The rewards are huge. A new life, power, fame, enough money to buy a new life... the desperate came from the entire globe to California to compete. Homeless men, ex-mercenaries, crazed psychotics, convicted criminals. Nobody really minded who competed, because Thoughtdeath offered a fresh chance to make something out of those who competed in it. It was something the masses clung to, hope in the mad mad world, and it soon had the largest viewing audiences of any sport, ever. A bloodsport played to an epic level, worlds created and destroyed within the Dome. Only the insane competed, and only the truly unhinged triumphed.
And you are one of those insane competitiors. Welcome to Thoughtdeath.
Everybody loves exposition. Now, the nuts and bolts.
Thoughtdeath is a turn-based RP game. It is a violent, lethal, turn-based RP game.
You are one of the competitors in Thoughtdeath. Like everyone else competing in the given match, you will be dropped into an arena with only the clothes on your back and your IMSA. Matches are either team-based, or free for all, and you will likely die. Frequently, as the case may be. Don't worry though, death is cheap in 2060. You may not win, but you won't be permanently out of things, maybe just a match. Death probably isn't pleasant though, so you should probably avoid it.
Without more ado, the app.
General Information
Name:
Sex:
Physical Appearance:
Character Stats
Attack:
Composition:
Resilience:
Mobility:
Cognition:
Energy:
Each Character gets 50 statblocks to assign to Stats.
Ah, right, you probably want what all of that means explained.
Attack is the damage you can inflict on another character, or constructs. Raw output, raw destruction. It can be enhanced by constructs, of course, and is added to all ranged or close-combat fighting. Each point of Attack costs 1 Statblock.
Composition is how much of a beating you can take. When it falls to zero, you turn into a bloody mess. Do not pass Go, do not collect $200. You probably want to keep this from hitting zero. Each point of Composition costs 1 Statblock.
Resilience is how good you are at taking said beating. It takes a chunk off enemy attack equal to your Resilience score. If you have a high Resilience, you'll be laughing off small-arms fire, and spitting bullets back at foes. Each point of Resilience costs 1 Statblock.
Mobility: is how quickly you can get from here to there, a useful feature when facing ranged weapons or simply for being where you want to be. Each point of Mobility costs 2 Statblocks, and allows you to move one more square horizontally or vertically every round. You can jump a max height of four squares.
Cognition: is the fun part; how well you and your IMSA mesh, and what swanky stuff you can do with it. A score of 0 means you can't create anything, which kinda sucks, but might be a viable strategy. A score of ten means you're going to be pulling table-sized objects out of mid-air, which can be handy, or a pretty swell bazooka out of the ground. Have fun with that. Each point of Cognition costs 4 Statblocks. Cognition requires concentration though, so don't expect to be able to interface with IMSA when you're under attack, attacking, or moving.
Power: is a bit complicated. Bigger things in this high-tech future take energy to run; even some small ones do. If you want those to work for you, you're going to need some juice. Power is generated by a modification to your biochemical structure, allowing your body to put out a raw point charge and keep some energy-hungry devices running. You're going to want this for the goodies. In general terms, Constructs that require power will have better stats for the same amount of Cognition. Each point of Power costs 2 Statblocks.
Any questions, don't hesitate to ask.
The way gameplay will proceed is like this:
Y'all spawn.
Everybody eyes up their foes.
Each player character puts in their actions; building something, moving somewhere, etc. Movement may be conducted prior to attacking, but not in conjunction with creating a Construct. Additionally, only a single type of Construct may be created in a round. Duplicates are cool, but then Cognition is spread across them and all that jazz.
I resolve those actions, assigning wounds, determining the success of Construct creation, yaddayadda.
Everybody puts in more actions, and anon, until a victory is achieved.
Thoughtdeath is played on a two-dimensional map, since making 3D sprites is ghastly, by the by.
Additionally, whether Match 1 will be free for all or team based is up to you. I will be picking teams based on character strengths, so know that if you vote for team based play. I'm looking for six players right now, thanks.
Progression
You get to keep your characters from match to match, funnily enough. For every kill your character makes, you gain 1 Statblock, which I will check. So, better get out there and get slaughtering. Additionally, for every Victory a character has they will receive 1 Cognition worth of Constructs in their immediate vicinity, even if they would not normally be able to create a Construct at all. Said Construct will be determined by IMSA as deemed thematically apropos.
Given Runner | 0 Kills, 0 Deaths | No Victories, No Losses
Thomas Steele | 0 Kills, 0 Deaths | No Victories, No Losses
David Falconer | 0 Kills, 0 Deaths | No Victories, No Losses
Gerhild Brau | 0 Kills, 0 Deaths | No Victories, No Losses
Rose Vellamo | 0 Kills, 0 Deaths | No Victories, No Losses
Gobbelty | 0 Kills, 0 Deaths | No Victories, No Losses
Silas Church | 0 Kills, 0 Deaths | No Victories, No Losses
Dr. Ivoh Archlight | 0 Kills, 0 Deaths | No Victories, No Losses
Dorian Konicek | 0 Kills, 0 Deaths | No Victories, No Losses
Telum Apocalypsi | 0 Kills, 0 Deaths | No Victories, No Losses
Orik Werender | 0 Kills, 0 Deaths | No Victories, No Losses
Jim Pollors | 0 Kills, 0 Deaths | No Victories, No Losses
Match One - 4v4 - Ongoing
Match Two - 2v2 - Ongoing
Important note on editing IC posts: request clearance to edit actions before you do so from me, the OP, and ensure I've given you a green light before you do edit. This is to prevent metagaming. If no player has posted after your post, you may edit as you see fit.