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NS Military Realism Consultation Thread

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Faberry States
Spokesperson
 
Posts: 196
Founded: Nov 07, 2011
Ex-Nation

Postby Faberry States » Thu Mar 22, 2012 2:40 pm

So I have a defence budget of 35 billion dollars. Looking at South Korea and Canada for the basis of my equipment numbers. Good or not?
Long Name: The United Commonwealth of Faberry States
Short Name: The United Faberry States.
Population: 55,317,240
GDP per Capita: $46,738
Defence Spending: 1% of GDP
Notes: This country is populated entirely by human form replicators who due to design cannot discover they are human form replicators. We also have an active military so don't assume because we are extremely left-wing we won't kick ass.

Nationstatelandsville wrote:
Moon Cows wrote:
People say the Holocaust didn't either.


Wait, what?

Did you just manage to compare the birth of Jesus to the Holocaust?

Wow... I must applaud you for Achievements in Weird. :clap:

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Austria-Bohemia-Hungary
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Posts: 27926
Founded: Jun 28, 2011
Civil Rights Lovefest

Postby Austria-Bohemia-Hungary » Thu Mar 22, 2012 2:42 pm

Clean Conscience wrote:Hello. First time I've used this thread. So I'm making my military, more specifically, and I need two destroyers. So, I looked through my Ships of the Worlds Navies book, and I took interest in the 'Suffren' class Guided-missile escort destroyer. So I checked the wiki page, and saw the last one was decommissioned in 2007. I also saw the info in the book was more detailed than the wiki page. So I wrote it up. I've decided to create a modified variant, with more advanced electronics, weapons systems and countermeasures.

(Image)
Type: Anti-aircraft, anti-submarine and anti-ship guided-missile escort destroyer
Displacement: 5,090 tons standard and 6,090 tons full load
Dimensions: length 157.6m; beam 15.5m; draught 6.1m
Gun armament: 2x 100mm Creusot Loire L/55 DP in Modele 193 single mountings, and 4x 20mm AA in single mountings
Missile armament: two twin container-launchers for four MM.38 Exocet anti-ship missiles, and one twin launcher for 48 Masurca SAMs
Torpedo Armament: None
Anti-submarine Armament: one single launcher for 13 Malafon missiles, and four single 533mm launchers for L5 torpedoes
Aircraft: None
Electronics: one DRBI 23 air-search radar, one DRBV 15 air/surface-search radar, one DRBN 2 navigation radar, two DRBR 51 radars used in conjunction with the SAM fire-control system, one DRBC 3 A gun fire-control radar, one DUBV 23D active search and attack hull sonar, one DUBV 43B/C active search variable-depth sonar, SENIT 1 action information system, one ESM system with warning and ARBB 32 jamming elements, two Dagaie chaff/flare launchers, two Syllex chaff launchers, one Syracuse satellite communications system, and URN-20 TACAN
Propulsion: four boilers supplying steam to two sets of Rateau geared turbines delivering 54,000kW (72,425 hp) to two shafts
Performance: maximum speed 34kt, range 9500km (5,906 miles) at 18 kt or 4450km (2,765 miles) at 29 kt.
Complement: 350

Not proclaiming to be an expert on naval design, but I believe this has some potentials...
Presenting, FN Suffren upgraded to Forbin standard as an interim solution:
http://i.imgur.com/k2pQT.png
Guidance and missiles replaced with Principal Anti Air Missile System.
Gun reduced by one turret and merged into a twin turreted 5"/54 caliber Mark 45.
B-mount replaced by an 8 cell MM. 40 Exocet.
Any other wishes just file them now and I will handle them tomorrow. 8) :hug:
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The Akasha Colony
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Founded: Apr 25, 2010
Left-Leaning College State

Postby The Akasha Colony » Thu Mar 22, 2012 2:43 pm

As has been mentioned before, most silos are in fact unmanned, but connected via data link to a central command station relatively close by (a few kilometers). This is how US missiles are deployed, in 'fields' with clusters of missiles all linked to one of several command centers. But they're also regularly surveyed and checked to prevent tampering or malfunctions. In a launch situation, all command launch procedures are handled from the central base by computer, and no personnel are present at the individual silos.

Rather than being in the mountains though, these tend to be located in the flat plains of Wyoming, Montana, and the Dakotas. It's easier to patrol, easier to build, and in a flat area, you can see someone coming miles away. People can hide in the mountains, and make it to your silos undetected, whereas the only real way to do that in a flat plain is by digging, but even that's rather impractical at the very least.

Of course, the major advantage to land-based ICBMs (greater accuracy/range) has now largely been negated, so if you have the money, SSBNs tend to be a more secure way to store and deliver your arsenal. Hence by the British now only have a submarine deterrent, and the French are increasingly moving toward one. Only the US and Russia have the funds and political will to maintain enormous nuclear triads. If a pure deterrent is what you want, SSBNs work reasonably well.
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The Akasha Colony
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Postby The Akasha Colony » Thu Mar 22, 2012 2:45 pm

Faberry States wrote:So I have a defence budget of 35 billion dollars. Looking at South Korea and Canada for the basis of my equipment numbers. Good or not?


Hmm... the two are actually rather far apart in terms of numbers, although I would imagine Canada's is probably closer to the mark. South Korea has assault ships and large destroyers, while Canada does not, and South Korea also maintains conscription. I suppose it depends how much you're putting into expeditionary capability. That tends to cost much more than simply fielding and training the men involved.
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The primary MT nation of this account is the Republic of Carthage.
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Galla-
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Founded: Feb 18, 2011
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Postby Galla- » Thu Mar 22, 2012 2:47 pm

Faberry States wrote:So I have a defence budget of 35 billion dollars. Looking at South Korea and Canada for the basis of my equipment numbers. Good or not?


http://z4.invisionfree.invalid.com/NSDraftroom/ ... topic=6178

There's a start for your navy.
Last edited by Galla- on Thu Mar 22, 2012 2:47 pm, edited 1 time in total.
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Faberry States
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Posts: 196
Founded: Nov 07, 2011
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Postby Faberry States » Thu Mar 22, 2012 2:48 pm

Galla- wrote:
Faberry States wrote:So I have a defence budget of 35 billion dollars. Looking at South Korea and Canada for the basis of my equipment numbers. Good or not?


http://z4.invisionfree.invalid.com/NSDraftroom/ ... topic=6178

There's a start for your navy.


Thanks.
Long Name: The United Commonwealth of Faberry States
Short Name: The United Faberry States.
Population: 55,317,240
GDP per Capita: $46,738
Defence Spending: 1% of GDP
Notes: This country is populated entirely by human form replicators who due to design cannot discover they are human form replicators. We also have an active military so don't assume because we are extremely left-wing we won't kick ass.

Nationstatelandsville wrote:
Moon Cows wrote:
People say the Holocaust didn't either.


Wait, what?

Did you just manage to compare the birth of Jesus to the Holocaust?

Wow... I must applaud you for Achievements in Weird. :clap:

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Clean Conscience
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Posts: 29
Founded: Mar 18, 2012
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Postby Clean Conscience » Thu Mar 22, 2012 2:54 pm

Austria-Bohemia-Hungary wrote:
Clean Conscience wrote:Hello. First time I've used this thread. So I'm making my military, more specifically, and I need two destroyers. So, I looked through my Ships of the Worlds Navies book, and I took interest in the 'Suffren' class Guided-missile escort destroyer. So I checked the wiki page, and saw the last one was decommissioned in 2007. I also saw the info in the book was more detailed than the wiki page. So I wrote it up. I've decided to create a modified variant, with more advanced electronics, weapons systems and countermeasures.

(Image)
Type: Anti-aircraft, anti-submarine and anti-ship guided-missile escort destroyer
Displacement: 5,090 tons standard and 6,090 tons full load
Dimensions: length 157.6m; beam 15.5m; draught 6.1m
Gun armament: 2x 100mm Creusot Loire L/55 DP in Modele 193 single mountings, and 4x 20mm AA in single mountings
Missile armament: two twin container-launchers for four MM.38 Exocet anti-ship missiles, and one twin launcher for 48 Masurca SAMs
Torpedo Armament: None
Anti-submarine Armament: one single launcher for 13 Malafon missiles, and four single 533mm launchers for L5 torpedoes
Aircraft: None
Electronics: one DRBI 23 air-search radar, one DRBV 15 air/surface-search radar, one DRBN 2 navigation radar, two DRBR 51 radars used in conjunction with the SAM fire-control system, one DRBC 3 A gun fire-control radar, one DUBV 23D active search and attack hull sonar, one DUBV 43B/C active search variable-depth sonar, SENIT 1 action information system, one ESM system with warning and ARBB 32 jamming elements, two Dagaie chaff/flare launchers, two Syllex chaff launchers, one Syracuse satellite communications system, and URN-20 TACAN
Propulsion: four boilers supplying steam to two sets of Rateau geared turbines delivering 54,000kW (72,425 hp) to two shafts
Performance: maximum speed 34kt, range 9500km (5,906 miles) at 18 kt or 4450km (2,765 miles) at 29 kt.
Complement: 350

Not proclaiming to be an expert on naval design, but I believe this has some potentials...
Presenting, FN Suffren upgraded to Forbin standard as an interim solution:
http://i.imgur.com/k2pQT.png
Guidance and missiles replaced with Principal Anti Air Missile System.
Gun reduced by one turret and merged into a twin turreted 5"/54 caliber Mark 45.
B-mount replaced by an 8 cell MM. 40 Exocet.
Any other wishes just file them now and I will handle them tomorrow. 8) :hug:

That looks good. How about countermeasures? There's the Rolling Airframe Missile (RAM), VL-MICA and Israeli Barak as well as a few others including using CIWS to destroy anti-ship missiles.

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The Archangel Conglomerate
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Posts: 6469
Founded: Dec 10, 2011
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Postby The Archangel Conglomerate » Thu Mar 22, 2012 5:02 pm

I compleatly forgot about SSBNs, damn I feel dumb, those would be so much easier (and cheaper) then secret mountain silos. Sorry for wasting everyone's time with that.

Anyway, could I produce/use something like this BigDog thing and still call it MT?
Last edited by The Archangel Conglomerate on Thu Mar 22, 2012 5:03 pm, edited 1 time in total.
(\/)(•,,,,•)(\/)
Please, call me Arch

Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

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Spirit of Hope
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Founded: Feb 21, 2011
Civil Rights Lovefest

Postby Spirit of Hope » Thu Mar 22, 2012 5:12 pm

The Archangel Conglomerate wrote:I compleatly forgot about SSBNs, damn I feel dumb, those would be so much easier (and cheaper) then secret mountain silos. Sorry for wasting everyone's time with that.

Anyway, could I produce/use something like this BigDog thing and still call it MT?

Heck it's been made, in 2005, which means if your army put focused R&D into it you could have some real usable product. Just try not to overstep realism (make it invincible and carrying 120mm guns) and you should be fine.
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The Anglo-Saxon Empire
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Founded: Nov 21, 2009
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Postby The Anglo-Saxon Empire » Thu Mar 22, 2012 5:28 pm

The Archangel Conglomerate wrote:I compleatly forgot about SSBNs, damn I feel dumb, those would be so much easier (and cheaper) then secret mountain silos. Sorry for wasting everyone's time with that.

Anyway, could I produce/use something like this BigDog thing and still call it MT?

I joke about using it to carry LMGs while automatically engaging targets by shooting at anything with a high heat signature. Obviously the latter idea has some major downsides, but yes it has some uses in pure MT, let along NS level MT.
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The Archangel Conglomerate
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Founded: Dec 10, 2011
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Postby The Archangel Conglomerate » Thu Mar 22, 2012 5:33 pm

Perfect, thanks. I get to remake my spider UGCV! Do you think a massively upsized version could work as a self propelled artillery piece?
Last edited by The Archangel Conglomerate on Thu Mar 22, 2012 6:04 pm, edited 2 times in total.
(\/)(•,,,,•)(\/)
Please, call me Arch

Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

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The Corparation
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Posts: 34138
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Thu Mar 22, 2012 6:18 pm

The Archangel Conglomerate wrote:Perfect, thanks. I get to remake my spider UGCV! Do you think a massively upsized version could work as a self propelled artillery piece?

No. Things don't just magically scale up. Square-cube law. When you double somethings size, you increases its volume (And thus its mass) by a much higher factor. Scale up a walker and you get way too much ground pressure on the feet.
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The Archangel Conglomerate
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Postby The Archangel Conglomerate » Thu Mar 22, 2012 6:19 pm

The Corparation wrote:
The Archangel Conglomerate wrote:Perfect, thanks. I get to remake my spider UGCV! Do you think a massively upsized version could work as a self propelled artillery piece?

No. Things don't just magically scale up. Square-cube law. When you double somethings size, you increases its volume (And thus its mass) by a much higher factor. Scale up a walker and you get way too much ground pressure on the feet.

Hmm, so PMT/FT tech wank then. Oh well, thanks.
(\/)(•,,,,•)(\/)
Please, call me Arch

Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

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Sevvania
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Postby Sevvania » Thu Mar 22, 2012 8:03 pm

While perhaps not entirely realistic in and of itself, I'd like a few suggestions for anti-zombie weapon specifications. So if you were designing a weapon system for exclusive use against soft, fleshy, unarmed and unarmored combatants that tend to attack en masse and can only be dispatched by a shot to the head, what sort of specifications would be required for optimal performance? Semi-automatic (or even bolt-action) to encourage precision and ammo conservation? And what about ammunition? Probably some sort of war-crime shredder round...

Suggestions?
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Spirit of Hope
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Civil Rights Lovefest

Postby Spirit of Hope » Thu Mar 22, 2012 8:11 pm

Sevvania wrote:While perhaps not entirely realistic in and of itself, I'd like a few suggestions for anti-zombie weapon specifications. So if you were designing a weapon system for exclusive use against soft, fleshy, unarmed and unarmored combatants that tend to attack en masse and can only be dispatched by a shot to the head, what sort of specifications would be required for optimal performance? Semi-automatic (or even bolt-action) to encourage precision and ammo conservation? And what about ammunition? Probably some sort of war-crime shredder round...

Suggestions?


Slow moving zombies? For my entire army? In a large hoard? Run the zombies over with tanks, kill them with napalm and artillery. Once their just a pile of flesh burn with flame throwers,

Small zombie groups, pistols and bite proof armor over entire body. Walk up press pistol to zombie head pull trigger.

Standard rifles would do fine, because you can still damage and slow them down if not kill them.

Me personally? 45-70 because even if I miss the head I'll do nasty, limb removing damage.
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Jagalonia
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Postby Jagalonia » Thu Mar 22, 2012 8:16 pm

Sevvania wrote:While perhaps not entirely realistic in and of itself, I'd like a few suggestions for anti-zombie weapon specifications. So if you were designing a weapon system for exclusive use against soft, fleshy, unarmed and unarmored combatants that tend to attack en masse and can only be dispatched by a shot to the head, what sort of specifications would be required for optimal performance? Semi-automatic (or even bolt-action) to encourage precision and ammo conservation? And what about ammunition? Probably some sort of war-crime shredder round...

Suggestions?

Shotguns, machettes, and cars.
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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Thu Mar 22, 2012 8:29 pm

Jagalonia wrote:
Sevvania wrote:While perhaps not entirely realistic in and of itself, I'd like a few suggestions for anti-zombie weapon specifications. So if you were designing a weapon system for exclusive use against soft, fleshy, unarmed and unarmored combatants that tend to attack en masse and can only be dispatched by a shot to the head, what sort of specifications would be required for optimal performance? Semi-automatic (or even bolt-action) to encourage precision and ammo conservation? And what about ammunition? Probably some sort of war-crime shredder round...

Suggestions?

Shotguns, machettes, and cars.

Shotguns, sledgehammers/mallets, and trucks. Shotguns spread allows one to aim near the head and have a great chance of killing it, sledgehammers and mallets can more easily shatter bones and crush skills, and trucks can carry supplies that can be quickly grabbed as you exit the vehicle.
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Spirit of Hope
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Posts: 12474
Founded: Feb 21, 2011
Civil Rights Lovefest

Postby Spirit of Hope » Thu Mar 22, 2012 8:32 pm

The Anglo-Saxon Empire wrote:
Jagalonia wrote:Shotguns, machettes, and cars.

Shotguns, sledgehammers/mallets, and trucks. Shotguns spread allows one to aim near the head and have a great chance of killing it, sledgehammers and mallets can more easily shatter bones and crush skills, and trucks can carry supplies that can be quickly grabbed as you exit the vehicle.


Or just run them over with a tank. Those that aren't crushed dead directly can either be shot or stabed, or whatever in the head as they lay broken on the ground.
Fact Book.
Helpful hints on combat vehicle terminology.

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The Corparation
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Father Knows Best State

Postby The Corparation » Thu Mar 22, 2012 8:50 pm

Sevvania wrote:While perhaps not entirely realistic in and of itself, I'd like a few suggestions for anti-zombie weapon specifications. So if you were designing a weapon system for exclusive use against soft, fleshy, unarmed and unarmored combatants that tend to attack en masse and can only be dispatched by a shot to the head, what sort of specifications would be required for optimal performance? Semi-automatic (or even bolt-action) to encourage precision and ammo conservation? And what about ammunition? Probably some sort of war-crime shredder round...

Suggestions?

Gatling guns. Hand cranked old school style., wearing a monocle. sure its a zombie apoc, but you'll be surviving in style.
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The UK in Exile
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Postby The UK in Exile » Thu Mar 22, 2012 8:55 pm

Sevvania wrote:While perhaps not entirely realistic in and of itself, I'd like a few suggestions for anti-zombie weapon specifications. So if you were designing a weapon system for exclusive use against soft, fleshy, unarmed and unarmored combatants that tend to attack en masse and can only be dispatched by a shot to the head, what sort of specifications would be required for optimal performance? Semi-automatic (or even bolt-action) to encourage precision and ammo conservation? And what about ammunition? Probably some sort of war-crime shredder round...

Suggestions?


hayek.

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Spirit of Hope
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Postby Spirit of Hope » Thu Mar 22, 2012 9:01 pm

The Corparation wrote:Gatling guns. Hand cranked old school style., wearing a monocle. sure its a zombie apoc, but you'll be surviving in style.

I'd like to quote this, it's to funny an image not to.
Fact Book.
Helpful hints on combat vehicle terminology.

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The Corparation
Post Czar
 
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Founded: Aug 31, 2009
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Postby The Corparation » Thu Mar 22, 2012 9:04 pm

Spirit of Hope wrote:
The Corparation wrote:Gatling guns. Hand cranked old school style., wearing a monocle. sure its a zombie apoc, but you'll be surviving in style.

I'd like to quote this, it's to funny an image not to.

Remember boy when all seems lost and civilization is spiraling down the day, you shall be a beacon of civilization and the old ways if you kill the zombies with the style and power of a true gentlemen. A.K.A post apoc bitches dig a man w/ a monocle and Gatling gun. EDIT: Also a top hat, never leave the bunker without a top hat. Call now and for only 3 easy payments of 19.95 you can buy your very own Tophat w/ matching gasmask and get a free monocle plus free shipping and handling.
Last edited by The Corparation on Thu Mar 22, 2012 9:07 pm, edited 1 time in total.
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Central and Eastern Visayas
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Postby Central and Eastern Visayas » Thu Mar 22, 2012 9:20 pm

Sevvania wrote:While perhaps not entirely realistic in and of itself, I'd like a few suggestions for anti-zombie weapon specifications. So if you were designing a weapon system for exclusive use against soft, fleshy, unarmed and unarmored combatants that tend to attack en masse and can only be dispatched by a shot to the head, what sort of specifications would be required for optimal performance? Semi-automatic (or even bolt-action) to encourage precision and ammo conservation? And what about ammunition? Probably some sort of war-crime shredder round...

Suggestions?

Given that the undead do not comprehend the Laws and Customs of War, using such a shredder round isn't really a war crime against said undying enemies.
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The Akasha Colony
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Founded: Apr 25, 2010
Left-Leaning College State

Postby The Akasha Colony » Thu Mar 22, 2012 9:33 pm

Sevvania wrote:While perhaps not entirely realistic in and of itself, I'd like a few suggestions for anti-zombie weapon specifications. So if you were designing a weapon system for exclusive use against soft, fleshy, unarmed and unarmored combatants that tend to attack en masse and can only be dispatched by a shot to the head, what sort of specifications would be required for optimal performance? Semi-automatic (or even bolt-action) to encourage precision and ammo conservation? And what about ammunition? Probably some sort of war-crime shredder round...

Suggestions?


If you want an automatic, you're probably going to want something very light, with a light but high-velocity bullet to maintain accuracy. Perhaps something along the lines of a PDW, or a Calico-style gun with a helical magazine for maximum ammunition. Of course, a regular assault rifle will probably suffice since even if it won't kill them, it will maim them to the point of immobility by tearing off limbs and shattering bones. Unless these are magical self-healing zombies. Semi-automatic isn't terribly useful, and if it's a horde of humans, their heads will be around the same height, allowing you to quickly take out a whole group with a quick spray of fire to the head area.

Probably pair that with a good, close-range shotgun and/or medium-power pistol. You want to be able to actually stop the zombies at close range, even if you don't kill them. And even if you do, momentum from a light but deadly hit could still send the body falling toward you. So you want something powerful enough to actually knock them back with an impact.

Melee is probably going to be a decently long-ranged blunt or bladed instrument, but nothing that can get stuck or caught. A baseball bat is good as it's long and smooth, with nothing to get stuck (don't be an idiot and pound nails into it). A sufficiently sharp sword may remove limbs but probably isn't worth it, since it requires training to use effectively. I imagine the point of any melee weapon is simply to buy time to escape, and allow the use of ranged weapons again.
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Spirit of Hope
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Founded: Feb 21, 2011
Civil Rights Lovefest

Postby Spirit of Hope » Thu Mar 22, 2012 9:38 pm

The Corparation wrote:Remember boy when all seems lost and civilization is spiraling down the day, you shall be a beacon of civilization and the old ways if you kill the zombies with the style and power of a true gentlemen. A.K.A post apoc bitches dig a man w/ a monocle and Gatling gun. EDIT: Also a top hat, never leave the bunker without a top hat. Call now and for only 3 easy payments of 19.95 you can buy your very own Tophat w/ matching gasmask and get a free monocle plus free shipping and handling.

Image in my head:

A distinguished older gentleman stands atop a pile of dead zombies. Lets take a closer look at this gentleman, he's wearing a full tuxedo with nice top hat upon his head, he also wears a monocle, and the gold chain for a pocket watch can just nearly be seen. His grey handlebar mustache matches his stern lined fast masterfully. In one hand he holds a cane sword, currently imbedded in a zombies head. In the other hand he holds a china cup within which is a nice blend of tea.

The distinguished gentleman tuts softly as he cuts down another zombie, in the back ground you can see his friends, just as well attired playing with their hand cranked gatling guns.
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