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The Primareliqua [FT, Restored Canon Factbook, Closed]

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The Primareliqua [FT, Restored Canon Factbook, Closed]

Postby Azura » Sat Feb 07, 2015 9:41 pm

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The Primareliqua, or First Rest of the Children is a human civilization that controls the Calixtas planetary system, seven planetary bodies and numerous planetesimals which orbit around an A-type star (Calixtas) in Gamma Quadrant of the Milky Way Galaxy. It is the direct descendant of an ancient culture from the Alpha Quadrant that took to the stars to find a new refuge from the domestic and political strife of its evolutionary domicile. The Primareliqua as an interplanetary political system is governed by the Normascitus, an advanced meritorious technocracy predicated on cultural achievement and the espousal of Reliquai societal evolution.The Primareliqua was the progenitor of the Poinsettia Confederacy as a culture and political apparatus of Delta Quadrant, having spun out the culture approximately five thousand years prior to the cataclysm which destroyed the entity. Large sects of refugees from Poinsettia have since been reabsorbed into the Primareliqua through a colonial habitation on the less hospitable of the planetary system's two terrestrial planets, Arx. The home world of the Primareliqua is the fourth planet in orbit around the star, Caelus. The Primareliqua has maintained its hegemony over the system for approximately seventy years.


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Left: Calixtas, the Home System of the Primareliqua. | Right: Caelus, the Home World of the Primareliqua.


The development of a system of governance that would come to incorporate the planetary system and its immediate purview was predicated from the initial colonization of human inhabitants on Caelus some twenty-thousand years prior to its initial realization. Native pathogens to Caelus led to a societal collapse shortly upon arrival, necessitating the redevelopment of a technological medium lost in the wake of significant pandemics and internal strife. Cultural similarities between distinct sects of the initial colonists, themselves of a homogenous origin, made the establishment of a global form of governance controversial, but conceivable under the then-persistent paradigm of Pax Mundi, or world peace. Initial exploration of the Reliquais' home system began in the waning age of the nation-states of Caelus, approximately three hundred years prior to the proclamation of interplanetary hegemony. The Declaration of Nova Caeruleum in Aestas 3Era 1 established the framework that would become the Primareliqua, and standardized the pattern for interplanetary colonization. The creation of habitable, self-sustaining artificial domiciles led to the colonization of lunar bodies in the system. The first settlement on Arx was founded in 3Era 45.

The first global system of governance was weakened under duress from the parasitic Sar'Rithril civilization, which invaded the young Primareliqua in 3Era 72. The rapidness with which the Reliquai began expanding their hegemony over the Calixtas system was in part due to the threat posed by the Sar'Rithril, whose Harvest Fleets killed over three million people and destroyed the Reliquai colony on Arx in the first months of the Finisbellum, or End War. Invasions of the home world proved devastating, requiring the combined authority of a consortium of scientists, strategists and researchers to repel Sar'Rithrilian harvests. The destruction of the First Concilium at Mercatus in 3Era 76 effectively ended the parliamentary government of the Primareliqua and instituted the de facto technocracy which survives to the present. A general draw-down on harvests, coupled with the development of superluminal engine plants led to the gradual rollback of Sar'Rithrilian invaders. Interplanetary operations to remove Sar'Rithril infestations would continue for another thirty years before the final harvest ship Gor'sur-Nax was destroyed at the Battle of Castra Petram in 3Era 109. Continued sporadic engagements would continue over the next century.

The establishment of the Praeter Rendezvous, an artificial military satellite which lies beyond the termination shock of the Calixtas System in the interstellar medium in 3Era 112 is considered the official declaration of hegemony over the planetary system, and the beginning of the Fourth Era (4Era) which continues at present. Over the first century 4Era, two revolts were put down against colonists inhabiting satellite colonies around the largest planet in the system, Arafa, the site of the largest atmospheric mining operation in the system. Since, the relative peace and serenity of Calixtas has been insured through ample investment in the habitats of colonists throughout the system, coupled with extensive investment and focus on the system's main military force, the Sidusclasse, which regularly patrols the system and its border with the interstellar medium and neighboring star systems. At the dawn of the second century 4Era, the Sidusclasse began sending superluminal scout ships throughout the neighboring star systems of Gamma Quadrant, with the most noteworthy expedition into the Delta Quadrant bringing the Primareliqua into contact with its long-lost kin, the Poinsettia survivors who now form a core constituency of the Primareliqua.


The Primareliqua of Gamma Quadrant
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Credit and Special Thanks to Stryke For This Map!
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Government of the Primareliqua

Postby Azura » Sat Feb 14, 2015 12:07 am

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ScientiarsThe Government
Though somewhat misleading comparative to the ordinary purview of the terms, the Primareliqua is governed by a meritocratic autocracy, whose power is vested in the appointment of technocratic Procuratoresque from 'fields of relevance', or the important economic, industrial, military and scientific sectors that define the state culturally, socioeconomically and politically. Having arisen from the ashes of a destroyed parliamentary system during the End War with the Sar'Rithril, the new Scientiars of the Primareliqua arose as part of the larger Deangustia movement that altered the former paradigms of Reliquai culture and reorganized them for productivity during the conflict with the Sar'Rithril. As the End War wound down, the impetus to resurrect the former cultural mores and polities of governance were suppressed by the Proelium Bule, and an altered paradigm in Reliquai governance was berthed in the years following the end of hostilities.

The Reliquai government is made up of technocratic administrators who are identified individually as a Proconsulem, who serve at the behest of a senior governing council known as the Summaratione. Members of the Summaratione are known as a Præsidem, and serve for life in their appointed chair, with each representing a specific field of inquiry relevant to the functioning of the state. Each Præsidem appoints the Procuratoresque germane to their field of inquiry, and represents the source of authority through which each individual sector of society is governed. A Proconsulem appointed to a position of service by a Præsidem must be vetted by the other seated members of the Summaratione before their term of service may begin. It is the duty of a Præsidem to appoint a successor to their chair upon their death or resignation, pertinent to the same standards of review that go into the vetting of a Proconsulem candidate to the body of Procuratoresque known as the Conlectivus.

The members of the Conlectivus are the policymakers for each major sector of Reliquai society: agriculture, biotechnology, commerce, communications, defense, structural engineering, et. al. Academic institutions, themselves endorsed and accredited by the Summaratione join with industry focus groups and allied organizations to send representatives to four yearly gatherings known as a Conventus, where the Procuratoresque coordinate with representatives to direct society and ensure maximum productivity and the stability of the state. To administer the law to citizens of the Primareliqua, the Summaratione authorizes a collective of justices known as the Iustitias to serve as civil governors over permanent districts, each chosen specifically for their familiarity with their chosen regions, and use the Auspex, a system-wide constabulary force to enforce order. In all means, the merit of a candidate for appointment is considered and vetted at different levels in the government hierarchy.


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Left: The headquarters of the Summaratione. | Right: The individual departments of Procuratoresque.


A central seat of power was established for convenience at the confluence of commerce and trade on the most populous continent of Caelus, Sobrius called Nova Hyacinth—the colloquialism thus used by citizens of the Primareliqua to personify the activities and presence of government is Nova Hyacinth as a result. The power of Nova Hyacinth in Reliquai society is both bolstered by and protected by the star system's interplanetary military service, the Sidusclasse. Both the Scientiars and the Sidusclasse reinforce and uphold the tenets of one another, collaborating closely to maintain the status quo of the present polity and ensuring that the defense of the Primareliqua maintains a heavy capital in the functions of governance. Though some outsiders have considered the military's influence in government to be a form of junta-by-proxy, this label is inaccurate, but it does signify the deeply-entrenched relationship between the technocrats and the military, and its importance to society.
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The Sidusclasse: Always Invincible

Postby Azura » Sat Feb 14, 2015 10:04 am

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DeullicusThe Military
The preliminary means of system defense and interstellar transport falls under the purview of the Primareliqua's military force, the Sidusclasse. Unified into a single branch during the End War with the Sar'Rithril for efficiency in coordinating battle doctrine and strategy, the Sidusclasse has since been retrofitted to include four subordinate command structures, known as ACSC: Aequor (Land), Cael (Sky), Sensus (Intelligence) and Caedis (Assassination, or, more appropriately, Special Operations).The command structure, or Praeceptum of the Sidusclasse is considered to enjoy parity with the Summaratione, and retains significant privileges in the guidance of the Primareliqua's interstellar presence. Its main headquarters, Castra Inferna are located in Nova Hyacinth, though it maintains command centers at Actinosus on Arx and at Mirabilus on the largest moon of the gas giant Arafa, Belua (or Arafa IV). The Sidusclasse is the only element of the Primareliqua to operate outside the home system.

The official mission of the Sidusclasse is codified in a motto of sorts that has become part of the official vernacular: Aequaliter Custodiunt, or Guard Evenly. The primary purpose of the Sidusclasse is to effectively guard the Calixtas System and protect the outlying possessions of the Primareliqua, but particularly Caelus, from being invaded by an extant power. The strategic doctrines of hyper-vigilance and defense-first have begun to shift towards a more proactive strategy of preemptive preparation. Scout ships commonly patrol proximal sectors of interstellar space adjacent to the Primareliqua, and have slowly begun branching out on full-scale interstellar expeditions. One such expedition, the Peregrinatione Secundus brought the Primareliqua into direct contact with the refugees from its long-lost sister civilization, Poinsettia. The Sidusclasse possesses exclusive rights to the civilization's superluminal vessels, and has begun an extensive military build-up program to counter emergent Quadrant threats.


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Left to Right: The service crests of ACSC: Aequor, Cael, Sensus and Caedis, the Divisions of the Sidusclasse.


Unlike the traditional one-and-one rank structure of most military bodies, the Sidusclasse employs a tier grading system, whereby more promising servicemen and women are advanced in the organizational hierarchy more quickly. There are seven grade tiers in the Sidusclasse, ranging from the basic Tier Unum to the most advanced Tier Septem. Within each tier are specific levels that denote a serviceperson's progress in the Sidusclasse organizational hierarchy; these levels are often commiserate with specific positions that symbolize the stations of service in the fleet. It is not uncommon for the most capable of recruits to be promoted above the first tier upon their graduation from basic instruction, though no recruit may advance above Tier Tressis upon their first assignment. Conversely, poorly-performing servicepeople can be reduced in grade to reflect their diminished capabilities. Each grade tier is leveled in the same fashion, represented by the following in sequential order: Cimex, Sciurus, Catulus, Indago, Ursus, Anguis, and Melior.


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Tier Unum: The Bare Essentials for Service
"Ut omnia a principio." (To all things, a beginning)

Entry Salary: Ƞ12,550.00 / Annual
High Salary: Ƞ21,380.00 / Annual
Service Purview — planetary only.
Tier commissioned on 14th Maelia, 3rd Aetas 077.

Though theoretically possible for a long-serving serviceman or woman to be demoted to this rank, almost all members of Tier Unum are raw recruits who lack any specific redeeming qualities that warrant their promotion to a higher tier upon graduation. Tier Unum is thus thought of as an extension of basic instruction for those cadets who lack the preparedness to serve in the fleet-proper; this is why all Tier Unum servicepersons are restricted to planet-side duty. Distinctive level ranks in this Tier are indicative only of a recruit's privilege level, making Tier Unum unique among the grades.



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Tier Cordus: The First Stages of Development
"Qui operatur superabit." (He that works shall excel)

Entry Salary: Ƞ22,500.00 / Annual
High Salary: Ƞ29,780.00 / Annual
Service Purview — planetary and satellites.
Tier commissioned on 14th Maelia, 3rd Aetas 077.

Servicepersons elevated to Tier Cordus are accorded more responsibilities commiserate with their grade, but are still typically restricted to menial tasks. Cordus personnel are permitted to serve on artificial satellites for the first time, but ship duty is still prohibited at this level. Unlike Tier Unum, levels in this grade reflect higher responsibilities for the first time; lower levels take on menial tasks similar to Unum personnel, but higher levels may find themselves with some logistical roles for ground-based units or in clerical positions in office settings or aboard stations.



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Tier Tressis: Growing Competence
"Honor, virtus in facto." (The virtue of honor is in the deed)

Entry Salary: Ƞ31,500.00 / Annual
High Salary: Ƞ40,000.00 / Annual
Service Purview — planetary and satellites.
Tier commissioned on 24th Artus, 4th Aetas 012.

Serving as the cap for recruits graduating from basic instruction and serving as the most populous of the tiers, Tier Tressis can serve both as the ceiling for general personnel and as the launching point for talented cadets from the academy. As with Cordus personnel, Tressis servicepeople are still restricted to planetary duties and artificial satellite service, but the privileges and responsibilities are increased significantly. Ground soldiers first appear in this Tier, and many recruits begin their careers at this stage of development.



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Tier Quartus: Development Pathways
"Vires in scientia." (Strength in knowledge)

Entry Salary: Ƞ43,550.00 / Annual
High Salary: Ƞ51,685.00 / Annual
Service Purview — All theaters open.
Tier commissioned on 24th Artus, 4th Aetas 012.

With most personnel topping out at Tier Tressis, the selection for promotion to the higher grades becomes more acute. Tier Quartus personnel are the first grade to have no restriction on their service theater, and have the capability of serving on starships for the first time. This grade level is also important for ground forces in Aequor, as armor drivers and pilots begin receiving their training at this stage. Personnel in the higher levels of the Tier serve in apprenticeship programs for consideration as supervisors at the next level.



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Tier Quinque: Accessories to Leadership
"Gloria et sapientia est valde." (Exceeding glory and wisdom)

Entry Salary: Ƞ55,980.00 / Annual
High Salary: Ƞ71,225.00 / Annual
Service Purview — All theaters open.
Tier commissioned on 19th Daegas, 4th Aetas 025.

Tier Quinque is the first of three 'command grades' in the organizational hierarchy of the Sidusclasse, and represents the closest analogus transition from non-commissioned to commissioned status present in the Sidusclasse. Tier Quinque personnel exercise command authority for the first time in supervisory roles, with lower levels serving as team leaders or squad chiefs, while higher levels can serve as station chiefs aboard starships or even some department heads on stations. Company commanders in Aequor are first rated at this grading tier.



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Tier Seni: Administrative Positions
"Semper fortis." (Always strong)

Entry Salary: Ƞ75,000.00 / Annual
High Salary: Ƞ91,320.00 / Annual
Service Purview — All theaters open.
Tier commissioned on 14th Maelia, 3rd Aetas 077.

Tier Seni is the middle-stage of command authority, and represents a significant jump for personnel from the preceding grade. Seni personnel are auxiliary command personnel in their hierarchical chain: Seni personnel in Aequor command at the battalion or regimental level, while Seni personnel serving aboard starships or stations serve as Department Heads. The higher the level in this grade, the more prodigious the posting; aboard a starship, lower level Seni personnel may head up Communications or Research; higher levels may head up Tactical or Engineering.



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Tier Septem: The Command Hierarchy
"Semper invicta." (Always invincible)

Entry Salary: Ƞ100,000.00 / Annual
High Salary: Ƞ2,525,320.00 / Annual
Service Purview — All theaters open.
Tier commissioned on 14th Maelia, 3rd Aetas 077.

The final Tier in the hierarchy is the most selective grade of all, embodying the very best and brightest of the Sidusclasse. Septem personnel are senior commanders in their specific theater; they represent station commanders, ship's captains and executive officers, and brigade or division commanders in Aequor at the lower levels. Progressing through the levels in Tier Septem represents promotion to the senior faculties of leadership. The highest levels in Tier Septem represent fleet command, appointment over multiple theaters, and the senior overall leadership.
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Poinsettia: The Forlorn Travelers

Postby Azura » Thu Feb 19, 2015 5:04 pm

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ProlisPoinsettia
Five thousand years prior to the End War with the Sar'Rithril, a great exodus took place from Caelus. A cadre of political dissidents, bemoaning the political strife that had begun to plague the planet in the birth pangs of its first tentative global form of governance, disembarked in generation ships, taking to the stars to find a new home that could provide the peace and serenity expected when their ancestors had first discovered Caelus millennia before. Though they left the Calixtas System without a name, history would immortalize them as the progenitors of a tragic human enclave in Delta Quadrant called the Poinsettia Confederacy. Over the next five millennia, these refugees would establish their own purview in Delta, creating a unique society that had all but forgotten Caelus and their ancestors in Gamma.

The Poinsettia Confederacy, at its zenith, grew to become a sizable multiworld democracy based around a G-type main sequence star, Poinsettia, whose system boasted three naturally-inhabitable worlds and several moons which became important sources for ore and other vital resources. Much of the society's language and nomenclature evolved in a vaguely-similar fashion to that society which became the Primareliqua, which made future communication between the two civilizations possible. In many respects however, Poinsettia and the Primareliqua evolved on different trajectories. Poinsettia was first to begin exploring their own quadrants, establishing contact with foreign civilizations far sooner than the Primareliqua had. In addition, Poinsettia warships were capable of superluminal travel almost a century before their Reliqua counterparts.

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Unlike the Primareliqua, Poinsettia's government favored liberal democracy and a focus on expansion through commerce. The society's advancement so greatly exceeded that of its progenitors that much knowledge of the former home world in Gamma was lost. A vague, poorly-defined mythology evolved that became more circumspect with each passing generation, though historians were—up until the end—searching for any and all clues that might reestablish a link with the civilization from which Poinsettia had initially sprung. Its military was frequently engaged in conflict with the Tzinlei, a combative race native to the Aendrithyr System in Delta Quadrant, giving rise to the famous visage of Poinsettia's Sentinels, identified by the red skull emblems on their uniforms.

The Poinsettia Confederacy suffered a cataclysmic disaster fifty years into the 4th Era in the Primareliqua. Without sufficient cause or reason, the orbit of the gas giant Baratrum began to degrade rapidly, falling towards Poinsettia. The trajectory through the inner system brought the planet close enough to the Confederacy home world to cause it and other interior planets to pass their roche limit, disintegrating them. Prior to the planets' destruction, the Confederacy government managed to retrofit its fleet carriers to serve as hastily outfitted refugee ships, transporting as many people out of the system as could be saved. Out of an estimated pre-cataclysm population of 16.2 Billion, approximately 600,000 refugees managed to escape in the twenty ships able to be mustered in time. Another ten thousand are thought to have escaped in smaller commercial craft.

Owing to the rapid nature of the rescue movement, the exodus from Poinsettia was rushed and haphazard. Most of the official refugee ships fell out of contact with one another, and only two ships managed to reach the prearranged rendezvous point. Over the next seventy years, various fates befell the survivors of the Poinsettia disaster. Several ships were destroyed in battles with the Tzinlei Corathyr and the Sar'Rithril; yet another was virtually depopulated due to a breakdown of civil order on board after exhausting their materiel resources. Still other ships became marooned in various parts of the galaxy, relying on the charity of foreign hosts or what resources could be scrounged from newly-discovered worlds. Since the collapse of the Confederacy, two distinct refugee communities were established: Caupona in the Losieda Belt in Beta Quadrant and Eumenidum on Pinnacle in Liu Xiu of Gamma Quadrant.

In 4th Era Y.62, the Sidusclasse scout ship Repertum came across the refugee ship Vesparum near the Nakaris Cluster in Delta Quadrant: the first contact between the Primareliqua and Poinsettia in more than two millennia. Over the next twenty years, the Primareliqua undertook significant search and rescue operations in the border region between Delta and Gamma Quadrant, locating four other vessels of the Poinsettia fleet. Approximately 140,500 survivors from these ships were allowed to settle on Arx, replenishing the destroyed human colony from the End War on that world. It marked the foundation for a lasting Poinsettia colony, and has reintegrated a fragment of the Poinsettia diaspora into the culture from which its ancestors once came. Poinsettia colonists on Arx have begun to assimilate into the Primareliqua proper, serving in honorary roles in the Sidusclasse and sending representation to each Conventus.


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I. PSS Refugee Ship Ancora
Fate: Unknown

II. PSS Refugee Ship Anguis
Fate: Destroyed by a Harvest Fleet of the Sar'Rithril.

III. PSS Refugee Ship Caupona
Fate: Berthed in Losieda Belt of Sieda System, Beta Quadrant.

IV. PSS Refugee Ship Colubra
Fate: Unknown

V. PSS Refugee Ship Confragosus
Fate: Destroyed by a Harvest Fleet of the Sar'Rithril.

VI. PSS Refugee Ship Draco
Fate: Unknown

VII. PSS Refugee Ship Eumenidum
Fate: Scuttled at Pinnacle, Liu Xiu System of Gamma Quadrant.

VIII. PSS Refugee Ship Intercisus
Fate: Rescued by the Primareliqua's Sidusclasse, Settled on Arx, Calixtas System, Gamma Quadrant.

IX. PSS Refugee Ship Laevus
Fate: Destroyed by a Harvest Fleet of the Sar'Rithril.

X. PSS Refugee Ship Medelas
Fate: Destroyed by the Tzinlei Corathyr's Skar'tus Fleet.

XI. PSS Refugee Ship Medens
Fate: Unknown

XII. PSS Refugee Ship Mirabilis
Fate: Rescued by the Primareliqua's Sidusclasse, Settled on Arx, Calixtas System, Gamma Quadrant.

XIII. PSS Refugee Ship Mirandus
Fate: Unknown

XIV. PSS Refugee Ship Misique
Fate: Rescued by the Primareliqua's Sidusclasse, Settled on Arx, Calixtas System, Gamma Quadrant.

XV. PSS Refugee Ship Peregrinorum
Fate: Most refugees killed, ship scuttled by a Primareliqua relief effort.

XVI. PSS Refugee Ship Praespero
Fate: Destroyed by a Harvest Fleet of the Sar'Rithril.

XVII. PSS Refugee Ship Recordatus
Fate: Marooned on uninhabited Novum Portum near the Delta-Gamma Border.

XVIII. PSS Refugee Ship Salutaris
Fate: Unknown

XIX. PSS Refugee Ship Truncus
Fate: Rescued by the Primareliqua's Sidusclasse, Settled on Arx, Calixtas System, Gamma Quadrant.

XX. PSS Refugee Ship Vesparum
Fate: Rescued by the Primareliqua's Sidusclasse, Settled on Arx, Calixtas System, Gamma Quadrant.
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The Qu'Segh-Nor: Divine Entrapment

Postby Azura » Thu Mar 19, 2015 7:46 pm

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PeregrinusThe Qu'Segh-Nor
On 22nd Cadere, 4th Aetas 154 in the Reliquai calendar, Commander Edwin Ashlee of the SVS Ruina (PV-22) undertook a highly-classified scientific research mission under the auspices of the Sidusclasse's Project Praeterea, the examination of neighboring star systems to the Calixtas System for possible usage by the Sidusclasse as a staging area for military facilities, or a possible future colony of the Primareliqua. Precisely one hundred and seven days into the mission, his research team began conducting rudimentary sensor studies in the Peregrinus Planetary System, a collection of small, semi-arid planetoids orbiting a K-type main sequence star approximately 4.95 light years from Calixtas. On 15th Hiems, 4th Aetas 155, the research vessel Ruina landed a scientific expeditionary force on the second planetoid in the system, named Bracatus.

Seven hours after touchdown, team physician Dr. Rosalyn Farr inadvertently stumbled across the den of a hitherto-unknown biological organism on the planet. This was the first contact made by Reliquai humans with the indigenous, sentient Qu'Segh-Nor Civilization, the second xenomorph taxonomy encountered by the Primareliqua and the third overall contact with other civilizations. Because of the inadvertent discovery of the beings on the planet, and due to the natural complications making first contact with a hitherto-unknown species, the initial meeting between Reliquai scientists and the Qu'Segh-Nor was fleeting and unsubstantial. The research expedition would note twenty-two other sightings of the race during their time on the surface, and further discovered a brimming subterranean ecosystem boasting unique flora and fauna previously unknown.


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Left: Bracatus, the Native World of the Qu'Segh-Nor. | Right: A fully-mature Qu'Segh-Nor adult.


The expedition established the purportedly-lifeless Bracatus as the first alien world discovered to support sentient xenomorphic life. Over the next twenty-five years in a series of highly-classified research expeditions, the Sidusclasse began to broach the purview of the Qu'Segh-Nor Civilization, and of the ecosystems and biomes present on Bracatus. Though progress was achingly slow, major breakthroughs in the archaeological excavations on the surface provided significant clues about the geological history of the planet and significant theories on the nature of life's evolution there. Further breakthroughs in deciphering the complex linguistic patterns and visual precepts of the species' communication has led to increased knowledge of the race. The Sidusclasse currently mans a permanent research camp on the surface and a monitoring relay station in orbit.


Culture of the Qu'Segh-Nor
Because the Qu'Segh-Nor are androgynous and lack concepts of gender identity, conceits such as monogamy and the familial unit never evolved. Members of the race are largely independent from birth, and that independent streak carries through the rest of their lives. Concepts such as mates or romantic love are foreign: breeding is considered an act of opportunity, with seasonal mating periods marking the arrival of new generations of Qu'Segh-Nor infants. Most members of the race have evolved to be self-sufficient and largely independent, though there is still a significant amount of cooperation and partnership in other guises that has led to the creation of an identifiable social order. The Qu'Segh-Nor often congregate together for the purposes of hunting and mating, recognizing the importance of cooperation as a means of increasing the odds of survival.

Larger communes may hold as many as fifty or sixty individuals, but the average group size is less than twenty. Many of the Qu'Segh-Nor live by themselves in crevices or outcroppings. Because of the loss of surface foliage and the relatively cramped space underground, concepts of housing never evolved. However, the Qu'Segh-Nor have become adept and mining tunnels and pathways, and create intricate pathways through rock that allows individuals to reach new hunting grounds or aquifers. The level of cooperation needed for these projects have created a relatively harmonious social order. Though some intraspecies violence has been observed on occasion, there is typically little hostility between individuals in normal circumstances. Song and dance are important social activities that can help bind communities together; different communes develop different melodies.

Most tools procured by the Qu'Segh-Nor are made of stone, though relatively little is needed to survive and foster the growth of communal bodies underground. There is no discernible level of mechanization or industrialization present, and concepts of currency or finance are foreign to the Qu'Segh-Nor. Though bartering exists on some level, most individuals retain their independence, or else work with others in collecting shared bounties for consumption. In the absence of a written language, songs become a significant part of a strong oral tradition. Though the Qu'Segh-Nor were not a deeply spiritual people prior to the arrival of the Reliquai, there was a significant focus on the sharing of folk lore and communal history as a means of creating a true, interconnected civilization. Organized sport is not a concept understood by the Qu'Segh-Nor.


Home World of the Qu'Segh-Nor
Bracatus, also known as Dachegh in Mu'Gos is a dwarf planet, the second celestial body in orbit around Peregrinus and the only dwarf planet in the system with a breathable atmosphere. With an equatorial radius of 587.3 ± 1.8 kilometers and a surface area of just over three million square kilometers, the planetoid is the largest dwarf planet in the system, and orbits around its star once every two hundred and five days. Situated near the boundary of the habitable zone for the availability of water, the planet's climate has probably been exceptionally warm. Impacting comets may have brought water to the surface in the distant past. Though researchers are unclear on the precise cause, the atmosphere has suffered runaway global warming over the past four hundred years. Most of the surface is now arid, rocky deserts.


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Pictured Frigu'Tos, one of the few fertile regions left on the surface.


Though the surface of the planet is losing its natural biomes due to the excessive carbon dioxide trapped in the atmosphere, underground oases and aquifers have allowed for the evolution of some flora and fauna to survive under the surface. Certain types of carnivorous plants and fungi have evolved to thrive in subterranean caves, while small mammalians and insectoids have developed thriving ecosystems underground. Several species of avian creatures have been observed, though as with other surface species on Bracatus, researchers have begun to monitor a precipitous decline in their numbers. According to estimates, the planet's surface will be devoid of water or green vegetation within two hundred years. High winds and lightning storms are frequent occurrences, especially in the higher-latitudes where some precipitation still falls.

The atmosphere of Bracatus is somewhat-similar to the native home world of the Reliquai, Caelus. The atmospheric content is dominated by nitrogen and oxygen, just as on Caelus, and many of the same trace elements in the atmosphere are present on both worlds. However, the oxygen concentration on Bracatus is higher than on Caelus, and the nitrogen content conversely lower. Though the presence of other inert gasses such as helium allow humans to breathe the air on Bracatus without serious issue, Qu'Segh-Nor subjected to a more nitrogen-rich atmosphere can, over time, create a serious medical condition in them likened to decompression sickness. For this reason, specially-designed environmental suits or portable breathing regulators have been imported specifically for the Qu'Segh-Nor when they enter Reliquai facilities that feature a native Caelusian atmospheric content.


Language of the Qu'Segh-Nor
The Qu'Segh-Nor Civilization had previously evolved a complex verbal language over the course of several centuries, called the Mu'Gos, or Tongue. There is no written alphabet or syntax for the language; it is passed down orally through generational lines, which has led to the duplexing of certain words. For example, there are three unique words used in the Mu'Gos language that refer to 'soil'—Lam, Sud and Toh—that have developed over time. To help compensate for this, the development of a significant haptic and kinesic paralanguage called the Hol evolved to help tie together the Qu'Segh-Nor's lexicon. Through the use of physical touch, pitch change, and an array of more than three hundred unique body movements, the Qu'Segh-Nor have evolved a unique lexicon that is still being studied today. It was through the observation of the Hol that researchers were able to first communicate.

Through interactions with members of the Sidusclasse and select other Reliquai visitors, the Qu'Segh-Nor have begun to incorporate certain human mannerisms into their own lexicon. At least three dozen new words to the Mu'Gos and fifteen unique additions to the Hol have been documented with Reliquai origins. Because of the physiological differences in the anatomy of the race, the transposition of the Reliquai language has been exceedingly difficult for the species to master: the manifestation and production of certain phonetic consonants for instance have proven to be next to impossible. Progress has been made however in fostering the cultivation of the Reliquai language amongst the Qu'Segh-Nor, opening the door to a more thorough understanding between the two civilizations as continued work on teaching one another the respective languages proceeds.


Physiology of the Qu'Segh-Nor
Though research is ongoing through archaeological excavations and the physical examination of living specimens, researchers believe that the Qu'Segh-Nor developed from a lower order of Araneae-like invertebrates more than ten million years ago. Due to the runaway heating of the planet's surface, the species began to adapt by moving underground—a common tenet amongst biological organisms from Bracatus. As a result, the species has evolved an exoskeleton made of sinewy tissue and meat that both protects their internal organs and allows for exploration of small crevices and underground tunnels in a search for food. Long, wiry arms with curved talon-like appendages allow the Qu'Segh-Nor further access to difficult-to-reach crevices under the surface. The species' claws have allowed them to become prodigious climbers.

The Qu'Segh-Nor are renowned for their limb strength, with the species observed being able to support their body weight and the weight of another full-grown adult with just one arm. Even more noteworthy is their leaping ability; though capable of full extension (the species is actually bipedal), the Qu'Segh-Nor have developed incredible lower-body strength, allowing them to leap more than than five meters in the air while stationary. This penchant has led to their somewhat-caricatured 'squatting' gait, though it is more frequently observed underground than on the surface. To that extent, the Qu'Segh-Nor have not made a complete transition to their subterranean biome. Some small organisms remain on the surface, leading them above ground on occasion. They have developed exceptional night vision in the dark underground environment, but fare poorly on the surface.


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Left: A fully-erect, mature Qu'Segh-Nor specimen. | Right: A newborn Qu'Segh-Nor infant.


To compensate for this weakness, the Qu'Segh-Nor have developed a unique method of hunting. Because they lack any developed olfactory system in the traditional sense, special follicle receptors on their anatomy have evolved the ability to detect body heat and movement, allowing them to track prey while hunting on the surface. Due to the scarcity—or depletion—of underground aquifers and cisterns, a quartet of limb-like appendages on the species' backs have evolved special follicles which can absorb what moisture remains in the atmosphere, helping to provide a stopgap for this critical need. The species' digestive system evolved in a similar way to many arachnids in the Calixtas System: the Qu'Segh-Nor possess both a row of sharp teeth and a pair of mandibles which secrete a cytotoxic venom that attacks living cells, helping to partially 'digest' food before consumption.

The average lifespan of a healthy Qu'Segh-Nor specimen is approximately twenty-five years, with sexual maturity reached around three years of age. The Qu'Segh-Nor are androgynous, and have no concept of gender identity or sexual orientation. All members of the species possess the ability to produce eggs and sperm, though in the process of mating, the fertilization of an egg or eggs will shut down the production of sperm during gestation, or vice-versa. Full gestation lasts for fourteen months, at which point the Qu'Segh-Nor can give live birth to up to five offspring at a time. Fully-grown Qu'Segh-Nor, when fully erect, can stand as tall as two meters, though most reach an average height of around one and a half meters. Though certain individuals have been observed to weigh upwards of sixty kilograms, most mature adults average a weight of around forty kilograms.
Last edited by Azura on Wed Apr 22, 2015 9:36 pm, edited 8 times in total.

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The Sar'Rithril: Children of Hell

Postby Azura » Sat Mar 21, 2015 8:18 pm

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V
AbyssusThe Sar'Rithril
The Primareliqua, in its relative infancy as a developing interstellar civilization in Gamma Quadrant, has encountered a multitude of other species and their respective civilizations. Yet no first contact was more important—and more traumatic—than the initial encounter with a parasitic race known as the Sar'Rithril. A brutal humanoid species native to the unexplored Nirshun Constellation in the galactic rim region of Gamma Quadrant, the Sar'Rithril have become a potent threat to the Primareliqua and her purview, existing as both a cultural symbol equivalent to the visage of the 'bogeymen' and as a measure of Reliquai power and prestige in the quadrant. To date, some two hundred and twenty years on from the disastrous first encounter, the bulk of the Sidusclasse fleet remains devoted to vigilant doctrine and patrols dedicated to the defense against the Sar'Rithril.

Very little scientifically is known about the Sar"Rithril; what little is known comes from limited contact with the species from those who survived their direct physical encounters. Most members of the bipedal race stand approximately two and a half meters tall, and can way upwards of one hundred and thirty kilograms; significantly larger than the Reliquai themselves. It is believed that some Sar'Rithrilians can live upwards of seventy years, though this is disputed in academic circles. What is known is the basic biological needs of the race: they are almost uniformly carnivorous, and both feed and make sport off of other races. The Sar'Rithril are noted for their cruelty, and their penchant for ritualistic mutilation of captives. Like the Qu'Segh-Nor, the Sar'Rithril are venomous, with a deadly neurotoxic venom that can cause excruciating pain for weeks before expiration.


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Left: A Sar'Rithrilian Harvest Warrior. | Right: The Sar'Rithrilian Da'kar-class Harvest Ship.


Though little is known about their culture or their motivation for the continual pursuit of flesh, there is some anecdotal evidence from captives monitored during the End War that the Sar'Rithril cannot tolerate most forms of flora, lacking the ability to properly digest fruits and vegetables. The penchant for trading body parts as souvenirs likely developed as a cultural response to the success of early hunts. The race's desire for 'game' and their relative lack of interest in territorial gains has let the Sar'Rithril evolve as a semi-nomadic race, capable of striking various sectors of the quadrant with considerable strength. Their general plans of attack suggest disorganized strategies for dealing with opponents; on occasion, Sar'Rithril Harvest Fleets have been known to break-off harvests mid-attack, while other groups have been completely wiped out by the invaders.


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Pictured: The battle ensign of the Sar'Rithril Harvest Fleets.


First contact with the Sar'Rithril came unexpectedly in 3rd Aetas 072, when a resupply ship to the mineral mining colony on Arafa encountered the now-familiar Da'kar class harvest ship, which immediately attacked, boarded, and soon destroyed the ship. The mining colony on Arafa was also raided shortly thereafter, marking the genesis of the End War between the two species. From the start, the Primareliqua's democratic leadership proved unable to fully mobilize against the invading threat to its space, not recognizing how serious a danger the Sar'Rithril posed. Within months of the Arafa Incident, a Harvest Fleet with more than forty ships and twenty thousand Sar'Rithrilians landed on Arx, the closest planet to the Primareliqua homeworld, Caelus. More than three million colonists on Arx were slaughtered in the span of three weeks, finally spurring the central government into action.

Though the destruction of the Reliquai colony on Arx had established an urgency to fully mobilize, the delay in confronting the threat near Arafa proved a grave mistake. Over the next three years, the Sar'Rithril constantly beat back every successive attempt by the Sidusclasse to drive it away from Caelus; first in the Twenty Months Campaign (3rd Aetas 073-074) and during the Siege at Point Omicron (3rd Aetas 075). By Narva, 3rd Aetas 076 the Sar'Rithril were launching orbital bombardments against the home world direct; twelve weeks later, the capital of Mercatus fell to the Sar'Rithril, and with it the destruction of the Primareliqua's First Concilium government. Only through a desperate, suicide attack in high orbit during the Last Stand of Caelus was the Sidusclasse able to stave off the total collapse of the Primareliqua.

As the Sar'Rithril called in reinforcements in a brief two-year lull in orbital engagements, the Sidusclasse worked with technical experts and scholars to begin forming a true counterattack to the Sar'Rithril. Through an overhaul of the fleet's hitherto-ineffective doctrines and the development of cheaper, lighter and more readily-built orbiters and light cruisers, the Sidusclasse managed to safeguard Caelus and root out the infestation of Sar'Rithril still on the planet. After clearing the home world in 3rd Aetas 079, a protracted campaign to slowly drive the Sar'Rithril out of the Calixtas System began. Some of the bloodiest battles of the war, including the largest Reliquai battle in history, the Battle of the Arboretum took place in this period. By 3rd Aetas 089, the Sar'Rithril had been driven back towards their pre-Arx positions, but only just.


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Left: A trooper of the Aequor attacks a horde. | Right: A rendering of the destructive Last Stand of Caelus.


No formal peace was ever declared between the two species; however, the generally accepted ending point for the war came with the nuclear detonation at Castra Petram in 3rd Aetas 109, destroying the final Harvest Fleet remaining inside the heliopause of Calixtas. The construction of the Praeter Rendezvous, the immediate predecessor to the Portus Altus facility is seen as the official closure of the third era, marking the final solidification of the Primareliqua's hold on power in their home system. However, conflicts would continue to wage on a smaller scale over the next one hundred years, including a mission to clear an infestation in the Peregrinus System in 4th Aetas 085. It was their presence in the Peregrinus System that led to the start of what would become the scientific expedition that made first contact with the Qu'Segh-Nor some seventy years later.

Even into the dawning of the fifth era, some two hundred plus years after first contact, the Sar'Rithril remain a constant, deadly threat to the Primareliqua. Though the Sidusclasse has begun to evolve its battle fleet to combat more diverse threats in the quadrant, a significant part of the Sidusclasse's time and energy is still devoted to hunting down and destroying rogue Harvest Ships in the quadrant. The Sar'Rithril are a hostile, savage race that display no mercy or quarter to those who are unfortunate enough to be captured. It is estimated that more than forty million Reliquai have died by their hands since first contact. The Sar'Rithril's reach has also polluted the Delta Quadrant as well; multiple refugee ships from the Poinsettia Confederacy encountered the Sar'Rithril, most notably the Recordatus on Novum Portum.
Last edited by Azura on Wed Apr 22, 2015 9:37 pm, edited 3 times in total.

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The Autugyra: Outcasts in Time

Postby Azura » Wed Apr 15, 2015 7:34 pm

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VI
ScelusThe Autugyra
Though pervasive in its cultural and sociopolitical reach to obtain a harmonious balance between supply and demand, want and need, the Reliquai government has found itself in a silent war with a criminal syndicate known as the Autugyra for more than two hundred years. The Autugyra, or Passing Circle, is a criminal underworld evolved from a group of Reliquai refugees during the Sar'Rithril's high-watermark on Caelus in the End War. Since that time, what started out as a band of desperate refugees has evolved into a complex, highly sophisticated coalition of criminal cadres and cartels who have become proficient in forging an avariciously libertine society throughout their various outposts in the galaxy.

The Autugyra is divided into seven 'branches', called a Conexus [plural: Conexi]. These seven Conexi, known as the Hi Septem in the Autugyrai hierarchy, are organized according to one of three principles: the Malum, Taedia or Vaptra model. Each model carries with it a unique system of organization, which partly drives the main enterprises undertaken by said-Conexi. However, in each of the seven divisions, a central leadership figure emerges that works with their fellow Conexi heads to bind the criminal syndicate together and reinforce one another in the event of a catastrophic event. This disorganized form of leadership has made the Autugyra a formidable foe of the Primareliqua for many decades.


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Left: A disused Autugyrai waystation on Tulnas. | Right: A Conexi-ran bazaar in Eurendra.


The Conexus Models
There are three unique designs for a Conexus prevalent in the Autugyra structure. Though no formal rule as such governed how these models developed, historical precedence coupled with the anecdotal retelling of said historical events have codified these three models as the specific structure for a division of the Autugyrai criminal society. With respect to individual structures, each of the following models may be seen as the evolution of the Conexi structure, with each successive step representing a larger, albeit more undisciplined organizational pattern. Notwithstanding, there are certain unspoken principles which remain in effect, such as the open-door policy for non-Reliquai Conexus members.

The Malum model of Conexus stems from the very foundation of the Autugyra, when the heads of the seven most powerful criminal families forged the new organizational structure to prevent their way of life from disappearing. In the Malum Conexus model, a criminal organization is headed up by a single individual known as the Praetor, who is either a progeny of the founder of said Conexus, or was otherwise established per decree as the new head of the Conexus by an acting leader. A Praetor delegates his or her control over various fronts to Stridores, lieutenants who run the businesses with the help of their ground soldiers, the Formicae. Advisers known as Adiutores act as go-betweens for the Stridores.

The Taedia model of Conexus is the evolution of a Malum model. In the Taedia model, the original bloodline in control of a Malum has either died out or been overthrown in a putsch. Under the new model, every criminal front attached to the Conexus adopts a leader known as a Bajolus, who then conclave to elect a figurehead representative known as a Promus, whose job entails keeping revenue flowing to all associates of the Conexus. If a Bajolus disapproves of the equity of a Promus, they may challenge their station in a new vote. If successful, the Promus is removed; if not, the Bajolus is removed from command and replaced with their second. There are two Taedian Conexi compared to four Malums.

The Vaptra model of Conexus is the final evolution in the hierarchy, and is the most rare variant, with only one currently-active division. In the Vaptra model, associational relationships prevalent in the Taedia model have broken down, and individual kingpins known as Daemones jockey for power and leverage against one another. In the Vaptra model, the most powerful single Daemon is considered the head of the Conexus until challenged. As expected, violence between criminal elements in the Vaptra is common; however, the more anarchic structure of its organization and intra-competitive nature of the Vaptra model causes its size to swell considerably to that of its Malum and Taedian Conexi counterparts.


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Left: Alessandra Granieri, the Praetor of the Conexus of Cepheus. | Center: The heavily-scarred Nyras Striga, current Promus of the Conexus of Circinus. | Right: Kuri 'Butterfly' Tieszen, a Daemon in the Conexus of Cygnus.


Each Conexi model is governed by an overriding principle: loyalty to tradition in a Malum, equity in wealth distribution in a Taedia, and the competitive spirit in a Vaptra. Though the disorganized Vaptra model dwarfs other individual Conexi, the allegiance of a Vaptra to the Autugyra is secured through the coercion of the remaining Malums and Taedias. No one Daemon has the capability of breaking away from the other Conexi. At the dawn of the Fifth Aetas, the Autugyra was divided into four Malums (the Conexus of Caelum, the Conexus of Cepheus, the Conexus of Columba and the Conexus of Corvus); two Taedias (the Conexus of Carina and the Conexus of Circinus) and one Vaptra (the Conexus of Cygnus).


The History of the Autugyra
Roughly 215 years prior to the turn of the Fifth Aetas, the Primareliqua teetered on the brink of total collapse under the assault of a parasitic alien race known as the Sar'Rithril. By 3rd Aetas 76, the home world of Caelus was under direct orbital bombardment triggering mass panic and the overthrow of the former government. During the global panic during the Last Stand of Caelus, thousands of citizens and deserters commandeered private and state-owned starcraft in an attempt to flee the oncoming Sar'Rithrilian harvest fleets. Though the Primareliqua was able to ultimately repel the invasion and save the home world, refugees from Caelus were denounced as traitors and found themselves exiled.

Forced to accept their banishment from Calixtas as a fait accompli, refugees banded together in search of refuge from the still-raging war in the sector. Several ships fell prey to roaming Sar'Rithrilian marauder-killer craft; others proved unfit to travel long distances. Mass famine and pestilence became common aboard the refugee fleet, requiring the usage of desperate measures in order to stave off total destruction. This included the raiding of ships, including Reliquai transports for supplies, bringing about the first instance of piracy amongst the exiled refugees. A generation removed from the initial exodus from Caelus, the raiding of ships and smuggling became the cultural norm for the refugees.

Around this new societal order was birthed a criminal-nomadic civilization known as the Latronum. Utilizing stolen technology for profit and finding harbor wherever safe ports of call could be found, the more successful families began to distinguish themselves as leadership voices in the new society. Ultimately, control of the Latronum fell to the most powerful brigand family, who would then filter protection to weaker divisions in exchange for a cut of their profit. This system lasted for several decades as an inefficient-but-effective system for operations. By the mid-40s 4th Aetas however, the old order began to crack under the prosecution of the Primareliqua's burgeoning Sidusclasse.

As the Primareliqua began to open its borders to foreign trade, a renewed push to stamp out the black market in-system sent Sidusclasse warships - freed from engaging the Sar'Rithril - to hunt down Latronum's raiding ships. This, coupled with persistent in-fighting amongst the clans led to a precipitous decline in the organization. In 4th Aetas 51, the seven most powerful families remaining in the Latronum held a secret conference at Nyrvil, where the framework for a new order was laid. Under the pact called the Autugyra, each of the seven families would pledge not to interfere in the business fronts of the other families, but to cooperate with one another and prevent their mutual destruction.


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Of the seven original founders of the Hi Septem, four households remain in control of their respective Conexi into the Fifth Aetas: the Houses created by Vermillion Arkwright, Dari Granieri, Emile Rykrans and Maida Scorsone continue unabated. The House of Fringer ended when Praetor Victor Fringer was killed by a Sidusclasse patrol on 4th Aetas 145, leaving the Conexus of Carina without a blood heir. The Houses of Haertel and Vinsant were both overthrown in putsches in 4th Aetas 125 and 136, respectively; the Conexus of Cygnus, descended out of the House of Vinsant would formally dissolve the position of Promus in 4th Aetas 149, rendering it the Autugyra's first Vaptra Conexus.


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Last edited by Azura on Sat Apr 25, 2015 12:49 am, edited 8 times in total.

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The Disceptors: Praebitores de Saevitiae

Postby Azura » Sun Apr 19, 2015 9:53 am

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VII
RangusThe Disceptors
The absolute devastation and utter destruction wrought by the End War with the Sar'Rithril was incalculable. Though intact after the final expulsion of the invaders from the home system, the former intrasystem government was left in virtual ruins, and the binds that tied the peoples of the Primareliqua together were in tatters. Especially hard hit were the settlers on Arx, who were quite nearly wiped out when the world fell to the harvest fleets of the Sar'Rithril. In the wake of millions of deaths and the general retreat of the Sidusclasse, what few people remained salvaged as much as they could from the former settlements, many of which had been razed to the ground. For the next thirty years, the intrepid souls left alive on Arx would lead a brutal, apocalyptic existence in the ruins.

Even after the home world Caelus was saved, and the Sar'Rithril pushed back towards the outer planets of the home system, full order and control was not reestablished on Arx for years. The desperate years had bred chaos and lawlessness, necessitating the introduction of a new element to break the interminable status quo. Thus, through the machinations of a special security initiative established by the Caedis wing of the Sidusclasse, a covert security force was landed at Tumba Cinis, one of the largest remaining enclaves on Arx in 3rd Aetas 103. Though unnamed upon its formation, the team quickly established the colloquial term Disceptors, or Rangers to describe their activities on Arx. Their exploits renowned throughout the system, the colloquial title became their identify.

The Disceptors were established as a constabulary force designed to bring law and order to the wastes. Though initially created to pacify armed resistance on Arx, the force was quickly expanded to quell uprisings in other settlements throughout the system, and to patrol hot spots of Sar'Rithrilian infestations that cropped up during the last years of the war. As the war wound down, the Disceptors engaged more fully as the Primareliqua's 'frontier security', often serving as the only form of government representation in the most remote outposts of the system. Though no longer a formal instrument of the military following their reassignment in the early 4th Aetas, they are considered a shadow branch of the Sidusclasse, and have earned their autonomy from Caedis oversight.


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Left: The cockpit of a D/P-XLV Proelium Gunship. | Right: The Gran Reliquary de larüa at Fractus Arcus.


By the mid-4th Aetas, the surge in patriotic fervor and the rise of the Reliquai civil religion began to recast the traditional militant nature of the Disceptors. The body became rife with dutiful adherents to the propagation of law as a mechanism for safeguarding the state, so much so that a monastic order of the Fidestatus faith began to develop around the force. Religious leaders began to establish missions throughout the Primareliqua, especially in the more isolated outposts and settlements to help proselytize citizens whose discontentment had lead to isolated uprisings and civil unrest. Constables in the force became hybrid warrior-priests: part monk, part ranger. The defense of law and order became a divine mandate, reflected in the pious devotion to both adjudicatory, religious and scholarly work.

By the dawn of the 5th Aetas, the Ordo Disceptors[English: Order of the Disceptors] had been canonized by the Reliquia de Saecula in Laurus Collis as an official Church order of the state, and its hybrid military-religious vestiges have become part of its unique identity. Disceptors devote themselves to the upholding of law and order in areas not well-serviced by other government agencies, and also protect settlers from incursions from potential hostile elements. Monasteries and schools run by Disceptor monks dot many Reliquai worlds, and a resurgence of the Disceptors on Arx has occurred following the colonization of the planet by Poinsettia refugees. Disceptors even accompany research teams of the Sidusclasse, which has been overstretched with its mass explorations of neighboring systems.


Official Uniforms of the Disceptors
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Left to Right: Disceptor Patrol Dress | Disceptor Tactical Dress | Disceptor Civic Dress | Disceptor Monastic Dress
Last edited by Azura on Wed Apr 22, 2015 9:38 pm, edited 1 time in total.
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SIC: Death By Knowledge

Postby Azura » Wed Apr 22, 2015 9:10 pm

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VIII
QuaesitusSidusclasse SIC
When the Reliquai government was destroyed along with the former capital in 3rd Aetas 76, only the immense efforts of the civilization's most gifted engineers, intellectuals and scientists were able to pull the Primareliqua from the brink of extinction and ward off the Sar'Rithril infestation that plagued their home system. As the threat from the invading menace diminished, some of the military researchers who had been conscripted into service petitioned the Sidusclasse to establish an official special research service (the Specialis Resciarches Servitium, or SRS) to continue the highly-experimental work that had bore such progress for the Primareliqua during the End War. Eventually, the SRS would be reconstituted into Special Activities section of Caedis as the SIC, or Status Iure Commutationis.

The SIC is often considered the Praeventores, or Vanguard of Caedis due to its extremely-high attrition rate amongst servicemen and women, known as Inquisitors, thus ensuring only the most capable of individuals may belong. Unlike traditional military research units—including those within the corresponding service branches of the Sidusclasse—SIC Inquisitors are both military researchers and soldiers, developing highly classified materiel and technology for use both by Caedis operatives and as general purpose materiel (GPM) and often utilizing that same technology in the field for themselves. SIC Inquisitors represent a cross-section of the four service branches of the Sidusclasse; individuals judged to have significant merit are selected for the acceptance trials; only 10% who attempt will succeed.


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Left: Sapientia, the Administrative Headquarters of SIC. | Right: Abyssus, the Research Headquarters of SIC.


For the 10% of applicants who pass their acceptance trials, an additional five years of intensive academic and physical training will follow at the administrative headquarters of SIC, which doubles as the unofficial service academy of the branch known as Sapientia. The physical conditioning training for SIC is among the most brutal and extreme in the Sidusclasse: an estimated two-thirds of all admissions to Sapientia will drop out within the first year of service, though retention rates rise dramatically for those who survive the first year. Inquisitors must retain a strict, inflexible wellness regimen throughout their active career, and must weigh between 85 and 100 kilograms or risk dismissal. Only candidates above 1.8 meters are even considered for SIC service during the initial invitation phase.

During time not spent engaging in physical conditioning or sleep, students at Sapientia are immersed in classwork and study. The highly rigid structure of a trainee's day is designed to condition future Inquisitors for the difficult working conditions they may experience in the field. On an average day, a trainee will awaken for physical conditioning at 0500 hours, then break for lectures at 0800. Following an hour to shower and eat at 1200, lectures will continue from 1300 to 1800 hours, at which point trainees have an hour to eat and take care of personal errands before evening conditioning from 1900 to 2100 hours. Trainees are expected to use the 2100 hour to study and engage in self-directed research before being allowed to turn it at 2200 hours. No trainee may deviate from this schedule.

While attending Sapientia, the only respite trainees may have from the daily grind of course work and physical training are special assignments, granted by instructors to the most promising trainees who qualify for early fieldwork. Trainees will be deployed on assignment with acting Inquisitors to serve as their seconds in the field, gaining invaluable practical experience. Those trainees who acquit themselves well during special assignments may see their overall training duration curtailed by instructors, though this is not guaranteed. Once trainees have met the burden of proof required by instructors to take their final examinations, typically five years at the academy, trainees will engage in strenuous physical and mental trials, all devised and developed in order to push students to their breaking point.


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Above: The Signa Scientia, the Official Seal of an SIC Inquisitor.


If a trainee fails his or her final trials, they may petition the academy for a redress; otherwise, they are either demoted back to the start of their five-year training period or are summarily dismissed from the program (suicide rates among SIC washouts are 300% higher than any other service program in the Sidusclasse). For those who pass their trials, the awarding of their Signa Scientia medallion signifies their graduation to the position of Inquisitor. The SIC is the only service program in the entire military with no internal command structure: Inquisitors are largely independent, share the same rank and status as one another (though judgment is customarily deferred to more experienced Inquisitors), and only take orders direct from Caedis command, making them the highest-ranking field operatives.

Inquisitors share commiserate grade status as senior facility and commanders (Tier Septem), making them the de facto field commander for any assignment which they are deployed to. Because no exceptions are made for the physical requirements of an Inquisitor, those men and women who are grievously injured in the line of duty, or those who cannot endure the rigorous physical demands of the SIC due to advanced age are given special access privileges as Deversores, and are allowed to continue their research without engaging in field deployments. Though not technically active servicepeople in this office, they are often acquitted the proper recognition as an active Inquisitor by their peers. Many Deversores will continue to participate in SIC research until their death or formal retirement.

As an official member of SIC, Inquisitors are given the privilege of office and laboratory space at the official research headquarters of the SIC, codenamed Abyssus, an artificial island created in the Mare Inpes on Caelus. Some Inquisitors choose to accept permanent posting to Abyssus, while others may command orbiter warships converted as science vessels, with Cael servicemen and women assigned to them as required. Still others establish their own private research laboratories with the blessing (and surveillance) of Caedis. In any event, Inquisitors graduating into service choose one of three pathways in SIC, each given a special, informal colloquial sobriquet. These three pathways share equal status with one another, and represent the unique work performed at SIC: Alchimia, Auguror and Traestrigae.


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Left: The Service Crest of Alchimia. | Center: The Service Crest of Auguror. | Right: The Service Crest of Traestrigae.


SIC Sector: Alchimia
The Inquisitors of Alchimia, known within SIC as the Alcumistae, specialize in the research and development of new biological and chemical agents. Alcumistae are practitioners of chemistry and applied physics, using their vast knowledge of chemical reactions and biotechnology to manipulate material at the subatomic level. The Inquisitors of Alchimia have been known to specialize in biomedical research, including the development of new medicinal treatments; they have also been known to create new weapons of mass destruction. Alcumistae sometimes partner with Augurores to further develop and test these new weapons. Practitioners in Alchimia are traditionally disposed to equal amounts of laboratory work and field deployment, and have their work highly scrutinized for potential civil and military applications.


SIC Sector: Auguror
The Inquisitors of Auguror, known within SIC as the Augurores, specialize in the research and development of new tools of warfare. Though most operations of SIC are highly classified and guarded by the Sidusclasse as state secrets of the Primareliqua, Augurores are the lone exception that will sometimes work with conventional Sidusclasse R&D in the creation of new armor, vessels and weaponry. Because of the exceptionally important applications of Auguror research to the military-at-large, Augurores spend less time in laboratories and more time deployed on field assignments and test trials than the other two service sectors of SIC. The new Arctus-class Dreadnoughts, Eversor-class Battlecruisers and AF/R-59 Plasma Squad Assault Weapon (PSAW or Plasma SAW) were conceptualized by Auguror.


SIC Sector: Traestrigae
The Inquisitors of Traestrigae, known within SIC as the Traestrigaes, specialize in the research and development of new technology. Inquisitors working in Traestrigae have the highest proportional laboratory time of the three sectors of SIC, though they also will spend the most time out of the three sectors assisting Alcumistae and Augurores with their own research projects. Traestrigaes largely work in the development of drone applications, nanotechnology and robotics. The sector is devoting vast resources to the development of artificial and synthetic intelligence, and have already helped design the first semi-autonomous Sidusclasse capital warships using advanced fuzzy logic and specially-designed core processors. Traestrigaes also focus heavily on the development of new SPL (FTL) engine designs.


SIC Sector: [REDACTED]
Neither Caedis or the Sidusclasse will confirm the existence of [REDACTED], a special subsector of SIC devoted to xenological studies. Anecdotal evidence continues to point to the existence however of this 'secret within a secret'.
Last edited by Azura on Wed Apr 22, 2015 10:14 pm, edited 2 times in total.

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Culture of the Reliquai Humans

Postby Azura » Fri Apr 24, 2015 12:13 pm

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CulturaReliquai Culture
As with most societies, there is not a singular tract of information that may be considered the definitive, comprehensive purview of Reliquai culture. Instead, the people of Calixtas enjoy diverse cultural heritage, much of which is geographically based around the various regions of the Primareliqua. Because of the highly-homogenized origin of the original settlers to Caelus, the cultural and sociolinguistic variances in Reliquai society developed more slowly over a period of thousands of years. Though racial homogenization remains a key component of the Reliquai human, dichotomies in the culture of one sect of the total population from another nevertheless conspire to forge a distinct, multi-layered fabric which has emerged in place of a uniform, catch-all cultural base for the Primareliqua.

With respect to the unique idiosyncrasies found within the various subcultures of Reliquai society, there are overly-broad purviews that can be gleamed from a basic understanding of the makeup of the Primareliqua. To wit, cultural development in Reliquai colonies beyond Caelus, including the Arafai moons and formerly Arx took markedly different routes than those cultural paradigms present on Caelus. Conversely, the influx of Poinsettia refugees into the hierarchy of Reliquai society introduced the first unique extant cultural infusion into the Primareliqua, though again the ancient commonality in racial origin made this aspect once more inconsequential. Inasmuch as a detailed cultural blanket for the Reliquai cannot be constructed, a broad understanding of the general principles may be constructed.


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Pictured Above: The Reliquai Humans of the Calixtas System in Gamma Quadrant.


Language of the Reliquai
By far, the predominant linguistic base for the Reliquai and its society is Loquela, an ancient language spoken by the first inhabitants of Caelus thousands of years prior. Though the exact origin of the language is unknown, it accounts for well over 98% of the primary languages spoken in Reliquai households. The language shares three unique subsets, endemic to the location of their development. Illepid Loquela is the most widely-dispersed vernacular, having first developed on Caelus during the earliest days of human habitation. Within the Illepid vernacular are various subsets throughout the many regions of the planet, each with their own unique idioms and slang. No two regions share an identical linguistic base: the people of the continent of Aestus alone for example have more than three hundred distinct language patterns.

Though less frequently spoken, Iustui Loquela is a unique sect of the language that is more streamlined than the diversified nature of the Illepid vernacular. Iustui was developed as a liturgical language of the Reliquai state religion, Fidestatus, and became a more formal, symbolic language devised to espouse undercurrents of virtuous themes. Though adopted in some communities dominated by the church, Iustui is far less common than the Coloniae vernacular. Coloniae Loquela developed in the colonies of Caelus, with each colony developing a unique linguistic identity over time. Reliquai humans on Arx developed unique idioms from those who settled in the domes of Circe, or on the Arafai moons. Regardless, the same basic alphabet, or Scripturam is utilized in all Loquelai subsets.


Cuisine of the Reliquai
Much like the Loquelai language, there are dichotomies between the culinary habits of individual regions on Caelus and abroad throughout the Primareliqua. For instance, hydroculture is particularly evident around the coastal plains and wetlands of Caelus: fisheries and the harvesting of aquatic vegetation such as alga, mareflos and algarum are important industries for the coastal regions. In the northern plains of Conatus and Nyla, gray and red meats such as haranam, bison and cerva play a more pivotal role in the Reliquai diets, while the tropical regions have cultivated native fruits such as fragum and uva. The usage of grains is endemic throughout Caelus, with wheat cultivated on every habitable continent. The various culinary habits of the different regions of Caelus are collectively known as the Vetus Reliquai cuisine.


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Left: Suilla Scindo, a popular seafood meal. | Right: Vetus Reliquai cuisine uses greens like Acetaria.


Vetus cuisine largely draws upon the practice of combining meat with grains, fruits and vegetables: salads and stews are major components of the average Reliquai diet on Caelus, and the cultivation of spices such as certain varieties of pepper and the indigenous, sweet campana have led to their near-universal inclusion in the various regional cuisine. This habit is less common in Noviter Reliquai cuisine, the culinary practices developed in the colonial territories of the Primareliqua, most frequently in artificial habitats. Because of the limited space and resources, colonists living off-world were typically relegated to smaller, high-yield crops, meaning fewer meats and more leafy greens and fruits in the general diet. Butryum, a faux-meat made from bean curd, is a mass source of protein in artificial habitats.

Spicy foods are a crosscurrent throughout the Primareliqua. Vegetables rich in capsaicin, such as certain indigenous chili peppers are highly prized. Confections are also a major staple throughout the Primareliqua; for example, a rich chocolate blend using Junix milk and the Scelerisque bean can be found sold on every inhabited world in the Calixtas System. Though dairy products are not as common, cheeses produced from the milk of the domesticated Ascina are considered major culinary exports, and highly valued for its creamy, sweet taste. Certain mint leaves can be added in the fermentation process to create an aromatic product that is used in the religious sacraments of Fidestatus. Certain Poinsettia foods such as perna root and mapalia bread are becoming popular on Caelus.

Water is an abundant natural resource on Caelus; massive desalinization efforts helped to preserve the natural freshwater supply in the early-3rd Aetas, and is by far the most prevalent liquid consumed on a regular basis. Other beverages, including Citreasuci made from the citrea fruit is highly popular, especially in the colonies. The introduction of tea leaves by the Poinsettia have had a profound effect in Reliquai society; tea consumption jumped more than 6000% over the 4th Aetas. Liquor is an important cultural export as well: Muria, a type of ale made from yeast extract and the potato-based Quidu are staples; Vocatus wine is highly prized for its rich flavors and higher alcoholic content. Meads are commonly served in Reliquai salons along with Fumiga and long-leaf tobacco, and hold significant cultural value.


Religion and Spiritualism
Main Article: Fidestatus: A Civil Religion of the Mind and Spirit


Educational Values
Educational pursuits are considered a noble and virtuous pastime in the Primareliqua; it was the educators and the scientists who lifted the civilization out of its despair at the peak of the End War, and it was the educators and scientists who forged the post-war society. Education begins early in a Reliquai child's life, beginning with their primary schooling at five years of age and continuing through their secondary education at 18. Following a compulsory four-year term of service in the military or public corps, students are given the privilege of attending a vocational academy to prepare for their careers. The highly rigid, formalized testing structure complements an educational experience that is both pragmatic and liberal; history, philosophy, and theology share equal footing with mathematics and the core scientific disciplines.


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Left: A traditional secondary education common area. | Right: The Central Technology Academy at Nova Mercatus.


Students who fail to graduate from secondary education are considered virtual anathema in their respective communities. This emphasis on standardized learning denotes the importance of institutionalized education; however, informal education is also an integral part of Reliquai society. From an early age, families pass on traditions of the community and the State, indoctrinating young minds in the importance of civic virtue and duty. Communal gatherings at the famed Salons—meeting halls used for debating and lectures—are an ordinary part of everyday life; it is not uncommon for villagers in small communities to visit their communal salon daily. Famed researchers, scientists and theorists in Reliquai society are granted special status commiserate with the athletic heroes in other societies, and their debates can command crowds in the tens of thousands.


Family Life and the Community
The family unit is a core moral principle in Reliquai society, and tremendous importance is placed on the family unit as an agent of advancing the state forward. While there is no social privileges denied to unmarried men and women, those who have children out of wedlock are penalized by the state unless they yield said children to the care of the State, at which point they receive financial compensation. Those couples who cannot naturally reproduce, such as infertile men and women or homosexual couples are not penalized by the state, but are also not openly supported either. Some homosexual couples have earned financial compensation through the act of Fetura, whereby gay males impregnate women beyond their marital bond for the purpose of producing children for the state; conversely, lesbians are to allow themselves to be impregnated.

Children typically remain in the family home through their secondary education and military service, finding their own residence thereafter. However, some communities, especially those rural areas follow the practice of Communalis, which is the housing of extended family in a single large domicile. Community plays an important role in the lives of Reliquai individuals: in addition to a Fidestati tabernacle and salon, every recognized community also features a bazaar and communal plaza through which important news and information is frequently shared by a town or regional magistrate. Most, but not all communities in the rural regions of Caelus and Arx boast the presence of Disceptors to keep order, but larger communities maintain their own constabulary forces. Communal values originating on Caelus have since been adopted by Reliquai colonies on Arx and the Arafai moons.


Death and Remembrance
The passing of a Reliquai is considered a sacred time, when the families and friends of the departed gather to take account of the deceased's contributions to their lives and to the prosperity of the state. It is not uncommon for middle class and wealthy individuals to build shrines to the 'memorable dead', called Delubra; poorer families often keep written records of the dead's deeds and works called a Morscriptio. There is no convention on the proper means for burial: some regions bury the dead, others cremate, and still others commit bodies to the seas. The lone exception is for military deaths: per standing custom of the Sidusclasse, all servicemen and women killed in the line of duty are committed to special caskets which are ejected into outer space. The Morshymnus, or Sidusclasse Hymn is commonly played at public ceremonies for them.

The Morshymnus, or Sidusclasse Hymn
Almighty Father, proud and free,
We give our children o'er to thee.
With heavy hearts and burdens long,
We sing of their triumphant song.
Oh, Lord, we do pray from afar,
For those in peril with the stars.


National Holidays
Though holidays are relatively uncommon in the Primareliqua, what few holidays exist are inextricable from the Fidestatus religion and the propagation of civic honor. The most hallowed day of the calendar year, Vindicta is a week long affair in the first week of the month of Iuntus, to commemorate the end of the End War with the Sar'Rithril, and is punctuated with communal celebrations. Fireworks, feasts, and renditions of the Coda Atque Canticum, the Coda of Colors and National Anthem are considered a sacred time for the remembrance of all that was lost, and all that was gained during those times. Conlocationem, the commemorative anniversary held on 30th Ut to recognize the date of the Primareliqua's declaration of hegemony over the Calixtas System is marked with rare national moratorium on work and family celebrations.

The Coda Atque Canticum, or Coda of the Colors [00:00] and the National Anthem [00:52]
Father, our Lord, we sing to thee!
Praise, honor, glory, we are free!
Long to suffer, on to the dawn,
We shall always march on!

Caelus, our home, we stand for thee!
Honor to you, we are free!
Glory on high, State of His Light!
We shall endure through might!

On through the night!


Science and Technology
No academic discipline is more revered than science and technology are in Reliquai society: science is viewed as the supreme achievement of the Primareliqua, and is the driving force behind a culture of innovation and progress. Scientists have forged ships capable of traveling faster than light, and have unlocked vast quantities of information on the human body, curing diseases that were formerly incurable. Medicinal treatments have greatly extended the lives of the Reliquai; healthy adult males have an average life expectancy of over one hundred years in the 5th Aetas. Advances in nanotechnology and biotechnology continue to improve the quality of life, and early progress with cellular regeneration and artificial nerve grafts have shown tremendous promise in clinical trials. Artificial limbs can now send impulses to the brain, registering as feeling.

In the 5th Aetas, researchers began working on advanced fuzzy logic in the hopes of creating the Primareliqua's first true synthetic intelligence. Already, automated drone programs were capable of diagnosing and operating various sectors of warships in the Sidusclasse, and automation is almost a universal facet of the labor market on Caelus. Terraforming has helped to establish fertile soils in otherwise-inhospitable areas of Arx, and artificial gravity wells have made ordinary life possible on lifeless planetary bodies thanks to artificial environments contained in geodesic domes. Deep space technologies, including FTL communications relays, sleeper ships, and new, renewable energy sources are some of the achievements being touted in the current era by Reliquai researchers.


Transportation Culture
Though cities and villages are connected with roadways, the prevalence of land-based automobiles has declined precipitously during the 4th Aetas. Aerial transports, including personal aircraft and sky trams have become more commonplace getting to and fro cities and villages, while internally many people use cycles or simply walk in-town. Massive public transportation networks exist in the major cities, with magnetic levitation trains carrying thousands of people across vast urban networks. Commercial space transports with SPL (superluminal) engine plants can now take Reliquai citizens across the Calixtas System and back in less than half a day. Thanks in large part to the development of renewable energies and the Futasic engine, internal combustion engines and those products which require fossil fuels are largely becoming extinct on Caelus.


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Left: Public transportation such as MagLev trains dominate urban areas. | Right: Most city skyscrapers bear landing pads for flying craft.


Art and Literature
Reliquai art and literature is divided into the pre-and-post End War era by its content and themes. Pre-War literature and art has largely been suppressed, though the teaching of artistic styles and schools from the pre-War era continue in secondary and tertiary education. Following the End War, literature and art began to reflect the patriotism endemic to Caelus and the Primareliqua. Masterful works by John C. Stuart (3Aetas 45-3Aetas111) and Eliza Richardson (4Aetas 25-4 Aetas79) are praised for their usage of history to paint glorious tales of Reliquai virtues. The usage of the winged dulcimer and cithara in neo-classical music fills city squares on a daily basis, all in ode to the Primareliqua. Poets like Meyers Urvin (4Aetas 133- ) and Kyrie Mitchell (4Aetas 111-5Aetas 01) have their sonnet structures taught to school children.

Drama is very popular in the Primareliqua; millions of schoolchildren have participated in some form in the three-act drama A Fiery Tempest by C. George Parks (4Aetas 23-4Aetas 99), a dramatically retelling of the Last Stand of Caelus. Many community salons host dramas and soliloquies in addition to poetry readings and concerts. Orchestral music remains the most popular form of music, though some upbeat Symphonia has become popular in the urban centers of the Primareliqua. It features the use of synthesizers and computer-generated binural beats to produce eclectic sounds. A wide variety of painting schools and sculptures exist: both painters and sculptors of these various styles are often hired by the state to create monuments to the Primareliqua and her heroes. The Turre Magna in the Reliquai capital is one such example of commissioned work.


Sports and Recreation
The Reliquai engage in a variety of pastimes, including hiking, cycling, swimming, and other outdoor activities. Physical fitness is considered a civic virtue, and conditioning courses are mandated during primary and secondary education of children. Football, Omniball and competitive racing are but a purview of the scholastic athletics which take place during schooling. By comparison, professional sports are far less important, and are generally frowned upon as wastes of time and resources. The lone exceptions spur from military sports, where soldiers engage in combat sports such as the martial arts discipline of Certamen or boxing to hone their techniques as warriors. Racing is a distinct exception as well: the Reliquai race everything from atmospheric aircraft and automobiles to the self-propelled impulse packs on hover tracks in the Circencursus Tour.
Last edited by Azura on Sat Apr 25, 2015 12:34 am, edited 9 times in total.
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The Cinge Decima of Poinsettia

Postby Azura » Wed Jan 27, 2016 12:16 am

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Cinge DecimaThe Shield of Decima
The 4th Aetas is among the bloodiest in the history of the Reliquai human tree. More than fifteen billion voices were silenced in the Cataclysm that destroyed the Poinsettia Confederacy of Delta Quadrant. The survivors, some 600,000 en masse, were left scattered across the cosmos; most found refuge in Government-created refuge ships that became lifeboats out of Poinsettia—most, but not all. For while the sons of daughters of Poinsettia fought to establish their claim across the Ethereal Host, there were other voices left from the ashes of the Confederacy, themselves seeking a respite from the unremitting horror of their apocalypse. Those who could not find shelter aboard Poinsettia's refugee ships commandeered any vessel they could find, desperately seeking a way out of the system before the tidal forces on their core world rent it apart. They were called the Forlorn; most died in-system, but some managed to find their way into the cold void. They would add their own unique twist to Poinsettia's burgeoning diaspora in the years to come.

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One such Forlorn, known only in the surviving historical record as Decima of Poinsettia, managed to escape the Confederacy's destruction aboard a stolen corvette from the shipyards at Amestra Station, the Incaendium. Aboard the Incaendium, Decima and a cadre of thirty refugees managed to escape Poinsettia only hours before the system's impending destruction. Lost in the vestiges of their doomed system with no contact established with refugee ships or other Forlorn, the Incaendium set course for the nearest known habitable world, a harsh ice planet in the Aendrithyr System, Hiems'Algor. The journey was perilous, and fraught with risk: Hiems'Algor was on the periphery of the established purview of the Tzinlei Corathyr, a hostile race to human interlopers and the erstwhile political rivals of the doomed Poinsettia Confederacy.

Decima and the Forlorn of the Incaendium berthed at an abandoned Corathyr settlement in the northern hemisphere of Hiems'Algor some two hundred days after the Cataclysm. Immediately, their small coterie was attacked by the indigenous Yschactha, a proto-Tzinlei species that had only begun to industrialize. Over the next nineteen weeks, successive bloody raids would reduce the Forlorn's member, though Decima proved herself an apt, capable leader. Capturing an abandoned light cruiser of the Corathryr, the Kyla'sat as part of her new colloquial fleet, the Forlorn under Decima's watch counter-attacked Yschactha settlements with their newfound weaponry, capturing enough foodstores and Corathyr power converters to fuel their ships. A Corathyr scout team, alerted to their presence by Poinsettian incursions into their abandoned facilities, finally forced the Forlorn from Hiems'Algor, down ten souls but deeply enriched by the raids. Thus began a twenty year career as a Forlorn Corsair of Delta Quadrant, raiding worlds for materiel goods in order to survive long enough to reach the next. Ultimately, the inherent technological weaknesses of the Incaendium forced the Forlorn to adopt the Kyla'sat as their new flagship, along with several other derelict junkers repurposed into ancillary vessels during that period. The hull of the Incaendium would ultimately be preserved in the cargo hold of the Kyla'sat.

Four years after the Cataclysm that destroyed their home, Decima's Forlorn finally made contact with the frantic survivors of a Sar'Rithril harvest raid on the Refugee Ship Anguis. Some four hundred souls were recovered from the raid—mostly women and children—but the Anguis was ultimately cannibalized for parts and scuttled by the fleet. Twelve hours after contact, the Kyla'sat encountered the lead vessel of the same Sar'Rithril Harvest Fleet that had razed the Anguis. Despite the immense tactical disadvantage, Decima managed to repel an attempted raid by the scout crew, forcing its withdrawal under heavy duress. Her tactical guidance during the seemingly-impossible skirmish solidified both her idolization among the Forlorn and the surviving refugees of the Anguis. For years after, Decima became known in the faint but growing Diaspora as the Praesul, a guardian of Poinsettia refugees and the Forlorn wherever they may be found. Through Decima, the legitimate Poinsettia diaspora began to form in Delta, soon spreading into Gamma and the purview of the ancient progenitors of Poinsettia, the Reliquai of Calixtas. 'The Praesul' is remembered as a driving force in the immense effort undertaken to salvage the memory of Poinsettia.

Decima's run in Delta Quadrant came to an end at Novum Portum, an inhospitable world on the Gamma-Delta periphery, in the defense of the largest-remaining Poinsettia refugee ship, the Recordatus. Defending the marooned vessel and its vast colony under the command of William Chamburleyn, Decima and the last of her original Forlorn sacrificed themselves at the Astral Cartographer during the full incursion of a Sar'Rithril blood legion on Novum Portum; her body, nor those of her Forlorn were ever recovered. Her sacrifice was not in vain, however; the last stand allowed the Recordatus the valuable minutes it needed to prepare for its own last stand, which was narrowly averted by the timely arrival of a Sidusclasse battle wing from the Primareliqua. Decima's surviving refugees, along with those of the Recordatus were sheltered by the Primareliqua, and a new colony in the Calixtas System on Arx was established. One such community, Nox Luscinia is named in Decima's honor. After her fall at Novum Portum, the secretive leader was mythologized by those Poinsettians who had encountered her. The many names she had inspired amongst her foes— Quæ'Lestas to the Sar'Rithril, Elerra Ryadh to the Nor'kai, Valamour to the Tzinlei—became signets in the burgeoning Cinge Decima, a military order founded on her guiding principles that had become a pseudo-religion by the 5th Aetas in the Diaspora.


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Left: A priestess of the Cinge Decima, engaging in a meditative odyssey on Caelus. | Right: A young sentry of the Cinge Decima, the military order of Decima's survivors. The unique body armor and shielding endemic to the Cinge Decima is thought to be a tribute to the armor worn by Decima into battle during the earliest raids against the Yschactha. It is noteworthy for its similarity to scout armor worn by Tzinlei troopers as a result.


At present, the Cinge Decima has grown to encompass over a dozen refugee communities on Arx, serving as the Poinsettia Colonial Authority's answer to the Primareliqua's Disceptors on the planet. The Disceptors and the Cinge Decima engage in a spirited—sometimes tense—rivalry to maintain order and control in the less-fortified sectors of Arx, vying for public favor as the Poinsettia refugees attempt to rebuild their shattered civilization in the shadows of their ancient home. All the while, the nigh-deified Praesul, the Elerra Ryadh of the Cinge Decima is thought to keep vigil over Poinsettians across the galaxy, wherever they may be found. The growing mythology surrounding her, and the spread of the adherents to her discipline, constitute a major element of the Diaspora.
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