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PMT (Post Modern Tech) Discussion

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Radicchio
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PMT (Post Modern Tech) Discussion

Postby Radicchio » Fri Nov 28, 2014 12:03 pm

I am looking for some good examples of what is considered PMT (Post Modern Tech) as opposed to MT (Modern Tech) and FT (Future Tech.)


EDIT
I have changed this to a Discussion Board because i think that some of us coul benefit from a free and open place to talk about this stuff and exchange ideas.
If you would like to join the duscussion.
I am just trying toget some people to come together and talk about NSMT & PMT for the sak of getting a dialog on what it means to players outside of all of this "military realism" and HARDMT.
If i get a good response then i will add a descripion and some thread rules but for now, lets all play nice. THANKS!
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Icrum
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Postby Icrum » Fri Nov 28, 2014 12:04 pm

Radicchio wrote:I am looking for some good examples of what is considered PMT (Post Modern Tech) as opposed to MT (Modern Tech) and FT (Future Tech.)

PMT has space travel of the solar sytem. MT is now tech. And FT is Halo-esque tech.
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Radicchio
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Postby Radicchio » Fri Nov 28, 2014 12:10 pm

I have never played halo.

I thought it was the other way around, I thought that FT was all startrekky and PMT was like Earth 2100.

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Icrum
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Postby Icrum » Fri Nov 28, 2014 12:12 pm

Radicchio wrote:I have never played halo.

I thought it was the other way around, I thought that FT was all startrekky and PMT was like Earth 2100.

FT means warpspeed travel to other systems.
PMT is like COD:AW.
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Xerusia
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Postby Xerusia » Fri Nov 28, 2014 12:18 pm

Post-Modern Tech

Stuff like Advanced Warfare to Man-Made exploration of the solar system.
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Postby Pavonsitade » Fri Nov 28, 2014 12:43 pm

PMT is one of the least well-defined tech levels, so it can be quite confusing when it coems to determining what is PMT and what isn't PMT. The post here determines PMT to be some time before faster-than-light technologies, although there is a lot more than just that and it would depend on who you RP with.

If you are to join in a PMT roleplay, it would be wise to consult its owner[s] what technologies and abilities are available and acceptable.
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Postby Blakullar » Fri Nov 28, 2014 1:29 pm

I define PMT as the time period between the present day and your nation getting the hyperdrive. Faster-than-light space travel is usually the defining factor for a nation being categorised as FT. There are a couple of exceptions, but FTL is the most common distinction between PMT and FT.
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Postby Ryaanistan » Fri Nov 28, 2014 5:32 pm

I'd consider PMT to be something like the games: Frontline Fuel of Warfare, Battlefield 2142, Command and Conquer Tiberium Dawn (and all Tiberium War games), Nuclear Dawn, etc.
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Postby Togeria » Fri Nov 28, 2014 5:36 pm

PMT is in the middle of FT and MT. It's when you first start developing future gear, but still use like bullets and stuff. Mechs, battle armor, jets capable of space travel are PMT.
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Postby Novus Niciae » Fri Nov 28, 2014 6:09 pm

PMT would be the use of technology that is already in prototype stage development right now. Basically it is MT plus 20-30 years.
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Postby New Frenco Empire » Fri Nov 28, 2014 6:17 pm

Define PMT?

Clusterfuck.
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Arab Jamahiriyahs
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Postby Arab Jamahiriyahs » Fri Nov 28, 2014 7:15 pm

Mechs, knightmare frames, Red Alert 3, Command and Conquer Tiberium, inside-system space travel not too fast, beams, flying cars, look at these and you will probably get an idea of PMT.
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Zhouran
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Postby Zhouran » Fri Nov 28, 2014 9:06 pm

New Frenco Empire wrote:Define PMT?

Clusterfuck.

I have to agree though...
Arab Jamahiriyahs wrote:Mechs, knightmare frames, Red Alert 3, Command and Conquer Tiberium, inside-system space travel not too fast, beams, flying cars, look at these and you will probably get an idea of PMT.

Flying cars?

Really? Not all PMT/FT nations use flying cars. And plus, I personally dislike the idea.

Also:

"Although statistically flying is safer than driving, unlike commercial planes, flying cars might not have as many safety checks and their pilots would not be as well trained. Humans already have problems with the aspect of driving in two dimensions (forward and backwards, side to side), adding in the up and down aspect would make "driving" or flying as it would be, much more difficult. In mid-air collisions and mechanical failures, the aircraft could fall from the sky or go through an emergency landing, resulting in deaths and property damage. In addition, poor weather conditions, such as low air density, lightning storms and heavy rain or fog could be challenging and affect the aircraft's aerodynamics."

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Parhe
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DEFINE PMT (Post Modern Tech)

Postby Parhe » Fri Nov 28, 2014 9:10 pm

Zhouran wrote:
New Frenco Empire wrote:Define PMT?

Clusterfuck.

I have to agree though...
Arab Jamahiriyahs wrote:Mechs, knightmare frames, Red Alert 3, Command and Conquer Tiberium, inside-system space travel not too fast, beams, flying cars, look at these and you will probably get an idea of PMT.

Flying cars?

Really? Not all PMT/FT nations use flying cars. And plus, I personally dislike the idea.

Also:

"Although statistically flying is safer than driving, unlike commercial planes, flying cars might not have as many safety checks and their pilots would not be as well trained. Humans already have problems with the aspect of driving in two dimensions (forward and backwards, side to side), adding in the up and down aspect would make "driving" or flying as it would be, much more difficult. In mid-air collisions and mechanical failures, the aircraft could fall from the sky or go through an emergency landing, resulting in deaths and property damage. In addition, poor weather conditions, such as low air density, lightning storms and heavy rain or fog could be challenging and affect the aircraft's aerodynamics."

Just because not all nations use it doesn't mean it isn't often placed under said tech level, coming from someone that also dislikes the idea of flying cars.
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Arab Jamahiriyahs
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Postby Arab Jamahiriyahs » Fri Nov 28, 2014 9:14 pm

Zhouran wrote:
New Frenco Empire wrote:Define PMT?

Clusterfuck.

I have to agree though...
Arab Jamahiriyahs wrote:Mechs, knightmare frames, Red Alert 3, Command and Conquer Tiberium, inside-system space travel not too fast, beams, flying cars, look at these and you will probably get an idea of PMT.

Flying cars?

Really? Not all PMT/FT nations use flying cars. And plus, I personally dislike the idea.

Also:

"Although statistically flying is safer than driving, unlike commercial planes, flying cars might not have as many safety checks and their pilots would not be as well trained. Humans already have problems with the aspect of driving in two dimensions (forward and backwards, side to side), adding in the up and down aspect would make "driving" or flying as it would be, much more difficult. In mid-air collisions and mechanical failures, the aircraft could fall from the sky or go through an emergency landing, resulting in deaths and property damage. In addition, poor weather conditions, such as low air density, lightning storms and heavy rain or fog could be challenging and affect the aircraft's aerodynamics."

Well, I use hovering vehicles powered by redstone anyway. My cities aren't high enough for cars to fly yet.
But its still that tech level.
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Arab Jamahiriyahs
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Postby Arab Jamahiriyahs » Fri Nov 28, 2014 9:16 pm

By the way, we probably need a technology consultation thread for this, discussing the definition of tech and what stuff are in what tech.
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Sorry, our people are not pixelated, even if Steve is the best video game protagonist.
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Postby Kyrusia » Fri Nov 28, 2014 9:48 pm

Out-of-Character: The traditional definitions for PT, MT, PMT, and FT as derived from the International Incidents Stickies (emphasis my own):

    Types of Tech Levels:
    PT - PT is Past Technology, it can be anything from muskets to bow an arrows and swords. PT also includes machinery used as recently as the Korean War, WW2, or The Vietnam War.
    MT - MT is Modern Technology, It is the current technology of earth, modern planes and weapons.
    PMT - PMT is almost modern technology, technology that isn't out yet, but is in development. Technology in the 2030s, like New and improved missiles and airplanes.
    FT - FT is Future Technology, it can be anything from space technology to plasma rays, it is anything in the future, usually involves space tech.

Over time, the division between MT and PMT (and then PMT and FT) has been somewhat divisive; to say that lines have been "blurred" would, arguably, be an understatement. The above definition, collated and collected by Euroslavia, is the traditional and - arguably - the prima facie definition of each tech-level. Players familiar with "FanT/Fantasy Tech" and/or "Fantasy" will immediately note the lack of its own definition, they might also notice that in regards to Modern Tech there is currently an ongoing debate (which has actually been "ongoing" for several years now) regarding the differentiation between "reality emulation MT" (or "Realistic MT") and "NationStates MT" (or "MT which accepts the surreal conditions of NS Earth, vis a vis essentially unlimited resources, massive populations, etc."). You might desire to ask a more MT-oriented Mentor (such as The Macabees or Lamoni) for more specifics in this area.

Digressing to your question: what Post-Modern Tech constitutes varies depending on whom you ask and in what context you ask. Generally speaking, as outlined above, PMT is "almost modern technology", including certain advancements in research, experimentation, and technological fielding which are currently in process or are expected to be within the next five/ten/fifteen/twenty years (again, depending on whom you ask). The exact dividing line between "MT" and "PMT" is a far more difficult one to discern than the divide between "PMT" and "FT" - though argument still exists in this regard, specifically because Post-Modern Tech, typically, derives at least some of its validation from research and experimental technology expected to be fielded in the future. (But this is a debate somewhat beyond your questioning, so I won't divert the topic too much here.)

Even so, unlike between "MT" and "PMT", as a matter of practicality, there is a far more firm divide between "PMT" (and certain portions of "MT") from "FT". That dividing line is the moment of the advent of superluminal (faster-than-light) travel. This is because, as a matter of plot- and narrative-driven necessity, the capability to perform faster-than-light travel is, effectively, an essential point of "handwave" in the Future Technology community. Regardless of where a player sits on the line between "hard science-fiction" and "soft science-fiction" or "science-fantasy", due to much of Future Tech ignoring issues regarding certain aspects of general and special relativity, time dilation, and retrocausality - in addition to the very real, mechanical issue of characters needing to be at n-location at n-moment in order to partake in the plot - one of the first bits of advice most FT'ers give is accept that you need a means for FTL. It's just how, as a matter of practicality, the community has evolved in the ten years (plus) it has been around.

From this slightly more practical divide, some players accept that "PMT" is any technology from the present to the future, but not beyond the theoretical/fictional moment at which faster-than-light travel becomes possible. In practicality, however, Euroslavia's definition remains the essential one, meaning that the line where "MT" ends and "PMT" begins remains blurred. Ultimately, it is up to the players involved in a given thread, community, organization, region, etc. to determine for themselves what they want to permit within their ranks and the degree of "wiggle room" they are willing to grant other players in regards to technological advancement versus feasibility in relation to both Modern Tech and Post-Modern Tech.
Last edited by Kyrusia on Fri Nov 28, 2014 9:54 pm, edited 2 times in total.
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Radicchio
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Postby Radicchio » Thu Dec 04, 2014 3:44 pm

I am thinking of getting into an RP set in 2070, can i get some Tech Ideas from the folks here?

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Postby New Frenco Empire » Thu Dec 04, 2014 8:40 pm

Radicchio wrote:I am thinking of getting into an RP set in 2070, can i get some Tech Ideas from the folks here?

2070, eh? I RP primarily in the year 2150. By most standards, that's reasonable FT, but my lore-mates and I would qualify as a later PMT (there are canonical reasons about why we're so behind).

I'm going to get flak for bringing up CoD, but our tech is only a bit ahead of the kind seen in Advanced Warfare*. I'd personally use that as a reference if you plan on playing in 2070. I actually like using AW for this purpose, as it actually seems to be a "realistic" sort of future.

Power armor, rifle-sized DEWs, some hovering vehicles, hyper realistic computer simulations, holograms, advanced nanotechnology, near-perfect prosthetics, etc.
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Postby Zhouran » Fri Dec 05, 2014 12:31 am

Radicchio wrote:I am thinking of getting into an RP set in 2070, can i get some Tech Ideas from the folks here?

My nation is set around the 2050s (mainly).

You could have an RP setting in a futuristic Cold War, or a war fighting for resources.

Or maybe a political incident concerning Cyberwarfare and cyberterrorism.

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Postby Arab Jamahiriyahs » Fri Dec 05, 2014 1:25 am

Radicchio wrote:I am thinking of getting into an RP set in 2070, can i get some Tech Ideas from the folks here?

I'm set in the 2080s, but extremely unrealistic, the story is the world gets obsessed with Minecraft, and wars are only fought between nations who have the capability to develop their own version of Minecraft (those who don't gets absorbed) to prove their version of Minecraft is the best.
Pretty unrealistic and dystopian, but, well yeah, you could replace Minecraft with something else here to make it less "silly", I should say.
Thats only for the general story.

Cyberwarfare is probably the popular soft method of war, in my universe a worldwide cyber attack on each other devastated 72% of the world. New energy sources would be popular, these can give you a reason why your tanks are faster than Lamborghini and fly in the sky for 10 weeks without taking a break and stuff like that, and railguns would be a good idea too.
Mechs....... optional, but, yeah, great way to outmatch tanks and make all AFVs travelling by track restricted to Self-propelled Artillery..
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New Frenco Empire
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Postby New Frenco Empire » Fri Dec 05, 2014 1:49 am

Arab Jamahiriyahs wrote:New energy sources would be popular, these can give you a reason why your tanks are faster than Lamborghini and fly in the sky for 10 weeks without taking a break and stuff like that[...]


Why? How and why would a tank weighing more than 70 tons (assuming you improve the armament, armor and electronics as needed for the timeframe) go faster than a sports car? PMT doesn't mean "turn on speedhack and hope VAC doesn't catch me".

Also, aircraft (I hope you meant aircraft. I shouldn't have to dignify any responses involving a flying tank) can theoretically last for 10 weeks with tanker support. Nuclear designs don't need any traditional refueling, but the concept isn't practical (not saying it can't be for your setting, though). The thing that usually prevents aircraft from operating for so long without "breaks" is a little thing called the crew.
Arab Jamahiriyahs wrote:Mechs....... optional, but, yeah, great way to outmatch tanks and make all AFVs travelling by track restricted to Self-propelled Artillery..

Yeah, bullshit. You could design the best mecha ever and a good tank will still win every time.

Mechs would only be good for niche roles at best, and even for that to work, you have to travel far enough into the future to alleviate the problems with energy and armor systems. Even then, you have to be quite careful with design and accept that when you use them, you'll have to face the fact that you aren't RPing as realistically as you could be. Of course, what's the futur without a little coolness?

A possible yes to these.
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Zhouran
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Postby Zhouran » Fri Dec 05, 2014 2:25 am

New Frenco Empire wrote:Of course, what's the futur without a little coolness?

Every vehicles and weapons doesn't have to be "cool."

You could have those "cool-looking" fanboyish images of mechs/weapons/vehicles/etc. that are impractical in comparison to "ugly" ones that are practical or "better."

Let's say that you have an "awesome-super cool" fanboyish rotary-barrel laser-gun (A.K.A gatling laser in gamespeak) and that I have a rotary-barrel gauss machine-gun that isn't "cool" or "flashy-looking." The looks don't really matter, but rather, the practicality and the performance of the weapon that matters most.
Last edited by Zhouran on Fri Dec 05, 2014 2:26 am, edited 1 time in total.

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New Frenco Empire
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Postby New Frenco Empire » Fri Dec 05, 2014 2:29 am

Zhouran wrote:
New Frenco Empire wrote:Of course, what's the futur without a little coolness?

Every vehicles and weapons doesn't have to be "cool."

You could have those "cool-looking" fanboyish images of mechs/weapons/vehicles/etc. that are impractical in comparison to "ugly" ones that are practical or "better."

Hence, I said a "little". Having a smallish mech built for a niche role should be fine.

[...]I have a rotary-barrel gauss machine-gun that isn't "cool" or "flashy-looking."


Umm...how is that not cool?
NEW FRENCO EMPIRE

Transferring information from disorganized notes into presentable factbooks is way too time consuming for a procrastinator. Just ask if you have questions.
Plutocratic Evil Empire™ situated in a post-apocalyptic Decopunk North America. Extreme PMT, yet socially stuck in the interwar/immediate post-war era, with Jazz music and flapper culture alongside nanotechnology and Martian colonies. Tier I power of the Frencoverse.


Las Palmeras wrote:Roaring 20s but in the future and with mutants

Alyakia wrote:you are a modern poet
Top Hits of 2132! (Imperial Public Radio)
Coming at you from Fort Orwell! (Imperial Forces Network)



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Zhouran
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Postby Zhouran » Fri Dec 05, 2014 2:32 am

New Frenco Empire wrote:
Zhouran wrote:Every vehicles and weapons doesn't have to be "cool."

You could have those "cool-looking" fanboyish images of mechs/weapons/vehicles/etc. that are impractical in comparison to "ugly" ones that are practical or "better."

Hence, I said a "little". Having a smallish mech built for a niche role should be fine.

[...]I have a rotary-barrel gauss machine-gun that isn't "cool" or "flashy-looking."


Umm...how is that not cool?

Mmmmhhh..

Well, I do prefer tanks over mechs. Just can't feel the vibes of mechs.

And yeah, rotating-barrel cannons/gatling guns are actually already useful and practical (bloody high rate of fire is impressive.)

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