
My Fanny Pack is Fanny Packtastic!!!

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Charmera
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Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Mon Jun 30, 2014 8:53 pm

Isle of Lithonia wrote:
Isle of Lithonia wrote:Ok. For this RP, we are going to be using a modified form of Nightkill's powergrid for Elfen High. Also, we are not going to be using dice. Rather, the OP and Co-OPs will personally decide the outcome of your actions based mainly upon your character's powergrid.


For the Basic Powergrid, Blue Demon hosts start with 22 Points overall, with up to 7 points in any category; Yellow Demon hosts start with 19 points overall, with up to 6 points in any category; for all you Black Demon Hosts, you start with 13 points overall, with up to 4 points in any category.

Rewards and Punishments
If any of your character’s strengths listed in your app falls under one of the grid's categories, you may automatically add +1 point to that category. Conversely, if one of your character’s weaknesses falls under one of these categories, you must automatically take away 1 point from that category.

(Note: You may add +1 point to your character’s category even if that category has maxed out the number of points that initially may be allotted. Thus, Roe Wade is a Black Demon Host. He has maxed out his INT category at 4 points. Nevertheless, because one of his strengths is his intelligence, he adds another +1 points to his INT, resulting in 5 points for his INT.)

According to his app, Dick Hendricks is physically strong and can take a shit-load of damage. However, he is also said to not be the sharpest tool in the shed. So, in his powergrid, his STR and DUR was initially 4 points each, whereas his INT was only 1 point. As a result of his strengths, he adds +1 points to his STR and DUR, ending up with 5 points each. However, because of his weakness, he takes away 1 point from his INT, ending up with 0 points.

-Example Expanded:
STR: 4+1=5
DUR: 4+1=5
INT: 1-1=0


When your character is attached to his Familiar, Blue Demon hosts' add +5 points to STR, DUR, and SPD; Yellow Demon hosts add +4 to STR, DUR, and SPD; Red Demons add +3 to STR, DUR, and SPD; Black Demons add +2 points to STR, DUR, and SPD.

Example: STR: 5 (+5=10 when linked)


However, if any of your Familiar's weaknesses falls under STR, DUR or SPD, your character's points for that category are not increased when they are linked.

Example: Dick Hendricks' STR is 5 points. However, his Familiar, Imatalossforanameatthispoint, is physically weak. So, in Dick's STR, he will make a note saying that when he is attached to his demon, his STR is not increased.

-Example Expanded: STR: 5 (+0=5 when linked)



Basic Powergrid
Used for solving puzzles, picking locks, detective work, or building things.

Equivalence Levels:
0 - Mindless
Mindless drone, driven by primal instinct. Or just a vegetable. Either way, you are very, very dumb.

1 – Bare Intelligence
You just have no fucking clue, do ya? The size of your brain is that of a peanut. Forget about multi-tasking, 'cause it's a miracle when you are even able to focus long enough to do anything successfully aside from eat, drink, breath, and take a shit. Basic mathematics is too complex for your puny brain to handle. If you make it past Kindergarten, I'd be sincerely amazed.

2 - Below Average
Easily confused. Multi tasking is near impossible for you, but you could always get lucky. You are just beginning to realize that the world might actually have set rules and patterns. Basic mathematics is as far as you'll make it. You might make it through High school, when you turn sixty-five years of age...

3 - Average
In a word, you are normal. You can multi-task with relative proficiency. Patterns and formulas do not come to you naturally, but when faced with the same event again, you can apply previous knowledge. Getting a high school education is normal enough for people like you, although higher education is probably just out of your reach.

4-5 - Above Average
Productive member of society. You can work diligently in an environment, and can easily figure out logical solutions to most patterns and formulas. You are definitely smart, although you aren't a genius. Still, you could handle higher education.

6 - Philosopher
Hey Aristotle! You are one of those brilliant asses that plays with shit like metaphysics, ethics, and epistemology for fun. You are the type to get a Ph.D. from Harvard, and go on to create your own school of philosophy.

7-10 - Genius
Ok. You are just too fucking smart for your own good. You are so damn smart that you just can't think outside of patterns, formulas, and scientific laws. So, logic, mathematics, science, and philosophy is just too fucking easy. However, you are definitely socially awkward, and are probably an emotionless data-manipulator.

11-13 - Angelic
Now, how can I describe your brilliance? I probably can't. Let's just say that your level of intelligence cannot be properly described by the English language, although its not exactly omniscience either.

14 - Godhood
This is just fucking ridiculous. You don't merely think logically, you fucking create logic. In fact, you have enough brainpower to conceptually create whole new physical and spiritual universes without much effort.

This is for when you attack someone physically, with punches and such.

Equivalence Levels:
0 - Pathetic
Good god, you suck.
1- Weak
Do you even lift? You probably don't. But it's not that bad. Could be a lot worse.
2 – Average
Well, at least you are as strong as the general populace.
3 - Fit
Ok, you are stronger than most people, but not really "macho".
4-5 - Bodybuilder
If you are a guy, you are definitely macho. If you're a girl, you're probably an ugly bitch named Helga.
6-7 - Peak Human/Lesser Demon
You're so buff, you make Chuck Norris envious.
8-10 - Higher Demon
Ok, you are obviously a high-level Demon, 'cause this is impossible for humans to reach on their own.
11-13 – Lower Angel
14-16 - Higher Angel
17 – Godhood

This decides your stamina, vulnerability to different weapons, and how much damage you can handle.

Equivalence Levels:
0 - Fragile
Body is weak, frail, sickly or possibly underdeveloped. Your stamina and general physical constitution could be likened to that of either an infant or an elderly person. Either way, it's probably best you not get into fights; or any kinds of physical activity, for that matter.

1-2 - Average
You probably don't work out. You can take a few punches from an average person, but really that's about all. Your stamina is pretty low too. You can run for a few minutes before exhaustion. On a good day.

3 - Fit
Reasonably physically fit but nothing too special. Can take some degree of damage but still vulnerable to everything. Maybe you work out regularly, run some laps sometimes. Your stamina isn't impressive, but it's not underwhelming either.

4-5 - Athlete
Physically fit, tougher than the average person, more resistant to damage but altogether still human. You're very athletic, maybe even at a professional level. Running marathons are no big problem for you and you can take a beating in a fight.

6-7 - Peak Human
Extremely fit. You've reached the peak of human durability. The amount of damage and pain you can withstand is almost superhuman. Almost. Participating in martial arts competitions or marathons would just be unfair. You can function at peak capacity for long amounts of time.

8-10 - Demonic
Is physically tougher than any human, has greater stamina and more resilience. Things like bullets and knives now do only little damage.

11-12 - Blue Demon
Human level strength does nothing, neither do bullets and knives. Body is becoming extremely difficult to be damaged by standard means.

13-14 - White Demon
Conventional weapons of any kind have no effect. Only the supernatural can hope to damage you. You run marathons for your warm-up.

15-16 - Angelic
You have now transcended into the realm of spirit. Nothing physical can stand in your way, and most supernatural weapons can barely harm you. Fatigue is just a distant memory, your body unable to tire out.

17-18 - Seraph
You’re nearly invincible, and even the weapons of Angels only cause you minor damage. It would take a god to kill you, or maybe several Cherubim.

19 - Godhood
Your are a god, invincible to all but the greatest Angels.


This is used for dodging, or getting from point A to B quickly. Average running speed (or, in the case of Angels, flying speed) listed between brackets.

Equivalence Levels
0 - Pussy (Cannot walk on your own)
1-2 - Average (6 mph -12 mph)
3 - Above average- 12 mph- 16 mph)
4-5 - Track Runner (16 mph - 23 mph)
6-7 - Olympian/Lesser Demon (23 mph - 30 mph)
8 - Higher Demon (30 mph – 45 mph)
9-10 – White Demon (45 mph - 100 mph)
11-12 - Lesser Angel (100 mph - 200 mph)
13-14 – Cherub (200 mph – 700 mph)
15-16 – Aeon (700 mph – 1500 mph)
17-18 - Seraph (1500 mph - 3000 mph)
19-20 – Godhood (3000 - 6000 mph)

Your unarmed combat skills.

Equivalence Levels
0 - Comatose baby
You don't even have any basic fighting instinct.

1-2 - Untrained
You have no training and little to no experience. You almost lack the ability to throw a decently placed punch and would stand no chance in a hand to hand fight with someone with even a little bit of training.

3 - Trained
You may have taken a few classes in martial arts, or might just have some experience. You would still have a hard time competing with someone who is well trained, though you're no pushover.

4 - Well-Trained
You've either been very well trained in martial arts, or have gained experience from being in many fights in your life time, and know how to fight fairly well compared to the average human.

5-6 - Combat Master
You're a combat specialist who has been taught how to fight very well. You've achieved the highest rank possible in a single martial arts style, or have enjoyed extensive training in several forms of combat.

7 - Sensei
You've mastered at least one or more fighting styles, or maybe you have learned a few styles to supplement the one you've mastered. Even Master Martial Artists would have great difficulty fighting you.

8-9 – Demonic
Your skill is beyond human limits. You've mastered at least one or more fighting styles, or maybe you have learned a few styles to supplement the one you've mastered. Your reaction time far exceeds that of a normal human.

10-11 - SuperDemon
You have mastered multiple forms of combat, and fighting a normal person would be like combat with a still target. Your muscles move faster than your mind, your reaction time is faster than thought and it’s become pretty much unthinkable for a mundane opponent to even get a punch in on you.

12-13 – Lesser Angel
Ok, this is fucking crazy. You now utilize martial arts that are beyond human comprehension, much less replication. Your reaction time is flawless, and only SuperDemons or greater could hope to stand against you. At this point, your body almost just moves on its own in battle, requiring little to no conscious thought.

14-15 - Angel of Death
You are a being of pure combat. You have mastered a crazy amount of supernatural and human combat styles. Your reaction time is near-godly, and you read people like maps finding the flaws in their style like they were obvious. Fighting anyone less than an Angel is little more than a mindless chore for you.

16 – Godhood
This is it. You have reached the pinnacle of martial perfection. You might as well be psychic, that’s how easy you can read most people’s fighting style; you can react to their moves almost before they’ve even made them. Your fighting abilities have grown to the point where there’s no longer really such a thing as ‘styles’. You’re beyond that now.
Only those with Angel of Death skill could even hope to keep up with you in battle.




For your Weapons Proficiency grid, Blue Demon hosts start with 43 points, with up to 9 points per category; Yellow Demon hosts start with 38 points, with up to 8 points per category; Black Demon hosts start with 15 points, with up to 3 points per category.

Rewards
If your character's bio stated that either she or her Demon Familiar received formal military training, add +2 points to handguns, sub-machine guns, assault rifles, and sniper rifles.

If either were involved in street fighting, add +1 to blunt, knives, and handguns.

If either received some form of paramilitary or guerilla training, add +1 points to handguns, sub-machine guns, assault rifles, sniper rifles, non-projectile explosives, and explosive projectiles.

If either was involved in a martial art that utilizes swords or knives, add +1 to swords and knives.

If either received police or SWAT training, add +1 to handguns, blunt, and shotguns.

(Note: If your character qualifies for two or more, overlapping rewards, only one of those rewards may apply to the overlapping categories.)

Dick has received both military and paramilitary training. So, he will add +2 points to handguns, sub-machine guns, assault rifles, and sniper rifles, and +1 points to non-projectile explosives, and explosive projectiles.

-Expanded Example:
Handguns: 3+2=5
Sub-machine guns: 2+2=4
Assault Rifles: 4+2=6
Sniper Rifles: 2+2=4
Non-projectile explosives: 2+1=3
Explosive projectiles: 4+1=5



Weapons Proficiency Grid
Blunt (bats, police batons, crowbar)
Knives
Swords
Handguns
Sub-machine guns
Assault Rifles
Sniper Rifles
Shotguns
Non-projectile explosives (grenades, C4, land mines, etc.)
Explosive projectiles (rpgs, bazookas, etc.)


Equivalence Levels

0 - Incompetent
Its not that you are merely untrained with this weapon. Rather, you just can't fucking figure out what the hell you're supposed to do with the thingy you are holding. Like picking up a sword and saying, "Now where the fuck is the trigger on this thing?!"

1-2 - Untrained
You've probably never used this weapon before, but you at least have a basic understanding of what it does. Your skill with this weapon is worth shit (you might not hit the broadside of a barn from ten feet away), but at least you can use it.

3-4 - Trained
Ok. Now you can wield this weapon decently. Still, you can't do anything amazing.

5-6 - Well-Trained
You've obviously received advanced training, and can pull some pretty cool moves. You're like an LAPD SWAT member with an AR: you're definitely better than the average officer, but nothing too special.

7-8 - Weapon Master/Skilled Marksman
Now we're talking. You definitely know your weapon, inside and out. You can pull some seriously cool shit, like accurately shooting from five-hundred yards away with a rifle on a rather windy day. You're like a Green Beret with an M-16.

9-10 - Navy SEAL
How the hell did you get this good? Seriously, nobody but the most fucking elite soldiers can wield that weapon like you. Some devote their whole fucking lives to that weapon and never get as good as you. You lucky bastard...

11-15 - Terminator
This shouldn't be possible. Your weapon is a mere extension of your own body. You now can pull just about whatever stunts you want with that thing.

16 - Weapon God/Goddess
Honestly, I can't describe just how awesome you are. Somehow, you can make your weapon pull shit that breaks all known limits. You could fucking take a typical .22 handgun and accurately hit a dollar bill from over a thousand yards away. You know what? I bet your skill is supernatural.


Character Powergrid:
Code: Select all
 [b]Character Name[/b]:
[u][b]Basic Powergrid[/b][/u]
[b]INT[/b]:
[b]STR[/b]:
[b]DUR[/b]:
[b]SPD[/b]:
[b]FS:[/b]

[u][b]Weapons Proficiency Grid[/b][/u]
[b]Blunt:[/b]
[b]Knives:[/b]
[b]Swords:[/b]
[b]Handguns:[/b]
[b]Sub-machine guns:[/b]
[b]Assault Rifles:[/b]
[b]Sniper Rifles:[/b]
[b]Shotguns:[/b]
[b]Non-projectile Explosives:[/b]
[b]Explosive Projectiles:[/b]


*wipes sweat off brow* Holy shit. I've finally finished.

Anyway, if you all can fill out and post a powergrid for each of your characters, I would be much obliged.

For Charmera, because of Karlson's special training session, I am giving you an extra +1 points to handguns for Laura's Weapon Proficiency Grid.


For everyone else, I expect you to finish and post your character's(s') individual powergrids within the next five days. At the end of five days, any characters that do not have a powergrid filled out will be kicked out of the RP, unless the player can give me a good reason to let them post late.

With any luck I should be able to finish it today.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Nature-Spirits
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Posts: 10984
Founded: Feb 25, 2011
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Postby Nature-Spirits » Mon Jun 30, 2014 8:56 pm

So should we add these to our existing apps or post them separately?
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Isle of Lithonia
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Founded: Nov 20, 2013
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Postby Isle of Lithonia » Mon Jun 30, 2014 9:02 pm

Character Name: LT. Christopher Karlson
Basic Powergrid
INT: 5
STR: 5+9=14 (sacrificial gift)
DUR: 5-1+9=13 (sg)
SPD: 3+9=12 (sg)
FS: 6+1=7

Weapons Proficiency Grid
Blunt: 5+1=6
Knives: 4+1=5
Swords: 2
Axes: 1
Polearms: 3
Bows/Crossbows: 3
Handguns: 10+2=12
Sub-machine guns: 10+2=12
Assault Rifles: 6+2=8
Sniper Rifles: 3+2=5
Shotguns: 2
Non-projectile Explosives: 2+1=3
Explosive Projectiles: 2+1=3
Last edited by Isle of Lithonia on Wed Sep 03, 2014 12:11 pm, edited 3 times in total.
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Isle of Lithonia
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Postby Isle of Lithonia » Mon Jun 30, 2014 9:03 pm

Nature-Spirits wrote:So should we add these to our existing apps or post them separately?

Separately.
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Charmera
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Posts: 18729
Founded: Jan 18, 2013
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Postby Charmera » Mon Jun 30, 2014 9:10 pm

So hows this?
Character Name:Jack Sollan
Basic Powergrid
INT: 3 +1 (Observant and subtle, in bio) (+1 As of Chapter 2) 5
STR:2 (+3 with Red Demon = 5)
DUR:2 (+3 with Demon = 5)
SPD: 3+1 (Agile, in bio) 4 (+1 as of Chapter 2) 5 (+3 with Demon = 8 )
FS: 3 (+1 as of Part 2) 4

+ May now control four human sized illusions.
+ May camouflage himself and up to two others.
+ Illusions have a sound based component (Speech for example), yet are still visual.
Red Demon Element: Air


Weapons Proficiency Grid
Blunt: 2
Knives: 4 (+2 as of Chapter 2) 6
Swords:1
Axes: 1
Polearms: 0
Bows/Crossbows: 0
Handguns: 3 (+2 as of Chapter 2) 5
Sub-machine guns:1
Assault Rifles:1 (+2 as of Chapter 2) 3
Sniper Rifles:1
Shotguns:1
Non-projectile Explosives:1
Explosive Projectiles:1
Last edited by Charmera on Thu Sep 04, 2014 2:29 am, edited 10 times in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Nature-Spirits
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Posts: 10984
Founded: Feb 25, 2011
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Postby Nature-Spirits » Mon Jun 30, 2014 9:14 pm

I'm assuming that pain threshold goes under DUR, but please correct me if I'm wrong.
Also, what would coordination go under?
Also also, what's the difference between a rifle and a shotgun? I looked it up, but I'm still somewhat confused.... *is Canadian and has never been within 2 metres of a real gun*
Last edited by Nature-Spirits on Mon Jun 30, 2014 9:29 pm, edited 2 times in total.
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Charmera
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Founded: Jan 18, 2013
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Postby Charmera » Mon Jun 30, 2014 9:21 pm

I do have a question.
Marcus is a knight, and so he received training of the medieval variety and he would have been in multiple battles. Would he benefit from the martial arts bonus?
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Hetland 2
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Founded: Nov 30, 2011
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Postby Hetland 2 » Mon Jun 30, 2014 9:24 pm

Isle of Lithonia wrote:
Nature-Spirits wrote:So should we add these to our existing apps or post them separately?

Separately.


What class of Demon is Memoir?
Don't worry. I'm just a bridge troll that feeds on forum drama.
Harbinger of the RP endtimes.
we will send a air stare on libya if they don't stop their attack
The krang countered the wave with something. And continued to try and take over the decepticon seeker.
Everybody! Can you stop saying that the cargo ship sinking we have done lately was a war crime. We were trying to economically destroy the UK.
Mair glows brightly and transforms in a human, wearing a white cloak, "leave us"
"FIRE IN THE HOE" he bellowed before triggering the explosive.
Julius Ceasar was a normal 14 year old who played Elder Tale in Russia.
We have already established, more powerful beings are not a proper weakness.

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Isle of Lithonia
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Founded: Nov 20, 2013
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Postby Isle of Lithonia » Mon Jun 30, 2014 9:47 pm

Nature-Spirits wrote:I'm assuming that pain threshold goes under DUR, but please correct me if I'm wrong.
Also, what would coordination go under?
Also also, what's the difference between a rifle and a shotgun? I looked it up, but I'm still somewhat confused.... *is Canadian and has never been within 2 metres of a real gun*

1) Correct.
2) INT
3) Extremely oversimplified (and slightly incorrect, but don't argue with me about them) definitions: A rifle is a long-barreled firearm which utilizes rifling in its bore. Rifling is a form of spiraled grooves which are made to spin the firearm's projectile, creating higher accuracy.
A shotgun is a long-barreled firearm which does not utilize rifling in its bore. Rather, it is smooth, allowing for certain projectiles to be fired from it (such as buckshot) that are just unfeasible to fire from a rifle, whilst sacrificing the accuracy of a rifle. Also, shotguns tend to fire larger projectiles than rifles.

And I am a third generation Montana Native, and an avid hunter and hobby shooter. So, I have fired a rifle (and own a 30-06), an AR-15 (on burst as well), and several handguns. Needless to say, I do know the difference between a shotgun and a rifle, although its rather difficult to find words to explain it. ;)

Charmera wrote:I do have a question.
Marcus is a knight, and so he received training of the medieval variety and he would have been in multiple battles. Would he benefit from the martial arts bonus?


Yes.

Hetland 2 wrote:What class of Demon is Memoir?

Yellow.
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Isle of Lithonia
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Posts: 5024
Founded: Nov 20, 2013
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Postby Isle of Lithonia » Mon Jun 30, 2014 9:48 pm

Charmera wrote:So hows this?
Character Name:Jack Sollan
Basic Powergrid
INT: 3 +1 (Observant and subtle, in bio) 4
STR:2 (+2 with Demon = 4)
DUR:2 (+2 with Demon = 4)
SPD: 3+1 (Agile, in bio) 4 (+2 with Demon = 6)
FS: 3

Weapons Proficiency Grid
Blunt: 2
Knives: 3
Swords:1
Handguns: 3
Sub-machine guns:1
Assault Rifles:1
Sniper Rifles:1
Shotguns:1
Non-projectile Explosives:1
Explosive Projectiles:1

Looks good.
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I like sticks. Peck pick.
My Fanny Pack is Fanny Packtastic!!!

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Nature-Spirits
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Posts: 10984
Founded: Feb 25, 2011
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Postby Nature-Spirits » Mon Jun 30, 2014 9:52 pm

Isle of Lithonia wrote:
Nature-Spirits wrote:I'm assuming that pain threshold goes under DUR, but please correct me if I'm wrong.
Also, what would coordination go under?
Also also, what's the difference between a rifle and a shotgun? I looked it up, but I'm still somewhat confused.... *is Canadian and has never been within 2 metres of a real gun*

1) Correct.
2) INT
3) Extremely oversimplified (and slightly incorrect, but don't argue with me about them) definitions: A rifle is a long-barreled firearm which utilizes rifling in its bore. Rifling is a form of spiraled grooves which are made to spin the firearm's projectile, creating higher accuracy.
A shotgun is a long-barreled firearm which does not utilize rifling in its bore. Rather, it is smooth, allowing for certain projectiles to be fired from it (such as buckshot) that are just unfeasible to fire from a rifle, whilst sacrificing the accuracy of a rifle. Also, shotguns tend to fire larger projectiles than rifles.

And I am a third generation Montana Native, and an avid hunter and hobby shooter. So, I have fired a rifle (and own a 30-06), an AR-15 (on burst as well), and several handguns. Needless to say, I do know the difference between a shotgun and a rifle, although its rather difficult to find words to explain it. ;)

Thanks. All I could garner from Wikipedia was something about grooves, but you've really cleared it up for me. :lol: :hug:
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Charmera
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Founded: Jan 18, 2013
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Postby Charmera » Mon Jun 30, 2014 10:01 pm

Character Name: Miranda Roberts
Basic Powergrid
INT: 2
STR: 3 (+1 Athletic) 4 (+3 with Demon) 7 (+1 as of Chapter 2) 8 (+2 when in Armour (10))
DUR: 3 (+1 Athletic) 4 (+3 with Demon) 7 (+4 When in armour (11))
SPD: 2 (+3 with Demon) 5 (-1 to speed when armour is broken) 4 or 1
FS: 3 (+1 Training) 4 (+2 as of Chapter 2) 6

Red Demon Bonus:
+ Holy weapons (Or powerful attacks) hitting the armour thrice, instantly destroys it. Too much fire from small arms fire can also cause it to be destroyed.
+ Greatly increases wearers survivability (Increasing DUR by +4) and increases strength (Increases STR by +2)
-Once destroyed, the armour is mental "repaired" This process takes roughly 30 minutes during a peaceful situation and an hour during combat or times of stress.
-Also, her armour can only be sustained for five minutes
-Also, while being repaired, Miranda takes a hit to her speed (-1 to SPD)
+ Finally, Miranda may now summon two energy constructs at a time, Weapons, Shields (Which follow the same rules as her armour) and other such things that would be available to medieval knights.

Red Demon Element: Earth


Weapons Proficiency Grid
Blunt: 3
Knives: 3 (+1 for medieval training (Martial arts bonus)) 4 (+2 as of Chapter 2) 6
Swords: 4 (+1 for medieval training (Martial arts bonus)) 5 (+2 as of Chapter 2) 7
Axes: 1
Polearms: 0
Bows: 0
Handguns: 1
Sub-machine guns: 1 (+2 as of Chapter 2) 3
Assault Rifles: 1
Sniper Rifles: 1
Shotguns: 1
Non-projectile Explosives: 0
Explosive Projectiles: 1

Character Name: Laura Smith
Basic Powergrid
INT: 4
STR: 2 (+3 With demon) 5
DUR: 1 (+3 With demon) 4
SPD: 3 (+3 With demon) 6 (+1 as of Chapter 2) 7
FS:: 3 (+1 Some experience with fighting) 4 (+3 as of Chapter 2) 7

+ Laura's temperature reduction abilities are doubled, allowing her to manipulate temperature twice as fast and at twice the range.
+ Laura is now extremely resistant to the effects of a reduction in temperature, also slightly resistant to high temperatures
+ If Laura is manipulating water in some way, she can freeze it without using her beam or having to touch it.

Red Demon Element: Water


Weapons Proficiency Grid
Blunt: 3 (+1 Police Training) 4 (+3 as of Chapter 2) 7
Knives: 2
Swords: 1
Axes: 1
Polearms: 0
Bows: 0
Handguns: 3 (+1 Police Training, and +1 Pre training) 5 (+3 as of Chapter 2) 8
Sub-machine guns: 1
Assault Rifles: 1
Sniper Rifles: 1
Shotguns: 3 (+1 Police Training) 4 (+2 as of Chapter 2) 6
Non-projectile Explosives: 1
Explosive Projectiles: 1
Last edited by Charmera on Thu Sep 04, 2014 2:34 am, edited 10 times in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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The Floating Island of the Sleeping God
Minister
 
Posts: 2773
Founded: Oct 03, 2013
Ex-Nation

Postby The Floating Island of the Sleeping God » Mon Jun 30, 2014 10:16 pm

Character Name:Francis Krouse (and his odd-couple sitcom companion, Fighting Jack Churchill)
Basic Powergrid
INT:6(+1 from paying attention in class=7)
STR:3(+3 when bonded with Jack=6)
DUR:1(+3 when bonded with Jack=4)
SPD:3(+3 when bonded with Jack=6)
FS:2

Weapons Proficiency Grid
Blunt:1
Knives:1(+1, Jack's swordsmanship(martial weapons training)=2)
Swords:5(+1, Jack's elegant weapon from a more civilized age(martial weapons training)=6)
Axes:1
Polearms:1
Bows:1(+1, Jack's eccentric war making=2)
Handguns:2(+2, The Queen's army(military training)=4)
Sub-machine guns:1(+2, The Queen's most noble and glorious army(military training)=3)
Assault Rifles:6(+2, for liberty against the Nazi war machine(military training)=8)
Sniper Rifles:1(+2, showing those Krauts what for, what! (Military training)=3)
Shotguns:2
Non-projectile Explosives:1
Explosive Projectiles:1

Edit: subtracted a point from DUR, character is too lazy to work out and has less stamina.
Last edited by The Floating Island of the Sleeping God on Thu Sep 04, 2014 4:18 am, edited 8 times in total.
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