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Mass Effect Factions: Sign-ups|Archive

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Mass Effect Factions: Sign-ups|Archive

Postby Elerian » Fri Aug 30, 2013 10:06 pm

This will be for posting your faction's Assets, Current Fleet movements, Constructions and so on and so forth.

So for me here is an example of what you can put down:

Current ships and soldiers:

1x heavy cruiser
4x Corvettes
1x Fighter Squadron
1x transport
2x landing craft
1x Militia Brigade
3x Gunships
2x Spec Ops team
1x Infantry Brigade
2x Destroyers
2x Frigate
x 1 Light Carrier
x 1 Carrier
x 2 Dreadnoughts

Planets owned:
*Aeia- Population 100,000
-Planetary Structures
*Tier 2 Defense Station
*x 2 Mining Complexes

*Joab- Population 21,000,000
-Planetary Structures
*Tier 1 Defense Station
*x 2 Mining Complexes

Construction
x 1 Dreadnought (2 months)

Month 13
Credits Revenue:
+20 Base
+20 Mines
_______________
Gain: +40
Loss:
Starting balance: 200

Ending Balance: 320
Last edited by Elerian on Fri Sep 06, 2013 4:23 pm, edited 22 times in total.

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Fri Aug 30, 2013 10:07 pm

-Reserved for OP stuffs-

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Archangelskl Oblast
Postmaster-General
 
Posts: 12122
Founded: Aug 21, 2013
Democratic Socialists

Postby Archangelskl Oblast » Fri Aug 30, 2013 10:20 pm

Faction: Hastatim
Leader:Commander.Nyree Victus
System World
Home world: Sigurd's Cradle / Lenal / Triginta Petra
Image
(Ill be posting a local area map soon)
Population:1,000,400
Key:
Cardanial Base-Yellow
Licitron- Red
Industrial Complex 3
Massive industrial complex 1

Mines-Purple
NOT ON MAP
Space Defense station lvl. 4(Gods stairway ,build to a lvl 5)
World Under Hastatim Control
All of Sigurd's Cradle

-Decoris
Laena
(To be mineing world)
Sanctum
(Habitable, build up soon)

-Lenal‡

Code: Select all
Laconix
2-Extensive Mining complex
5-Mining complex
Credits=55


Code: Select all
Triginta Petra(Home world)
2 Extensive Mining complex
5 Mining Complex
3 Industrial Complex
1 Massive industrial complex
Space Defense station lvl. 4
(Upgrading soon)
Triginta Petra military academy
Credits= 85


Code: Select all
Choitadix
Mining Complex-5
Extensive Mining complex -2
Industrial Complex-2

Credits- 70


Nutus
(Moons habitable)

-Mil‡
Akraia
(Avoid, to be given to
Voux Regiment as a staging base.)

Lisir
(To be mining world)

Code: Select all
Chalkhos
Mining Complex-5
Extensive Mining complex -2
Industrial Complex-3
Space Defense station lvl.1
Credits=70


Selvos
(habitable)

Mylasi


Terapso
(moons habitable, outposts to be built there as well as mines)

(Its Asteroid belt for mining purposes)

-Psi Tophet‡
Code: Select all
2181 Despoina
(World to be research and Blockaded ASAP!)


2181 Arion
(Out-post to be built here)

2181 Eubolos
(more research to be done)

-Skepsis

Wallace
(Nothing to be done)

Darwin
(Nothing to be done)

Code: Select all
Watson
2 Extensive Mining complex
5 Mining Complex
2 Industrial Complex
Credits=65

(Franklin Watson moon)
(Out-post to be built)

Crick
(nothing to be done)

Pauling
(Nothing to be done)

Keimowitz
(To be Mining world)

Alliance
-Turians-Hastatim is living on a turian world, in return turians can attend Triginta Petra Military academy, and war support of the best marines in the galaxy.
-Asari-Romance brewing between Hastatim Commander and Asari matriarch have kept the alliance very strong.
-Quarians-Hastatim is letting the migrant fleet live with them in order for war support.
-Salarians-interesten in our proposal join the alliance.

Alliance page
http://masseffect.wikia.com/wiki/Triginta_Petra



Army-
Infantry Division(MPs)-1
marine Division-32


Navy-Consists of 1 carrier - it is also the HQ of the faction. New ROCAM CLASS REMINAUS
http://images3.wikia.nocookie.net/__cb2 ... nought.png
Heavy Cruisers: 10 = 200 Credits
Destroyers:15
interceptor squadrons-36
Dreadnought-4

Code: Select all
Combat Data
32 Marine Divisions.
2 Divisions are to stationed on the the closest moon of Triginta Petra and start the fortifications needed.
1 Division is to be placed on the Space Defense station "Gods Stairway" to aid in its protection and construction.
10 Divisions are to be places as reserves and to go about there civilian lives and continuing there training on Triginta Petra.
9 Divisions to be place on guard duty around Cardinal base and remain on high alert.
5 Marine Divisions to be sent to Watson to said its security and construction.
1 Infantry division is to start on MP duty in the capital Licitron and all surrounding smaller city's.
5 Marine divisions sent to Chalkhos to help defend and police
36 Interceptor squadrons are to be on high alert.
23 interceptor squadrons Are to remain planetary of Triginta Petra  to watch over operations ground side and continue exercises.
10 Squadrons are to began regular random patrols on Gods stairway and the closest moon.
3 Squadrons of interceptors are to go to Watson to aid in its security.
15 Destroyers are to be stationed in orbit of  Triginta Petra and its moon and "Gods stairway" defence station lvl 4 till its upgraded to lvl 5


Special: Elitist Society- Because of the intense training that the soldiers go threw any new ground units trained must also have decent weapons and armor to compliment their skill. All new units receive high quality weapons and medium armor.
Efficient space- You have learned to make the most of the space on your carrier. Your carrier or any additional carriers are able to hold an extra 6 squadrons of either fighters or interceptor.

Disadvantages: Expensive Care- Because of your military doctrine ground forces require you to pay double to train and maintain your units.

Code: Select all
Construction Data
10 Heavy cruisers 2 months
  4 Dreadnoughts 4 months


Credits per month
355
Current Credit Balance
0
Last edited by Archangelskl Oblast on Sat Sep 14, 2013 7:26 am, edited 56 times in total.
We'll Bang, OK?

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The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Fri Aug 30, 2013 10:32 pm

Faction: The Salarian Union
Leader (You decide): Dalatrass Linron
Citadel Council member Y/N or N/A: Yes
Spectre: Yes
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: The Salarians evolved on the planet Sur'Kesh. They have a hyperactive metabolism, meaning that Salarians over age 40 are very rare. They ultimately have good relations with the Citadel Council, especially the Turians most of all. The Salarians were the 2nd species to join the Citadel. They are hated by the Krogan due to they made the Genophage, which caused Krogan birth rates to drop down to incredibly low levels. Salarians are known as inventors, and they use cutting-edge technology. They are also known for their Special Tasks Groups, who monitor situations and take actions outside of Citadel law.
Military (ships, infantry, etc.):
16 Dreadnoughts (The Salarians canonically start with dreadnoughts)
18 Heavy Cruisers (270 credits)
20 Frigates (100 Credits)
15 Transports (90 Credits)
25 Corvettes (100 Credits)
20 landing craft squadron (75 Credits)
20 fighter squadron (75 Credits)

5 Infantry Divisions (25 credits)
10 gunships (40 Credits)
6 Spec-ops teams (18 Credits)
1 Infantry/Marine Brigade (2 Credits)
5 Spectres (50 Credits)
6 Armored Brigade (30 Credits)

Special: Legion of one- The Salarians are able to know one faction's movements for one month once per month
Technical Brilliance- All Salarian Ships are equipped with Enhanced Guardian systems.
Disadvantage: Squishy Skeletons- All Salarians are made of mostly cartiladge so they are far less effective in combat than other races.

Salarian-owned planets:

Sur'Kesh (homeworld)
Dagnes
Erinle
Gorot II
Halegeuse
Jaëto
Mannovai
Nasurn
Olor
Rannadril
Senoquol
Last edited by The Orson Empire on Mon Sep 02, 2013 12:18 pm, edited 3 times in total.

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Aethrys
Minister
 
Posts: 2714
Founded: Apr 14, 2011
Ex-Nation

Postby Aethrys » Fri Aug 30, 2013 11:22 pm

Faction: Union of Independent Terrans (UIT)
Leader (You decide): President Victor Aetherius
Citadel Council member Y/N or N/A: N
Spectre: N/A
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: Location: Voyager Cluster, Yangtze system. Capital located on Binthu. The UIT was founded by a loose coalition of Soldiers, scientists, and political theorists who believe that a single government such as the Systems Alliance cannot embody the political will of the entirety of the human race. In secret, the world of Binthu was settled to prepare it for as it's role as the home of the new government. This was done using funds covertly diverted from SA government projects by sympathetic individuals as well as contributions from corporate backers, hoping to gain a foothold in an emerging market. As the settlement grew, it was eventually named Terra Nova. Still the leaders of this movement chose to bide their time, waiting for an opportune moment to declare their formal independence. That chance came with the Geth attack on the Citadel, and The System Alliance's subsequent seizure of power. With the Systems Alliance military busy patrolling massive swathes of new territory, the decision to act was made. Transports and warships abruptly ceased contact, heading to join the new nation, their sympathetic commanders acting on a plan a decade in the making. In a declaration to the galaxy at large, the separatists declared the formation of the Union of Independent Terrans, and laid claim to the entirety of the Voyager Cluster. (Though their actual control only extended to the Yangtze system) Additionally, they announced that they sought no war with the Systems Alliance, simply the right to elect their own leaders and enact their own laws. The Systems Alliance has responded by declaring the UIT declaration invalid, alternately proclaiming them Rebels, pirates, and terrorists, demanding the return of stolen military property, as well as a recognition of the leadership of the Systems Alliance Parliament. Until now, the Systems Alliance has been incapable of acting against the UIT due to other pressing concerns, but the government of the UIT recognizes that this is only a temporary state of affairs, and as such has requested recognition from other Citadel races, as well as an embassy on the Citadel. The UIT has begun a terraforming initiative on Binthu, aiming to change the carbon dioxide atmosphere to oxygen, and plans to secure their position in the Yangtze system before spreading throughout the Voyager Cluster. The population of Terra Nova is approximately 75,000.
Military:
1 Carrier
2 Heavy Cruisers
1 Light Cruiser
6 Destroyers
3 Frigates
1 Corvette
2 Transport groups + 1 individual transport, 5 total.
2 Landing Craft Squadrons
25 Fighter Squadron
41 Interceptor Squadrons

1 Armored Division
1 Artillery Brigade
1 Infantry Brigade
3 Militia Divisions
5 Spec Ops Teams
2 Gunship Squadrons

Upgrades:
Extensive mining complex X2 (Binthu)
Mining complex X5 (Binthu)
Massive Industrial complex (Binthu)
Space Station Level 4 (Binthu)

Extensive mining complex X2 (Dregir)
Mining complex X 5 (Dregir)
Massive Industrial complex (Dregir)

Credit History:
+10 Credits (Boosted production event)
+20 Credits (Month 1 Revenue)
-25 Credits (Constructed extensive mining complex on Binthu)
+ 5 Credits (Technology from Cerberus base random event)
+25 Credits (Month 2 Revenue)
-5 Credits (Random event)
+75 Credits (Months 3, 4, and 5 revenue)
-25 Credits (Second extensive mining complex on Binthu)
-50 Credits (5 mining facilities on Binthu)
-25 Credits (Massive industrial complex on Binthu)
-2.5 Credits (Multicore Shielding on USV Vigilant, Light cruiser)
-2.5 Credits (Thanix Cannons on USV Vigilant, Light Cruiser)
+75 Credits (Month 6 revenue)
-15 Credits (Repairs to USV Vigilant)
-45 Credits (3 Industrial complexes on Binthu)
-15 Credits (Orbital Defense station lvl 1 over Binthu)
+90 Credits (Month 7 revenue)
+15 Credits (Smuggler base random event)
-30 Credits (Upgrade Binthu space station to level 2)
-35 Credits (Construct a Carrier) Ready in Month 11
-40 Credits (Construct 2 Heavy Cruisers) Ready in Month 11
+90 Credits (Month 8 Revenue)
+90 Credits (Month 9 Revenue)
-50 Credits (Space Station Level 3 over Binthu)
-50 Credits (3 mining complexes on Dregir)
-50 Credits (2 Extensive mining complexes on Dregir)
-25 Credits (Massive Industrial Complex on Dregir)
+155 Credits (Month 10 revenue)
+155 Credits (Month 11 Revenue)
-75 Credits (Space Station Level 4 Over Binthu)
-20 Credits (Silaris armoring on two heavy cruisers)
-10 Credits (Thanix cannons on two heavy cruisers)
-10 Credits (Multicore shielding on two heavy cruisers)
-10 Credits (Enhanced GARDIAN systems on two heavy cruisers)
-35 Credits (Enhanced GARDIAN systems, Multicore shielding, and Silaris armor on Carrier)
-72 Credits (24 Fighter Squadrons)
-72 Credits (36 Interceptor Squadrons)
-10 Credits (Systems Alliance terrorist attack)
+155 Credits (Month 12 revenue)
-120 Credits (Construction of 2 Dreadnoughts) Ready in Month 21
-32 Credits (Construction of 4 Destroyers) Ready in Month 13
+155 Credits (Month 13 Revenue)
-60 Credits (Construction of Dreadnought) Ready in Month 22
-25 Credits (Silaris Armor, Multicore shielding, stealth systems, thanix cannons, enhanced sensors, enhanced GARDIAN systems, enhanced electronic warfare suites for two frigates)
-70 Credits (Construction of 7 light cruisers) Ready in month 15


Balance: 4 Credits

Base Monthly Income: 20
-10 Political instability
+60 4 Extensive Mining complexes
+50 10 Mining complexes
+20 2 Massive Industrial complex
+15 3 Industrial complexes
Total Monthly income: 155 Credits
Last edited by Aethrys on Wed Sep 04, 2013 6:49 pm, edited 15 times in total.
"Concentration of power in a political machine is bad; and an Established Church is only a political machine; it was invented for that; it is nursed, cradled, preserved for that; it is an enemy to human liberty, and does no good which it could not better do in a split-up and scattered condition." - Mark Twain

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sat Aug 31, 2013 2:35 am

Faction:275th Voux Dragic Regiment
Fleet Assets
26 Frigates
2 transport
9 corvettes
8 landing crafts squadrons
2 light cruisers
2 heavy cruisers
2 fast attack squadrons
4 destroyers
1 carrier
2 Stealth Transports
1 Dreadnought
2 dozen fighter squadrons
3 dozen interceptor squadrons

Ground Assets
2 militia divisions
2 gunships
1 armored division
3 heavy infantry units
2 spec-ops teams
24 militia brigades
4 militia divisions
Credit History
month 1
+30 Red Sand sold( Random Event)
+20 Monthly Revenue
-25 Extensive Mining complex
-15 Space Defense station lvl. 1
-10 Mining Complex
0 Credit Balance
month 2
+ 50 monthly revenue
- 6 1 Transport
-9 3 Landing Craft Squadrons
- 10 2 Frigates
- 11 11 Militia Brigades
- 4 Militia Division
- 10 Mining Complex
0 Credit Balance
Month 3
+ 60 monthly revenue
-25 Extensive Mining complex
-25 Massive industrial complex
- 10 Mining Complex
Month 4
+ 90 Monthly revenue
-30 Space Defense station lvl. 2
- 55 Dreadnought
-5 Frigate
Month 5
+90 monthly revenue
-45 3 Industrial Complexes
-6 1 Transport
-6 2 Landing Craft
- 32 4 Destroyers
- 1 Militia Brigade
Month 6
+ 105 Monthly Revenue
-105 21 frigates
Month7
+ 105 monthly Revenue
-60 Dreadnaught
-35 Carrier
-10 militia brigades
Month 8
+ 105 monthly revenue
-50 Space Defense station lvl. 3
-8 Stealth Transport
-3 landing craft
-15 Heavy cruiser
- 24 12 interceptor squadrons
Month 9
+ 105 monthly revenue
- 24 12 interceptor squadrons
- 24 12 interceptor squadrons
-36 12 fighter squadrons
-20 5 corvettes
- 1 militia brigade
Month 10
+ 105 monthly revenue
- 36 12 fighter squadrons
-8 Stealth Transport
- 3 Landing Craft Squadron
- 15 3 Heavy Infantry Units
- 16 4 gunships
- 20 Mining Complexes
Month 11
23 Credit Balance
+ 105 Monthly Revenue
- 25 Massive industrial complex
- 45 3 industrial complexes
- 15 Space Defense station lvl. 1
- 30 Space Defense station lvl. 2
-12 6 corvettes
Month 12
+ 130 Monthly Revenue.
-82 12 Stealth Destroyers with drop ship pods
-38 4 Infantry Brigades with high quality weapons and Heavy Armor
-12 12 fighter squadrons
- 4 4 interceptor squadrons
Month 13
+ 130 monthly revenue
-32 8 Stealth Destroyers with drop ship pods
-68 2 Stealth light carriers
-12 12 fighter squadrons
- 16 16 interceptor squadrons
Month 14
+130 Monthly Revenue
+ 120 transactions
-180 5 dreadnoughts
- 25 Massive Industrial Complex
- 45 Industrial Complexes
Month 16
+ 60 Turian donations
+ 155 Monthly Revenue
- 132 132 Frigates
-25 Extensive Mining Complex
- 50 5 Mining Complexes
-8 8 Militia Bridges
Planets own
Voux Dragic: 550,000 population
3 Industrial Complexes
Space Defense station lvl. 3
Massive industrial complex
2 Extensive Mining complexes
5 Mining complexes
Fuel Depot in Hourglass Nebula: 22,000 population
Massive Industrial Complex
3 Industrial Complexes
Space Defense station lvl.2
Fuel Depot in the Shiek Abyssal : 12,000 population
Massive Industrial Complex
3 Industrial Complexes
Faisal
Extensive Mining Complex
5 Mining Complexes
Outpost in Hastitum system
Last edited by Ralnis on Mon Sep 09, 2013 8:32 pm, edited 14 times in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Vredlandia
Negotiator
 
Posts: 5097
Founded: Sep 08, 2012
Ex-Nation

Postby Vredlandia » Sat Aug 31, 2013 4:35 am

Faction: Omega
Leader: Anthas Dilirius
Balance: 0 Credits

17x Militia Brigade
26x Infantry Division
10x Infantry/Marine Brigade
7x Heavy Infantry
4x Artillery Brigade
1x Spec Ops Team
1x Armored Division

30x Interceptor Squadron
20x Corvette
11x Transport
18x Frigate
15x Destroyer
10x Light Cruiser
7x Heavy Cruiser
2x Light Carrier
4x Dreadnought (1 being built: 2 months remaining | 2 being built: 5 months remaining)


Omega - Population: 7.8 million inhabitants
Planetary Structures: Mining Complex (5/5), Extensive Mining Complex (2/2), Planetary Fuel Station, Massive Industrial Complex (1/1), Industrial Compley (3/3), Space Defense Station Lvl 4

Korar- Population: 12.600 (includes families of soldiers)
Planetary Structures: Mining Complex (4/5), Space Defense Station Lvl 1, Industrial Complex (1/3)


+5 Credits (Boosted production event)
+25 Credits (Month 1 Revenue)
-10 Credits (Constructed mining complex on Omega)
- 20 Credits (to rebuy 10 interceptor squadrons lost in the event)
- 5 Credits (stolen)
+25 Credits (Month 2 Revenue)
- 20 Credits (Constructing 2x Mining Complex on Omega)
+ 35 Credits (Month 3 Revenue)
+ 20 Credits (Joab Spoils)
- 15 Credits (Bomb Attack)
- 20 Credits (Constructing 2x Mining Complex on Omega)
-15 Credits (Constructing Planetary Fuel Depot on Omega)
- 2 Credits (Infantry/Marine Brigade retraining)
-2 Credits (Interceptor Squadron rebuilt)
+45 Credits (Month 4 Revenue)
+ 15 Credits (Private Investor)
- 50 Credits (2x Extensive Mining Complex on Omega)
-8 Credits (Construction of 4 Interceptor Suadrons)
- 3 Credits (Spec Ops Team)
+ 75 Credits (Month 5 Revenue)
- 55 Credits (11x Frigate construction)
- 18 Credits (3x Transport Construction)
- 2 Credits (2x Militia Brigade)
+ 75 Credits (Month 6 Revenue)
+ 15 Credits (another investor)
- 60 Credits (Dreadnought construction)
- 25 Credits (Massive Industrial Complex on Omega)
- 5 Credits (Frigate construction)
+ 170 Credits (Month 6 & 7 Revenue)
-60 Credits (Another Dreadnought construction)
- 45 Credits (3x Industrial Complex)
- 40 Credits (10x Corvette)
- 12 Credits (2x Transport)
- 10 Credits (10x Militia Brigade)
- 3 Credits (Artillery Brigade)
+ 200 Credits (Month 8 & 9 Revenue)
+ 5 Credits (E-Zero)
- 100 Credits (5x Heavy Cruisers)
- 100 (10x Light Cruiser)
- 5 Credits (1x Frigate)
+ 225 Credits (Three missing month revenues, I gave them 75 Credits each because I doubt I already earned 100 back then)
+ 100 Credits (Month 13 Revenue)
- 120 Credits (Two Dreadnoughts)
- 80 Credits (10 Destroyers)
- 25 Credits (5 Frigates)
- 14 Credits (Infantry + Armored Division + 4x Militia Brigade)
- 6 Credits (1x Transport)
+ 100 Credits (Month 14 Revenue)
- 30 Credits (Two Light Carriers)
- 30 Credits (5x Transports)
- 20 Credits (4x Infantry Division)
- 10 Credits (2x Heavy Infantry)
- 9 Credits (3x Artillery Brigade)
- 1 Credit (Militia brigade)
- 10 Credits (RP Reasons -> Yahg + Office Expansion)
+ 10 Credits (Investors)
+ 70 Credits (Month 15 Revenue)
- 40 Credits (4x Mining Complex on Korar)
- 15 Credits (Industrial Complex on Korar)
- 15 Credits (Defense Station Lvl 1 on Korar)


+ 30 Credits Income
+ 75 Credits Mining Complexes
+ 30 Credits Industry
- 10 Credits Piracy
-30 Credits Turian Support
= 95 Credits per month
Last edited by Vredlandia on Mon Sep 09, 2013 4:37 am, edited 26 times in total.

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Liecthenbourg
Postmaster-General
 
Posts: 13119
Founded: Jan 21, 2013
Civil Rights Lovefest

Postby Liecthenbourg » Sat Aug 31, 2013 10:26 am

Faction: The Geth.
Leader: No single unit. All decisions are made by the Geth consensus
Fleet:
Geth Dreadnought that appears in ME3
14 Dreadnoughts: Each outfitted with Thanix Cannons and Silaris Armour
20 Heavy Cruisers: 11 outfitted with Thanix Cannons and Silaris Armour
3 Carriers
20 Light Cruisers
8 Destroyers
20 Frigates
40 Corvettes.
8 Transports

Army:
20 Infantry Divisions
1 Infantry Brigade
10 Artillery Brigades
6 Armoured Divisions
5 Gunships=
2 Air to Ground strike teams
5 Spec-Ops Teams
5 Heavy Infantry


5 Dreadnoughts. Began on page 9. 2 Months left Months Left.
4 Armoured Divisions. Began on page 12. 1 Month left
20 Frigates. Began on page 16. Less then a Month.
10 Dreadnoughts. Began on page 16. 9 Months left


Rannoch:
1 Massive Industrial Complex
2 Extensive Mining Complexes
3 Industrial Complexes
5 Mining Complexes
1 Space Defence Station (Level 4)

Haestrom:
2 Extensive Mining Complexes
1 Massive Industrial Complex
5 Mining Complexes
3 Industrial Complexes

Adas:
2 Extensive Mining Complexes
5 Mining Complexes
1 Massive Industrial Complex
3 Industrial Complexes

Kaddi:
2 Extensive Mining Complexes
5 Mining Complexes
1 Massive Industrial Complex
3 Industrial Complexes

Ket'osh:
2 Extensive Mining Complexes
5 Mining Complexes
1 Massive Industrial Complex
3 Industrial Complexes

Uriyah:
2 Extensive Mining Complexes
5 Mining Complexes
1 Massive Industrial Complex
3 Industrial Complexes

Pahhur:
2 Extensive Mining Complexes
5 Mining Complexes

Gotha:
2 Extensive Mining Complexes
5 Mining Complexes


60 Credits Monthly.
240 Credits from Extensive Mining Complexes
60 Credits from Massive Industrial Complex
90 Credits from Industrial Complexes
200 Credits from Mining Complexes
650 Credits per month.
Last edited by Liecthenbourg on Mon Sep 09, 2013 6:47 pm, edited 19 times in total.
Impeach Ernest Jacquinot Legalise Shooting Communists The Gold Standard Needs To Be Abolished Duclerque 1919
Grand-Master of the Kyluminati


The Region of Kylaris
I'm just a simple Kylarite, trying to make my way on NS.

The Gaullican Republic,
I thank God for Three Things:
Kylaris, the death of Esquarium, and Prem <3

The Transtsabaran Federation and The Chistovodian Workers' State

To understand European history watch these: Cultural erosion, German and Italian history, a brief history of Germany.

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Lunas Legion
Post Czar
 
Posts: 31089
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sat Aug 31, 2013 2:23 pm

Faction: Rachni
Month: 17

Special:
Bioweapon canisters (1)

Current ships and soldiers:
3 Dreadnoughts w/ multicore shielding
6 Dreadnoughts
6 Heavy Crusiers
7 Light Crusiers
4 Destroyers
20 Frigates
2 Transports
4 Landing Craft
17 Infantry Divisions
1 Corvette
1 Gunship Squadron
2 Interceptor Squadron
1 Fighter Squadron
Planets owned:

Acaeria-
Population: Something massive, population doesn't matter for the Rachni.
Improvements: Massive Industrial complex (+10 Credits/month, 10% decrease in ship cost)
5 Mining Complexes (+25 Credits/month)
2 Extensive Mining Complex (+30 Credits/month)
3 Industrial Complex (+15 Credits/month, 15% reduction in build time)

Epho-
2 Extensive Mining Complex (+30 Credits/month)
5 Mining Complexes (+25 Credits/month)

Construction:
Dreadnought (1 months until completion)
Dreadnought (2 months until completion)
2 Dreadnought (3 months until completion)
4 Dreadnoughts (4 months until completion)
Dreadnought (8 months until completion)
5 Heavy Crusier (1 months until completion)
2 Heavy Crusiers (4 months until completion)


Balance
Income (every even month)
Base-25 Credits
Hive Mind-5 Credits
Massive Industrial Complex-10 Credits
3 Industrial Complex- 15 Credits
10 Mining Complex- 50 Credits
4 Extensive Mining Complex- 60 Credits
Overall- 165 Credits

Expenditure: 0


Overall-

Credits at start of month: 166
Credits at end of month: 1
Last edited by Lunas Legion on Tue Sep 10, 2013 2:35 pm, edited 24 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Imperial City-States
Powerbroker
 
Posts: 8281
Founded: Aug 27, 2013
Ex-Nation

Turian Hiearchy

Postby Imperial City-States » Sun Sep 01, 2013 11:20 am

Fleet numbers

x4 Carriers
x28 Heavy Crusiers
x27 Frigates
x10 Troop Transports
x10 landing craft squadrons
x25 Dreadnoughts

Stealth Fleet
x20 Destroyers with stealth systems and drop ship hangers
x2 Light Carriers with stealth systems ( 2 fighter and 2 interceptor squadrons each )

x4 Infantry Brigades
-Heavy Armor
- High Quality Weapons

x1 Special Ops Corvette - 19 Credets
-stealth systems
-Thanix cannons
-Multi-core shielding
- Silaris Armor
- Drop Ship hanger
- enhanced life support
-enchances GARDIAN
- Enhanced EW suite
- enchanced Sensors

Special Operations team -5
High Quality weapons -
Heavy Armor -
Hazardous environment gear - free

Ground forces -

x14 Infantry Divisions
x6 Spec ops teams
x4 Armor Divisions
x 5 Artillary Brigades
x10 Gunship squadrons

High Quality Soldiers - all ground forces have medium armor by default
Tactically minded - 3 level 1 space stations over Palaven -
Upgrading one level 1 station to level 2 -30 creds
x2 mining complexes 20 ( Palaven )
x2 mining complexes 20 (Palaven )
x2 extensive mining platforms 50 (Palaven)

x3 mining complexes 30 (Nios)
x2 Extensive mining complex's 50(Nios)

x2 extensive mining complex's 50 (Castellus)
x1 Massive industrial complex 25 ( Castellus)
- 10% ship production cost system wide

x2 Extensive mining complex's 50 (Carborix )

x2 Extensive Mining Complex's 50 ( Impera )
x3 Mining Complex's - 30 ( Impera )

x2 Extensive mining complex's 50 ( Digeris)
x4 mining complex's -40 ( Digeris )

x2 Extensive mining platforms -50 ( Flax)

x2 extensive mining platforms -50 ( Irtum )

Monthly Income 50 ( -15 for economically challenged ) 310
+from mining complex's
+30 faction donations

--- 390 per month
Remaining : 40
Month 16

Current production tab -
x6 infantry divisions (4 months ) -30


Turian Worlds


Castellus
Carborix

Nios

Digeris

Fiax

Iritum
Gemmae
Pheiros
Trebia
Aventen

Caelax

Palaven (Home world )

Impera

Essenus

Fuel depot

Datriux

Mass relay
Last edited by Imperial City-States on Sun Sep 08, 2013 8:28 pm, edited 27 times in total.
http://www.broomdces.com/nseconomy/nations.php?nation=Imperial+City-States
"The West won the world not by the superiority of its ideas or values or religion, but rather by its superiority in applying organized violence. Westerners often forget this fact; non-Westerners never do.
"Stand in the ashes of a million dead souls and ask the ghost if honor matters."
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
"No advance in wealth, no softening of manners, no reform or revolution has ever brought human equality a millimeter nearer."
George Orwell

Unapologetically American
U.S Army

User avatar
Shalum
Minister
 
Posts: 2471
Founded: Oct 07, 2012
Scandinavian Liberal Paradise

Postby Shalum » Sun Sep 01, 2013 3:09 pm

Asari Republic

Thessia Forces
10x Dreadnoughts
1x Carrier
15x Frigates

12x Infantry Divisions
4x Artillery Divisions
2x Armored Division
3x Spec Op Team
2 Gunships
2x Heavy Infantry

Illium Forces
10x Dreadnoughts
10x Frigates

3x Infantry Divisions
2x Artillery Divisions
2x Armored Division
3x Spec Op Teams
2x Gunships

Expeditionary Force
1x Dreadnought
4x Heavy Cruisers
10x Frigates
2x Transports

1 Infantry Division
1 Artillery Division
1 Armored Division
4x Spec Ops Teams
1 Gunship
Last edited by Shalum on Fri Sep 13, 2013 2:50 pm, edited 2 times in total.
Conscription is the vitality of a nation, the purification of its morality, and the real foundations of all its habits.

It is better to be a warrior in a garden then to be a gardener in a war.

User avatar
Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Mon Sep 02, 2013 12:13 pm

The Quarian Flotilla

Naval forces

4 Carriers
3 Dreadnoughts - All upgraded with Thanix cannons
15 Heavy Cruisers
20 Light Cruisers
25 Destroyers
60 Frigates
10 Transports
12 Corvettes

Ground Forces

6 Infantry Divisions
3 Artillery Brigades
2 Armored Divisions
11 Spec-Ops teams
10 Gunship Squadrons

Constructions

2 Dreadnoughts with Multicore shielding will be complete in 3.2 months


Economy



Base income - 15 credits
4 Massive industrial complex's generate 40 credits per month
Possible addition income - 20 credits (From two faction advantages)

Hawking Eta / Century System /Canctra
5 Mining Complexes

Hawking Eta / Century System /Tamahera
4 Mining complexes

Total income per month = 120
Current credit balance = 0 credits
Last edited by Segmentia on Mon Sep 09, 2013 4:23 pm, edited 12 times in total.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Karrgath
Ambassador
 
Posts: 1012
Founded: Jul 29, 2013
Ex-Nation

Postby Karrgath » Mon Sep 02, 2013 12:17 pm

Faction: The Pirate Guild /The Invisible Empire

Leader (You decide): (No ME2 squadmates as your leaders) Dermund Haliat (Recognize the Surname ME Fans? :P )

Citadel Council member Y/N or N/A: N

Spectre: (Only for Council members) N/A

Brief description of diplomatic relations, military state of readiness, history & location if custom organization: The invisible Empire is an old Independent Space Entity within the Milkway Galaxy; While it has existed for hundreds of Stellar Years it was not until Era of Humanity when it reached its Apex. Formed from groups it absorbed, bought or conquered it formed from the Defunct Ranks of Dozens of Mercenaries organizations, Pirates, Raiders and Slavers groups. The Pirate Guild Also known as the Invisible Empire rose to prominence during the early days of Humanities expansion into the galaxy; However after the disaster at Elysium and then Torfan just a short while later the Organization faded into the background of the galaxy. However over the decades it has carefully been rebuilding its power base through out the Terminus Systems and beyond. While it no longer boasts the massive organization of its forebears it still remains a constant and loaming shadow in the galaxy.

While it has been compared to a “Rogue” State and a Guild at the same time it is in truth an Independent Nation and Entity driven by thoughts of expansion and wealth, It is still however referred to as a Guild as a reminder of the organizations long and glorious history.

While it is an outlawed and vilified Organization within Citadel Space it is a Celebrated and often joined Organization within the Turbulent and Violent Terminus Systems. It also has many ties with other organizations based through it such as The Blue Suns and Blood Pack Mercenaries.

It is currently based through out the Terminus Systems with several ports and Anchorages in the Titan Nebula and The Shrike Abyssal. Its current capital however is located within the Haskin’s System of the Titan Nebula upon the Rocky World of Capek. The World while inhabitable has never the less been transformed into a veritable fortress and collection of mining industries and other illegal or frowned upon operations that bolster the organizations wealth.


Military (ships, infantry, etc.):The Invisible Empire/ Pirate Guilds Army is made up of: 5 Militia Brigades, 2 Infantry Divisions, 1 Heavy Infantry Division, 2 Armored Brigades and 2 Artillery Brigades

The Naval Forces of the Invisible Empire/ Pirate Guild Consist of :1 Heavy Cruiser, 4 Frigates, 1 Destroyer, 1 Transport, 6 Fighter Squadrons, 1 Interceptor Squadron, 2 Light Carriers, 1 Fast Attack Squadron, 1 Landing Craft Squadron , 2 Light Cruisers

The Invisible Empire/ Pirate Guilds Home Fortress contains within it: 2 Extensive Mining Complexes , 1 Massive industrial complex and an Extensive series of Drug Production and Refinement plants also dot uninhabitable surface while even more of the facilities extend beneath the fortress along with the fortress.

Specials: Drug Wealth- Because of the great amounts of wealth produced by the Drugs there is a steady income. +10 Credits
Fortress of solitude- The Guild's fortress acts as a Tier three Space station.

Disadvantages:
Right place at the wrong time- Because of the fierce sun occasional solar flares or increased sun activity the surface is bombarded with heat and radiation. This causes some of your electronics to fry. (If your random event roll goes below 2 you must replace electronics in ships and on equipment. -20 Credits)

Guild Finances: Do i look like an accountant? It's roughly forty credits a month barring random event.
Last edited by Karrgath on Thu Sep 05, 2013 11:58 am, edited 2 times in total.

User avatar
Zepplien
Negotiator
 
Posts: 6750
Founded: Oct 10, 2010
Ex-Nation

Postby Zepplien » Mon Sep 02, 2013 5:44 pm

Leaders:
Hegemon:Jella Ran'perah
Chief Diplomat:Tela Ran'perah
Council member: Eluam Ran'perah

Navy:
-5 Dreadnoughts
-2 Carriers
-5 Light cruisers
-2 Shuttle bay equipped light cruisers
-8 Heavy cruisers
-5 Frigates
-1 Stealth Frigate
-6 Transports
-5 Landing craft squadrons
-20 Fighter Squadrons

Army-
-20 Infantry Division
-10 Artillery Brigades
-9 Armored divisions
-3 Gunship squadrons
-9 Spec-ops teams

Structures-Khar'shan:
Class 4 Defense station

Structures-Aratoht:
5 Mining Complexes
2 Extensive Mining Complexes
Class 4 Defense station

Structures-Camala:
5 Mining Complexes
2 Extensive Mining Complexes

Structures-Lethe:
5 Mining Complexes
2 Extensive Mining Complexes

Under Construction:


Income: 205
Amount saved: 20
Last edited by Zepplien on Sun Sep 08, 2013 9:05 pm, edited 16 times in total.
Generation 29 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
Come to the Communist side, we have Cookies Wheat
I take boring you to a whole new level!
Never mistake my IC nation for communism. think of it as Zepism, something unique and terrifying
Ode to Zepplin:

You Play as a Bisexual think tank, in a woemans body so gracefully... But as quickly as you came you are gone playing a Chineese Clone... Then you are a stupid, homocidal iddiot who will kill 1000 people for his own power... You are my hero.

User avatar
Ariado
Chargé d'Affaires
 
Posts: 406
Founded: Mar 11, 2013
Ex-Nation

Postby Ariado » Wed Sep 04, 2013 2:51 pm

Faction: Illuminated Primacy
Leader (You decide): Zybani
Citadel Council member Y/N or N/A: Y/N(assume this means council race, not actually on the council)
Spectre: (Only for Council members) 2 Drell Assassins(bought them with credits)
Brief description of diplomatic relations, military state of readiness, history & location if custom organization: The Hanar keep the Drell as a client race which deals with most military actions as the Hanar are not biologically equipped for war They are friendly with other council races, although they limit economic contact with others to a small amount of trade posts. This is do to the fact that few Hanar wish to deal with other races. They due break the council norm with their relationship with the Batarians. A secret black market has rose between the two races which makes the Hanar more friendly with the Batarians then a majority of Council races. This relationship is not one that the Hanar value though as they have worked with the Systems Alliance on occasion to raid Batarian facilities.
Military (ships, infantry, etc.):
Drell Stealth: Ships that are Cruisers or smaller automatically come with stealth drives.
Drell Assassins: Spec ops teams are made up of biotic infiltrators, making them highly effective killing force. This amount of training and power makes them cost double as a result.
3 Dreadnaught=60 credits and two because they were made before I joined
2 Carriers=70 credits
6 Frigates(stealth drives)=30 credits
4 Heavy Cruisers(stealth drives)= 70 credits
4 transports(stealth drives)=16 credits
2 Destroyers=event
2 Infantry divisions=10 credits
10 spec ops= 30 credits
2 spectres=20 credits
1 armored division= 15 credits
2 infantry/marine brigade=4 credits

Alliances:
Volus
Elcor
Council members(not sure who to count at this point thought)

Income: 60 credits per month(25+35 added)

Planets:
Kahje: space defense station lvl 3(assume they would at least have this as this is confirmed in Mass Effect 3)
2 Extensive Mining Complexes(adds 30 credits to income)
1 Mining Complex(adds 5 credits to income)
Aequitas:
Pietas:
Gellix:
Note: Army is made up of Drell for obvious reasons
Last edited by Ariado on Wed Sep 11, 2013 5:07 pm, edited 10 times in total.

User avatar
Paddy O Fernature
Postmaster-General
 
Posts: 13793
Founded: Sep 30, 2010
Inoffensive Centrist Democracy

Postby Paddy O Fernature » Thu Sep 05, 2013 3:48 pm

Mass Effect Factions Factbook For The Krogan

Image
"Tuchanka may be a pile of radioactive rubble, but it's our pile. And we'll fight to the last krogan to keep it that way." -Overlord Urdnot Wrex



Faction: Krogan

Leader (You decide): (No ME2 squadmates as your leaders) Overlord Urdnot Wrex (Was not a Squad member in ME2, and since cannon is united Krogan, he is upgraded from Warlord to Overlord)

Citadel Council member Y/N or N/A: No

Spectre: (Only for Council members) N/A

Brief description of diplomatic relations, military state of readiness, history & location if custom organization:
Diplomatic Relations: Shaky with all races currently
Military Readiness: Warlike Culture, always ready
History: (Based on the RP so far, and the background fluff laid out in the op)
After the battle on the Citadel which ended in the destruction of Sovereign, Wrex parted ways with the Crew of the SSV Normandy and returned to his home world, Tuchanka. In short time, Wrex had successfully united the various warring clans under his banner, becoming the first Krogan Overlord in centuries, and put them to work on stabilizing and rebuilding Tuchanka. Unknown to the rest of citadel space, Wrex had secretly secured a copy of Sarens research into the genophage cure before the Virmire facility was destroyed. This was done during the confusion caused by the pitched battle after the doctored ship core had been placed by Shepard and his team. Since then, the few qualified Krogan biologists have been examining the stolen data and developing a working cure for distribution.

Krogan Special Traits (version 1.0)
Trait: Unstoppable Close Quarter Juggernaut
Description: Krogan warriors are towering monstrosities that are unmatched in sheer strength on the battlefield. They prefer covering themselves up in heavy armor, and relying on it to get them up close and personal with their enemies relatively undamaged. Krogan warriors also prefer simplistic weapon designs over overly complex ones.
Pro: All Krogan Infantry come with Heavy Armor upgrade for free.
Con: High quality weapons increase an additional 25% of unit cost.

Trait: Spartan Culture
From the second a Krogan is born, it finds itself in a fight for it's very survival as everything from rival clans to the planet itself is trying to kill them. Only those that are strong enough to best these daily challenges will reach adulthood, insuring that the weak are weeded out and that only the strongest Krogan survive. This process when mixed with the Krogans natural redundant and adaptive bodies and there warrior culture, turn Krogen into some of the most fear warriors in the galaxy that can not only survive, but thrive on battlefields that would best other species. All one has to do is arm a Krogan, and he has instantly has a fearsome warrior.
Pro: All infantry (minus SOG) units are "trained" instantly.
Con: Only a Pyjak calls himself "militia". Cannot train Militia units, as they are considered beneath Krogan standard.


Capital Location:
Tuchanka ( Milky Way / Krogan DMZ / Aralakh)
Sub Planets:
Kruban ( Milky Way / Krogan DMZ / Aralakh)
Durak ( Milky Way / Krogan DMZ / Aralakh)
Kanin ( Milky Way / Krogan DMZ / Aralakh)

Rothla ( Milky Way / Krogan DMZ / Dranek System)
Sazgoth ( Milky Way / Krogan DMZ / Dranek System)
Dor ( Milky Way / Krogan DMZ / Dranek System)
Kelim ( Milky Way / Krogan DMZ / Dranek System)

Mantun ( Milky Way / Krogan DMZ / Nith System)


Military (ships, infantry, etc.):
Starting Credits: Krogan Empire +700 Credits
Space Defense station LvL 1: -15
+ Upgrade LvL 2: -30
+ Upgrade LvL 3: -50
Total: 95 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly


Space Defense station LvL 1: -15
+ Upgrade LvL 2: -30
+ Upgrade LvL 3: -50
Total: 95 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly



Space Defense station LvL 1: -15
+ Upgrade LvL 2: -30
+ Upgrade LvL 3: -50
Total: 95 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly


Space Defense station LvL 1: -15
Total: 15 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly


Total Spent On Above: 700/700 Starting Credits
(Everything below here paid for with monthly income)

Space Defense station LvL 1: -15
+ Upgrade LvL 2: -30
+ Upgrade LvL 3: -50
Total: 95 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly


Space Defense station LvL 1: -15
+ Upgrade LvL 2: -30
+ Upgrade LvL 3: -50
Total: 95 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly


Space Defense station LvL 1: -15
+ Upgrade LvL 2: -30
+ Upgrade LvL 3: -50
Total: 95 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly


Space Defense station LvL 1: -15
Total: 15 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly
COST: -115 Credits


Space Defense station LvL 1: -15
Total: 15 Cred

Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Mining Complex: -10
Total: 50 Cred
Bonus: +25 Cred Monthly

Extensive Mining complex: -25
Extensive Mining complex: -25
Total: 50 Cred
Bonus: +30 Cred Monthly
COST: -115 Credits


Monthly Bonus Generated Income: 495 Credits
Monthly Default Income: 35 Credits
Total Monthly Income: 530 Credits

Destroyer: 8
+ Upgraded Weapons- 2
+ Upgraded Shields - 2
Total: 12 Credits x 10 Upgraded Destroyers = 120 Credits
Completion: 2 Months

Light Cruiser: 10
Total: 10 Credits x 6 Light Cruisers = 60 Credits
Completion: 3 Months


Destroyers x10
+ Upgraded Weapons
+ Upgraded Shields

Light Cruiser x10

(WIP: Update Coming Soon!)
Last edited by Paddy O Fernature on Tue Sep 10, 2013 2:40 pm, edited 5 times in total.

Proud Co-Founder of The Axis Commonwealth - Would you like to know more?
SJW! Why? Some nobody on the internet who has never met me accused me of being one, so it absolutely MUST be true! *Nod Nod*


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