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Garry's World: Sandbox Adventure (OOC/Sign Up)

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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
Ex-Nation

Garry's World: Sandbox Adventure (OOC/Sign Up)

Postby Novia Soviet Socialist Republic » Fri Mar 07, 2014 1:20 pm

IC:

Story: They say that the human mind is one of the most powerful things on this planet. Stories kept in secret by governments around the world. That was until one day on a warm, summer afternoon when a mysterious event made 10% of Earths population disappear into thin air with the epicenter of the event being in a small town in Wales to the home of a 28 year old Welshman, Garry Stevens. It turned out that every person who had disappeared had been teleported to another Universe in a sandbox type environment. The Universe appeared to have been generated by Garry's psychic powers which will now be further explained on how we got to this situation.

Two years ago, the British Government did a check up on medical records of certain groups of people in the UK to find a suitable subject for their psychic research to commence on. It turned out that Garry was a perfect candidate for what they were doing and sooner or later was captured and experimented on for over a month. After the injections and brain operations didn't seem to do anything, they wiped his memory and took him back home. It turned out they were wrong about them failing as we have come to this situation here when Garry's psychic abilities manifested and sucked 10% of Earths human population into a portal to another Universe. His Universe. That he'd created from his own mind.

In this Universe, Garry was the king and possessed god like powers. Garry created minions who not only served him but also protected the Universe. These minions were called Guardians. Some described them as being like angels but they were far from right. Guardians' true forms were hideous monsters but usually took the form of humans. They were brutal, merciless and highly efficient killers. They are usually the ones who bring about the down fall of the great. People there on the other hand were also given powers ranging from manipulating objects to spawning materials in to learning magic. Obviously this led to abuse of these powers by some but others used it to rebuild their civilizations. The few months from when this happened in our Universe had turned out to have been a few years in this Universe.

This is where we come in. We were taken by this event too. It's been 5 years since it happened and some of us still haven't adapted to the changes. Though we all took advantage of these strange new powers and this strange new world that we could explore. For once we all really did start out as equals. Mostly unorganized and panicked as well as threatened by the strange and horrible wild life here as well as gangs of raiders but equal non the less. Some of us went out on our own. Some settled in small towns and such. But now, something dark has arisen which has forced us all together again whether or not we like it.




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Whilst you will have powers unique to you, you do start out with 3 powers by default that allow you to prosper in this world.

Physics Beam: A beam that is fired out of your hand which can vary between different colors. The beam can turn the object it hits, weightless and allows you to manipulate it in different ways as if it was from ranges of up to 50 meters. You can also freeze objects in mid air with this. It does not work on other people, only inanimate objects.

Tool Beam: The tool beam is the most versatile out of the 3 powers. It allows you to do different things such as no collide objects, weld, nail, create hydraulics and do nearly anything to create functioning things. Even pointless things like creating balloons or setting things on fire. Cannot be used on other people, only inanimate objects and has a range of 50 meters. You can do the following things with the Tool Beam:

-Weld: Whilst not actually welding, it attaches objects together with an invisible force. The objects don't even have to be touching.
-Nail: Puts a bolt through the thing you pointed it at to nail it to the thing behind it.
-No Collide: Makes two objects not collide or can set an object not collide with anything, essentially having it phase through all objects.
-Hydraulic: Allows you to create Hydraulics.
-Rope: Allows you to create a rope.
-Wire Tools: Grouping all the abilities to do with electronic components that allow you to do different things.
-Ignite: Sets fire to whatever you are pointing at.
-Balloon: Creates balloons where you are pointing at.
-Light: Creates a light where you are pointing at.
-Duplicator: Duplicates your contraption or building where it is saved in your subconscious. You can create the duplication whenever you like at the cost of the amount of resources it took to create it.

There are many more other functions but those are the main ones.

Materials Spawner: Allows you to spawn materials in for building machines and buildings. Every time you spawn a material it takes money out of your wallet. Depending on the material can depend on how much it costs.


Strength: Strength dictates how much inventory you can store on you and how much damage your melee attacks do. It also dictates how far and hard you can throw things, how fast you can run, how high you can jump and how much weight you can handle.

0: Uh...You can't do anything.

1: Your tiny muscles can barely keep you up never mind inflict any damage. With this kind of strength you can hold 20lb of items in your inventory at once, barely jump and run extremely slow. You will do next to no damage in unarmed combat and melee weapons won't do much either. You can barely throw things either.

2: A bit better however only a small increase from 1. You can carry 40lb of things in your inventory at once and can inflict less than average melee damage. You can't throw things as far or as hard as the average person and you can't really run as fast as the average person. Your jump is a big sluggish but it's noticeable.

3: This is the average strength level. You can carry 60lb of things in your inventory at once, inflict decent damage in melee and can throw things a reasonable distance and speed. You can run as fast as the average Joe can and jump just as high. Nothing really special.

4: Above average strength with noticeable results. You can carry 70lb of things in your inventory at once, inflict above average melee damage and throw things at quite a good distance and speed. You can run as fast as a professional runner and can jump fairly high compared to the average Joe.

5: This is almost peak human strength. You can carry 80lb of things in your inventory at once, inflict significant melee damage and throw things quite far and hard. You can run as fast as a professional sprinter and jump a bit higher than someone of above average strength.

6: This is peak human strength. You are able to carry 90lb of things in your inventory, inflict highly significant melee damage and throw things really far and hard. You can run as fast as the fastest man alive and jump a 5 foot fence which is really good to be quite honest.

7: You are borderline superhuman in strength being able to carry 100lb of things in your inventory, inflict really high melee damage and throw things very far and hard. You can run faster than the fastest man alive and jump 6 foot in the air.

8: This is superhuman strength. You can carry 150lb of things in your inventory and inflict massive melee damage along with throw things really, really hard and really, really far. You can run up to 40 Mph and jump over an 8 foot fence with ease.

9: Peak superhuman strength. You can carry 200lb of things in your inventory and inflict tank busting melee damage along with throwing things as fast as 400 Mph, run up to 70 Mph and jump 10 foot in the air.

10: This is god like strength. You can carry up to 3 tons of things in your inventory and inflict melee damage equivalent to that of a nuclear blast. You can throw things faster than a bullet, run up to 120 Mph and jump 25 foot in the air.

Health: Health dictates how much damage you can take before keeling over and dying. Pretty simple but this is still extremely important.

0: You are dead.

1: You're delicate. Really delicate. A .22 handgun can drop you in a couple of shots. You should be really cautious around any hazards.

2: A bit better. You won't be killed instantly from being clubbed in the face with a crowbar once but you will still need to be really cautious around hazards.

3: Average health. You can sustain a couple of assault rifle shots to the torso before you die but you don't need to be as cautious around hazards as the weaker people.

4: Above average health. You are able to take more punishment than a normal person and able to take a head shot from low power weapons along with taking multiple rifle caliber shots to the torso before dying.

5: Almost peak human damage tolerance. You still can't sustain a rifle caliber round to the dome but you can take 2 shots from a low powered weapons and able to sustain quite significant amounts of damage against things. You can even withstand things that would normally kill a normal person instantly.

6: Peak human health. You can take a rifle caliber round to the dome and still be kicking though only just and take fairly large amounts of damage to your torso. A lot of natural hazards aren't really a problem anymore for you.

7: Almost superhuman health. It's like you've been smoking bath salts minus the cannibalism part and stripping naked. You can take really large amounts of damage to your torso and able to take 2 shots of rifle caliber to your dome before kicking the bucket.

8: Superhuman health. You are able to take multiple shots to the head with rifle caliber ammo and take massive damage anywhere else. You pretty much shrug off most low power weapons like they were nothing.

9: Peak superhuman health. You are able to sustain really heavy damage and not be phased by it. Even being able to take large amounts of head shots before dying.

10: You are by all definition a tank. They will literally have to break out anti tank weapons to kill you as there isn't anything else that will inflict enough damage against you. Bullets and natural hazards are a thing of the past as they are like pretty much like firing a BB gun at you.

Endurance: Endurance affects how long you can sprint for, how long you can hold your breath and how easily you are knocked down, flinch or are staggered. Being hit by heavy objects or being hit by things that are built to make you stagger or get knocked down will always work. This also effects how quickly you get hungry or thirsty.

0: You can't hold your breath. Can't sprint and are knocked down by simply walking. Food and drink simply passes straight through you.

1: You can't sprint for very long and can't hold your breath for longer than a couple of seconds. You are always knocked down by heavy damage and are easily staggered by attacks. You will always flinch when damaged. You need to regularly eat and drink a day if you want to stay alive. Starvation for about a day will kill you and going 12 hours without drink will kill you.

2: You can sprint for longer distances but not for much longer and you can't hold your breath longer than a few seconds. You don't always flinch when you take damage but you do most of the time and the chance of staggering is reduced slightly. You still get knocked down from heavy damage. Able to go 2 days without food and 1 day without drink.

3: This is average endurance. You can sprint for a decent distance, hold your breath for about half a minute and you flinch less when hit. You also have an even less chance of staggering. You still always get knocked down with heavy damage. Able to go a week without food and 4 days without drinking.

4: Above average endurance. You can sprint for a good distance, hold your breath for a minute and you will have an even less chance of flinching when hit same with being staggered. You also don't always get knocked down from heavy damage now. Able to go 2 weeks without food and a week without drink.

5: Almost peak human endurance. You can sprint for a very good distance, hold your breath for 1 and a half minutes and have even less of a chance of flinching or being staggered when you take damage. The chance of being knocked down from heavy damage is about 50/50 now. Able to go 3 weeks without food and 1 1/2 without drinking.

6: Peak human endurance. You can sprint for long distances, hold your breath for 2 minutes and the chance of flinching or being staggered is about 50/50 now. The chance of being knocked down by heavy damage is nearly non existent now. Able to go 4 weeks without food and 2 weeks without drinking.

7: Almost superhuman endurance. You can sprint for very long distances, hold your breath for 3 minutes and you will rarely ever flinch or get staggered by damage. You can't be knocked down any more by heavy damage. Staggering attacks and knock down attacks have a 50/50 chance of working now. Able to go 5 weeks without food and 2 1/2 weeks without drinking.

8: Superhuman endurance. You can sprint for ridiculous distances, hold your breath for 4 minutes and being staggered is nearly non existent however flinching is still rare. Staggering or knock down attacks still have a 50/50 chance of working. Able to go 6 weeks without food and 3 weeks without drinking.

9: Peak superhuman endurance. You can sprint for nearly infinite amounts of time, hold your breath for 5 minutes and you can no longer be staggered however you will still flinch although this is nearly non existent to you. Staggering or knock down attacks rarely work on you. Able to go 7 weeks without food and 3 1/2 weeks without drinking.

10: God like endurance. You can sprint forever, hold your breath forever and you will no longer flinch. Staggering or knock down attacks don't work on you anymore. No need to eat or drink any more.

Crafting: Crafting allows you to create items, weapons, armor and equipment to use and also repair them. This is provided you have the right ingredients to make them.

0: You can't craft or repair anything.

1: Able to craft very basic things. Such as sharpened sticks and wooden planks.

2: Able to craft a bit more advanced things such as spears, fires, flaming torches.

3: Able to craft standard survival things and able to create armor out of leather and other natural fibers along with being able to repair basic things.

4: Able to craft iron ingots and also able to create home made explosives and Molotov's. You can repair these home made things too.

5: Able to craft home made ranged weapons such as swords, bows, crossbows, slingshots and able to make things like gun powder, nitroglycerin and solid rocket fuel along with remote detonated explosives and home made land mines. Also can repair them.

6: Can craft pistols, Ammo, Dynamite, TNT and able to create proximity mines, create basic electrical devices and repair them.

7: Can craft modern firearms and ammunition along with C-4 and Thermite. Also able to create electronic devices and repair them. Also can craft modern body armor.

8: You can create fairly advanced things. Mostly attachments such as scopes, flash lights and laser sights. You can also create powerful fuel air bombs and repair them. Able to create exo armor.

9: Able to create futuristic laser guns and other devices that would be considered future tech. Also able to repair them. You can also create nano armor.

10: You can create nuclear weapons now. You can create pretty much anything anyone can think of and repair them.

Contraptions: Contraptions are basically vehicles and machines you can create and use. This dictates what you can create, how well you use it and also allows you to repair contraptions.

0: Unable to create, use or repair contraptions.

1: Congratulations you can attach wheels onto a block and make it move. Very basic contraption building, usage and repairs.

2: Able to create dumb rockets and vehicles with that can move themselves. Basic usage and repairs once again.

3: This is the average. You are able to create basic vehicles that have steering and what not but with nothing fancy. Also able to create basic turrets. Average usage and repairs.

4: Above average. You can make vehicles and other machines with some pretty decent additions such as armor and weapons also able to create guided missiles however not really good ones. Above average usage and repairs.

5: You can create reliable military grade vehicles and machines and use them really well. You can also repair things extremely well too. You can also create a well made guided missile and heat seeking missiles. Well above average in usage and repairs.

6: Able to create some really fancy military grade vehicles and machines and use them very professionally. You can repair things that have been reduced to a junk machine.

7: Able to create machines used by first world nations and very deadly vehicles and what not including long range missiles along with using them better than a person trained to use them. Can repair things that are otherwise destroyed.

8: Able to create missiles up to and including ICBM's and post modern tech things to out match a lot of other things. There aren't many tanks around that can stand up to your tanks or stand up to your skill in handling any machine or vehicle. Can repair something that is pretty much been mostly blown to pieces but still a piece there.

9: Able to create the most advanced things around. Including space ships, terraforming devices, teleporters and things like that. You are extremely skilled in handling all these kinds of things and also repairing them.

10: There are no words to describe the things you can make. The only other things that can stand up to your things are extremely rare and otherwise not numerous enough for just anyone to have one. You can repair anything and handle anything with a masters hand.

Construction: Construction is based on how well you can create buildings and repair them. Also dictates how well you can mine too.

0: You can't construct buildings, repair them or mine.

1: You can build a basic shelter out of twigs and leaves and repair it. You also know how to dig up dirt. You can also put up a tent but that's besides the point.

2: Able to build shelters and mud huts and repair them. Now you can start digging deeper rather than just a hole in the ground.

3: Able to create log cabins and sheds and stuff like that. You can also create foundations for buildings and mine a lot more efficiently.

4: This is the standard for most estate builders in the US. You are able to create detached homes from wood or red brick on a decent scale. You can also dig out basements and create crude mine shafts.

5: This is where you can start building medium sized office blocks and other medium sized buildings. You can also create bridges and roads now. You can start creating more advanced mine shafts that still don't pass the national standard.

6: Able to create underground bunkers and create buildings that have a function such as broadcasting towers. You can create well made mine shafts and build aqueduct's.

7: Can begin creating larger buildings such as apartment blocks, universities and supermarkets and can also create deep mines that go pretty far underground.

8: The military standard. Factions from all around look to recruit people with this skill into their construction force. They can create things like automatic motor pools, armories and mess halls.

9: Able to create any type of modern building and repair them along with being able to go very deep underground for more precious minerals.

10: Can create futuristic buildings such as teleportation buildings, super portals and things like that. Also able to create mine shafts that are resistant to the heat of the core allowing you mine from the core.

Combat: Deathmatching is another term for fighting. The higher your skill the better you are at it.

0: You can't attack. Plain and simple.

1: Able to use weapons but with great inaccuracy and a significant minus to all damage dealt with them.

2: Able to use weapons more accurately but still have a small minus to all damage done with them.

3: Accuracy is no longer stunted and is now average. There is no minus to the damage done with weapons now.

4: More accurate with weapons now and you do a small damage bonus with them.

5: Really accurate weapons and you do a significant damage bonus with them.

6: Range is increased with all your weapons and gives a large damage bonus with all weapons.

7: Range is increased once again along with having a chance of a shot bouncing off a surface and hitting an enemy with half the damage.

8: Huge damage bonus given and your shots will have a slight guidance to them making the shots more likely to hit.

9: Ridiculous damage increase to all your weapons and gain the missile kick ability which allows you to kick someone flying followed by a small anti personal missile firing out of your foot, guiding onto it's enemy whilst he/she is in mid air and hitting them.

10: Gives you access to the leash which allows you to fire a blue energy tentacle out of your hand and pull people towards you along with other objects. Also allows you use the leash as a grappling hook or swinging around like spiderman.

Coding: Coding relates to the Expression 2 chips you can create which hack into the fabric of reality. These chips can do certain things such as give you powers, weapons or little utilities such as a radar, ESP or night vision. These work a lot like Client Mods however you don't pay for them. Expression 2 Chips take time and skill to create but do not cost in terms of money.

0: Unable to create Expression 2 chips or code.

1: Able to create expression 2 chips however you can't code. Instead you can steal or buy codes from other people.

2: Know basic coding to give you a clock or something really basic but that's about it.

3: Able to create codes that gives you night vision or ESP.

4: Able to create the Aimbot E2 which allows you to snap onto targets without any skill along with target identification E2's.

5: Can create an E2 that can change how you look to others including giving you invisibility, armor or camouflage.

6: Can create an E2 that generates an effect. Such as a missile strike E2 which can summon a artillery shell from the sky to hit where you are pointing and kill people.

7: Can create E2 generated weapons such as javelin missiles and such which allow you to combat tougher enemies early on.

8: Can create E2's that affect your stats such as raising your strength.

9: Can create E2's that affect your condition. Such as letting you fly, phase through walls, allow you to astral project or even regenerate health.

10: Able to create E2's that can give you magical abilities, grant temporary invincibility or even augment your attacks to do some crazy stuff. For instance allowing you to punch someone and make them explode into rainbows.

Arcane: Arcane relates to the ability to use magic or enchant items. Magic abilities can have a variety of interesting effects such as being able to cast simple spells such as fireballs and lightning bolts to summoning meteors and summoning creatures to do your bidding. Enchanting call also have a variety of effects on the items you enchant from simple things such as increasing it's protection or damage output to having it freeze targets solid or provide a shield for you.

0: Unable to use create Enchantments, use or create spells.

1: Drunk with a flamethrower level. It could go two ways really. Able to use very basic spells though with a major set back in their effectiveness damage wise and have a chance of back firing on you or simply not working at all.

2: Novice level. You can use very basic spells without such a critical loss in effectiveness though are still less effective than the spell should actually be. Spells still have a small chance of back firing though not as badly.

3: Apprentice Level. You can use basic spells with normal effectiveness with no chance of back firing. You may also be able to enchant items with basic enchantments.

4: Adept Level. This is the average level that most magic users both friendly and hostile tend to be at. They can use fairly advanced spells with a small amount of bonus effectiveness with their spells. They can also create more advanced and powerful enchantments.

5: Expert level. This is an above average skill in the use of magic. Spells are advanced with moderate bonus in their effectiveness. They can also create their own spells and give rather powerful and advanced enchantments to items.

6: Master level. At this level you can use some of the most advanced spells out there as well as create really powerful spells yourself. All spells have double the effectiveness as normal and you may create powerful and advanced enchantments for items.

7: Inhuman level. At this level your powers start getting a 125% in bonus effectiveness as well as getting access to spells that would not even be accessible to even the masters of magic. You can create very powerful and advanced spells and enchant things with inhuman power.

8: Demi God level. You can use things that surpass even that of inhuman levels with an extra 150% bonus in effectiveness as well as getting access to extremely powerful and unearthly spells and enchantments which you are also able to create.

9: Divine levels. Gives an extra 175% effectiveness bonus to all spells and allows you to create nearly god like spells and enchantments.

10: God-Like levels. Grants an extra 300% effectiveness bonus to all spells and allows you to not only twist reality and space to your will but also create your own reality around your body. You can do nearly anything, only limited by others of equal level, Guardians or Garry himself.


Guardians are the beings that are there to serve Garry and protect the Universe against huge threats. There are various types of Guardians and not all of them are killer brutes. But most of them are. Depending on their job depends on their stats in certain skills which are always the highest for instance, a Guardian Tank would have 10/10 on the Health Stat. All Guardians have 10/10 Endurance.

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Guardian Brute: Fast, strong and agile. Brutes charge towards groups of enemies, punching and smashing through them as well as throwing large objects around to destroy them. These and the Guardian Tanks are the most common being able to quickly dispatch almost any enemy easily.

Guardian Tank: Guardian Tanks, whilst not able to output as much damage as the Brutes, can soak up ridiculous amounts of damage without batting an eyelid. Anti-Tank and other Heavy Weapons will need to be employed against these if you want any hope of killing one of these. They act as a support unit for the brutes, sort of like shields and distractions.

Guardian Armorer: Capable of crafting any item. These Guardians employ the use of armor and weapons to achieve their goals and are one man production lines, capable of supplying armies, especially the ones that defend Olympus Island, Garry's home land. They are tricky as they use a huge variety of ranged weapons of different effects. They are also employed to arm the Guardian Gladiators.

Guardian Engineer: Create vehicles and other machines for use against their enemies. Guardian technology is seen to be the most complex technology out there and nobody has yet to have fathomed it out. When an Engineer is there, you can tell that the shit has really hit the fan as they are only called when they have a high-priority threat that they need to deal with as quickly and cleanly as possible through the use of heavy weapons and machinery.

Guardian Constructor: Used to build bases and what not for the Guardians to set up shop and get easy access to areas. Their buildings tend to be the best quality out there. Usually work behind the lines with the Engineers and not in direct combat.

Guardian Gladiator: Deployed along with Guardian Armorers. They are the best in combat and can use any weapon put in front of them with deadly efficiency. These are also employed to deal with high-priority threats and situations and also to provide a variety of different forms of fire support for their comrades on the field.

Guardian Reality Hacker: More of a support type Guardian than anything. They create super complex Expression 2 chips that hack into the fabric of reality and twist it to their needs. They use these chips to help team mates and them selves with things ranging from ESP and Radar to Energy Shields and off hand weaponry.

Guardian Mage: The most dangerous of all the Guardians. Guardian Mages are very, very, rarely called into a situation and when they are, the thing they are targeting doesn't exist anymore. Their presence is so rare in fact, that most people just believe them to be a myth of some sorts and that the stories of Guardian Mages coming down from the sky like a meteor and slamming into the ground before leveling the terrain with insane power were all just that. Stories. Either way, some people have witnessed their power first hand and from what we know, Guardian Mages are seemingly capable of leveling entire cities with the blink of an eyelid. Though unlike their other counter parts, Guardian Mages are physically weak and surprisingly easy to beat down if they don't use their magic.


Earth: Just the normal world filled with everything you would expect. This is the place where you start.

Underworld: The Underworld is a massive expanse underground filled to the brim with monsters and undead. It can be accessed by digging really deep. It also has minerals and other things you can't acquire on Earth.

Hell: Hell is a totally different dimension all together and requires a portal to get there or you can go to Hells Gate Isle and use the cave to get there. Hell is filled with horrific monsters and undead and lots of lava and fire. It guards the gate to Hades and has some really unique enemies and items.

Space: Yep. Space. You can get into space if you have a space ship, powerful enough rocket or a teleporter. ICBM's tend to go into space also but you don't want to be attached to one of those. Space gives you access to various other areas and also has very unique enemies and items.

The Moon: The moon is home to a small colony of people that live in a dome. Anything else outside the dome is pretty much barren land with no atmosphere however there is an abundance of Silver on the moon along with various other minerals.

Mars: Also a barren planet but there are parts of it that have been terraformed by colonists. Mars does have an atmosphere mostly made of Hydrogen which can be used for Fusion Bombs and Hydrogen Bombs along with fusion generators so you can extract gasses from it and also has an abundance of Iron.

Pluto: The ice planet. There are no actual colonies on this planet but more of a base. This has some really weird wild life here and has an atmosphere mostly made up of Nitrogen. There's also a lot of Uranium and Cobalt that can be mined here.

Overworld: The Overworld is a totally different dimension to Earth. The only known way to get to is to travel through a worm hole which in all intent and purpose is lethal to anyone who doesn't have a strong enough ship to go into it with. Very few have managed to get there. Then again when they do get there they are usually ravaged by the things that live there. It is hostile to all except Guardians.


Co-Ops
New cinoxA
-Open-
-Open


Earth
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Moon
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Mars
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Pluto
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Rules

1: No Godmodding.
2: No overpowered starting weapons, items & Abilities.
3: Don't do anything lolzy like finding the equipment needed to make a nuclear weapon in a dumpster.
4: No leveling up abilities without mine or a Co-Op's permission.
5: Put effort into posts. At least 3 sentences bare minimum.
6: Co-Ops may create a Guardian character so long as they do not abuse their abilities.
7: Don't kill important characters without my permission.
8: This is a sandbox, freeroam, All-tech RP. Though you can go anywhere you please, I do have a main plot planned.
9: Maximum of 3 characters.

App
Code: Select all
[box]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Nationality:[/b] (Where they lived before being brought into this universe)
[b]Abilities:[/b] (Maximum of 2 abilities. Can be affected by stats)
[b]Items:[/b] (Weapons, armor etc)
[b]Stats:[/b] (You have 35 Points to spend)
-[u]Strength:[/u] /10
-[u]Health:[/u] /10
-[u]Endurance:[/u] /10
-[u]Crafting:[/u] /10
-[u]Contraptions:[/u] /10
-[u]Construction:[/u] /10
-[u]Combat:[/u] /10
-[u]Coding:[/u] /10
-[u]Arcane:[/u] /10
[b]Personality:[/b]
[b]Appearance:[/b]
[b]Notes:[/b]
[/box]
Last edited by Novia Soviet Socialist Republic on Sun Mar 09, 2014 4:46 pm, edited 1 time in total.
u wot m8

User avatar
Ravenflight
Powerbroker
 
Posts: 9070
Founded: Jan 15, 2013
Ex-Nation

Postby Ravenflight » Fri Mar 07, 2014 1:23 pm

This is not the tag your locking for.
I'm PANGENDER
ONE NATION TORIES ARE 1% SUPPORTERS
By our Ancestors, For our Children. Join the Viking Party
My Political Beliefs
Senator Daniel Björn

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Personal Freedom
Postmaster-General
 
Posts: 11257
Founded: Oct 08, 2012
Civil Rights Lovefest

Postby Personal Freedom » Fri Mar 07, 2014 1:43 pm

I have interest.
Economic Left/Right: -10.0 (previously -6.45)
Social Libertarian/Authoritarian: -7.18 (previously -4.72 )
'Twas brillig, and the slithy toves;
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

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New cinoxA
Spokesperson
 
Posts: 144
Founded: Mar 07, 2014
Ex-Nation

Postby New cinoxA » Fri Mar 07, 2014 2:12 pm

Hey Guys, Though this seems like this is my first post ever, it truly isn't. I have a large amount of experience in RPing, and have made over 1,000 posts with my previous account. With that stated, let's do this!
Name: Aldous Kohn
Age: 24
Gender: Male
Nationality: Germany
Abilities: Just Intelligence
Items: None
Stats:
-Strength: 0/10
-Health: 0/10
-Endurance: 0/10
-Crafting: 5/10
-Contraptions: 10/10
-Construction: 0/10
-Combat: 0/10
-Coding: 10/10
-Arcane: 10/10
Personality: Arrogant, Spoiled, Sarcastic, Intelligent, Contemptuous
[b]Appearance:
Super Morbidly Obese, Very Pale, Long Black Hair, Thick Messy Beard
Notes: Aldous is Obsessed with Fantasy and the Extraterrestrial World, but he is dangerously afflicted with Total Organ Failure as a result of a genetic defect, his muscles have atrophied, and he is totally paralyzed. The only thing keep him alive is MAGIC!
Last edited by New cinoxA on Sun Mar 09, 2014 4:17 pm, edited 5 times in total.
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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Fri Mar 07, 2014 2:24 pm

New cinoxA wrote:Hey Guys, Though this seems like this is my first post ever, it truly isn't. I have a large amount of experience in RPing, and have made over 1,000 posts with my previous account. With that stated, let's do this!
Name: Aldous Kohn
Age: 24
Gender: Male
Nationality: Germany
Abilities: Just Intelligence
Items: None
Stats:
-Strength: 0/10
-Health: 0/10
-Endurance: 0/10
-Crafting: 0/10
-Contraptions: 0/10
-Construction: 0/10
-Combat: 0/10
-Coding: 5/10
-Arcane: 10/10
Personality: Arrogant, Spoiled, Sarcastic, Intelligent, Contemptuous
[b]Appearance:
Super Morbidly Obese, Very Pale, Long Black Hair, Thick Messy Beard
Notes: Aldous is Obsessed with Fantasy and the Extraterrestrial World, but he is dangerously afflicted with Total Organ Failure as a result of a genetic defect, his muscles have atrophied, and he is totally paralyzed. The only thing keep him alive is MAGIC!


Okay just looking at this I'm guessing this is incomplete. You have 35 points to spend and some of the stats that need to have at least 1 point don't have a point on them.
u wot m8

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New cinoxA
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Posts: 144
Founded: Mar 07, 2014
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Postby New cinoxA » Fri Mar 07, 2014 2:29 pm

Yes, I have a little bit of work to do, but I think I have an solution. I will get to work on the points right away, but please give some more information on this 1 point rule. I believe my character would be an exception, I have a... Let's just say Unique history for my character.
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Novia Soviet Socialist Republic
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Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Fri Mar 07, 2014 2:31 pm

New cinoxA wrote:Yes, I have a little bit of work to do, but I think I have an solution. I will get to work on the points right away, but please give some more information on this 1 point rule. I believe my character would be an exception, I have a... Let's just say Unique history for my character.


Well if you check the Stats spoiler it will tell you. If your health stat is at 0 for instant you have no health.
u wot m8

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New cinoxA
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Founded: Mar 07, 2014
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Postby New cinoxA » Fri Mar 07, 2014 2:41 pm

Yes, let me explain.
Aldous was born to a very rich German Family. His father had an almost Infinite amount of recourses at his disposal, and saw his son as his last chance to leave any legacy, as he was well-past his Prime(68). So, when his wife realized she was pregnant, he did every scan and test possible, hiring an elite medical staff for just for Aldous in his Fetal Stage. When it was discovered that Aldous had this Gene that would kill him if his life support were to end, he ordered that a team of Engineers, Genealogists, Biologists, and Construction workers create a way for him to function. Their solution was this, a Hi-tech Hover chair that Aldous was literally wired too. It performed all of the life-processes for him, and he was able to live. Aldous still had a functioning-brain. And from the time he was 4, he started accumulating as much knowledge as possible. He read with his spare time, and came upon a love or Science-Fiction and Fantasy. So, when he was sucked into Garry's world, he tapped into his supply of Knowledge, and unlocked his Reality-Bending Powers in this Alternate-Universe. He augmented the Fabric of Existence around him using his mind only, and managed to provide life for himself, literally staying alive solely by magic.
Therefore, He has No Health, No Endurance, No Strength, and No Combat Skills.
Last edited by New cinoxA on Fri Mar 07, 2014 2:42 pm, edited 1 time in total.
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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Fri Mar 07, 2014 2:55 pm

New cinoxA wrote:Yes, let me explain.
Aldous was born to a very rich German Family. His father had an almost Infinite amount of recourses at his disposal, and saw his son as his last chance to leave any legacy, as he was well-past his Prime(68). So, when his wife realized she was pregnant, he did every scan and test possible, hiring an elite medical staff for just for Aldous in his Fetal Stage. When it was discovered that Aldous had this Gene that would kill him if his life support were to end, he ordered that a team of Engineers, Genealogists, Biologists, and Construction workers create a way for him to function. Their solution was this, a Hi-tech Hover chair that Aldous was literally wired too. It performed all of the life-processes for him, and he was able to live. Aldous still had a functioning-brain. And from the time he was 4, he started accumulating as much knowledge as possible. He read with his spare time, and came upon a love or Science-Fiction and Fantasy. So, when he was sucked into Garry's world, he tapped into his supply of Knowledge, and unlocked his Reality-Bending Powers in this Alternate-Universe. He augmented the Fabric of Existence around him using his mind only, and managed to provide life for himself, literally staying alive solely by magic.
Therefore, He has No Health, No Endurance, No Strength, and No Combat Skills.


Hmm okay. That sounds good. Accepted.
u wot m8

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Ravenflight
Powerbroker
 
Posts: 9070
Founded: Jan 15, 2013
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Postby Ravenflight » Fri Mar 07, 2014 3:10 pm

So this is like Garry's mod.
I'm PANGENDER
ONE NATION TORIES ARE 1% SUPPORTERS
By our Ancestors, For our Children. Join the Viking Party
My Political Beliefs
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Novia Soviet Socialist Republic
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Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Fri Mar 07, 2014 3:50 pm

Ravenflight wrote:So this is like Garry's mod.


It's influenced by it quite a bit actually.
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Siaos
Minister
 
Posts: 2065
Founded: May 23, 2013
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Postby Siaos » Fri Mar 07, 2014 4:10 pm

Name: Adin Musiveni
Age: 67
Gender: Male
Nationality: British
Abilities: Pigheadedness
Items: Steel Axe
Stats: (You have 35 Points to spend)
-Strength: 1/10
-Health: 1/10
-Endurance: 2/10
-Crafting: 7/10
-Contraptions: 5/10
-Construction: 8/10
-Combat: 1/10
-Coding: 10/10
-Arcane: 0/10
Personality: Arrogant, Intelligent, prone to bouts of anger and insanity.
Appearance: Sort of like Gandalf, but angrier and weaker.
Notes:
Last edited by Siaos on Fri Mar 07, 2014 4:24 pm, edited 8 times in total.
Economic Left/Right: 0.50
Social Libertarian/Authoritarian: -4.92
http://www.politicaltest.net/test/graph ... 41_eng.jpg
http://www.politicalcompass.org/printab ... &soc=-4.92
Zottistan wrote:Like voltage, the only practical way to measure freedom is relatively speaking.
Absolute freedom would be a terrible, terrible thing.
Join the UU, A Region of RP nations centered around the very strong Unitaria. To join, all you have to do is change your nations currency to the Unitaria, and TG Flaskjinia, Pasovo-Nacabo, or me.

Likes and Dislikes:
Likes:NSG, pragmaticism, Constitutional Monarchies, Centrism, Democracy, Civil Libertarianism, PC
Dislikes: NSG, Communism, Anarcho-Capitalism, Authoritarianism, Sarah Palin, Tea Party, Occupy Movement, Hipsters, Mac, Anonymous

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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Fri Mar 07, 2014 5:05 pm

Siaos wrote:
Name: Adin Musiveni
Age: 67
Gender: Male
Nationality: British
Abilities: Pigheadedness
Items: Steel Axe
Stats: (You have 35 Points to spend)
-Strength: 1/10
-Health: 1/10
-Endurance: 2/10
-Crafting: 7/10
-Contraptions: 5/10
-Construction: 8/10
-Combat: 1/10
-Coding: 10/10
-Arcane: 0/10
Personality: Arrogant, Intelligent, prone to bouts of anger and insanity.
Appearance: Sort of like Gandalf, but angrier and weaker.
Notes:


Okay. It all checks out. Accepted.
u wot m8

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New cinoxA
Spokesperson
 
Posts: 144
Founded: Mar 07, 2014
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Postby New cinoxA » Fri Mar 07, 2014 5:57 pm

I would just like state that I think this RP will be very fun, I can see how the OP get's inspiration from a multitude of sources (GMod, Minecraft, Bulletstorm) and I look forward to the IC. By the Way, I have an idea for what my character will do. It involves Pluto, a Revolution, and a Twist. All I have to do is find some allies, and Garry himself... (Also, BUMP)
Last edited by New cinoxA on Fri Mar 07, 2014 6:04 pm, edited 1 time in total.
Pro: Religious Freedom, Socialism, Atheism, Choice, Compromise, LGBT, Marxism, Technology, Humanism, Abortion
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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Fri Mar 07, 2014 6:47 pm

New cinoxA wrote:I would just like state that I think this RP will be very fun, I can see how the OP get's inspiration from a multitude of sources (GMod, Minecraft, Bulletstorm) and I look forward to the IC. By the Way, I have an idea for what my character will do. It involves Pluto, a Revolution, and a Twist. All I have to do is find some allies, and Garry himself... (Also, BUMP)


I got the Leash from Bulletstorm but this is heavily influenced by G-Mod. Though I'm just wondering if this will ever take off.
u wot m8

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Siaos
Minister
 
Posts: 2065
Founded: May 23, 2013
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Postby Siaos » Fri Mar 07, 2014 7:24 pm

Novia Soviet Socialist Republic wrote:
New cinoxA wrote:I would just like state that I think this RP will be very fun, I can see how the OP get's inspiration from a multitude of sources (GMod, Minecraft, Bulletstorm) and I look forward to the IC. By the Way, I have an idea for what my character will do. It involves Pluto, a Revolution, and a Twist. All I have to do is find some allies, and Garry himself... (Also, BUMP)


I got the Leash from Bulletstorm but this is heavily influenced by G-Mod. Though I'm just wondering if this will ever take off.

I hope it does, this could create a very fun late-RP game with different warring factions or a massive attack on Garry himself.
Economic Left/Right: 0.50
Social Libertarian/Authoritarian: -4.92
http://www.politicaltest.net/test/graph ... 41_eng.jpg
http://www.politicalcompass.org/printab ... &soc=-4.92
Zottistan wrote:Like voltage, the only practical way to measure freedom is relatively speaking.
Absolute freedom would be a terrible, terrible thing.
Join the UU, A Region of RP nations centered around the very strong Unitaria. To join, all you have to do is change your nations currency to the Unitaria, and TG Flaskjinia, Pasovo-Nacabo, or me.

Likes and Dislikes:
Likes:NSG, pragmaticism, Constitutional Monarchies, Centrism, Democracy, Civil Libertarianism, PC
Dislikes: NSG, Communism, Anarcho-Capitalism, Authoritarianism, Sarah Palin, Tea Party, Occupy Movement, Hipsters, Mac, Anonymous

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Gomthia
Spokesperson
 
Posts: 119
Founded: Oct 07, 2013
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Postby Gomthia » Sat Mar 08, 2014 3:53 pm

Name: Samuel Boccioni aka Sammy
Age: 24
Gender: Male
Nationality: American
Abilities: He is highly fire resistant and can create imp like demons to do his bidding
Items: piano wire and a blue iPod nano
Stats:
-Strength:5 /10
-Health: 10/10
-Endurance:5 /10
-Crafting:0 /10
-Contraptions: /010
-Construction: 0/10
-Combat:5 /10
-Coding:0 /10
-Arcane:10 /10
Personality: Sammy is very cautious skiddish person. He prefers to get others do things for him rather than doing it himself. If he has do something he self he will take great pains not to be seen but anyone. Sammy is also a quite cynical person and tends to assume the worst will happen.
Appearance: Currently he appears as a short stocky red headed man in his mid twenties. His true form as per designated by the universe is something for more infernal in nature to his great annoyance. Sammy default form has one head with the faces of of blood soaked lion, a rotting bulls head, and a eagle engulfed in pale green bale fire. His for the most part human looking body is cover in tattooed cursing god in Latin, Aramaic ,and Greek. On his back are six wings that have been striped of their feathers revealing blackened bones.
Notes: For some bizarre reason in Garry's Universe Sammy has been designed a demon rather than human.
Last edited by Gomthia on Sat Mar 08, 2014 3:55 pm, edited 1 time in total.

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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Sat Mar 08, 2014 4:52 pm

Gomthia wrote:
Name: Samuel Boccioni aka Sammy
Age: 24
Gender: Male
Nationality: American
Abilities: He is highly fire resistant and can create imp like demons to do his bidding
Items: piano wire and a blue iPod nano
Stats:
-Strength:5 /10
-Health: 10/10
-Endurance:5 /10
-Crafting:0 /10
-Contraptions: /010
-Construction: 0/10
-Combat:5 /10
-Coding:0 /10
-Arcane:10 /10
Personality: Sammy is very cautious skiddish person. He prefers to get others do things for him rather than doing it himself. If he has do something he self he will take great pains not to be seen but anyone. Sammy is also a quite cynical person and tends to assume the worst will happen.
Appearance: Currently he appears as a short stocky red headed man in his mid twenties. His true form as per designated by the universe is something for more infernal in nature to his great annoyance. Sammy default form has one head with the faces of of blood soaked lion, a rotting bulls head, and a eagle engulfed in pale green bale fire. His for the most part human looking body is cover in tattooed cursing god in Latin, Aramaic ,and Greek. On his back are six wings that have been striped of their feathers revealing blackened bones.
Notes: For some bizarre reason in Garry's Universe Sammy has been designed a demon rather than human.


Accepted and welcome :)

Siaos wrote:
Novia Soviet Socialist Republic wrote:
I got the Leash from Bulletstorm but this is heavily influenced by G-Mod. Though I'm just wondering if this will ever take off.

I hope it does, this could create a very fun late-RP game with different warring factions or a massive attack on Garry himself.


Well that was a plot idea. Though people can start a fight with him earlier on though if they wish.
u wot m8

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Skappola
Minister
 
Posts: 2063
Founded: May 12, 2013
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Postby Skappola » Sat Mar 08, 2014 6:18 pm

Name: Matt Highlander
Age:24
Gender:Male
Nationality: American
Abilities: Able to raise dead bodies as thralls who fight for him, Able to open gates to other horrific dimensions that spew forth demons killing everything in sight (Including him).
Items: Level 9 Magic Staff
Stats: (You have 35 Points to spend)
-Strength: 3/10
-Health: 8/10
-Endurance: 5/10
-Crafting: 3/10
-Contraptions: 2/10
-Construction: 3/10
-Combat: 1/10
-Coding: 0/10
-Arcane: 10/10
Personality: Anger issues, enjoys messing with enemies before killing them.
Appearance: Bearded character that looks like a WoW mage.
Notes: This is the result of a WoW character being put into reality.
Political Compass: Economic: 1.63 Social: -6.72
Political Ideology: Neoliberal Civil Libertarian
I Enjoy: Blues, Paradox Games and Sci-fi

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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Sat Mar 08, 2014 6:22 pm

Skappola wrote:
Name: Matt Highlander
Age:24
Gender:Male
Nationality: American
Abilities: Able to raise dead bodies as thralls who fight for him, Able to open gates to other horrific dimensions that spew forth demons killing everything in sight (Including him).
Items: Level 9 Magic Staff
Stats: (You have 35 Points to spend)
-Strength: 3/10
-Health: 8/10
-Endurance: 5/10
-Crafting: 3/10
-Contraptions: 2/10
-Construction: 3/10
-Combat: 1/10
-Coding: 0/10
-Arcane: 10/10
Personality: Anger issues, enjoys messing with enemies before killing them.
Appearance: Bearded character that looks like a WoW mage.
Notes: This is the result of a WoW character being put into reality.


Mkay. Accepted.
u wot m8

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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
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Postby Novia Soviet Socialist Republic » Sun Mar 09, 2014 11:26 am

Name: Jenny Wadsworth
Age: 25
Gender: Female
Nationality: England
Abilities:
-Hazmat Shield: Highly resistant to Radiation, Biological Hazards, Chemical Hazards, Electricity, Heat, Cold and can breathe in areas with toxic air for extended periods of time.
Items:
Clothing
-Kevlar Laced Tactical Vest: A Tactical Vest that has been laced with Kevlar to help protect against pistol caliber bullets, shrapnel and knife attacks. Also comes with several pockets and compartments to store things in. The vest is black in color.
-White Tank Top: A white tank top. Nothing special.
-Black Skinny Jeans: A pair of skinny jeans that are colored black. Also nothing special.
-Bandoleer: An ammo belt that is wrapped around her torso diagonally. Used to store extra ammo.
-Food Pouch: A pouch that is attached to her belt used for keeping food in.
-Canteen: A canteen filled with water.
-Ammo Belt: A belt designed to further hold more ammo.
-Ugg Boots: Tan colored Ugg Boots. Nothing really special.
Weapons
-Hunting Knife: An 8 inch hunting knife for both Hand to Hand and hunting.
-FN Five Seven: A 5.7 x 28mm handgun with a 21 round magazine capacity. Rounds are capable of penetrating body armor at close range. Effective range of 100 Meters.
-Paladin Crossbow: A high powered hunting crossbow with an effective rang of up to 80 Meters. The bow part of the crossbow can fold in to allow it to be compact for carrying.
-FN SCAR H: A 7.62 NATO battle rifle which she has customized with a muzzle break, 50 Round magazines, x4 ACOG scope, Vertical fore-grip and a flashlight. It has an effective range of up to 800 Meters and a rater of fire of 600 RPM.
Stats:
-Strength: 4/10
-Health: 5/10
-Endurance: 3/10
-Crafting: 8/10
-Contraptions: 5/10
-Construction: 3/10
-Combat: 4/10
-Coding: 1/10
-Arcane: 2/10
Personality: A serious woman that uses sarcastic and witty personal attacks in most conversions but mostly as a joke. When she is flirted with, she acts like she doesn't like it but secretly loves the attention.
Appearance:
Image

Notes: Was in the British Army as a Weapons Systems Engineer.


Name: Number 1
Age: N/a
Gender: Male
Nationality: N/a
Abilities:
-Nuclear Fist: Allows Number 1 to effectively create a small scale nuclear explosion where he punches. The heat, shockwave, light and radiation do not affect Number 1 when he uses it. Anything within 200 Meters of him on the other hand will probably either not exist anymore, be a pile of ash, dismembered, burned, blinded or suffering from Radiation Sickness.
Items:
-Olympian Military Helmet: Provides protection against shock trauma from shrapnel and blunt objects as well as knives. Can also stop a low powered bullet to the head though some of the force will still travel through the helmet and hurt Number 1 but only a bit. Also has a built in HUD for health and ammo monitoring. Also has a built in night vision module.
-Olympian Military Body Armor: Armor that protects the torso, groin, arms and hands. It can stop a lot of blunt force trauma, shrapnel, knives as well as being able to stop bullets up to and including Intermediate rifle caliber rounds and 12 gauge buckshot. Administers stimpacks when vital signs are seen to be low to heal Number 1 slightly.
-Olympian Military Combat Trousers: Tough kevlar laced trousers with multiple pockets and armored pads built onto the sides of the upper leg. They can stop pistol caliber bullets, shrapnel and other things too.
-Olympian Military Combat Boots: Boots that are laced with Kevlar to increase their durability and have an added bonus of being able to take pistol caliber rounds.
-OR 7 Assault Rifle: A standard issue gauss assault rifle for the Olympian Island military that fires 7mm slugs at a rate of fire of 700 RPM. It has a built in x4 scope that can also switch between Thermal and Night vision as well as having a standard flashlight and UV flashlight for certain occasions. Has a 30 Round magazine capacity.
Stats:
-Strength: 10/10
-Health: 6/10
-Endurance: 10/10
-Crafting: 5/10
-Contraptions: 4/10
-Construction: 5/10
-Combat: 3/10
-Coding: 1/10
-Arcane: 3/10
Personality: Although he doesn't say anything and communicates through the use of text and body language, he is also seen to be hyper active, very hard to get down and very friendly most of the time. Though when his hand is forced, not many things survive.
Appearance:
Image

Notes: This is a Guardian Brute Character. Works with the Olympian Military.
u wot m8

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New cinoxA
Spokesperson
 
Posts: 144
Founded: Mar 07, 2014
Ex-Nation

Postby New cinoxA » Sun Mar 09, 2014 4:36 pm

Novia, I have a request. May I become a Co-Op of this RP? I am very active, I have the experience, and I am familiar with the source material. So, what do you say?
Pro: Religious Freedom, Socialism, Atheism, Choice, Compromise, LGBT, Marxism, Technology, Humanism, Abortion
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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
Ex-Nation

Postby Novia Soviet Socialist Republic » Sun Mar 09, 2014 4:45 pm

New cinoxA wrote:Novia, I have a request. May I become a Co-Op of this RP? I am very active, I have the experience, and I am familiar with the source material. So, what do you say?


I say okay. You may make a Guardian Character now if you like. I'll add you to the OP and all we need now are more people.
u wot m8

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New cinoxA
Spokesperson
 
Posts: 144
Founded: Mar 07, 2014
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Postby New cinoxA » Sun Mar 09, 2014 6:06 pm

Name: Number 2
(AKA: "Jeffrey")
Age: N/A
Gender: Male
Nationality: Native-Garryian
Abilities:
Kineto-Sphere-
Jeffrey can immerse himself in a shell of Anti-Energy, that will absorb any incoming force and convert it to Kinetic energy, and Jeffrey can then release it in an Enormous Explosion.
Items: None
Stats:
-Strength: 10/10
-Health: 10/10
-Endurance: 10/10
-Crafting: 0/10
-Contraptions: 0/10
-Construction: 0/10
-Combat: 5/10
-Coding: 0/10
-Arcane: 0/10
Personality: Fun-loving, Docile, Bubbly, Simple-Minded, Completely Devoted to Garry
Appearance: Number-2is the manifestation of Garry's childhood pet, Jeffrey. So, his natural form is a Gigantic Anthropomorphic Bunny. He is always smiling, even when he is slowly Vivisecting Garry's enemies and using their Gastrointestinal Tracts as a condom while he Fornicates with their skull. :lol:
Notes: None
Last edited by New cinoxA on Sun Mar 09, 2014 6:06 pm, edited 1 time in total.
Pro: Religious Freedom, Socialism, Atheism, Choice, Compromise, LGBT, Marxism, Technology, Humanism, Abortion
Anti: Monarchism, Authoritarianism, Anarchism, Extremism, Intolerance, Fascism, Racism, Sexism, Discrimination

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Novia Soviet Socialist Republic
Postmaster of the Fleet
 
Posts: 20360
Founded: Dec 14, 2012
Ex-Nation

Postby Novia Soviet Socialist Republic » Sun Mar 09, 2014 6:11 pm

New cinoxA wrote:
Name: Number 2
(AKA: "Jeffrey")
Age: N/A
Gender: Male
Nationality: Native-Garryian
Abilities:
Kineto-Sphere-
Jeffrey can immerse himself in a shell of Anti-Energy, that will absorb any incoming force and convert it to Kinetic energy, and Jeffrey can then release it in an Enormous Explosion.
Items: None
Stats:
-Strength: 10/10
-Health: 10/10
-Endurance: 10/10
-Crafting: 0/10
-Contraptions: 0/10
-Construction: 0/10
-Combat: 5/10
-Coding: 0/10
-Arcane: 0/10
Personality: Fun-loving, Docile, Bubbly, Simple-Minded, Completely Devoted to Garry
Appearance: Number-2is the manifestation of Garry's childhood pet, Jeffrey. So, his natural form is a Gigantic Anthropomorphic Bunny. He is always smiling, even when he is slowly Vivisecting Garry's enemies and using their Gastrointestinal Tracts as a condom while he Fornicates with their skull. :lol:
Notes: None


Eh. Accepted.
u wot m8

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