Page 1 of 18

Thoughtdeath [OOC|Signups|Open]

PostPosted: Mon Oct 07, 2013 8:32 am
by G-Tech Corporation
Thoughtdeath

Image


Fifty years from now, the world has changed drastically. A rising population has lead to soaring crime rates and wars start almost every day, killing millions of a population so large it swallows that statistic. Technology held the promise to our future, and the most recent innovation is just a symptom of the broader corruption of that promise. IMSAs are what you need to know about. Of the thousands of advances mankind has made, only one matters to you right now: Impulse Manifestation Spinal Arrays. They, simply, turn thoughts into matter, a breakthrough technology. It doesn't offer humanity much though; only the most strong-willed can use it, and their creations are limited in scope even when working in concert with others. The governments of the world threw it into the rubbish bin of advancement. Realigning atoms with the mind was nothing compared to fusion power and suborbital elevators. But there were some who saw its promise: the entertainment industry, to be specific. A budding entrepreneur convinced the head IMSA developer to work for him, and out of him was a new extreme sport born: Thoughdeath.

The rewards are huge. A new life, power, fame, enough money to buy a new life... the desperate came from the entire globe to California to compete. Homeless men, ex-mercenaries, crazed psychotics, convicted criminals. Nobody really minded who competed, because Thoughtdeath offered a fresh chance to make something out of those who competed in it. It was something the masses clung to, hope in the mad mad world, and it soon had the largest viewing audiences of any sport, ever. A bloodsport played to an epic level, worlds created and destroyed within the Dome. Only the insane competed, and only the truly unhinged triumphed.

And you are one of those insane competitiors. Welcome to Thoughtdeath.





Everybody loves exposition. Now, the nuts and bolts.

Thoughtdeath is a turn-based RP game. It is a violent, lethal, turn-based RP game.

You are one of the competitors in Thoughtdeath. Like everyone else competing in the given match, you will be dropped into an arena with only the clothes on your back and your IMSA. Matches are either team-based, or free for all, and you will likely die. Frequently, as the case may be. Don't worry though, death is cheap in 2060. You may not win, but you won't be permanently out of things, maybe just a match. Death probably isn't pleasant though, so you should probably avoid it.

Without more ado, the app.

General Information
Name:
Sex:
Physical Appearance:

Character Stats
Attack:
Composition:
Resilience:
Mobility:
Cognition:
Energy:

Code: Select all
[u]General Information[/u]
[b]Name:[/b]
[b]Sex:[/b]
[b]Physical Appearance:[/b]

[u]Character Stats[/u]
[b]Attack:[/b]
[b]Composition:[/b]
[b]Resilience:[/b]
[b]Mobility:[/b]
[b]Cognition:[/b]
[b]Energy:[/b]


Each Character gets 50 statblocks to assign to Stats.

Ah, right, you probably want what all of that means explained.

Attack is the damage you can inflict on another character, or constructs. Raw output, raw destruction. It can be enhanced by constructs, of course, and is added to all ranged or close-combat fighting. Each point of Attack costs 1 Statblock.
Composition is how much of a beating you can take. When it falls to zero, you turn into a bloody mess. Do not pass Go, do not collect $200. You probably want to keep this from hitting zero. Each point of Composition costs 1 Statblock.
Resilience is how good you are at taking said beating. It takes a chunk off enemy attack equal to your Resilience score. If you have a high Resilience, you'll be laughing off small-arms fire, and spitting bullets back at foes. Each point of Resilience costs 1 Statblock.
Mobility: is how quickly you can get from here to there, a useful feature when facing ranged weapons or simply for being where you want to be. Each point of Mobility costs 2 Statblocks, and allows you to move one more square horizontally or vertically every round. You can jump a max height of four squares.
Cognition: is the fun part; how well you and your IMSA mesh, and what swanky stuff you can do with it. A score of 0 means you can't create anything, which kinda sucks, but might be a viable strategy. A score of ten means you're going to be pulling table-sized objects out of mid-air, which can be handy, or a pretty swell bazooka out of the ground. Have fun with that. Each point of Cognition costs 4 Statblocks. Cognition requires concentration though, so don't expect to be able to interface with IMSA when you're under attack, attacking, or moving.
Power: is a bit complicated. Bigger things in this high-tech future take energy to run; even some small ones do. If you want those to work for you, you're going to need some juice. Power is generated by a modification to your biochemical structure, allowing your body to put out a raw point charge and keep some energy-hungry devices running. You're going to want this for the goodies. In general terms, Constructs that require power will have better stats for the same amount of Cognition. Each point of Power costs 2 Statblocks.

Any questions, don't hesitate to ask.

The way gameplay will proceed is like this:

Y'all spawn.

Everybody eyes up their foes.

Each player character puts in their actions; building something, moving somewhere, etc. Movement may be conducted prior to attacking, but not in conjunction with creating a Construct. Additionally, only a single type of Construct may be created in a round. Duplicates are cool, but then Cognition is spread across them and all that jazz.

I resolve those actions, assigning wounds, determining the success of Construct creation, yaddayadda.

Everybody puts in more actions, and anon, until a victory is achieved.

Thoughtdeath is played on a two-dimensional map, since making 3D sprites is ghastly, by the by.
Additionally, whether Match 1 will be free for all or team based is up to you. I will be picking teams based on character strengths, so know that if you vote for team based play. I'm looking for six players right now, thanks.

Progression

You get to keep your characters from match to match, funnily enough. For every kill your character makes, you gain 1 Statblock, which I will check. So, better get out there and get slaughtering. Additionally, for every Victory a character has they will receive 1 Cognition worth of Constructs in their immediate vicinity, even if they would not normally be able to create a Construct at all. Said Construct will be determined by IMSA as deemed thematically apropos.

Characters
Given Runner | 0 Kills, 0 Deaths | No Victories, No Losses
Thomas Steele | 0 Kills, 0 Deaths | No Victories, No Losses
David Falconer | 0 Kills, 0 Deaths | No Victories, No Losses
Gerhild Brau | 0 Kills, 0 Deaths | No Victories, No Losses
Rose Vellamo | 0 Kills, 0 Deaths | No Victories, No Losses
Gobbelty | 0 Kills, 0 Deaths | No Victories, No Losses
Silas Church | 0 Kills, 0 Deaths | No Victories, No Losses
Dr. Ivoh Archlight | 0 Kills, 0 Deaths | No Victories, No Losses
Dorian Konicek | 0 Kills, 0 Deaths | No Victories, No Losses
Telum Apocalypsi | 0 Kills, 0 Deaths | No Victories, No Losses
Orik Werender | 0 Kills, 0 Deaths | No Victories, No Losses
Jim Pollors | 0 Kills, 0 Deaths | No Victories, No Losses


Match One - 4v4 - Ongoing
Match Two - 2v2 - Ongoing

Important note on editing IC posts: request clearance to edit actions before you do so from me, the OP, and ensure I've given you a green light before you do edit. This is to prevent metagaming. If no player has posted after your post, you may edit as you see fit.

PostPosted: Mon Oct 07, 2013 8:43 am
by Neo Arcad
I doubt it. :p

PostPosted: Mon Oct 07, 2013 8:43 am
by Doctor whooves
Yes. Also: Tag.

PostPosted: Mon Oct 07, 2013 8:58 am
by G-Tech Corporation
Neo Arcad wrote:I doubt it. :p


It'll be better to write for since this includes competition :p

PostPosted: Mon Oct 07, 2013 9:11 am
by Doctor whooves
Is ten the max for all of the stats?

PostPosted: Mon Oct 07, 2013 9:16 am
by G-Tech Corporation
Doctor whooves wrote:Is ten the max for all of the stats?


Not at all. Any stat can be as low as 0 and has no upper limit. If you want 50 Resilience, knock yourself out. Or 12 Cognition, for that matter.

PostPosted: Mon Oct 07, 2013 9:18 am
by Doctor whooves
G-Tech Corporation wrote:
Doctor whooves wrote:Is ten the max for all of the stats?


Not at all. Any stat can be as low as 0 and has no upper limit. If you want 50 Resilience, knock yourself out. Or 12 Cognition, for that matter.

Cool beans.

PostPosted: Mon Oct 07, 2013 9:22 am
by Transoxthraxia
Why yes, yes I am interested.

PostPosted: Mon Oct 07, 2013 9:26 am
by G-Tech Corporation
Transoxthraxia wrote:Why yes, yes I am interested.


Excellent indeed.

Now apply :P

PostPosted: Mon Oct 07, 2013 9:30 am
by Pragia
Peg

PostPosted: Mon Oct 07, 2013 9:30 am
by Transoxthraxia
G-Tech Corporation wrote:
Transoxthraxia wrote:Why yes, yes I am interested.


Excellent indeed.

Now apply :P

It shalt be cometh.

PostPosted: Mon Oct 07, 2013 9:34 am
by Doctor whooves
General Information
Name: David Falconer
Sex: Yes please Male
Physical Appearance: Eh.

Character Stats
Attack: 10
Composition: 10
Resilience: 24
Mobility: 1
Cognition: 1
Energy: 0

PostPosted: Mon Oct 07, 2013 9:43 am
by G-Tech Corporation
Doctor whooves wrote:General Information
Name: David Falconer
Sex: Yes please Male
Physical Appearance: Eh.

Character Stats
Attack: 10
Composition: 10
Resilience: 24
Mobility: 1
Cognition: 1
Energy: 0


The stats look good, it'll be interesting to see if anyone can beat that Resilience in the early game.

Question: Do you want the sword and armor on your character? They won't effect his abilities, so his sword will do the same amount of damage as his fists, but I figured of ask for aesthetic reasons.

PostPosted: Mon Oct 07, 2013 9:46 am
by Pragia
General Information
Name: Thomas Steele
Sex: M
Physical Appearance: somewhat bulky, brown hair, gray eyes

Character Stats 50 total
Attack: 0-0 blocks
Composition: 6-6 blocks
Resilience: 0-0 blocks
Mobility:2-4 blocks
Cognition: 8-32 blocks
Energy: 4-8 blocks

PostPosted: Mon Oct 07, 2013 9:48 am
by Doctor whooves
G-Tech Corporation wrote:
Doctor whooves wrote:General Information
Name: David Falconer
Sex: Yes please Male
Physical Appearance: Eh.

Character Stats
Attack: 10
Composition: 10
Resilience: 24
Mobility: 1
Cognition: 1
Energy: 0


The stats look good, it'll be interesting to see if anyone can beat that Resilience in the early game.

Question: Do you want the sword and armor on your character? They won't effect his abilities, so his sword will do the same amount of damage as his fists, but I figured of ask for aesthetic reasons.

The sword sounds tempting, but there's something overly manly about fists that you've got to love so I'll probably stick with them. Thanks for the offer though.

PostPosted: Mon Oct 07, 2013 9:49 am
by G-Tech Corporation
Pragia wrote:General Information
Name: Thomas Steele
Sex: M
Physical Appearance: somewhat bulky, brown hair, gray eyes

Character Stats 50 total
Attack: 6-6 blocks
Composition: 8-8 blocks
Resilience: 0-0 blocks
Mobility:4-8 blocks
Cognition: 5-20 blocks
Energy: 4-8 blocks


Your totals seem to add up. No Resilience will make for interesting play, but otherwise you look golden. Accepted.

PostPosted: Mon Oct 07, 2013 9:50 am
by G-Tech Corporation
Doctor whooves wrote:
G-Tech Corporation wrote:
The stats look good, it'll be interesting to see if anyone can beat that Resilience in the early game.

Question: Do you want the sword and armor on your character? They won't effect his abilities, so his sword will do the same amount of damage as his fists, but I figured of ask for aesthetic reasons.

The sword sounds tempting, but there's something overly manly about fists that you've got to love so I'll probably stick with them. Thanks for the offer though.


Fair enough. In that case, throughly accepted. Best of luck beating down the foe with fisticuffs.

PostPosted: Mon Oct 07, 2013 9:52 am
by Pragia
I suppose I probably should've asked first, but what could 5 cognition get me for weapons/armor?

PostPosted: Mon Oct 07, 2013 9:53 am
by Doctor whooves
G-Tech Corporation wrote:
Doctor whooves wrote:The sword sounds tempting, but there's something overly manly about fists that you've got to love so I'll probably stick with them. Thanks for the offer though.


Fair enough. In that case, throughly accepted. Best of luck beating down the foe with fisticuffs.

Thanks, I'm trying to go for the extremely manly man approach with this guy.

PostPosted: Mon Oct 07, 2013 10:02 am
by G-Tech Corporation
Pragia wrote:I suppose I probably should've asked first, but what could 5 cognition get me for weapons/armor?


That entirely depends on what you want. Say you want a crossbow. Five Cognition works out to:

Crossbow C5: 6 Attack, Regular, Range 8 | Ammo 1, Composition 10

Basically you created a fairly well ranged crossbow, which takes a bit of attacking to destroy, fires a decent distance, and won't just be shrugged off by most. That's a generic Construct though; you can tweak the creation process as you see fit by stating something other than just "I make a crossbow."

If you said, for instance, "I make a rapid-fire crossbow."

Crossbow C5 Rapid: 4 Attack, Rapid 2, Range 6 | Ammo 2, Composition 10.

Different weapons, different capabilities, same Cognition cost.

PostPosted: Mon Oct 07, 2013 10:04 am
by Pragia
G-Tech Corporation wrote:
Pragia wrote:I suppose I probably should've asked first, but what could 5 cognition get me for weapons/armor?


That entirely depends on what you want. Say you want a crossbow. Five Cognition works out to:

Crossbow C5: 6 Attack, Regular, Range 8 | Ammo 1, Composition 10

Basically you created a fairly well ranged crossbow, which takes a bit of attacking to destroy, fires a decent distance, and won't just be shrugged off by most. That's a generic Construct though; you can tweak the creation process as you see fit by stating something other than just "I make a crossbow."

If you said, for instance, "I make a rapid-fire crossbow."

Crossbow C5 Rapid: 4 Attack, Rapid 2, Range 6 | Ammo 2, Composition 10.

Different weapons, different capabilities, same Cognition cost.

Could I do a little tweaking?

PostPosted: Mon Oct 07, 2013 10:07 am
by G-Tech Corporation
Pragia wrote:
G-Tech Corporation wrote:
That entirely depends on what you want. Say you want a crossbow. Five Cognition works out to:

Crossbow C5: 6 Attack, Regular, Range 8 | Ammo 1, Composition 10

Basically you created a fairly well ranged crossbow, which takes a bit of attacking to destroy, fires a decent distance, and won't just be shrugged off by most. That's a generic Construct though; you can tweak the creation process as you see fit by stating something other than just "I make a crossbow."

If you said, for instance, "I make a rapid-fire crossbow."

Crossbow C5 Rapid: 4 Attack, Rapid 2, Range 6 | Ammo 2, Composition 10.

Different weapons, different capabilities, same Cognition cost.

Could I do a little tweaking?


You can certainly tweak a weapon after it had been created, like adding range, etc.

PostPosted: Mon Oct 07, 2013 10:22 am
by G-Tech Corporation
Pragia wrote:General Information
Name: Thomas Steele
Sex: M
Physical Appearance: somewhat bulky, brown hair, gray eyes

Character Stats 50 total
Attack: 0-0 blocks
Composition: 6-6 blocks
Resilience: 0-0 blocks
Mobility:2-4 blocks
Cognition: 8-32 blocks
Energy: 4-8 blocks


This will be interesting, accepted once more.

PostPosted: Mon Oct 07, 2013 11:34 am
by The Inritus Extraho
Tag, doing this.

PostPosted: Mon Oct 07, 2013 11:36 am
by G-Tech Corporation
The Inritus Extraho wrote:Tag, doing this.


Always a pleasure TIE. I created Resilience partially with Given in mind.