The Craftworld of Eldar Ulthwe
...And of the tears of Isha, Vaul forged spirit-stones by which she could speak with her children, that the Eldar not be wholly parted from their mother...
The Eldar are an ancient people. Their long history is one of both triumph and horror, a fact of which the Eldar of the present are exceedingly aware.
History of the Eldar
Once, the Eldar had an Empire that spanned many worlds. They took dead planets and seeded them with life, shaping them into lush paradise worlds. They reached ascendancy in all fields they explored, and nothing seemed beyond them.
Art, music, science... the Eldar excelled at all.
But their nature was an extreme one, and their very strength held peril, for in their enthusiasm for finding new knowledge and new sensations, they delved into darker fields of action.
The consequences were dire. The Eldar sank headlong into brutal depravity. Murder and horror stalked their streets, cloaked in the glittering beauty of their finery. Bloodshed and agony ran rampant, and no cruelty seemed too great.
Not all, however, were lured down this path. Some fled, in the Exodus, settling on far-off planets to lead a simpler life. They became the Exodites, and they endured. Some tried to stay and restore civilisation to the insanity gripping their people. It was a vain effort, but they managed to gather others like them, free of the hedonism of the cults gaining power. They gathered upon the Craftworlds, the ancient worldships used to explore the vastness of the galaxy, gathering anything that could be saved of their ancient people; any plants, any animals, any artefacts of days long gone. They took what they could, and they departed.
Behind them, the rest of their people grew darker still, until at last the final consequence made itself known.
A Dark God, a Ruinous Power, a thing of Chaos was born in that time, formed of the darkest impulses of the Eldar.
Slaanesh, whose name the Eldar do not speak.
Billions upon billions of Eldar died, souls torn away to feed the newborn Chaos God. Even those far distant from the outlet of Chaos ripped into the material world felt the foul grasp of their race's nemesis upon their spirits.
Those known as the Dark Eldar hid within the ancient network of travel, the Webway. They, survivors of the pleasure cults, swiftly realised the impact; their souls were slowly being drained as they lived. Sheltering in the Webway, they remained a cruel and violent kind, turning their attention to tormenting others, ripping out the souls of other beings to sate the God hungry for theirs, repairing the damage to themselves with stolen spirits.
Of the Craftworld Eldar, many failed, their Craftworlds failing to escape in time and being consumed. Those that did survive, however, haunted by what had taken place, reformed their society utterly, that they might never again fall into depravity and be devoured like so many of their kin. Never again would they succumb to decadence.
They had seen the price, and it was far too high to pay again.
Art, music, science... the Eldar excelled at all.
But their nature was an extreme one, and their very strength held peril, for in their enthusiasm for finding new knowledge and new sensations, they delved into darker fields of action.
The consequences were dire. The Eldar sank headlong into brutal depravity. Murder and horror stalked their streets, cloaked in the glittering beauty of their finery. Bloodshed and agony ran rampant, and no cruelty seemed too great.
Not all, however, were lured down this path. Some fled, in the Exodus, settling on far-off planets to lead a simpler life. They became the Exodites, and they endured. Some tried to stay and restore civilisation to the insanity gripping their people. It was a vain effort, but they managed to gather others like them, free of the hedonism of the cults gaining power. They gathered upon the Craftworlds, the ancient worldships used to explore the vastness of the galaxy, gathering anything that could be saved of their ancient people; any plants, any animals, any artefacts of days long gone. They took what they could, and they departed.
Behind them, the rest of their people grew darker still, until at last the final consequence made itself known.
A Dark God, a Ruinous Power, a thing of Chaos was born in that time, formed of the darkest impulses of the Eldar.
Slaanesh, whose name the Eldar do not speak.
Billions upon billions of Eldar died, souls torn away to feed the newborn Chaos God. Even those far distant from the outlet of Chaos ripped into the material world felt the foul grasp of their race's nemesis upon their spirits.
Those known as the Dark Eldar hid within the ancient network of travel, the Webway. They, survivors of the pleasure cults, swiftly realised the impact; their souls were slowly being drained as they lived. Sheltering in the Webway, they remained a cruel and violent kind, turning their attention to tormenting others, ripping out the souls of other beings to sate the God hungry for theirs, repairing the damage to themselves with stolen spirits.
Of the Craftworld Eldar, many failed, their Craftworlds failing to escape in time and being consumed. Those that did survive, however, haunted by what had taken place, reformed their society utterly, that they might never again fall into depravity and be devoured like so many of their kin. Never again would they succumb to decadence.
They had seen the price, and it was far too high to pay again.
Past History of Ulthwe
Ulthwe was one of the last Craftworlds to escape the Fall of the Eldar, and was consequently caught very close to the new rift in reality, the Eye of Terror. This has had a profound effect upon the people of Ulthwe.
They are more vigilant and frequently grimmer than their kin on other Craftworlds. They hold themselves in constant readiness for battle with the creatures of Chaos; a battle that takes place far too often. Furthermore, some strange quirk of their location has seen to it that their psychic powers develop further than those of many other Eldar.
This Craftworld has weathered conflict after conflict, guided by the greatest Farseer their people have ever known; Eldrad Ulthran.
To this day they speak of him with reverence. He guided and protected them for over ten thousand years, his powers of foresight serving well to preserve the Eldar as a whole.
In a dark time of despair, however, he was lost to the Eldar. Some say he was devoured by the Great Enemy, but others look upon the crystals he created with which he could guide a battle from afar. They see that not all of these crystals have faded from life, and hope beyond hope that it means that Eldrad lives yet. One day, they say, one day Eldrad will return to us. The Eldar have little cause for optimism, but they cling strongly to the few chances for such a feeling that they can get.
They are more vigilant and frequently grimmer than their kin on other Craftworlds. They hold themselves in constant readiness for battle with the creatures of Chaos; a battle that takes place far too often. Furthermore, some strange quirk of their location has seen to it that their psychic powers develop further than those of many other Eldar.
This Craftworld has weathered conflict after conflict, guided by the greatest Farseer their people have ever known; Eldrad Ulthran.
To this day they speak of him with reverence. He guided and protected them for over ten thousand years, his powers of foresight serving well to preserve the Eldar as a whole.
In a dark time of despair, however, he was lost to the Eldar. Some say he was devoured by the Great Enemy, but others look upon the crystals he created with which he could guide a battle from afar. They see that not all of these crystals have faded from life, and hope beyond hope that it means that Eldrad lives yet. One day, they say, one day Eldrad will return to us. The Eldar have little cause for optimism, but they cling strongly to the few chances for such a feeling that they can get.
Ulthwe
As a Craftworld, Ulthwe is at once a ship and a world in itself, a self-contained biosystem, with forested and natural areas as well as urbanised ones. These natural areas provide a breathable atmosphere to the Craftworld and renewable resources. There are sections that are uninhabited and awaiting reconstruction. Vast space docks located outside the Craftworld house fleets of spacecraft.
Ulthwe, or more properly Ulthwé, is a contraction of the Craftworld's full name, Ulthanash Shelwe, meaning 'Song of Ulthanash.' It is thus named for an ancient hero of the Eldar people.
One of the more famous and integral aspects of the Ulthwé craftworld is that of the Seer Council. Formerly led by Eldrad Ulthran, the council both overtly and secretly interferes with other races in an attempt to steer fate in their favour. This has no doubt allowed the Eldar of Ulthwé to survive so long in such a perilous position. Part of this method means that attacks carried out by the Ulthwé Eldar may seem purposeless or as serving no immediate reason - they are instead often meant to influence events far in the future, which has given the Eldar the reputation of being capricious and random.
Ulthwe, or more properly Ulthwé, is a contraction of the Craftworld's full name, Ulthanash Shelwe, meaning 'Song of Ulthanash.' It is thus named for an ancient hero of the Eldar people.
One of the more famous and integral aspects of the Ulthwé craftworld is that of the Seer Council. Formerly led by Eldrad Ulthran, the council both overtly and secretly interferes with other races in an attempt to steer fate in their favour. This has no doubt allowed the Eldar of Ulthwé to survive so long in such a perilous position. Part of this method means that attacks carried out by the Ulthwé Eldar may seem purposeless or as serving no immediate reason - they are instead often meant to influence events far in the future, which has given the Eldar the reputation of being capricious and random.
Eldar Mythology
The mythic cycles of the Eldar are long and complex. Their language and culture even in the present are interwoven with references to what has gone before, and the Eldar place much significance upon the tales of the past.
In the tales of the Eldar, there was once a time in which their gods walked among them, teaching and caring for them in peace and prosperity.
This changed, however... though the tale of the change is a long one, and best left untold for the moment.
To understand certain references made by the Eldar, the gods one must know include Asuryan, the Phoenix King, leader of the pantheon, to whom the Eldar still direct the most potent and dire prayer; Shea Nudh Asuryanish ereintha Asuryanat- (May the blessings of Asuryan protect the children of Asuryan from abomination); Isha, the goddess of the harvest and the earth, considered the mother of the Eldar; Kurnous, the hunt-god, lover of Isha and father of the Eldar; Morai-Heg, the Crone Goddess, whose banshee children are the namesakes of present Eldar warriors; Vaul, the smith-god, forger of the greatest swords and other creations; Lileath, the Maiden Goddess of prophetic dreams, for whom the Lileathan Worlds or Maiden Worlds are named, the paradise planets made by the Eldar; and Kaela Mensha Khaine, the Bloody-Handed God of War, both foe and protector of the Eldar at times.
Most of these gods were devoured by the Great Enemy when it awoke, though Isha is said to be held prisoner by another Chaos God as though a macabre parody of a marriage has taken place, and Khaine was shattered into fragments whose strength still lingers in the Craftworlds.
One God retained his strength and form; Cegorach, the Laughing God, a trickster who fled from the foe destroying them. With his cunning, he wrenched certain of the Eldar free of the Great Enemy; they are the Harlequins, mysterious travellers beyond even the knowledge of their fellow Eldar.
The last true god of the Eldar is as yet unborn; Ynnead, not part of the ancient cycles. It is said that Ynnead will be formed from the souls of the Eldar, stored within the core of their Craftworlds, and that he will rise at the end and destroy their terrible foe.
The other God associated with the Eldar is their deadliest enemy, the Chaos God of lust, excess, pleasure, perfection and hedonism. Without the waystones that all Eldar wear, this God would devour each of them as they died. The Eldar do not name their foe, and refer to the entity as She Who Thirsts, She Who Is Not Named, The Great Enemy, The Great Serpent and similar epithets.
In the tales of the Eldar, there was once a time in which their gods walked among them, teaching and caring for them in peace and prosperity.
This changed, however... though the tale of the change is a long one, and best left untold for the moment.
To understand certain references made by the Eldar, the gods one must know include Asuryan, the Phoenix King, leader of the pantheon, to whom the Eldar still direct the most potent and dire prayer; Shea Nudh Asuryanish ereintha Asuryanat- (May the blessings of Asuryan protect the children of Asuryan from abomination); Isha, the goddess of the harvest and the earth, considered the mother of the Eldar; Kurnous, the hunt-god, lover of Isha and father of the Eldar; Morai-Heg, the Crone Goddess, whose banshee children are the namesakes of present Eldar warriors; Vaul, the smith-god, forger of the greatest swords and other creations; Lileath, the Maiden Goddess of prophetic dreams, for whom the Lileathan Worlds or Maiden Worlds are named, the paradise planets made by the Eldar; and Kaela Mensha Khaine, the Bloody-Handed God of War, both foe and protector of the Eldar at times.
Most of these gods were devoured by the Great Enemy when it awoke, though Isha is said to be held prisoner by another Chaos God as though a macabre parody of a marriage has taken place, and Khaine was shattered into fragments whose strength still lingers in the Craftworlds.
One God retained his strength and form; Cegorach, the Laughing God, a trickster who fled from the foe destroying them. With his cunning, he wrenched certain of the Eldar free of the Great Enemy; they are the Harlequins, mysterious travellers beyond even the knowledge of their fellow Eldar.
The last true god of the Eldar is as yet unborn; Ynnead, not part of the ancient cycles. It is said that Ynnead will be formed from the souls of the Eldar, stored within the core of their Craftworlds, and that he will rise at the end and destroy their terrible foe.
The other God associated with the Eldar is their deadliest enemy, the Chaos God of lust, excess, pleasure, perfection and hedonism. Without the waystones that all Eldar wear, this God would devour each of them as they died. The Eldar do not name their foe, and refer to the entity as She Who Thirsts, She Who Is Not Named, The Great Enemy, The Great Serpent and similar epithets.
Craftworlds and Crystals
Eldar Craftworlds are made of Wraithbone, a strange material psychically formed from Warp energy by the powers of the Eldar. It shields those within from psychic impacts, which is also what protected the Craftworld Eldar from the psychic shockwaves wrought by the birth of She Who Thirsts.
Infinity Circuits are the core of a Craftworld, and contain the souls of the dead, held and protected there. These souls form a kind of collective consciousness for the Craftworld itself; the vessel of the Eldar has a soul and mind.
Waystones are small gems worn by each Eldar to capture the soul upon death, preventing it from being drawn away and devoured. The Eldar highly value the waystones of the dead, and go to great effort to retrieve them. The gems are implanted into the Infinity Circuit, where the soul merges with others.
The term 'spirit stone' is often used interchangeably with waystone, but it also refers to the larger crystals formed which hold, at need, the souls of past warriors so that they may walk again in Wraithbone constructs, fighting as towering warriors whose existence seems, to them, little more than a dream. Some keep spirit-stones with them, that they may have the guidance of those long gone.
Rune-stones are inscribed with Eldar runes, and are used by Eldar Seers to foretell the future. They channel their power through the runes, and are thus shielded from the dangers of direct contact with the Warp.
Infinity Circuits are the core of a Craftworld, and contain the souls of the dead, held and protected there. These souls form a kind of collective consciousness for the Craftworld itself; the vessel of the Eldar has a soul and mind.
Waystones are small gems worn by each Eldar to capture the soul upon death, preventing it from being drawn away and devoured. The Eldar highly value the waystones of the dead, and go to great effort to retrieve them. The gems are implanted into the Infinity Circuit, where the soul merges with others.
The term 'spirit stone' is often used interchangeably with waystone, but it also refers to the larger crystals formed which hold, at need, the souls of past warriors so that they may walk again in Wraithbone constructs, fighting as towering warriors whose existence seems, to them, little more than a dream. Some keep spirit-stones with them, that they may have the guidance of those long gone.
Rune-stones are inscribed with Eldar runes, and are used by Eldar Seers to foretell the future. They channel their power through the runes, and are thus shielded from the dangers of direct contact with the Warp.