But it's frreeeaaaakyyyy....
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by The Anglo-Saxon Empire » Fri Jan 20, 2012 2:56 pm
by Bionui » Fri Jan 20, 2012 3:16 pm
by Bears Armed » Sat Jan 21, 2012 6:43 am
Ularn wrote:Risen Britannia wrote:i would go for batteries, as im not sure that a fission/fusion reactor would enjoy being flung around a battlefield
PS: (i am happy you when for a "realistic" battery life)
You're right; batteries make more sense, especially since a similar but smaller version (about the size of a 1l bottle) already gets used in my marines' regular power armour. It lasts longer - up to about a day, but it also powers their antigrav parachutes on combat drops. After slowing the marine from terminal velocity to something approximating a safe landing speed the battery's nearly drained and usually has to be replaced as soon as the marine can find decent cover. The ones in a Heinlein suit would be about three shoeboxes big but last a lot shorter because the suit drains more power and is constantly bouncing around on an antigrav-based jumpjet.
by Ularn » Sat Jan 21, 2012 6:47 am
Bears Armed wrote:Ularn wrote:You're right; batteries make more sense, especially since a similar but smaller version (about the size of a 1l bottle) already gets used in my marines' regular power armour. It lasts longer - up to about a day, but it also powers their antigrav parachutes on combat drops. After slowing the marine from terminal velocity to something approximating a safe landing speed the battery's nearly drained and usually has to be replaced as soon as the marine can find decent cover. The ones in a Heinlein suit would be about three shoeboxes big but last a lot shorter because the suit drains more power and is constantly bouncing around on an antigrav-based jumpjet.
I suggest that that if you go into any details then this should be a "battery" as in some sort of high-tech 'super-capacitor' or similar primarily Physics-based concept (maybe, just as an idea, with its description including technobable about room-temperature superconductors?) rather than an actual electrochemical cell like the ones for which we use the term 'battery' today, because [1] electrochemical batteries actually have lower energy-densities than the best chemical fuels and [2] something like a capacitor would be better than a chemical cell for producing the sudden bursts of increased power that you'd need both for the "jumps" and for firing directed-energy weapons.
by Bears Armed » Sat Jan 21, 2012 6:52 am
Ularn wrote:What's the best way to get most energy density by volume in a capacitor; one big one or lots of little ones?
by Ularn » Sat Jan 21, 2012 6:54 am
Bears Armed wrote:Ularn wrote:What's the best way to get most energy density by volume in a capacitor; one big one or lots of little ones?
Sorry, I'm a zoologist by main education (and quite widely read in other aspects of the biological sciences, too) who works with chemicals, but you need a physicist or an electrical engineer to answer that question...
by Ruskarkand » Sat Jan 21, 2012 7:10 am
by Ibis Galaxy Alliance » Sat Jan 21, 2012 10:17 am
by Arcturus Novus » Sat Jan 21, 2012 10:30 am
Nilokeras wrote:there is of course an interesting thread to pull on [...]
Unfortunately we're all forced to participate in whatever baroque humiliation kink the OP has going on instead.
by Syleru » Mon Jan 23, 2012 2:56 pm
Tarvelia wrote:Environazis.
by Marisa » Mon Jan 23, 2012 3:11 pm
Syleru wrote:This is our standard mech...(Image)
This is the concept art of the actual mech.
Which replaces around one hundred standard tanks (defining standard tank by one equivalent to an M1 Abrams)
The beast costs a high $3 000 000 000 ($3 Billion) to build and outfit with weaponry and is considered experimental, but can wreak havoc in combat and can effectively engage land, air and naval units.
It is heavily armed and armored and is living hell to eliminate, requiring perfect teamwork and resources to do so, and despite being large and bulky this spider can travel up to 70mph in short bursts and maintains an average of 40mph while walking and 22mph while climbing hills or traversing bumpy and difficult land.
by Syleru » Mon Jan 23, 2012 3:17 pm
Marisa wrote:Syleru wrote:This is our standard mech...(Image)
This is the concept art of the actual mech.
Which replaces around one hundred standard tanks (defining standard tank by one equivalent to an M1 Abrams)
The beast costs a high $3 000 000 000 ($3 Billion) to build and outfit with weaponry and is considered experimental, but can wreak havoc in combat and can effectively engage land, air and naval units.
It is heavily armed and armored and is living hell to eliminate, requiring perfect teamwork and resources to do so, and despite being large and bulky this spider can travel up to 70mph in short bursts and maintains an average of 40mph while walking and 22mph while climbing hills or traversing bumpy and difficult land.
Can this like...Swim to engage naval forces?Or does it have the range to do so without it?
Also I think this is as expensive as an aircraft carrier >_>
Tarvelia wrote:Environazis.
by Marisa » Mon Jan 23, 2012 3:23 pm
Syleru wrote:-le snip eh?-
by Syleru » Mon Jan 23, 2012 3:49 pm
Marisa wrote:Syleru wrote:-le snip eh?-
How big is that thing?Because I'm imaging it the size of a Think Tank over here.
Tarvelia wrote:Environazis.
by The Seven Realms » Mon Jan 23, 2012 5:01 pm
Syleru wrote:
About the size of a Landcreuzer P. 1000
Looky looky
Slightly taller however and more heavily armed.
DEFCON: [1] 2 3 4 5|Homefront
(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
PSICOM Alertness:[1] 2 3|Tier 1 Emergency
by Lanfang Republic (Ancient) » Tue Jan 24, 2012 9:21 am
by Bears Armed » Tue Jan 24, 2012 10:44 am
Syleru wrote:This is our standard mech...(Image)
This is the concept art of the actual mech.
Which replaces around one hundred standard tanks (defining standard tank by one equivalent to an M1 Abrams)
The beast costs a high $3 000 000 000 ($3 Billion) to build and outfit with weaponry and is considered experimental, but can wreak havoc in combat and can effectively engage land, air and naval units.
It is heavily armed and armored and is living hell to eliminate, requiring perfect teamwork and resources to do so, and despite being large and bulky this spider can travel up to 70mph in short bursts and maintains an average of 40mph while walking and 22mph while climbing hills or traversing bumpy and difficult land.
by Cyprum Xecuii » Tue Jan 24, 2012 2:18 pm
by Ularn » Tue Jan 24, 2012 2:27 pm
Cyprum Xecuii wrote:-snip-
by Cyprum Xecuii » Tue Jan 24, 2012 2:56 pm
Ularn wrote:Cyprum Xecuii wrote:-snip-
Where does the pilot sit in that thing? With the longer limbs the mech and pilot will be bending in different places and that's going to lead to broken bones.
Also, trying to rush a tank and fire at it's main gun is a silly idea, as it self-destructing to kill it with shrapnel. Tank armour can withstand blasts from a shaped charge; it can definitely take the force of a mech exploding on top of it. A better plan is to give it hands so it can use conventional infantry weapons as well, like a rocket launcher. Alternatively, give it the option of different weapon loadouts besides the 60mm cannon. You could have arms with heavy machine guns or rocket launchers as well that can be swapped out to equip the mech according to a particular mission.
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