Op: Harbertia
Co-Op: Personal Freedom
IC
A TItans RP Group Hosted Project
Wiki Link: Gamma World Section
At the end of the 24th century, the social issues of the previous decades exploded into global conflicts in which every part and member of society was involved. Civilization was destroyed in the sweep of these Social Wars as the lasers, biogenic agents, and nuclear warheads took their toll. Those who survived soon found them selves witnessing a biogenic revolution as animals like none other soon repopulated the Earth. It is now the year 2480, lizards with telepathy and unnatural savage creatures are now common sight. The the age of Anarchy has passed, civilization has been reborn.
The setting for this story is the medium-sized and independent village of Mayfield. Located on the Harper's Trail, once a highway that had its true name was lost in the cataclysm, it is in a central location in the trade across the Appalachian Mountains. The village has traditional been warm and friendly, the type of place for a nice stay and a cold beer as the villagers toil away at fertile soil, but recently things have been changing for the worse. A flood did much damage to the crops this year, corruption was discovered in the elected village government, and many travelers have just stopped coming. Now with a new city government in place and bad times for the economy, a plague has began to affect the people. With no cure in sight and the condition of the inhabitants getting worse, the village has become increasingly chaotic. Various "prophets" and recruiters claim it to be the work of a god that only they are immune to, and healers too have flocked to the city to quarantine the unknown disease before it spreads. Times are troubled in Mayfield, and you have been place in the middle of it.
You are a inhabitant or visitor of the city that has reasons to see this plague stopped, whether it be the inconvenience of your quarantine, the death or sickening of a friend or loved one, or the bounty offered by the local government for information regarding the disease.
App
- Code: Select all
[b]Name:[/b]
[b]Type:[/b] (Pure Human, Humanoid, Mutant Animal, Android)
[b]Age:[/b]
[u]Physical Mutations:[/u]
(If any)
[u]Mental Mutations:[/u]
(If any)
-Background/description-
Character Types
Android
These are artificial beings who look just like Pure Strain Humans and are often mistaken for them.There are three types of Mechanical (Thinker, Worker, Warrior) and One Hybrid type of Android called the Cyberoid, a combination clone and android who dominated the pre-holocaust market. Due to their servitude in the past a player must decide how an Android will react to Pure Strain Humans; with spite, with respect, or perhaps your character is a Cyberoid not yet knowing they are mostly machine and believes themselves to be Human?
- They can defend, but never attack in Mental Combat.
- They tend to be stronger, and more durable then PSH.
- They have a better chance of figuring out the workings of artifacts.
- They will often be mistaken for Pure Strain Humans and in such cases be treated as Pure Strain Humans.
- They won't normally be attacked by Robots other than Military or Security types.
- Medi-Kits, Life Chambers, and Rejuv Chambers have no effect on them.
- They don't suffer mutations from any source during play.
- They are susceptible to the effects of EMP, and Negation weaponry.
Humanoid
These are humans with one or more mutations making them very different from pre-holocaust human stock. They have the following special characteristics:
- They have various Physical and Mental Mutations.
- They will if they resemble Pure Strain Humans be mistaken for that type by Robots, Security Systems, etc. and will, in such cases, be treated as Pure Strain Humans.
- They may suffer from new mutations during play as a result of exposure to radiation or bio-genetic agents.
- They have only a limited ability to fight while unarmed, in most cases.
Mutant Animal
These are (usually) intelligent beings mutated from pre-holocaust animal stock. The powers of Mutated Animals will vary with the type of animal and the extend of its mutation. Players electing to play animals must first choose a basic animal stock as the "ancestor" of their character. For game purposes the animal starts out with human intelligence. This level of intelligence does not count as a mutation though, and shouldn't be confused with the mutation Heightened Intelligence. The player must then decide if the character is capable of speech and if they can use their fins, paws, hooves, etc as hands. Players should try to make their character near human.
- They can't command a Robot, a Cybernetic Installation (CI) or Think Tank unless it have been modified to accept commands from Mutated Animals.
- They almost never pass Security Checks unless the machinery performing the check has been modified to pass them.
- They always have one or more mutations.
- They may suffer new mutations during play from exposure to radiation or bio-genetic agents.
- They have a greater ability to use Physical characteristics (teeth, claws, talons, etc) in combat.
Pure-Strain Human
These are persons whose exposure to the Gamma World has not resulted in significant mutations. They look just like human begins living before the Black Years and have the following special characteristics:
- They can defend, but never attack in Mental Combat.
- They have a better chance of figuring out the workings of artifacts.
- They are better able to use medical equipment.
- They will be recognized (sometimes obeyed) by Robots and Security Systems which will attack or impede others.
- They won't normally be attacked by Robots other than Military or Security types.
- Cybernetic Installations (CIs) and Think Tanks not programmed to injure humans will offer them any help in their power.
- They don't suffer mutations from any source during play.
- Their ability to fight while unarmed is limited.
ACCEPTED APPS
Adam Cylon Clarke - Wants to rebuild what is left of the world's lost civilizations, came seeking lost knowledge. (Page 3)
Alex - Mutant Wolf who walks erect. (Page 2)
D.B - Android Doctor (Page 2)
Felix - .... (Page 2)
Jack 'Guard' Marston - Wanderer who has come seeking work in Mayfield, he travels with Mist. (Page 3)
MATT 300L - Decaying android wanderer who refers to him self as a 'free radical'. (Page 2)
Mila Kelzwood - Young traveler from down south who's journey north has been interrupted. She suffers from Dark Dependency. (Page 1)
Mist - Jack's companion, a mutant black wolf. (Page 3)
Ondri - Mutant Fox who has come to collect samples of the plague for his community to research. (Page 1)
Tipper - Trader who has come to set up an outpost for the CO company, is now finding his work difficult due to the quarantine. (Page 1)