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Questers
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Postby Questers » Tue Sep 23, 2014 6:33 pm

Roski wrote:
San-Silvacian wrote:
Low quality of troops
Fairly expensive
Your work force may suffer

The French noted a massive increase in how well the quality of troops increased when they moved from conscription to a volunteer military.


WOmen are more than capable of work...
Yes, but not capable of doing the work of two people :roll:

there's only one time conscription is useful: when your manpower requirements are higher than the number of people enlisting.
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Erusuia
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Postby Erusuia » Tue Sep 23, 2014 6:50 pm

Questers wrote:
Erusuia wrote:
Improved, post-diet version :D

(Image)
The shape of the turret leaves a lot to be desired. Also the cupola is WAY too far forwards.

also too many black shade lines on the bottom of the bustle and no really visible optics. But it is better than what most people post first time.


The optics are in the small box looking thing circled in red and I placed the commanders cupola that far forward because the gun is auto loaded from a bustle and I thought that it would make sense to place the TC's station as far forward as possible to keep room open for the auto loading mechanism and in line with the gunner who is seated on the opposite side of the gun, but I can change it fairly easily. In regards to the shape of the turret, what should I change? I was trying to make the turret front kind of wedge shaped, but my lack of lineart skillz sort of let it down

Image

(Moved the cupola back)
Image
Last edited by Erusuia on Tue Sep 23, 2014 6:58 pm, edited 1 time in total.
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Pharthan wrote:
Padnak wrote:Are there any crippling disadvantages to blasting ride of the Valkyries out of the helicopters during an air assault against hostile forces that know you're there?

Being too awesome?

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Beefmerica
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URSB Army

Postby Beefmerica » Tue Sep 23, 2014 7:19 pm

I have wondered about implementing a kind of class systems, similar to a M.O.C. Standard issue sidearm is a .44 magnum for men, automatic glock 9mm for women. Standardized accepted cartridges include, .44, 7.62x51mm, 9mm, and .50bmg

Destroyer: Quick reflexes, precision, and speed. The Destroyer is the class of soldier designed for assault. Taking enemy positons, counter-attacking/Control response teams etc. They utilize a firearm that's similar to the Steyr Aug and are meant to overwhelm and flush the enemy out. A four man squad will have each individual cover a specific aspect of the weapon systems. 1 Rifleman (usually team leader), 1 Grenadier, 1 Autorifleman, 1 Marksmen. Every soldier carries the specific ammo and attachments for each role. (7.62mmx51mm and 40mm Gl rounds) Thye all possess basic proficiency with each role, yet specialize more dominantly in their own. Their assaults work in conjunction with being able to call upon far support such as artillery barrages (rocket, mortar, shell), air strikes (Air Strikes w/ Ground Penetration Bombs [JDAMS] etc, Attack Helicopter, and Gunship (ie. AC130). A small four man will work with two one additional four man team at the command of a squad sergeant (Beefmerica squad= 9 men). This squad will then work with two other's to form a platoon (Beefmerica platoon=27) They usually attack with a continual cover of smoke provided by artillery. They carry infrared goggles to see through this fog.

Guardian: Endurance, firepower, stubborn. Guardians are the specific soldiers whom guard and hold LZ's, bases and protect HVT's. The main firearm they carry is comparable to an M-60, one of the four man squad will generally carry Anti-tank (Javelin) , while another will carry Anti-Air (Stinger), and another will Anti-Infantry/ Light skinned vehicle (XM-25), the fourth man will carry most of the the squad's bullet munitions. These soldiers also carry on their backs automated, deploy-able S.A.M. turrets, and remote operated Sentry Guns. They also can call upon an Escorted Airdrop of supplies, rations and additional units. The Airdrop is usually escorted by a flight of two attack helicopters. They soldiers are the slowest of the lot and are also very heavily armored. They are the most protected. Also, side question wondering if their is some way to mask they from thermal imaging? I would like the idea of screwing with enemy air support. Also, is there a man-portable trophy system like device?

Surveyor: Lightly armored, Reconnaissance, Pathfinder. These are the advance scouts who trail blaze enemy territory and provide ranged support with via sniper rifles and DMR's. These soldiers again like the last two work in platoons of 27, squads of 9, teams of four, and yet also can and do split into teams of two when the time calls. They map out the land and relay critical information back to command, enemy positions etc. In full combat gear they are the lightest and fastest moving. They are conditioned for cardio more than any other solider class type. Instead of the standard issue sidearm they carry an FMG9. One man carries an Anti-material rifle .50bmg, a smaller lighter bolt action sniper rifle like the L118A, another carries a Designated Marksmen rifle like the M14 and another carries a light caliber semi auto sniper rifle like the Dragonov. They also carry a number of land mines and I.E.D. like devices to harrass enemy convoys and patrols. They will typically rig up explosive traps on "lost" Beefmerican equipment, rely on high altitude UAV's and will call upon Air Strikes from Stealth Bombers.

Bastion: Support, Maintenance, Tech. The Bastion is a broad term for anyone not designated for specific infantry combat. Pilots, vehicle crews, naval ship maintenance crews, mess hall, corps of engineers, medical personal, the list goes on. They fill the seven other jobs it takes to make one man to pull the trigger on the enemy. They are the backbone of the Army and the most numerous of all classes. I'll focus on this combat engineer aspect that is most often used for talking about this type. They will generally carry a sub-machine gun, like the MP5n or k. However, they can but do not often carry a shotgun in lieu of a SMG. They use demolition charges to destroy roadblocks and houses and the like. Other variants instead of building defensive structures or destroying others, maintain and set-up advanced sensory equipment, small drones (Recon and Assault). Others also handle the logistics of supply soldiers with ammo and armor. Helicopter, Tank, Aircraft, Radio Communication and Artillery personal all fall under this title too.

Specialists: Unorthodox, Test Group. This the group of unspecific soldiers whose job is test equipment in the field. Everything and anything, practical or not.

Officer: Honor, Intelligence, Teacher. The Officer unit is essentially any non-commissioned or commissioned officer in the service. They are the best physically and mentally of the armed forces. Besides CO'c they are also the class that files under Military Police whom typically carry riot gear (Shields, GLs, sidearms Shotguns etc.), Special Forces (comparable to Green Berets and Delta), and not only of high physically, mental, spiritual prowess but also moral. They are supposed those who rally the troops and play the part of a role model. They are the most lethal of the classes. They will almost carry a semi-auto rifle like the MK14 and a shotgun like the KSG 12 along with their sidearms.

Wondering if this makes sense. Its a work in progress.

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Beefmerica
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Question about tanks and troop deployment.

Postby Beefmerica » Tue Sep 23, 2014 7:22 pm

It'll sound stupid or non feasible but I'm wondering if the type of troop deployment with dropship, like in Halo makes sense. I want to create a troop transport that can qucikly and safe transport troops, supplies and tanks into battle all in one package. Something like the pelican, phantom or spirit.

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The Akasha Colony
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Postby The Akasha Colony » Tue Sep 23, 2014 7:25 pm

Beefmerica wrote:-snip-


Sounds like a video game. Wouldn't remotely work in real-life.

Beefmerica wrote:It'll sound stupid or non feasible but I'm wondering if the type of troop deployment with dropship, like in Halo makes sense. I want to create a troop transport that can qucikly and safe transport troops, supplies and tanks into battle all in one package. Something like the pelican, phantom or spirit.


If you're outright FT. Of course, if you're FT, why are you still using tanks?
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The Kievan People
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Postby The Kievan People » Tue Sep 23, 2014 7:36 pm

Yukonastan wrote:It needs to be dealt with, and is an engineering problem.


Is it?

Hot exhaust is an advantage in hot environments, easier to keep the engine cool.
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Inyourfaceistan
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Postby Inyourfaceistan » Tue Sep 23, 2014 8:00 pm

So why is the US reportedly using F-22's against ISIS?


It's not French,it's not Spanish,it's Inyurstan
"Inyourfaceistan" refers to my player/user name, "Inyursta" is my IC name. NOT INYURSTAN. IF YOU CALL INYURSTA "INYURSTAN" THEN IT SHOWS THAT YOU CANT READ. Just refer to me as IYF or Stan.

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Questers
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Postby Questers » Tue Sep 23, 2014 8:02 pm

Beefmerica wrote:It'll sound stupid or non feasible but I'm wondering if the type of troop deployment with dropship, like in Halo makes sense. I want to create a troop transport that can qucikly and safe transport troops, supplies and tanks into battle all in one package. Something like the pelican, phantom or spirit.
No helicopter can deploy tanks. Look at the V22 Osprey tho. Chinooks can carry light artillery/vehicles
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The Kievan People
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Postby The Kievan People » Tue Sep 23, 2014 8:10 pm

Inyourfaceistan wrote:So why is the US reportedly using F-22's against ISIS?


The F-22 is the F117s replacement.
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Gone but not forgotten
DEUS STATUS: ( X ) VULT ( ) NOT VULT
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Beefmerica
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Postby Beefmerica » Tue Sep 23, 2014 8:23 pm

The Akasha Colony wrote:
Beefmerica wrote:-snip-


Sounds like a video game. Wouldn't remotely work in real-life.

Beefmerica wrote:It'll sound stupid or non feasible but I'm wondering if the type of troop deployment with dropship, like in Halo makes sense. I want to create a troop transport that can qucikly and safe transport troops, supplies and tanks into battle all in one package. Something like the pelican, phantom or spirit.


If you're outright FT. Of course, if you're FT, why are you still using tanks?


Yeah, it does sound like a video game. I'm trying to be as realistic as possible. I want to create a military that is able to be created now or within the near foreseeable future, 20 years or so max. I throw these far fetched ideas out because their fun to think about. I know how to make a standard contemporary military but I want to some how improve on the lacking qualities.

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Beefmerica
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Postby Beefmerica » Tue Sep 23, 2014 8:28 pm

Questers wrote:
Beefmerica wrote:It'll sound stupid or non feasible but I'm wondering if the type of troop deployment with dropship, like in Halo makes sense. I want to create a troop transport that can qucikly and safe transport troops, supplies and tanks into battle all in one package. Something like the pelican, phantom or spirit.
No helicopter can deploy tanks. Look at the V22 Osprey tho. Chinooks can carry light artillery/vehicles


Yeah I was thinking of those craft while I was thumbing the idea around. I just think it would be a good idea to have some kind of armor being able to be quickly deployed to the front with infantry.

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The Akasha Colony
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Postby The Akasha Colony » Tue Sep 23, 2014 8:29 pm

Beefmerica wrote:
The Akasha Colony wrote:
Sounds like a video game. Wouldn't remotely work in real-life.



If you're outright FT. Of course, if you're FT, why are you still using tanks?


Yeah, it does sound like a video game. I'm trying to be as realistic as possible. I want to create a military that is able to be created now or within the near foreseeable future, 20 years or so max. I throw these far fetched ideas out because their fun to think about. I know how to make a standard contemporary military but I want to some how improve on the lacking qualities.


That isn't the way to do so then. There's no need for such artificial or arbitrary classifications.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
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Kaiserreich Europa Zentral (PT/MT)
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Questers
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Postby Questers » Tue Sep 23, 2014 8:30 pm

Erusuia wrote:
Questers wrote: The shape of the turret leaves a lot to be desired. Also the cupola is WAY too far forwards.

also too many black shade lines on the bottom of the bustle and no really visible optics. But it is better than what most people post first time.


The optics are in the small box looking thing circled in red and I placed the commanders cupola that far forward because the gun is auto loaded from a bustle and I thought that it would make sense to place the TC's station as far forward as possible to keep room open for the auto loading mechanism and in line with the gunner who is seated on the opposite side of the gun, but I can change it fairly easily. In regards to the shape of the turret, what should I change? I was trying to make the turret front kind of wedge shaped, but my lack of lineart skillz sort of let it down

Image

(Moved the cupola back)
Image


My advice to you, and all tank drawers, is to examine the interiors of different AFVs to see how big parts are. remember youre trying to minimise your profile.
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Inyourfaceistan
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Postby Inyourfaceistan » Tue Sep 23, 2014 8:30 pm

The Kievan People wrote:
Inyourfaceistan wrote:So why is the US reportedly using F-22's against ISIS?


The F-22 is the F117s replacement.


1) I thought the F-22 was an air supperiority fighter

2) Why does the US need stealth aircraft against a bunch of insurgents? Can't any of the earlier F-series do the job just as well?


It's not French,it's not Spanish,it's Inyurstan
"Inyourfaceistan" refers to my player/user name, "Inyursta" is my IC name. NOT INYURSTAN. IF YOU CALL INYURSTA "INYURSTAN" THEN IT SHOWS THAT YOU CANT READ. Just refer to me as IYF or Stan.

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Questers
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Postby Questers » Tue Sep 23, 2014 8:34 pm

Beefmerica wrote:
Questers wrote: No helicopter can deploy tanks. Look at the V22 Osprey tho. Chinooks can carry light artillery/vehicles


Yeah I was thinking of those craft while I was thumbing the idea around. I just think it would be a good idea to have some kind of armor being able to be quickly deployed to the front with infantry.
The CH54 could carry Sheridans. You may want to consider something like that and some kind of vehicle in a similar weight range. That was back in the 60s so modern technology could probably improve the concept significantly. Tactically its only for extreme circumstances though.
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The Akasha Colony
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Postby The Akasha Colony » Tue Sep 23, 2014 8:37 pm

Inyourfaceistan wrote:1) I thought the F-22 was an air supperiority fighter


It is. But short of a B-2, it's still the stealthiest thing in inventory.

2) Why does the US need stealth aircraft against a bunch of insurgents? Can't any of the earlier F-series do the job just as well?


Because the US has been bombing ISIS *in Syria.* Without asking the Syrians.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
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Beefmerica
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Postby Beefmerica » Tue Sep 23, 2014 8:37 pm

The Akasha Colony wrote:
Beefmerica wrote:
Yeah, it does sound like a video game. I'm trying to be as realistic as possible. I want to create a military that is able to be created now or within the near foreseeable future, 20 years or so max. I throw these far fetched ideas out because their fun to think about. I know how to make a standard contemporary military but I want to some how improve on the lacking qualities.


That isn't the way to do so then. There's no need for such artificial or arbitrary classifications.


Are we talking about the names of the "Classes?" I gave it a little title to convey the idea to my irl. friends more. In addition, it just sounded cool I think. Of course, this is about practical not impractical solutions to military problems. Any recommendations on how set-up a proper military or direct me to good sources. I've only watched a lot of documentaries on the (U.S. boradcasting) Military and History Channel as reference, besides looking at some online resources as well. I have no actual military experience.

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The Kievan People
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Postby The Kievan People » Tue Sep 23, 2014 8:38 pm

Inyourfaceistan wrote:1) I thought the F-22 was an air supperiority fighter

2) Why does the US need stealth aircraft against a bunch of insurgents? Can't any of the earlier F-series do the job just as well?


1. It is. But it carriers bombs and is very good at penetrating air defenses.
2. Targets were in Syria weren't they? They might have worried the Syrians would "forget" who they are fighting.
RIP
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10/06/2009 - 23/02/2013
Gone but not forgotten
DEUS STATUS: ( X ) VULT ( ) NOT VULT
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Mitheldalond
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Postby Mitheldalond » Tue Sep 23, 2014 8:38 pm

Beefmerica wrote:
I have wondered about implementing a kind of class systems, similar to a M.O.C. Standard issue sidearm is a .44 magnum for men, automatic glock 9mm for women. Standardized accepted cartridges include, .44, 7.62x51mm, 9mm, and .50bmg

Destroyer: Quick reflexes, precision, and speed. The Destroyer is the class of soldier designed for assault. Taking enemy positons, counter-attacking/Control response teams etc. They utilize a firearm that's similar to the Steyr Aug and are meant to overwhelm and flush the enemy out. A four man squad will have each individual cover a specific aspect of the weapon systems. 1 Rifleman (usually team leader), 1 Grenadier, 1 Autorifleman, 1 Marksmen. Every soldier carries the specific ammo and attachments for each role. (7.62mmx51mm and 40mm Gl rounds) Thye all possess basic proficiency with each role, yet specialize more dominantly in their own. Their assaults work in conjunction with being able to call upon far support such as artillery barrages (rocket, mortar, shell), air strikes (Air Strikes w/ Ground Penetration Bombs [JDAMS] etc, Attack Helicopter, and Gunship (ie. AC130). A small four man will work with two one additional four man team at the command of a squad sergeant (Beefmerica squad= 9 men). This squad will then work with two other's to form a platoon (Beefmerica platoon=27) They usually attack with a continual cover of smoke provided by artillery. They carry infrared goggles to see through this fog.

Guardian: Endurance, firepower, stubborn. Guardians are the specific soldiers whom guard and hold LZ's, bases and protect HVT's. The main firearm they carry is comparable to an M-60, one of the four man squad will generally carry Anti-tank (Javelin) , while another will carry Anti-Air (Stinger), and another will Anti-Infantry/ Light skinned vehicle (XM-25), the fourth man will carry most of the the squad's bullet munitions. These soldiers also carry on their backs automated, deploy-able S.A.M. turrets, and remote operated Sentry Guns. They also can call upon an Escorted Airdrop of supplies, rations and additional units. The Airdrop is usually escorted by a flight of two attack helicopters. They soldiers are the slowest of the lot and are also very heavily armored. They are the most protected. Also, side question wondering if their is some way to mask they from thermal imaging? I would like the idea of screwing with enemy air support. Also, is there a man-portable trophy system like device?

Surveyor: Lightly armored, Reconnaissance, Pathfinder. These are the advance scouts who trail blaze enemy territory and provide ranged support with via sniper rifles and DMR's. These soldiers again like the last two work in platoons of 27, squads of 9, teams of four, and yet also can and do split into teams of two when the time calls. They map out the land and relay critical information back to command, enemy positions etc. In full combat gear they are the lightest and fastest moving. They are conditioned for cardio more than any other solider class type. Instead of the standard issue sidearm they carry an FMG9. One man carries an Anti-material rifle .50bmg, a smaller lighter bolt action sniper rifle like the L118A, another carries a Designated Marksmen rifle like the M14 and another carries a light caliber semi auto sniper rifle like the Dragonov. They also carry a number of land mines and I.E.D. like devices to harrass enemy convoys and patrols. They will typically rig up explosive traps on "lost" Beefmerican equipment, rely on high altitude UAV's and will call upon Air Strikes from Stealth Bombers.

Bastion: Support, Maintenance, Tech. The Bastion is a broad term for anyone not designated for specific infantry combat. Pilots, vehicle crews, naval ship maintenance crews, mess hall, corps of engineers, medical personal, the list goes on. They fill the seven other jobs it takes to make one man to pull the trigger on the enemy. They are the backbone of the Army and the most numerous of all classes. I'll focus on this combat engineer aspect that is most often used for talking about this type. They will generally carry a sub-machine gun, like the MP5n or k. However, they can but do not often carry a shotgun in lieu of a SMG. They use demolition charges to destroy roadblocks and houses and the like. Other variants instead of building defensive structures or destroying others, maintain and set-up advanced sensory equipment, small drones (Recon and Assault). Others also handle the logistics of supply soldiers with ammo and armor. Helicopter, Tank, Aircraft, Radio Communication and Artillery personal all fall under this title too.

Specialists: Unorthodox, Test Group. This the group of unspecific soldiers whose job is test equipment in the field. Everything and anything, practical or not.

Officer: Honor, Intelligence, Teacher. The Officer unit is essentially any non-commissioned or commissioned officer in the service. They are the best physically and mentally of the armed forces. Besides CO'c they are also the class that files under Military Police whom typically carry riot gear (Shields, GLs, sidearms Shotguns etc.), Special Forces (comparable to Green Berets and Delta), and not only of high physically, mental, spiritual prowess but also moral. They are supposed those who rally the troops and play the part of a role model. They are the most lethal of the classes. They will almost carry a semi-auto rifle like the MK14 and a shotgun like the KSG 12 along with their sidearms.

Wondering if this makes sense. Its a work in progress.

No. You should only base your military on Call of Duty if you want to be the laughing stock of the world. And be slaughtered mercilessly by an halfway competent opponent.

Soldiers (with the exception of some officers and logistics personnel who aren't expected to actually fight) do not carry sidearms in the field. You could either carry a another few mags for your rifle, or a pistol and ammo which will never be used. Shotguns are only useful in urban combat for breaching doors.

.44 magnum is a poor choice for a sidearm anyway. It won't do anything a 9mm won't, and is bigger and heavier, meaning you can carry fewer rounds.

There is no such thing as a man-portable Trophy system. It's used on tanks for a reason. Same goes for "sentry turrets" and SAM batteries.

Having so many different weapons and different types of ammunition will likely lead to a very high suicide rate in your logistical corps.

The Akasha Colony wrote:
Mitheldalond wrote:How effective would the M103's gun be against modern tanks if you were to develop single-piece APFSDS ammunition for it?


At that point it would be more of a question of how effective the ammunition would be, not the gun. The gun just fires the munition.

In any event, with its original AP-T ammunition, the 120 mm M58 gun actually had greater muzzle energy than the M256 firing M829A3. Of course, it traveled at a whopping 1,067 m/s but it also weighed 23 kg. The lightened T123E6 variant of the M58 was actually the preferred weapon for the M60 until the 105 mm X15E8 (the British L7) was tested. T123E6 was more powerful, but the L7 had a much greater rate of fire since it didn't require two-piece and had APDS ammunition, so the US selected it instead.

Alright, allow me to rephrase the question. Would single-piece APFSDS (derived from, say, the M829 series) fired from the M58 gun on the M103 be capable of defeating modern tanks?

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Questers
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Postby Questers » Tue Sep 23, 2014 8:45 pm

Beefmerica wrote:
The Akasha Colony wrote:
That isn't the way to do so then. There's no need for such artificial or arbitrary classifications.


Are we talking about the names of the "Classes?" I gave it a little title to convey the idea to my irl. friends more. In addition, it just sounded cool I think. Of course, this is about practical not impractical solutions to military problems. Any recommendations on how set-up a proper military or direct me to good sources. I've only watched a lot of documentaries on the (U.S. boradcasting) Military and History Channel as reference, besides looking at some online resources as well. I have no actual military experience.
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The Akasha Colony
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Postby The Akasha Colony » Tue Sep 23, 2014 8:45 pm

Mitheldalond wrote:Alright, allow me to rephrase the question. Would single-piece APFSDS (derived from, say, the M829 series) fired from the M58 gun on the M103 be capable of defeating modern tanks?


Impossible to say. But M58's gun wasn't that much more powerful than M256. IIRC, it was a difference of less than 1 MJ. As others have pointed out, this is more a matter of projectile design. Ultimately though M256 has twice the maximum pressure of M58, so recoil systems aside it could likely handle more power if the US Army wanted it.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

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Beefmerica
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Postby Beefmerica » Tue Sep 23, 2014 8:55 pm

No. You should only base your military on Call of Duty if you want to be the laughing stock of the world. And be slaughtered mercilessly by an halfway competent opponent.

Soldiers (with the exception of some officers and logistics personnel who aren't expected to actually fight) do not carry sidearms in the field. You could either carry a another few mags for your rifle, or a pistol and ammo which will never be used. Shotguns are only useful in urban combat for breaching doors.

.44 magnum is a poor choice for a sidearm anyway. It won't do anything a 9mm won't, and is bigger and heavier, meaning you can carry fewer rounds.

There is no such thing as a man-portable Trophy system. It's used on tanks for a reason. Same goes for "sentry turrets" and SAM batteries.

Having so many different weapons and different types of ammunition will likely lead to a very high suicide rate in your logistical corps.

The last line made me laugh very hard, thanks for making my night. I'll try to prevent suicide rates from rising. I have a better question, is the 7.62x51mm NATO not a good round to be the standard round for an infantrymen? I'm basically scrapping everything but I was wondering if my country's calibers were just as nonsensical as was the general overview of a few different types of unit types in my country.

Current standing Calibers.
Rifle/MG's 7.62x51mm
HMG's/Anti-Material .50BMG
Sidearm/SMG's 9mm
.44 recalled.

Also is does this infantry unit organization make sense?

2= maneuver team (couldn't think of a name)
4= team
9=squad
28= platoon

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Beefmerica
Secretary
 
Posts: 38
Founded: Sep 13, 2011
Ex-Nation

Postby Beefmerica » Tue Sep 23, 2014 8:57 pm

Questers wrote:
Beefmerica wrote:
Are we talking about the names of the "Classes?" I gave it a little title to convey the idea to my irl. friends more. In addition, it just sounded cool I think. Of course, this is about practical not impractical solutions to military problems. Any recommendations on how set-up a proper military or direct me to good sources. I've only watched a lot of documentaries on the (U.S. boradcasting) Military and History Channel as reference, besides looking at some online resources as well. I have no actual military experience.
From the top down, not the bottom up.


Top Down -not- Bottom up, thanks.

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Yukonastan
Negotiator
 
Posts: 7251
Founded: May 17, 2014
Civil Rights Lovefest

Postby Yukonastan » Tue Sep 23, 2014 9:31 pm

Mitheldalond wrote:
Beefmerica wrote:
I have wondered about implementing a kind of class systems, similar to a M.O.C. Standard issue sidearm is a .44 magnum for men, automatic glock 9mm for women. Standardized accepted cartridges include, .44, 7.62x51mm, 9mm, and .50bmg

Destroyer: Quick reflexes, precision, and speed. The Destroyer is the class of soldier designed for assault. Taking enemy positons, counter-attacking/Control response teams etc. They utilize a firearm that's similar to the Steyr Aug and are meant to overwhelm and flush the enemy out. A four man squad will have each individual cover a specific aspect of the weapon systems. 1 Rifleman (usually team leader), 1 Grenadier, 1 Autorifleman, 1 Marksmen. Every soldier carries the specific ammo and attachments for each role. (7.62mmx51mm and 40mm Gl rounds) Thye all possess basic proficiency with each role, yet specialize more dominantly in their own. Their assaults work in conjunction with being able to call upon far support such as artillery barrages (rocket, mortar, shell), air strikes (Air Strikes w/ Ground Penetration Bombs [JDAMS] etc, Attack Helicopter, and Gunship (ie. AC130). A small four man will work with two one additional four man team at the command of a squad sergeant (Beefmerica squad= 9 men). This squad will then work with two other's to form a platoon (Beefmerica platoon=27) They usually attack with a continual cover of smoke provided by artillery. They carry infrared goggles to see through this fog.

Guardian: Endurance, firepower, stubborn. Guardians are the specific soldiers whom guard and hold LZ's, bases and protect HVT's. The main firearm they carry is comparable to an M-60, one of the four man squad will generally carry Anti-tank (Javelin) , while another will carry Anti-Air (Stinger), and another will Anti-Infantry/ Light skinned vehicle (XM-25), the fourth man will carry most of the the squad's bullet munitions. These soldiers also carry on their backs automated, deploy-able S.A.M. turrets, and remote operated Sentry Guns. They also can call upon an Escorted Airdrop of supplies, rations and additional units. The Airdrop is usually escorted by a flight of two attack helicopters. They soldiers are the slowest of the lot and are also very heavily armored. They are the most protected. Also, side question wondering if their is some way to mask they from thermal imaging? I would like the idea of screwing with enemy air support. Also, is there a man-portable trophy system like device?

Surveyor: Lightly armored, Reconnaissance, Pathfinder. These are the advance scouts who trail blaze enemy territory and provide ranged support with via sniper rifles and DMR's. These soldiers again like the last two work in platoons of 27, squads of 9, teams of four, and yet also can and do split into teams of two when the time calls. They map out the land and relay critical information back to command, enemy positions etc. In full combat gear they are the lightest and fastest moving. They are conditioned for cardio more than any other solider class type. Instead of the standard issue sidearm they carry an FMG9. One man carries an Anti-material rifle .50bmg, a smaller lighter bolt action sniper rifle like the L118A, another carries a Designated Marksmen rifle like the M14 and another carries a light caliber semi auto sniper rifle like the Dragonov. They also carry a number of land mines and I.E.D. like devices to harrass enemy convoys and patrols. They will typically rig up explosive traps on "lost" Beefmerican equipment, rely on high altitude UAV's and will call upon Air Strikes from Stealth Bombers.

Bastion: Support, Maintenance, Tech. The Bastion is a broad term for anyone not designated for specific infantry combat. Pilots, vehicle crews, naval ship maintenance crews, mess hall, corps of engineers, medical personal, the list goes on. They fill the seven other jobs it takes to make one man to pull the trigger on the enemy. They are the backbone of the Army and the most numerous of all classes. I'll focus on this combat engineer aspect that is most often used for talking about this type. They will generally carry a sub-machine gun, like the MP5n or k. However, they can but do not often carry a shotgun in lieu of a SMG. They use demolition charges to destroy roadblocks and houses and the like. Other variants instead of building defensive structures or destroying others, maintain and set-up advanced sensory equipment, small drones (Recon and Assault). Others also handle the logistics of supply soldiers with ammo and armor. Helicopter, Tank, Aircraft, Radio Communication and Artillery personal all fall under this title too.

Specialists: Unorthodox, Test Group. This the group of unspecific soldiers whose job is test equipment in the field. Everything and anything, practical or not.

Officer: Honor, Intelligence, Teacher. The Officer unit is essentially any non-commissioned or commissioned officer in the service. They are the best physically and mentally of the armed forces. Besides CO'c they are also the class that files under Military Police whom typically carry riot gear (Shields, GLs, sidearms Shotguns etc.), Special Forces (comparable to Green Berets and Delta), and not only of high physically, mental, spiritual prowess but also moral. They are supposed those who rally the troops and play the part of a role model. They are the most lethal of the classes. They will almost carry a semi-auto rifle like the MK14 and a shotgun like the KSG 12 along with their sidearms.

Wondering if this makes sense. Its a work in progress.

No. You should only base your military on Call of Duty if you want to be the laughing stock of the world. And be slaughtered mercilessly by an halfway competent opponent.

Soldiers (with the exception of some officers and logistics personnel who aren't expected to actually fight) do not carry sidearms in the field. You could either carry a another few mags for your rifle, or a pistol and ammo which will never be used. Shotguns are only useful in urban combat for breaching doors.

.44 magnum is a poor choice for a sidearm anyway. It won't do anything a 9mm won't, and is bigger and heavier, meaning you can carry fewer rounds.

There is no such thing as a man-portable Trophy system. It's used on tanks for a reason. Same goes for "sentry turrets" and SAM batteries.

Having so many different weapons and different types of ammunition will likely lead to a very high suicide rate in your logistical corps.


Here's how I do pistols: Three shortlisted pistols, one of which is an autorevolver, two of which are straight blowback guns. These share ammunition, 7.2x24mm bottlenecked :not:Tokarev. You can choose whether you purchase one of the three pistols, or whether you save that money and not buy it at that time or at all.

As for squad sizes, et cetera, two or three men is a fireteam in the common tongue. Then I'm boring and call half a platoon a section, with ten men in it.

Didn't we cover the suicide rate of logistics officers forced to deal with an overly complex supply chain in the last thread?
this guy is a fucking furry and a therian
Btw, here's my IC flag

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User avatar
Questers
Postmaster-General
 
Posts: 13867
Founded: Antiquity
Ex-Nation

Postby Questers » Tue Sep 23, 2014 10:09 pm

Beefmerica wrote:No. You should only base your military on Call of Duty if you want to be the laughing stock of the world. And be slaughtered mercilessly by an halfway competent opponent.

Soldiers (with the exception of some officers and logistics personnel who aren't expected to actually fight) do not carry sidearms in the field. You could either carry a another few mags for your rifle, or a pistol and ammo which will never be used. Shotguns are only useful in urban combat for breaching doors.

.44 magnum is a poor choice for a sidearm anyway. It won't do anything a 9mm won't, and is bigger and heavier, meaning you can carry fewer rounds.

There is no such thing as a man-portable Trophy system. It's used on tanks for a reason. Same goes for "sentry turrets" and SAM batteries.

Having so many different weapons and different types of ammunition will likely lead to a very high suicide rate in your logistical corps.

The last line made me laugh very hard, thanks for making my night. I'll try to prevent suicide rates from rising. I have a better question, is the 7.62x51mm NATO not a good round to be the standard round for an infantrymen? I'm basically scrapping everything but I was wondering if my country's calibers were just as nonsensical as was the general overview of a few different types of unit types in my country.

Current standing Calibers.
Rifle/MG's 7.62x51mm
HMG's/Anti-Material .50BMG
Sidearm/SMG's 9mm
.44 recalled.

Also is does this infantry unit organization make sense?

2= maneuver team (couldn't think of a name)
4= team
9=squad
28= platoon
The calibres are fine. If you want something heavier look at the belgian 15.5mm HMG. it has the muzzle energy of an autocannon.

theres nothing wrong with 7.62x51.
Restore the Crown

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