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Factbook of Grand Antarctica

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Grand Antarctica
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Factbook of Grand Antarctica

Postby Grand Antarctica » Fri Jul 27, 2012 5:13 pm

OOC:
To Let you all know, there is to be no posting besides from me so under NO CIRCUMSTANCES is anyone besides me allowed to post (unless a mod closing or locking the thread, which if that happened right now I would be more of a sad-face because I have not gotten anywhere near completing it)



MAPPING AND GEOGRAPHY


Section One: Maps

1967
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2012
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2217
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2975
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4000
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Section Two: Geography

Sub-Section One: FT Planets

Zion.
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Capital of The Zionian Empire and homeworld to Empress Felirayia Alexander, it is like the Second Capital of The Empire and is More Guarded than Earth To the Empire.
Liberia Prime
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Head of the Liberia Star System this Planet would become Home to some of the most famed Guard Academies in The Empire, Even After 2975 where all Imperial Guardsmen were declared to be clones they would still be Trained in the Academies (Same with Earth's Kasra Academy)
Cadia
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This planet is the Stronghold of The Empire in The Milkyway Galaxy and the Largest world in the Quadrant.
Kira
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This world entered the Empire in The Age of War And Mayhem In around 2481. Upon Entering the Empire it has been a Planet of war, Strange robotic monsters crawl out of the ground to slay many people.. Large Numbers of Imperial Guard were Deployed to the Planet, despite the danger of being killed by Robotic Monstrosities The world is the Trade-Center of the Empire.
Shi'Era
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This Desert Planet had entered the Empire in 2217 along with many other planets, this planet is notable simply because it still is the main staging area for launching fleets to the Center of the Galaxy of which is enveloped in an Eternal War.
Lora V
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This Desert Planet entered the empire in 2217, Notable for producing massive amounts of Crystal, The most in the Entire Zeta-Delta Sector!
Tisi VI
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This Desert Planet had entered the Empire in 2230, Notable because it is the planet that produces the most Raloz Heavy Constructors and is one of the most defended planets in the Empire!
X'Wani
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This Terran Planet is dominated by a single massive super-continent, this planet had entered the empire in 2345. It is notable for it's six Novalith cannons, it is the planet you really do not want to make angry (Novalith Cannons bombard planets with one shot across the massive distances of space)
4601 Krittika V
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This Terran Planet is fairly low on land and entered the empire in 2217, Notable for it's mining of Suitonium of which is much stronger from this planet than created in factories and A.R.U.s
Ragutis V
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This Terran Planet entered the Empire in 2217 and has since become one of the most heavily populated planets in the empire, tucked away in the "Upper" reaches of the empire of which is extremely peaceful this planet has been known to be host to many embassies.
Smei-Gorynich VII
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This Volcanic world entered the Empire in 2658 and is known to be the first Volcanic world colonized by The Grand Antarctican Empire, used as a proof of concept for special colony practices that allow for colonies to be assembled on planets of extremely high temperatures.
Anath
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This Volcanic World had entered the Empire in 2659 and is known for it's Metal mining, producing the second highest amount of metals in the Empire. This planet is also known to have the highest population on a Volcanic world in the Sector.
7627 Librae Prime
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This Volcanic world was named after Liberia Prime, it joined the empire in 2217 even though it had mining rigs, most are unmanned. It hosts the largest amount of metal produced by a single world in the Empire.


Sub-Section Two: MT Geographic Statistics
Climate: Antarctic
Average Temperature -56 degrees Fahrenheit
Ice Shelf Data Melting at a very slow rate, much slower than computer Models Indicate.
Hours of Sunlight: Summer(Southern Hemisphere): 24 hours. Winter(Southern Hemisphere): 0 Hours.
Hours of Nighttime: Summer(Southern Hemisphere): 0 hours. Winter(Southern Hemisphere): 24 Hours.
Winter Weather:Snowy, Dry, Windy
Summer Weather:Dry, Windy.


Sub-Section Three: MT Geographic Maps
Precipitation map
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Temperature Map
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Elevation Map
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Last edited by Grand Antarctica on Sat Jul 28, 2012 2:30 am, edited 10 times in total.
National Anthem: http://www.youtube.com/watch?v=5vtxX4G11Jg "You Raise me up(choir)"
Factbook: viewtopic.php?f=23&t=192543
Militant Status: Total War
Allies: Perrish Oceara The Zionian Empire Lotrabme Sassinia
Region:Ocearan Isles
Enemies: The Orson Empire
Official Language: Greek
Name in Official Language: Μεγάλη Ανταρκτική
Motto in Official Language: Ο λαός μας πάντα θα ανεβαίνει, ποτέ δε θα πέφτει.

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Military Factbook

Postby Grand Antarctica » Fri Jul 27, 2012 5:23 pm

MILITARY


Section One: Military Statistics


Percent of Government Budget Declared for Military: 16% + Trade Surplus

(MT)Total Military: 	71.63 million

Army Details
Army Budget: *Classified*
Total Army: 42.98 million
Total Army Active: 42.98 million
Total Army Reserves: 0
Total Divisions: 3.37 thousand

Navy Details
Navy Budget: *Classified*
Total Navy: 3.58 million
Total Navy Active: 3.58 million
Total Navy Reserves: 0
Total Squadrons: 281

Air Force Details
Air Force Budget: *Classified*
Total Air: 25.07 million
Total Air Active: 25.07 million
Total Air Reserves: 0
Total Air Wings: 1.97 thousand


Section Two: FT Space Navy


OOC Note: My Ships have INSANE shields but frail hulls so consider this fact.
CAPITAL SHIPS
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The Marza Dreadnaught.
A massive Capital Ship that is meant for one thing: Bombing the hell out of planets. It has 18 Planetary bombardment energy cannons and 30 Planetary Bombardment Ports. This also is an effective weapon for leveling any ship's shields it comes across with a massive radiation bomb and can pierce hulls with incendiary shells on it's Auto-cannons
Weapons (Fore): 6 x AutoCannons / 3 x Heavy Pulse Lasers / 8 x Ship-to-Ship Missile Banks /
3 Ship-to-Surface Nuclear Missiles Tubes
Weapons (Side): 3 x Pulse Lasers (Port) / 2 x AutoCannons (Starboard)
Hull: 6/10
Shields: 9/10
Planetary Bombardment: 9/10
Laser Damage: Medium
Missile Damage: High
Plasma Damage: None
Auto-cannon Damage: Very High

The Akkan Class Battlecruiser
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A massive Capital ship that is diverse in it's roles to be Utility, Colony, and a Battleship It has the ability to increase the targeting capabilities of all allied ships nearby and decrease the targeting capabilities of nearby enemy ships. It has two Colony Platforms, A Hangar bay, and two Planetary bombardment ports and one Planetary Bombardment Energy Cannon. It comes with Laser batteries and Autocannons.
Weapons (Fore): 2 x Pulse Lasers / 1 x Heavy AutoCannon /
Ship-to-Surface Nuclear Missiles
Weapons (Side): 4 x Heavy Pulse Lasers (Starboard) / 2 x Heavy Pulse Lasers (Port) /
3 x Heavy AutoCannons (Port)
Hull: 6/10
Shields: 9/10
Planetary Bombardment: 7/10
Laser Damage: Very High
Missile Damage: None
Plasma Damage: None
Auto-cannon Damage: High

The Dunov Class Battleship
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Hardly what it's title says as it bears only one Supercannon and a few laser batteries and one Planetary bombardment port. This ship is a Utility ship that has the ability to Restore sheilds of allied ships, EMP enemy ships, Magnitize enemy fleets so their own strike craft will crash into themselves, or Create a Flux Field to reduce enemy hit chance and increase ally shield maximums.
Weapons (Fore):
4 x AutoCannons / 2 x Ship-to-Ship Missile Launchers / Ship-to-Surface Nuclear Missiles
Weapons (Side): 3 x Heavy Pulse Lasers (Starboard / Port)
Hull: 4/10
Shields: 9/10
Planetary Bombardment: 5/10
Laser Damage: Low
Missile Damage: None
Plasma Damage: High
Auto-cannon Damage: Medium

The Kol Class Battleship
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This Capital ship has immense shields, a strong hull (for an Antarctican Ship) and crazy damage. This is the warmachine of the Capital Ships, And is the most important asset to any space-faring fleet of Grand Antarctica. These ships have an special ability to layer up to 10 of their shields and all of them are the same Immense power making it near invunlerable for a maximum of 5 minutes, not to mention their ability to fire Gauss rail-guns at their enemy capital ships to rip through the enemy hull right after a Marza has blown apart their shields. They can emit a powerful flak burst that will decimate enemy fighters and bombers making them useless against the Kol's massive firepower. Their crews are hand-picked by the emperor to the the best and brightest, they can put forward their finest hour and increase their fire rate and damage double at the cost of loosing the layered shields and weakening their shields.
Weapons (Fore): 4 x Linked Beam Cannons / Rail Gun /
2 x AutoCannons / 2 x Pulse Laser Batteries /
Ship-to-Surface Nuclear Missiles
Weapons (Side): 3 x AutoCannon Batteries (Port) / 2 x AutoCannon Batteries (Starboard)
Weapons (Aft): 2 x AutoCannon Batteries
Hull: 7/10
Shields: 9/10
Planetary Bombardment: 8/10
Laser Damage: High
Missile Damage: Low
Plasma Damage: Medium
Auto-Cannon Damage: Very High

The Sova Class Carrier
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This carrier is a massive ferry for Planetary Invasion forces as well as capable of carrying hundreds of thousands of strike craft at a time. The Special Abilities of The Sova Carrier follow: They Can drop missile batteries that will be able to devastate whole fleets of smaller ships, These can take money from trade ships with their Enhanced Deep-Strike pads and fund their assaults from the planets they go after directly, They can produce heavily armored strike craft, and not least can Rapidly manufacture Strike craft in the field even in the middle of battle can leave a nearly endless amount of fighters or bombers to a battle.
Weapons (Fore): 2 x Pulse Lasers / Ship-to-Surface Nuclear Missiles
Weapons (Side): 4 x Pulse Laser Batteries (Starboard) / 4 x Pulse Laser Batteries (Port)
Hull: 6/10
Shields: 9/10
Planetary Bomardment: 5/10
Laser Damage: Very High
Missile Damage: High
Plasma Damage: None
Auto-Cannon Damage: None

Corsev Battlecruiser
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A massive ship meant to damage or capture enemy ships and structures; This means it could turn an enemy fleet against itself as a fleet's defenses are weaker from within. This takes full advantage of Admiral James Haul's Tactics in the Vietnam war when he took over an enemy fleet. This is the same concept but in a capital ship, this thing can deep strike onto other ships regardless of armor plating or shield resistances. (Ignores the Refractive Index of Space ships that would literally scramble the soldier trying to teleport aboard, but since the Corsev is so new there is no comeback to this Ignore ability to the Refractive Index.) It can send in boarding parties of Space Marines of which would be near impossible to kill in their full armor with full shields up, Send in Kasrkin Demolitions teams to blow the crap out of ships and structures from within, Salvage wreckages of enemy/allied ships/structures allowing for longer war campaigns, And it's Elite crew allows it to not stop boarding from teleportation but to eliminate the boarders.. this also means the space marines aboard the enemy ships would have a Higher Intellect and stealth abilities to back up their Power armor and Bolters.
Armament Information: Unknown
Hull: 7/10
Shields: 8/10
Planetary Bombardment: 6/10
Laser Damage: Medium
Missile Damage: Low
Plasma Damage: High
Auto-Cannon Damage: None

TITAN SHIPS
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Athena Class Titan(Only One!)
This ship is the largest ship you will ever see from the Grand Antarctican Empire and is a shocking 120km wide, 120km long, and 80km tall. This ship has millions of Laser Batteries, Six Railguns, Five Phase missile ports, twenty three Planetary Bombardment Ports, twelve planetary Bombardment Energy cannons, hundreds of Plasma cannons, and nearly Nine hundred Auto-cannons.. It is the best ship and most well-rounded ship in the entire Antarctican Space navy. It is literally a floating formidable fortress. It can dish out a Disruptive Matrix to halt enemy teleportation and to damage navigation controls of enemy ships, double it's shield regeneration, Project extra shields to allied ships, Inspire allied ships to fight harder while demoralize enemy ships, It has a fortified superstructure and can take much punishment, It's Guns are positioned perfectly for superior gunnery as apposed to other ships of which cannot take full advantage of their guns and can take out strike craft easily, It can funnel anti-matter into a Bomb port which can periodically fire an Antimatter bomb that will turn the matter of enemy ships into pure energy causing a massive detonation.\
Armament Info: Unknown
Hull: 8/10
Shields: 10/10
Planetary Bombardment: 8/10
Laser Damage: Maxxed Out
Missile Damage: Very High
Plasma Damage: High
Auto-Cannon Damage: Medium

The Ragnarov Class Titan(Produced Rarely)
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This ship is the only real "Assault Ship" to say and it does very well at doing it's job for the Antarctican Space Navy. The Two that serve alongside the Athena act like the Dual Blades of the shield that is the Antarctican Space navy, this ship can; Deploy a scattershot that will destroy enemy strike craft, Corvettes, and Frigates easily, Can snipe out enemy capital and titan ships' bridges to render them useless, Can Overcharge it's Massive Railgun and erupt a massive bolt of energy that would blow a hole through titan ships and through formations of Frigates and cruisers, it's high stress alloys allow this ship to withstand much punishment making it one of the few ships that do not have a thin hull this also means it can handle sending out the amount of power it does, The composite mounts allow for the main guns to keep on target while firing at the rate and power that they do allowing for accuracy and extreme firepower from EVERY weapon it has, It's magnetic wormhole drive when not spinning for a phase jump will catch all solid-shell ammunition not owned by the ship itself allowing for the ship to resist large amounts of incoming fire.
Armament Info: Unknown
Hull: 8/10
Shields: 9/10
Planetary Bombardment: 9/10
Laser Damage: Maxxed out
Missile Damage: Very High
Plasma Damage: Maxxed out
Auto-Cannon Damage: High

CORVETTES
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Shriken Corvette
This is a small quick hybrid ship capable of disabiling the Phase Drives (or any Faster than light Drive/engine) of enemy ships and is meant for this one purpose but it essentially a big fighter-bomber and can take out Strike Craft easily itself, however it has Super weak hulls and shields for that matter.
Fore Weapons: 2 Missile launchers, 4 Laser Repeaters 5 Plasma Cannons
Hull: 3/10
Shields: 2/10
Planetary Bombardment: N/A
Laser Damage: Medium
Missile Damage: High
Plasma Damage: Very High
Auto-Cannon Damage: None

Stilat Corvette
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A small quick hybrid ship capable of damaging auto-repair systems. But it essentially a big fighter-bomber and can take out Strike Craft easily itself, however it has Super weak hulls and shields for that matter.
Fore Weapons: 2 Missile launchers, 4 Laser Repeaters 5 Plasma Cannons
Hull: 3/10
Shields: 2/10
Planetary Bombardment: N/A
Laser Damage: Medium
Missile Damage: Very High
Plasma Damage: None
Auto-Cannon Damage: High

CRUISERS
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Percheron Light Carrier
A support cruiser able to manufacture and field two squadrons of strike craft.
UNARMED
Hull: 4/10
Shields: 7/10
Planetary Bombardment: N/A
Laser Damage: low
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Hoshiko Robotics Cruiser
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An industrial cruiser equipped with unmanned robots, it excels at close combat assistance with both repair and offensive abilities. This ship can repair allied hulls, fire it's laser batteries at enemies and send demolition bots to crash into and explode upon enemy ships.
Four front laser repeaters
Hull: 2/10
Shields: 4/10
Planetary Bombardment: N/A
Laser Damage: Medium
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Cielo Command Cruiser
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A support cruiser captained by mid ranking fleet officers, it can empower and coordinate the attack efforts of others. It has abilities that allow it to be able to; Embolden Allied ships to fight harder and to designate a target to concentrate the fleet's fire upon increasing enemy damage intake by 40%.
Weapons: Forward Heavy Pulse Laser
Hull: 3/10
Shields: 2/10
Planetary Bomardment: N/A
Laser Damage: Low
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Kodiak Heavy Cruiser
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A heavily armored warship equipped with punishing close range weapons. It can also Intercept enemy ships allowing it to effectively protect weaker ships while at the same time putting it's close range Autocannons to bear.
Weapons: 3 x Forward Mounted Heavy AutoCannons
Hull: 5/10
Shields: 6/10
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: Very High

Raloz Heavy Constructor
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(THIS IS ALSO THE MODEL FOR THE A.R.U. THIS IS A HINT ON HOW THIS THING CONSTRUCTS STARBASES)
A deep space construction cruiser able to establish a star base in distant gravity wells.
UNARMED
Hull: 1/10
Shields: 1/10
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Ogrov Torpedo Cruiser
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A slow moving cruiser that carries a payload of anti structure torpedoes. This is meant to destroy planetary defenses more specifically the Starbase
Forward Missile Launchers x 8
Hull: 5/10
Shields: 8/10
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: Very High
Plasma Damage: None
Auto-Cannon Damage: None

Neruda Envoy Cruiser
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A ship to aid in diplomatic efforts. While the Neruda is unarmed and has only minimal defenses, its able to travel under safely for periods under the protection of diplomatic immunity, it is used to carry Diplomatic Teams.
UNARMED
Hull: 4/10
Shields: 7/10
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

FRIGATES
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Arcova Scout Frigate
A light frigate with powerful engines and remote surveillance equipment, it is adept at reconnaissance. It can place demolitions charges on enemy orbital structures and ships as it passes by and can drop sensors down onto a planet to give the Empire Vision on the planet for an Extended period of time. It is immune to Phase jump inhibitors (but not immune to having it's engines destroyed)
Primary Weapons: Forward Pulse Laser
Hull: 2/10
Shields: 2/10
Planetary Bomardment: N/A
Laser Damage: low
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Cobalt Light Frigate
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A workhorse combat frigate that can be upgraded to efficiently defeat other ships with abilities. It can sabotage enemy Reactors making them unable to gather Antimatter for until they can go to an Allied planet to repair the Antimatter Reactor.
Weapons: Forward Linked Pulse Lasers
Hull: 3/10
Shields: 4/10
Planetary Bombardment: N/A
Laser Damage: Medium
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Javelis LRM Frigate
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A lightly armored frigate equipped with powerful long range missiles. It can fire cluster warheads (as well as fire from across a gravity well of a planet and even a star!) that will spread and hit a ship from all sides, no matter what at least one of the warheads will hit and it is even better if all make their mark.
Weapons: 2 x Long-Range Missile Pods
Hull: 3/10
Shields: 5/10
Planetary Bomardment: N/A
Laser Damage: None
Missile Damage: High
Plasma Damage: None
Auto-Cannon Damage: None

Krosov Siege Frigate
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A large frigate that sacrifices armor and combat strength for planetary bombardment weapons. Can create heavy fallout which will cause the bombarded planet to have reduced population growth for a while after bombardment.
Weapons: Forward Heavy Pulse Laser / 2 x Ship-to-Surface Nuclear Missile Launchers
Hull: 4/10
Shields: 6/10
Planetary Bombardment: 6/10
Laser Damage: Medium
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Garda Flak Frigate
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A light frigate armed with many rapid firing light weapons, it excels in area defense vs strike craft. It has no "Special" Abilities but does it's duty of killing Strike craft admirably.
Weapons: 2 x Front / Rear Mounted Light AutoCannons;
2 x Port / Starboard Mounted Light AutoCannons
Hull: 4/10
Shields: 5/10
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: High

Protev Colony Frigate
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A large frigate capable of starting new outposts on uninhabited planets. It has a single Autocannon and it does reasonable damage despite being small and only one. It can Colonize Planets as well as capture Mining Rigs on Asteroids.
Weapons: Forward AutoCannon
Hull: 5/10
Shields: 2/10
Planetary Bombardment: N/A (it is a colony ship >.>)
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: Medium

SPECIAL/STRUCTURES

Modular Starbase(Argonev Star Base)
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A massive starbase made to be pretty much a Space-Wall but unlike the space walls of earth made of Gauss Defense platforms, it is one single starbase that could be surrounded by even more Guass Defense Platforms! It has many special abilities; Weapon Systems (2 levels): Adds more weapons to the Argonev. Structural Integrity (3 levels): Adds additional hull, armor, and shield points to the Argonev. Hangar Capacity (3 levels): Adds strike craft support to the starbase. Trade Facilities (2 levels): Adds a trade port to the Argonev that earns more money than a regular Trade Port. Auxiliary Government (1 level): Prevents the loss of the planet due to bombardment. The enemy can still bombard it with Siege Frigates and Novalith Cannons to reduce its population, but you will remain in control of the planet.Remote Construction (2 levels): Grants the starbase Construction Bays to construct frigates and cruisers. Docking Booms (2 levels): Grants the starbase an antimatter reserve and the ability to Resupply nearby friendly ships, repairing their hull and restoring their antimatter.Safety Override Protocol (2 levels): This upgrade enables the Argonev to self-destruct with the Last Resort ability. The explosion is so powerful that most frigates and cruisers within the area of effect are instantly destroyed. Large cruisers, capital ships, starbases, and some orbital structures may survive the blast if they have enough health remaining, depending on their level of durability. The second level of safety override doubles the damage and increases the area of effect. Activation is instant.
Hull: 10/10
Shields: 10/10
Planetary Bombardment: N/A
Laser Damage: Very High
Missile Damage: High
Plasma Damage: Very High
Auto-Cannon Damage: High

Gauss Defense Platform
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Dual Gauss Cannons defend nearby structures and the planet from hostile frigates and capital ships. It may increase it's fire rate drastically, these are extremely powerful railguns that are fully capable of ripping Capital ships asunder when in high volumes like how Earth has 10,000 of these Protecting it not to mention a massive fleet.
Hull: 7/10
Shields: N/A
Planetary Bombardment: 3/10
Laser Damage: None
Missile Damage: None
Plasma Damage: Very High
Auto-Cannon Damage: None

Novalith Cannon
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A weapon of immense power, it is capable of bombarding planets from across a star system.
Hull: 10/10
Shields: N/A
Planetary Bombardment: 10/10
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Hangar Defense
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Squadrons of strike craft defend nearby structures and the planet from hostile forces.
Hull: 6/10
Shields: N/A
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Planetary Shield Generator
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Envelopes the planet in a powerful shield, protecting it from bombardment.
Hull: 10/10
Shields: 10/10
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Phase Jump Inhibitor
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Slow down the phase drive charge up of enemy ships Phase Jumping away from this planet.
Hull: 6/10
Shields: N/A
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Repair Platform
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Repairs friendly ships near the planet over time.
Hull: 4/10
Shields: 6/10
Planetary Bombardment: N/A
Laser Damage: None
Missile Damage: None
Plasma Damage: None
Auto-Cannon Damage: None

Fighter
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The Space navy isn't much to name their strike craft so pretty much it is just called a Fighter... It has dual Laser repeaters and dual Plasma Miniguns, It has no shields and pretty good hull for a fighter, it has four plasma fusion engines making this thing FAR too fast for most Anti-Strikecraft weapons.

Bomber
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The Bomber of Grand Antarctica is HEAVILY armored and is pretty fast since it does have four Plasma Fusion engines, but this travels like a snail compared to the Fighter since it does carry Ship-To-Ship nuclear missiles which means, It can pretty much wipe out shields like the Marza Dreadnaught's Radiation Bomb. This is meant to do so, that way the Space Navy can wipe out enemy ships. The Bomber is useless against enemy fighters if not escorted however.

Plasma Fusion Bomber
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The Faster, stealthier bomber but this time it's payload is made to destroy enemy hulls with miniature Planetary bombardment Plasma Fusion missiles... Same Weapon just much smaller scale, it melts easily through hull but does nothing against shields. This bomber is made for a second run after the original Nuclear one has wiped out the enemy shields.


Section Three: Infantry & Mechanized Units


Imperial Guard

Guardsman Squad(MT+, Tech Adjusts for Age)
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Guardsen Voice Base
These squads are the backbone of Imperial Infantry and after 2875 are clones of which believe Emperor John is a God and Empress Fel is a Goddess, This was simply so they would be nearly impossible to break their morale (of which can be done if they have no Human leaders like Commissars or Generals.) They are equipped with Flak Armor and Laser rifles. Some hold special weapons like Laser Repeaters for suppression or Grenade launchers for Taking out heavy infantry and vehicles. Very few guardsmen are equipped with plasma weapons but those ones are veterans of at least forty campaigns across the bloody Delta-Zeta Quadrant of the Galaxy in an Infinite war with the Southern Dominion of Oceara.
Health: Low
Stealth: High
Weapon Tech: 2110-2217(Mostly 2110)
Armor Tech: 2012+
Number in a Squad: 22
Morale: Medium-High

PDF Guardsmen Squad (FT)
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PDF Guardsmen Voice Base
These are Imperial Guardsmen but with much higher Accuracy and Range.. Also with the Ability to drop onto worlds with hostile atmospheres. Mostly used to lock down a planet during Terraforming these soldiers became known as the Planetary Defense Forces. However cool they may look, their Abilities do have a cost; Their constant deployments to some of the Hardest battlefronts the Empire has (Uncolonizable Fronts) Causes them to have Low Morale.
Health: Medium
Stealth: VERY HIGH
Weapon Tech: 2110
Armor Tech: 2012+
Number in a Squad: 22
Morale: Low

Commissar (Squad Leader) (MT+, Tech Adjusts for Age)
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Commissar Voice Base
These ruthless leaders execute guardsmen that have their morale broken to have the rest fight harder in fear. However when they are not shooting someone for cowardice they would lead brave charges at sword point increasing morale of the Soldiers nearby (Allied)
Health: Low
Stealth: Low
Weapon Tech: 2210+
Armor Tech: 2110
Morale: High

Ogryn Bashers(FT)
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Ogyrn Voice Base
These monstrosities are strong enough to rip in half baneblade super-tanks and hold in their arms AUTO CANNONS with chainsaw bayonets attached, These soldiers shatter enemy morale when nearby and when attacking enemies in melee the enemy has pretty much no morale.. you try stopping a gigantic monster with a chainsaw bayonet that ripped in half your best tanks and are turning towards you!
Health: High
Stealth: NONE
Weapon Tech: 2217
Armor Tech: They don't need it... it is more of a uniform.
Number in a Squad: 9
Morale: High (However hard to stop from killing allies, they love killing things in general)

Heavy Weapons Team(MT+, Tech Adjusts for Age)
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Heavy Weapons Team Voice Base
These are Two Imperial Guardsmen with sandbag entrenchments behind either of three weapons: A Heavy Bolter, A Laser Cannon, or an Auto-Cannon.
Health: Medium-High
Stealth: Medium-High
Weapon Tech: 2110 - 2217
Armor Tech: 2012
Morale: Medium

Kasrkin Commandos(MT+, Tech Adjusts for Age)
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Kasrkin Voice Base
The Kasrkin Commandos of the Imperial Guard form the backbone of Imperial Special forces, they are the most numerous of the special forces and perform missions that a soldier without the best weapons, the best stealth, the best armor, the best agility, and the highest intellect would die. These soldiers number in the millions
Health: High
Stealth: Very High
Weapon Tech: 2110+
Armor Tech: 2012+
Number in a Squad: 19
Morale: High

Basilisk Artillery Tank(MT+, Tech Adjusts for Age)
*Weap/Armor Changes based on Tech level*
Image

Basilisk Voice(Start to about 0:54)
These Artillery tanks are the reason that the Imperial Guard really are effective even though having lower technology weapons than their competitors, they can blow apart whole battalions of Infantry.
Health: Medium
Stealth: Low (High before firing)
Weapon Tech: *
Armor Tech: *
Morale: High(back of the lines too :P)

Baneblade Super-Tank(MT+, Tech Adjusts for Age)
*Weap/Armor Changes based on Tech level*
Image

Baneblade Voice (from 0:54 to the end)
These Super-Tanks are what makes the guard famous because of their firepower can wipe out whole companies and regiments of Infantry soldiers before being destroyed. These tanks are only produced by Pattern Commands and Tech Priests.
Health: Very High
Stealth: Low
Weapon Tech: *
Armor Tech: *
Morale: Unbreakable Until Destroyed.

Sentinel Light Mech(MT+, Tech Adjusts for Age)
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Sentinel Voice (Start to 0:50)
These Light mechs are to provide cover for Guardsmen but mostly to destroy enemy tanks of which this thing is famous for doing with it's Laser cannon. It can pierce tank armor easily.
Health: Low
Stealth: High
Weapon Tech: 2217
Armor Tech: 2217
Morale: Medium

Leman Russ Main Battle Tank(MT+, Tech Adjusts for Age)
*Weap/Armor Changes based on Tech level*
Image

Leman Russ Voice (0:50 To End)
This is the Main Battle Tank of Grand Antarctica and is made to support the Infantry with light artillery and with heavy fire from it's gun ports.
Health: Medium-high
Stealth: Medium
Weapon Tech: *
Armor Tech: *
Morale: Medium

Imperial General(MT+, Tech Adjusts for Age)
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Imperial General Voice Base(Also Voice of Emperor John!)
These brave leaders inspire troops and are master tacticians, these Generals have an SMG on their right glove and claws on both gloves that can extend and retract. These Generals in FT also have a Laser Pistol at their side.
Health: High
Stealth: Low
Weapon Tech: 2012
Armor Tech: 2012-2217
Morale: Very High

Commissar Lord(FT)
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Commissar Lord Voice
This is a more Intellectual Commissar and relies more on inspiring troops than fear, these commissar lords can inspire regiments to take on whole worlds!
Health: Medium
Stealth: High
Weapon Tech: 2110+
Armor Tech: 2110+
Morale: Very High

Lord General(FT)
Image

Lord General Voice
These Generals command whole sections of the Empire! These Will not have their Morale Broken until they have fallen, they can order whole space fleets and whole Sections of the Imperial Guard.
Health: Very High
Stealth: High
Weapon Tech: 2875+
Armor Tech: 2875+
Morale: Unbreakable until dead.
Space Marines

Tactical Marines(FT)
Image

Space Marine Voice Base
These Super-soldiers are special forces not built for speed or stealth but to annihilate everything in their path, They have power armor that exceeds that of almost all of the Antarctican Allies' These super soldiers mimic the image of holy crusaders to increase morale of allies and Crush morale of enemies with their Technology.
Health: Very High
Stealth: NONE
Weapon Tech: 2217+
Armor Tech: 2217+
Number In a Squad: 22
Morale: Very High

Assault Marines(FT)
Image

Assault Marine Voice Base
These are basically Tactical Marines with jetpacks...
Health: Very High
Stealth: NONE
Weapon Tech: 2217+
Armor Tech: 2217+
Number In a Squad: 22
Morale: Very High

Dreadnaught(FT)
Image

Dreadnaught Voice base
When space marines die, their DNA is extracted and they are put in these Warmachines of mechs that are nearly impossible to face down; this is the Empire's Comeback to the Orson Walker and has: Giant Autocannons with 10 inch wide explosive bullets, Giant Missile Pods, and a Giant Flamethrower.
Health: VERY HIGH
Stealth: NONE
Weapon Tech: 2875+
Armor Tech: 2875+
Morale: Unbreakable until destroyed.

Chaplain(FT)
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Chaplain Voice Base
These chaplains inspire allies by making Antarctican troops believe in the "God" and "Goddess" Emperor and Empress. They are Murder in Melee.
Health: High
Stealth: NONE
Weapon Tech: 2217+
Armor Tech: 2217+
Morale: Very High

Grey Knights Squad(FT)
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Grey Knight Voice Base
These super-space marines are guardians of the Emperor himself and can heal ALL Alllied infantry meanwhile being unstoppable in melee and Can Heal themselves and each other ten times faster than other infantry. Their Power armor is regenerative, They have psychic Powers of which allow them to torcher the minds of their enemies with a chance to either; Make the enemy kill themselves, make the enemy surrender, or make the enemy turn on each other and believe in the "God" emperor.
Health: Very High
Stealth: NEGATIVE
Weapon Tech: 2875+
Armor Tech: 2875+
Number In a Squad: 17
Morale: High

Apothecary Marine(FT)
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Apothecary Voice Base
These space marines have weaker armor and health but heal allies around them but cannot heal themselves and are essentially really weak Grey knights, these are best slain in melee combat.
Health: Medium-Low
Stealth: Medium
Weapon Tech: 2217
Armor Tech: 2217
Morale: Medium

Force Commander(FT)
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Force Commander Voice Base
This is the one who leads the space marines into war... There is only one at this moment; Force Commander Varios.
Health: High
Stealth: None
Weapon Tech: 2217+
Armor Tech: 2217+
Morale: High

Terminator marines(FT)
Image

Terminator Voice
Space marines in the best power armor available to the entire Space marines. These Space marines have personal shields of the same strength as an Stilat Class Corvette. These Marines can also hold plasma autocannons that should belong on space ships.. They often do equip these too, making them effective against All types of infantry and vehicles but are very slow.
Health: Maxxed out
Stealth: NEGATIVE
Weapon Tech: Matches with age
Armor Tech: matches with Age
Number in squad: 15.
Morale: Unbreakable until destroyed

Sisters of battle

Battle Sister Squad(FT)
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*NO VOICE BASE AVAILABLE*
These squads are rarely seen, some would wonder wether they exist at all. These are the flame specialists in the Empire and seek our Chaos Incursions. These are their main soldiers it is rumored that there is a Vast army as large as the Imperial Guard and more Elite than the Space marines made of these Flame-Throwing Squads.
Health: High
Stealth: "Ghost"
Weapon Tech: 2217+
Armor Tech: 2217+
Number In a Squad: 22
Morale: Unbreakable until Destroyed.

Canoness (FT)
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*NO VOICE BASE AVAILABLE*
This is the leader of the Sisters of Battle and would be the one ordering the fates of whole Star systems by judging how Much chaos there was there and what the best actions are. However the Current Canoness of the Sisters of Battle is lenient and often lets the Imperial Guard handle the Chaos Threats as they are not often Serious.
Health: High
Stealth: High
Weapon Tech: 2217+
Armor Tech: 2217+
Morale: Unbreakable until Destroyed.
Last edited by Grand Antarctica on Sat Aug 04, 2012 7:49 pm, edited 3 times in total.
National Anthem: http://www.youtube.com/watch?v=5vtxX4G11Jg "You Raise me up(choir)"
Factbook: viewtopic.php?f=23&t=192543
Militant Status: Total War
Allies: Perrish Oceara The Zionian Empire Lotrabme Sassinia
Region:Ocearan Isles
Enemies: The Orson Empire
Official Language: Greek
Name in Official Language: Μεγάλη Ανταρκτική
Motto in Official Language: Ο λαός μας πάντα θα ανεβαίνει, ποτέ δε θα πέφτει.

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Grand Antarctica
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Posts: 1577
Founded: May 26, 2012
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ECONOMICS

Postby Grand Antarctica » Fri Jul 27, 2012 6:16 pm

ECONOMICS


Section One: Economic Statistics


Sub-Section One: Economic Details

Exchange Rate:	 	1 NSD = IC2.7150
Gross Domestic Product: IC2.42 trillion
GDP Per Capita: IC7.31 thousand
Unemployment Rate: 9.87%
Consumption: IC876.65 billion
Government Budget: IC1.43 trillion
Government Expenditures: IC1.34 trillion
Government Waste: IC85.71 billion
Imports: IC42.04 billion
Exports: IC241.37 billion
Trade Surplus: IC199.33 billion


Sub-Section Two: Government Budget Details


Administration: IC322.28 billion 24%
Social Welfare: IC0.00 0%
Healthcare: IC201.42 billion 15%
Education: IC147.71 billion 11%
Religion & Spirituality: IC0.00 0%
Defense: IC214.85 billion 16%
Law & Order: IC322.28 billion 24%
Commerce: IC40.28 billion 3%
Public Transport: IC0.00 0%
The Environment: IC40.28 billion 3%
Social Equality: IC67.14 billion 5%


Section Two: Random Facts


Forms of Iceshield Credits:
16 Credit Coin (Yup, that is it XD)
What Do 16 Credit Coins look like?
Image

Features of the 16 Credit Coin:
-Each one has a tiny code and is scan-able of which is unique, thus meaning if someone copies one coin exactly it would be detected and the criminal punished.
-Allows for easier counting (Decimals or Cents = Overridden)
-Stops hackers from getting unlimited money and crashing economies.
-You can see your wealth right before you, knowing you have achieved something.

Economic Facts:
-Housing is free
-Water supplies are free
-Food Supplies are free (for basic needs, no expensive rich foods will be given away by the government XD)
-Medical Care is free.
-Economic Strength is Pre-Determined through techs: Very Strong(1967) Good (2012) Strong(2217) Infallible(2975)
-Money is made for minor concerns like your new TV, and other things like that. There is never a need to worry about survival necessities.
-Grand Antarctica Conservatively Socialist.
Last edited by Grand Antarctica on Sun Jul 29, 2012 9:16 am, edited 2 times in total.
National Anthem: http://www.youtube.com/watch?v=5vtxX4G11Jg "You Raise me up(choir)"
Factbook: viewtopic.php?f=23&t=192543
Militant Status: Total War
Allies: Perrish Oceara The Zionian Empire Lotrabme Sassinia
Region:Ocearan Isles
Enemies: The Orson Empire
Official Language: Greek
Name in Official Language: Μεγάλη Ανταρκτική
Motto in Official Language: Ο λαός μας πάντα θα ανεβαίνει, ποτέ δε θα πέφτει.

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Posts: 1577
Founded: May 26, 2012
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Leadership

Postby Grand Antarctica » Fri Jul 27, 2012 6:50 pm

LEADERSHIP


Section One: Pictures of Important People

Admiral James Haul. (MT+)
Image

General Faeria Jorveal.(FT)
Image

Captain Jorvey.(FT)
Image

High General Varios*Imperial Guard Version*(MT+)
Image

Colonel Mckenzie.(FT)
Image

High General Vash Gregor.(MT+)
Image

Emperor John Alexander.(MT+)
Image

High General Varios *Space Marine Version*(FT)
Image

Empress Felirayia Alexander. (FT)
Image


Section Two: Leaders and Descriptions


Admiral James Haul
He is the leader of the Grand Antarctican Navy, and in FT The Space navy. He is a close friend of Emperor John Alexander (and in FT Empress Felirayia Alexander) and has a strange relationship with an alien leader that her race is rarely seen (of course this part is FT) ever since the Fall of Aerial Commander wolf and the Antarctican Fleet in 2216.
General Faeria Jorveal
She is the leader of the FT 252nd Liberian Imperial Guard regiment made up of Entirely out of Kasrkin Elites and has been known to be flirty with many of the people she meets. However she is a skilled commander and has won countless battles across main Antarctican space.
Captain Jorvey
Leader of the 2nd Antarctican Liberators Regiment after the death of their commander in 2217 in the Zionian-Human War. He is a cowardly soldier from the most Cowardly Company in all of the Imperial Guard, 2nd Liberators' 5th Company. However he is learning confidence through leadership and combat. He is stationed in the Zion Guard with his regiment, of which they have to fight countless legions of alien monsters that rip apart sentinel light walkers with their claws!
High General Varios
He leads the Imperial Special forces and is part of the High Command. He is an officer of which has so far been brash with his overall wishes in wartime. Always arguing with High General Vash for whether Special forces should be used or Vash's Standard Imperial Guardsmen. He is a strong soldier and a capable leader, given he is leader of a non-civilian post.
Colonel McKenzie
She is a legendary colonel now, earlier when she was part of the Kasrkin squad "The Ghosts" she was unknown even to the Emperor. Now she is Commander of the 1st Antarctican Regiment, and the Zion PDF two of the best regiments in the Imperial Guard. She has a supreme dislike for clone soldiers but will fight alongside them in times of war and mayhem. She is best known for hit-and-run tactics coupled with tactical elite team deployments, however in a full scale-battle she adopts standard Imperial tactics of using ambush tanks, artillery, flamethrower tanks, and laser rifle volleys.
High General Vash Gregor
He has always been best freinds with Emperor John, he was given the honorary title of High General of Antarctican Infantry in 2216. Before then however he was known as Colonel Vash and had still been honorarily given a seat in the High Command in the place of High General of Antarctican Infantry. Vash is well known to make jokes but in wartime to get into arguments with Varios about who's soldiers should be used.
Emperor John Alexander
The Emperor of Grand Antarctica, he is a man of honor, peace, tradition, and still retains his military skill. He has lead the Empire from late 2012 and beyond. Through wars beyond all counting, he has held together the Empire and retained it's values. In 2217 he ended the ZIonian-Human war by marrying the daughter of the Zionian Emperor. Since then he has been a man of peace tending to his family, as for fel became more of a military leader having came from the far more militarized Zionian Empire.
Empress Felirayia Alexander
*Data still being Collected*
Aerial Commander Wolf
Leader of the Antarctican Aerial Command and high Command member, he has lead the bombing runs of countless invasive nation's troops. He is not well known and is very Anti-social by heart.
National Anthem: http://www.youtube.com/watch?v=5vtxX4G11Jg "You Raise me up(choir)"
Factbook: viewtopic.php?f=23&t=192543
Militant Status: Total War
Allies: Perrish Oceara The Zionian Empire Lotrabme Sassinia
Region:Ocearan Isles
Enemies: The Orson Empire
Official Language: Greek
Name in Official Language: Μεγάλη Ανταρκτική
Motto in Official Language: Ο λαός μας πάντα θα ανεβαίνει, ποτέ δε θα πέφτει.

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Posts: 1577
Founded: May 26, 2012
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Culture

Postby Grand Antarctica » Fri Jul 27, 2012 7:26 pm

CULTURE


Section One: National Anthem

Song: "You Raise me Up"
-------------------------------
When I am down and, oh my soul, so weary;
When troubles come and my heart burdened be;
Then, I am still and wait here in the silence,
Until you come and sit awhile with me.

You raise me up, so I can stand on mountains;
You raise me up, to walk on stormy seas;
I am strong, when I am on your shoulders;
You raise me up: To more than I can be.

You raise me up, so I can stand on mountains;
You raise me up, to walk on stormy seas;
I am strong, when I am on your shoulders;
You raise me up: To more than I can be.
You raise me up, so I can stand on mountains;
You raise me up, to walk on stormy seas;
I am strong, when I am on your shoulders;
You raise me up: To more than I can be.

When I am down and, oh my soul, so weary;
When troubles come and my heart burdened be;
Then, I am still and wait here in the silence,
Until you come and sit awhile with me.

(Vocal Choir)
You raise me up, so I can stand on mountains;
You raise me up, to walk on stormy seas;
I am strong, when I am on your shoulders;
You raise me up: To more than I can be.


Section Two: Values and such

Primary Value: Love
Secondary Value: Honor
Tertiary Value: Duty

Antarcticans(civilians) Despise:
Capitalism
Anarchism
Totalitarianism
Hostile-Minded Nations
Nations unable to hold together their own from within.
Complete Pacifism
Communism (just a little too extreme for us)

Antarcticans(civilians) Like:
Socialism
Imperialism
Semi-Imperial Democracy
Authoritarianism(used in certain ways)
Defensively-Minded Nations
Nations able to hold together their own from within
Immense Militarization
Last edited by Grand Antarctica on Fri Jul 27, 2012 7:38 pm, edited 1 time in total.
National Anthem: http://www.youtube.com/watch?v=5vtxX4G11Jg "You Raise me up(choir)"
Factbook: viewtopic.php?f=23&t=192543
Militant Status: Total War
Allies: Perrish Oceara The Zionian Empire Lotrabme Sassinia
Region:Ocearan Isles
Enemies: The Orson Empire
Official Language: Greek
Name in Official Language: Μεγάλη Ανταρκτική
Motto in Official Language: Ο λαός μας πάντα θα ανεβαίνει, ποτέ δε θα πέφτει.

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Grand Antarctica
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Posts: 1577
Founded: May 26, 2012
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Governmental Facts & Statistics

Postby Grand Antarctica » Fri Jul 27, 2012 7:53 pm

Governmental Facts & Statistics


Section One: Statistics

Population:
Government Type:
Full Nation Name:
Government Category: Inoffensive Centrist Democracy
Government Leader: Emperor John Alexander
Government Priority: Law & Order
Economic Rating: Good
Civil Rights Rating: Below Average
Political Freedoms: Some
Major Industry: Information Technology
National Animal: Penguin
National Currency: Iceshield Credit (IC)
National Religion: No Religion Defined
Capital City: Antarctica Flora
Income Tax Rate: 59%
Public Sector: 63%
Private Sector: 37%
Government Budget: IC1.43 trillion
Government Expenditures: IC1.34 trillion
Government Waste: ICI$85.71 billion


Section Two: Political Compass

Image
Last edited by Grand Antarctica on Sun Jul 29, 2012 9:18 am, edited 4 times in total.
National Anthem: http://www.youtube.com/watch?v=5vtxX4G11Jg "You Raise me up(choir)"
Factbook: viewtopic.php?f=23&t=192543
Militant Status: Total War
Allies: Perrish Oceara The Zionian Empire Lotrabme Sassinia
Region:Ocearan Isles
Enemies: The Orson Empire
Official Language: Greek
Name in Official Language: Μεγάλη Ανταρκτική
Motto in Official Language: Ο λαός μας πάντα θα ανεβαίνει, ποτέ δε θα πέφτει.

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Grand Antarctica
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Posts: 1577
Founded: May 26, 2012
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History

Postby Grand Antarctica » Fri Jul 27, 2012 8:04 pm

HISTORY

1942
A group of people lead by a man named "Lukas Alexander" would make their way to Antarctica to forge a new destiny for their people, They formed The Grand Antarctican Empire of which was based primarily upon the Ideologies of Lukas Alexander, their Emperor. They would join the allies in WW2 against The Empire of Japan.
1968
The Empire would leave the "Allies" due to the amount of attempts to annex their land as every country seemed to want Antarctica which was occupied by The Grand Antarctican Empire of which was spreading in all directions rapidly, soon it would find the Ocearan Isles. It would make an Alliance with it's Inhabitants The High Overseer's Republic of Oceara and the Empire of Perrish.
2012
A war with The United states & Allies ended with the Allies being pushed out of Grand Antarctica's Territory, and the death of Lukas Alexander. His Son John Alexander would Take command of the country as Emperor, The people would prosper adopting "You Raise me Up" as their National Theme taking it to heart. They would create massive monuments to not their leader, but showing masses of people in their statues these massive works of art would be scattered around the Capital of Antarctica Flora.
2013
Grand Antarctica Adopts Ancient Greek Architecture.
2110
Grand Antarctica Spreads to Space, finding a planet to colonize (The Liberia Star System) finding no Alien resistances feeling quite confident Grand Antarctica kept it's fleet to only 16 Capital Ships and one Ragnarov Class Titan.
2217
*ALTERNATE REALITY ZION*(I didn't want John Alexander to remain forever alone D: so I put this in so he can keep his Wife Felirayia Alexander who was a native of this planet, I am sure this is understandable.)
Grand Antarctica and the Rest of the Ocearan Isles spotted strange energy signatures from a planet to be known as "Zion" from the scientists who discovered the semi-hospitable Super-earth. They would gather a fleet of warships and would eventually end up helping the Native Zionians fight off Space pirates (like those from Sins of a Solar Empire where when they get a bounty they bomb the crap out of a planet of the person who has the bounty on their head) Felirayia would be the Daughter of The Zionian Emperor would fall in Love with John Alexander (and Vise Versa) after the Defense of Zion from the Pirates and the Destruction of the Pirate base (which is now a Military installation for designing Planetary Defenses.. Fitting isn't it?) Then later in the year would work with Lotrabme to save the Earth from the Ross Ice shelf's melt and Succeeded, The Lotrabme Scientists Gaining Medals of Honor.
2875
Grand Antarctica would activate red fist making a creed that natural born humans and zionians will never again have to serve front line duties, the clone soldiers would make up the primary forces while the trillions of humans would become generals and colonels leading an army of nearly 5 Quadrillion.
2885
The Empire discovers the planet Cadia, the largest in the galactic sector and emits no signs of life. The Empire seeing it's value would dispatch 98% of it's Armed forces to the planet (temporarily) to capture the planet before anyone else, They would stop the space pirates that have been tormenting the Antarctican Defense coalition for a Hundred Years (Our Hundred years war) Then explored the ruins of an ancient civilization in the depths of Cadia...

Founding Wars -Ιδρυτικό πόλεμοι- (1942-1952) +Emperor Lukas Alexander+
Image

This Ten year span the Empire was forged under the Leadership of Emperor Lukas Alexander. This Era would be the Defining Factor in how the Empire would forever be shaped. It was WW2, The Times of War, and The Dawn of Atomic Weapons. Also it would be a time where refugees would be spreading across the whole world, many came to Grand Antarctica of which Adopted the Government Type: Socialist Semi-Imperial Democracy. Which meant that It had an Emperor and a few Councils, and would provide some parts of Socialism, Such as providing social policies providing Free food, water, medical care and Shelter to the nation's Citizens as well as to Refugees Entering the nation.

The Grand Antarctican Expansion -Το Μεγάλο Ανταρκτική επέκτασης-*GOLDEN ERA* (1976-2012) +Emperor Lukas Alexander+
Image

This era was also known as the 50 years war. This was when we were invaded by the old world countries known as "The Allies" and we spent a long time using the fact that at the time we were the most Entrenched Country in the world, We would eventually push the invaders back and Then take the battle to the enemy homelands. During the Invasion of "DC" Emperor Lukas Alexander had died due to a head-shot, however his men pushed on and won the war.. This is where for my country the thousands of countries and the WA Come in. This war ended up shattering the UN and The Allied Countries creating a new world where nations are created and destroyed all the time and the World Assembly attempts to tie the nations together.

Emperor Lukas Alexander -Αυτοκράτορας Λουκάς Αλεξάνδρου-(1922-2012)
This charismatic Leader of which had born the Grand Antarctican Empire had also been the Mastermind and Best Strategic Mind The Empire had ever seen, beating back nearly 82 countries of which some were superpowers and not only defending the Empire from them but Pushing out and crushing them! This leader may have died a Military Commander.. But by heart was a diplomat and wanted to solve problems with the voice rather than the chatter of a Machine gun.

The Antarctican Diplomacy Age -Η Εποχή Διπλωματία Ανταρκτική-*IRON ERA* (2012-2217) +Emperor John Alexander+
Image

This era was when Emperor John Alexander came into power up until he met his to-be Empress Felirayia of which was an Inhabitant of The Planet Zion, A Beautiful Super-earth in the Zeta-Delta Sector of the Galaxy.. A Long way from earth but still a beautiful sight indeed. This was the most Interventionist Age for the Empire as Diplomats were bringing concerns to the Emperor from Every Which way, This would lead to Centuries of Armed Conflict despite barely avoiding nuclear Armageddons. This age was full of close calls yet solidified Grand Antarctica's Place in the World as well as in the Galaxy.

The Age of War and Mayhem -Η εποχή του πολέμου και του μακελειού-*Bronze Age* (2218-2975) +Emperor John Alexander & Empress Felirayia Alexander+
Image

This era was full of intergalactic wars and Interstellar Space wars, ISW 1 through 928 All erupted in this time where the Empire was Desperately trying to spread out despite being cornered, Having way too large of a populace to stay in their Smaller sector of the Galaxy and would eventually spill out and engage many Solar Empires in the Core-worlds of the Galaxy making a Huge war for the Center of the Galaxy, Not for the prize of holding the heart of the Galaxy but for the Need for more land. The latter parts of this age would be when Military Cloning and Mass Production of The Atomic Re-Assemblance Unit became Available... Also came the Great Entrenchment of which would end up Grand Antarctica as a Powerful Force to be Reckoned with in The Galaxy.
National Anthem: http://www.youtube.com/watch?v=5vtxX4G11Jg "You Raise me up(choir)"
Factbook: viewtopic.php?f=23&t=192543
Militant Status: Total War
Allies: Perrish Oceara The Zionian Empire Lotrabme Sassinia
Region:Ocearan Isles
Enemies: The Orson Empire
Official Language: Greek
Name in Official Language: Μεγάλη Ανταρκτική
Motto in Official Language: Ο λαός μας πάντα θα ανεβαίνει, ποτέ δε θα πέφτει.


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