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Nyr Hrafn-Heim and the Va'uth // Factbook

PostPosted: Sat Dec 08, 2012 1:18 pm
by Nyr Hrafn-Heim
The Grand Sanctum of Nyr Hrafn-Heim
"Tra'din ve osk, vuhk ve heedyn.”
"All is fair, nothing is forbidden."

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Background of the Va'uth:
The Va'uth (The native species of Nyr Hrafn-Hiem) are an exceedingly intelligent species of Tau and Eldar hybrids. The planets of which they call home are known as Sanctums and are exceedingly beautiful worlds made of more machinery then nature. The culture of the Va'uth is based on chivalry and honor. To be viewed as dishonorable is one of the worst fates that can befall a Va'uth, and usually leads to banishment of his or her society. Beyond that, the Va'uth also are extremely secretive species. If you arnt on the Planet of NHH, then you more then likely will never see one unless they are advancing for a war effort.

Besides that, the Va'uth tend to be a very humble and peaceful race, only part taking in violence when it is absolutely needed. The thing about the Va'uth is that though they may be very peaceful, once angered almost no enemies survive. Their war technologies are only matched by that of the Humanity of old, prior to the Age of Strife. The war machines of the Va'uth have the capabilities to decimate entire worlds in hours, and to destroy armies in only minutes. To kick the Va'uth bee hive is to sign ones death warrant.

The word Va'uth in the Va'uth language translates directly to "Those who See", meaning that the Va'uth have the unique ability to peer into the Warp with little to no complications. Though Humanity may view this a daemonic, the Va'uth see nothing wrong with there unnatural abilities and use it in almost everything from predicting the future to purposely manipulating the Webways and the Warp to have ships appear in locations of their desire. For this exact reason it is believed that the Changers of the Ways had a hand in the species creation. It should be noted that all Va'uth can look into the Warp, but only the most powerful of Psykers can openly tamper with it.

Something notable about the Va'uth is that they believe the Eldar of old better known as the High Elves were divine creatures. They worship the very ground the High Elves walk on and believe that to follow in their footsteps will lead to a safer lifestyle. No records have been made of the Va'uth ever encountering a Rim, the closest thing left to a High Elf, but the High Scribes of the Va'uth hope they soon will cross paths.


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Nyr Hrafn-Heim and other Mah'chine Phalut Sanctums:
Mah'chine is the Va'uth word for 'machine' and Phalut is the word for planet, thus Mah'chine Phalut translates directly to "Planet of Machines". A Mah'chine Phalut is a Va'uth planet that they have basically turned completely into a machine, much like the Imperiums Forge Worlds. The main difference between a Mah'chine Phalut and a Forge World is simple; even though both planets have been covered in machines and thing of the like, the Mah'chine Phalut manages to remain ascetically pretty and environmentally clean to its human counterpart.
Here is a picture of Nyr Hrafn-Heim. Notice how it still appears pretty and clean. Now compare that to this, the forge world of Mars. Notice the smog and such. The planet is a literal space turd.
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In depth with the Va'uth:
Race name: Va'uth
Average height of a male: 6'5
Average height of a female: 6'0
Average weight of male: 285 pounds
Average weight of females:230 pounds
Average life span of a Va'uth: 1015 years.
Intelligence level as a whole race: Extremely high.
Technology level: High, the devices they use are an odd mix of Eldar, Dark Eldar, Tau, and pre-Age of Strife humanity level.
They have access to both the Webways and the Warp for FTL travel and have power armor systems along with advanced combat suits
much like the Tau's.
Weaponry: Mainly Pulse weapons though there are some Plasma, Laser, Power, melta, and Shard (Dark Eldar tech) weaponry. They
also have (in low numbers) a Sentient A.I controlled robotic warriors that function like much weaker Necrons.
Psykic ability: All have mild abilities, while the most powerful can match that of a Farseer, though that is extremely rare.
Species numbers: 1.5 billion. Relatively low compared to others.
Appearance:
Female: http://e621.net/data/sample/df/db/dfdb6 ... 1231139472
Male: http://images1.wikia.nocookie.net/__cb2 ... _SgtHK.jpg
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Va'uth military:

Ground Vehicles:
M2-X07 Wa'vorn (Warmonger) class Heavy Tank: http://fc09.deviantart.net/fs38/f/2008/ ... _kheng.jpg
(Capacity 5; One pilot, one loader, one Tank commander, two secondary weapon gunners)
(Armament: Twin linked V22 Warp-changed cannons, 4 Heavy Reaver Pulse rifles, 2 Plasma cannons)

M2-X12 Ilynir (Infiltrator) class scout vehicle: http://fc09.deviantart.net/fs33/f/2008/ ... asrist.jpg
(Capacity 2; One pilot, One passenger)
(Armament: Nothing)

M2-x04 Toovv (Troy) class Infantry carrier: http://th05.deviantart.net/fs39/200H/f/ ... _SgtHK.jpg
(Capacity 26; One pilot, One gunner, twenty-four passengers)
(Armament: 8 Heavy Reaver Pulse rifles)
(Others to be added later)
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Air Vehicles:

ZZ3-P15 Tyn'ron (Skylord) class Super heavy gunship: http://images1.wikia.nocookie.net/__cb2 ... Dragon.jpg
(Capacity 12; Two pilots, four gunners, six airdrop-infantry)
(Armament: 2 Rev'rant class incinerators, 10 Reaver class Heavy Pulse Rifles, 2 HE bombs of choice, 4 Plasma cannons)

ZZ3-P10 Endyrac (Eradicator) class fighter jet: http://4.bp.blogspot.com/-SlAod2UCFws/U ... +movie.jpg
(Capacity two; One Pilot, one Co-pilot)
(4 Heavy Raider class Pulse cannons)

XX7-M45 Phalut'kylr (Planetkiller) class warship: http://www.automopedia.org/wp-content/u ... ctica1.jpg
(Capacity 50,000,000; 4 Pilots, 4 co-pilots, 49,999,000 on-board marines, 992 personal)
(Armaments: 1 World cracker super heavy Pulse cannon, 200 Raider class Pulse cannons, 150 super Plasma cannons, 350 Rev'rant
Class incinerators)
(More to be added later)
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Mechs:
VM-0X7 Ma'log (Mogul) Class Super Heavy Mech: http://fc07.deviantart.net/fs71/f/2012/ ... 4x0mjk.jpg
(Capacity 6; One pilot, One Co-Pilot, Four on board mechanics)
(Armament: 4 Dragon's Teeth missile pods, 12 Reaver Heavy Pulse Rifles, 6 Rev'rant Super Heavy Pulse Rifle.)

VM-0X6 Dra'triach (Goliath) Class Heavy Mech: http://media.photobucket.com/image/rece ... debris.jpg
(Capacity 4; One pilot, One Co-Pilot, Two on board mechanics)
(Armament: 2 duel linked Rev'rant Super Heavy Pulse Rifles, 2 Dragons Teeth Missile pods, 6 Reaver Heavy Pulse Rifles.)
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Infantry Weaponry:

Weaponry of the Va'uth range from everything from the mighty WarpCharged particle weapons, to the humble Lasgun.
XV77- U'tucha Piluc Rivic (lightening Pulse Rifle): http://www.yourprops.com/norm-42a256212 ... 96%29.jpeg
(FR: 1500 RPM, acquires energy by charging up over time via fuel cells, shots fired before depleting energy;
50,000)
(Primary military weapon, slowly being phased out)

XV103- Ryanyl Piluc Pivoc (Thunder Pulse Pistol): http://media.photobucket.com/image/rece ... TEM_33.png
(FR: 500 RPM, acquires energy by charging up over time via fuel cells, Shots fired before depleting; 1000)
(Standard Side arm, slowly being phased out)

XV78- Wyr'vic Havuk Piluc Rivic (Reaver Heavy Pulse Rifle): http://media.photobucket.com/image/rece ... -rifle.gif
(FR: 1500 RPM, acquires energy by charging up via fuel cells are, shots fired before depleting weapon;
75,000, much more powerful than the lightening variant)
(Elite unit's weapon of choice, slowly being phased out)

XV255- Syronic (Silencer) Sniper Rifle: http://s3.amazonaws.com/gamervision_pro ... TwOpvp.jpg
(FR: 250 RPM, magazine fed, Fires a highly focused laser quickly followed by a crystal shard that explodes once inside the target. The idea is the laser pierces armor
and the shard will kill.)
(Used by advanced Snipers)

WC435- Xonu-Vruwid Cal'ic (Warp-lord Carbine): http://fc02.deviantart.net/fs51/i/2009/ ... ficPen.jpg
(The pinnacle of Va'uth weaponry, the Warplord Carbine boasts a fire rate of only 600RPM but what it lacks in rate of fire, it makes up for in power. It chambers a Warp-afflicted crystalline shard that detonates on impact, thus shattering into smaller shards that also detonate. What makes the Warplord unique is it utilizes small Warp generators to propel the bullet out of the rifle at speeds fast enough to tear clean through Space Marine armor and keep going with ease.)
(Used only by the Special operators of the Va'uth military known as Trune Ra'zyne meaning Embodiment of Death in the Va'uth Langauge)

WC556- Shural Xonu'Vrage Rivic (Shadow Warp Charged Rifle): http://fc01.deviantart.net/fs13/i/2007/ ... etal79.jpg
(New standard issue rifle. Though powerful, not as powerful as the Warp-Lord. Acquires energy directly from the Warp, effectively removing problems such as reloading. This weapon can still overheat.)


WC45- Cu'ock Xonu'Vrage Pivoc (Cloak Warp Charged Pistol): http://cyberpunk.asia/images/Arasaka_P-237.jpg
(New standard issue pistol. Acquires energy directly from the Warp, effectively removing problems such as reloading. This weapon can still overheat.)

(Power swords, Metla weapons, Las Cannons and Plasma Cannons are also used.)
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Armor variants:
BG-090 standard issue combat suit: http://3.bp.blogspot.com/-CyJD_P8_p-s/T ... +armor.jpg

F34R Trune Ra'zyne semi-powered armor: http://botwtswfigures.files.wordpress.c ... mark-2.jpg
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Va'uth soldier classes:

Va'uth Kra'zo (Infantryman)- Just your average soldier equipped with combat armor and a standard Lightening Pulse Rifle. Nothing to special, but still a very effective soldier.

Va'uth Mah'rik (Marine)- Same as the Kra'zo just trained to be deployed from Warships.

Hao Ra'Zyne (Hand of Death)- Va'uth sniper unit trained in the fields of stealth and marksmanship. Only the smartest, fastest, and sneakiest Va'uth make it into the Hand of Death divisions.

Mah'chinist Co'boot (Mechanized warriors)- These are the Va'uth that travel in APC's to be deployed from them. Basically the same as the Kra'zo but with additional training.

Spae'risht (Specialist)- Anyone with a specific job such as piloting a tank or a fighter craft. A large amount of soldiers are Spae'risht for that reason.

Da'majd (Sapper)- Basically a Kra'zo with much much more training in the fields of explosives and engineering.

Ech Ra'Daron (Eye of the Warp)- Extremely powerful Psykers normally implemented as leader units.

Trune Ra'zyne (Embodiment of Death)- The single most elite units the Va'uth have to offer. Every Trune Ra'zyne is a extremely power Psyker and each are at least 400 years old with most of that being combat experience. Enemy never see these warriors coming and the ones that do never live to tell the tale. Everything down to their equipment is custom made for the Trune Ra'zyne and the Trune Ra'zyne only.
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Va'uth social hierarchy:
The Va'uth function on a social hierarchy much like that of Europe in the 1100s-1500s. This is how it works;
Rea Cu'zok (The chosen)
Ov'urune (Overseer) Ov'urune (Overseer)
Urok (Oracle) Urok (Oracle) Urok (Oracle)

To be completed later