NATION

PASSWORD

World in Revolution- 1861 (OOC/Open Beta)

For all of your non-NationStates related roleplaying needs!
User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

World in Revolution- 1861 (OOC/Open Beta)

Postby Republic Of Hell » Fri May 25, 2012 11:32 pm

Currently: October - 1861

Current Turn: 3

Nation Registration is: Closed for the rest of the beta. Sorry, the number of people is just getting prohibitive. It will open again some time.

(Note: This is really more a forum game than a roleplay.)


The basic idea of this game is it is that it's April 15th, 1861. The Confederate States of America has just fired the first shots of the War Between the States at Fort Sumner. It is now your duty to choose the mantel of ANY nation existing in 1861, as this will NOT be an American Civil War centric game, it is merely the starting point. You are to simulate your country as it's Head of Government. You may pass laws, direct your military, pass reforms, and guide your nation through the turbulent Victorian Age. However, as any good leader - you must keep the consent of the governed in mind, otherwise you might face a Revolution on your hands, be it by the people or the army!

As this is a first beta thread, the game will only last around 10 turns or so, at which point I will either launch a longer beta with changed systems, or make the full game.



The rules are fairly simple. As the leader of your nation, you post your orders. The orders you choose are basically unlimited, your only restraints are the time period and your imagination. This means, if you want to hatch a crazy plan of trapping African Gorillas and letting them loose in Washington, D.C., go ahead. If you want to build a nuclear reactor in 1890, it's not going to happen. Keep in mind that you can trade with other nations, create secret treaties, wage war and all of that.

Each turn will constitute three months. Four turns will complete a year of gameplay. We start off in April 1861, giving us 3 turns before 1862 rolls around. Now, of course, this is to simulate the slower pace things went back in the Victorian Era. As the years progress and things seem to get faster, the rules shall be changed, otherwise it remains as it is right now. A turn has a maximum period of 3 days. Then it passes, like it or not.

Now, your main goal in this entire game? Guide your nation through the Victorian Era. This means building industry, infrastructure, Waging War for your nation, Diplomacy, Keeping your Government Stable. You can pretty much shape your nation anyway you want to be, provided you have the support. World in Revolution takes into account for your population. Although you can ignore rebellious movements and even suppress them, you should keep them in mind. This is to make sure the game is kept to a degree of realism. This will not be an absolute strict restraint on your nation, but it will be an underlying factor. World in Revolution is built on the underlying factors, which the GMs take care of, don't worry. At any time you can ask the GM the "Mood of your nation", and you can request a run down from me.

Neros, as agreed offsite, is the War Mod. This means it is his job to mod war orders, and mine to be the over-moderator and peace moderator. My reason for this is that both of us have modded this game on another forum (Myself as the peace mod, and Neros as the Head Mod/War Mod.) My own posts regarding orders are in italics to make sure they are differentiated and noticed.

World in Revolution may have other mods in the future, if I pick them.


Orders: A Nation shall submit their orders by writing them in their posts. PLEASE either capitalize them or find a way to alert me to your orders so I don't miss them.The orders are fairly simple. Every nation is allowed to post 4 orders of any kind encompassing anything. However, there is a twist. If your nation is at war, you get supplemental "War Orders". You must clarify that your orders are War Orders and every nation is entitled to 4 of them. This way, a nation can submit a maximum of 8 orders if they are at war, 4 normal and 4 war orders.

Updates: There are three types of updates. A Normal Update is a 1-year time period of the year we are in. This is the largest update and most of the action takes place here. Wars, Diplomacy, Nation Building ect. The next type of update is a War Update. A War Update is only used to highlight a specific battle or a surprise attack by another nation. These will normally happen if there is a large war going on, and I feel the need to release the opening shots of the battle, and have the rest play out in the Normal Update. The last kind of updates are the Mini-Updates. These simply serve to move along the In Character discussion with various tidbits and facts that effect your nation.


1. Country- Gives you the name of your country

2. National Bank - This is exactly what it says it is. It is how much money you have resting in your national bank. Money is used for basically everything. You need money to wage war, create infrastructure, and foster industrial growth. You may go into debt, but there is a point where it starts to become a major damper on your economy, and if left unchecked could spiral out of control. There are little "reoccurring" expenses, but they would only be the result of an order. They are covered in point three.

3. Income - This is how much money is added to your National Bank after each turn. This constitutes how much money you make in taxes, revenues, and tariffs. Your money supply naturally raises over the years, slightly, as your population grows. You may raise taxes, tariffs, and other ways to get revenue as you wish, keep in mind the population though. You may lower you income by supporting an Army and a Navy, or other orders. Construction of infrastructure and industry comes out of your National Bank.

4. Trade Balance - This is nothing more than a modifier. Your goal is to import and export goods with other nations (Player or NPC), to maintain a positive trade balance. It will speed up the process in gaining resources, increasing growth faster. If you have a negative trade balance, you are either vastly importing goods or exporting goods-or not trading at all. A negative trade balance will cause construction of things to slow down.

5. Stability - Fairly simple. This is the stability of your government. It runs on a scale of 0 - 15. A 0 means your nation is almost guaranteed a revolution, while 15 means you are united and almost hive-mind like. Stability may increase or decrease. It is influenced by your population's support, as well as how good you manage your nation. It is always good to get the populations support.

6. Industry - This is the industrial output of your nation. The higher the score, the better you are able manufacture goods and the high your income is. It is simple as that. A nation's industry will grow naturally, slowly, but you may make an order expanding it.

7. Infrastructure - This is a measure of your nation's railroads, telegraph lines, roads, public works, government buildings, bureaucracy, ect. This is directly reflective of how fast you can do things. Your orders will have a better chance of succeeding with a higher infrastructure. Unlike the other categories, this does NOT grow naturally and it must be increased by player action. However, you may be specific or vague in your order. (Build Infrastructure or Build Telegraph line from City A to City B. Both are fine.)

8. Army - Size of your nation's armed forces. They are divided into two categories. Regulars and Conscripts. Regulars are the highly trained, but slow moving and take a fair amount of time to create. Conscripts are simply volunteers or draftees. These should only be used in times of war and can be raised very quickly, but are also inexperienced fighters.

9. Navy - Your nation's navy. This is divided into Large Ships and Small Ships. They are reflective of the time, so if it's 1870, a large ship will be an ironclad and a small ship would be a frigate or a commerce raider. They are essential to establish a Merchant Marine, can be used in blockades and naval warfare.


This is the basic template for a nation. To sign up, select which country you want and I will fill this out for you (if it is not already filled out as is) to ensure things stay balanced.

Note 1: These are not the only nations to choose from. Choose any nation from the Victorian Age.

Note 2: Do not claim Great Britain. It is the Superpower of the Game.

United Kingdom - NPC
Bank: 2,050
Income: +550 per turn
Trade Balance: +40
Stability: 9
Industry: 30
Infrastructure: 4 (0 Colonial)
Regulars: 220,000
Conscripts: 0
Large Ships: 40
Small Ships: 160

Second France Empire - Played by: Bordurian
Bank: 860
Income: +300 per turn
Trade Balance: +30
Stability: 9
Industry: 22
Infrastructure: 5 (2 Colonial)
Regulars: 300,000
Conscripts: 0
Large Ships: 14
Small Ships: 92

United States of America- Played by:
Bank: 1530
Income: +350 per turn
Trade Balance: +35
Stability: 8
Industry: 26
Infrastructure: 4
Regulars: 80,000
Conscripts: 0
Large Ships: 15
Small Ships: 55

Confederate States of America - Played by: Republic of Hell
Bank: 240
Income: +45 per turn
Trade Balance: -10
Stability: 7
Industry: 5
Infrastructure: 3
Regulars: 25,000
Conscripts: 245,000
Large Ships: 2
Small Ships: 5

North German Confederation (Prussia, Hanover, Rhineland)- Played by: United commonwealth of ayrshire
Bank: 860
Income: +160 per turn
Trade Balance: +28
Stability: 8
Industry: 17
Infrastructure: 4
Regulars: 275,000
Conscripts: 0
Large Ships: 4
Small Ships: 11

The Russian Empire - Played by: Spetsnaz GRU
Bank: 390
Income: +100 per turn
Trade Balance: +7
Stability: 12
Industry: 5
Infrastructure: 7
Regulars: 369,500
Conscripts: 0
Large Ships: 7
Small Ships: 25

Austrian Empire - Played by: Heraghlum
Bank: 1025
Income: +185 per turn
Trade Balance: +9
Stability: 9
Industry: 14
Infrastructure: 6
Regulars: 160,000
Conscripts: 170,000
Large Ships: 0
Small Ships: 0

Kingdom of Italy - Played by:
Bank: 150
Income: +150 per turn
Trade Balance: +10
Stability: 7
Industry: 11
Infrastructure: 2
Regulars: 85,000
Conscripts: 0
Large Ships: 3
Small Ships: 15

Empire of Mexico - Played by: Durra
Bank: 140
Income: +25 per turn
Trade Balance: +0
Stability: 9
Industry: 7
Infrastructure: 7
Regulars: 21,000
Conscripts: 10,000
Large Ships: 6
Small Ships: 10

Kingdom of Sweden - Played by:
Bank: 125
Income: +60 per turn
Trade Balance: +5
Stability: 9
Industry: 9
Infrastructure: 1
Regulars: 55,000
Conscripts: 0
Large Ships: 20
Small Ships: 11

Spanish Empire - Played by: Anitgrum
Bank: 530
Income: +65 per turn
Trade Balance: +1
Stability: 11
Industry: 2
Infrastructure: 6
Regulars: 100,000
Conscripts: 15,000
Large Ships: 8
Small Ships: 15

Empire of Brazil - Played by:
Bank: 140
Income: +50 per turn
Trade Balance: +0
Stability: 8
Industry: 6
Infrastructure: 0
Regulars: 31,000
Conscripts: 0
Large Ships: 6
Small Ships: 15

Kingdom of Bavaria - Played by: Former Soviet Socialists
Bank: 575
Income: +125 per turn
Trade Balance: +12
Stability: 7
Industry: 5
Infrastructure: 5
Regulars: 101,000
Conscripts: 0
Large Ships: 0
Small Ships: 0

Dutch Republic - Played by:
Bank: 90
Income: +50 per turn
Trade Balance: +10
Stability: 9
Industry: 5
Infrastructure: 1
Regulars: 70,000
Conscripts: 0
Large Ships: 7
Small Ships: 20

United Islands of the Maldives - Played by:
Bank: 50
Income: +40 per turn
Trade Balance: +3
Stability: 9
Industry: 0
Infrastructure: 1
Regulars: 5,000
Conscripts: 0
Large Ships: 0
Small Ships: 15

The Papal States - Played by: The Patrimony of Saint Peter
Bank: 400
Income: +70 per turn
Trade Balance: +10
Stability: 6
Industry: 10
Infrastructure: 4
Regulars: 15,000
Conscripts: 0
Large Ships: 1
Small Ships: 10

Denmark- Played by: Reselia
Bank: 190
Income: +65 per turn
Trade Balance: +10
Stability: 15
Industry: 10
Infrastructure: 6
Regulars: 40,000
Conscripts: 10,000
Large Ships: 7
Small Ships: 40

Romania- Played by: HorusLand
Bank: 205
Income: +50 per turn
Trade Balance: +10
Stability: 7
Infrastructure: 4
Industry: 8
Regulars: 70,000
Conscripts: 35,000
Large Ships: 3
Small Ships: 15

Ottoman Empire- Played by: Viagra
Bank: 390
Income: +90 per turn
Trade Balance: +15
Stability: 6
Infrastructure: 4
Industry: 10
Regulars: 300,000
Conscripts: 50,000
Large Ships: 20
Small Ships: 150

Qing Empire - Played by: Neros
Bank: 415
Income: +165 per turn
Trade Balance: +0
Stability: 5
Industry: 4
Infrastructure: 4
Regulars: 2,500,000
Conscripts: 1,500,000
Large Ships: 8
Small Ships: 42

Switzerland- Played by: Caeltia
Bank: 460
Income: +150 per turn
Trade Balance: +10
Stability: 11
Industry: 5
Infrastructure: 7
Regulars: 95,000
Conscripts: 0
Large Ships: 0
Small Ships: 3 (Your navy is shit, being landlocked and all. :P)
Last edited by Republic Of Hell on Sun Jun 03, 2012 9:54 am, edited 33 times in total.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
Neros
Powerbroker
 
Posts: 7595
Founded: Dec 22, 2011
Ex-Nation

Postby Neros » Fri May 25, 2012 11:33 pm

I would like to choose the United States of America.

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Fri May 25, 2012 11:34 pm

Neros wrote:I would like to choose the United States of America.


Done

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
United commonwealth of ayrshire
Minister
 
Posts: 2196
Founded: Jan 30, 2012
Ex-Nation

Postby United commonwealth of ayrshire » Fri May 25, 2012 11:53 pm

Can i have great britain?
Kalmarium: hobbits, the lot of them.
Arkolon: You better be as chill as Ayrshire
Progressivism72.5
Socialism100
Tenderness40.625
Your test scores indicate that you are an open-minded progressive; this is the political profile one might associate with a journalist. It appears that you are skeptical towards religion, and have a generally optimistic attitude towards humanity in general.
Your attitudes towards economics appear communist, and combined with your social attitudes this creates the picture of someone who would generally be described as a humanist. 
To round out the picture you appear to be, political preference aside, a sensible realistic egalitarian with several strong convictions.
ProudBrit!!!
Social DemocratsupportsLabour Party

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Fri May 25, 2012 11:54 pm

United commonwealth of ayrshire wrote:Can i have great britain?


Sorry, no. :( It's the NPC Superpower of the game. You can have any other nation from 1861 but the US, though.

Edit: If you want, we could arrange splitting up the British Empire. It's too powerful to simply start off with all of it, though.
Last edited by Republic Of Hell on Fri May 25, 2012 11:57 pm, edited 2 times in total.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
Neros
Powerbroker
 
Posts: 7595
Founded: Dec 22, 2011
Ex-Nation

Postby Neros » Sat May 26, 2012 12:11 am

Order #1: The United States has issued an ultimatum to the the states that have opted to leave the Union, in which we offer them the chance to reverse their claims and re-join the Union or be treated as a belligerent state and be forced back under Union control.

Order #2: War Industry is to be picked up massively, as the Union holds a definitive edge in that field over the Confederacy. Spencer Repeating Rifles are to be made and equipped to the US Army. The following Weapons are to be constructed/researched, and while they are produced, our soldiers will be trained in their operation:

-Springfield Model 1861 (350,000)
-Parrott rifle (Cannon) (5,000)
-M1841 Mountain Howitzer (2,500)
-12-pounder Whitworth breechloading rifle (1,500)

Under this same order, Congress authorizes a 500,000 man Army, but drafts men in increments of 75,000 so that proper training can take place. We will form very centralized Mobile Infantry units that are equipped with repeating rifles so that they can move and shoot at break-neck paces to keep the Confederates on their toes.

Order #3: A new class of Army Officers are ordered to be created with many skilled tacticians leaving for the Southern cause. Prospective Generals and Officers are quickly educated in modern battle tactics which include using terrain, mobility, and out-of-the box tactics to secure victory rather than to study and apply Napoleonic War tactics and older wars that have little use to our modern military understanding.

Order #4: The US seeks Indian Alliances with Comanche and other Western tribes to fight against the Confederacy. We offer prospects of increased tolerance as well as potential idea to create an Indian State in western Texas, New Mexico, and Arizona should they succeed. We will be willing to supply Military surplus and horses should they accept.

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 12:13 am

Neros: Orders accepted.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
Reselia
Ambassador
 
Posts: 1363
Founded: Nov 08, 2011
Ex-Nation

Postby Reselia » Sat May 26, 2012 12:16 am

Would it be possible to claim an area that spans all of the Scandinavian states?
i.e. Denmark, Sweden, Norway, Finland.
'The people united can never be ignited'~ Guards! Guards! Terry Pratchett


1- 9/11
2- Fighting a war
3- Military Mobilisation (High Alertness)
4- Low Alertness
5- Peacekeeping

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 12:19 am

Reselia wrote:Would it be possible to claim an area that spans all of the Scandinavian states?
i.e. Denmark, Sweden, Norway, Finland.


Sorry, no. I can't let people start off with too much power. I don't like having to deny people things, but no. You're free to pick any one of those, though (Sweden alone isn't too bad.)
Last edited by Republic Of Hell on Sat May 26, 2012 12:20 am, edited 1 time in total.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
United commonwealth of ayrshire
Minister
 
Posts: 2196
Founded: Jan 30, 2012
Ex-Nation

Postby United commonwealth of ayrshire » Sat May 26, 2012 12:27 am

Could i have the north german confederation?
Kalmarium: hobbits, the lot of them.
Arkolon: You better be as chill as Ayrshire
Progressivism72.5
Socialism100
Tenderness40.625
Your test scores indicate that you are an open-minded progressive; this is the political profile one might associate with a journalist. It appears that you are skeptical towards religion, and have a generally optimistic attitude towards humanity in general.
Your attitudes towards economics appear communist, and combined with your social attitudes this creates the picture of someone who would generally be described as a humanist. 
To round out the picture you appear to be, political preference aside, a sensible realistic egalitarian with several strong convictions.
ProudBrit!!!
Social DemocratsupportsLabour Party

User avatar
Neros
Powerbroker
 
Posts: 7595
Founded: Dec 22, 2011
Ex-Nation

Postby Neros » Sat May 26, 2012 12:27 am

War Orders:

#1: The US Navy has been ordered to establish a blockade of Southern Ports. Not only that, but if needed, the Union will bombard and destroy Southern Ports that become a hassle. Confederate Ship yards will be targeted so that the Confederate Navy does not gain any sizable hold over the Union Navy. Ships attempting to blockade run that do not yield to orders of inspection will be treated as a pirate vessel and be destroyed. Following the British example, the US orders the construction of an all-armored battle fleet. New ships will be constructed with the iron armored design, and current ships will undergo iron platting before being sent off to battle.

#2: The US Army (45,000 men) enters the Appalachia Mountains in teams of 6-10 men in order to consolidate our presence in this strategic area. Defensive position will be established here and engagements against Confederates will be assumed. Kentucky will also be entered to defend it from Confederate advances. We will equip the local populace with weapons to defend themselves further and to ensure that they do not believe that they are under any sort of occupation.

#3: Using Railways, we will rapidly mobilize 60,000 soldiers to the Mississippi so that we can gain rapid ground before the Confederates mobilize there. Steam ships on the river will be quickly converted into river gunboats so that as we advance downstream, we can eliminate or engage Confederate Strongholds as they appear. We will take lesson from the China Squadrons that operate on the rivers in China and apply their usage in this conflict.

#4: Eccentric technologies are to be researched, such as air ballooning used as scouts for battle, small and compact ironclads with moderate firepower, combustion engines, and more reliable railway engines.
Last edited by Neros on Sat May 26, 2012 12:36 am, edited 1 time in total.

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 12:30 am

Neros: Orders accepted.

United commonwealth of ayrshire wrote:Could i have the north german confederation?


You can have Prussia, which is quite powerful. Is that close enough? Plus with proper play, that could turn in to the NGC quite quickly.
Last edited by Republic Of Hell on Sat May 26, 2012 12:37 am, edited 2 times in total.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
United commonwealth of ayrshire
Minister
 
Posts: 2196
Founded: Jan 30, 2012
Ex-Nation

Postby United commonwealth of ayrshire » Sat May 26, 2012 12:37 am

By then it was the north german confederation. Its only prussia with hannover and rhineland.
Kalmarium: hobbits, the lot of them.
Arkolon: You better be as chill as Ayrshire
Progressivism72.5
Socialism100
Tenderness40.625
Your test scores indicate that you are an open-minded progressive; this is the political profile one might associate with a journalist. It appears that you are skeptical towards religion, and have a generally optimistic attitude towards humanity in general.
Your attitudes towards economics appear communist, and combined with your social attitudes this creates the picture of someone who would generally be described as a humanist. 
To round out the picture you appear to be, political preference aside, a sensible realistic egalitarian with several strong convictions.
ProudBrit!!!
Social DemocratsupportsLabour Party

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 12:38 am

United commonwealth of ayrshire wrote:By then it was the north german confederation. Its only prussia with hannover and rhineland.


Accepted.

Apologies, I'm a bit shaky on my history. Thank you, Wikipedia.
Last edited by Republic Of Hell on Sat May 26, 2012 12:39 am, edited 1 time in total.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
United commonwealth of ayrshire
Minister
 
Posts: 2196
Founded: Jan 30, 2012
Ex-Nation

Postby United commonwealth of ayrshire » Sat May 26, 2012 12:44 am

Lol.

Laws have been passed that 1 person from every family must be in the armed forces or navy. This is for the purpose of defence.
Kalmarium: hobbits, the lot of them.
Arkolon: You better be as chill as Ayrshire
Progressivism72.5
Socialism100
Tenderness40.625
Your test scores indicate that you are an open-minded progressive; this is the political profile one might associate with a journalist. It appears that you are skeptical towards religion, and have a generally optimistic attitude towards humanity in general.
Your attitudes towards economics appear communist, and combined with your social attitudes this creates the picture of someone who would generally be described as a humanist. 
To round out the picture you appear to be, political preference aside, a sensible realistic egalitarian with several strong convictions.
ProudBrit!!!
Social DemocratsupportsLabour Party

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 12:51 am

United commonwealth of ayrshire wrote:Lol.

Laws have been passed that 1 person from every family must be in the armed forces or navy. This is for the purpose of defence.


Order accepted... but you might want to consider using all your orders. Just saying.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
Spetsnaz GRU
Envoy
 
Posts: 311
Founded: Mar 03, 2012
Ex-Nation

Postby Spetsnaz GRU » Sat May 26, 2012 12:55 am

Would it be ok for me to be The Russian Empire?

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 1:00 am

Spetsnaz GRU wrote:Would it be ok for me to be The Russian Empire?


Yes, see the Nations tab in the OP for stats.
Last edited by Republic Of Hell on Sat May 26, 2012 1:00 am, edited 1 time in total.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
Spetsnaz GRU
Envoy
 
Posts: 311
Founded: Mar 03, 2012
Ex-Nation

Postby Spetsnaz GRU » Sat May 26, 2012 1:15 am

Republic Of Hell wrote:
Spetsnaz GRU wrote:Would it be ok for me to be The Russian Empire?


Yes, see the Nations tab in the OP for stats.

i already did, looks like Infrastructure could use some work
Order 1:Begin construction of Infrastructure from St. Petursburg to Moscow,Vladivostok, and a few other Major cities.
Order 2Russia begins recruiting 100,000 people for the military. This will be done over two years so they can be properly trained.
Order 3We also wish to begin expanding out industry.
Order 4We offer to trade with the United States of America. We offer wheat for firearms.

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 1:22 am

Spetsnaz GRU: Orders accepted, although the US will have to decide on the validity of Order 4. I know the guy who plays the US, he should reply.

Technically, I could mod right now, but I'm going to wait a bit and see if anyone else signs up. Probably gonna mod it tomorrow. Cheers.
Last edited by Republic Of Hell on Sat May 26, 2012 1:23 am, edited 1 time in total.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 9:43 am

Bump- modding soon

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
Republic Of Hell
Diplomat
 
Posts: 963
Founded: Dec 20, 2011
Ex-Nation

Postby Republic Of Hell » Sat May 26, 2012 10:17 am

Spetsnaz GRU:

In Russia, the construction of infrastructure connecting major cities has begun. 12,500 have been recruited in to the military, and you have trained 10,000 of them from conscripts to regulars. Various industrial improvements have commenced. The US still has not replied to your trade request.

(+2 Infrastructure, +10,000 Regulars, +2,500 Conscripts, +1 Industry. If the US accepts, you get another +15 income per turn and +5 trade income. You also gain the money from your income per turn.)

--

Neros: Orders accepted. However, they cannot be done until the Confederacy is here. I will thus be the Confederacy myself. Orders will be up soon.

Ayrshire: Please get your orders in.

Economic Left/Right: 9.45
Social Authoritarian/Libertarian: 8.78
Foreign Policy Non-Interventionist/Neo-Conservative: -2.03
Cultural Liberal/Conservative: -4.68

I am an Anarcho-Capitalist.

Don't believe it when they say they're trying to save us. Why would they bother? They've got exactly what they want exactly where they want it.

User avatar
Neros
Powerbroker
 
Posts: 7595
Founded: Dec 22, 2011
Ex-Nation

Postby Neros » Sat May 26, 2012 11:27 am

All is good.
====

The United States considers the Russian proposition. We inquire what firearms they will be seeking, but fully agrees the trade. We will also seek Russian raw materials to expand and continue our industrial power.

We make them a note on weapon production: For rights to produce our weapons in Russia, we will gain a small percentage on each rifle constructed as well as an agreed money transfer. To have them made in America, we will sell at reduced prices to the Russian Empire only.

We seek to revive the issue of the 1859 Sale of Alaska. We approach warning of a potential threat from Great Britain via Canada, and wish to expand and counter the influence of Britain in the Arctic, which might be in your strategic interests.
Last edited by Neros on Sat May 26, 2012 11:28 am, edited 1 time in total.

User avatar
Durra
Spokesperson
 
Posts: 119
Founded: Dec 04, 2011
Ex-Nation

Postby Durra » Sat May 26, 2012 11:47 am

Can I play as Mexico (which would be a republic at this time, not an empire)? I've not played something like this before, but it looks fun. I don't have any great knowledge of American history, but I have Wikipedia by my side to aid me. :)

Edit: I would also like to know whether we are playing these countries as "blank slates" with only your modifiers to differentiate them, or will the laws, wars, diplomatic pacts etc. the countries had at the time have effect on the game?

Edit2: Also, can I issue my orders privately if I want to?
Last edited by Durra on Sat May 26, 2012 12:32 pm, edited 2 times in total.

User avatar
Spetsnaz GRU
Envoy
 
Posts: 311
Founded: Mar 03, 2012
Ex-Nation

Postby Spetsnaz GRU » Sat May 26, 2012 11:50 am

We are interested in your Spencer repeating rifle. We will purchase them from you. And about the Alaskan territory, we will sell it to your for two cents an acre, for the entire territory that would be $7.2 million. We believe this to be a relativity cheap price, but we are willing to negotiate further for the price.

Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Arvenia, Nea Videssos

Advertisement

Remove ads