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PostPosted: Fri Feb 08, 2013 3:46 pm
by Ralnis
No one wants to ally with the semi-pacifitic psychic fish race, I feel so left out :-(

PostPosted: Fri Feb 08, 2013 3:47 pm
by The Huskar Social Union
Videssos wrote:
The Huskar Social Union wrote:Atleast no one is rping as them. Necrons are going to be bad enough to deal with. Speaking of which, how the hell am i going to stop you.


Hehehe, you cannot!
One cannot kill that which cannot die!
:twisted:

Tau weaponry seems to do that pretty well enough, as does a weapon of sufficient magnitude.

PostPosted: Fri Feb 08, 2013 3:48 pm
by The Huskar Social Union
Ralnis wrote:No one wants to ally with the semi-pacifitic psychic fish race, I feel so left out :-(

I would, im just worried about the psychic part.

PostPosted: Fri Feb 08, 2013 3:52 pm
by Ralnis
The Huskar Social Union wrote:
Ralnis wrote:No one wants to ally with the semi-pacifitic psychic fish race, I feel so left out :-(

I would, im just worried about the psychic part.


Well even though they are the most powerful psychic race in the galaxy, they rarely flaunt it around. For there enemies might find a way to get rid of that advantage. That's why even though they are aganist the senate they have very few eneimes. The only major enemy I think they would have is the Necros, because they are psychics

PostPosted: Fri Feb 08, 2013 4:07 pm
by Black Marshes
Videssos wrote:
Black Marshes wrote:Meh, btw the Necrons in this RP eventually die, right? Because if not they would be overpowered.


Wut?
Do you know anything about the Necrons?
:rofl:

They're pretty much soulless death machines made of living metal.

Yes, I do know about the Necrons. I just think that you should put that each Necron can only ressurect once or something like that or else your army would be immortal and unbeatable. Therefore you would be overpowered.

PostPosted: Fri Feb 08, 2013 4:09 pm
by Xenomorph Prime
I hope no one is thinking my xenomorphs are going to be exactly like the ones in the movies.

If so, they would be in for quite a surprise >:3

PostPosted: Fri Feb 08, 2013 4:13 pm
by Black Marshes
:clap:
The Huskar Social Union wrote:
Videssos wrote:
You can't infect Necrons, the same way Tyranid Genestealers can't. ;)
And Tyranids are far more diverse as biologically advanced alien horde races go, compared to Xenomorons.
:p
Atleast no one is rping as them. Necrons are going to be bad enough to deal with. Speaking of which, how the hell am i going to stop you.

The Tyranids are unavailable as the rules clearly state: 'No mega-destroyers'.
Plus, I think there are already enough Hive/Swarm races in the RP.

PostPosted: Fri Feb 08, 2013 4:15 pm
by Terra Novian Atlantis
Black Marshes wrote::clap:
The Huskar Social Union wrote:Atleast no one is rping as them. Necrons are going to be bad enough to deal with. Speaking of which, how the hell am i going to stop you.

The Tyranids are unavailable as the rules clearly state: 'No mega-destroyers'.
Plus, I think there are already enough Hive/Swarm races in the RP.


Mwhahaha my replicators will consume all of you in the name of replication.

PostPosted: Fri Feb 08, 2013 5:11 pm
by Steel Confessors
Terra Novian Atlantis wrote:
Black Marshes wrote::clap:
The Tyranids are unavailable as the rules clearly state: 'No mega-destroyers'.
Plus, I think there are already enough Hive/Swarm races in the RP.


Mwhahaha my replicators will consume all of you in the name of replication.


Pfft, all shall kneel before the power of humanity and technology! With steel clad bodies and forever forward-marching robots, all non-humans shall be burnt away!

PostPosted: Fri Feb 08, 2013 5:35 pm
by The Gaelic Kingdoms of Britain
Name of Race (if you are a group of races please state all of their names): Nords (from Elder Scrolls) Dwarves (similar to Lotr dwarves in appearance)
Name of Nation (the one you are RPing as): The Second Nordic Empire
Leader: Wulfric of Atmora
Pro/against Chancellor: neutral
Name of Senator (if not part of the Senate just put 'None'): Belric Thunderbeard
Government type: Oligarchy
Number of planets (10 max, also state their names in brackets): 7 (Though only 3 are hospitable terran planets: Atmora, Erebor, Jaeger, Hrodgar, Brus, Dvergard, Solstheim)
Population (10 billion per planet max): 35 Billion
Military size (no more than 30% of your population): 7 Billion (apologies if too much)
Fleet size (10,000 ships max):10,000
Strengths (you may choose 1 strength, whether it's a military strength or an economic strength): Incredibly tough and durable warriors due to Warrior society, heavy weapons.
Weaknesses (you must choose at least 1): Due to a current isolationist policy, Nordic involvement in the galaxy will be limited.

PostPosted: Fri Feb 08, 2013 5:36 pm
by Xenomorph Prime
Steel Confessors wrote:Pfft, all shall kneel before the power of humanity and technology! With steel clad bodies and forever forward-marching robots, all non-humans shall be burnt away!


Nonsense! The Hive will reign supreme!

PostPosted: Fri Feb 08, 2013 5:51 pm
by The Empire of Pretantia
Xenomorph Prime wrote:
Steel Confessors wrote:Pfft, all shall kneel before the power of humanity and technology! With steel clad bodies and forever forward-marching robots, all non-humans shall be burnt away!


Nonsense! The Hive will reign supreme!

MI all the way, baby! Come on you apes! You wanna live forever?

PostPosted: Sat Feb 09, 2013 1:29 am
by Black Marshes
The Gaelic Kingdoms of Britain wrote:Name of Race (if you are a group of races please state all of their names): Nords (from Elder Scrolls) Dwarves (similar to Lotr dwarves in appearance)
Name of Nation (the one you are RPing as): The Second Nordic Empire
Leader: Wulfric of Atmora
Pro/against Chancellor: neutral
Name of Senator (if not part of the Senate just put 'None'): Belric Thunderbeard
Government type: Oligarchy
Number of planets (10 max, also state their names in brackets): 7 (Though only 3 are hospitable terran planets: Atmora, Erebor, Jaeger, Hrodgar, Brus, Dvergard, Solstheim)
Population (10 billion per planet max): 35 Billion
Military size (no more than 30% of your population): 7 Billion (apologies if too much)
Fleet size (10,000 ships max):10,000
Strengths (you may choose 1 strength, whether it's a military strength or an economic strength): Incredibly tough and durable warriors due to Warrior society, heavy weapons.
Weaknesses (you must choose at least 1): Due to a current isolationist policy, Nordic involvement in
the galaxy will be limited.

Accepted.

PostPosted: Sat Feb 09, 2013 1:33 am
by Black Marshes
The Armed Republic of Dutch coolness wrote:Name of Race: Humans
Name of Nation: Korvax 12th Regiment (that is, mah own warhammer 40k guard regiment)
Home Planet: Korvax
Leader: Colonel Falkhorst
Pro/against Chancellor: against
Name of Senator: none
Government type: Imperial Monarchy, but in fact ruled by ze High Lords
Number of planets : 4. Korvax (fortress world), Pendulum (forge world, mainly produces for the Korvax military), 2 agri worlds
Population (10 billion per planet max): Korvax (10 billion), Pendulum (8 billion), 2 agri worlds (combined population: 9 billion)
Military size (no more than 30% of your population): 8.1 billion
Fleet size : 800 strike cruisers, 10000 support vessels, 10 battle barges, 1 Space Hulk-esque Imperium ship.
Strengths: in numbers.
Weaknesses: Morale. If any commander gets shot or a terrifying enemy charges 'em, they are likely
to just run for their lives.
Image of elite soldiers:
http://fc09.deviantart.net/fs70/i/2011/003/a/4/kasrkin_by_auzzymo-d36b844.jpg

You still need to reduce either your fleet size or military size. Until you do so your application is unaccepted.

PostPosted: Sat Feb 09, 2013 1:37 am
by Black Marshes
Black Marshes wrote:
The Huskar Social Union wrote:I have a map of the Galaxy stored on a laptop, i could try editing faction worlds and boundries in through MS Paint, ive done some messing around with it before(the map that is). Or if someone has Photoshop or a similar program im sure they could do something similar.

Good thinking, I personally have no such programs, but I'm sure somebody does.

So, how is the map going?

PostPosted: Sat Feb 09, 2013 3:33 am
by Black Marshes
Ok, roster is updated. The IC will be up soon. Post the map when ready. Armed Republic of Dutch coolness, you still need to fix your application.
Also, for when the IC is up, this is not one of those RPs where you make page-long posts describing every last detail. Put some detail in your posts, and include important info on actions, but please refrain from posting word after word of feelings and emotions and what you think about yourself and what you see. Keep them fairly brief but containing important info.

PostPosted: Sat Feb 09, 2013 3:47 am
by The Armed Republic of Dutch Coolness
The Armed Republic of Dutch coolness wrote:Name of Race: Humans
Name of Nation: Korvax 12th Regiment (that is, mah own warhammer 40k guard regiment)
Home Planet: Korvax
Leader: Colonel Falkhorst
Pro/against Chancellor: neutral
Name of Senator: none
Government type: Imperial Monarchy, but in fact ruled by ze High Lords
Number of planets : 4. Korvax (fortress world), Pendulum (forge world, mainly produces for the Korvax military), 2 agri worlds
Population (10 billion per planet max): Korvax (10 billion), Pendulum (8 billion), 2 agri worlds (combined population: 9 billion)
Military size (no more than 30% of your population): 5 billion
Fleet size : 800 strike cruisers, 5000 support vessels, 10 battle barges, 1 Space Hulk-esque Imperium ship.
Strengths: in numbers.
Weaknesses: Morale. If any commander gets shot or a terrifying enemy charges 'em, they are likely to just run for their lives.


Image of elite soldiers:
http://fc09.deviantart.net/fs70/i/2011/003/a/4/kasrkin_by_auzzymo-d36b844.jpg


Military decreased by 3 billion, 5000 less support vessels with the navy. Haven't been on, sorry :oops:

PostPosted: Sat Feb 09, 2013 3:47 am
by The Armed Republic of Dutch Coolness
Also, I'll ally space fish Tau.

PostPosted: Sat Feb 09, 2013 3:51 am
by The Huskar Social Union
Black Marshes wrote:
Black Marshes wrote:Good thinking, I personally have no such programs, but I'm sure somebody does.

So, how is the map going?

Im only up, ill try and throw something together later were my faction would be, and if you like the look of it ill add in other factions, just tell me where you want them on the map. Ill try and get them up later.

PostPosted: Sat Feb 09, 2013 4:04 am
by Black Marshes
The Armed Republic of Dutch coolness wrote:
The Armed Republic of Dutch coolness wrote:Name of Race: Humans
Name of Nation: Korvax 12th Regiment (that is, mah own warhammer 40k guard regiment)
Home Planet: Korvax
Leader: Colonel Falkhorst
Pro/against Chancellor: neutral
Name of Senator: none
Government type: Imperial Monarchy, but in fact ruled by ze High Lords
Number of planets : 4. Korvax (fortress world), Pendulum (forge world, mainly produces for the Korvax military), 2 agri worlds
Population (10 billion per planet max): Korvax (10 billion), Pendulum (8 billion), 2 agri worlds (combined population: 9 billion)
Military size (no more than 30% of your population): 5 billion
Fleet size : 800 strike cruisers, 5000 support vessels, 10 battle barges, 1 Space Hulk-esque Imperium ship.
Strengths: in numbers.
Weaknesses: Morale. If any commander gets shot or a terrifying enemy charges 'em, they are likely
to just run for their lives.
Image of elite soldiers:
http://fc09.deviantart.net/fs70/i/2011/003/a/4/kasrkin_by_auzzymo-d36b844.jpg


Military decreased by 3 billion, 5000 less support vessels with the navy. Haven't been on, sorry :oops:

Your application is now accepted. Welcome.

PostPosted: Sat Feb 09, 2013 4:05 am
by Black Marshes
The Huskar Social Union wrote:
Black Marshes wrote:So, how is the map going?

Im only up, ill try and throw something together later were my faction would be, and if you like the look of it ill add in other factions, just tell me where you want them on the map. Ill try and get them up later.

No sweat dude, take your time.

PostPosted: Sat Feb 09, 2013 4:18 am
by The Huskar Social Union
Black Marshes wrote:
The Huskar Social Union wrote:Im only up, ill try and throw something together later were my faction would be, and if you like the look of it ill add in other factions, just tell me where you want them on the map. Ill try and get them up later.

No sweat dude, take your time.

Right, got two possible maps we could use:

This is the one i have saved on my laptop.

And thisis another one, which is larger and i think it would be good to use as well, only it has a grid across it, with labels for the different arms of the galaxy and earths general location. Which shall i use? I personally would use the first one, just figured you might be interested in the other.

PostPosted: Sat Feb 09, 2013 4:23 am
by Black Marshes
:!:
The Huskar Social Union wrote:
Black Marshes wrote:No sweat dude, take your time.

Right, got two possible maps we could use:

This is the one i have saved on my laptop.

And thisis another one, which is larger and i think it would be good to use as well, only it has a grid across it, with labels for the different arms of the galaxy and earths general location. Which shall i use? I personally would use the first one, just figured you might be interested in the other.

I would use the first 1, but you need to be able to mark out the parts of the galaxy and who they belong to. (Btw, Republic space (mine) would be close to the galactic core, just saying) And remwmber that every1 starts with 1 star system each.

PostPosted: Sat Feb 09, 2013 4:33 am
by The Huskar Social Union
Black Marshes wrote::!:
The Huskar Social Union wrote:Right, got two possible maps we could use:

This is the one i have saved on my laptop.

And thisis another one, which is larger and i think it would be good to use as well, only it has a grid across it, with labels for the different arms of the galaxy and earths general location. Which shall i use? I personally would use the first one, just figured you might be interested in the other.

I would use the first 1, but you need to be able to mark out the parts of the galaxy and who they belong to. (Btw, Republic space (mine) would be close to the galactic core, just saying) And remwmber that every1 starts with 1 star system each.

Oh i know, i would mark the star system with a planet symbol, and i would add one in with each new inhabited star system.

I will mark out controlled space with a transparent colour of the players choosing, like this mass effect map, with different race controlled space marked thusly.

edit: Could people select their colours please. I will be taking gold.

PostPosted: Sat Feb 09, 2013 4:44 am
by The Armed Republic of Dutch Coolness
Grey or black.