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Archangelskl Oblast
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Founded: Aug 21, 2013
Democratic Socialists

Mass Effect Factions Old|Archive|Relocated

Postby Archangelskl Oblast » Sat Sep 14, 2013 7:23 am

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This will be for posting your faction's Assets, Current Fleet movements, Constructions and so on and so forth.


Palaven Command
Faction: Turian Hierarchy
Prime-Arch:Nyree Victus
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Citadel councilor:Verana Actinus
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Citadel Ambassador: Partinax
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General of the army:Ari Chellinian
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Head Fleet admiral of the Navy: Janen Eurnthos
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Commandant of The Hastatim Marine Corps:Larenus Corinthus
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Shepard's team member: Nehleen Tornnus
Real Name:Nehleen Tornnus
Nickname/Codename/Alias: Tornnus
Species (No hybrids):Turian
Allegiance (Alliance, Neo Cerberus, STG, Specters, Blue Suns, Independent, ect.):Hastatim marine
Gender:Female
Age:20
Appearance (In and out of armor, pictures or paragraph):
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Personality:Very quiet but proud of his history and her military service with the Hastatim marine corps., has a very short temperament.

Personal History:Corporal.Nehleen Tornnus- born on Triganta Petra enlisted in the Hastatim marines at 15 Graduated top 5% in marksmanship with high recommendations from instructors. However she had a bad habit of moving to fast and thinking to fast. Her squad usually couldn't keep up, this would latter result in her being put into special ops head hunter groups to minimize her squad slowing her down. She exiled in hand to hand because of her life in the Hastatim, instructors always commenting that it was like she had something to prove.
She then became a feared marine early in her carrier, among her peers in training exercises in any environment including Zero gravity she was the best. Passing even high just under Shepard's scores in Hunt and survival in the training sims. Soon she was in listed into the Hastatim head hunters personally saving the salarian councilor from two assassination attempts.
Nehleen Tornnus has shown exceptional baring and tact on and off the battlefield and having the recent loss of her sister and daughter, she claims there is only to serve but primarch.Nyree Victus

After her I squad took almost 100% casualties defending a small colony on the closest moon of Triginta Petra from slavers and pirates,He was beaten to the ground by a batarian whose team had killed his entire squad due to being surrounded. The pirates cut his suit oxygen and toyed with her turning it on and off beating her and torchering her for days till a patrol finally found her. (Has a undying hatred to mecs pirates and assassins.) she also loves to party. Clubs. The flashing light and beats are the best and she can be found at the club quite a bit.

Powers, Weapons, Armor (Be reasonable):Phaeston assault rifle, Krysae Sniper Rifle,light Ghost armor. combat knife

Weaknesses (REQUIRED):VERY bad PTSD, and becomes upset very easy... sometimes she gets flashbacks while in combat which causes hesitation. Cannot figure out her Omni tool for the life of her (is not very good with technology).[/quote]

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Hastatim world: Sigurd's Cradle / Lenal / Triginta Petra
Home World: Apien Crest / Trebia System / Palaven


Palaven - homeworld
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
10-Planetary defense guns lvl3.
3-Space Defense station lvl. 3
1-Space Defense station lvl. 4
1 Space Defense station lvl. 1
Credits=85

Interceptor squadron 150
Spec-ops team 40
Landing craft squadron 200
Fighter squadron 415
Armored division 23
Transport 150
Marine division 90
infantry field army 15
marine field army 3
Heavy marine unit 100
infantry Divisions 120
Artillery Brigade 40
Gunship squadron 55
Mech divisions 25

MenaeMoon
Code: Select all
1-lvl3. Planetary defense gun

Interceptor squadron 105
Fighter squadron 80
Marine division 15
infantry Divisions 20
Landing craft squadron 50
Spec-ops team 20
infantry field army 3
Artillery Brigade 30
Armored division 5
Mech division 10

NanusMoon
Interceptor squadron 68
Fighter squadron 5
Marine division 5
infantry field army 2
Artillery Brigade 10
Landing craft squadron 50
infantry Divisions 10
Armored division 2
Mech division 5

Aephusx
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 1

Altakiril
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

fighter squadrons 50


Baetika
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 1
Armored division 1
Interceptor squadron 10
infantry Divisions 10
Artillery Brigade 5

Bostra
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 2

Carthaan
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
1 Space Defense station lvl. 1

Marine division 5
Mech division 1

Chatti
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
1 Space Defense station lvl. 1

Mech division 4

Namakli
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 1
Fighter squadrons 100
Spec-ops team 5
Artillery Brigade 3

Edessan
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
1-Space Defense station lvl. 1

Interceptor squadron 3
Marine division 1
Infantry brigades 50

Epyru
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Mech division 1
Infantry brigades 50

Galatana
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

infantry Divisions 5
Infantry brigades 50

Gellix
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Mech division 1
Infantry brigades 50

Gothis
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

infantry Divisions 5
Transport 10
Infantry brigades 50

Invictus
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Mech division 2
Infantry brigades 50
Transport 20

Pheiros
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

infantry Divisions 5
Infantry brigades 50
Transport 10

Macedynx
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 1
infantry Divisions 10
Transport 20
fighter squadrons 50
Infantry brigades 50

Magna
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

infantry Divisions 5
Infantry brigades 50
Transport 20

Nimines
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

infantry Divisions 5
Transport 30
Infantry brigades 50

Parthia
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Transport 20
Infantry brigades 50

Oma Ker
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
1 Space Defense station lvl. 1

Fighter squadron 1
Marine division 2
Transport 10
Artillery Brigade 1
Armored division 1
Infantry brigades 50

Quadim
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Transport 10
Marine division 1
fighter squadrons 10
Artillery Brigade 1
Infantry brigades 50

Syglar
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 1
Transport 10
Armored division 5
Mech division 1
Infantry brigades 50

Taetrus
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Fighter squadron 25
Gunships squadrons 5
Armored division 6
infantry field army 1
Landing craft squadron 50
Artillery Brigade 5
infantry Divisions 5
Transport 20
Marine division 14
Infantry brigades 50

Thracia
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Transport 10
Marine division 1
Infantry brigades 50

Tridend
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 3
Gunships squadrons 5
fighter squadrons 20
Armored division 1
Landing craft squadron 50
infantry field army 1
Artillery Brigade 5
Transport 10
Infantry brigades 50


Xerceo
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Armored division 10
Transport 10
Infantry brigades 45

Erros
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Antinax
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Nirrus
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Temerarus
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Vir
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Pietas
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Armored division 5
Infantry brigades 50


Aequitas
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Armored division 5
Infantry brigades 40

Carborix
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Nios
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Fiax
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Iritum
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Aventen
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Caelax
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Impera
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Essenus
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Datriux
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Lahu
Code: Select all
1-Orbital mining station
Credits=35

Infantry brigades 1

Welm Urun
Code: Select all
1-Orbital mining station
Credits=35


Gorgun
Code: Select all
1-Orbital mining station
Credits=35


Poloh Tem
Code: Select all
1-Orbital mining station
Credits=35


Rilar
Code: Select all
1-Orbital mining station
Credits=35


Nalisin
Code: Select all
1-Orbital mining station
Credits=35


-Decoris

Laena
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Transport 5
Code: Select all
Diplomatic tool of persuasion for the quarians.


Sanctum
Code: Select all
Given to the quarians for build up.


-Lenal‡

Laconix
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Transport 5
Infantry brigade 5
Armored division 1


Triginta Petra(Hastatim ops world)
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
5 Planetary defense guns lvl3.
2 Space Defense station lvl. 3
Space Defense station lvl. 5 (Olympus)
1 lvl3. Planetary defense cannon.
Triginta Petra military academy

Interceptor squadron 170
Fighter squadron 635
Marine division 80
Spec Op teams 27
marine field army 3
Transport 300
Landing craft squadron 300
Heavy Marine unit-100
infantry field army 5
Armored division 15
Artillery Brigade 45
infantry Divisions 80
Gunships squadrons 50
Mech divisions 20


Choitadix
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 5
Gunships 5
Mech division 5

33

Nutus
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
1-planetary defense guns lvl2

Fighter squadron 20
Marine division 4
Mech division 5
infantry field army 3
Transport 10
Artillery Brigade 10
Armored division 5
Gunships 5
Infantry brigade 5

-Mil‡
Akraia
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Transport 10
(Out post)

Lisir
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 6
Mech division 5
Transport 5
Artillery Brigade 5
Infantry division 5
Gunships 5

Chalkhos
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
Space Defense station lvl.1

Marine division 6
Mech division 10
Artillery Brigade 10
Gunships 5
Transport 10
Infantry division 5

Selvos
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Infantry division 10
Transport 5

Mylasi
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Fighter squadron 62
Marine division 1
Transport 5
Gunships squadrons 10
Artillery Brigade 5
Infantry division 5
Mech division 5

Terapso
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
(Its Asteroid belt for mining purposes)

Infantry division 5
Transport 5
Fighter squadron 20
Gunships 5


-Psi Tophet‡
Code: Select all
2181 Despoina
(World to be research and Blockaded ASAP!)


2181 Arion
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85
1-lvl3. Planetary defense gun

Fighter squadron 56
Gunships squadrons 10
Transport 5
Marine division 1
Artillery Brigade 5
Mech division 1

2181 Eubolos
Code: Select all
1-Orbital mining station
Credits=35


-Skepsis

Wallace
Code: Select all
1-Orbital mining station
Credits=35


Darwin
Code: Select all
1-Orbital mining station
Credits=35

Mech division 1

Watson
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Marine division 2
Gunships squadrons 10
Artillery Brigade 10
Landing craft squadron 50
infantry Divisions 10
Mech division 3
Transport 10
Fighter squadron 20


(Franklin Watson moon)
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Transport 5
Fighter squadrons 50

Crick
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Transport 10
Fighter squadrons 50

Pauling
Code: Select all
1-Orbital mining station
Credits=35


Keimowitz
Code: Select all
5-Mining Complex +25
2-Extensive Mining complex +25
3-Industrial Complex +15
1-Massive industrial complex +10
Planetary Fuel Depot +10
Credits=85

Gunships squadrons 15
Artillery Brigade 10
Landing craft squadron 50
Fighter squadron 51
Marine division 2
infantry Divisions 10
Transport 10
Mech division 1
Infantry brigade 5


30-infantry field army
10-marine field army
380-marine Division
122-spec ops teams
100-armored divisions
1000-Infantry brigades
210-Gunships squadrons
220- heavy infantry units
100-Mech divisions
225-Air to Ground strike team
200-Artillery Brigade
45-Specter
330-Infantry division
15-Infantry brigade


Super carrier - ROCAM CLASS REMINAUS-1
carrier-30
Heavy Cruisers-80
Light cruisers-770
Destroyers-1166
interceptor squadrons-1200
Fighter squadrons-2200
Fast attack squadron-110
Landing craft squadron-1280
Dreadnought-48
Frigates-2955
Transports-815
corvette-580


Stealth systems 75% of original cost: avoid detection by coneing heat and electronic signature, still able to be seen (no invisibility) (not added to dreads)
Thanix cannons
Multicore shielding
Silaris Armor
Drop ship hangar
Enhanced life support systems
Enhanced GARDIAN systems
Enhanced Electronic warfare capabilities
Enhanced Sensors

Fleet data-

Task force Alpha
Destroyer (fully upgraded) 1
Specter 5
Mission:*


1st FLEET
Commanded by: admiral.Venous Vakrious
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Frigates 250
Heavy cruisers 15
Interceptor squadrons 127
Light cruisers 75
Dreadnoughts 1
carriers 11
Landing craft squadron 50
fighters squadrons 337
destroyers 75
marine division 13
Corvettes 10
transports 5
spec ops teams 4
*Mission:patrolling the mass relay to Triganta Petra, and preforming checks on cargo that leaves and enters the system.


2nd FLEET
Commanded by: admiral.Coviulus Bakiro
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dreadnought 12
frigates 100
destroyers 50
Heavy cruiser 7
Fast attack squadron 50
carrier 1
Interceptor squadrons 7
light cruisers 55
Fighter squadrons 7
marine divisions 10
Landing craft squadron 50
transports 10
Corvettes 10
spec ops teams 5
*Mission:orbiting Triganta Petra and keeping linal system cleard.

3rd FLEET
Commanded by: admiral. JANEN ERUNTHOS
Image

dreadnought 24
destroyers 200
carriers 13
frigates 600
Heavy carrier Reminaus 1
Interceptor squadrons 556
Fighter squadrons 374
Landing craft squadron 120
Fast attack squadron 20
marine field army 3
Air to Ground strike team 20
Armored division 10
Heavy cruiser 20
Gunships squadrons 10
light cruisers 50
Corvettes 110
marine divisions 55
heavy marine units 15
transports 60
spec ops teams 5
*Mission: guarding palaven orbit.

4th FLEET
Commanded by: admiral.Tobvic Shiva
Image

dreadnought 7
transports 5
light cruisers 60
corvette 60
Landing craft squadron 65
marine field army 1
Armored division 5
Fast attack squadron 20
carrier 1
Interceptor squadrons 7
Fighter squadrons 7
transports 25
Air to Ground strike team 5
Gunships squadrons 10
Destroyers 50
heavy cruisers 15
Marine divisions 15
Frigates 185
Spec ops teams 3
Mission:* patrolling close to the rim worlds and makeing stops by all worlds.

5th FLEET
Commanded by: General Qeuntius

Heavy cruisers 5
Dreadnought 1
Fast attack squadron 10
Light cruisers 45
Destroyers 40
Landing craft squadron 20
carrier 1
Interceptor squadrons 7
Fighter squadrons 7
Corvettes 30
Frigate 155
Marine division 11
Spec ops teams 2
Heavy infantry unit 3
Mission:*council security force

6th Fleet
Commanded by: admiral.Ruso Vallokius
Image

Heavy cruisers 5
Light cruisers 45
Destroyers 30
Corvettes 30
marine field army 1
Dreadnought 1
Frigate 130
Fast attack squadron 10
Landing craft squadron 20
Spec ops teams 2
Heavy infantry unit 3
Marine division 8
Mission*: patrolling omega cluster

7th fleet
Commanded by: admiral.Vegrull Tyzuris
Image

dreadnought 1
transports 5
light cruisers 40
Landing craft squadron 50
corvette 10
Destroyers 40
heavy cruisers 10
Marine divisions 10
Frigates 150
Spec ops teams 7
Mission*: Patrolling on the edge of alliance space

8th fleet
Commanded by: admiral.Sagran Irin
Image

Frigates 300
Light cruisers 35
Destroyers 45
Landing craft squadron 50
Heavy cruisers 2
Dreadnoughts 1
Marine divisions 13
Transports 5
Corvettes 20
Spec ops teams 6
Mission*: krogan DMZ relay lock down

1st patrol flotilla
Commanded by: Commander Vern
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patrolling near Gothis

2nd patrol flotilla
Commanded by: Commander Torkev
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patrolling near Teaturs

3rd patrol flotilla
Commanded by: Commander Dur
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patrolling volus space

5th patrol flotilla
Commanded by: Commander Dunkrexx
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling with the quarian flotilla in Hastatim space

6th patrol flotilla
Commanded by: Commander Cintious
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling over suspected laviathan world

7th patrol flotilla
Commanded by: Commander Nilus
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling Triganta Petra relay

8th patrol flotilla
Commanded by: Commander Lukvex
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling close around rachni space

9th patrol flotilla
Commanded by: Commander Petritous
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling Artimus Tau Cluster

10th patrol flotilla
Commanded by: Commander Corlug
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling over Namakli

11th patrol flotilla
Commanded by: Commander Molag Kek
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling around Palaven

12th patrol flotilla
Commanded by: Commander Uthner
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling near Invictus

13th patrol flotilla
Commanded by: Commander Ramnus
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling Thracia

14th patrol flotilla
Commanded by: Commander Anthanios
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling Tridend

15th patrol flotilla
Commanded by: Commander Hulgaeree
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling near Fivx

16th patrol flotilla
Commanded by: Commander Tolious
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*:Patroling near Vir

17th patrol flotilla
Commanded by: Commander Dex
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling Pietas

18th patrol flotilla
Commanded by: Commander Muldrek
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling Asari space

19th patrol flotilla
Commanded by: Commander Kulbek
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission*: Patroling CoB space

20th patrol flotilla
Commanded by: Commander Kiliodext
25 Light Cruiser
50 frigates
35 Destroyer
15 corvettes
10 Air to Ground strike team
Mission: Patrol Elcor, guarding relay to Dakunna, inspecting all ships that enter and exit Elcor space.


Code: Select all
Combat data:


Special: Elitist Society- Because of the intense training that the soldiers go threw any new ground units trained must also have decent weapons and armor to compliment their skill. All new units receive high quality weapons and medium armor.
Tactically Minded- Able to place 3 free lvl. 1 space stations on any of their planets.

Disadvantages: Expensive Care- Because of your military doctrine ground forces require you to pay double to train and maintain your units.


Code: Select all
Construction Data:
20 Carrier 1 months
(480 fighter squadron 720 interceptor squadrons)
1000 Infiltrator squad 1 months
700 Gunships 1 months
40 Infantry/Marine field army 7 months
900 Infantry/marine Division 1 months
120 Heavy Cruiser 1 months
4 Dreadnought 7 months
20 Armored division 1 months



Credits per month
Worlds-4665
+60 base income
+75 from CoB
+200 from vol
Total=5000
Current Credit Balance
5000
Last edited by Archangelskl Oblast on Tue Jan 21, 2014 10:26 pm, edited 116 times in total.
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Archangelskl Oblast
Postmaster-General
 
Posts: 12122
Founded: Aug 21, 2013
Democratic Socialists

Postby Archangelskl Oblast » Sat Sep 14, 2013 7:25 am

Council SpecTR's

Must be approved by all council members. And must fill out app and TG to me to post here.
Real Name:
Nickname/Codename/Alias:
Specie:
Gender:
Age:
Appearance:
Powers,Weapons, Armor:
Ship:
Personality:
Personal History:
Weaknesses:


Limit-45
Current-5
Building-40
Task Force Alpha

Ship: "Absolute"
Class: destroyer
Upgrades: all
Plus:1 fighter and 2 interceptor squadrons.

Real Name:Veros Palena
Nickname/Codename/Alias:Red six
Specie:Turian
Gender:Female
Age:22
Appearance: tall, very young, face painted to be a skull.
Powers, Weapons, Armor: medium biotic, high quality weapons, light armor.
Ship: frigate "Absolute" (fully upgraded destroyer with 1 fighter squadron)
Personality:neutral, very patient
Personal History: mostly classified,Veros Palena was a graduate of a Naval Academy, the Officer Candidate School on Triganta Petra, which led to her eventual posting with the Office of Hastatim Naval Intelligence. she is the second youngest to join the SpecTeRs. He is the team leader of task force Alpha to the turian hierarchy. She served some time as a Hastatim marine before the independence wars. But became C-sec months before Triginta Petra had fallen to the Hastatim. She signal handedly took down two criminal rings on the citadel wile serving. Witch should have resulted in her imprisonment but instead he was promoted to commander of "the Absolute" and given her very own team to do the councils dirt. Group alpha is currently the largest SpecTeR group know.
Weaknesses: is not very strong physically





Real Name:Sogroll Pidakus
Nickname/Codename/Alias:black
Specie:Turian
Gender:Male
Age:30
Appearance: short, very stout and large shoulders. Red face paint
Powers, Weapons, Armor:Determination,high quality(specialist in all mid-short range weapons) medium armor.
Ship:"Absolute"(fully upgraded destroyer with 1 fighter squadron)
Personality:kind, (good cop), will never leave a man behind
Personal History: grew up on palaven, conscripted into military. Saw action on the moon of Triganta Petra during the independence wars of the Hastatim. On the moon he personally saved Commander Nyree from a turian strike force and heeled them off from being captured.
Edward Buck was born Lombard on Selvos In 2528, when he was fifteen, he enlisted in the Hastatim Marine Corps and followed it through as a career. He served in many battles, including the Darwin Campaign and the Fall of the separatists on Trigainta Petra. At some point, Sogroll was in a romantic relationship with Nehleen. Sogroll last known place of residence is Keimowitz, where he is also a citizen. His civilian occupation is listed as student.
Sogroll was present in the Fall of the separatists, fighting in Xerceo. At some point, he requested re-enforcement as his squad was captured and took it apon himself to move into a collapsed building on a classified operation to help him save his men. Sogroll became one of the few lucky survivors of Xerceo, having escaped Xerceo and made it safely to Trigainta Petra.
Weaknesses: Soft hearted, he has a soft spot and shows lot of empathy to who he is dealing with but kills enemy's on sight.





Real Name:Inim Tylinian
Nickname/Codename/Alias:Gold
Specie:Turian
Gender:Male
Age:44
Appearance: larger than usual, very strong,green face paint.
Powers,Weapons,Armor:havoc melee, high quality weapons(claymore shotgun, diamond lined combat knife) heavy armor
Ship:"Absolute" (fully upgraded destroyer with 1 fighter squadron)
Personality:Evil, likes blood. And loves to see suffering of his enemy's.
Personal History: Behind the death’s head rictus, jolly roger, and layer upon layer of black and gray armor is a man of deep spiritual convictions and respect for those he serves alongside. He is the oldest member of The Squad and is good friends with the squad's marksman,Jetizzus Talibus . He has extensive experience in Close-Quarters Combat. Inim's last known place of residence is Triganta Petra, where he is also a citizen. His civilian occupation is listed as road train driver.
Weaknesses: Fell in love with an Asari and can't get over her. He is often very upset over her death.




Real Name:Alihis Kolonus
Nickname/Codename/Alias:blue
Specie:Turian
Gender:Male
Age:29
Appearance: dark skin, white face paint average hight.
Powers, Weapons, Armor: great pilot, p hight quality weapons(standard lancer X) heavy EOD havoc armor.
Ship:"Absolute"(fully upgraded destroyer with 1 fighter squadron)
Personality:love flying and explosives, very kind hearted.
Personal History:He signed up for HCC service on June 4th, 2161, as mandatory military service was a requirement for freedom from foster care. After the mandatory service, he had the chance to quit the military, but he decided to stay as he considered it home.
He was a Crew Chief on a dropship for sometime before becoming an Marine with the rank of Private First Class. Before the Battle of Triginta Petra, he had undergone EVA training and finished in the top of his class, as well as three HEV drops.
Weaknesses:Fears of working alone.




Real Name:Jetizzus Talibus
Nickname/Codename/Alias:green
Specie:Turian
Gender:Male
Age:31
Appearance: grey skin, long head crest, very short and skinny.
Powers, Weapons, Armor: tech-savvy,high quality weapons(black widow sniper) ,light armor
Ship:"Absolute"(fully upgraded destroyer with 1 fighter squadron)
Personality: neutral,agree sieve and abrasive.
Personal History:Jetizzus was born in the mines in Castra on Watson in 2148. His homeworld was glassed by the hierarchy when he was only four years-old, but he managed to survive the glassing. Before enlisting in 2168, he served in the Hastatim commercial fleet as a Merchant Marine. He later became an full Hastatim force marine when he angered the Governor at the colony of Watson by having an affair with said Governor's wife. This prompted the Governor to call upon people he knew in the Hastatim who in turn sent Jetizzus into the Spec-ops to keep him away from the Governor's wife. During his tenure with the spec ops, Jetizzus served on various colony planets, such as Sanctum, Xerceo, Choitadix, and Selvos, with a remarkable 100% kill rate during the rebellions on Triganta Petra he was an obvious candidate for the SpecTuRs
Weaknesses: close quarters he is not very good he tends to be very nervous.


Another 40 coming up.




Real Name:Classified
Nickname/Codename/Alias: Blasto
Specie:Hanar
Gender:Classified
Age:Classified
Appearance:Image
Powers,Weapons, Armor:heavy weave kinetic barriers.
Ship: classified
Personality: annoying.
Personal History:After three Spectres pursuing the mad krogan scientist Kronus turn up dead, Blasto is tasked with picking up the trail. Partnered with the asari actress and Spectre Cerulean Star, Blasto travels to Virmire, where Kronus has built his hideout. There, Blasto and Cerulean Star learn that Kronus has built a machine that can freeze time and plans to take over the galaxy. Blasto confronts Kronus, but the krogan uses his device to freeze Blasto in time. Cerulean Star comes to the rescue, however, and forces Kronus to un-freeze Blasto at gunpoint. The krogan then activates the base's self-destruct sequence and makes his getaway, but is knocked over a railing to his death by an explosion. Blasto and Cerulean Star escape the base, and Blasto admits that the asari is a good partner. Now stars in many movies.
Weaknesses:Spineless jellyfish, compulsive liar.
Last edited by Archangelskl Oblast on Mon Dec 30, 2013 1:31 am, edited 2 times in total.
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Neema
Senator
 
Posts: 3548
Founded: Feb 13, 2013
Ex-Nation

Postby Neema » Thu Oct 10, 2013 8:41 am

Faction: Quarian Flotilla

Leader: The Admiralty board

Citadel Council member Y/N or N/A: N

Spectre: N

Brief description of diplomatic relations, military state of readiness, history & location if custom organization: They are politically neutral with almost everyone, the Geth being the biggest exception. They are ready for war, all of the ships capable of combat are outfitted to be in the center of the fray.

Military (ships, infantry, etc.):
250, Mech divisions.

30, Heavy cruisers with thanix cannons and multi-core shields.

7, Dreadnoughts with thanix cannons and multi-core shields.

1,885, Frigates.

8, Carriers with multi-core shields and thanix cannons.

87, Fighter squadrons

16 - Interceptor squadrons

32 - Light frigates.

60 - Destroyers.

6 - Infantry divisions.

1 - Armored division.
Last edited by Neema on Thu Dec 12, 2013 5:51 pm, edited 3 times in total.
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Illan
Postmaster-General
 
Posts: 12398
Founded: Aug 25, 2013
Ex-Nation

Postby Illan » Wed Oct 16, 2013 7:21 pm

Faction: Independent Coalition of Biotics
Leader: Veron Sylvus
Chief Admiral: Ambrox Teryn
Admiral: Urdnot Krev

History
Leader (You decide): (No ME2 squadmates as your leaders): Veron Sylvus, a male Turian biotic.

Sylvus was the captain of a Cabal Squad back in the Turian military. (A Cabal squad is a team of biotics in the Turian military) Veron is a skilled biotic, and has been since he was young. He grew up on Palaven, and joined the Turian military like many, and they recognized his biotic potential. The military trained him further, and made him deadly with his biotics. After his primary training was finished, Veron was a true Turian, a real military man. He was assigned to lead a Cabal squad, with six other Turians. Sylvus lead these troopers effectively, through many battles and operations. However, Veron was more than a captain, he also had a knack for diplomacy. As the captain of his squad, he defused many tense situations that many others Turians would have just shot their way out of. Near the end of his military career, Veron had an idea. He wanted to further the research of biotics, and help those gifted with them. When Veron was finished with the military, he moved to the planet Digeris, and started the Independant Coalition of Biotics. Veron remained very patriotic to the Turian Military and Hierarchy. Veron Sylvus maintains a relationship with a Turian female, Kiras Tylva, who had been in Veron's Cabal squad.

Citadel Council member Y/N or N/A: N/A

Spectre: (Only for Council members): Not a council member.

Brief description of diplomatic relations, military state of readiness, history & location if custom organization:
The Coalition is based on the world of Digeris in the Apien Crest, and was founded a few years before Sovereign and the Battle of the Citadel. At first, the Coalition was not at all military related. Even coming from a largely military lifestyle, Veron did not force his military lifestyle on those in the COB. Perhaps the most prominent feature of the Independant Coalition of Biotics is the renowned school for biotics, called the Sylvus Academy. This academy offers amazing instruction into biotics and the handling of the biotics. The Academy also offers a program for those interested in a military career, teaching students a more militarized course for biotic training, and the handling of small arms and military ordinance. They then recommend them to the military or group of their choice.

Until the events of Sovreign and the looming threat of the Geth, the Coaltion was not really militarized themselves. However, becoming more wary, the Coaltion is assembling a military and increasing communications with smaller groups. The group was also involved in the Battle of the Citadel, fighting alongside the Turian Military against the Geth and Sovereign itself. Veron rode into battle, and saw Sovereign and his destruction firsthand, giving him a new hatred for the Reapers. He acknowledges that the Reapers are indeed a true threat, and Veron is arranging for the Coalition to buff up their defenses. A decent estimate for the Coaltion's military readiness is about 55-60%

The Coalition's diplomatic relations range from small to large groups. They deal with the militaries of many races, including the Human Alliance, Asari Military, and of course the Turian Military, with students of the Sylvus Academy being sent to them, as the student's want. The Coalition maintains a peaceful status among the galaxy, but is willing to fight for themselves if required.


Military:
1 Carrier (the Atlas) with Thanix Cannons and a Dropship Hangar

1 Heavy Cruiser w/ Stealth Systems

1 Heavy Cruiser

1 Light Cruiser

3 Frigates

3 Frigates w/ Multicore Shielding and Thanix Cannons

7 Fighter Squadrons

8 Marine Divisions

2 Spec Ops Teams w/ High Quality Weapons and Hazardous Terrain Capability

5 Spec Ops Teams

1 Infantry Militia

1 Militia Brigade

1 Field Army

1 Heavy Infantry Unit

12 Marine Brigades

15 Mech Divisions

4 Gunships Divisions

103 Corvettes

3 Air to Ground Strike Teams

4 Destroyers



Castellus System:

Digeris:
Milky Way / Apien Crest / Castellus
Orbital Distance 1.35 AU
Orbital Period 1.6 Earth Years
Keplerian Ratio 0.961
Radius 4,061 km
Day Length 37.2 Earth Hours
Atm. Pressure 0.35 atm
Surface Temp 21 °C
Surface Gravity 0.69 g
Mass 0.278 Earth Masses
Satellites N/A

Species Turian
Capital Apparitus

Contains the following:

Sylvus Academy: The most prominent feature of the Coalition, found in the capital city of Apparitus.

Lvl. 1 Space Defense Station

5 Mining Facilities: Generates a total monthly income of 25 Credits.

2 Extensive Mining Facilities: Garners a monthly income of 30 Credits

3 Industial Complexes

1 Massive Industrial Complex


Carborix
Contains the Following:

2 Mining Facilities

2 Extensive Mining Facilities


Nios

Fiax

Iritum



Amada System:

Eingana:
Eingana
Milky Way / Omega Nebula / Amada

Planet View
Orbital Distance 5.3 AU
Orbital Period 12.2 Earth Years
Keplerian Ratio 1
Radius 5,733 km
Day Length 20.8 Earth Hours
Atm. Pressure 0.84 atm
Surface Temp 36 °C
Surface Gravity 0.86 g
Mass 0.69 Earth Masses
Satellites 1

Contains the Following:

Lvl. 1 Space Defense Station

2 Extensive Mining Facilities

3 Mining Complexes


Karora

Anjea

Takkan

Alchera
Contains the Following:

2 Mining Facilities

2 Extensive Mining Facilties




Current Monthly Income: 210 Credits

Current Constructions:

2 Dreadnoughts with Silaris Armor, Multicore Shielding, and Thanix Cannons: 8 Months

20 Frigates: 1 Month

3 Carriers with Silaris Armor: 4 Months

10 Transports: 1 Month

15 Infiltrator Squads: 5 Months

5 Light Cruisers: 2 Months:

3 Heavy Cruisers with Multicore Shielding: 4 Months

3 Marine Corps: 6 Months

3 Marine Field Armies: 9 Months

10 Heavy Marine Units: 3 Months

5 Air to Ground Strike Teams: 2 Months

4 Artillery Divisions: 3 Months

10 Gunships (Squadron of 2): 3 Months

Recent Events:

Loaned 200 Credits to the Salarian Union





Month 5
15 Credits-Taken from Mining Facilities
10 Credits-Funding from outside sources

Total: 25 Credits


Month 6
15 Credits-taken from mining facilities
10 credits-Funding from outside sources.

Total: 25 Credits


Month 7
15 Credits: Taken from Mining Facilities
10 Credits: Funding from outside sources
10 Credits: Left over funding from schools

Total: 35 Credits


Month 8
15 Credits: Taken from Mining Facilities
10 Credits: Funding from outside sources

More students come to the Academy for training: +1 Infantry Militia

Total: 25 Credits


Month 9
15 Credits: Taken from mining facilities
10 credits: Funding from outside sources

Roll Bonus: Next Spec-Ops team is outfitted with high grade equipment free-of-charge

Total: 25 Credits


Month 10
15 Credits: Taken from mining facilities
10 Credits: Funding from outside sources

A group of students constructs gunships (Monthly roll): +2 Gunships

Total: 25 Credits


Month 11
15 credits: Taken from mining facilities
10 Credits: Funding from outside sources

Monthly Roll: Heavy Cruiser w/ Stealth Systems

Total: 25 Credits


Month 12
15 Credits: Taken from Mining Facilities
10 Credits: Funding from outside sources

Monthly Roll: +2 Destroyers

Total: 25 Credits


Month 13
30 Credits: Taken from Mining Facilities
10 Credits: Funding from outside sources

Total: 40 Credits


Month 14
30 Credits: Taken from Mining Facilities
10 Credits: Funding from outside sources.

Monthly Roll: -40 Credits

Total: 0 Credits


Month 15
30 Credits: Taken from Mining Facilities
10 Credits: Funding from outside sources

Monthly Roll: +1 Militia Brigade

Total: 40 Credits


Month 16
30 Credits: Taken from mining facilities
10 Credits: Funding from outside sources

Monthly Roll: 2 Spec Ops teams w/ High Quality Weapons and Hazardous Terrain Capability

Total: 40 Credits


Month 17
30 Credits: Taken from mining facilities
10 Credits: Funding from outside sources

Monthly roll: +35 Credits

Total: 75 Credits


Month 18
55 Credits: Taken from mining facilities
10 Credits: Taken from Industrial Complexes
10 Credits: Funding from outside sources

Monthly Roll: +90 Credits

Total: 165 Credits


Month 19
55 Credits: Taken from mining facilities
10 Credits: Taken from Industrial Complexes
10 Credits: Funding from outside sources

Total: 75 Credits


Month 20
55 Credits: Taken From mining facilities
10 Credits: Taken from Industrial Complexes
10 Credits: Funding from outside sources

10 Credits as compensation for Virmire meeting cancelation.

Monthly Roll: +10 Credits

Total: 105 Credits


Month 21
Monthly Income: 210 Credits

Monthly Roll: -20 Credits

Total: 190 Credits


Month 22
Monthly Income: 210 Credits

Monthly Income: -10 Credits

Total: 200 Credits


Month 23
Monthly Income: 210 Credits


Month 24
Monthly Income: 210 Credits

Monthly Roll: 75 Credits

Total: 285 Credits


Month 25
Monthly Income: 210 Credits


Month 26
Monthly Income: 210 Credits

Monthly Roll: -20 Credits

Total: 190 Credits


Month 27:
Monthly Income: 210 Credits

Monthly Roll: +100 Credits; Light Cruiser and Heavy Cruiser

Total: 310 Credits


Current Credits: 479 Credits

Notes:

Watching the Terminus System's closely, could be an opportunity for expansion.

Elite Students from Sylvus Academy look promising, many seem interested in military.

Last Updated: January 21st, 2014
Last edited by Illan on Tue Jan 21, 2014 5:31 pm, edited 46 times in total.
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Feel free to contact me about any fantasy, sci-fi, or otherwise futuristic RPs, especially those involving aliens or other non-humans, especially if it is an original universe/idea. I also enjoy Mass Effect, Fallout, Elder Scrolls, and many other things that transit to roleplays.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Oct 17, 2013 7:31 pm

Warbands of Irok

Military:
5 frigates
1 dreadnought
2 transports
2 heavy cruisers
4 Land Craft Squadrons
Ground Forces
12 infantry divisions
2 armored divisions
3 infiltration squads
5 gunships
1 artillery division

Holdings
Irok/ Irok system/ Hourglass Nebula;
3 Industrial Complexes

Income/ per month: 35 creds
Last edited by Ralnis on Tue Jan 21, 2014 2:17 pm, edited 12 times in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Illan
Postmaster-General
 
Posts: 12398
Founded: Aug 25, 2013
Ex-Nation

Postby Illan » Fri Oct 18, 2013 7:13 am

--Deleted--
Last edited by Illan on Tue Jan 21, 2014 2:18 pm, edited 1 time in total.
Above even The Boss
Feel free to contact me about any fantasy, sci-fi, or otherwise futuristic RPs, especially those involving aliens or other non-humans, especially if it is an original universe/idea. I also enjoy Mass Effect, Fallout, Elder Scrolls, and many other things that transit to roleplays.

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Greater Istanistan
Senator
 
Posts: 4978
Founded: May 15, 2013
Left-Leaning College State

Postby Greater Istanistan » Sun Oct 20, 2013 9:47 pm

Image

Asari Republics


Leader: Councillor Irissa

Citadel Council member Y/N or N/A: Yes

Spectre: Tela Vasir

Empire:

Athena Nebula

Parnithia System:

Thessia

Major Industrial Complex =15

2 Industrial Complex = 10

5 Mining Complex = 25

2 Extensive Mining Complex = 30

2 Fuel Depots - +10

Lvl. 4 Defense Stations

Lvl. 1, 2, and 3 defense guns

=104


Tevura:

Orbital Mining Complex = 35

Planetary Total = 35


Kurinth:

1 Orbital Mining Complex


Lucen:

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Defense Station Lvl. 1

Lvl. 1, 2, and 3 defense guns


Athame:

1 Orbital Mining Complex



Tomaros System:

Niagolon

1 Orbital Mining Complex


Lusia:

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns


Pronoia:

1 Orbital Mining Complex - =35 Credits


Beness:

1 Orbital Mining Complex - +35 Credits



Vernio System

Nauti

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1



Orisoni System


Thissioni

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1


Niacal

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1


Kralla

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1





Ialessa System


Zyllium

Orbital Mining Complex =+35


Iimnos

Orbital Mining Complex = +35


Nossia

1 Orbital Mining Complex =+35


Trikalon

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1


Nossia

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1




Silean Nebula


Loropi System:

Paphos

1 Orbital Mining Complex = +35



Teyolia System:

Quireza:

1 Orbital Mining Complex = +35



Kypladon System:

Cyone:

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns


Hanalei

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1




Nahuala System:


Agessia:

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns



Phoros:

1 Orbital Mining Complex = +35



Crescent Nebula:


Tasala System:

Ilium:

3 Industrial Complex = 15

1 Major Industrial Complex = 10

5 Mining Complex = 25

2 Extensive Mining Complex = 30

2 Fuel Depots = 10

Lvl. 4 Defense Stations

Lvl. 1, 2, and 3 defense guns

= 104 Credits


Tasale:

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 2 Defensive Stations

Lvl. 1, 2, and 3 defense guns


Beregale:

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns


Naxell

Orbital Mining Complex = 35


Thial:

Orbital Mining Complex = 35


Ponolus -

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1


Teukria

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Defense Station Lvl. 1

Lvl. 1, 2, and 3 defense guns


Ondeste System:

Zesmeni

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Defense Station Lvl. 1

Lvl. 1, 2, and 3 defense guns


Acaeria

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Defense Station Lvl. 1


Lvl. 1, 2, and 3 defense guns[/spoiler]

Maisuth

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1



Nimbus Cluster:


Kallini System

Ithrone -

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

3 Industrial Complex - +15

1 Massive Industrial Complex - +10

2 Fuel Depots - +10

=104

Lvl 1, 2, and 3 defense guns and defense stations


Lemnia

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

3 Industrial Complex - +15 + 15%

1 Massive Industrial Complex - +10

2 Fuel Depots - +10

=104

Level 1, 2, and 3 defense guns and stations


Pania

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

3 Industrial Complex - +15 + 15%

1 Massive Industrial Complex - +10

2 Fuel Depots - +10

=104

Level 1, 2, and 3 defense guns and stations



Pellion System:

Zosteros

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1


Trategos

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1


Aitis

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1


Sthenia

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns

Defense Station Lvl. 1


Mesana System:

Lymetis:

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns


Mekedos

Orbital Mining Complex = 35


Shastessia

1 Orbital Mining Complex - +35 Credits



Ismar Frontier

Elysta System

Hesano

1 Orbital Mining Complex - 100 Credits - +35 Credits


Melile

1 Orbital Mining Complex - 100 Credits - +35 Credits


Odasst

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

3 Industrial Complex - +15 + 15%

1 Massive Industrial Complex - +10

2 Fuel Depots - +10

=104

Lvl. 1, 2, and 3 Defensive Stations


Zeona

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

3 Industrial Complex - +15 + 15%

1 Massive Industrial Complex - +10

2 Fuel Depots - +10

=104

Lvl. 1, 2, and 3 Defensive Stations



Artemis Tau

Athens System

Proteus

3 Industrial Complex = 15

1 Major Industrial Complex = 10

5 Mining Complex = 25

2 Extensive Mining Complex = 30

2 Fuel Depots = 10

Lvl. 1, 2, and 3 defense guns

= 104 Credits


Salamis:

3 Industrial Complex = 15

1 Major Industrial Complex = 10

5 Mining Complex = 25

2 Extensive Mining Complex = 30

2 Fuel Depots = 10

Lvl. 1, 2, and 3 defense guns

= 104 Credits



Knossos System

Therum

3 Industrial Complex = 15

1 Major Industrial Complex = 10

5 Mining Complex = 25

2 Extensive Mining Complex = 30

2 Fuel Depots = 10

Lvl. 1, 2, and 3 defense guns

= 104 Credits


Lymetis:

5 Mining Complexes - 50 Credits - +25

2 Extensive Mining Complex - +30

2 Fuel Depots - +10

3 Industrial Complexes - +15

1 Extensive Industrial Complex - +10

= 104

Lvl. 1, 2, and 3 defense guns




Claims

Ismar Frontier

Artemis Tau











Total Asari Economy = 4108










MILITARY DEPLOYMENTS:

1st Systems Fleet - Parinitha
1 Dreadnought with Enhanced Sensors, Enhanced GARDIAN, Thanix Cannons, Multicore Shielding, and Silaris Armour
3 Dreadnoughts + Thanix Cannons + Silaris Armour
3 Light Carriers + Advanced GARDIAN + Multi-Core Shielding + Silaris Armour
10 Light Cruisers + Thanix Cannons + Silaris Armour + Multi-Core Shielding
6 Destroyers + Thanix Cannons + Muli-Core Shielding + Silaris Armour
45 Transports
3 Landing Craft Squadrons
31 Frigates + Thanix Cannons + Multi-Core Shielding
4 Frigates + Advanced GARDIAN + Multi-Core Shielding + Silaris Armour
10 Fighter Squadrons + Thanix Cannons + Multi-Core Shielding
3 Interceptor Squadrons + Stealth + Thanix Cannons


1st Planetary Army - Thessia
2 Infantry Divisions + Light Armour + Medium Weapons
25 Marine Divisions + Light Armour + Heavy Weapons
4 Artillery Divisions
2 Armoured Divisions
15 Mech Divisions
20 Spec Ops+ Light Armour + Heavy Weapons
Heavy Infantry Unit (Republican Guard) + Heavy Weapons + Heavy Armour
10 Gunships

2nd Planetary Army - Lusia
10 Marine Divisions + Light Armour + Heavy Weapons
1 Armoured Division
5 Gunships
3 Mech Divisions
5 Spec Ops+ Light Armour + Heavy Weapons

3rd Planetary Army – Lucen
9 Marine Divisions Marine Divisions + Light Armour + Heavy Weapons
3 Gunships
3 Mech Divisions
5 Spec Ops+ Light Armour + Heavy Weapons

21st Planetary Corps - Tevura
3 Marine Division + Light Armour + Heavy Weapons
1 Gunship
2 Mech Division
2 Spec Ops+ Light Armour + Heavy Weapons

22nd Planetary Corps – Kurinth
3 Marine Division + Light Armour + Heavy Weapons
2 Gunship
1 Mech Division
2 Spec Ops+ Light Armour + Heavy Weapons

23rd Planetary Corps – Athame
4 Marine Division + Light Armour + Heavy Weapons
2 Gunship
2 Mech Division
2 Spec Ops+ Light Armour + Heavy Weapons

24th Planetary Corps – Tomaros
4 Marine Division + Light Armour + Heavy Weapons
2 Gunship
1 Mech Division
1 Spec Ops+ Light Armour + Heavy Weapons

25th Planetary Corps – Pronoia
4 Marine Division + Light Armour + Heavy Weapons
2 Gunship
1 Mech Division
1 Spec Ops+ Light Armour + Heavy Weapons

26th Planetary Corps – Beness
8 Marine Division + Light Armour + Heavy Weapons
3 Gunship
2 Mech Division
1 Spec Ops+ Light Armour + Heavy Weapons





2nd Systems Fleet – Tasala
1 Dreadnought with Enhanced Sensors, Enhanced GARDIAN, Thanix Cannons, Multicore Shielding, and Silaris Armour
2 Dreadnoughts + Thanix Cannons + Silaris Armour
1 Carrier + Advanced GARDIAN + Advanced Electronic Warfare equipment + Silaris Armour
3 Light Carriers + Silaris Armour + Advanced ECM + Advanced GARDIAN + Thanix Cannons
6 Light Cruisers + Thanix Cannons + Silaris Armour + Multi-Core Shielding
1 Light Cruiser + Stealth + Advanced GARDIAN + Silaris Armour + Multi-Core Shielding
2 Light Cruiser + All
6 Destroyers + Thanix Cannons + Muli-Core Shielding + Silaris Armour
17 Frigates + Thanix Cannons + Multi-Core Shielding
2 Frigates + Advanced GARDIAN + Multi-Core Shielding + Silaris Armour
15 Fighter Squadrons + Thanix Cannons + Multi-Core Shielding
3 Interceptor Squadrons + Stealth + Thanix Cannons
20 Interceptor Squadrons + Thanix Cannons + Multi-Core Shielding + Advanced Electronic Warfare Systems
2 Transports
1 Marine Division + Light Armour + Heavy Weapons
1 Mech Division
1 Gunship

4th Planetary Army – Ilium
2 Infantry Divisions + Heavy Weapons + Heavy Armour
17 Marine Divisions + Light Armour + Heavy Weapons
1 SpecTRe
20 Mech Divisions
3 SpecOps + Light Armour + Heavy Weapons
3 Armoured Divisions
15 Gunships

41st Planetary Corps - Tasale
5 Marine Divisions + Light Armour + Heavy Weeapons
3 Mech Divisions
3 Militia Divisions + Light Armour
4 Militia Divisions + Light Armour + Heavy Weapons
2 Gunship

42nd Planetary Corps – Beregale
1 Marine Division + Light Armour + Heavy WEapons
3 Militia Divisions + Light Armour
4 Mech Divisions
2 Gunship

43rd Planetary Corps – Ponolus
1 Marine Division + Light Armour + Heavy Weapons
3 Militia Divisions + Light Armour
4 Mech Divisions
2 Gunship

44th Planetary Corps – Teukria
1 Marine Division + Light Armour + Heavy Weapons
2 Militia Divisions + Light Armour
4 Mech Divisions
2 Gunship

45th Planetary Corps – Naxel

5 SpecOps + Light Armour + Heavy Weapons
1 Marine Division + Light Armour + Heavy Weapons
3 Militia Divisions + Light Armour
4 Mech Divisions
1 Gunship

46th Planetary Corps – Thial

5 SpecOps + Light Armour + Heavy Weapons
1 Marine Division + Light Armour + Heavy Weapons
3 Militia Divisions + Light Armour
4 Mech Divisions
1 Gunship



3rd Systems Fleet - Nahuala
1 Dreadnought + Thanix Cannons + Silaris Armour
19 Frigates + All
5 Fighter Squadrons
1 INterceptor Squadron + Stealth + Thanix Cannons
1 Transport
4 Mech Divisions
2 Marine Divisions + Light Armour + Heavy Weapons

47th Planetary Corps – Agessia
5 Marine Divisions + Heavy Weapons + Light Armour
7 Mech Divisions
1 Armoured Division
3 Gunships

48th Planetary Corps – Ponolus
8 Marine Divisions + Light Armour + Heavy Weapons
2 Militia + Light Armour
2 Gunships
5 Mech Divisions


4th Systems Fleet - Ondeste
1 Dreadnought + Thanix Cannons + Silaris Armour
3 Light Cruiser
6 Destroyers + Thanix Cannons + Muli-Core Shielding + Silaris Armour
17 Frigates + Thanix Cannons + Multi-Core Shielding
1 Frigate
5 Fighters
7 Interceptors + Thanix Cannons
1 Transport

49th Planetary Corps – Zesmeni

5 SpecOps + Light Armour + Heavy Weapons
4 Marine Divisions + Light Armour + Heavy Weapons
8 Mech Divisions
1 Armoured Division
4 Gunships

50th Planetary Corps – Acaeria

5 SpecOps + Light Armour + Heavy Weapons
6 Marine Divisions + Light Armour + Heavy Weapons
6 Mech Divisions
3 Gunships
1 Militia + Light Armour + Heavy Weapons

51st Planetary Corps – Maisuth

5 SpecOps + Light Armour + Heavy Weapons
6 Marine Divisions + Light Armour + Heavy Weapons
6 Mech Divisions
3 Gunships
2 Militia + Light Armour



5th Systems Fleet - Mesana

1 Dreadnought + Thanix Cannons + Silaris Armour
6 Destroyers + Thanix Cannons + Muli-Core Shielding + Silaris Armour
7 Frigates + Thanix Cannons + Multi-Core Shielding
1 Frigate
5 Fighters
7 Interceptors + Stealth + Thanix Cannons
1Transport

5th Planetary Army - Lymetis

5 SpecOps + Light Armour + Heavy Weapons
10 Marine Divisions + Heavy Weapons + Light Armour
20 N7 Day Mech Divisions
10 Gunships

Mekedos Defense Force

2 Militia + Light Armour
1 Militia + Light Armour + Heavy Weapons


6th Systems Fleet - Ialessa
1 Dreadnought + Thanix Cannons + Silaris Armour
6 Destroyers + Thanix Cannons + Muli-Core Shielding + Silaris Armour
16 Frigates + Thanix Cannons + Multi-Core Shielding
5 Fighters
5 Interceptor Squadrons + Thanix Cannons + Multi-Core Shielding + Advanced Electronic Warfare Systems

58th Planetary Corps - Zyllium
1 Militia + Light Armor + Heavy Weapons
5 SpecOps + Light Armour + Heavy Weapons
1 Gunships

59th Planetary Corps - Ilmnos
6 Marine Divisions + Heavy Weapons + Light Armour
2 Gunships

60th Planetary Corps – Maisuth
11 Marine Divisions + Heavy Weapons + Light Armour
2 Gunships

Citadel Defense Fleet
1 Dreadnought with Enhanced Sensors, Enhanced GARDIAN, Thanix Cannons, Advanced Electronic Warfare, Advanced Life Support, Multicore Shielding, and Silaris Armour
3 Dreadnoughts + Thanix Cannons + Silaris Armour
1 Light Cruiser + All
6 Destroyers + Thanix Cannons + Muli-Core Shielding + Silaris Armour
15 Frigates + Thanix Cannons
5 Fighter Squadrons with Thanix Cannons and Multi-Core Shielding
10 Interceptor Squadrons + Thanix Cannons + Multi-Core Shielding + Advanced Electronic Warfare Systems

Army of the Citadel
1 Infantry Division + Heavy Armour + Medium Weapons
24 Marine Divisions + Heavy Weapons + Light Armour
45 Mech Divisions
1 Armoured Division
15 Spec Ops + Heavy Weapons + Light Armour
1 SPECTRE
1 Infantry Division + Heavy Armour + Heavy Weapons
1 Marine Brigade + Heavy Armour + Heavy Weapons
4 Interceptor Squadrons + Stealth + Thanix Cannons
10 Interceptor Squadrons + Thanix Cannons + Multi-Core Shielding + Advanced Electronic Warfare Systems



9th Systems Fleet - Pelion

1 Dreadnought + Thanix Cannons + Silaris Armour
2 Light Carriers + Silaris Armour + Advanced ECM + Advanced GARDIAN + Thanix Cannons
6 Destroyers + Thanix Cannons + Muli-Core Shielding + Silaris Armour
1 Light Cruiser
27 Frigates + Thanix Cannons + Multi-Core Shielding
5 Frigates + Thanix Cannons
15 Fighter Squadrons + Thanix Cannons + Multi-Core Shielding

61st Planetary Corps – Zosteros
6 Marine Divisions + Light Armour + Heavy Weapons
3 Mechs
1 Gunship

62nd Planetary Corps – Trategos
6 Marine Divisions + Light Armour + Heavy Weapons
2 Mechs
1 Gunship

63rd Planetary Corps – Altis
6 Marine Divisions + Light Armour + Heavy Weapons
2 Mechs
1 Gunship

64th Planetary Corps – Sthenia
6 Marine Divisions + Light Armour + Heavy Weapons
2 Mechs
1 Gunship



11th Systems Fleet - Ondeste

1 Dreadnought + Thanix Cannons + Silaris Armour
2 Light Cruisers + Thanix Cannons
17 Interceptor Squadrons + Thanix Cannons + Multi-Core Shielding + Advanced Electronic Warfare Systems
3 Frigates + Stealth + Advanced GARDIAN + Thanix Cannons + Advanced Sensors + Silaris Armour
7 Frigates + Thanix Cannons + Multi-Core Shielding

66th Planetary Corps – Zesmeni
2 Infantry Divisions + Heavy Weapons + Heavy Armour
5 Mech Divisions
4 Marine Divisions+ Light Armour + Heavy Weapons

67th Planetary Corps – Acaeria
2 Infantry Divisions + Heavy Weapons + Heavy Armour
5 Mech Divisions
4 Marine Divisions+ Light Armour + Heavy Weapons
1 Spec Ops squad + Light Armour + Heavy Weapons

68th Planetary Corps – Maisuth
2 Infantry Divisions + Heavy Weapons + Heavy Armour
5 Mech Divisions
4 Marine Divisions+ Light Armour + Heavy Weapons



12th Systems Fleet - Klypadon

1 Dreadnought + Thanix Cannons + Silaris Armour
2 Light Cruisers + Thanix Cannons + Silaris Armour + Multi-Core Shielding
17 Frigates + Thanix Cannons + Multi-Core Shielding + Advanced Electronic Warfare Systems
6 Interceptor Squadrons + Thanix Cannons + Multi-Core Shielding + Advanced Electronic Warfare Systems
50 Fighters + Thanix Cannons + Multi-Core Shielding


70th Planetary Corps - Cyone

5 Marines + Light Armour + Heavy Weapons
2 Militia Divisions + Light Armour
1 Artillery Division
1 Militia + Light Armour
1 Spec Ops Squad +Light Armour + Heavy Weapons



Loropi System Defense Flotilla
7 Frigates + Thanix Cannons + Multi-Core Shielding
7 Interceptor Squadrons + Thanix Cannons + Multi-Core Shielding + Advanced Electronic Warfare Systems

Paphos Defense Force

1 Marine Divisions + Heavy Weapons + Light Armour
1 Spec Ops Squad +Light Armour + Heavy Weapons


10th Systems Fleet - Kallini

1 Dreadnought + Thanix Cannons + Silaris Armour
3 Light Carrier + Multi-Core Shielding + Advanced Sensors (Fully loaded)
110 Fighters + Thanix Cannons + Multi-Core Shielding
6 Destroyers + Thanix Cannons + Muli-Core Shielding + Silaris Armour
6 Interceptor Squadrons + Thanix Cannons
3 Light Cruisers + Thanix Cannons
15 Frigates + Thanix Cannons + Advanced Sensors + Silaris Armour + Multi-Core Shielding + Advanced Electronic Warfare


71st Planetary Corps - Ithrone

2 Marines + Light Armour + Heavy Weapons
2 Militia Divisions + Light Armour
1 Artillery Division

72nd Planetary Corps - Lemnia

2 Marines + Light Armour + Heavy Weapons
2 Militia Divisions + Light Armour
1 Artillery Division

73rd Planetary Corps - Pania

3 Marines + Light Armour + Heavy Weapons
2 Militia Divisions + Light Armour
1 Artillery Division


13th Systems Fleet - Elysta

1 Dreadnought + Thanix Cannons + Silaris Armour
3 Destroyers + Thanix Cannons + Multi-Core Shielding + Silaris Armour
1 Light Carrier + Silaris Armour + Advanced ECM + Advanced GARDIAN + Thanix Cannons
50 Fighters + Thanix Cannons + Multi-Core Shielding

74th Planetary Corps - Odasst

3 Marine Divisions + Light Armour + Heavy Weapons
2 Militia Divisions + Light Armour
10 Mech Divisions
1 Artillery Division

75th Planetary Corps - Zeona

2 Militia Divisions + Light Armour
5 Marine Divisions + Light Armour + Heavy Weapons
10 Mech Divisions
1 Artillery Division


Artemis Tau Group - Artemis Tau

3 Destroyers + Thanix Cannons + Multi-Core Shielding + Silaris Armour
10 Frigates + All
50 Fighters + Thanix Cannons + Multi-Core Shielding


76th Planetary Corps - Proteus

5 Marine Divisions + Light Armour + Heavy Weapons
3 Spec-Ops + Light Armour + Heavy Weapons


77th Planetary Corps - Pharos

5 Marine Divisions + Light Armour + Heavy Weapons
3 Spec-Ops + Light Armour + Heavy Weapons

79th Planetary Corps - Salamis

5 Marine Divisions + Light Armour + Heavy Weapons
3 Spec-Ops + Light Armour + Heavy Weapons

80th Planetary Corps - Therum

5 Marine Divisions + Light Armour + Heavy Weapons
3 Spec-Ops + Light Armour + Heavy Weapons


1st Strike Group - Ilium

1 Dreadnought + All
5 Interceptor Squadrons + Stealth + Advanced ECM + Thanix Cannons
2 Light Carrier + Multi-Core Shielding + Advanced Sensors
2 Frigates + Stealth + Advanced ECM + Thanix Cannons = 40 Credits
1 Destroyer + Stealth + Advanced ECM + Thanix Cannons+ Silaris Armour
25 Marine Divisions + Light Armour + Heavy Weapons
10 Spec-Ops + Light Armour + Heavy Weapons
6 Air-Ground Teams + Light Armour
1 Heavy Infantry Unit (Republican Guard) + Heavy Weapons + Heavy Armour

2nd Strike Group - Citadel

1 Dreadnoughts + All
2 Light Cruisers + All
1 Light Carrier + Multi-Core Shielding + Advanced Sensors
10 Frigates + Thanix Cannons + Multi-Core Shielding
9 Marine Divisions + Light Armour + Heavy Weapons
5 Spec Ops Teams + Light Armour + Heavy Weapons
4 Artillery Divisions
11 Air-Ground Strike Teams + Light Armour
1 Armoured Division
3 Landing Craft Squadrons
2 Transports
5 Gunships



SPECIAL PROJECT

Reduced Upgrade Costs (max reduction is to 5%, 50 credits/1%)

High-Quality Weapons - 5%

Thanix Cannons - 5%

Multi-Core Shielding - 5%


MILITARY BUILDS:

Ilium Shipyards -



57 Spec-Ops Teams + Light Armour + Heavy Weapons - month 4/4

30 Marine Divisions + Light Armour + Heavy Weapons - month 4/4





Budget

Bonds

Total = 200 credits from Human Systems Alliance - payment of 450 due Month 27

Expenses

Month 1 Purchases

Ilium - 2 Mining Complex

Thessia - 2 Fuel Depot

Tevura - 5 Mining Complex

Tevura - 1 Extensive Mining Complex

Lymetis - 4 Mining Complex

Lymetis - 2 Extensive Mining Complex

Total Costs - 215 Credits

Economic Boosts - +100 Credits

3 Frigates + Stealth + Advanced GARDIAN + Thanix Cannons + Advanced Sensors + Silaris Armour. - 45 Credits

5 Fighter Wings -15 Credits


Month 2 Purchases

Available Credits:

375 Income + 20 Events = 395 Total



175 Credits in Aid to

20 Fighter Squadrons + Thanix Cannons + Multi-Core Shielding = 90 Credits


3 Mining Complex - Lusia = 30 Credits

2 Extensive Mining Complex - Lusia = 50 Credits


3 Infantry Division, Light Armour, Medium Quality Weapons

6 Spec-Ops Teams, Light Armour = 30 Credits,

1 Marine Brigade, Light Armour = 2 Credits,


Total Expenditure = 395/395

Rise in Economy = +45



Month 3 Purchases

Thessia - 1 Industrial Complex - 15 Credits

Ilium - 2 Industrial Complexes - 30 Credits

Ilium - 1 Major Industrial Complex - 25

6 Light Carriers + Advanced GARDIAN = 90

30 Fighter Squadrons + Thanix Cannon + Multi-Core Shielding = 120 Credits

33 Interceptor Squadrons + Stealth + Thanix Cannons = 132 Credits


Month 4 Purchases

Total = 431 Credits

8 Frigates + Advanced GARDIAN + Multi-Core Shielding + Silaris Armour = 80 Credits

Upgrading 3 Dreadnoughts with Enhanced Sensors, Enhanced GARDIAN, Thanix Cannons, Multicore Shielding, and Silaris Armour - 270 Credits

Ilium - Lvl. 2 and 3 Orbital Defenses - 80 Credits

Militia w. Heavy Weapons and Light Armour - 1 Credit


Month 5 Purchases

Total = 431 Credits

100 Gunships - 200 Credits

10 Armoured Divisions - 150 Credits

10 Transports - 60 Credits

1 Light Cruiserw. Stealth and Advanced GARDIAN


Month 6 Purchases:

Total - 431 Credits

Lvl. 1 Orbital Defences - Lusia (free)

3 Industrial Complex - Lusia - 45 Credits - +15 Credits/month + 15%bonus

3 Industrial Complex - Agressia - 45 Credits +15 Credits/month +15% bonus

1 Orbital Mining Station - Lusia - 100 Credits - +35 Credits/month

1 Lvl. 4 Orbital Defense Station - Thessia - 75 Credits

1 Lvl. 4 Defense Station - Ilium - 75 Credits

Special Project - 50 Credits - -1% costs on Thanix Cannons

13 Commandos + Heavy Weapons + Light Armour - 39 Credits

Upgrade 1 Marine Brigade w. Heavy Armour, Heavy Weapons

Total of +65 Credits/month

431 Credits spent


Month 7 Purchases

4x Special Project - -4% Thanix Cannon Costs - 200 Credits

50 Commandos + Light Armour + Heavy Weapons - 150 Credits

10 Air-Ground Strike Teams + Light Armour - 50 Credits

6 Landing Craft Squadrons - 18 Credits

1 Militia - 1 Credit


Month 8 Purchases

5x Special Project - -5% Thanix Cannon Costs - 250 Credits

Tevura - 3 Industrial Complex - 45 Credits -15 Credits + 15% bonus

Lymetis - 3 Industrial Complex - 45 Credits -15 Credits + 15% bonus

25 Air-Ground Teams + Heavy Weapons + Heavy Armour - 188 Credits

6 Militia + Light Armour = 6 Credits


Month 9 Purchases:

5x Special Project - -5% Thanix Cannon costs - total of -20% -250 Credits

8 Light Cruisers + All Buffs - 240 Credits

2 SpecTRes - 20 Credits

8 Infantry Divisions + Heavy Weapons + Heavy Armour - 60 Credits

2 Militia + Light Armour - 2 Credits


Month 10 Purchases:

Agessia - 1 Orbital Mining Station - 100 Credits- +35 Credits

Tevura - 1 Orbital Mining Station - 100 Credits - +35 Credits

Lusia - 1 Orbital Mining Station - 100 Credits- +35 Credits

Lymetis - 1 Orbital Mining Station - 100 Credits -+35 Credits

20 Frigates + Thanix Cannons - 105 Credits (Special Project bonus lowers Thanix Cannon costs to 5%)

Upgrade all dreads with Thanix Cannons - 54 Credits (Special Project Bonus)


Month 11 Purchases:

200 - N7 Day Mechs

200 - Hastatim Support

160 - 21 Infantry Divisions + Heavy Armour + Heavy Weapons

30 - 5 Transports

1 Carrier + Advanced GARDIAN + Advanced Electronic Warfare equipment + Silaris Armour - 70 Credits


Month 12 PUrchases:

Kurinth - 1 Orbital Mining Platform - 100 Credits - +35 Credits

Athame - 1 Orbital Mining Platform - 100 Credits - +35 Credits

Jainri - 1 Orbital Mining Platform - 100 Credits - +35 Credits

Tritogenith - 1 Orbital Mining Platform - 100 Credits - +35 Credits

Beness - 1 Orbital Mining Platform - 100 Credits - +35 Credits

Pronoia - 1 Orbital Mining Platform - 100 Credits - +35 Credits

Beregale - 2 Extensive Mining Complex - 50 Credits -+35 Credits

10 Militia + Light Armour


Month 13 Purchases:

Beregale - 5 Mining Complexes - 50 Credits - +25 Credits

Ilium - 2 Fuel Depots - 30 Credits - +10 Credits

Beregale - 3 Industrial Complexes - 45 Credits - +15 Credits

Beregale - 2 Mining Complexes - 20 Credits - +10 Credits

Thessia - Lvl. 3 and 4 Orbital Defenses - 120 Credits

Thessia - 2 Fuel Depots - 30 Credits - +10 Credits

Upgrade dreadnought Republics Hammer with Stealth, Electronic Warfare - 60

3 SPECTREs - 30

100 Frigates - 500


Month 14 Purchases:

Thial - Orbital Mining Station - 100 Credits - +35

Ponolus - 5 Mining Complexes - 50 Credits - +25

Ponolus - 1 Extensive Mining Complex - 25 Credits - +25

Ponolus - Defense Station Lvl. 1

Teukria - 5 Mining Complexes - 50 Credits - +25

Teukria - 1 Extensive Mining Complex - 25 Credits - +25

Teukria - Defense Station Lvl. 1

Naxell - 100 Credits - +35 Credits

Chalkhos - 5 Mining Complexes - 50 Credits - +25

Chalkhos - 1 Extensive Mining Complex - 25 Credits - +25

Chalkhos - Defense Station Lvl. 1

Selvos - 5 Mining Complexes - 50 Credits - +25

Selvos - 1 Extensive Mining Complex - 25 Credits - +25

Selvos - Defense Station Lvl. 1

Lisir - 5 Mining Complexes - 50 Credits - +25

Lisir - 1 Extensive Mining Complex - 25 Credits - +25

Lisir - Defense Station Lvl. 1

Akraia - 5 Mining Complexes - 50 Credits - +25

Akraia - 1 Extensive Mining Complex - 25 Credits - +25

Akraia - Defense Station Lvl. 1

Mylasi - 5 Mining Complexes - 50 Credits - +25

Mylasi - 1 Extensive Mining Complex - 25 Credits - +25

Mylasi - Defense Station Lvl. 1

Terapso - 1 Orbital Mining Complex - +35


Month 15:

LUCEN

5 Mining Complexes - 50 Credits - +25

1 Extensive Mining Complex - 25 Credits - +25

Defense Station Lvl. 1

Total = 90

MAISUTH

5 Mining Complexes - 50 Credits - +25

1 Extensive Mining Complex - 25 Credits - +25

Defense Station Lvl. 1

Total = 90

154 Marine Divisions + Heavy Weapons + Light Armour - 1155 Credits

1 Air-Ground Team - 5 Credits


]Month 16

100 Marine Divisions + Light Armour + Heavy Weapons

2 Militia Divisions + Light Armour

40 Transports

20 Light Cruisers + Thanix Cannons

6 Light Carriers + Silaris Armour + Advanced ECM + Advanced GARDIAN + Thanix Cannons


Month 17:

Teukria, Akraia, Mylasi, Chalkhos, Salvos, Ponolus, Tasale, Lucen - 1 Industrial Complex - 120 Credits - 40 Credits/month + 15% eco bonuses

Ilium - Lvl. 4 Defenses - 75 Credits

All dreadnoughts +Stealth - 855 Credits

85 Interceptor Squadrons + Thanix Cannons + Multi-Core Shielding + Enhanced Electronic Warfare Systems - 268 Credits

2 Militia Brigades + Light Armour + Heavy Weapons


Month 18:

300 Credits - Turians

Maisuth, Akraia, Zesmeni, Salvos, Chalkhos, Mylasi, Teukria, Ponolus, Agessia, and Lucen - 1 Extensive Mining Complex - 250 Credits - +150 Credits (+ Industrial Bonuses)

Tasale - 5 Mining Complexes - 50 Credits - +25 Credits

48 Destroyers + Thanix Cannons + Muli-Core Shielding

77 Frigates + Thanix Cannons + Multi-Core Shielding


Month 19:

Economy of 1821 + 855 refunds + 40 thanksgiving

500 - Turian aid

Planetary Defense Guns Lvl, 1, 2, and 3 on all inhabited worlds- 2160

9 Artillery Divisions - 54 Credits


Month 20 -

Economy of 1901

Kallini System

Ithrone -

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

Lemnia

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

Pania

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits




Mesana System

Shastessia

1 Orbital Mining Complex - +35 Credits - 100 Credits


Teyolia System


Loxia

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits


Aquila System

Vecchia

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

Space Stations Lvl. 1, 2, and 3

Metaponto

1 Orbital Mining Complex - 100 Credits - +35 Credits

Lepini

1 Orbital Mining Complex - 100 Credits - +35 Credits

Pollino

1 Orbital Mining Complex - 100 Credits - +35 Credits


Elysta System

Hesano

1 Orbital Mining Complex - 100 Credits - +35 Credits

Melile

1 Orbital Mining Complex - 100 Credits - +35 Credits

Odasst

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

Lvl. 1, 2, and 3 Defensive Stations

Zeona

5 Mining Complexes - 50 Credits - +25 Credits

2 Extensive Mining Complexes - 50 Credits - +30 Credits

Lvl. 1, 2, and 3 Defensive Stations



Ilium Shipyards - 15 Frigates + Advanced Sensors + Thanix Cannons

Ilium Shipyards - 3 Light Carrier + Multi-Core Shielding + Advanced Sensors

Ilium Shipyards - 3 Light Cruisers + Thanix Cannons

14 Militia Divisions + Light Armour

6 Interceptor Squadrons + Thanix Cannons



Month 21:

Ilium Shipyards:

100 Frigates + Thanix Cannons + Multi-Core Shielding = 650 Credits

57 Spec-Ops Teams + Light Armour + Heavy Weapons

30 Marine Divisions + Light Armour + Heavy Weapons


Ithrone, Lemnia, Pania, Odasst, Zeona

Lvl. 1, 2, and 3 defense stations

3 Industrial Complex - +15 + 15%

1 Massive Industrial Complex - +10

Economy Rise = 185

Cost = 775




All habitable planets but Ilium

2 Fuel Depots - 630 Credits - +210 Credits




Hidden from Public Eyes (Hope Eternal Group):

2 x Special Project - Heavy Weapons - 100 Credits - now cost 23%

5 Interceptor Squadrons + Stealth + Advanced ECM + Thanix Cannons = 20 Credits

2 Frigates + Stealth + Advanced ECM + Thanix Cannons = 40 Credits

1 Destroyer + Stealth + Advanced ECM + Thanix Cannons = 32 Credits

2 Heavy Infantry Units + Heavy Weapons + Heavy Armour = 15 Credits


Month 22

Credits - 2596 + 200 = 2796

Ithrone, Lemnia, Pania: Lvl. 1, 2, and 3 guns + Lvl. 1, 2, and 3 defensive stations - 825

Zesmeni, Acaeria, Maisuth, Teukria, Ponolus - 1 Extensive Mining Complex - 125

Lusia, Lucen, Cyone, Agessia, Zesmeni, Acaeria, Maisuth', Zosteros, Trategos, Aitis, Sthenia, Lymetis, - 1 Extensive Industrial Complex - 300

Maisuth, Acaeria, Zesmeni - 3 Industrial Complex - 135

Teukria, Ponolus, Tasale, Lucen, Zosteros, Trategos, Aitis, Sthenia - 2 Industrial Complex - 240

300 Fighter Squadrons + Thanix Cannons + Multi-Core Shielding


Month 23:

Klypadon System:

Hanalei - Standard Colonial Package - 380

Ialessa System:

Trikalon, Nossia - Standard Colonial Package - 380

Vernio System:

Nauti - Standard Colonization Package - 380

Orisoni System:

Thissioni, Niacal, Kralla - Standard Colonial Package - 1,140

Turian Loans - 400


MILITARY BUILDS -

1st Fleet - all Light Cruisers + Multi-Core Shielding + Silaris Armour = 75 Credits

1st Fleet - all Light Carriers + Multi-Core Shielding + Silaris Armour - 33 Credits

2nd Fleet - all Light Cruisers + Multi-Core Shielding + Silaris Armour = 48 Credits

12th Fleet - all Light Cruisers + Silaris Armour + Multi-Core Shielding + Advanced ECM = 20

10th Fleet - all Frigates + Silaris Armour + Multi-Core Shielding + Advanced ECM = 170

12th Fleet - all Frigates + Advanced ECM


Month 24:

1000 Credits - Turian Hierarchy in exchange for Artemis Tau cluster

SPECIAL PROJECT

900 Credits on High-Quality Weapons - price is now 5%

1000 Credits on Multi-Core Shielding - price is now 5%

Therum - 1 Standard Colonial Package

All unupgraded dreadnoughts + silaris armour

21 Transports


Month 25

3500 Credit Loan - Volus

All Destroyers + Silaris Armour - 23 Credits

Proteus - Standard Colonial Package

Salamis - Standard Colonial Package


Month 26

SPECIAL PROJECT:

Silaris Armour - -40%

Advanced GARDIAN - -20%

Advanced Sensors - -20%

TOTAL COST - 4000 CREDITS

3rd Fleet - Frigates + All - 23 Credits

10 Frigates + All



Month 27:

All listed vessels are being brought up to galactic tech standards. Any gaps in the following tech list will be filled -

Thanix Cannons, Silaris Armour, Multi-Core Shielding, Advanced GARDIAN, Advanced Sensors

All Dreadnoughts - 162

1st Fleet

All Frigates - 32

Destroyers - 5

Light Cruisers - 10

2nd Fleet

Light Cruisers - 7

Destroyers - 5

Frigates - 18

3rd Fleet

Frigates - 20

4th Fleet

Light Cruisers - 8

Destroyers - 5

Frigates - 19

5th Fleet

Destroyers - 20

Frigates - 9

6th Fleet

Destroyers - 10

Frigates - 16

CDF

Destroyers - 10

Frigates - 19

9th Fleet -

Destroyers - 10

Light Cruiser - 3

Frigates - 32

11th Fleet

Light Cruisers - 5

Frigates - 8

12th Fleet

Light Cruisers - 2

Frigates - 13

LDF

Frigates - 17

13th Fleet

Destroyers - 13

Light Cruisers - 8

14th Fleet

Destroyers - 5

1st SG

Frigates -2

Destroyer - 1

2nd SG

Frigates - 10

TOTAL - 458


324 Infiltration Squads - 1701 Credits


3 Dreadnoughts + Thanix, Silaris, Advanced GARDIAN, Advanced Electronic Warfare, MultiCore Shielding - 234

200 Infantry Divisions- 1050

137 Frigates + Thanix, MultiCore, Silaris, GARDIAN, Electronic Warfare - 708
Last edited by Greater Istanistan on Mon Jan 20, 2014 8:45 pm, edited 74 times in total.
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Lunas Legion
Post Czar
 
Posts: 31090
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Oct 23, 2013 3:05 pm

Faction: Rachni
Month: 27

Special:

Current ships and soldiers:
1st (Zelene) Fleet
1 Dreadnought w/ Multicore Shielding
2 Dreadnoughts
2 Carriers w/ enhanced GARDIAN
3 Carriers
11 Heavy Crusiers
151 Light Crusiers
60 Destroyers
127 Frigates
359 Interceptor Squadron
331 Fighter Squadron

2nd (Lusarn) Fleet
1 Dreadnought w/ Multicore Shielding
2 Dreadnoughts
10 Heavy Crusiers
148 Light Crusiers
61 Destroyers
96 Frigates

3rd (Elysta) Fleet
1 Dreadnought w/ Multicore Shielding
2 Dreadnoughts
11 Heavy Crusiers
148 Light Crusiers
61 Destroyers
96 Frigates

Transport Fleet
1 Light Crusier
141 Light Carriers
2 Destroyers
7 Frigates
4 Corvettes
79 Transports
34 Landing Craft

Special Operations Fleet
2 Corvettes w/ Stealth Systems

Support/Survey Fleet
40 Corvettes w/ Enhanced ECW/Sensors

Mobile Deployment Units based on Transport Fleet
1 Human Merc Infantry Division
1 Gunship Squadron
24 Infantry Divisions
1 Armoured Division

Zelene System
Gaelon:
20 Infantry Divisions
2 Heavy Infantry Divisions
9 Armoured Divisions
1 Artillery Division
1 Artillery Brigade
1 Lv1 Defence Station

Epho
11 Infantry Divisions
3 Armoured Divisions
1 Lv1 Defence Station

Helyeme
7 Infantry Divisions
3 Armoured Divisions

Nepyma
7 Infantry Divisions
3 Armoured Divisions

Lusarn System

Jontan
6 Infantry Divisions
3 Mech Divisions
3 Armoured Divisions

Euntanta
5 Infantry Divisions
3 Mech Divisions
3 Armoured Divisions

Beyalt
5 Infantry Divisions
3 Mech Divisions
3 Armoured Divisions

Doriae
5 Infantry Divisions
3 Mech Divisions
3 Armoured Divisions

Tarith
5 Infantry Divisions
3 Mech Divisions
3 Armoured Divisions

Xetic
5 Infantry Divisions
3 Mech Divisions
3 Armoured Divisions

Elysta System

Saleas
3 Infantry Divisions
2 Mech Divisions
3 Armoured Divisions

Zeona
3 Infantry Divisions
2 Mech Divisions
3 Armoured Divisions

Odasst
3 Infantry Divisions
2 Mech Divisions
3 Armoured Divisions

Hesano
3 Infantry Divisions
2 Mech Divisions
3 Armoured Divisions

Melile
3 Infantry Divisions
2 Mech Divisions
3 Armoured Divisions

Strabo System

Antigar
3 Infantry Divisions
1 Mech Division
1 Milita Brigade
3 Armoured Divisions

Jarrhae Station
2 Spec-Ops Teams


Total:
3 Dreadnoughts w/ multicore shielding
6 Dreadnoughts
33 Heavy Crusiers
587 Light Crusiers
2 Carriers w/ enhanced GARDIAN
3 Carriers
2 Light Carriers
184 Destroyers
321 Frigates
79 Transports
34 Landing Craft
111 Infantry Divisions
29 Mech Divisions
1 Human Merc Infantry Division
2 Spec-Ops Teams
1 Artillery Brigade
1 Artillery Division
61 Armoured Divisions
2 Heavy Infantry Divisions
1 Milita Brigade
1 Gunship Squadron
359 Interceptor Squadron
331 Fighter Squadron
40 Corvettes w/ enhanced sensors/ECW
2 Corvettes w/ stealth systems
4 Corvette

Planets owned:
Gaelon-
Population: Something massive, population doesn't matter for the Rachni.
Improvements: Massive Industrial complex (+10 Credits/month, 10% decrease in ship cost)
5 Mining Complexes (+25 Credits/month)
2 Extensive Mining Complex (+30 Credits/month)
3 Industrial Complex (+15 Credits/month, 15% reduction in build time)
Orbital Mining Complex (+35 Credits/Month)
2 Fuel Depots (+10 Credits/month)
Project Phoenix (50% reduction in build time, no upgrades allowed on ships built)
1 Lv1 Defence Station

Epho-
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Orbital Mining Complex (+35 Credits/Month)
2 Fuel Depots (+10 Credits/month)
3 Industrial Complex (+15 Credits/month, 15% reduction in build time)
Massive Industrial complex (+10 Credits/month, 10% decrease in ship cost)
1 Lv1 Defence Station

Helyeme-
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Orbital Mining Complex (+35 Credits/Month)

Nepyma-
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)


Jontan
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Orbital Mining Complex (+35 Credits/Month)
Euntanta
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Beyalt
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
1 Orbital Mining Complex (+35 Credits/Month)
Doriae
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Tarith
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Xetic
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Orbital Mining Complex (+35 Credits/Month)


Saleas
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Zeona
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Odasst
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Hesano
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Melile
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)


Antigar
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)
Orbital Mining Complex (+35 Credits/month)
Jarrhae Station


Construction:

Balance
Income (every month)
Base-40 Credits
Hive Mind-5 Credits
2 Massive Industrial Complex-20 Credits
6 Industrial Complex- 30 Credits
80 Mining Complex- 400 Credits
32 Extensive Mining Complex- 480 Credits
6 Orbital Mining Stations- 210 Credits
6 Fuel Depots- 30 Credits
Overall- 1215 Credits
Events: +50 Credits, 3 Frigates, 2 Corvettes.


Expenditure:
135 Transports: 810 Credits
135 Landing Craft: 405 Credits
5 Light Crusiers: 45 Credits
1 Frigate: 5 Credits

Credits at start of month: 1215
Credits at end of month: 0
Last edited by Lunas Legion on Mon Jan 20, 2014 12:20 pm, edited 85 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Eridanus 3
Minister
 
Posts: 2843
Founded: Aug 28, 2012
Ex-Nation

Postby Eridanus 3 » Wed Oct 23, 2013 8:23 pm

VOID: CHECK BELOW
Last edited by Eridanus 3 on Wed Jan 08, 2014 5:01 pm, edited 12 times in total.


Last edited by John Shepard Tuesday, December 7, 2185, edited 2 times


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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Oct 24, 2013 4:50 pm

Current ships and soldiers:

~Ships~
All in the Imperium's Home system
x 11 heavy cruiser
x 12 light cruiser
x 84 Corvettes
x 1 transport (stealth systems, electronic warfare, dropship hangar)
x 2 landing craft
x 33 Destroyers
x 48 Frigate
x 2 Light Carrier
x 3 Carrier
x 5 Dreadnoughts
x 30 Fast attack squadrons
x 40 interceptor squadrons
x 251 Fighter Squadrons

With Jerick on a merry adventure
X 1 Super Dreadnought (Multicore Shielding, Electronic Warfare, Silaris Armor)

~Soldiers~
x 2 heavy infantry brigades
x 3 Infantry Corps
x 13 Gunships
x 15 Infantry Brigades
x 2 Artillery Brigades
x 5 Infantry Divisions
x 2 Spec Ops team (Both with high quality weapons and medium armor)
x 1 Infantry Brigade

On the Citadel
x 41 Militia Brigade (27 equipped with high quality weapons and Heavy Armor)

Planets owned:
*Aeia- Population 200,000
-Planetary Structures
*Tier 2 Defense Station
*x 2 Industrial Complexes
*x 5 Mining Complexes
*x 1 Extensive Mining Complex

Parnassus-Population 500
-Structures
x 5 Mining Complexes
x 2 Extensive Mining Complex

Mizraim-Population 200
-Structures
Orbital Mining Station
x 1 Tier 1 Defense Station

Cyllene-Population 200
-Structures
Orbital Mining Station

Goliath-Population 200
-Structures
Orbital Mining Station

Laban-Population 500
-Structures
x 5 Mining Complexes
x 2 Extensive Mining Complex

2175 AR2-Population 200
-Structures
Orbital Mining Station
Defense Station lvl. 1

*Joab- Population 21,000,000
-Planetary Structures
*Tier 2 Defense Station
*x 3 Industrial Complexes
*x 1 Massive Industrial Complex
*x 5 Mining Complexes
*x 1 Extensive Mining Complex
*x 1 Tier 1 Planetary defense platform
Construction:

x 30 Light Cruisers (2 Months)
x 25 Carriers (1 Months)

Project- 2/12 months of the way complete (200 credits invested so far)

Credits Revenue:
+35 Base
+280 Mines
+30 Industry
+20 Special
_______________
Gain: +425
Loss:
Starting balance: 45

Ending Balance: 470
Last edited by Elerian on Mon Jan 20, 2014 11:37 am, edited 53 times in total.

User avatar
Brotherhood Steel the 2nd
Negotiator
 
Posts: 6604
Founded: Sep 18, 2012
Ex-Nation

Postby Brotherhood Steel the 2nd » Sat Oct 26, 2013 2:03 pm

The Human Systems Alliance

Image


Leader(s):

    Systems Alliance Parliament and Citadel Councilor - Prime Minister Amul Shastri
    System Alliance Military Commanding Officer - Admiral Hackett
    Systems Alliance Representative - Admiral David Anderson


Home System: Sol System

Home Planet/Base:
    Home Planet - Earth
    Systems Alliance HQ - Arcturus Station
    Map
    Image


History
Establishment

In 2148, a mining team on Mars made perhaps humanity's greatest discovery. After investigating the "Bermuda Triangle-like" reputation of the southern pole, the team unearthed the subterranean ruins of an ancient alien research station, revealing incontrovertible proof of the existence of alien life. Humanity was no longer alone in the universe.

The impact was profound in all areas of human culture, but nowhere more so than religion. New beliefs sprang up overnight such as the Interventionary Evolutionists, who zealously proclaimed the discovery as proof that all human history had been directed and controlled by alien forces. Even established religions struggled to explain extraterrestrial life. Some tried to incorporate this new-found knowledge into their dogma, some remained silent, while a few tried to stubbornly deny the evidence found on Mars.

The news of the discovery dominated the media and raised questions not only about the existence and purpose of humanity, but questions about the aliens themselves. Foremost, were they still out there? While these questions had served to fracture most religions they had a unifying effect in politics. Rather than nations fighting each other over their differences, it was now "us vs. them" and the foundations of a united human front were laid.

Within a year of the discovery, Earth's eighteen largest nations had drafted and ratified the Systems Alliance charter, establishing a representative political body to expand and defend human territory. Shortly thereafter, the various nations of Earth pooled their military resources to create the Systems Alliance Military. The same year, 2149, the Alliance discovered the Sol system's mass relay orbiting Pluto, previously thought to be a moon, Charon. The Charon Relay propelled them into space and the reach of humanity grew quickly.

First Contact War

The Alliance began a rapid campaign of expansion, establishing numerous colonies and constructing a large fleet, even though it had yet to encounter another species. Maintaining this expansion policy, the Alliance activated all the mass relays it could find to seek out new resources and possible colonies. But despite this success, the Systems Alliance was not considered a serious political body, as it was considered to lack the authority of individual nations.

Eight years later, humanity made first contact with another alien species and everything changed. A scout fleet consisting of three frigates and two cargo vessels, trying to activate a mass relay, encountered a turian patrol fleet. Activating a dormant mass relay without knowing where it led had been declared illegal by the Council, though the humans did not know this. Only one of the human ships made it back to Shanxi colony, which was subsequently discovered by the turians and invaded. While individual governments remained unsure on what action should be taken, the Alliance took control and attacked the turians.

The resulting First Contact War was relatively short and bloodless, lasting only months and costing 623 human lives (with a slightly higher number of turian casualties). The Citadel Council intervened and negotiated a peace. With the discovery of the Citadel and the greater community, humanity leapt onto the galactic stage. The Alliance received a surge of popularity, which gave it the necessary political credibility to establish its own Parliament and speak for humanity as a whole.

Expansion

Since then, the Alliance has continued its expansion, with the resource wealth of a dozen settled colonies and hundreds of industrial outposts flowing back to Earth. This expansion brought the Alliance into conflict with the batarians as both species rushed to settle the Skyllian Verge, while maintaining a careful truce with the turians. The Alliance has also been granted an embassy on the Citadel. It has been speculated, given humanity's remarkably fast rise in terms of military, political, and economic power, that the Systems Alliance may soon be invited to join the Citadel Council. This has been a source of some concern to several other species.

Humans have expanded rapidly from Earth in a very short period of time, becoming swiftly integrated into Citadel society and the galactic economy. They have become less ethnically diverse in the twenty-second century, due to a more multicultural society and greater unity between nations. Improved medical advances and gene therapy have led to longer, healthier lifespans; the average citizen can now expect to live to around 150. Most humans retain their native tongue, but learn alien languages or trade pidgin for the sake of convenience or as a gesture of unity.

One of the lasting consequences of the First Contact War was the interruption of a period of relative peace in the galaxy. Fairly or unfairly, humans are often thought of as aggressors, and are sometimes portrayed as a disruptive influence by non-human media. At the same time, other races recognize humans as an adaptable, intelligent and militarily capable race.

In the 2160s, the Alliance's ambassador on the Citadel, Anita Goyle, tried to induct a human into the Spectres as a first step toward a seat on the Council. Lieutenant David Anderson was selected as a candidate for the position due to his exemplary military service. Unfortunately, Anderson's observer, Saren Arterius, sabotaged his mission and falsified a report to the Council on what happened, foiling Anderson's Spectre prospects.

The Alliance cooperated with the turians to create a new stealth frigate, the SSV Normandy. The Normandy was commissioned in 2183 with Anderson as her captain. A Spectre, Nihlus Kryik, was assigned to the Normandy's shakedown run, supposedly to observe Spectre candidate Commander Shepard in action, though his true purpose was to recover a Prothean Beacon from Eden Prime. When Nihlus is killed by fellow Spectre Saren Arterius, Shepard investigates and exposes Saren as a rogue agent working with the Geth. Since the Council cannot formally pursue Saren into the Terminus Systems without provoking a war, Shepard is made humanity's first Spectre, and the Alliance assigns the Commander control over the Normandy.

Later, Saren's true plan comes to light when he brazenly attacks the Citadel. While the Reaper Sovereign besieges the station with the aid of a Geth fleet, the Citadel Council attempts to evacuate aboard the Destiny Ascension. During the battle, Commander Shepard chooses whether to divert the Alliance's Fifth Fleet to protect the Destiny Ascension and save the Council, or focus on Sovereign, resulting in the loss of the Council. Once Sovereign is destroyed, humanity is judged to have shown itself worthy and receives a Council seat. If the Council did not survive, then the destruction of most of the Citadel Fleet during the battle places the Systems Alliance in a position of unexpected military superiority, giving them leverage over the other Citadel species. Regardless, the galaxy looks to humanity to lead them against the Reaper threat.

Partly as a result of humanity's prominent new role in the politics of Citadel space, the Alliance headed a coalition force to systematically hunt down pockets of Geth resistance. Political experts from all species have been debating what humanity's ascendancy means for Citadel space. The two candidates for human Council chairman, Donnel Udina and David Anderson, are still being selected.

The Systems Alliance dispatches a team of soldiers to Fehl Prime in 2183 in response to Blood Pack mercenaries laying siege to the colony. Most of the troops are killed, but thanks to the leadership qualities of Lieutenant James Vega the survivors manage to turn the tide and proceed to wipe out the mercs. Anderson and Admiral Hackett commend the Lieutenant for his actions, ordering his squad to stay put in the colony for its continued safety because of its importance.

Two years later, Alliance Command provides military-grade kinetic barriers and a defense cannon for the colony's protection. This is due to a spate of human colony disappearances in the Terminus Systems, where Fehl Prime is located. The official word they give to their subordinates when asked, however, is "no comment". Most people on Fehl Prime are happy with the Alliance help, with a few exceptions because their work is repeatedly being interfered with.

Soon enough, a massive Collector vessel arrives on the colony and begins harvesting the human population. The kinetic barriers prove useless against the deployed Seeker Swarms and the defense cannon ultimately gets destroyed, having been fired at the alien ship at half power out of concern for civilian casualties.

Nevertheless, the surviving Alliance soldiers manage to obtain some good from the fiasco, salvaging intel about the invaders, dubbed Collectors, but at the cost of the colony itself. Anderson and Admiral Hackett promote Vega for this and bestow him an N7 commendation.

Sometime after the Battle of the Citadel, the Normandy is destroyed by a Collector cruiser and Shepard was declared dead. Because of this, the Alliance came hammering down on the Commander's talk about the Reapers and tried covering it up.

By 2185, the Alliance was still having trouble adjusting to its higher standing in interstellar policy, and was completely unaware of the Collectors abducting entire human colonies in remote locations. When the first vanishings were reported, the Alliance initially suspected that Cerberus was behind the abductions and began taking actions to prevent another attack, such as by installing anti-air turrets on colonies like Horizon, officially to "improve" relations with independent colonies.

If the Council survived the Battle of the Citadel, humanity earns the trust and respect of the rest of the galaxy, especially the turians. The Turian Hierarchy and Systems Alliance move closer to becoming peacekeeping partners and begin patrolling hostile territory cooperatively.

If the Council is sacrificed in the battle, the rest of the galaxy deeply resents the Alliance's political clout with the new Council and desires to return to the former status quo. As tensions with the Alliance escalate, the Turian Hierarchy renounces the Treaty of Farixen and expresses its intent to increase dreadnought construction. In addition, the Alliance plans to provide the majority of ships for a proposed Allied Citadel Defense Unit, which would replace the decimated Citadel Fleet; the Asari Republics cede their share of responsibility for the Citadel's defense to the Hierarchy.

In 2186 CE, the Alliance became aware that the Reapers were making an incursion into their space. While Admiral Hackett began mobilizing the fleets, an emergency defense committee attempted to evaluate the threat and consulted Commander Shepard, who had firsthand experience with the Reapers. Despite these preparations, they were too little, too late.

The Reapers plowed through the Alliance's defenses, eliminating the Alliance's leadership by destroying Arcturus Station and conquering Earth in a matter of hours. The Alliance was forced to abandon Earth, but later returned with a fleet made up of a coalition of the galaxy's races in an all-or-nothing bid to defeat the Reapers using the Crucible. During the interim, strike teams composed of Alliance and alien allies were mobilized and deployed across the galaxy in an effort to counter the Reapers wherever they appear.

The Alliance survives in varying degrees at the end of the Reaper war. Even if the Crucible unleashes energy that destroys every synthetic in the galaxy, enough personnel survive on various disabled spaceships across the void. In all other scenarios, Alliance forces help in rebuilding efforts.


Administration
Government

The Alliance is responsible for the governance and defense of all extra-solar human colonies, and represents humanity on the galactic stage. It is a supranational government, and is based on a parliamentary system, with the Alliance Parliament based at Arcturus Station. It is unknown if the representation is based on the population of member nations on Earth and the colonies, or if all nations and colonies involved receive the same amount of parliamentary members. Several seats are elected by 'spacers' defined as citizens who spend a significant amount of their time in space and do not stay too long on any one colony or planet.

The Alliance government is headed by a Prime Minister; as of 2186, this position was occupied by Amul Shastri. It is unknown whether the Prime Minister is an elected member of Parliament, or is appointed to the position. While the Alliance is a supranational government, the member nations retain their individual sovereignty back on Earth.

Among the Citadel races, the Alliance is considered a sovereign nation and no other species has right of oversight into Alliance affairs.

Military Doctrine

The Alliance military is respected by the Citadel races for its novel tactics and technology. Their strength lies in fire support, flexibility, and speed. The Council regards the Alliance as a "sleeping giant" as only 3% of humans volunteer for military service. They make up for low numbers with sophisticated technical support in the form of VIs, drones, artillery, and electronic warfare, and emphasis on mobility and individual initiative. Their military doctrine is not based on absorbing and dishing out heavy shocks like the turians and krogan. Rather, they bypass enemy strong points and launch deep into their rear, cutting supply lines and logistics, destroying headquarters and support units, leaving enemies to "wither on the vine".

On defense, the Alliance military lives by Sun Tzu's maxim, "He who tries to defend everything defends nothing." Only token garrisons are placed on their colonies. These are intended for scouting rather than combat, avoiding engagement to observe and report on invaders using drones. However, the Alliance stations powerful fleets at mass relay nexuses so that in the event of an attack they respond with overwhelming force.

The Hahne-Kedar company and Aldrin Labs are key suppliers of the military. All soldiers receive gene therapy for improved strength and stamina. The Alliance also recruits biotics, who are trained using techniques developed at BAaT. The new L3 biotic implants are considered a significant step forward in biotic amplification.

At the time of the First Contact War in 2157 CE, the Alliance possessed a navy consisting of over 200 vessels ranging from small hundred-meter frigates to imposing kilometer-long dreadnoughts and carriers. By 2183 CE, it is recognized as one of the greater military forces in Citadel space. As a signatory of the Treaty of Farixen, the Alliance is restricted to building and maintaining a smaller number of dreadnoughts compared to the turians. The Alliance Navy has made up for this with the innovative design and deployment of carriers, which are as large as dreadnoughts, but are not constrained by the treaty because their primary armament consists of fighters instead of ship-length mass accelerator cannons. The Alliance Navy is headquartered at Arcturus Station in the strategically invaluable system of Arcturus, which contains several primary mass relays that link to major human colonies, and the secondary mass relay that leads to Sol and the human homeworld of Earth.

Economy

The Alliance has quickly become a key player in the galactic economy, with several large human corporations taking their market share. The Alliance economy, though growing, does not yet come close to that of the Asari or Turians and is only approaching that of the Elcor. The Alliance and the Turian Hierarchy have become large trade partners despite lingering animosity over the First Contact War. Although humans have claimed many systems in the Attican Traverse and the Skyllian Verge, many of them contain rich resources which have not been fully surveyed, so the Alliance Geological Service (AGeS) offers bounties to those willing to explore these frontiers. The Alliance's various national treasuries are linked to the Citadel's credit network.


Diplomatic Relations
Overall, the Systems Alliance enjoys good relations with the Asari Republics and the Salarian Union, and it maintains a cold, yet relatively friendly, relationship with the Turian Hierarchy, though animosity over the First Contact War and the occupation of Shanxi remains. The fractured krogan rarely associate with the Alliance, and there is little, if any, dialogue with the quarians and their Flotilla, though they are not on bad terms. Because of Earth's colonization of the Traverse and the Skyllian Verge, humans remain the natural rivals of the batarians. Practically, the Alliance has no other allies.

In 2165 the Alliance was granted an embassy on the Citadel, electing Anita Goyle as the first human ambassador. The Alliance desires a bigger role in galactic politics, preferably even a Council seat. If they get a seat, they can use the Council's resources and political pull to protect their colonies and interests, as well as being acknowledged as one of the senior races in Citadel space. The galaxy knows it is only a matter of time before the Alliance gets a say but the ambassadors believe it should happen sooner rather than later. In 2183, the Alliance got its first human Spectre, Commander Shepard, bringing the Alliance one step closer to the Council.

Despite Earth's relatively unblemished diplomatic record, however, the Alliance is still feared by many aliens because they hold the opinion that the Alliance is expanding too fast. The Alliance draws some distrust from humans as well. It was not taken seriously until the First Contact War proved how much humanity needed the Alliance; as Doctor Chakwas points out, the Alliance is now essential to human colonization and expansion in the Attican Traverse.

Currently, the Alliance's most notable human dissenters are supporters of Terra Firma, a political party who opposes humanity's growing integration into the galactic community. Terra Firma believes humanity needs to stand alone if they are to remain strong. The party has been getting much negative attention from both humans and aliens. The Illusive Man, on the other hand, believes that humanity should be ascendant over all other races. He sees the Alliance as nothing more than weak conformists who kneel before the Council. The Alliance is also sometimes criticized by colonists for its defensive tactics (see above). The fact colonial garrisons are meant for scouting rather than defense means that, in the event of trouble, the cavalry often only arrive once the damage has been done.

The Alliance is open to helping biotics integrate into normal human society, particularly welcoming their enlistment in the military. They now provide funding to the Ascension Project, a second-generation biotics training program, to allay any fears from the public that they are creating supersoldiers. However, some biotics, particularly L2s with severe health problems, oppose the Alliance, believing it is responsible for their suffering because of the failures in initial Alliance-sponsored biotic research. The issue of L2 reparations has created further anger and distrust.


Planet and Systems
List of Planets and Systems under Systems Alliance Control can be found here - http://massfanon.wikia.com/wiki/List_of ... e_Colonies.

Note: By this time in the RP, each planet has the following complexes and builds on them.
    Lvl. 1 Defense Station (Earth and Acrturus Station have Lvl. 4 Defense Stations)
    Lvl. 1 Planetary Defense Systems (2 per Planet as allowed. Earth, Terra Nova, Elysium, and Proteus have Lvl. 3 Defenses)
    Mining Complex (2 per Planet as allowed X 75 Planets equals 750 extra credits per month)
    Extensive Mining Complex (1 per Planet as allowed X 15 Planets equals 750 extra credits per month)
    Industrial Complex (1 per Planet as allowed X 75 Planets equals 550 extra credits per month)
    Massive Industrial Complex (1 per Planet as allowed X 15 Planets equals 500 extra credits per month)
    Fuel Deport (1 per Planet as allowed X 30 Planets equals 300 extra credits per month)


Alliance Navy

Note: The Alliance Navy has spent a massive amount of credits to update and build its' current fleet to become a force to be reckoned with within the galaxy; primarily for the protection of the Systems Alliance. As such, all of my fleets have the following upgrades listed on their respected ships: Thanix Cannons, Multicore Shielding, Silaris Armor, Enhanced life support systems, Enhanced GARDIAN systems, and Enhanced Sensors; along with a few capital ships and others having the full suite of available upgrades.

Alliance 1st Fleet - Arcturus Station
    3 Dreadnoughts, 3 Carriers, 6 Light Carriers, 10 Heavy Cruisers, 20 Light Cruisers, 15 Frigates, 10 Corvettes.


Alliance 2nd Fleet - Earth
    2 Dreadnoughts, 2 Carriers, 5 Light Carriers, 15 Heavy Cruisers, 10 Light Cruisers, 20 Frigates, 15 Corvettes.


Alliance 3rd Fleet - Earth
2 Dreadnoughts, 2 Carriers, 5 Light Carriers, 15 Heavy Cruisers, 10 Light Cruisers, 20 Frigates, 15 Corvettes.


    Alliance 4th Fleet - Mars, Jupiter and Saturn
      1 Dreadnought, 1 Carriers, 3 Light Carriers, 10 Heavy Cruisers, 10 Light Cruisers, 10 Frigates, 10 Corvettes.


    Alliance 5th Fleet - Arcturus Station and Sol Relay
      3 Dreadnoughts, 3 Carriers, 6 Light Carriers, 10 Heavy Cruisers, 20 Light Cruisers, 15 Frigates, 10 Corvettes.


    Alliance 6th Fleet - Citadel
      1 Dreadnought, 1 Carriers, 3 Light Carriers, 10 Heavy Cruisers, 10 Light Cruisers, 10 Frigates, 10 Corvettes.


    Alliance 7th Fleet - Terra Nova
      1 Dreadnought, 1 Carriers, 2 Light Carriers, 5 Heavy Cruisers, 7 Light Cruisers, 10 Frigates, 15 Corvettes.


    Alliance 8th, 9th, 10th, and 11th Fleets - Patrolling Throughout Systems Alliance Space and the Attican Traverse
      8 Dreadnoughts, 9 Carriers, 25 Light Carriers, 100 Heavy Cruisers, 75 Light Cruisers, 150 Frigates, 130 Corvettes.


    Alliance 12th Fleet - Taeturs System
      2 Dreadnoughts, 2 Carriers, 3 Light Carriers, 5 Heavy Cruisers, 7 Light Cruisers, 10 Frigates, 15 Corvettes.


    Alliance 13th Fleet - Asari Space
      1 Dreadnought, 1 Carriers, 2 Light Carriers, 5 Heavy Cruisers, 7 Light Cruisers, 10 Frigates, 15 Corvettes.


    Alliance 14th Fleet - Turian Space
      1 Dreadnought, 1 Carriers, 2 Light Carriers, 5 Heavy Cruisers, 7 Light Cruisers, 10 Frigates, 15 Corvettes.


    Alliance 15th Fleet - Alliance Colonies in the Terminus Systems
      2 Dreadnought, 3 Carriers, 5 Light Carriers, 10 Heavy Cruisers, 7 Light Cruisers, 10 Frigates, 15 Corvettes.


    Alliance 16th Fleet - Attican Traverse and Terminus Systems Border
      1 Dreadnought, 1 Carriers, 2 Light Carriers, 5 Heavy Cruisers, 7 Light Cruisers, 10 Frigates, 15 Corvettes.


    Alliance 17th Fleet - Attican Traverse and Terminus Systems Border
      1 Dreadnought, 1 Carriers, 2 Light Carriers, 5 Heavy Cruisers, 7 Light Cruisers, 10 Frigates, 15 Corvettes.


    TSO Fleet - Classified
      40 Heavy Cruisers, 25 Light Cruisers, 20 Frigates, 25 Corvettes.


    Land Military Assets
      Spectres - 4 Currently in Ashley Williams, Commander Shepard, and two Classified names.
      Transports - 50
      Fast attack squadron (Squadrons of 2) - 200
      Fighter squadron (Squadrons of 7) - 250
      Interceptor squadron (Squadrons of 4) - 150
      Landing Craft Squadron - 85
      Infantry Division (12,000 men each) - 38 Alliance Marine Divisions
      Marine Field Army (100,000 Marines and Support Staff Each) - 5 Alliance Field Armies
      Armored Division - 35
      Spec-Op Teams - 25
      Gunship Squadron (2 per squadron) - 80
      Air-to-Ground Teams - 25


    Notes
    N/A

    Pros
    Massive Population - Humans have the ability to reproduce on a scale similar to the Krogan. Adds 5 Free Marine Divisions and allows for a - 1 credit off each additional Marine Division recruited.
    Industrialized Population - Humans have managed to perfect the art of mass producing materials due to their long history back on Earth. Allows for a 5% decrease in price on upgrades and unit production.
    Colonization - Ever since the First Contact War, the System Alliance has held an aggressive policy of colonizing into the Attican Traverse and Terminus Systems; with successful results. Adds an additional 15 credits per month.

    Cons
    Bad Reputation - Since the First Contact War and the Battle of the Citadel, Humans as a whole have suffered from a bad reputation with other species; especially the Turians.


    Month-By-Month Builds

    Will update when I find my notes and files for them.


    Current Income and Builds

    Current Builds - Project StarHaven (See In-Game thread for details), 15 Heavy Cruisers with upgrades (300 Credits), 25 Frigates with upgrades (350 Credits), 60 Fighter Squadrons (250 Credits), 5 Extensive Mining Complexes (250 Credits/Extra 75 Credits per month), 1 Orbital Mining Station (100 Credits/Extra 35 Credits per month).

    Starting Credit this Month - 1800
    Credits Spent this Month on Builds - 1500
    Current Credits at Disposal - 300
    Credits Generating Per Month - 2850
    Next Month's Credit Count - 3150
    Last edited by Brotherhood Steel the 2nd on Wed Jan 08, 2014 1:23 pm, edited 21 times in total.

    User avatar
    The Orson Empire
    Post Czar
     
    Posts: 31630
    Founded: Mar 20, 2012
    Left-wing Utopia

    Postby The Orson Empire » Sat Oct 26, 2013 7:27 pm

    Faction: Turian Hierarchy
    Leader (You decide): Primarch Fedorian
    Citadel Council member Y/N or N/A: Yes
    Spectre: Yes
    Brief description of diplomatic relations, military state of readiness, history & location if custom organization: The Turians have the bulk of the military in the Citadel Council. They have good relations with Citadel races, but as for other races, not so much, especially the Krogan.
    Military (ships, infantry, etc.):
    39 dreadnoughts
    10 heavy cruisers
    21 light cruisers
    6 light carriers
    30 destroyers
    20 transports
    30 fighter squadrons

    20 infantry divisions
    10 artillery brigades
    5 spec-ops teams
    5 spectres
    20 gunships

    User avatar
    Oseamar
    Envoy
     
    Posts: 235
    Founded: Aug 07, 2011
    Ex-Nation

    Postby Oseamar » Mon Nov 04, 2013 3:28 pm

    Image
    Faction: New Haven Republic
    Leader: John Andrews
    Home world: New Haven (however most citizens and even their leader still feel Earth is their true home world)
    Planets
    New Haven (home world)
    Image

    Code: Select all
    lvl 4 Space station (New Hope)
    2x Planetary Defense Guns lvl 3
    3x Industrial Complex
    5x Mining Complex
    2x Planetary Fuel Depot
    1x Massive industrial Complex
    2x Extensive Mining Complex
    New Hope Research Station
    NHODC HQ(New Haven Orbital Defense Command)

    NHODC HQ
    Image


    Military
    Army:
    13x Army/Marine Field Army
    6x Infantry Divisions
    10x Armored Brigade
    21x Spec-ops Team
    8x Infantry/Marine Brigades
    14x Mech Divisions
    18x Artillery Divisions
    20x Air to Ground Strike Teams
    15x Infiltrator Squads
    Naval Forces
    5x Dreadnoughts
    9x Transports
    12x Carriers
    4x Light Carriers
    30x Frigates
    2x Landing Crafts
    16x Heavy Cruisers
    11x Light Cruiser
    15x Destroyers
    9x Corvettes
    460x Interceptor Squadrons
    340x Fighter Squadrons
    Credits Per Month
    340 Credits
    Current Balance
    155 Credit

    Last updated for: Month 29
    Last edited by Oseamar on Sun Feb 02, 2014 9:53 pm, edited 19 times in total.
    About Oseamar
    Need to a trade partner? Send me a telegram and Anno trading Corps. will establish a trade center in your nation exchanging any needed goods.
    Intrested in allying Oseamar? Check out this forum.
    If you need a Germany for an Alt. History RP I am your guy.

    User avatar
    Eridanus 3
    Minister
     
    Posts: 2843
    Founded: Aug 28, 2012
    Ex-Nation

    Postby Eridanus 3 » Fri Nov 08, 2013 7:18 am

    Eridanus 3 wrote:Latest Update- 1/8/14- Month 25-
    Faction: Sierra Foundation
    Leader: Greg Reims and Jillian von Tallahan
    Faction history:
    I added a few tabs, bear that in mind.
    Faction: Sierra Group aka Sierra Foundation

    Leader (You decide): Greg Reims- Rank- Admiral (Human Navy) -Position- CEO and Commander in Chief; Jillian von Tallahan -Rank- Major (German Space Defense Corps) -Position XO; The Board of Directors

    Citadel Council member Y/N or N/A: N

    Spectre: Nope
    Other Important People: 2nd LT. Richard Oppenheim (72st Marine Corps -Human-);
    Captain Freidan (1st Fleet -Salarian STG); Capitan Jeron Talid

    Brief description of diplomatic relations, military state of readiness, history & location if custom organization: History:
    During the Geth attacks in 2183 a small group of Sirta Foundation employees broke ties to form Sierra Foundation, a non-profit organization that was created to help refugees and others affected by the Geth incursion. On Earth Date March 28th 2184, Greg Reims became CEO of the foundation, following the Cerberus assassination of Howard Stienbeck that January. The new CEO was an ex-N7 operative who had fought in the battle of the Citadel, and became distraught that the Council was unable to stop this force at it’s source: the Terminus and the Attican Traverse. He gathered a team of strategists, lawyers, and historians together, and on April 1st he brought his proposition to the Human Councilor. The proposition was that the Sierra Foundation be granted the right to work as a PMC (private military company) in public, operating throughout the Galaxy, but primarily in the Terminus and Traverse. In secret however, they were operating on behalf of the Council and C-SEC, extending where the strong arm of the government could not. They were to receive all there funding through the foundation and through the Council Treasury Office. For a military force they would set up recruitment lines and select top individuals from the Council races’ military forces. After a tense debate, the Council voted 3 to one in favor of this proposition. The only dissenter, the Salarian Councilor, expressed his willingness to assist, but was wary of repercussions if the plan went wrong, and they created a unofficial war with the Terminus gangs.
    Current:
    After this approval the group set up shop on Virmire. On the first “mission” while setting up a listening post in Geth space, found what appeared to be a radioactive isotope of Element Zero on Haestrom, the crew’s ship lost power while returning to Virmire. They were stuck in the gravity well of the system’s star, and descended into the fiery star, losing the newly discovered isotope. However, the isotope reacted with the star, causing the once normal star to immediately skip to a red giant phase. This file was locked up by the XO of the group. Despite this loss, the foundation continues to grow, and is ready to begin full-scale operations…

    Pro’s and Cons:
    Disadvantages:
    Upkeep- Forced to pay an extra sum to pay troops. -15 credits a month.
    Clean Corporation: Unable to mine in any capacity. Total income from economic structures can't be more than 90 credits a month without losing 20% of income.
    Maintenance: All economic structures must be paid 15 credits a month per every 2 buildings created. Massive Industrial Structures cost an extra 10 credits per month
    Advantages:
    Lend Lease: Units have a medium-heavy mixture of weapons and armor, and space units cost 25% less than normal units.
    Licensing: May build structures on other planets for a sum of credits the planetary owner demands/provides. These structures cost 5 credits a month each, and are exempt from Maintenance costs.
    Black Ops Group: Maintains a steady rate of income from the Citadel coffers. +35 credits a month.

    Special:
    The Paragon Way: Diplomatic Opportunity increases positive relations with other groups, and breaks all units away from combat that can do so. (Once per 2 months)

    Military (ships, infantry, etc.): Starting Credits: 75 (-15 = 60)
    1st Fleet
    1 Carrier (Enola Gay)
    24 (Complimentary (2 times 12) Fighter Squadrons (12 Human, 12 Vorcha)
    36 (Complimentary (3 times 12) Interceptor Squadrons (15 Human, 15 Turian, 6 Salarian)
    1 Light Cruiser1 (Zeus, Athame)
    6 landing craft squadrons -
    1 THANIX cannon armed and multicore shielding equipped Heavy Cruiser (Midnight Before Dawn)
    1 THANIX cannon armed and multicore shielding equipped Dreadnought ( Pike's Peak)
    5 Dreadnoughts (Tuscon, Monteray Bay, Shanghi, Hiro, Mont San' Clier)
    10 Transports
    Attached Infantry
    1st Armored Division (Human)
    2nd Armored Division (Human)
    3rd Armored Division (Human)
    5th Armored Division (Human)
    1st Marine Division (Title Only for organization)
    Code: Select all
       1 Air Ground Strike Team (1 mixed) 10 credits
             6 Marine Brigades (Human)
             1 Artillery Brigade (Asari)


    101st Airborne Marine Division
    Able Company
    Code: Select all
     70 Brigades of Marines (Air)

    Bullion Company
    Code: Select all
    68 Brigades of Marines (Air)

    Canaris Company (HQ)
    Code: Select all
     26 Brigades of Marines (Mechanized Air)

    Decimator Company
    Code: Select all
    40 Brigades of Marines (Air)

    Easy Company
    Code: Select all
    80 Brigades of Marines (Air, Elite Upgrades)



    2nd Fleet
    1 Frigate (Grafton Bay)
    2 Destroyers (Icarus; Human. Santa Cruz; Human)
    1 Carrier (And Complementary Squadrons)
    8 Dreadnoughts (Ysi' Unmar, Urathos, Hujin, Reed, Winter, Ieo (I-eh-o), Mansaldina, Eintoven.


    PATROL FLEET
    40 Frigates (w/ Cyberwarfare and Stealth systems)

    Capital Planet: Virmire
    Orbital Distance: N/A
    Orbital Period: 9.2 Earth Years
    Keplerian Ratio: N/A
    Radius: 6,440 km
    Day Length: 22.3 Earth Hours
    Atm. Pressure: 0.9 atm
    Surface Temp: 32 °C
    Surface Gravity: 0.86 g
    Mass: 0.87 Earth Masses
    Satellites: Small docking station in geosynchronous orbit over Virmire.
    (Dont know how to post pic but I would...)
    Capital City: Sierra Leone
    Population: 3.1 hundred thousand.


    Special Buildings:
    Code: Select all
    Massive Industrial Complex
    Level 1 Planetary Defense Guns
    1 Fuel Depot

    Travel Advisory: This world is policed by C-Sec automated LOKI mechs and the PMC group Sierra X-2. Obtain travel permits or cease your inbound trajectory


    Bekenstien
    Orbital Distance: 1.8 AU
    Orbital Period: 2.4 Earth Years
    Keplerian Ratio: 1.013
    Radius: 6,050 km
    Day Length: 21.3 Earth Hours
    Atm. Pressure: 1.17 atm
    Surface Temp: 43 °C (mean) 25 °C (habitable zone)
    Surface Gravity: 0.9 g
    Mass: 0.804 Earth Masses
    Satellites: None
    Location: Milky Way / Serpent Nebula / Boltzmann System / Second planet
    Colonial Conquest
    Species: Human
    Capital: Udekii
    Colony Founded: 2158
    Population: 5,425,063
    Added Structures
    Code: Select all
    +1 Industrial Complex and 1 Massive industrial complex.


    Almarcrux



    Nodacrux
    1 MIC


    Quana
    Code: Select all
    1 Massive Industrial Complex



    Plus 3 spy satalites in the Dohlen system.

    Builds and all will be updated as avalible.

    Budget
    (TOP SECRET)

    INCOME
    +35 credits from Citadel
    +30 credits from Bekenstein
    +30 credits from Virmire
    +15 credits from Nodacrux
    +400 (from the apparent donation from Arch...)
    +40 frigates w/ Stealth and Cyberwarfare Suites.
    GROSS
    -15 credits from Upkeep
    -25 credits from Maintainence.

    _______________________________________________
    = 750
    Changelog
    [spoiler]
    Last edited by Eridanus 3 on Wed Jan 08, 2014 5:02 pm, edited 7 times in total.


    Last edited by John Shepard Tuesday, December 7, 2185, edited 2 times


    This message brought to you by Eri.

    User avatar
    The Red Snakes
    Secretary
     
    Posts: 35
    Founded: Dec 06, 2012
    Ex-Nation

    Postby The Red Snakes » Sun Nov 10, 2013 1:56 am

    Vorcha

    62infantry
    10frigate
    1 orbital mining

    240credits
    Last edited by The Red Snakes on Sat Nov 30, 2013 12:35 am, edited 3 times in total.

    User avatar
    Versail
    Negotiator
     
    Posts: 5246
    Founded: May 21, 2012
    Corrupt Dictatorship

    Postby Versail » Sat Nov 16, 2013 8:52 am

    the collectors.
    -the omega 4 relay.
    The collectors home world.
    Four level one space defense station.
    3 drone division.
    1 armoured division.
    7 artillery division's.
    13 spec-ops teams
    10 landing craft squadrons.
    2 carrier full complement.
    1 dreadnought with thanix cannon,silras armor,multi-core shielding, enhanced sensors.
    1 dreadnought with enhanced guardian systems,enhanced sensors,enhanced electronic warfare systems,multi-core shielding
    5 corvettes with stealth system's, multi-core shielding, thanix cannon,silras armor, enhanced sensors.
    25 corvette
    5 light cruisers with thanix cannon, silras armor,multi-core shielding
    10 light cruisers
    31 heavy cruisers
    4 transports with enhanced guardian system's, multi-core shielding, silras armor.
    8 frigates with thanix cannon,silras armor,multi-core shielding. One given to creataris.
    38 more in construction
    One destroyer from creataris.
    2 unupgraded dreadnoughts
    One level two defense station with 2 extensive mining complex and level 1 defense guns.
    One level two defense station with 3 industrial complex ,1 massive industrial complex,2 planetary fuel depots,5 mining complex
    5 militia division
    Heavy infantry division
    One destroyer fully upgraded
    1 orbital mining station
    5 fighter squadrons=1 month of construction
    5 transports
    One marine corps heavy armor and high quality weapons.
    25 infiltrator squads=1/5 months of construction
    Credits gained per month:155
    Total balance:0
    Last edited by Versail on Mon Jan 20, 2014 5:45 pm, edited 22 times in total.
    What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
    http://freerice.com/#/english-vocabulary/2499

    User avatar
    Yonwood
    Chargé d'Affaires
     
    Posts: 406
    Founded: Jan 31, 2013
    Ex-Nation

    Postby Yonwood » Sun Nov 17, 2013 12:24 am

    Sur'Kesh 1 Space Defense station lvl.4

    Salarian Navy

    First Fleet
    Admiral Musse
    3 destroyers:all upgrades
    5carriers:all upgrades
    1 dreadnought:all upgrades
    5heavy cruisers:all upgrades
    10light cruisers:all upgrades
    13frigates:all upgrades
    16 frigates
    2 frigates:no upgrades
    15 fighter squadrons

    Second Fleet
    Admiral Ryju
    3destroyers:all upgrades
    5carriers:all upgrades
    1dreadnought:all upgrades
    12light cruisers:all upgrades
    2heavy cruisers;all upgrades
    6frigates:all upgrades
    16 frigates
    2 frigates:no upgrades
    5 corvette:all upgrades
    10 fighter squadrons


    Salarian army
    General Titus
    6 artillery brigades
    15gunships
    50heavy divisions(high tech)
    10 heavy infantry
    30infantry divisions
    18STG teams
    75000 mechs

    Salarian Economy

    Builds:4orbital miming

    4orbital mining facilities
    125 income rate a month

    Current builds

    For First Fleet

    For Second Fleet


    Salarian Army
    4x4level planetary defense system


    22106credits left
    Last edited by Yonwood on Wed Dec 04, 2013 10:27 pm, edited 9 times in total.

    User avatar
    Kinistian
    Minister
     
    Posts: 2285
    Founded: Nov 24, 2012
    Ex-Nation

    Postby Kinistian » Sun Nov 17, 2013 12:32 pm

    25fighter squadrons
    36Dreadnoughts
    5Carriers
    5 light Carriers
    10heavy cruiser
    21divisions
    11 frigate
    4heavy unit divisions
    2oribital mining 70 income
    825credits
    Last edited by Kinistian on Sun Nov 17, 2013 1:45 pm, edited 3 times in total.

    User avatar
    Imperial City-States
    Powerbroker
     
    Posts: 8281
    Founded: Aug 27, 2013
    Ex-Nation

    Postby Imperial City-States » Sun Nov 17, 2013 1:36 pm

    Geth Heritics :

    Starting credits : 400

    buildings :

    x2 Extensive Mining Complex's (50)
    +30 monthly
    x4 Extensive Mining Complex's (100)
    +60
    x1 Orbital Mining Station (100)
    +35
    x1 Massive Industrial Complex (25)
    +10
    x5 Mining Complex's (50)
    +25
    x4 Mining Complex's (40)
    +20
    x3 Industrial Complex's (45)
    +15
    x2 Planetary Fuel Depots (30)
    +10


    Ground Forces :
    x20 Infantry Divisions (50 Cred's )


    Space Forces :

    x20 Frigates

    Monthly income :225 monthly

    205 from Complex's
    20 from Base
    Last edited by Imperial City-States on Wed Nov 20, 2013 8:33 pm, edited 4 times in total.
    http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
    "The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
    "Stand in the ashes of a million dead souls and ask the ghost if honor matters."
    "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
    George Orwell
    "No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
    George Orwell

    Unapologetically American
    U.S Army

    User avatar
    Creataris
    Minister
     
    Posts: 2337
    Founded: Aug 02, 2013
    Ex-Nation

    Postby Creataris » Mon Nov 18, 2013 5:02 pm

    Image

    The mandate:

    Monthly construction update:

    Structures:
    Orbital defence station level 3
    Mining complex-2
    Extensive mining complex-2
    Massive industrial complex-2

    Ships:
    Dreadnought x1 (Thanix cannons, Multicore shielding and Silaris armour) (4 months left)
    Carrier x1 (2 months left)
    Carrier x1 (4 months left)
    Light cruiser x3 (1 month left)
    Heavy cruiser x2 (3 months left)


    Ground forces:
    Marine field army x1 (Preobrazhensky Lifeguard Regiment, High quality weapons and Heavy armour, Imperial palace guards, large, 5 months left)
    Infiltrator x2 (large, heavy weapons and armour)
    Upgrades to existing forces:
    None
    /box]

    Current assets:

    [box]Buildings:

    Novy Petersburg-
    Mining complex x5
    Industrial complex x3
    Extensive mining complex x2

    Providence-
    Mining complex x5
    Extensive mining complex x2

    Salvation- (the planet with my relay)
    Orbital defence station level 2
    Planetary Defence Guns level 1


    Ships:
    Transports-50 (dropship hangers)
    Landing craft-100 (not boarding shuttles)
    Fighters-8
    Frigates-40 (unimproved)
    Frigates-6 (all improvements, Preobrazhensky Lifeguard Regiment space forces)
    Destroyers-10
    Light Cruisers-1

    Foreign vessels:
    Systems Alliance Alamo frigates-1 (unimproved)
    Collector frigates-1 (Thanix cannons, silras armour and multi-core shielding)


    Ground forces:
    Marine brigade-30 (medium quality weapons and armour)
    Marine Division-1(medium quality weapons and armour)
    Artillery brigade-2 (medium quality weapons and armour)
    Armoured brigade-2 (medium quality weapons and armour)
    Spec-Ops-1 (High quality weapons, Heavy armour)


    Ship build rate increase: 10%
    Base Income: 25c
    Structure income: 140c
    Monthly Income: 165c
    Current balance: 1.6
    Last edited by Creataris on Tue Jan 21, 2014 9:14 pm, edited 38 times in total.
    Knowledge is power guard it well.
    How would you destroy a man? Give him power.
    National Anthem

    User avatar
    Elerian
    Postmaster-General
     
    Posts: 11563
    Founded: Aug 31, 2012
    Father Knows Best State

    Postby Elerian » Thu Nov 28, 2013 11:05 am

    ~Batarians~

    Income: 765

    Current Credits: 10

    Currently Building:
    x 5 Dreadnoughts (9 Months)
    x 3 Infantry/Marine field army (8 Months)
    x 10 Infiltrator Squads (5 Months)
    x 10 Gunship Squadrons (2 Months)
    x 20 Light Cruisers (2 Months)
    x 20 Infantry Brigades (2 Months)
    x 20 Corvettes (1 Month)

    Military:
    Ships-
    6 Dreadnoughts
    20 Heavy Cruisers
    16 Light Cruisers
    10 Transports
    50 Destroyers
    125 Frigates
    40 Corvettes
    2 Carriers
    50 Fighter Squadrons

    Infantry-
    10 Infantry Divisions
    20 Artillery Brigades
    10 Gunship Squadrons
    2 Heavy infantry units

    Infrastructure:

    Worlds-
    Khar'Shan-Population 15,000,000,000
    -Structures
    x 2 Extensive mining complexes
    x 5 Mining Complexes
    x 3 Industrial Complexes
    x 1 Massive Industrial Complex
    x 2 Planetary Fuel Depots
    x 1 lvl. 1 Station

    Adek-Population 6,000,000
    -Structures
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 2 Planetary Fuel Depots
    x 1 lvl. 1 Station

    Anhur-Population 208,587,000
    x 2 Planetary Fuel Depots
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 1 lvl. 1 Defense Station

    Aratoht-Population 305,000
    x 2 Planetary Fuel Depots
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 1 lvl. 1 Defense Station

    Camala-Population 2,875,000
    x 2 Planetary Depots
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 1 lvl. 1 Defense Station

    Cholis-Population ?
    x 1 Planetary Fuel Depot
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 1 lvl. 1 Defense Station

    Erszbat-Population ?
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 1 lvl. 1 Defense Station

    Logasiri-Population ?
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 1 Space Defense station lvl. 1

    Lorek-Population 4,700,000
    x 2 Planetary Depots
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 1 lvl. 1 Defense Station

    Ramlat-Population ?
    x 5 Mining Complexes
    x 2 Extensive Mining Complexes
    x 1 Space Defense station lvl. 1

    Vana-Population ?
    x 5 Mining Complexes
    x 1 Extensive Mining Complexes
    x 1 Space Defense station lvl. 1
    Verush-Population ?
    x 5 Mining Complexes
    x 1 Space Defense station lvl. 1
    Last edited by Elerian on Mon Jan 20, 2014 12:32 pm, edited 16 times in total.

    User avatar
    Kenzer
    Spokesperson
     
    Posts: 106
    Founded: Sep 23, 2012
    Ex-Nation

    Postby Kenzer » Sat Nov 30, 2013 9:40 pm

    Krogan.
    12 field army's (6 fully upgraded)
    2 marine corps
    2 infantry division
    10 fighter squadrons
    15 landing craft squadrons
    5 infantry brigades
    1 armoured brigade
    5 carrier
    14 destroyers
    45 frigates
    15 transports
    12 light cruisers
    14 heavy cruisers
    2 dreadnoughts
    2 level 4 defense station each with 2 level 1 planetary defense guns, 2 extended mining complex,2 planetary fuel depots 5 mining complex,3 industrial complex,1 massive industrial complex
    1 level two planetary defense guns
    Credits gained per month:130
    Total balance:948
    Code: Select all
    construction data. None for now.
    100 infantry division's 1/3 months of construction
    100 light cruisers 1/2 months of construction
    Last edited by Kenzer on Mon Jan 20, 2014 2:24 pm, edited 12 times in total.

    User avatar
    Lanowitz
    Attaché
     
    Posts: 69
    Founded: Dec 08, 2013
    Ex-Nation

    Postby Lanowitz » Wed Dec 11, 2013 9:07 pm

    Geth military composition is the following.
    Total force:
    Space ship's:
    16 carrier's full complement
    36 heavy cruisers
    56 corvettes
    50 light cruisers
    66 unupgraded dreadnoughts 5 dreadnoughts with thanix cannon,silras armor,multi-core shielding.
    55 frigates
    75 geth fighter squadrons of 7 each.
    15 light carrier's.
    50 destroyers unupgraded
    60 destroyers with stealth system's, multi-core shielding
    Land force's:
    35 infantry division's.
    4 heavy infantry division's
    45 special forces team's.
    5 geth marine corps
    20 armoured division
    3 geth field army's.
    5 geth infiltration teams
    4200 geth militia brigades
    Space station's:
    4 orbital mining stations
    4 level two defense station with 12 industrial complex and 4 massive industrial complex=100% construction speed
    20 mining complex
    8 extensive mining complex
    8 planetary fuel depots
    4 level 4 planetary defense guns

    Code: Select all
     construction data
    390 frigates one month of construction

    Code: Select all
    military advantages: the machine legion, every geth unit is built at halfcost.
    Weapon master's, all geth land forces are built with high quality weapons.
    Disadvantages:unit exe. Has stopped working: due to their synthetic nature they are extremely vulnerable to tech attacks.

    Monthly credits:595
    Total credits:0
    Last edited by Lanowitz on Mon Jan 20, 2014 1:11 pm, edited 13 times in total.

    User avatar
    Lunas Legion
    Post Czar
     
    Posts: 31090
    Founded: Jan 21, 2013
    Psychotic Dictatorship

    Postby Lunas Legion » Mon Dec 16, 2013 5:43 pm

    Image
    Month: 27
    Faction: Ouroboros
    Leader (You decide): (No ME2 squadmates as your leaders) General Petrovsky
    Citadel Council member Y/N or N/A: N/A
    Spectre: (Only for Council members)
    Brief description of diplomatic relations, military state of readiness, history & location if custom organization: Founded after the destruction of Cerberus by the Hierachy, Ouroboros is a organization dedicated to manipulating the Galaxy to it's own mysterious ends, whatever they may be at the time. General Petrovsky is much more cautious and will not commit any military action unless no other option is avaliable.
    Advantages;
    Reformed Cerberus: You still have access to Cerberus' large amount of shell companies and experimental projects, which provide a income bonus. +15 Credits per month.
    Great Manipulators: Ouroboros is dedicated to working behind the scenes and has the personnel to match. +1 Spec Ops Teams with Medium Quality weapons/Armour per month.

    Disadvantages:
    Bottom of the Abyss: The Galaxy at large believes Ouroboros doesn't exist. Although this means no one will come after you, it also means no other factions will help you.

    Military (ships, infantry, etc.):
    41 Light Crusiers
    51 Frigates
    12 Destroyers
    2 Dreadnoughts
    20 Infantry Divisions
    2 Armoured Brigades
    15 Transports
    2 Interceptor Squadrons

    First Fleet- General Petrovsky
    1 Dreadnought Zeus
    15 Light Crusiers
    20 Frigates
    8 Transports
    2 Armoured Brigades
    6 Infantry Divisions

    Second Fleet- Admiral Lienz
    1 Dreadnought Poseideon
    11 Light Crusiers Dragon, Gryphon, Hydra
    10 Destroyers
    10 Frigates

    Third Fleet- Admiral Steffan
    15 Light Crusiers
    20 Frigates
    7 Transports
    7 Infantry Divisions

    Fourth Fleet- Aria T'Loak
    1 Light Crusier w/ Stealth, Silaris Armour, Dropship hangers, Thanix Cannons Wraith
    1 Frigate w/ Stealth, Dropship hangers Wolf
    2 Destroyers w/ Stealth Talon, Fang
    1 Landing Craft Squadron
    1 Spec-Ops Team

    Ouroboros Outposts, scattered across the Galaxy
    7 Infantry Divisions
    2 Interceptor Squadrons

    Ship Naming conventions;
    Dreadnoughts: Gods
    Crusiers: Mythological creatures
    Destroyers; Weapons
    Frigates: Animals

    Income:
    Base: 55
    Special: 15
    Overall: 70
    Events: + 50 Credits
    Other:

    Month Production:
    2 Dreadnoughts- 120 Credits





    27 Infiltration Teams- 4 months until completion
    Dreadnought- 7 months until completion Horus
    Dreadnought- 8 months until completion Isis
    Dreadnought- 9 months until completion Ra
    2 Dreadnought- 10 months until completion Set, Osiris
    2 Dreadnought- 12 months until completion Shu, Apophis
    Last edited by Lunas Legion on Mon Jan 20, 2014 1:31 pm, edited 23 times in total.
    Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

    Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

    User avatar
    The Dragonry
    Diplomat
     
    Posts: 812
    Founded: Dec 10, 2013
    Ex-Nation

    Postby The Dragonry » Tue Dec 17, 2013 1:35 pm

    Faction: The Pantheon
    Leader: Chishiki Kurakunaru Yokubō, Yokubō Technologies & The Orion Syndicate, The Pantheon[Essentially a council]
    Citadel Council member: N/A
    Spectre: N/A
    Brief description of diplomatic relations, military state of readiness, history & location if custom organization:
    Overview/History/Diplomatic Relations
    The Pantheon is a shadow organization operating primarily out of the outer edges of Earth Alliance Space in territories purchased by the YT Company one organized by the leader's father several years ago, before the integration of aliens into their ranks. Led by a group of ten wealthy elites, The Pantheon has managed to gain support around the Yokubō companies and Orion Syndicate, getting a footing in several major metropolises through their cunning. Made up of the wealthy elite, the leadership of the Pantheon is aimed towards several primary, extremely important goals that have garnered support around the galaxy; wealth, power, influence, and domination of what they deem fit, these four things attracting all types and having made a few criminals into hardened killing machines. Though not the most powerful of organizations, the Pantheon has managed to exist as a secret society attempting to pull strings in various organizations, manipulating the outcome of some criminal cases and protecting their own.

    With the brunt of their strength coming from advanced technology designed by the most brilliant minds in the YT Company's threshold, they are managed to navigate their latest home with efficiency, quickly placing agents into various positions. Unfortunatly, they do not possess the numbers to create a major overhaul so they have to manage things carefully, taking their time not to screw up while using that same time to gain influence. As the Pantheon advances in both technological prowess and numbers, they are one step closer to their goal and one step closer to overthrowing those who would oppose them. But for now, the Pantheon has to be in the shadows, pulling strings, causing mayhem, utilizing resources and new technologies from YT to help them out.
    They would rather watch and manipulate than actively be in a war, pretty much.
    Military State of Readiness
    They are always on heightened alert, preparing for any number of different things at any time of the day. Due to their status as a secret society, it is unlikely that they will relax.
    Location
    Outer edges of Earth Alliance Space
    Military (ships, infantry, etc.):

    One "Battle" Carrier, "Battle Carrier" is a name given to heavily modified Carriers

    USS Pantheon

    The USS Pantheon is outfitted with Thanix Cannons, Manticore Shielding, Enhanced Electronic Warfare systems, a Drop ship hangar[in addition to the normal hangars] and Enhanced Life Support Systems

    One Heavy Cruiser,

    USS Syren

    The USS Syren is outfitted with Thanix Cannons, Manticore Shielding, Enhanced GARDIAN Systems, Enhanced Electronic Warfare Systems, Enhanced Sensors, a drop ship hangar, Enhanced Life Support Systems, Silaris Armor and Stealth Systems, enabling it to act as one of the flag ships for the Pantheon

    Three Light Cruisers

    Two Transports

    One Landing Craft Squadron

    One Armored Brigade

    One Artillery Brigade

    Two Spec-Ops Teams

    Four Gunship Squadrons

    One Air to Ground Strike Team

    Three Militia Divisions

    Each of the three militia divisions are equipped with High Quality Weapons. one with Medium Armor, one with Heavy Armor, one with light armor


    Current Production Rate: Unknown
    Current # of Credts: Around 15
    My dragon creatures occupy two planets... Allysia, and have re-appeared on Earth for the first time in a few thousand/a thousand years.

    There are two main factions in the Dragonry, those opposing the use of the Dark Arts and those encouraging it.

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