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by Communist Androids » Thu Feb 27, 2014 10:29 pm
by Terintania » Thu Feb 27, 2014 10:30 pm
The Abel Imaginarium wrote:Terintania wrote:I would say generally who killed the other either the most, or first, depending on how long the fight went. If there was only one death, then whoever killed the other. If there was more then one, whoever killed the most.
I think I a better idea. To prevent anymore notions of Beifang favoritism or wahtever...I'll get a P2TM Mentor who is not involved with the RP to judge using Prey....fair enough?
by Damak Var » Thu Feb 27, 2014 10:33 pm
The Abel Imaginarium wrote:Terintania wrote:Because neither won. Neither killed the other. Yin injured Taint, which he didn't really care about, and he simi-injured her. Both were still able to fight, and as mentioned, Taint was without magic and she still didn't manage to defeat him.
they're both still alive, both minorly injured, and both still fighting.
Alright so how would we judge the winning & losing scale when the BMT games are up?...by who gets injured the most? who striked the most attacks or who killed off each other first or what?.....cause honestly I have difficulty doing this.
by Terintania » Thu Feb 27, 2014 10:39 pm
Damak Var wrote:The Abel Imaginarium wrote:
Alright so how would we judge the winning & losing scale when the BMT games are up?...by who gets injured the most? who striked the most attacks or who killed off each other first or what?.....cause honestly I have difficulty doing this.
I took this idea from a Hollywood RP that I ran but failed.
Pretty much, there will be a random roll 1-1000 (you can do this on excel). Two rolls will be done for each team. The one who gets a number closer to the number 1, wins.
Team leaders will get a 100 points to expend. Points they don't expend carries over unto the next match so there's an incentive not to spend them all. For every point you decide to expend, that shortens your spread by say...5. So if you spend all 100 points, your roll will only be 1-500, therefore increasing your chance of winning the match. But you could still lose to somebody who has expended no points. Loser gets an additional 25 points to spend next round (in addition to the ones they did not spend last round), winner gets 50 (in addition to what they did not spend). That's my idea.
Otherwise, I think the next best idea is to elect a panel of 3 judges composed of teachers not fighting in the match. They will judge the winner.
by Damak Var » Thu Feb 27, 2014 10:40 pm
Terintania wrote:Damak Var wrote:
I took this idea from a Hollywood RP that I ran but failed.
Pretty much, there will be a random roll 1-1000 (you can do this on excel). Two rolls will be done for each team. The one who gets a number closer to the number 1, wins.
Team leaders will get a 100 points to expend. Points they don't expend carries over unto the next match so there's an incentive not to spend them all. For every point you decide to expend, that shortens your spread by say...5. So if you spend all 100 points, your roll will only be 1-500, therefore increasing your chance of winning the match. But you could still lose to somebody who has expended no points. Loser gets an additional 25 points to spend next round (in addition to the ones they did not spend last round), winner gets 50 (in addition to what they did not spend). That's my idea.
Otherwise, I think the next best idea is to elect a panel of 3 judges composed of teachers not fighting in the match. They will judge the winner.
First part sounds more like luck then anything, which I don't think would be a good idea. The second part makes no sense to me and the last seems like the best to me.
by Damak Var » Thu Feb 27, 2014 10:41 pm
by The Abel Imaginarium » Thu Feb 27, 2014 10:42 pm
Terintania wrote:The Abel Imaginarium wrote:
I think I a better idea. To prevent anymore notions of Beifang favoritism or wahtever...I'll get a P2TM Mentor who is not involved with the RP to judge using Prey....fair enough?
Seems a little unnecessary, and not something you could really probably do for every match, but it's your RP. What doesn't work about my suggestion?
Communist Androids wrote:I think we should just say if there is no decisive victor, it's a draw. With any other way, it is to difficult to judge and, as it is here, can be argued over rather easily. Too subjective, two different people could look at results and come to different conclusions and both technically be right.
by Siliarba » Thu Feb 27, 2014 10:43 pm
by Terintania » Thu Feb 27, 2014 10:47 pm
Siliarba wrote:TBH, just use real examples from real battle tournaments, match ends when one surrenders or is unable to fight. If time runs out and both are still fighting it's a draw, if both become unable to fight at the same time it's a draw (Or you wait to see who recovers first to decide the winner.).
Unable to fight doesn't necesairly mean unconscious, wile this is the most obvious one, it can also mean to exhausted to do anything or trapped in a way he/she can't do anything and is unable to escape.
by The Abel Imaginarium » Thu Feb 27, 2014 10:49 pm
Siliarba wrote:TBH, just use real examples from real battle tournaments, match ends when one surrenders or is unable to fight. If time runs out and both are still fighting it's a draw, if both become unable to fight at the same time it's a draw (Or you wait to see who recovers first to decide the winner.).
Unable to fight doesn't necesairly mean unconscious, wile this is the most obvious one, it can also mean to exhausted to do anything or trapped in a way he/she can't do anything and is unable to escape.
by Siliarba » Thu Feb 27, 2014 10:55 pm
The Abel Imaginarium wrote:Siliarba wrote:TBH, just use real examples from real battle tournaments, match ends when one surrenders or is unable to fight. If time runs out and both are still fighting it's a draw, if both become unable to fight at the same time it's a draw (Or you wait to see who recovers first to decide the winner.).
Unable to fight doesn't necesairly mean unconscious, wile this is the most obvious one, it can also mean to exhausted to do anything or trapped in a way he/she can't do anything and is unable to escape.
I think this idea is alright by me actually. So a char doesn't HAVE to be killed for the fight to end which is good and eliminates one eventual problem
EDIT
I love you Sil
by The Abel Imaginarium » Thu Feb 27, 2014 10:58 pm
Terintania wrote:Siliarba wrote:TBH, just use real examples from real battle tournaments, match ends when one surrenders or is unable to fight. If time runs out and both are still fighting it's a draw, if both become unable to fight at the same time it's a draw (Or you wait to see who recovers first to decide the winner.).
Unable to fight doesn't necesairly mean unconscious, wile this is the most obvious one, it can also mean to exhausted to do anything or trapped in a way he/she can't do anything and is unable to escape.
To me, having it based off of this is the best way to do it.
by The Abel Imaginarium » Thu Feb 27, 2014 11:06 pm
Name: Abel Beifang
Alias: Inception
Species: Alpha Human
Planet/Dimension of Origin: Earth/Current Dimension
Age: 17
Gender: M
Side: Sociopathic Hero (possible future Archvillain)
Normal Appearance:
In Costume:
Abilities/Skills:
General
Neuro-Psychic Knowledge
Gun Kata
Trick Bullets
Paranormal Expertise
Erigeneia/Power of Kings Primary Abilities
Alpha Physiology/Technological Assimilation/Powered Structure
Cosmic Fire Aura
Weaknesses:
- Inception's main source of power comes from Erigeneia. Thus, cutting his right arm would result in him losing all his primary abilities until it is re-attached back to him.
- Intuitive Aptitude & Omnicompetence are non-applicable
- Requires consumption of large amounts of food & water to feed both himself and Erigeneia. Lack of both will result in dehydration & starvation as well as severe deliriums.
- When manifesting the Warcaliber, Abel is also manifesting into Erigeneia herself. Thus in this form he has very little or no control over his own body.
- Utilises all his paranormal expertise abilities via incantations or repeating suitable proverbs/quotes from the Holy Bible also called "Fatal Verses". Thus, if you tape his mouth or somehow mute him, he can't ever use the applications under this until he is free to speak.
- Since Erigineia is alien origin, Helicon naturally affects her the most and can overall revert her back into her powerless original form
- Highly Concentrated Acid is the 2nd element (1st being Helicon) Erigeneia is weak against. Therefore it can burn/melt the Warcaliber if exposed and the armor can't regenerate/heal/recover from attacks like that.
- Neuro-Psychic Knowledge only includes the general applications. Nothing else (meaning the levels are excluded).
- Draws out more power under the sun/moon/stars. Thus under zero dark places, his cosmic fire will become just like ordinary fire.
Notable Qualifications:
- Pinnacle of alien/human scientific evolution
Notable Achievements:
- Brainchild developer of The Irised
Subject/Class Taught: Information Technology/Hacking & Gun Kata/Hojutsu
Personality
Abel is categorised as an INTP (introverted, intuitive, thinking, perceiving) person. He enjoys solitude and deep thinking and strike others as very aloof and detached. He is highly intelligent, extremely observant and perceptive to details. Abel also possesses a creative imagination as well as the keen ability to understand and predict human behavior. But he is apathetic to the world and its problems and has difficulty sympathizing with others. He is very popular for his disregard for authority, high level of stubbornness, narcissistic attitude and the inability to properly deal with emotions and boredom. Although he himself admits that he is very ignorant of common sense and simple knowledge, Abel retains a slight god-complex-like persona and dislikes other overly "smart" people who dares to prove him wrong. He is also quite lazy and if he is not busy tinkering with his technological inventions or cleaning his guns, Abel can be found sleeping in his room, on a floor somewhere or even ontop of a table or inside a toilet.
Short Bio:
When he was smaller, Abel was thought to be the weakest one in the family for he could not bend any of the elements unlike his siblings. But what he did have was a unique aptitude with guns and the ability to manipulate every wiring and circuit function in his own brain. When he discovered the power he possessed, Abel used the latter to unlock every unknown sectors of the human mind and in doing accidentally stumbled upon the Hyper State. This was where he discovered the existence of a sentient cosmic force known as Erigeneia. Erigeneia is the primordial daughter of Life & Death themselves. She is under the control of neither one of them and pursues her own cause relentlessly. Erigeneia accepts only one being who has either great willpower, belief, rage, desire, hope or love for something/someone or in themselves. In Abel's case his will & desire to change the world and shape it into the image he thinks it best to have, attracted her to him. Bestowing upon him the Power of Kings, Erigeneia then physically fused herself with him in the form of a technorganic gauntlet which can never be taken off unless his entire right arm is severed.......WIP
Theme song:
Ring of Fire
Human
Any Additional Info?:
- For now nobody, except his mother and siblings know where The Erigeneia is located exactly as it is hidden under his flesh. But very close observation may uncover it.
by Terintania » Thu Feb 27, 2014 11:12 pm
The Abel Imaginarium wrote:Terintania wrote:To me, having it based off of this is the best way to do it.
@Terintania I would like to apologise to you for rashly stating Yin's win. In my perspective I thought it was fair to do so until now. I should have discussed this with you before doing anythng like that or declared a draw instead of a victory to prevent any future trouble and If it isn't too late I would have gone and edited it immediately.
Please accept my humble apology
EDIT
@Siliarba "Love is evol, spell it backwards I'll show you." - Eminem, Space Bound
by Neros » Thu Feb 27, 2014 11:12 pm
Player 1: "Hey, I want my character to do this awesome round-house kick and then jump spin."
Player 2: "That sounds wicked narly bro. I'll be okay with taking a side kick to the face if I can blast your center of mass with a particle ion beam."
Player 1: "Sure! I honestly think my character will tire before yours does, so I want to get some epic action in there before he tires out."
Player 2: "Fine by me, but I bet the fight will be fun any ways!"
by The Abel Imaginarium » Thu Feb 27, 2014 11:16 pm
Terintania wrote:The Abel Imaginarium wrote:
@Terintania I would like to apologise to you for rashly stating Yin's win. In my perspective I thought it was fair to do so until now. I should have discussed this with you before doing anythng like that or declared a draw instead of a victory to prevent any future trouble and If it isn't too late I would have gone and edited it immediately.
Please accept my humble apology
EDIT
@Siliarba "Love is evol, spell it backwards I'll show you." - Eminem, Space Bound
No problem
I also think my period is coming, so I may be extra grumpy and stubborn about things for the next week or so
Also, are you going to edit? Because I need to edit, too, if so.
by Damak Var » Thu Feb 27, 2014 11:18 pm
by Terintania » Thu Feb 27, 2014 11:19 pm
The Abel Imaginarium wrote:Terintania wrote:
No problem
I also think my period is coming, so I may be extra grumpy and stubborn about things for the next week or so
Also, are you going to edit? Because I need to edit, too, if so.
Is everybody still in favor of the "Beifang favoritism" as a side-plot?....because if most of you want to do and think it'll keep the IC thread more active I'll just let it be then (although I can honestly admit I don't like it)
@Neros...actually that can work too although we already settle on Sil's idea. Still, an additional option is very good
Damak Var wrote:The problem with talking it out is who really wants to concede being defeated in the end. It is good for RPing out the fight though. I think a probability system would work best. Mine is a little complicated but it still allows for players to make decisions to increase their probability. Otherwise we could just go 50/50 every time.
by Communist Androids » Thu Feb 27, 2014 11:20 pm
by Terintania » Thu Feb 27, 2014 11:25 pm
Communist Androids wrote:I am against all probability based systems because I have literally never won a fight where one has been used and it makes me feel bad.
by The Abel Imaginarium » Thu Feb 27, 2014 11:29 pm
Terintania wrote:The Abel Imaginarium wrote:
Is everybody still in favor of the "Beifang favoritism" as a side-plot?....because if most of you want to do and think it'll keep the IC thread more active I'll just let it be then (although I can honestly admit I don't like it)
@Neros...actually that can work too although we already settle on Sil's idea. Still, an additional option is very good
Favoritism side-plots don't work if the character that would start any side-plots relating to being against the favoritism wouldn't actually do anything about it.
Basically, Taint may not like it, but he's not exactly going to start a big side plot off of it.Damak Var wrote:The problem with talking it out is who really wants to concede being defeated in the end. It is good for RPing out the fight though. I think a probability system would work best. Mine is a little complicated but it still allows for players to make decisions to increase their probability. Otherwise we could just go 50/50 every time.
I think we've agreed on Silarbia's way.
by Damak Var » Thu Feb 27, 2014 11:35 pm
by Neros » Thu Feb 27, 2014 11:36 pm
Damak Var wrote:The problem with talking it out is who really wants to concede being defeated in the end. It is good for RPing out the fight though. I think a probability system would work best. Mine is a little complicated but it still allows for players to make decisions to increase their probability. Otherwise we could just go 50/50 every time.
by Neros » Thu Feb 27, 2014 11:38 pm
Damak Var wrote:Ok. If we are going Sil's way, who is actually going to concede that their player is incapacitated or surrenders? Putting an opponent that way right away is godmodding and bad RP. It would have to be done gradually but I don't think players will easily allow their characters to be slowly put in that position if at all and probably avoid it. It's going to end up in a battle OOCly on who is being unrealistic. That is my prediction on how this will work out.
by Damak Var » Thu Feb 27, 2014 11:43 pm
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