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The United Republic of Tropicopa

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Tropicopa
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Founded: Jan 28, 2007
Ex-Nation

The United Republic of Tropicopa

Postby Tropicopa » Tue Oct 27, 2009 3:10 pm


The United Republic of Tropicopa
Image
Flag
Motto:
"Democracy and freedom, for all"
"Ootay uruet, jemalau" (Ryl) (de facto)
"In union, freedom"

Image
Planet Tropicopa seen from orbit

Capital: Vesucazo (Tropicopa)
Largest city: New Lessu (Tropicopa)
Official Language: None
Recognised languages:
Basic, Ryl, Bothan, Rodese, Ihorese, Bith,
Sullustese, Selkath, etc
National language: Basic
Demonym: Tropicopan
Government: Representative democracy
- President: Shakka Ziveri
- Vice President: Gan Mirrorl
Formation: 1 T.F.
Colonies
- 17 inhabited
- 4 unmanned
Population
- Total: 11,458,000,000
GDP
- Total: $406.759 trillion NSD
- Per capita: $35,500 NSD
Gini: 0.21
HDI (2014): 0.99
Currency: Tropicopan credit
The United Republic of Tropicopa is a federal republic located at the outer edge of the Milky Way galaxy, some forty-thousand years away from the galactic core. Founded some seven hundred years ago, it is more commonly known as the United Republic, Tropicopa, or simply the Republic, and comprises the capital world, three heavily populated worlds, six major colonies (populations above 1 million), and a further eight lightly populated settlements, spread across approximately five hundred lightyears of space. The capital city is Vesucazo, located on Planet Tropicopa which resides roughly at the core of their territory.

Led by the President of the Republic, Tropicopa is known for its small, highly efficient democratic government, crafted from the beginning to be as effectual as possible whilst representing the interests of all citizens. While the government has grown in size somewhat since its inception, with the expansion of Tropicopa, its power and structure remains largely unchanged from Foundation Day to the present. The Republic Senate represents the interests of some four billion people, in what is largely considered to be one of the most multicultural nations in the known galaxy - almost entirely the descendants of extra-galactic immigrants. Thanks to their ties to even older, extra-galactic civilisations, the Tropicopans command advanced interstellar technologies, which they use both for daily life and for the defence of their territory and population.

These factors combine to form the sophisticated, largely crime-free society that exists today. The Tropicopan economy, while not large enough nor powerful enough to be considered major, is strong, stable and advanced, based heavily on the tertiary sector. While largely driven by market forces, it is regulated and incorporates numerous left-leaning policies such as state welfare programs, universal healthcare, and discretionary income support. Tropicopa is considered to be a pleasant and tolerant place to live, and the market is sufficiently free and competitive to be attractive to potential investors.



<< HISTORY >>

The United Republic is not amongst the oldest of nations in the universe, but its history is a long and colourful one nevertheless. Though the Republic itself was only founded seven centuries ago, its history dates back millennia, and spans intergalactic distances.

Exodus

In a distant galaxy, almost five millennia ago, the multitude of species living there were governed over, predominantly, by an entity known as the Galactic Republic. The Galactic Republic had already reigned for tens of thousands of years by this point, and had come to be thought of as an ineffectual system riddled with bureaucracy and corruption, and was prone to being dragged into devastating wars with opportunistic powers such as the Sith and the Mandalorians. While many groups campaigned for its reformation, one group, known as the Paradisians, wished to see the entity torn down and rebuilt, into a fairer, more representative organisation with much greater efficiency.

Their movement grew strongly, particularly during periods of civil unrest and highly destructive wars, with the Jedi Civil War being, bizarrely, one of its most prosperous times. Tens of thousands of people claimed membership within the Paradise Movement by 3,950 B.B.Y, and there seemed to be no sign of it waning. There was even a splinter group of Jedi within their number, who saw the Galactic Republic for the corrupt and degraded organisation it had become, and wished to enact change.

Unfortunately their movement, strong though it was, went largely ignored within the halls of the Galactic Senate for centuries, much to the chagrin of the Paradisian leadership. The most prominent leader in 3,690 B.B.Y, a human male named Tafet Vesucazo, offered a revolutionary solution to the goals of their group - do not build a government on the rotting foundations of the Galactic Republic, but instead lay new foundations far from its reaches. His unorthodox views were first met with scepticism and ridicule from the upper echelons of the leadership, until ten years later when the Great Galactic War occurred. Suddenly, in the wake of yet another wave of destruction on a galactic scale, Vesucazo's proposal seemed less impossible.

He proposed to take ships laden with their members, and any others who wished to join them, and flee the galaxy itself. It was his belief that their original goals of rebuilding the Galactic Republic were unworkable, while it would be impossible to escape its grasp for as long as they were within its range. The only possibility for them to escape its corrupting influence was to leave the galaxy it presided over, and start anew millions of lightyears away. With the War spurring support for his plans, numerous Republic warships loyal to the ideas of the Paradisians, deserted and came to the aid of the group, while they used what remained of their finances to purchase as many civilian ships as they could, and equipped them all with stasis systems. Tens of thousands of people, half of which were human while the other half represented dozens of different races, were crammed aboard the ships and placed into stasis, for even in hyperspace the galaxy they had selected as their destination would take thousands of years to reach.

When no more ships could be procured, and no more people wished to go, Vesucazo gave the order, and the Migrant Fleet jumped to hyperspace.

Foundation

The journey to their new home, a galaxy later found to be dubbed 'the Milky Way', took almost three thousand years in hyperspace. The journey was, so far as records show, largely uneventful, and the course they had plotted worked perfectly. On arrival, a single ship, the now-ancient Hammerhead-class capital ship Hammer's Strike, automatically awoke its crew and passengers from stasis, and they began looking for a suitable homeworld. They were also tasked to probe the region they arrived in for signs of intelligent life, for on approach the Migrant Fleet had recorded numerous signs of civilisation - subspace radio transmissions, unnatural radiation and other tell-tale signs that they weren't going to be alone.

Eventually, the Strike found a planet that was more than suitable, which the crew promptly named 'Tropicopa'. The world was lush with life, appeared unclaimed by aliens, and was possessed of a gorgeous environment, predominantly tropical. The rest of the Migrant Fleet was promptly summoned to the system, and the first ship to make planetfall was that containing their now-legendary leader, Tafet Vesucazo. Once the occupants were awakened, he also became the first member of the group to make footfall on the tender soils of Tropicopa.

At first, life on Tropicopa was difficult. The foliage alone was dense, and they struggled to integrate the lifeforms they had brought with them into the existing ecosystems. All of the ships of the Migrant Fleet, save for two Hammerheads which are still in service to this day, were landed and quickly stripped of useful components, and became makeshift homes and places of work. The precise location of Vesucazo's first step onto the world is now considered the exact centre of the capital city after whom the city is named, and it is home to a seventy-foot statue of him, surrounded by the extravagant buildings of the Republic Senate, the Jedi Temple, and the Council of Law, but at the time it was literally just a footstep in the soil surrounded by the remains of foliage and the husks of ships.

The first task of the Tropicopans, once some measure of survivability had been established, was to finally fulfil the goal of their organisation - the establishment of a fair, effective government, and once more Vesucazo was a key member of these founding fathers. It took several years before they finalised the details of the Tropicopan constitution, but when it was finally ratified by a referendum of all Tropicopans, the new nation that resulted was officially christened the United Republic of Tropicopa. The day became the start of their measurement of time (it occured in 0 Tropicopa Foundation, or 0 T.F.) Vesucazo was elected to be the first President, with little competition.

Twenty years later, the Galactic Senate, Jedi Temple and numerous other buildings key to the modern government were built, and largely remain the same seven hundred years later. Some manner of infrastructure was established, and very few of the old ships remained intact, their lifeless husks having been completely recycled, and replaced with permanent structures. Tropicopa was, at last, a firmly established nationstate with some semblance of civilisation about it.

Growth

The next century was a period of rapid growth. The population rocketed to hundreds of thousands, and an economy was formed. By 121 T.F, the first orbital facilities were constructed and used as a base to begin exploring their new galaxy. The planet itself had largely been mapped, as had most of the solar systems in the surrounding area. The Tropicopa Cluster, as it was dubbed, was rich in habitable, or near-habitable worlds, and Tropicopans were keen to establish their presence in all of the juiciest places. By 178 T.F. they had begun constructing new capital ships, based on the designs of the Hammerhead-class and other ships originating from the old Galactic Republic.

In 214 T.F. they finally encountered intelligent life, which seemed to have been lacking in the isolated region of the Cluster. While they had constructed a small fleet of capital ships for their defence by this point, they found the lifeforms they first encountered to be surprisingly pleasant - presumably helped by the fact that Tropicopan technology appeared to be superior in most respects. Initial negotiations were fruitful, and by 216 T.F. they had negotiated a non-aggression pact and a trade agreement. Such successes spurred them to continue their explorations on a greater scale.

Tropicopans celebrated the birth of their five millionth citizen in 251 T.F, and cities other than Vesucazo were being founded in different regions on the planet - including a city named after the original organisation that birthed their new nation, the coastal Paradise City, along with the Twi'lek-dominated (and subsequently largest) city of New Lessu. Their economy was self-sufficient, and although small it was burgeoning. Poverty was low, prosperity was high, income disparity was small and approval ratings for the government were high.

President Markin, the 39th President of the United Republic, intended to capitalise on the successes they had enjoyed for the last century, and in 255 T.F. ordered the launch of hundreds of automated probe droids. Each of these probes were hyperspace enabled, and contained holographic messages displaying an invitation by Markin to visit their world for peaceful encounters. These probes were launched by Hammerhead-class capital ships to random destinations, and they were programmed to randomly enter and exit hyperspace in different locations so as to increase the chances of them encountering somebody. Unfortunately, only two powers responded to their call for relations, the Amazonian Dominion and the somewhat more obscure Michiyo Empire, and no formal contact ever resulted. While the program was largely considered to be a failure, Markin did use it to illuminate that the Tropicopans did not need to fear revealing their presence from the galaxy at large.

Isolation

By 491 T.F. the Republic was a large, if not influential, power in the galaxy. They had little involvement in galactic politics by their own choice, and this removal from interstellar society became more pronounced in the years to follow. After greater surveys of the galaxy they learned that it was just as ridden by wars as the galaxy their ancestors had come from, if more so, and without a galactic government to keep civilisations in check, there was little to prevent the continual outbreaks of war. These wars often seemed without purpose, as well, and some powers were indiscriminate in their application of violence - worse than Sith.

Tropicopa became more and more distant from the universe at large, cutting off the few diplomatic relations they maintained and reversing the trade they had built up over the years. Eventually, the Republic sealed its borders, and all contact with the outside world was banned. During the time that followed, the Republic built up a larger army, and the economy grew more. Local planets were colonised and each of these colonies grew to be impressive in their own right.

By 522 T.F, the population of the Republic numbered in the billions, and they had a self-sufficient economy to back it up.

Little actually changed besides statistics during their two century period of isolation, however. Society changed its culture only moderately, and the government rarely altered its policies significantly from one administration to the next. Some small groups proclaimed that the Republic had become as stagnant and ineffectual as the Galactic Republic their ancestors had fled millennia ago, but such claims were dismissed by most - "if it's not broken, why change it?" was the common argument against such thoughts. Indeed, everything appeared to be 'ticking over' well. Standards of living were high, cities were beautiful, crime was low, and the economy was strong enough.

Re-emergence

President Shakka Ziveri, 103rd President of the United Republic, was elected in 691 T.F. after campaigning for an end to Tropicopa's isolation. Her argument routinely suggested that Tropicopa could only stand to benefit from interaction with peaceful races in the galaxy, and that there was no safety to be gained in isolation. To be truly secure against the indiscriminate attacks conducted by some empires, they needed friends. Their military was now considered large enough to repel the attacks of most alien races, and so upon her election, she recreated the Department of Foreign Affairs and the government began answering communications, and attending diplomatic events.



<< DEMOGRAPHICS >>

The United Republic of Tropicopa is a highly diverse nation, with a population projected to encompass just under nine billion sentients, and as such is somewhat average, compared to the galactic norm. This population is growing rapidly, however, presently rated at 4.7%, partially thanks to a high quality of life having a significant positive impact on death rates. It is estimated that by 720 T.F. the population will be well over 12 billion. Due to their previous isolationist policies, immigration - legal or otherwise - is extremely low, and there aren't thought to be a significant enough number of illegal immigrants to warrant a statistical analysis.

Predominantly, Humans represent a slightly larger proportion of the population, with 23.3% of citizens claiming 'human' as their species in the last national census. Twi'leks are the second most numerous, with 21.5% of the Tropicopan population, Bothans are third with 13.6%, and at fourth, with 12.9%, are Rodians. The remaining 28.7% is divided between dozens of different species, including but not limited to Ithorians, Sullustans, Bith, Weequay, Nautolans, Selkath, Mon Calamari, and even such unlikely species as Wookiees, Hutts and Trandoshans. So multi-cultural is the Republic that the government can never refer to species or gender in any official documentation - 'sentient' is the only classification recognised.

Of all of these species, some are growing in numbers while others are declining - most notably, the Human and Near-Human populations are slowly diminishing, giving extra percentages to other, more rapidly breeding species. Humans represented over half of the people aboard the Migrant Fleet during the Exodus, while now their numbers account for less than a third of the population. While this is not considered to be a problem, outside of the most right-winged Human zealots, it is a notable trend. Twi'lek, despite their reproductive systems not being particularly faster than those of Humans, are one of the more rapidly growing species in the Republic, though the rapid increase in the numbers of Bothans and Rodians outstrips them both. The government has never commented on these trends, for it is not deemed important, but it is the subject of common study by anthropologists and biologists who may be interested in the anomalies.

Roughly 78% of Tropicopan citizens live in urban areas, with most of them residing in cities with populations greater than one million. The tendency for citizens to reside in towns and cities is not new, for they arrived on Tropicopa with equipment for automated agriculture and industry readily available. New Lessu is the largest city, with over two hundred million residents, followed closely by Vesucazo at one hundred and sixty million, but there are now at least five cities on the planet with populations greater than seventy million. New Lessu is also the largest in terms of geographical space, covering more than 268,800 square miles, thanks primarily to its limitations on high-rise structures. The original settlers of the planet were terrified at the prospect of the world eventually becoming a ecumenopolis like Coruscant was, and enacted strict laws against the construction of buildings above ten storeys high.

In addition to the two and a half billion people residing on the capital world, over one and a half billion citizens live on the seven colony worlds, and some smaller settlements across their space, or aboard space stations. Ma’allesh, with a population of five hundred million and often called 'Tropicopa's Twin', is the most significant of these worlds with cities rivalling those of the capital planet in terms of population and scope, and is a major component of the Republic's economy. Tropicopa and Ma’allesh are together referred to as the Core Worlds, with the population growing sparser as one travels closer to the edges of Republic space, towards the Outer Worlds.

Language

Tropicopan Basic (a derivation of Galactic Basic which is virtually identical), or English, is the de facto language of the Tropicopan Republic, with 97.2% of all Republic citizens being able to read, write and/or talk in the language fluently, and 43% of people claiming it to be their first language. In spire of the lack of any official language, all official government documentation is nevertheless available in Basic, with translations into other languages only completed on request. Ryl is the second-largest language in the Republic, known at its most basic level by 69% of citizens, though spoken much less frequently than Basic. There are a multitude of other languages in the Republic, but these languages are typically used exclusively by the species that birthed them, or when dealing with these species. As most people can speak Basic, it is rare for these alien languages to be necessary, and they are kept alive more by tradition or personal preference.

Religion

The officially sanctioned religious body of the Republic is the Tropicopan Jedi Order, an offshoot of the Jedi Order of the old Galactic Republic. It operates in a similar manner to its parent organisation, with a Council of Jedi Masters and numerous ranks beneath them, and shares similar beliefs such as the Jedi Code and the nature of the Force. The Order answers directly to the Republic Senate, and again, much like its parent, functions as the defenders of the Tropicopan Republic. It is an unconventional religion in that its spirituality has demonstrable effects, and there are few citizens within the Republic who do not believe in the Force to some degree, but only Force sensitive individuals can ever be members of the Order. As a result of the latter, despite being the state religion of Tropicopa and holding great political influence, it is also the smallest religious institution. Nevertheless, large numbers of people still seek to follow the Jedi Code as best they can.

Numerous other religious systems have survived the Exodus, such as beliefs native to Human worlds such as Coruscant (14.3%) and Corellia (2.6%) , as well as alien beliefs such as those held by the Twi'lek (10.3%) and the Nature Priests of the Ithorians(1.6%). There is even a small community of people who claim to adhere to the tenets of the Mandalorians (0.03%), though heavily changed to be considerably less warlike than the original Mandalorian beliefs.

Education

Tropicopa boasts a comprehensive, three-tier, publicly funded educational system, to which attendance is compulsory for the first two tiers (ages 5 to 16). While the overall schooling system is governed by the Senate, funding and most of the administration of schools is determined at a federal level by individual cities or, in the case of smaller colonies, planetary governments.

Children of most species (there are some exceptions and differences due to biological differences in maturation) are required to attend school from the age of five, at which point they will enter the Primary Tier. This tier lasts for five years, and is concerned mostly with teaching students the basic skills needed for further education and life in general. Fundamental linguistic and mathematical abilities will be instilled in students, and they shall learn to read and write. Some rudimentary physical education is required, as well as some basic studies of the various religions of Tropicopa. This fundamental tier is regarded by many important political figures to be the most important.

At the age of ten, children will move to the Secondary Tier, where their studies shall become more sophisticated. The foundations built during the Primary Tier shall be expanded upon during this tier, and new, more advanced studies shall be incorporated. The goal of the Secondary Tier is to mould children into productive, educated members of Tropicopan society, giving them the skills they need to function successfully in the adult world and to earn a wage in basic jobs. When students turn fourteen they are permitted to select at least seven areas of study to focus on depending upon their interests (the study of Tropicopan Basic and mathematics are required to be amongst them), and they shall focus on those subjects with the goal of achieving either an Intermediate, Merit or Distinguished certificate in them at the end of the tier.

When students turn sixteen they are legally considered adults, and they are no longer required to continue in the educational system. At this age they are given the choice to continue on to tier three, or 'go it alone'. Roughly 70% of students opt to continue into the Tertiary Tier, more commonly known simply as university, where they can earn certificates in advanced areas of study that can help them acquire more sophisticated employment when completed successfully. There are no age limitations for joining university, nor is there any limit to how long people can continue to study there, although most courses last for three years. Roughly 50% percent of university attendees began their studies at the age of sixteen, 25% of them began at seventeen, while the remaining numbers started at various ages. And, lastly, there is no limitation as to how often somebody attends university - it is common for people to return to university several times to gain certifications in multiple subjects.

All three tiers are publicly funded, though in the third tier students must find their own source of income to support themselves if necessary. The educational system of Tropicopa is generally considered to be highly prestigious, producing intelligent and creative graduates, many of whom go into highly technical professions given the highly automated nature of most Tropicopan services, industry and agriculture.

The Jedi Order is considered to be an educational system apart from the standard three tiers; children as young as three years of age can begin their training with the Order if selected, and in this event they do not have to attend regular schooling. The Order uses an extremely intensive curriculum, and initiates are typically educated beyond even a university level when they ultimately become full-fledged Jedi.

Health

Life expectancy figures vary in the Republic due to the different lifespans of the constituent species, however humans, being the most numerous, are usually used as a gauge - at present, the expected lifespan of a human in the Republic is one hundred and sixty-five years, during which good health is meant to be enjoyed to a reasonable degree. Other species are similarly long-lived, according to their biological limitations, and these high figures are thanks to an advanced and highly accessible healthcare system. Issues such as obesity are uncommon, with only 3% of Tropicopans being identified as clinically obese, and only 7% are classified as overweight.

Diseases and other afflictions such as cancer or genetic dysfunctions are rare, and usually treatable with a high survival rate when they do occur. Other than old age, the most prevalent cause of death is by 'misadventure' - usually during spaceflight.

The Republic's healthcare system is funded primarily by taxation, governed at a federal level, and is made available to all citizens regardless of status. Responsible for a large amount of medical innovations and considered to have a high level of performance, the Republic's universal healthcare system is considered to be a key reason behind the good health and long lives enjoyed by its citizens. Private healthcare is available to more affluent citizens, but the only difference between private and public healthcare in the Republic is the degree of opulence enjoyed by patients. Roughly 11% of the population is estimated to hold a private health insurance policy of some sort.

Crime and punishment

Crime is controlled by the United Republic Police Authority (URPA), a civilian authority regulated by the Senate and administrated at a federal level. There are presently 317 jurisdictional forces in the Republic, each responsible for its own region of operation. There are also national agencies with no such jurisdictional limitations, who are responsible for the prevention of federal offences throughout the Republic - the United Republic Special Police is the primary such body, answering directly to the Justice Department in the Senate. It is not unheard of for the Jedi Order to assist police forces with tracking down and apprehending the most dangerous criminals or criminal organisations, and at times the Order has even operated without the knowledge of those forces.

The Council of Law is the highest legal body of appeal, also responsible for the administration of law, and it maintains a series of civil and criminal courts throughout the Republic designed to provide suspected criminals with fair, unbiased trials with a view to imposing rehabilitative punishments in the event they are found guilty. Punishments can vary from fines and community service for less severe crimes, to lengthy custodial sentences for more severe ones. Corporal and capital punishment is abolished in the Republic, and has been since its inception.

Crime levels are fairly low compared to similarly developed nations, with violent crime being particularly low at 0.3 murders per 1,000 people, and the prison system is largely unburdened by a low incarceration rate. The most pervasive criminal offences result from intoxication-related offences and crimes of passion. Firearm ownership is regulated, but not restricted, and is thought to contribute to the low crime rate in addition to their progressive social policies.



<< CULTURE >>

As one of the most multicultural nations in the known galaxy, it is difficult to quantify the culture of the Republic, much less give a general explanation. Alien words are commonplace in Tropicopan Basic, human religions have been adopted by aliens, and the traditions and celebrations of numerous alien cultures have been adopted by most people - such as the Ithorian celebration of nature, and even the Wookiees' Life Day. Such things as cuisine and fashion have been spread across the nation so diversely that some cannot even recall where they originated.

In general, however, Republic citizens are extremely patriotic, and have a curious outlook on life that integrates the principles of both individualism and collectivism, resulting in the mixed economy they presently have. A strong belief in ensuring personal freedom, whilst simultaneously working towards improving the quality of life for all citizens, is common, though there are of course groups with much different viewpoints. Most Tropicopans believe they have achieved a classless society, which may be true to an extent.

Given that Tropicopa was originally created by a group of political activists, it isn't particularly surprising to find that politics are at the forefront of many people's minds. Most people appear to be proud of the nation their ancestors have built, and how it has successfully remained highly representative, efficient and trustworthy to the present day thanks to their vigilance. It is common for Republic citizens to boast about the high degree of civil liberties they enjoy compared to other nations, as well as the degree of equality enjoyed by people of different species, genders and persuasions. A belief in small, accountable government with strong moral grounding is prevalent, and voting turnout is universally high - over 90% in most elections.

Popular Media

Music is perhaps the largest entertainment medium in the Republic, and the general musical style of Tropicopan bands is heavily influenced by the various differing cultures that live there, particularly . Early musical tastes in the Republic were not so different from those displayed in the old Galactic Republic, but have radically changed in the centuries that passed. The most common genre of music which began to expand in the 550s T.F. would most accurately be termed 'orchestral rock', incorporating elements of both rock music and classical music. High tempos and meaningful, uplifting lyrics are popular with listeners.

Holovids are almost as popular, but fail to reach the same diverse audiences and the studios producing them are not quite as affluent as the major music labels. Typical holovid fans are young humans, predominantly, and subject matters can feature anything from comedic situations to historical dramas. The early holovid industry featured a large number of portrayals of wars from the old Galactic Republic, with the Jedi Civil War and Mandalorian War being featured most commonly.

The Holonet is accessed by all manners of people from different age groups and species, universally. Accessible virtually anywhere in the Republic and beyond, the Holonet is used for the distribution of music and holovids, and is also the primary source of news, retail outlets and long-distance social interaction. There is a text-only element to the Holonet, and most journalists use this to publish their work, for the concept of a physical newspaper no longer exists.

Literature, Philosophy and the Arts

The Republic has a deep rooted appreciation of what they call 'higher arts' - that being reading, live performance arts and the like. Being an educated population, attendance at theatres and art exhibits is disproportionately high compared to similarly advanced nations, and theatre actors have the same celebrity status as movie actors in other countries. Theatre in particular is big business, and being able to see the most famous performing groups live is considered highly desirable, to the point where corporations often find vast swathes of their employees taking time off work when such a group is performing locally.

Other performing arts, such as opera and musical performances, are similarly popular, if not as popular. Dance in particular is enjoyed by many, particularly the style utilised by Twi'lek dancers. In terms of 'popular dance', most bars and cantinas contain stages for live performers, and becoming a dancer is often as desirable to youths in the Republic as becoming 'rock stars' is to the youths of other nations. Successful performers can go on to extremely profitable careers if they get their 'big break', such as being hired by the Starlight Entertainment Corporation or similar label.

Visual art is highly appreciated too. It is rare for a household to be devoid of works of art if they are able to afford such a thing, and art museums are more common than in many nations - and usually freely accessible too. Most notably, federal authorities take great pains to ensure that cities are decorated appropriately by wall paintings and sculptures, in a policy known as 'aesthetic politics'. Even the poorest regions of cities are generally considered to be aesthetically pleasing places, with architecture and street decoration being maintained by proud communities.

In terms of philosophy, many of the galaxy's greatest philosophical minds have originated from Tropicopa, where entire buildings have been dedicated to the 'business' of philosophical thinking. But by far the most well-known philosophers of the Republic are the Jedi Order, whose teachings and musings have filtered down into most sections of society to some degree. Common philosophical beliefs involve 'common sense' approaches, as well as an unusual interpretation of 'karma', which according to Tropicopan schools of thought is centred around the Force.

Although their influence beyond the borders of the Republic is limited, several famous authors nevertheless dominate the literary landscape of the nation. Famous contemporary fiction authors such as Vex Uthoria and Gand Triponi are appreciated for their quality and engaging works, and such writers have earned fortunes from the sale of their books. Somewhat ironically, science fiction is a popular genre in the Republic.

Food

The diets of Republic citizens vary considerably, though the general consensus is 'eat responsibly'. Clean, fresh ingredients that are not contaminated by chemicals are highly valued by all of society, Ithorians in particular, and although it is a general belief that over-indulgence is morally wrong, the enjoyment of food is universal. Yeast and grain based dishes are common to all species, thanks to the ease of growing such ingredients.

Owing to the multicultural aspect of the Republic, dishes from every corner of the old galaxy are commonly enjoyed, even if the species that created them are not even represented in the Republic. Human foods are amongst the most popular, particularly those based on lean meats accompanied by juicy vegetables. Twi'lek food has infiltrated the diet of almost every citizen, while Ithorian cuisine is highly revered. Even some of the more unusual meals brought to the Republic by the Rodians and Trandoshans have found success, though the ingredients used by contemporary chefs often differ from the original recipes a little.

Alcoholic beverages are popular, and so varied as to be impossible to list. The Republic enjoys a healthy drinking culture, with most meals being accompanied by a complementary beverage, and most social engagements being centred around cantinas and bars.

Sports

By far the most popular sport in the Republic is swoop bike racing. Annual racing events dominate the Holonet every year, and the riders and their distinctive personalities are the subject of conversation often. There are three swoop leagues in the Republic - the Republic Seasonal Championships are the largest and most distinguished, the middling Swoop Premier League coming up second, with the amateur Swoop Bike National Circuit being far less popular and sophisticated. It is often joked about that a corporation isn't truly 'big' until it can afford to pay for advertising space somewhere within the RSC. A common criticism of the multi-billion credit RSC is that it has become far too commercialised in recent decades, and many spectators are turning to the SBNC for what they consider to be a 'purer racing experience'.

Marksmanship is another popular spectator sport, and unlike the expensive sport of swoop racing it can be undertaken by amateurs too. Throughout the year, regional competitions take place, leading up to a broadcast national competition where the regional champions seek to become crowned the prestigious title of Republic Sharpshooter. Blasters are the primary weapon used in these events, however hard-line purists have set up 'crossbow only' events, believing that blasters take some of the sport out of marksmanship.

A multitude of other sports are undertaken, not the least of which is chin-bret, for which an entire stadium has been devoted in Vesucazo.
Last edited by Tropicopa on Wed Feb 08, 2017 5:37 am, edited 20 times in total.

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Tropicopa
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Posts: 21
Founded: Jan 28, 2007
Ex-Nation

Postby Tropicopa » Tue Oct 27, 2009 3:11 pm

<< GOVERNMENT AND POLITICS >>

The United Republic of Tropicopa was founded from the beginning as a fair, representative federal republic. Unlike the Galactic Republic from which the original founders had fled, the United Republic was envisaged as an accountable, legally binding organisation, a true nationstate, rather than a loose affiliation of cultures tied together by unenforced trade agreements and defence pacts. The unicameral Senate is small, commands power only over issues of national importance, and is heavily regulated by multiple civilian agencies - it is written in their constitution that if a single person questions the integrity of the Senate and its members, with solid evidence to back up such accusations, then investigations are launched and the entire government must be disbanded and an emergency re-election must occur. The Council of Law and even the Jedi Order maintain a vigil over the Senate, and all Senate sessions are broadcast publicly by independent media companies.

The President of the United Republic and its Cabinet represents the executive branch of the Republic's government, and together are responsible for the enforcement and administration of federal law and policy. The Cabinet is appointed by the President, drawing from elected members of the Senate, and the President possesses the power of veto over any legislature put forward by the Senate. This power is tempered by the ability of the Senate to impose time limits on such vetoes - if the President is unable to sway the vote against a bill he has vetoed, the bill shall be enacted regardless. Likewise, the members of the Cabinet are subject to Senate approval. The President is the Commander in Chief of the United Republic Military, and is the sole person who can order a declaration of war - but the Senate must provide funding for that war.

The incumbent President of the United Republic is Shakka Ziveri. Ziveri is the 103rd President, and she is the 42nd Twi'lek, and the 46th female, to achieve the office.

The United Republic Senate is the unicameral legislative branch of the Republic, responsible for lawmaking and funding, as well as possessing the power to remove members of the government from office - including the President and his/her Cabinet. Senators represent specific constituencies - usually cities, districts, or entire planets in the case of smaller colonies - and are elected into office every five years. Once elected, they vote for the interests of their constituency in relation to laws and policies under discussion in the Senate.

Meanwhile the Council of Law is the highest court of appeal in the Republic, and are responsible for the interpretation of law and have the power to overturn any laws they find to be unconstitutional. They are appointed by the President, with the approval of the Senate, and must be experts in law - if not already judges, then lawyers or qualified professionals. The Council of Law is a key component in regulating the other branches of the government, but they are no less subject to public scrutiny than the Senate or the President.

The relation of the Jedi Order to the government is somewhat more complicated; considered to be the Guardians of the Republic, as well as assisting with matters of national security, members of the Order work closely with the Senate and the President, offering guidance and wisdom as well as watching out for injustice and corruption. While answering directly to the Senate and the President in theory, they do possess the power to impeach members of both offices should they have reasonable cause to do so. Some have criticised these powers, claiming that the Order has become an 'honorary and unelected fourth branch of government', while others see them as the incorruptible guardians of their democratic process. Despite the controversy, the Order has never enacted its powers.

These three (or four, if one includes the Jedi) branches of government are all responsible to each other, as well as being answerable to numerous civilian agencies. As one branch cannot function without the other two, it is considered to be the most secure form of government from corruption and abuse, and with the additional powers of the Jedi over corrupt politicians, many see it as 'perfect'. Whether this is the case or not is open to debate of course, for the structure of the government is not entirely dissimilar to that of the old Galactic Republic, which easily fell to corruption many times. Many believe that the key difference is in the form of civilian participation - rather than being a clandestine gathering of isolated politicians, far removed from the interests of the public, the President and senators are forced to interact with the public often, and are wholly answerable to them. Civilian participation in all areas of the government is thought to be the primary reason for its resistance to corruption over the the course of seven centuries.

At present, the United Republic Senate encompasses some 672 members. Larger constituencies, in the interests of fairness, are able to elect more than one senator, with the maximum being seven. Senators serve five-year terms, with elections taking place in their constituencies at staggered intervals. The President serves for five years also, but he or she is elected by a nationwide general election, and there is no term limit. Meanwhile the ten members of the Council of Law are appointed by the President, subject to Senate approval, and can serve indefinitely.

Political Parties

It is possible for any citizen of the United Republic to form their own political party to stand in either senatorial or presidential elections, and there is no fee for doing so. This has resulted in the creation of thousands of legitimate parties over the years, the majority of which have failed to achieve senatorial positions, though some may earn favour in localised elections such as mayoral elections.

The United Republic Senate is home to four 'major' political parties, each of which represents somewhat different ideals. The Paradisians take their name from the group of activists who originally spawned the Republic and trace their lineage back to Tafet Vesucazo, one of the most influential politicians in the history of the Republic - it was his idea to escape the Old Galaxy, he was one of the most prominent of the founders, he was elected to be the First President of the United Republic, as well as being the supposed founder of the United Republican party. They are, by all Tropicopan accounts, centrists - proponents of small, decentralised government, and a moderate balance between a free market economy and government social programs, they are perhaps the closest party to the goals of their ancestors. At present, they hold the most seats in the Senate - some 282 seats (42%) - as well as the Office of the United Republic Senate.

The United Republicans claim to stand for the 'true beliefs' of the Republic. In their eyes, the government should be reduced to little more than an agency to regulate the economy, and all social programs should ultimately discarded. They are the most prominent right-wing party in Tropicopan politics, though their views do not seem to draw much support from the general population. Never have the United Republicans held the presidential office, though curiously they hold 168 seats (25%) in the Senate.

The Liberty Crusaders are the third-largest of the parties operating in the Republic, having held the presidency numerous times over the last centuries, and maintaining a steady 108 seats (16%) in the Senate. They are somewhat centre-left in politics; while not advocating socialism, they do believe that the government should increase their social programs considerably. One of their more controversial suggestions is to strip the Jedi Order of their governmental influence, in an effort to remove their unelected, though perpetually unused, political powers.

Coming in third is the Party for the Restoration of Democracy, almost always shortened simply to 'the Restorationists'. This party, with little more than 34 seats (5%), is often considered a 'fringe group', for their only policy is rather simple - "we should not make policies". They believe in the complete abolition of representative democracy, with the implementation of total direct democracy. With the advanced technologies at the command of the Republic they do not believe that it is necessary for politicians to represent the people, when they should be able to have a direct say in all policies. Their views, however, have been branded as 'unworkable', both by politicians and key political commentators.

Numerous other parties and independents hold the remaining seats, usually having only one or two Senators each. There are many extremists as well, as the Republic is particularly passionate about freedom of speech laws, though this has resulted in a number of racist parties forming, which, fortunately, have yet to gain any political sway.

Local Government

The President and the Senate of the United Republic of Tropicopa are responsible for issues of national importance. Each of the 431 constituencies possess their own form of government however, which is responsible for local issues within their own area of jurisdiction. They are responsible for policies regarding such matters as local education and healthcare, transportation and even law, to name only a few.

While each constituency elects Senators, ranging from one to seven depending on their population and influence, local elections regularly take place to determine the leaders of their Regional Houses. Each constituency determines its own form of governance, so long as it is democratic and fair as outlined in the Republic constitution, with some opting for bicameral systems and others instead choosing the more common unicameral system.

Membership of the Regional Houses is generally determined by an even more local vote, with each constituency being divided into smaller Neighbourhoods. Each Neighbourhood elects a Local Councillor to represent their interests and make policy in their region, with the help of his own version of the Cabinet. These Local Councillors then earn a seat in the Regional House of their constituency, representing his Neighbourhood in the same way as a Senator represents his constituency. In bicameral systems there will often be additional elections to fill the second house.

Regional Houses and their powers are protected by the Republic Constitution, which stipulates the rights and privileges of all aspects of the government. The goal of this system is to ensure that governance is as fair and representative as possible, given that different communities often face different problems and share different policies. It is typical for Regional Houses of the Outer Worlds to be more conservative than those of the Core Worlds, and the Senators these regions elect typically reflect that.



<< ECONOMY >>

The United Republic of Tropicopa operates a mixed economy, with a gross domestic product of nearly 407 trillion Republic credits; though primarily capitalist in nature it does incorporate numerous socialist policies and laws. While not as large or robust as the economies of some nations in the cosmos, nor is it considered to be a major economy in the galaxy, the Republic economy is largely stable, with steady growth rates, and booms and busts are not common occurrences as they are in other nations. Due to their period of isolation it is by necessity highly self-reliant, and there are now some protectionist measures in place against imports.

Fuelled by extensive mining and manufacturing efforts, much of the industry and agriculture of the Republic is mostly, if not entirely mechanised - droids and automated factories churn out the resources and manufactured goods that are in high demand, with few employees needed to monitor them. This has been true for centuries, and carries over from the same tradition that existed in the old Galactic Republic. Instead, the bulk of the population is employed in service industries, or engage in scientific, artistic or political pursuits. The robust education system of the Republic was an obvious necessity, given the need to produce highly skilled individuals in the absence of manual labour opportunities.

Although the service sector makes up only 56% of Tropicopa's gross domestic product, it is by far the largest employer - with almost 89% of employed sentients working in the industry. Privately-owned institutions constitute the bulk of both of these statistics, with financial services in particular being amongst the most profitable companies, and efforts have been made by entrepreneurs to export these industries in recent years. The manufacture of civilian speeders and ships is also a bustling industry, and shipbuilders report regular profits. Entertainment and the media come in third, with such luxuries being prized by Republic citizens.

The financial heart of Tropicopa can be found in the massive commerce district of New Lessu, which is home to the United Republic Stock Exchange, the United Republic Federal Bank, and various other banking and insurance firms.

Income and Life Quality

Republic citizens are comfortable, but they are not the most affluent in the galaxy, with an average household income of 24,000 Republic credits. Income disparity and poverty rates are low, however, thanks to the social programs enacted by the government and the highly quality workforce produced by the education system. Unemployment is low, well below 10%, and the average income tax rate of 12% is not especially punitive. A particular note of pride amongst Republic citizens is that amongst the small proportion of the population considered to be below the poverty line (less than 2%), there does not appear to be any bias towards any particular species.

Most citizens enjoy comfortable, if not extravagant, lives. Working hours are limited to 45 per week by the government, with 15 compulsory holidays per year and a minimum of 25 annual leave days required for full-time employees, ensuring considerable leisure time for employed citizens. The availability of cheap technology ensures that even the poorest of citizens have access to the same sorts of luxuries as richer sentients, and living space is considered cheap thanks to the numerous colonial efforts that have taken place over the last few centuries. The average income for households is rising steadily, and those in the lower echelons are seeing their incomes increase much faster than those in the upper reaches, which means that the already-low level of income disparity is rapidly closing.

Science and Technology

The United Republic inherited the technology of a twenty-thousand-year-old, galaxy-spaning civilisation from the beginning, meaning much of the technology they possess was already considered to be mature when they first settled their new home. Since then, the United Republic has followed a similar path of advancement to the Galactic Republic they left behind - evolution, rather than revolution. Some of the technology they possess is somewhat fantastical compared to the civilisations of the Milky Way, some of it is mediocre, while the bulk is somewhat common. While their martial technology is impressive, the bulk of their most recent advancements have been in less violent fields. Household droids, civilian transportation systems, protein resequencers and the like have all developed to improve the quality of life of citizens considerably, and are all major components of the economy.

Their exploration of the Milky Way has proceeded at a rapid pace, however, thanks to their sophisticated sensor and observation equipment, their use of automated equipment such as droid probes, and their extremely fast hyperdrive technologies. Tropicopans have lived in the Milky Way for less than seven centuries, five centuries of which they concentrated only on their local region of space, and already most of the Milky Way has been mapped either directly or indirectly.

Most scientists now operate at the edges of theoretical physics, seeking more and more exotic innovations.

Transportation

Civilian transportation is split between interstellar and planetary modes. The vast majority of households are owners of personal speeders, used for travel around the surface of their home planet, while all of the developed worlds of the Republic feature mass transport systems ranging from passenger speeders to maglev rail networks. Speeder ownership is particularly high on Tropicopa itself, where there are over 800 speeders per 1,000 people. Roughly 12% of Republic households own some manner of personal interstellar craft, which are usually small, one-man vessels with limited passenger and cargo space, akin to ancient automobiles in space, that are capable of only travelling a few hundred lightyears without landing.

The vast majority of citizens accomplish interstellar travel by booking passage on mass transit ships, akin to cruise liners, which operate regular and reliable services between most of the colonies of the Republic.

Energy

The energy infrastructure of the Republic is dominated by clean energy sources such as fusion and geothermal, depending on the location of the plants. The employment of much advanced technology means that civilian power needs are rather high, and most populated worlds play host to a well-developed power grid. Fusion accounts for some 73% of all energy used in civilian grids, with geothermal and solar sources providing the bulk of the rest - primarily on the Outer Worlds. More powerful, and often more dangerous, methods of power generation such as hypermatter reactors are not generally warranted (or even feasible) for civilian needs, and are reserved for military use.
Last edited by Tropicopa on Wed Feb 08, 2017 7:27 am, edited 8 times in total.

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Tropicopa
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Ex-Nation

Postby Tropicopa » Tue Oct 27, 2009 3:11 pm

Reserved again.

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Tropicopa
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Posts: 21
Founded: Jan 28, 2007
Ex-Nation

Postby Tropicopa » Tue Oct 27, 2009 3:11 pm

<< SHIPS OF THE UNITED REPUBLIC NAVY >>

Centurion-class Battlecruiser

Type: Battlecruiser
Active: 192 T.F. to present
Length: 1,200 metres
Powerplant: Hypermatter reactor core
Hyperdrive: Class 1
Sublight: 3x main ion thrusters, 4x auxiliary ion thrusters
Primary Armaments: 12x heavy turbolaser batteries, 6x heavy ion cannons
Secondary Armaments: 24x medium turbolaser batteries, 10x point defence laser cannon batteries
Torpedoes: 14x proton torpedo tubes
Defence: Heavy ray-shield generators, heavy particle-shield generators
Complement: 96x Aurek strikefighters, 35x Ministry shuttles
Crew: 1,400x enlisted, 140x officers
Passengers: 4,500x Republic Marines, 1,500x battledroids

The Centurion-class United Republic Battlecruiser dates back millennia, as the design is simply a copy of the class employed by the Galactic Republic at the time of the Great Exodus. A vast, heavily armoured warship designed purely to dominate enemy capital ships in battle, the Centurion possesses sufficient firepower to devastate entire planets and annihilate opponents. Her heavy shielding resists most forms of weapons for prolonged periods of time, and should not be engaged lightly.

Its service in the United Republic Navy began late in the second century, during a time of great expansion. Military warship production had only commenced a few years before, with the workhorse Hammerhead being the predominant class constructed. Military leaders were concerned that the Hammerhead and Interdictor-classes alone might be insufficient to engage hostile Milky Way aliens who, at the time, were largely unknown to them. With the entire Navy to date being based upon the proven designs of the Galactic Republic from the Old Galaxy, the government dipped into the ancient databases once more to retrieve the plans for the most extravagant ship they could find - the Centurion.

Ibku Zutak Shipworks, the only major ship production company in the Republic at the time, were commissioned to produce a prototype of the vessel, which took over ten years to accomplish with the limited resources the Republic had at their disposal. IZSw made some alterations to the design during the early construction phase, the most prominent of which were the numerous increases in armaments thanks to the more powerful hypermatter reactor they implemented, and moving the bridge to a more secure location within the belly of the enormous ship. Despite issues with funding and resource shortages delaying the construction process, IZSw finalised construction of the vessel in 187 T.F. and entered into extensive testing.

URS Centurion cleared her moorings under her own power in 192 T.F, successfully completing a simple shakedown cruise between Tropicopa and Ma’allesh, which had become something of a tradition for the Navy by that point. The design appeared to be sound, and the improvements made by IZSw were welcomed, and the government commissioned a second ship to be constructed.

Over the centuries that followed the Centurion-class has remained in service to the present day, although only the Centurion herself still exists from the original production runs, assigned to purely ceremonial duties. The other nine vessels of the line presently in service were built within the last few decades, and numerous upgrades to their power distribution grids and defensive systems have been completed, ensuring that the class remains highly formidable.

Equipped with numerous heavy and medium turbolaser batteries, as well as fast-tracking laser cannons designed to destroy fighters and incoming warheads, the Centurion is a powerful presence on any field of battle. Her shields and armour are rated as extremely heavy, designed to resist the assaults of multiple enemy capital ships long enough for her to respond accordingly, and her hyperdrive systems permit her to reach interstellar targets quickly. She mounts the largest proton torpedo warheads in the fleet, designed primarily for orbital bombardment but they are capable of engaging other ships to devastating effect. Due to their value to the fleet, and small numbers, it is rare to see the battlecruiser beyond Republic borders outside of wartime, and when they do venture out into the cosmos they usually do so with swarms of support ships. Her impressive sensor suites and computer systems typically result in the ship being used for command and control purposes during fleet operations, and she is capable of operating independently without support for over five years.

Interdictor-class Heavy Cruiser

Type: Heavy Cruiser / Interdictor ship
Active: 183 T.F. to present
Length: 600 metres
Powerplant: Hypermatter reactor core
Hyperdrive: Class 1
Sublight: 3x main ion thrusters, 4x auxiliary ion thrusters
Primary Armaments: 4x heavy turbolaser batteries, 2x heavy ion cannons
Secondary Armaments: 12x medium turbolaser batteries, 6x point defence laser cannon batteries
Torpedoes: 8x proton torpedo tubes
Defence: Heavy ray-shield generators, heavy particle-shield generators
Complement: 45x Aurek strikefighters, 12x Ministry shuttles
Crew: 780x enlisted, 65x officers
Passengers: 2,500x Republic Marines, 900x battledroids

The history of the Interdictor-class United Republic Heavy Cruiser is reasonably straightforward; at the beginning of the period of rapid militarisation in the late 100s, the government sought a powerful ship that could be easily constructed with their lacking resources, and after searching through the ancient databanks they found the Interdictor to be ideal for their needs. The United Republic Navy has effectively replicated the fleet used by the Galactic Republic at the time of the Great Exodus.

While the original Interdictor design intended the ship to be used for trapping ships in realspace and then overwhelming them with numbers in the confusion, the United Republic sought to use the vessel as their primary capital ship. In 181 T.F. it quickly became apparent that it was far too costly to produce in the same numbers as Hammerheads, whilst being inferior in capabilities to the Centurion, which had already commenced construction. As a result, the Interdictor never became as common as the Hammerhead-class, nor as highly regarded as the immensely powerful Centurion, but the ship has been produced in moderate numbers right up to the present day regardless.

The Interdictor differs from the original design slightly in that it sacrifices two of its four gravity well generators in favour of additional shielding and weaponry, decreasing the effective range of its interdiction field by half. The idea behind these alterations was to increase its value in conventional warfare, whilst simultaneously reducing the amount of time it needed to destroy ships trapped within its grasp - and the amount of damage taken in the process. The United Republic disregards the idea that such ambushing tactics are viable in a galaxy where hyperdrive, though common, is not the universal form of faster-than-light motivation, and instead sees greater value in a more powerful warship.

As a result, she is rather powerful for her size, though nowhere near as much as the Centurion. With 91 Interdictor-class ships in the fleet, they are not commonly seen beyond Republic borders, though they are generally tasked with patrolling Republic space and defending key star systems, making such places less tempting targets.

Hammerhead-class Medium Cruiser

Type: Cruiser
Active: 0 T.F. to present
Length: 315 metres
Powerplant: Fusion reactor core
Hyperdrive: Class 2
Sublight: 3x main ion thrusters
Primary Armaments: 4x dual heavy turbolasers, 1x heavy turbolaser
Secondary Armaments: 8x medium turbolaser batteries, 2x point defence laser cannon batteries
Torpedoes: 4x proton torpedo tubes
Defence: Medium ray-shield generators, medium particle-shield generators
Complement: 12x Aurek strikefighters, 3x Ministry shuttles
Crew: 290x enlisted, 25x officers
Passengers: 400x Republic Marines, 100x battledroids

Known throughout the Republic as the workhorse of the Navy, the Hammerhead-class cruiser is the most common capital ship in the fleet, with over 300 of them presently in service - and thousands having been constructed over the centuries. They have proven to be stupendously reliable and durable ships, with two of the ships from the original Exodus still in active service despite being millennia old (though careful maintenance and regular refits no doubt helped with this). For almost two centuries after planetfall on Tropicopa, these vessels represented the sole class of ship in the United Republic Navy, and they were the first class to commence construction by Ibku Zutak Shipworks after the establishment of their orbital shipyard facilities in 178 T.F. There was no question in the government's mind at the time that the Hammerhead-class was an extremely valuable asset, and that opinion has not changed several centuries later. Rugged, simple and powerful, she is one of the most successful warship designs in the histories of both the old Galactic Republic and the United Republic.

Modestly sized and shielded, the multi-purposed cruiser is most impressive in its armaments - the Hammerhead is capable of matching the larger Interdictor-class heavy cruiser in head-on engagements, thanks to the impressive array of heavy weapons mounted on her distinctive bow. The only limiting factor of this mighty armament is that they only cover a 170 degree arc in front of the ship, with her weakest points being her dorsal, ventral and aft quarters. Engaging the Hammerhead's forward weapons arc is often suicidal, though agile ships may be able to keep out of the way of her heaviest weapons long enough to punch through her moderate shielding. Combined with good fighter support and an agile spaceframe, she is a surprisingly formidable opponent for her size.

The Hammerhead has a long and distinguished history, from the ships of the old Galactic Republic facing off against much larger threats and emerging victorious, to those Hammerheads which are now millennia old and still remain operational. The United Republic has constructed these ships almost continuously since they were first able to build vessels of such a scale, and they are a common sight both within the Republic and beyond, often engaged in exploratory missions and escorting V.I.P.s across interstellar journeys. Reliable and versatile, she is a favourite of captains throughout the Navy.

Foray-class Blockade Runner

Type: Frigate
Active: 179 T.F. to present
Length: 155 metres
Powerplant: Fusion reactor core
Hyperdrive: Class 2
Sublight: 2x main ion thrusters
Primary Armaments: 2x dual medium turbolaser batteries
Secondary Armaments: 12x point defence laser cannon batteries
Torpedoes: 2x proton torpedo tubes
Defence: Light ray-shield generators, light particle-shield generators
Complement: 2x Ministry shuttles
Crew: 90x enlisted, 12x officers
Passengers: 50x Republic Marines, 10x battledroids

A small support vessel, primarily deployed in fleet operations, the Foray-class has two purposes in mind - fleet operations, and speed. She mounts a large number of fast-tracking laser cannons, with good coverage at all angles, and combined with her manoeuvrability and small size this makes the vessel an ideal anti-fighter weapon, while her medium turbolaser batteries and smattering of proton torpedoes offer useful firepower during fleet actions. Her light shielding and armour are resistant against fighters and bombers, as well as similarly-sized warships, but when facing larger capital ships she will be defeated quickly without making good use of her agility.

Her small, lean spaceframe is propelled by two inordinately powerful ion thrusters, which are able to accelerate the small mass of the ship to high velocities in a short amount of time. Combined with a powerful hyperdrive the Foray is an ideal rapid-response ship, able to engage in limited independent actions against smaller, or technologically inferior, foes. Some of these ships have been converted into luxury cruisers for the use of dignitaries and high-ranking officers in the fleet.

Ships of this class are regularly assigned to patrol routes within the Republic during peacetime, ferreting out pirates and raiders whilst keeping out a watchful eye for alien intruders. With over five hundred of the ships in service to the United Republic Navy, Forays are often assigned to larger ships to form small 'patrol flotillas'. Due to her cost effective spaceframe, the Foray was amongst the first ships to be produced by Ibku Zutak Shipworks, second only to the venerable Hammerhead line, and the class continues production to this day.
Last edited by Tropicopa on Fri May 15, 2015 5:04 am, edited 5 times in total.


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