Infantry Armor and UniformsModel 41 Combatant UniformThe Model 41 Combatant Uniform is the standard service outfit of the Republican Infantry. It combined and standardized the numerous and rather haphazard uniform proposals after the Patriotic War. It is a rugged and durable outfit, cheap to manufacture, and to replace. The Model 41 is rather straightforward, a single breasted uniform with various pockets for carrying items and supplies, with insignia of rank attached to the collar. Different branches of the Central Army can be determined by the color of the patch. (In this case red, which denotes the Infantry.) Arm insignia helps to determine a common infantryman from an officer in the heat of combat. In most cases, supplementary body armor is worn under the actual uniform, helping to protect the chest, arms, legs, and groin area. In combat, steel helmets with kevlar padding are worn, though NCO's and officers are known to wear their field caps into battle.
The evidence of the usefulness of the Model 41 is evident in the Commissars even taking up use of the Model 41. Commissars are direct equivalent Reich Loyalty Officers of old. They are used as living symbols of the Premiere to inspire the men, keep them in line, and to put them down, if necessary. Taking a tip from the events of the civil war, they no longer go into battle wearing overly gaudy and flashy uniforms, as that only makes them a bigger target- and even bigger loss of morale when one of these men are shot. As such, the Army Commissar Branch also makes use of the Model 41 uniform.
Model 95 Powered Combatant SuitThe Model 95 Powered Combatant Suit is the first set of power armor made by Kisians. Armored with titanium plating to the point of nigh-insanity, the Model 95 is a tough nut to crack, so to speak. The sheer thickness of the armor makes a Kisian wearing this the equivalent of a walking tank. It is near impossible to wear, let alone walk in without augmentations. An agreement with the Huerdean gave the Dominion the required augments necessary to make the armor practical for usage. Augmenting the legs, upper chest, spine and torso areas gives the user good usage of the armor, and a benefit of nearly no recoil from any weapon used in the Kisians armory. It is hermetically sealed so that no chemical or gas can penetrate it, and also comes with a built in HUD, and neural uplinks so that members of a squad can "talk". Also a Huerdean made shield has been built in to the left arm, which allows the Guard to run in shooting from the hip at a full sprint without impeding vision. While the standard color is black, the crack-shot snipers of the Nevron Legion use a stripped down version of the Model 95, which also comes with smartpaint, a type of technology that changes the color of the armor to whatever the user wishes, providing them maximum camouflage.
Model 71 Citizen Patrol Combatant UniformThe Citizen Patrol is a militia unit, used to police Kisia, with the help of the Kempetaishudan, a military police unit, arranged in the fashion of a gendarmerie. They are a disciplined, well-managed unit, due to most officers being veterans the Revolutionary War. Having served their time in service of the Dominion, they are only called up when the situation is dire. As such, they are trained in standard tactics and formations of the Army. Unlike the normal infantry though, they wear a mix of both old and new uniforms. The uniforms vary from planet to planet, giving each Patrol Banner an appearance unique to the planet itself.
Infantry WeaponsKisian weaponry revolves around overbearing firepower and stopping power. As such, most of the weapons in the Central Army's possession fire large rounds, enough to pierce most armor. Other weapons like the LMG, are designed for suppression, and as such fire a smaller round, but at a high rate of fire, which would make further advancement dangerous, possibly lethal.
Victokha RifleThe Victokha Rifle is the main armament of the Republican Infantry. Designed by the Dominion Armaments Industry, It fires a 14.5mm round, which does terrible damage against unarmored foes, and is respected by the military for being hardy and durable, being able to fire in any condition, be it recently submerged in water, or fighting an area where dirt and grit is a problem. It is a semi-automatic rifle, and holds 25 rounds per clip. It fires at a modest rate, and holds a bayonet mount, on which the 14 inch Type 43 Knife Bayonet rests. While not permanently mounted, most NCO's and Officers tell their men to have them mounted at all times, as to present "a wall of steel" at the enemy.
Raum Battle CannonDesigned by the Huerdeans for the Guardsman Core of the Dominion, the Raum is a deadly weapon indeed. Designed to be fired from the hip, the railgun has no stock or sights, instead bracing directly against the fore-arm. With a standard dual-magazine feed into the weapon controlled by the stabilizing left hand from a horizontal grip just above the barrel, the weapon is generally loaded with a mix of HE and AP rounds that allow the weapon to be useful against almost any enemy. Accurate, with an admittedly low rate of fire, the Raum is capable of disabling or destroying almost any vehicle when fired against softer side or rear armor.
Oran Light Machine GunThe Oran was designed for suppressive fire. It boasts a deployable bi-pod mount and a high rate of fire that cuts swathes of people down in moments. It fires the smaller 10mm AP pistol round, belt-fed, with 200 rounds per box. The Oran is also gas cooled, which allows high amounts of rapid firing, though firing in small bursts is recommended, the high amount of kick the Oran puts out enough to break an arm if not properly handled. It is handled by a assigned Squad Gunner, often the Infantryman First rank.
Durkova ShotgunThe Durkova is made for CQC, where weapons like the Victokha might be too clumsy to maneuver with. It fires 14.5mm shells, which can be standard, or incendiary rounds. Fully automatic, with a easy to reload drum cartridge, the Durkova can make quick work of the enemy in close quarters. While the Durkova is made, there have been arguments that the Victokha, with its long bayonet, can simply outreach the enemy, and that a shogun is not even needed in the Kisians general list of weapons.
Juroka Grenade LauncherThe Juroka is the soldier level artillery piece. It can fire all types of Kisian grenades, including the M6A Anti-Personal Grenade, M6B Anti-Power Armor Grenade, and the M6C Anti-Tank Grenade. Used as a "force multiplier", the Juroka can help tip the scales of battle in the Dominions favor. It is usually carried by the 3rd in Command, a Senior Prefect.
Gurotan Missile LauncherThe Gurotan was made to counter modern armor. It is a multipurpose launcher, being able to trace heat signatures and lock-on from that, it is also a dumb fire launcher. It can hit air or ground targets, and is loaded with a 125mm HEIAP missile round. While it can be used against infantry, it is slightly less effective in this regard.
M6 GrenadeThe M6 Grenade is the standard grenade in the Central Army. Unlike the Reich, with multiple grenades with multiple variants which led to confusions and shortages with the quartermasters, the M6 has been modified to accommodate various situations for which another grenade might be required. There are three versions of the M6, the Fragmentation variant (M6A), which is basically a standard fragmentation grenade, effective against unarmored targets. The Anti-Power Armor variant, is the most produced variant of the M6, and is a quick-burning incendiary grenade. After hitting a target, the mixture contained actually burns through the armor, eventually getting inside the armored suit and burning the target alive. Finally, the M6C Anti-Tank Grenade, which is actually more of a light explosive. Once thrown, it attaches to the tank and explodes. While this does require to get somewhat close, an experienced soldier can manage to get it attached without getting himself killed. With the risks associated with the M6C, it is normally reserved for when no other AT option is available.
Field Guns and Heavy Support WeaponsNevokhade 60mm AutocannonThe Nevokhade was the most common field gun in the Reich, and it remains the most common in the Dominion. During the Patriotic Revolutionary War, captured Nevokhades were put to good use by the Dominion, who at the outset of the war, were drastically outnumbered and outgunned. The Nevokhade is durable, rugged, and simple to fire. A basic gunplate protects the gunner and the guns more sensitive inner workings. The gun is also able to adapt to any situation, by firing a multitude of shells like the standard HE round, to AP, Incendiary, Flak, and Canister rounds.
Koho 120mm Infantry Support MortarThe Koho 120mm Infantry Mortar was made to help smash through enemy fortifications and emplacements. It was designed to help limit the amount of casualties taken when storming a position, which can number in the tens of thousands, if not more. It fires a variety of shells to fit the situation, such as HE, Incendiary, Gas, or Chemical shells. It requires a crew of 5, and has pretty good range.
Sokoi 240mm Anti-Air/Anti-Orbital GunThe Sokoi is the heaviest artillery piece that can be towed. IIt is the example of Kisian engineering, imposing, dominating, impressive, and also unique in the fact that it is the only artillery piece in service that is a railgun. It requires a set up time of about 5 minutes after it has been towed into position. The Sokoi is designed to hit slower moving targets, such as gunships, planes, or ships that may be flying in atmosphere, or low to medium orbit. It has 3 firing modes, Atmospheric, Low Orbital, or High Orbital. With a rapid acquisition and fire system, it can easily fire at targets as fast as the gunners can load and give it the fire command.
Daskoi 325mm Railroad Artillery CannonRailroad Artillery has been a staple of Kisian warfare for ages, and they don’t intend on giving it up. The Daskoi is the base “Rail Cannon”, being able to maneuver rather fast on the State controlled “Military Lines”, railroads that have been reserved strictly for martial purposes. The Daskoi itself is a large bore howitzer, and is the first section on a “Artillery Train”. It is usually followed by the loading mechanisms and ammo stores, then the AA platforms, and so on. Even with the semi-automated help of the loader, the gun can still only fire about 2 shots per minute. On Dominion controlled worlds, Rail Artillery is able to get within range of a battle and fire near constantly. As such, it is a deadly nuisance to foes. The 325mm HE shell does terrible amounts of damage, being able to destroy small towns and wrecking sectors of cities in one shot.
Yokan Rocket SystemThe Yokan is a simple system, designed to launch HE/I rockets over a respectable distance. It fires 40mm rockets, and holds 50 of them. It can be towed into position, or pushed there, if its not too far away. A targeting system helps the gunners identify their targets, and hit them. The system can be configured to fire all the missiles at once, or only one cluster (25), or right after the first one fires, and so on. While it must be reloaded manually, an experienced crew can have it loaded in a little under 2 minutes. The Yokan is also the system mounted on the T-662 Mobile Rocket Launcher.