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The UK in Exile
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Postby The UK in Exile » Fri Mar 30, 2012 4:01 pm

The Anglo-Saxon Empire wrote:Hey, hey guys! Guess what guys! I'm reforming my military again!

So I have to wonder, what the fuck should I put on the platoon level? My basic thoughts are to include
3-4 squads+commander/sergeant
4-5 IFVs (carrying capacity of 12-10 guys depending on which way I go I made a layout with my IFV that could fit 13 guys, but fuck it was cramped)
4-10 men w/ GPMGs and DMRs (one or the other per person, not both for one guy, eg. 2 guys carrying a GPMG and 2 w/ DMRs)

My problem is I don't know where to add my support assets, I originally put the support weapons in each squad, but that lead to 3 man fire teams which was weak, so I was thinking of putting them in with the platoon commander, but that seems like an inflexible system unless I shrink my squads by a lot or increase the carrying capacity of my IFVs so that the support troops can be assigned to a specific squad. One idea I thought of is to have a maximum capacity of 13 individuals in my IFV with a standard capacity of 9, I would have 8 guys with support weapons in the same IFV as the platoon commander/sergeant. The idea behind it is that the IFVs aren't too cramped usually (9/10 men out of 13 max), and the platoon commander can place the support teams under a specific squad while allowing the IFV to still transport them.


why not just stick the support group in their own squad and give them a corporal?
"We fought for the public good and would have enfranchised the people and secured the welfare of the whole groaning creation, if the nation had not more delighted in servitude than in freedom"

"My actions are as noble as my thoughts, That never relish’d of a base descent.I came unto your court for honour’s cause, And not to be a rebel to her state; And he that otherwise accounts of me, This sword shall prove he’s honour’s enemy."

"Wählte Ungnade, wo Gehorsam nicht Ehre brachte."
DEFCON 0 - not at war
DEFCON 1 - at war "go to red alert!" "are you absolutely sure sir? it does mean changing the lightbulb."

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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Fri Mar 30, 2012 4:08 pm

The UK in Exile wrote:
The Anglo-Saxon Empire wrote:Hey, hey guys! Guess what guys! I'm reforming my military again!

So I have to wonder, what the fuck should I put on the platoon level? My basic thoughts are to include
3-4 squads+commander/sergeant
4-5 IFVs (carrying capacity of 12-10 guys depending on which way I go I made a layout with my IFV that could fit 13 guys, but fuck it was cramped)
4-10 men w/ GPMGs and DMRs (one or the other per person, not both for one guy, eg. 2 guys carrying a GPMG and 2 w/ DMRs)

My problem is I don't know where to add my support assets, I originally put the support weapons in each squad, but that lead to 3 man fire teams which was weak, so I was thinking of putting them in with the platoon commander, but that seems like an inflexible system unless I shrink my squads by a lot or increase the carrying capacity of my IFVs so that the support troops can be assigned to a specific squad. One idea I thought of is to have a maximum capacity of 13 individuals in my IFV with a standard capacity of 9, I would have 8 guys with support weapons in the same IFV as the platoon commander/sergeant. The idea behind it is that the IFVs aren't too cramped usually (9/10 men out of 13 max), and the platoon commander can place the support teams under a specific squad while allowing the IFV to still transport them.


why not just stick the support group in their own squad and give them a corporal?

Seems wasteful since they would need their own transport and probably wouldn't need to be a full-sized squad.
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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The UK in Exile
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Founded: Jul 27, 2006
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Postby The UK in Exile » Fri Mar 30, 2012 4:29 pm

The Anglo-Saxon Empire wrote:
The UK in Exile wrote:
why not just stick the support group in their own squad and give them a corporal?

Seems wasteful since they would need their own transport and probably wouldn't need to be a full-sized squad.


nah, they just role with the platoon commander like you planned, once on the ground then they form a separate element from the other squads on the ground.
"We fought for the public good and would have enfranchised the people and secured the welfare of the whole groaning creation, if the nation had not more delighted in servitude than in freedom"

"My actions are as noble as my thoughts, That never relish’d of a base descent.I came unto your court for honour’s cause, And not to be a rebel to her state; And he that otherwise accounts of me, This sword shall prove he’s honour’s enemy."

"Wählte Ungnade, wo Gehorsam nicht Ehre brachte."
DEFCON 0 - not at war
DEFCON 1 - at war "go to red alert!" "are you absolutely sure sir? it does mean changing the lightbulb."

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The Archangel Conglomerate
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Postby The Archangel Conglomerate » Fri Mar 30, 2012 5:50 pm

Well, I've been searching and I guess Im goin to ask: is 3 APCs to a platoon rediculos?
Last edited by The Archangel Conglomerate on Fri Mar 30, 2012 5:51 pm, edited 1 time in total.
(\/)(•,,,,•)(\/)
Please, call me Arch

Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

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Immoren
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Democratic Socialists

Postby Immoren » Fri Mar 30, 2012 5:52 pm

The Archangel Conglomerate wrote:Well, I've been searching and I guess Im goin to ask: is 3 APCs to a platoon rediculos?


No.
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

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Transnapastain
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Postby Transnapastain » Fri Mar 30, 2012 6:07 pm

The Archangel Conglomerate wrote:Well, I've been searching and I guess Im goin to ask: is 3 APCs to a platoon rediculos?


I don't think so, but I'm weird.

In Trans, there are 43 men to a platoon, 3 squads of 12, and one weapons squad of 7.

My unfinished notes wrote:Standard Infantry squad
Personal: 12
2 x squad designated marksmen with M-12 DMR*
1 x support weapons specialist with M-12 LMG
1 x grenadier with ABGL-26 and M-12 MCR
8 x soldiers armed with M-12 MCR's**.

*Rarely, DM's will instead be issued PMR-9's
**Sometimes soldiers will instead carry SG-100 12 gauge shot guns, or ASG-120 automatic 12 gauge shot guns. M-12 can be fitted with UGL-7 under barrel launcher, and any number of soldiers (generally 3) may be issued IPAT III or IPAT IV anti-tank weapons. Also, a varying amount of grenades, such as the OG-10 offensive fragmentation grenade may be carried. In addition, squads are issued colored SG-14 smoke grenades for use on mission, the color is depending upon the mission color decided during operational planning. Also, squads will often carry CDAM-3 command detonated anti-personal mines, and PDM-87 pursuit determinant mines. Squads will often carry extra ammunition for the LMG weapons.

Weapons squad: 7
Outfitted depending upon deployment parameters bad available equipment in addition to M-12 MCR's (Or PDW's) for all soldiers. The following lists are to give an idea of the type and number weapons may be deployed to the specialized weapons squads. Obviously, not all weapons are deployed at he same time, or with the same team. Other members of the squad, as well as the members of the infantry squads in the platoon, carny extra ammunition for the machine guns and mortars.

Mortars:
M-60 M-81 or M-120 mortars (can be mixed, usually are not for ammo concerns)
3 M-60 or M-81 60/81 mm mortar, or 1 M-120 120mm mortar

Anti-tank
TDAM-3 anti-tank missile launcher
ABGL-26, generally with HEAT rounds
IPAT III or IPAT IV solder-fired anti-tank rockets
M-120 120mm mortar with MR-120AT anti-tank rounds
ATM-5 or ATM-8 tripod mounted anti-tank missiles
DATM-19 directed anti-tank mine
ATM-64 anti-tank mine

Anti-aircraft
GLAM-13 shoulder-fired anti-aircraft missile.

General
M-12 general-purpose machine gun
HMG-16 heavy machine gun
AGL-14 automatic grenade launcher
M-7 minigun (rarely)
AMR-3 anti-material rifle (rarely)
RGL-17 Rotary grenade launcher
APM-87 anti-personal mine


Bear in mind that I use homegrown designations for real-world weapons, if you wanna know what something is, check my fact book or ask.

As such, there are eight IFV's to a carry a platoon.

My unfinished notes wrote:Platoon: 8
Vehicles: IFV-3 series infantry fighting vehicles
Personal: 24 crewmen
Passengers: 48 (A little over one single infantry platoon. 3 infantry squads split across 6 vehicles (6 men per vehicle) and the weapons squad split across two vehicles 4 in one, 3 in the other)


My thought with the extra space for the weapons squad is to accommodate the heavier, bulkier weapons they have.
Last edited by Transnapastain on Fri Mar 30, 2012 6:07 pm, edited 1 time in total.

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The Archangel Conglomerate
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Postby The Archangel Conglomerate » Fri Mar 30, 2012 6:14 pm

Immoren wrote:
The Archangel Conglomerate wrote:Well, I've been searching and I guess Im goin to ask: is 3 APCs to a platoon rediculos?


No.

Huzzah! Now I just need to know, could I squeeze 3 extra people in? I don't care if they're sitting on the floor, or eachother's laps.
(\/)(•,,,,•)(\/)
Please, call me Arch

Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

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The UK in Exile
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Founded: Jul 27, 2006
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Postby The UK in Exile » Fri Mar 30, 2012 6:17 pm

The Archangel Conglomerate wrote:
Immoren wrote:
No.

Huzzah! Now I just need to know, could I squeeze 3 extra people in? I don't care if they're sitting on the floor, or eachother's laps.


they might.
"We fought for the public good and would have enfranchised the people and secured the welfare of the whole groaning creation, if the nation had not more delighted in servitude than in freedom"

"My actions are as noble as my thoughts, That never relish’d of a base descent.I came unto your court for honour’s cause, And not to be a rebel to her state; And he that otherwise accounts of me, This sword shall prove he’s honour’s enemy."

"Wählte Ungnade, wo Gehorsam nicht Ehre brachte."
DEFCON 0 - not at war
DEFCON 1 - at war "go to red alert!" "are you absolutely sure sir? it does mean changing the lightbulb."

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DASHES
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The DASHES Navy

Postby DASHES » Fri Mar 30, 2012 6:29 pm

The DASHES State Navy (DSN) is a very well-trained force of approximately 100,000 Sailors and Navy-oriented support personnel whose sole purpose in the military is to ensure that DASHES has true sea-faring and power projection capability, as well as the ability to travel to distant lands via sea and initiate invasions against the enemies of DASHES overseas. The DASHES Navy also possesses most of the aircraft that the DASHES uses in the military (With the exception of aircraft, which the DASHES Infantry Core uses almost exclusively), making it a hybrid of the Navy and Airforce branches, and the DASHES Navy has a budget of approximately $20 Billion Universal Standard Dollars/Nationstates Dollars.
The budget is the second largest in the DASHES Military.




The 3 fleets below make up a DASHES State Navy (DSN) Battlegroup. Battlegroups are the primary force the DSN uses to initiate war against overseas powers. As of yet, the DSN has only 1 Battlegroup suitable for deployment due to budgeting ($20 Billion USD/NSD).

The maximum budget for each of the 3 fleets below is $5,000,000,000 USD/NSD.
This budget applies only for the cost of the warships themselves. Additional costs such as fuel, munitions, supplies, equipment, aircraft, etc. are considered external costs and not factored into this $5 Billion USD-per-fleet budget.


DSN Strike Group Firedoom
x1 Juan Carlos I [Aircraft Carrier configuration] {Airborne Surface Warfare and Anti-Ground Warfare element. In its Aircraft Carrier configuration it can carry 30 aircraft along with their support elements, so in this case it carries 6 F-35 Lighting II's as well as an entire DASHES Airborne Company, in addition to 1 single DIC Armored Motorized Heavy Infantry Battalion}
x1 Sejong the Great Destroyer {Surface Warfare and primary Anti-Aircraft warfare element. While the three Type 051 Destroyers in the strike group are fighting the enemy and causing chaos, this ship is using the destroyers as cover while it is selecting air and sea targets and scoring decisive kills. When the surface warfare is done, it gets to the task of heiniously pummeling the beach defenders, blowing them out of them their defensive positions with ground-attack cruise missiles}
x2 Type 052 Destroyer {Surface Warfare and Anti-Submarine Warfare. These ships are the fighting force of the fleet. They perform the bulk of surface warfare whenever the fleet comes into hostile contact with enemy ships}
x1 Gotlands-class Submarine {Anti-Ship and Anti-Submarine Warfare element. This submarine uses the chaotic warfare occurring above it as a means of sneaking into range of the most critical enemy ships with the intention of sinking them with formidable armament. That is, when there are no enemy submarines to contend with. In that case, finding and killing those subs takes greater priority for this vessel}
x1 Lewis and Clarke-class LMSR {Underway Replenishment Logistics. This ship, with its massive stores of fuel, food, freshwater, munitions, and much more can keep the strike group stocked and functional for large periods of time at sea}

This group is charged with defeating enemy naval groups defending the hostile shore from the DSN amphibious assault group that will take the shore and establish a beachhead.

DSN Amphibious Assault Group Doombringer:
x1 De Zeven Provincien-class Frigate {Anti-Aircraft warfare element. This ship is charged with defending the assault group from enemy aircraft, selecting targets and scoring decisive kills. When the threats to naval assault group it is assigned to protect are extinguished, it gets to the task of picking airborne the beach defenders out of te sky with VLS SAMs}
x2 Type 052 Destroyer {Surface Warfare and Anti-Submarine Warfare. In this fleet, these ships are dedicated to the task of protecting the fleet from enemy submarines and aircraft. When there are no submarines to contend with, they assist the Sejong the great Destroyer in the assault group in taking out surface targets}
x4 Type 071 Amphibious Transport Dock {Marine element. Responsible for the primary landing of infantrymen on the enemy shores via LCAC's, these ships are important to the establishment of a true DIC Beachhead. Carrying 800 Infantrymen each, this 4-ship LPD group can carry and offload grand total 3,200 DIC Infantrymen acting as Marines for the amphibious assault}
x1 Wasp-class Amphibious Assault Ship {Airborne Surface Warface and Marine element. This fleet is responsible for carrying some of the DIC Division's airpower, pilots, and the DIC regiments's remaining personnel that couldn't make it onto the Type 071 LPD group. Its 3 LCAC's can deliver at 1,800 DASHES Infantrymen acting as Marines onto the hostile shore. 20 AV-II Harrier V/STOL Jump Jets are launched via this ship to assist the F-35 Fighters in engaging enemy aircraft and assist the advancing marine element by taking out shoreline defenses. This ship also lingers long after the beachhead is established to quickly treat any lightly wounded DIC/DSN combatants and later evacuate any seriously wounded DASHES personnel}
x1 Lewis and Clarke-class LMSR {Underway Replenishment Logistics. This ship, with its massive stores of fuel, food, freshwater, munitions, and much more can keep the amphibious assault group stocked and functional for large periods of time at sea}

The Amphibious Assault Group is the group the DSN uses to get troops onto the enemy beaches through LCAC's and helicopters, under the cover of land-attack cruise missiles and multi-role fighter bombing runs. It is truly a combined arms amphibious invasion force. The fleet above gives the DSN the ability to transport 5,000 DIC Infantrymen, a third of a single DIC division. Multiple assault groups are necessary to transport an entire single DIC division.

DSN Auxiliary Fleet Subsistence
x1 T-AKR-295 'Shughart' LMSR {Armored, Mechanized, and Motorized Vehicle Carrier. Carries more than 1,000 vehicles, both wheeled and tracked, for use with the DIC regiment that the Amphibious Assault Group supports}
x2 Lewis and Clarke-class LMSR {Underway Replenishment Logistics. This ship, with its massive stores of fuel, food, freshwater, munitions, and much more can keep all 3 fleets stocked and functional at sea they it travels to and from the enemy shoreline}
x1 Emma Maersk {Logistics element. Fully loaded to maximum supplies capacity and tonnage. Contains immense quantities of Food, Freshwater, Various types of Fuel, Munitions, Spare Parts, and other forms of war material for the military operations that continue on land after a beachhead is established. When the Emma Maersk reaches the DIC beachhead after the assault is completed, servings of supplies are offloaded onto beachhead one intermodal container at a time by CH-53 Super Stallions. The benefit of using this method of offloading supplies using heavy helicopters is that it allows the DSN to employ the great supplies capacity of the Emma Maersk in amphibious landings without needing to capture or build a kind of well-developed port that the Emma Maersk would normally require to offload supplies. The supplies offloaded from the Emma Maersk are used by the DIC regiment on-land, and after being stockpiled and distributed among ground forces these supplies enable them to perform a wide range of military action from the point onward, including seizure of locations that can be used to land more troops. Due to this ship's non-existent armoring and extreme, immense value to the fleet and the DIC regiment the fleet supports, it does not arrive to the site of the amphibious assault until 30 Minutes after all in-range enemy anti-ship elements have been confirmed KIA and a temporary defensive perimeter has been formed}
x2 Type 052 Destroyer {Surface Warfare and Anti-Submarine Warfare. In this fleet, these ships are dedicated to the task of protecting the fleet from enemy submarines, enemy surface-warfare ships, and enemy aircraft}

This fleet is charged with keeping the 3 fleets of this naval battleforce fully supplied and functional. In addition to this, it performs the vital task of providing supplies to the DIC regiment once it is in-land and has established a beachhead, enabling the force to take ground and begin a campaign if need be.

PHASE 1: The 3 fleets come within range of the enemy shore/anti-ship defenses. All ships except for the ships in Firedoom are relegated to 600 km behind to keep them out of the fray and out of sight.

PHASE 2: The enemy and Firedoom clash. Once enemy ships are defeated, land-based defenses are hammered with Firedoom's missiles, light gun fire, and the missiles/bombs of its F-35 Lightning II aircraft, whittling targets away until there is little resistance left.

PHASE 3: After receiving radio confirmation the shore resistance is weak enough for the marine elements to proceed, the ships of Doombringer, the Amphibious Assault Group, are brought forward 600 km from the far rear to offload DIC heavy infantry troopers onto the beaches via landing craft and helicopters. Troops are offloaded on a platoon-by-platoon basis by CH-53 heavy helicopters, while elsewhere troops are offloaded squad-by-squad by UH-1Y Venom medium helicopters, which also assist the assault by providing suppressing fire to support the troops. These offloaded infantry along with some combat vehicles and MRAP's literally storm the beaches, clearing out defenses with rifles, grenades, and other forms of light weaponry. Naval and Aerial firepower is still used to pick off defenders during this stage, but in less volume in the interest of reducing friendly fire.

PHASE 4: After these initial land-based defenses are cleared, a defensive perimeter is secured and several hours of searching commences to find and destroy any targets capable of sinking a Tanker from land. After the search is considered complete, the Emma Maersk Tanker from Subsistence (as well as any other ships relegated to the far rear of the fleet during PHASE 1) are called in from the rear to regroup, offload their cargo, and establish a proper beachhead and make preparations for a campaign to push inland move on with the next stage of the war.

PHASE 5: The shore is cleaned up, casualties collected and treated, and a beachhead is established in this final phase. Days of offloading ships full of vehicles, personnel, and supplies and organizing them into a standalone traditional DIC regiment await. When the 3 fleets in this DSN battlegroup have done everything they can to ensure the regiment is ready to wage war, the ships leave, and several different fleets are called in to refill depleted supplies, deliver more troops, and deliver supplies to support those troops later on.
Last edited by DASHES on Sat Mar 31, 2012 11:15 pm, edited 3 times in total.
DASHES = Democratic Autocratic Socialist Holy Empire of Strongholds.


Need help making your Armed Forces or one of your Military units realistic?
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DASHES
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Postby DASHES » Sat Mar 31, 2012 7:59 am

New Valedonia wrote:The Military of the Dinosaur Realm of New Valedonia has around 90% of the nation's population in it because we are stratocracy.


Stratocracy or not, its still impractical. Any military that has a manpower force larger 5% of the total population is very impractical, and is detrimental to the economy.

For example, to have a military you require manpower, and you also require weapons, ammunition, possibly some vehicles, food, water, space, and many other things because without these essentials your forces could not wage war. These things all cost money, and money spent on your military does absolutely nothing for your economy (unless your military is a part of some corporation, or something business/profit oriented like that).
Now, the larger your military is (as in, the more personnel your military comprises of) the more money you will spend on it (the only exception to this rule is if you were to have a small but extremely well equipped military or a large but an extremely ill-trained and equipped military). For most nation and their economies the 5% of total population military manpower maximum is a safe practical limit to the size (and corresponding funding) your military should have.

You sir, have 90% of your population in your military. Now unless your army is nothing more than a bunch of dudes in fatigues, and your airforce comprises only of homemade paper planes and the dudes that throw them, you are screwed economically. Nuff' said.

The issue is propably more comlicated than even this, but thats for starters. If you have any desire for realistic war RP's, reduce that military size.
DASHES = Democratic Autocratic Socialist Holy Empire of Strongholds.


Need help making your Armed Forces or one of your Military units realistic?
Visit the current NS Military Realism Consultation thread immediately.
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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Sat Mar 31, 2012 8:06 am

So how does this look for a platoon layout?

Platoon Command Squad
Platoon Commander
Platoon Sergeant
2 Machinegun Teams (4 men total)
4 Designated Marksmen (2 teams of 2 marksmen)
IFV/Crew (2 crewmen)

Squad (3 total all identical)
Squad Leader
IFV/Crew (2 crewmen)

Fire Team (2 per squad)
Team Leader (Rifle)
Entry Man (carbine or shotgun (in specialist formations))
Rifleman (Rifle)
Grenadier (Rifle w/ Underslung Grenade Launcher)

Total Platoon Assets
45 Personnel
4 IFVs
2 GPMGs
4 DMRs
12 Riflemen (including team leaders)
6 Grenadiers
3 Squad Leaders (with rifles)
6 Carbines
6 Fire Teams
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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The Archangel Conglomerate
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Postby The Archangel Conglomerate » Sat Mar 31, 2012 9:07 am

The Anglo-Saxon Empire wrote:So how does this look for a platoon layout?

Platoon Command Squad
Platoon Commander
Platoon Sergeant
2 Machinegun Teams (4 men total)
4 Designated Marksmen (2 teams of 2 marksmen)
IFV/Crew (2 crewmen)

Squad (3 total all identical)
Squad Leader
IFV/Crew (2 crewmen)

Fire Team (2 per squad)
Team Leader (Rifle)
Entry Man (carbine or shotgun (in specialist formations))
Rifleman (Rifle)
Grenadier (Rifle w/ Underslung Grenade Launcher)

Total Platoon Assets
45 Personnel
4 IFVs
2 GPMGs
4 DMRs
12 Riflemen (including team leaders)
6 Grenadiers
3 Squad Leaders (with rifles)
6 Carbines
6 Fire Teams

My ignorance compels me to ask: besides marksmen, why do you issue both rifles and carbines?
(\/)(•,,,,•)(\/)
Please, call me Arch

Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

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The Anglo-Saxon Empire
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Founded: Nov 21, 2009
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Postby The Anglo-Saxon Empire » Sat Mar 31, 2012 9:11 am

The Archangel Conglomerate wrote:
The Anglo-Saxon Empire wrote:So how does this look for a platoon layout?

Platoon Command Squad
Platoon Commander
Platoon Sergeant
2 Machinegun Teams (4 men total)
4 Designated Marksmen (2 teams of 2 marksmen)
IFV/Crew (2 crewmen)

Squad (3 total all identical)
Squad Leader
IFV/Crew (2 crewmen)

Fire Team (2 per squad)
Team Leader (Rifle)
Entry Man (carbine or shotgun (in specialist formations))
Rifleman (Rifle)
Grenadier (Rifle w/ Underslung Grenade Launcher)

Total Platoon Assets
45 Personnel
4 IFVs
2 GPMGs
4 DMRs
12 Riflemen (including team leaders)
6 Grenadiers
3 Squad Leaders (with rifles)
6 Carbines
6 Fire Teams

My ignorance compels me to ask: besides marksmen, why do you issue both rifles and carbines?

Carbines are simply a shortened version of the regular rifle for the entry man, such as if a fire team is breaking down the door and entering a house. Also, my service rifle is relatively long despite being a bullpup rifle, so a carbine is still of some use.
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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Immoren
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Democratic Socialists

Postby Immoren » Sat Mar 31, 2012 9:14 am

Where are your forward observers? :p
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

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Bears Armed
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Civil Rights Lovefest

Postby Bears Armed » Sat Mar 31, 2012 9:18 am

The Anglo-Saxon Empire wrote:Carbines are simply a shortened version of the regular rifle for the entry man, such as if a fire team is breaking down the door and entering a house.

I suggest replacing them with shotguns, with a choice of 'slugs' (for jobs such as breaking locks, shooting through improvised barricades, or even dealing with armoured opponents) and buckshot.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
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Radictistan
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Postby Radictistan » Sat Mar 31, 2012 9:41 am

Immoren wrote:Where are your forward observers? :p


Presumably he has them as part of artillery batteries in the classic Anglo-Saxon manner. ;)
Last edited by Radictistan on Sat Mar 31, 2012 9:50 am, edited 1 time in total.

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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Sat Mar 31, 2012 9:49 am

Bears Armed wrote:
The Anglo-Saxon Empire wrote:Carbines are simply a shortened version of the regular rifle for the entry man, such as if a fire team is breaking down the door and entering a house.

I suggest replacing them with shotguns, with a choice of 'slugs' (for jobs such as breaking locks, shooting through improvised barricades, or even dealing with armoured opponents) and buckshot.

Carbines can us AP ammunition to deal with armoured targets, and offer better down range performance. CQB ability is nice, but it is worthless if one removes about 1/4th of their firepower beyond 100 meters.
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Spirit of Hope
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Civil Rights Lovefest

Postby Spirit of Hope » Sat Mar 31, 2012 10:40 am

Reposting due to no replies:
Ok here is my preliminary TOE for my entire Army (ground forces only)
Basic information about my country: Population of 450 million (approximately) GDP of about $16-18 Trillion

Army Defense Spending: 400 Billion (can be increased no problem)
Army Personnel: 2,364,000 (can also be increased with little problem)

Divisions:
10 IFV MID Divisions
3 IFV Brigade
177 IFV’s
31 MBT’s
18 SPG’s
1 Attached Tank Brigade
94 MBT’s
39 IFV’s
18 SPG’s
1 Combat Aviation Brigade
48 Attack Helicopters
44 Utility Helicopters
16 Light Attack Helicopters

4 TD Divisions
3 MBT Brigade
94 MBT’s
86 IFV’s
18 SPG’s
1 IFV Attached Brigade
177 IFV’s
31 MBT’s
18 SPG’s
1 Combat Aviation Brigade
48 Attack Helicopters
44 Utility Helicopters
16 Light Attack Helicopters

5 APC MID Divisions
3 APC Brigade
195 APC’s
31 MBT’s
18 SPG’s
1 Attached Tank Brigade
94 MBT’s
39 APC’s
18 SPG’s
1 Combat Aviation Brigade
48 Attack Helicopters
44 Utility Helicopters
16 Light Attack Helicopters


2 Air Assault Divisions
3 Infantry Brigades
1 Aviation Attack Brigade
114 Utility Helicopters
48 Heavy Lift Helicopters
1 Aviation Attack Brigade
72 Attack Helicopters
32 Light Attack Helicopters


Total Active: 7,440 IFV’s
2,523 MBT’s
3,120 APC’s
1,368 SPG’s
1,056 Attack Helicopters
1,064 Utility Helicopters
96 Heavy Lift Helicopters
368 Light Attack Helicopters

Total in Reserve: 3,000 IFV’s
1,000 MBT’s
1,250 APC’s
550 SPG’s
450 Attack Helicopters
450 Utility Helicopters
40 Heavy Lift Helicopters
150 Light Attack Helicopters

For some reason I feel like my Mechanized units grew way to big. Second I will probably be going through latter and transforming some of these units for use in amphibious assault, but not right now.
Fact Book.
Helpful hints on combat vehicle terminology.

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Bajireyn
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Postby Bajireyn » Sat Mar 31, 2012 11:20 am

Are two HIFV's supporting a ten-person squad equipped with powered armor necessary?
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The Wanderers
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Postby The Wanderers » Sat Mar 31, 2012 11:30 am

Bajireyn wrote:Are two HIFV's supporting a ten-person squad equipped with powered armor necessary?

In most cases, no.

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Bajireyn
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Postby Bajireyn » Sat Mar 31, 2012 12:11 pm

The Wanderers wrote:
Bajireyn wrote:Are two HIFV's supporting a ten-person squad equipped with powered armor necessary?

In most cases, no.

In which cases would they be necessary?
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The Archangel Conglomerate
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Postby The Archangel Conglomerate » Sat Mar 31, 2012 12:52 pm

I have a couple of other questions:

a) could I mount an RMK30 on a modified RWS? Also, could it mount an AT (like a javelin) missile pod?

b) would it effect the interior space?

c) would a 105mm cannon be effective in both direct and indirect fire?

I think that's it... thanks.
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For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

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The Wanderers
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Postby The Wanderers » Sat Mar 31, 2012 1:05 pm

Bajireyn wrote:
The Wanderers wrote:In most cases, no.

In which cases would they be necessary?

When facing overwhelming odds. Or when they need something to cover their retreat.

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The Wanderers
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Postby The Wanderers » Sat Mar 31, 2012 1:07 pm

The Archangel Conglomerate wrote:I have a couple of other questions:

a) could I mount an RMK30 on a modified RWS? Also, could it mount an AT (like a javelin) missile pod?

b) would it effect the interior space?

c) would a 105mm cannon be effective in both direct and indirect fire?

I think that's it... thanks.

As far as C goes, it depends on the shell being fired. The M101 howitzer is 105mm.

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The Kievan People
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Posts: 11387
Founded: Jul 02, 2004
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Postby The Kievan People » Sat Mar 31, 2012 1:55 pm

The Archangel Conglomerate wrote:I have a couple of other questions:

a) could I mount an RMK30 on a modified RWS? Also, could it mount an AT (like a javelin) missile pod?

b) would it effect the interior space?

c) would a 105mm cannon be effective in both direct and indirect fire?

I think that's it... thanks.


a)yes/yes
b)no
c) :palm: such lazy questions really rustle my jimmies. Type "105mm artillery" into google.
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