Ardavia wrote:*puts conscripted FPS players in charge of crewing unmanned turrets with Xbox controllers*
"get pwnd noob"
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by Erusuia » Thu Oct 23, 2014 1:16 pm
Ardavia wrote:*puts conscripted FPS players in charge of crewing unmanned turrets with Xbox controllers*
by Yukonastan » Thu Oct 23, 2014 1:17 pm
by Swedish Democratic Republic » Thu Oct 23, 2014 1:37 pm
by Doppio Giudici » Thu Oct 23, 2014 4:38 pm
by Padnak » Thu Oct 23, 2014 5:20 pm
Inquilabstan wrote:It is official now. Padnak is really Cobra Commander.
Bezombia wrote:It was about this time that Padnak slowly realized that the thread he thought was about gaming was, in fact, an eight story tall crustacean from the protozoic era.
Husseinarti wrote:Powered Borscht.
Because cosmonauts should never think that even in the depths of space they are free from the Soviet Union.
The Kievan People wrote:As usual, this is Padnak's fault, but we need to move on.
Immoren wrote:Again we've sexual tension that can be cut with a bowie.
by Chebucto Provinces » Thu Oct 23, 2014 6:12 pm
by Radictistan » Thu Oct 23, 2014 7:03 pm
by Lydenburg » Thu Oct 23, 2014 9:32 pm
by Connori Pilgrims » Thu Oct 23, 2014 11:04 pm
by Consortium of Manchukuo » Fri Oct 24, 2014 12:00 am
by Novorden » Fri Oct 24, 2014 6:54 am
Anemos Major wrote:
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by Lydenburg » Fri Oct 24, 2014 2:13 pm
Novorden wrote:Yukonastan wrote:
For maximum :situational awareness: you mean?
Pretty much, have a virtual reality display mounted to a helmet in a way that it can be flip up (like NV goggles) if the user needs to see inside the tank/it breaks. And why design your own controller when you have a perfectly good commercial design that a large percentage of your population will already be familiar with.
Note I wont be using the head tracking function of the Oculus Rift/other VR, as when traveling at speeds the crew will be bounce around quite a bit.
EDIT:Anemos Major wrote:
hey Anemos guess what the 2nd result was when i searched for 'main battle tank'
by Crookfur » Fri Oct 24, 2014 2:38 pm
Novorden wrote:Yukonastan wrote:
For maximum :situational awareness: you mean?
Pretty much, have a virtual reality display mounted to a helmet in a way that it can be flip up (like NV goggles) if the user needs to see inside the tank/it breaks. And why design your own controller when you have a perfectly good commercial design that a large percentage of your population will already be familiar with.
Note I wont be using the head tracking function of the Oculus Rift/other VR, as when traveling at speeds the crew will be bounce around quite a bit.
EDIT:Anemos Major wrote:
hey Anemos guess what the 2nd result was when i searched for 'main battle tank'
by Novorden » Sat Oct 25, 2014 8:14 am
Crew: 3 - Commander, Gunner, Driver
Dimensions and weight
Weight: 60 tonnes
Length: 8.2m (10.5m with gun forwards)
Width: 3.6m
Height: 2.3m to turret roof.
Armament
Main armament: 125 mm L50 smoothbore fed by bustle autoloader
Secondary armament: Coaxial dual feed 20 mm, 7×43 mm RWS
Elevation range: ___
Traverse range: 360 degrees
Ammunition load:
Main armament: 22 rounds in bustle autoloader, ___ in hull
Secondary armament: 2 x 200 rounds of 20mm (dual feed), 5 x 200 round box mags of 7×43 mm
Mobility
Engine: 1,500 hp MTU MT 883 diesel engine
Maximum speed: 72kmh
Range: 600km
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by The Kievan People » Sat Oct 25, 2014 8:35 am
by Orussia » Sat Oct 25, 2014 9:20 am
Novorden wrote:I am undecided on where to store the rounds in the hull.
The Anglo-Saxon Empire wrote:His penetrator is MASSIVE!
Talon independent nation wrote:And so missiles did come unto man, and man did see it was good, and did smite down the land battleships of his foe with totally awesome explosions.
by Novorden » Sat Oct 25, 2014 9:55 am
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by Korva » Sat Oct 25, 2014 10:55 am
Novorden wrote:Only having 22 rounds of ammo seems like a bad idea.
by Novorden » Sat Oct 25, 2014 12:16 pm
Korva wrote:[Or you could pack a bunch of ammo next to the driver like in many other tanks.
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by Yukonastan » Sat Oct 25, 2014 12:25 pm
Novorden wrote:Korva wrote:[Or you could pack a bunch of ammo next to the driver like in many other tanks.
Apparently that is a silly thing to do
How about this?
(Quick sketch, does not represent final product)
Based on the Abrams hull storage, there are 4 separate ammo racks each holding 3-4 rounds (haven't decided yet). Each compartment has its own blast door and, blow out panels
This would bring the total ammo stored to either 38 (22+16) or 34 (22+12)
Problem communists?
by Orussia » Sat Oct 25, 2014 1:46 pm
Novorden wrote:-snip-
The Anglo-Saxon Empire wrote:His penetrator is MASSIVE!
Talon independent nation wrote:And so missiles did come unto man, and man did see it was good, and did smite down the land battleships of his foe with totally awesome explosions.
by Novorden » Sat Oct 25, 2014 2:25 pm
Yukonastan wrote:I say make the racks larger and capable of holding six shells (like a double-stack magazine.) 22+24=46.
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Old designs
Newer Designs
by Gallia- » Sat Oct 25, 2014 2:52 pm
Novorden wrote:Korva wrote:[Or you could pack a bunch of ammo next to the driver like in many other tanks.
Apparently that is a silly thing to do
How about this?
(Quick sketch, does not represent final product)
Based on the Abrams hull storage, there are 4 separate ammo racks each holding 3-4 rounds (haven't decided yet). Each compartment has its own blast door and blow out panels
This would bring the total ammo stored to either 38 (22+16) or 34 (22+12)
Problem communists?
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